Abundance 2GG Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. Academy Researchers 1UU Creature - Human Wizard 2/2 When Academy Researchers comes into play, you may put an Aura card from your hand into play attached to Academy Researchers. Adarkar Wastes Land T Add 1 to your mana pool. T Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. Afflict 2B Instant Target creature gets -1/-1 until end of turn. Draw a card. Aggressive Urge 1G Instant Target creature gets +1/+1 until end of turn. Draw a card. Agonizing Memories 2BB Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Air Elemental 3UU Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Ambassador Laquatus 1UU Legendary Creature - Merfolk Wizard 1/3 3: Target player puts the top three cards of his or her library into his or her graveyard. Anaba Bodyguard 3R Creature - Minotaur 2/3 First strike (This creature deals combat damage before creatures without first strike.) Ancestor's Chosen 5WW Creature - Human Cleric 4/4 First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard. Angel of Mercy 4W Creature - Angel 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life. Angelic Blessing 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Angelic Chorus 3WW Enchantment Whenever a creature comes into play under your control, you gain life equal to its toughness. Angelic Wall 1W Creature - Wall 0/4 Defender, flying (This creature can't attack, and it can block creatures with flying.) Angel's Feather 2 Artifact Whenever a player plays a white spell, you may gain 1 life. Arcane Teachings 2R Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+2 and has "T This creature deals 1 damage to target creature or player." Arcanis the Omnipotent 3UUU Legendary Creature - Wizard 3/4 T Draw three cards. 2UU: Return Arcanis the Omnipotent to its owner's hand. Ascendant Evincar 4BB Legendary Creature - Vampire 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. Assassinate 2B Sorcery Destroy target tapped creature. Aura Graft 1U Instant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. Aura of Silence 1WW Enchantment Artifact and enchantment spells your opponents play cost 2 more to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment. Avatar of Might 6GG Creature - Avatar 8/8 If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play. Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Aven Cloudchaser 3W Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser comes into play, destroy target enchantment. Aven Fisher 3U Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from play, you may draw a card. Aven Windreader 3UU Creature - Bird Soldier Wizard 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) 1U: Target player reveals the top card of his or her library. Ballista Squad 3W Creature - Human Rebel 2/2 XW, T Ballista Squad deals X damage to target attacking or blocking creature. Bandage W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. Battlefield Forge Land T Add 1 to your mana pool. T Add R or W to your mana pool. Battlefield Forge deals 1 damage to you. Beacon of Destruction 3RR Instant Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. Beacon of Immortality 5W Instant Double target player's life total. Shuffle Beacon of Immortality into its owner's library. Beacon of Unrest 3BB Sorcery Put target artifact or creature card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library. Benalish Knight 2W Creature - Human Knight 2/2 Flash (You may play this spell any time you could play an instant.) First strike (This creature deals combat damage before creatures without first strike.) Birds of Paradise G Creature - Bird 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) T Add one mana of any color to your mana pool. Blanchwood Armor 2G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. Blaze XR Sorcery Blaze deals X damage to target creature or player. Bloodfire Colossus 6RR Creature - Giant 6/6 R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. Bloodrock Cyclops 2R Creature - Cyclops 3/3 Bloodrock Cyclops attacks each turn if able. Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Bogardan Firefiend 2R Creature - Elemental Spirit 2/1 When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature. Boomerang UU Instant Return target permanent to its owner's hand. Bottle Gnomes 3 Artifact Creature - Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. Brushland Land T Add 1 to your mana pool. T Add G or W to your mana pool. Brushland deals 1 damage to you. Cancel 1UU Instant Counter target spell. Canopy Spider 1G Creature - Spider 1/3 Reach (This creature can block creatures with flying.) Caves of Koilos Land T Add 1 to your mana pool. T Add W or B to your mana pool. Caves of Koilos deals 1 damage to you. Cephalid Constable 1UU Creature - Cephalid Wizard 1/1 Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. Chimeric Staff 4 Artifact X: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. Cho-Manno, Revolutionary 2WW Legendary Creature - Human Rebel 2/2 Prevent all damage that would be dealt to Cho-Manno, Revolutionary. Chromatic Star 1 Artifact 1, T, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from play, draw a