Abomination 3BB Creature - Horror 2/6 Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. Air Elemental 3UU Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Alabaster Potion XWW Instant Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. Aladdin's Lamp 10 Artifact X, T The next time you would draw a card this turn, instead look at the top X cards of your library, shuffle all but one of them, put the shuffled cards on the bottom of your library, then draw a card. X can't be 0. Aladdin's Ring 8 Artifact 8, T Aladdin's Ring deals 4 damage to target creature or player. Ali Baba R Creature - Human Rogue 1/1 R: Tap target Wall. Amrou Kithkin WW Creature - Kithkin 1/1 Amrou Kithkin can't be blocked by creatures with power 3 or greater. Amulet of Kroog 2 Artifact 2, T Prevent the next 1 damage that would be dealt to target creature or player this turn. Angry Mob 2WW Creature - Human 2+*/2+* Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. Animate Artifact 3U Enchantment - Aura Enchant artifact Enchanted artifact is a creature with power and toughness each equal to its converted mana cost. It's still an artifact. Animate Dead 1B Enchantment - Aura Enchant creature card in a graveyard When Animate Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Animate Dead." Return enchanted creature card to play under your control and attach Animate Dead to it. When Animate Dead leaves play, that creature's controller sacrifices it. Enchanted creature gets -1/-0. Animate Wall W Enchantment - Aura Enchant Wall Enchanted Wall can attack as though it didn't have defender. Ankh of Mishra 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. Apprentice Wizard 1UU Creature - Human Wizard 0/1 U, T Add 3 to your mana pool. Armageddon 3W Sorcery Destroy all lands. Armageddon Clock 6 Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. 4: Remove a doom counter from Armageddon Clock. Any player may play this ability but only during any upkeep step. Ashes to Ashes 1BB Sorcery Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. Ashnod's Battle Gear 2 Artifact You may choose not to untap Ashnod's Battle Gear during your untap step. 2, T Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. Aspect of Wolf 1G Enchantment - Aura Enchant creature Enchanted creature gets +X/+Y, where X is equal to half the number of Forests you control, rounded down, and Y is equal to half the number of Forests you control, rounded up. Backfire U Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. Bad Moon 1B Enchantment Black creatures get +1/+1. Balance 1W Sorcery Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players discard cards the same way, then sacrifice creatures the same way. Ball Lightning RRR Creature - Elemental 6/1 Trample, haste At end of turn, sacrifice Ball Lightning. Battering Ram 2 Artifact Creature - Construct 1/1 At the beginning of your combat phase, Battering Ram gains banding until end of combat. Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. Benalish Hero W Creature - Human Soldier 1/1 Banding Bird Maiden 2R Creature - Human Bird 1/2 Flying Birds of Paradise G Creature - Bird 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) T Add one mana of any color to your mana pool. Black Knight BB Creature - Human Knight 2/2 First strike, protection from white Black Mana Battery 4 Artifact 2, T Put a charge counter on Black Mana Battery. T, Remove any number of charge counters from Black Mana Battery: Add B to your mana pool, then add an additional B to your mana pool for each charge counter removed this way. Black Vise 1 Artifact As Black Vise comes into play, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. Black Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. Blessing WW Enchantment - Aura Enchant creature W: Enchanted creature gets +1/+1 until end of turn. Blight BB Enchantment - Aura Enchant land When enchanted land becomes tapped, destroy it. Blood Lust 1R Instant If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. Blue Elemental Blast U Instant Choose one - Counter target red spell; or destroy target red permanent. Blue Mana Battery 4 Artifact 2, T Put a charge counter on Blue Mana Battery. T, Remove any number of charge counters from Blue Mana Battery: Add U to your mana pool, then add an additional U to your mana pool for each charge counter removed this way. Blue Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. Bog Imp 1B Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying.) Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Bottle of Suleiman 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. Brainwash W Enchantment - Aura Enchant creature Enchanted creature can't attack unless its controller pays 3. Brass Man 1 Artifact Creature - Construct 1/3 Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1. If you do, untap Brass Man. Bronze Tablet 6 Artifact Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet comes into play tapped. 4, T Target nontoken permanent's controller may pay 10 life. If he or she does, remove Bronze Tablet from the game. If he or she doesn't and Bronze Tablet is in play, you own that permanent and that player owns Bronze Tablet, then remove Bronze Tablet and that permanent from the game. Brothers of Fire 1RR Creature - Human Shaman 2/2 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Burrowing R Enchantment - Aura Enchant creature Enchanted creature has mountainwalk. Carnivorous Plant 3G Creature - Plant Wall 4/5 Defender Carrion Ants 2BB Creature - Insect 0/1 1: Carrion Ants gets +1/+1 until end of turn. Castle 3W Enchantment Untapped creatures you control get +0/+2. Cave People 1RR Creature - Human 1/4 Whenever Cave People attacks, it gets +1/-2 until end of turn. 1RR, T Target creature gains mountainwalk until end of turn. Celestial Prism 3 Artifact 2, T Add one mana of any color to your mana pool. Channel GG Sorcery Until end of turn, any time you could play a mana ability you may pay 1 life. If you do, add 1 to your mana pool. Chaoslace R Instant Target spell or permanent becomes red. (Its mana symbols remain unchanged.) Circle of Protection: Artifacts 1W Enchantment 2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Black 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Clay Statue 4 Artifact Creature - Golem 3/1 2: Regenerate Clay Statue. Clockwork Avian 5 Artifact Creature - Bird 0/4 Flying Clockwork Avian comes into play with four +1/+0 counters on it. Clockwork Avian can't have more than four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this turn, remove a +1/+0 counter from it. X, T Put X +1/+0 counters on Clockwork Avian. Play this ability only during your upkeep. Clockwork Beast 6 Artifact Creature - Beast 0/4 Clockwork Beast comes into play with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it. X, T Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Play this ability only during your upkeep. Cockatrice 3GG Creature - Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Colossus of Sardia 9 Artifact Creature - Golem 9/9 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Colossus of Sardia doesn't untap during your untap step. 9: Untap Colossus of Sardia. Play this ability only during your upkeep. Conservator 4 Artifact 3, T Prevent the next 2 damage that would be dealt to you this turn. Control Magic 2UU Enchantment - Aura Enchant creature You control enchanted creature. Conversion 2WW Enchantment At the beginning of your upkeep, sacrifice Conversion unless you pay WW. All Mountains are Plains. Coral Helm 3 Artifact 3, Discard a card at random: Target creature gets +2/+2 until end of turn. Cosmic Horror 3BBB Creature - Horror 7/7 First strike At the beginning of your upkeep, unless you pay 3BBB, sacrifice Cosmic Horror and it deals 7 damage to you. Counterspell UU Instant Counter target spell. Craw Wurm 4GG Creature - Wurm 6/4 Creature Bond 1U Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. Crimson Manticore 2RR Creature - Manticore 2/2 Flying R, T Crimson Manticore deals 1 damage to target attacking or blocking creature. Crumble G Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. Crusade WW Enchantment White creatures get +1/+1. Crystal Rod 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. Cursed Land 2