card. Citanul Flute 5 Artifact X, T Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. Civic Wayfinder 2G Creature - Elf Warrior Druid 2/2 When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. Clone 3U Creature - Shapeshifter 0/0 As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature. Cloud Elemental 2U Creature - Elemental 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Elemental can block only creatures with flying. Cloud Sprite U Creature - Faerie 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. Coat of Arms 5 Artifact Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.) Colossus of Sardia 9 Artifact Creature - Golem 9/9 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Colossus of Sardia doesn't untap during your untap step. 9: Untap Colossus of Sardia. Play this ability only during your upkeep. Commune with Nature G Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Composite Golem 6 Artifact Creature - Golem 4/4 Sacrifice Composite Golem: Add WUBRG to your mana pool. Condemn W Instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. Cone of Flame 3RR Sorcery Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. Consume Spirit X1B Sorcery Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. Contaminated Bond 1B Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life. Counsel of the Soratami 2U Sorcery Draw two cards. Crafty Pathmage 2U Creature - Human Wizard 1/1 T Target creature with power 2 or less is unblockable this turn. Craw Wurm 4GG Creature - Wurm 6/4 Creeping Mold 2GG Sorcery Destroy target artifact, enchantment, or land. Crucible of Worlds 3 Artifact You may play land cards from your graveyard. Cruel Edict 1B Sorcery Target opponent sacrifices a creature. Cryoclasm 2R Sorcery Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. Deathmark B Sorcery Destroy target green or white creature. Dehydration 3U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. Deluge 2U Instant Tap all creatures without flying. Demolish 3R Sorcery Destroy target artifact or land. Demon's Horn 2 Artifact Whenever a player plays a black spell, you may gain 1 life. Demystify W Instant Destroy target enchantment. Denizen of the Deep 6UU Creature - Serpent 11/11 When Denizen of the Deep comes into play, return each other creature you control to its owner's hand. Diabolic Tutor 2BB Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Discombobulate 2UU Instant Counter target spell. Look at the top four cards of your library, then put them back in any order. Distress BB Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Doomed Necromancer 2B Creature - Human Cleric Mercenary 2/2 B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play. Doubling Cube 2 Artifact 3, T Double the amount of each type of mana in your mana pool. Dragon Roost 4RR Enchantment 5RR: Put a 5/5 red Dragon creature token with flying into play. (It can't be blocked except by creatures with flying or reach.) Dragon's Claw 2 Artifact Whenever a player plays a red spell, you may gain 1 life. Dreamborn Muse 2UU Creature - Spirit 2/2 At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. Dross Crocodile 3B Creature - Zombie Crocodile 5/1 Drudge Skeletons 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Duct Crawler R Creature - Insect 1/1 1R: Target creature can't block Duct Crawler this turn. Dusk Imp 2B Creature - Imp 2/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Earth Elemental 3RR Creature - Elemental 4/5 Elven Riders 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by Walls and/or creatures with flying. Elvish Berserker G Creature - Elf Berserker 1/1 Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Elvish Champion 1GG Creature - Elf 2/2 Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) Elvish Piper 3G Creature - Elf Shaman 1/1 G, T You may put a creature card from your hand into play. Enormous Baloth 6G Creature - Beast 7/7 Essence Drain 4B Sorcery Essence Drain deals 3 damage to target creature or player and you gain 3 life. Evacuation 3UU Instant Return all creatures to their owners' hands. Faerie Conclave Land Faerie Conclave comes into play tapped. T Add U to your mana pool. 1U: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) Fear BB Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Femeref Archers 2G Creature - Human Archer 2/2 T Femeref Archers deals 4 damage to target attacking creature with flying. Festering Goblin B Creature - Zombie Goblin 1/1 When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn. Field Marshal 1WW Creature - Human Soldier 2/2 Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) Firebreathing R Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) R: Enchanted creature gets +1/+0 until end of turn. Fists of the Anvil 1R Instant Target creature gets +4/+0 until end of turn. Flamewave Invoker 2R Creature - Goblin Mutant 2/2 7R: Flamewave Invoker deals 5 damage to target player. Flashfreeze 1U Instant Counter target red or green spell. Flowstone Slide X2RR Sorcery All creatures get +X/-X until end of turn. Fog Elemental 2U Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. Forbidding Watchtower Land Forbidding Watchtower comes into play tapped. T Add W to your mana pool. 1W: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Fountain of Youth 0 Artifact 2, T You gain 1 life. Fugitive Wizard U Creature - Human Wizard 1/1 Furnace of Rath 1RRR Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Furnace Whelp 2RR Creature - Dragon 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) R: Furnace Whelp gets +1/+0 until end of turn. Gaea's Herald 1G Creature - Elf 1/1 Creature spells can't be countered. Ghitu Encampment Land Ghitu Encampment comes into play tapped. T Add R to your mana pool. 1R: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) Ghost Warden 1W Creature - Spirit 1/1 T Target creature gets +1/+1 until end of turn. Giant Growth G Instant Target creature gets +3/+3 until end of turn. Giant Spider 3G Creature - Spider 2/4 Reach (This creature can block creatures with flying.) Glorious Anthem 1WW Enchantment Creatures you control get +1/+1. Goblin Elite Infantry 1R Creature - Goblin Warrior 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. Goblin King 1RR Creature - Goblin 2/2 Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Goblin Lore 1R Sorcery Draw four cards, then discard three cards at random. Goblin Piker 1R Creature - Goblin Warrior 2/1 Goblin Sky Raider 2R Creature - Goblin Warrior 1/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Grave Pact 1BBB Enchantment Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. Graveborn Muse 2BB Creature - Zombie Spirit 3/3 At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. Gravedigger 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. Grizzly Bears 1G Creature - Bear 2/2 Guerrilla Tactics 1R Instant Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. Hail of Arrows XW Instant Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. Hate Weaver 1B Creature - Zombie Wizard 2/1 2: Target blue or red creature gets +1/+0 until end of turn. Head Games 3BB Sorcery Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. Heart of Light 2W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature. Hidden Horror 1BB Creature - Horror 4/4 When Hidden Horror comes into play, sacrifice it unless you discard a creature card. High Ground W Enchantment Each creature you control can block an additional creature. Highway Robber 2BB Creature - Human Rogue Mercenary 2/2 When Highway Robber comes into play, target opponent loses 2 life and you gain 2 life. Hill Giant 3R Creature - Giant 3/3 Holy Day W Instant Prevent all combat damage that would be dealt this turn. Holy Strength W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+2. Honor Guard W Creature - Human Soldier 1/1 W: Honor Guard gets +0/+1 until end of turn. Horseshoe Crab 2U Creature - Crab 1/3 U: Untap Horseshoe Crab. Howling Mine 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card. Hunted Wumpus 3G Creature - Beast 6/6 When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play. Hurkyl's Recall 1U Instant Return all artifacts target player owns to his or her hand. Hurricane XG Sorcery Hurricane deals X damage to each creature with flying and each player. Hypnotic Specter 1BB Creature - Specter 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Icatian Priest W Creature - Human Cleric 1/1 1WW: Target creature gets +1/+1 until end of turn. Icy Manipulator 4 Artifact 1, T Tap target artifact, creature, or land. Incinerate 1R Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Jayemdae Tome 4 Artifact 4, T Draw a card. Joiner Adept 1G Creature - Elf Druid 2/1 Lands you control have "T Add one mana of any color to your mana pool." Juggernaut 4 Artifact Creature - Juggernaut 5/3 Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. Kamahl, Pit Fighter 4RR Legendary Creature - Human Barbarian 6/1 Haste (This creature can attack and T as soon as it comes under your control.) T Kamahl, Pit Fighter deals 3 damage to target creature or player. Karplusan Forest Land T Add 1 to your mana pool. T Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. Karplusan Strider 3G Creature - Yeti 3/4 Karplusan Strider can't be the target of blue or black spells. Kavu Climber 3GG Creature - Kavu 3/3 When Kavu Climber comes into play, draw a card. Kjeldoran Royal Guard 3WW Creature - Human Soldier 2/5 T All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. Knight of Dusk 1BB Creature - Human Knight 2/2 BB: Destroy target creature blocking Knight of Dusk. Kraken's Eye 2 Artifact Whenever a player plays a blue spell, you may gain 1 life. Lava Axe 4R Sorcery Lava Axe deals 5 damage to target player. Lavaborn Muse 3R Creature - Spirit 3/3 At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. Legacy Weapon 7 Legendary Artifact WUBRG: Remove target permanent from the game. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. Leonin Scimitar 1 Artifact - Equipment Equipped creature gets +1/+1. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.) Lightning Elemental 3R Creature - Elemental 4/1 Haste (This creature can attack and T as soon as it comes under your control.) Llanowar Elves G Creature - Elf Druid 1/1 T Add G to your mana pool. Llanowar Sentinel 2G Creature - Elf 2/3 When Llanowar Sentinel comes into play, you may pay 1G. If you do, search your library for a card named Llanowar Sentinel and put that card into play. Then shuffle your library. Llanowar Wastes Land T Add 1 to your mana pool. T Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you. Looming Shade 2B Creature - Shade 1/1 B: Looming Shade gets +1/+1 until end of turn. Lord of the Pit 4BBB Creature - Demon 7/7 Flying, trample (This creature can't be blocked except by creatures with flying or reach. If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. Lord of the Undead 1BB Creature - Zombie 2/2 Other Zombie creatures get +1/+1. 1B, T Return target Zombie card from your graveyard to your hand. Loxodon Mystic 3WW Creature - Elephant Cleric 3/3 W, T Tap target creature. Loxodon Warhammer 3 Artifact - Equipment Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.) Loyal Sentry W Creature - Human Soldier 1/1 When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. Lumengrid Warden 1U Creature - Human Wizard 1/3 Luminesce W Instant Prevent all damage that black sources and red sources would deal this turn. Lure 1GG Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All creatures able to block enchanted creature do so. Mahamoti Djinn 4UU Creature - Djinn 5/6 Flying (This creature can't be blocked except by creatures with flying or reach.) Manabarbs 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Mantis Engine 5 Artifact Creature - Insect 3/3 2: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 2: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) March of the Machines 3U Enchantment Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) Mass of Ghouls 3BB Creature - Zombie Warrior 5/3 Megrim 2B Enchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player. Merfolk Looter 1U Creature - Merfolk Rogue 1/1 T Draw a card, then discard a card. Midnight Ritual X2B Sorcery Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a 2/2 black Zombie creature token into play. Might of Oaks 3G Instant Target creature gets +7/+7 until end of turn. Might Weaver 1G Creature - Human Wizard 2/1 2: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Millstone 2 Artifact 2, T Target player puts the top two cards of his or her library into his or her graveyard. Mind Bend U Instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.) Mind Rot 2B Sorcery Target player discards two cards. Mind Stone 2 Artifact T Add 1 to your mana pool. 1, T, Sacrifice Mind Stone: Draw a card. Mirri, Cat Warrior 1GG Legendary Creature - Cat Warrior 2/3 First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) Mobilization 2W Enchantment Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) 2W: Put a 1/1 white Soldier creature token into play. Mogg Fanatic R Creature - Goblin 1/1 Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. Molimo, Maro-Sorcerer 4GGG Legendary Creature - Elemental */* Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Mortal Combat 2BB Enchantment At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. Mortivore 2BB Creature - Lhurgoyf */* Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. B: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Nantuko Husk 2B Creature - Zombie Insect 2/2 Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. Natural Spring 3GG Sorcery Target player gains 8 life. Naturalize 1G Instant Destroy target artifact or enchantment. Nekrataal 2BB Creature - Human Assassin 2/1 First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Nightmare 5B Creature - Nightmare Horse */* Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. No Rest for the Wicked 1B Enchantment Sacrifice No Rest for the Wicked: Return to your hand all creature cards that were put into your graveyard from play this turn. Nomad Mythmaker 2W Creature - Human Nomad Cleric 2/2 W, T Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.) Orcish Artillery 1RR Creature - Orc Warrior 1/3 T Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Ornithopter 0 Artifact Creature - Thopter 0/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Overgrowth 2G Enchantment - Aura Enchant land (Target a land as you play this. This card comes into play attached to that land.) Whenever enchanted land is tapped for mana, its controller adds GG to his or her mana pool. Overrun 2GGG Sorcery Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Pacifism 1W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature can't attack or block. Paladin en-Vec 1WW Creature - Human Knight 2/2 First strike, protection from black, protection from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) Pariah 2W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All damage that would be dealt to you is dealt to enchanted creature instead. Peek U Instant Look at target player's hand. Draw a card. Persuasion 3UU Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) You control enchanted creature. Phage the Untouchable 3BBBB Legendary Creature - Zombie Minion 4/4 When Phage the Untouchable comes into play, if you didn't play it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game. Phantom Warrior 1UU Creature - Illusion Warrior 2/2 Phantom Warrior is unblockable. Phyrexian Rager 2B Creature - Horror 2/2 When Phyrexian Rager comes into play, you draw a card and you lose 1 life. Phyrexian Vault 3 Artifact 2, T, Sacrifice a creature: Draw a card. Pincher Beetles 2G Creature - Insect 3/1 Shroud (This creature can't be the target of spells or abilities.) Pithing Needle 1 Artifact As Pithing Needle comes into play, name a card. Activated abilities of sources with the chosen name can't be played unless they're mana abilities. Plagiarize 3U Instant Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. Plague Beetle B Creature - Insect 1/1 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Plague Wind 7BB Sorcery Destroy all creatures you don't control. They can't be regenerated. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Platinum Angel 7 Artifact Creature - Angel 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) You can't lose the game and your opponents can't win the game. Primal Rage 1G Enchantment Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Prodigal Pyromancer 2R Creature - Human Wizard 1/1 T Prodigal Pyromancer deals 1 damage to target creature or player. Puppeteer 2U Creature - Human Wizard 1/2 U, T You may tap or untap target creature. Pyroclasm 1R Sorcery Pyroclasm deals 2 damage to each creature. Quicksand Land T Add 1 to your mana pool. T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. Quirion Dryad 1G Creature - Dryad 1/1 Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. Rage Weaver 1R Creature - Human Wizard 2/1 2: Target black or green creature gains haste until end of turn. (It can attack and T this turn.) Raging Goblin R Creature - Goblin Berserker 1/1 Haste (This creature can attack and T as soon as it comes under your control.) Rain of Tears 1BB Sorcery Destroy target land. Rampant Growth 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Ravenous Rats 1B Creature - Rat 1/1 When Ravenous Rats comes into play, target opponent discards a card. Razormane Masticore 5 Artifact Creature - Masticore 5/5 First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. Recollect 2G Sorcery Return target card from your graveyard to your hand. Recover 2B Sorcery Return target creature card from your graveyard to your hand. Draw a card. Regeneration 1G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Relentless Assault 2RR Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Relentless Rats 1BB Creature - Rat 2/2 Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats. A deck can have any number of cards named Relentless Rats. Reminisce 2U Sorcery Target player shuffles his or her graveyard into his or her library. Remove Soul 1U Instant Counter target creature spell. Reviving Dose 2W Instant You gain 3 life. Draw a card. Reya Dawnbringer 6WWW Legendary Creature - Angel 4/6 Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your upkeep, you may return target creature card from your graveyard to play. Rhox 4GG Creature - Rhino Beast 5/5 You may have Rhox assign its combat damage as though it weren't blocked. 2G: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Righteousness W Instant Target blocking creature gets +7/+7 until end of turn. Robe of Mirrors U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.) Rock Badger 4R Creature - Badger Beast 3/3 Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) Rod of Ruin 4 Artifact 3, T Rod of Ruin deals 1 damage to target creature or player. Root Maze G Enchantment Artifacts and lands come into play tapped. Rootwalla 2G Creature - Lizard 2/2 1G: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Rootwater Commando 2U Creature - Merfolk 2/2 Islandwalk (This creature is unblockable as long as defending player controls an Island.) Rootwater Matriarch 2UU Creature - Merfolk 2/3 T Gain control of target creature as long as that creature is enchanted. Royal Assassin 1BB Creature - Human Assassin 1/1 T Destroy target tapped creature. Rule of Law 2W Enchantment Each player can't play more than one spell each turn. Rushwood Dryad 1G Creature - Dryad 2/1 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Sage Owl 1U Creature - Bird 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order. Samite Healer 1W Creature - Human Cleric 1/1 T Prevent the next 1 damage that would be dealt to target creature or player this turn. Scalpelexis 4U Creature - Beast 1/5 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process. Scathe Zombies 2B Creature - Zombie 2/2 Scion of the Wild 1GG Creature - Avatar */* Scion of the Wild's power and toughness are each equal to the number of creatures you control. Scoria Wurm 4R Creature - Wurm 7/7 At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. Sculpting Steel 3 Artifact As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact. Sea Monster 4UU Creature - Serpent 6/6 Sea Monster can't attack unless defending player controls an Island. Seedborn Muse 3GG Creature - Spirit 2/4 Untap all permanents you control during each other player's untap step. Seismic Assault RRR Enchantment Discard a land card: Seismic Assault deals 2 damage to target creature or player. Sengir Vampire 3BB Creature - Vampire 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. Serra Angel 3WW Creature - Angel 4/4 Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) Serra's Embrace 2WW Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+2 and has flying and vigilance. (It can't be blocked except by creatures with flying or reach, and attacking doesn't cause it to tap.) Severed Legion 1BB Creature - Zombie 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Shatterstorm 2RR Sorcery Destroy all artifacts. They can't be regenerated. Shimmering Wings U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) U: Return Shimmering Wings to its owner's hand. Shivan Dragon 4RR Creature - Dragon 5/5 Flying (This creature can't be blocked except by creatures with flying or reach.) R: Shivan Dragon gets +1/+0 until end of turn. Shivan Hellkite 5RR Creature - Dragon 5/5 Flying (This creature can't be blocked except by creatures with flying or reach.) 1R: Shivan Hellkite deals 1 damage to target creature or player. Shivan Reef Land T Add 1 to your mana pool. T Add U or R to your mana pool. Shivan Reef deals 1 damage to you. Shock R Instant Shock deals 2 damage to target creature or player. Shunt 1RR Instant Change the target of target spell with a single target. Siege-Gang Commander 3RR Creature - Goblin 2/2 When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play. 1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. Sift 3U Sorcery Draw three cards, then discard a card. Sky Weaver 1U Creature - Metathran Wizard 2/1 2: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Skyhunter Patrol 2WW Creature - Cat Knight 2/3 Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) Skyhunter Prowler 2W Creature - Cat Knight 1/3 Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) Skyhunter Skirmisher 1WW Creature - Cat Knight 1/1 Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.) Skyshroud Ranger G Creature - Elf 1/1 T You may put a land card from your hand into play. Play this ability only any time you could play a sorcery. Sleeper Agent B Creature - Minion 3/3 When Sleeper Agent comes into play, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. Smash 2R Instant Destroy target artifact. Draw a card. Snapping Drake 3U Creature - Drake 3/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Soul Feast 3BB Sorcery Target player loses 4 life and you gain 4 life. Soul Warden W Creature - Human Cleric 1/1 Whenever another creature comes into play, you gain 1 life. Soulblast 3RRR Instant As an additional cost to play Soulblast, sacrifice all creatures you control. Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. Spark Elemental R Creature - Elemental 3/1 Trample, haste (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player. This creature can attack and T as soon as it comes under your control.) At end of turn, sacrifice Spark Elemental. Spawning Pool Land Spawning Pool comes into play tapped. T Add B to your mana pool. 1B: Spawning Pool becomes a 1/1 black Skeleton creature with "B: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spellbook 0 Artifact You have no maximum hand size. Spiketail Hatchling 1U Creature - Drake 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1. Spined Wurm 4G Creature - Wurm 5/4 Spineless Thug 1B Creature - Zombie Mercenary 2/2 Spineless Thug can't block. Spirit Link W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Spirit Weaver 1W Creature - Human Wizard 2/1 2: Target green or blue creature gets +0/+1 until end of turn. Spitting Earth 1R Sorcery Spitting Earth deals damage equal to the number of Mountains you control to target creature. Squee, Goblin Nabob 2R Legendary Creature - Goblin 1/1 At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. Stalking Tiger 3G Creature - Cat 3/3 Stalking Tiger can't be blocked by more than one creature. Stampeding Wildebeests 2GG Creature - Antelope Beast 5/4 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) At the beginning of your upkeep, return a green creature you control to its owner's hand. Starlight Invoker 1W Creature - Human Cleric Mutant 1/3 7W: You gain 5 life. Steadfast Guard WW Creature - Human Rebel 2/2 Vigilance (Attacking doesn't cause this creature to tap.) Steel Golem 3 Artifact Creature - Golem 3/4 You can't play creature spells. Story Circle 1WW Enchantment As Story Circle comes into play, choose a color. W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Stronghold Discipline 2BB Sorcery Each player loses 1 life for each creature he or she controls. Stun 1R Instant Target creature can't block this turn. Draw a card. Sudden Impact 3R Instant Sudden Impact deals damage equal to the number of cards in target player's hand to that player. Sulfurous Springs Land T Add 1 to your mana pool. T Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. Sunken Hope 3UU Enchantment At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. Suntail Hawk W Creature - Bird 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Sylvan Basilisk 3GG Creature - Basilisk 2/4 Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. Sylvan Scrying 1G Sorcery Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Tangle Spider 4GG Creature - Spider 3/4 Flash (You may play this spell any time you could play an instant.) Reach (This creature can block creatures with flying.) Telepathy U Enchantment Your opponents play with their hands revealed. Telling Time 1U Instant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. Tempest of Light 2W Instant Destroy all enchantments. Terramorphic Expanse Land T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library. Terror 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. The Hive 5 Artifact 5, T Put a 1/1 Insect artifact creature token with flying named Wasp into play. (It can't be blocked except by creatures with flying or reach.) Thieving Magpie 2UU Creature - Bird 1/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, you draw a card. Threaten 2R Sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and T this turn.) Thrull Surgeon 1B Creature - Thrull 1/1 1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Thundering Giant 3RR Creature - Giant 4/3 Haste (This creature can attack and T as soon as it comes under your control.) Tidings 3UU Sorcery Draw four cards. Time Stop 4UU Instant End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) Time Stretch 8UU Sorcery Target player takes two extra turns after this one. Traumatize 3UU Sorcery Target player puts the top half of his or her library, rounded down, into his or her graveyard. Treasure Hunter 2W Creature - Human 2/2 When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand. Treetop Bracers 1G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. Treetop Village Land Treetop Village comes into play tapped. T Add G to your mana pool. 1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Troll Ascetic 1GG Creature - Troll Shaman 3/2 Troll Ascetic can't be the target of spells or abilities your opponents control. 1G: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) True Believer WW Creature - Human Cleric 2/2 You have shroud. (You can't be the target of spells or abilities.) Tundra Wolves W Creature - Wolf 1/1 First strike (This creature deals combat damage before creatures without first strike.) Twincast UU Instant Copy target instant or sorcery spell. You may choose new targets for the copy. Twitch 2U Instant You may tap or untap target artifact, creature, or land. Draw a card. Uncontrollable Anger 2RR Enchantment - Aura Flash (You may play this spell any time you could play an instant.) Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+2 and attacks each turn if able. Underground River Land T Add 1 to your mana pool. T Add U or B to your mana pool. Underground River deals 1 damage to you. Underworld Dreams BBB Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. Unholy Strength B Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+1. Unsummon U Instant Return target creature to its owner's hand. Upwelling 3G Enchantment Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.) Vampire Bats B Creature - Bat 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) B: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn. Vedalken Mastermind UU Creature - Vedalken Wizard 1/2 U, T Return target permanent you control to its owner's hand. Venerable Monk 2W Creature - Human Monk Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. Verdant Force 5GGG Creature - Elemental 7/7 At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control. Viashino Runner 3R Creature - Viashino 3/2 Viashino Runner can't be blocked except by two or more creatures. Viashino Sandscout 1R Creature - Viashino Scout 2/1 Haste (This creature can attack and T as soon as it comes under your control.) At end of turn, return Viashino Sandscout to its owner's hand. (Return it only if it's in play.) Viridian Shaman 2G Creature - Elf Shaman 2/2 When Viridian Shaman comes into play, destroy target artifact. Voice of All 2WW Creature - Angel 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) As Voice of All comes into play, choose a color. Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) Wall of Air 1UU Creature - Wall 1/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Fire 1RR Creature - Wall 0/5 Defender (This creature can't attack.) R: Wall of Fire gets +1/+0 until end of turn. Wall of Swords 3W Creature - Wall 3/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Wood G Creature - Wall 0/3 Defender (This creature can't attack.) Warp World 5RRR Sorcery Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order. Warrior's Honor 2W Instant Creatures you control get +1/+1 until end of turn. Whispersilk Cloak 3 Artifact - Equipment Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.) Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Wild Griffin 2W Creature - Griffin 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Windborn Muse 3W Creature - Spirit 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you. Wrath of God 2WW Sorcery Destroy all creatures. They can't be regenerated. Wurm's Tooth 2 Artifact Whenever a player plays a green spell, you may gain 1 life. Yavimaya Coast Land T Add 1 to your mana pool. T Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you. Yavimaya Enchantress 2G Creature - Human Druid 2/2 Yavimaya Enchantress gets +1/+1 for each enchantment in play. Youthful Knight 1W Creature - Human Knight 2/1 First strike (This creature deals combat damage before creatures without first strike.)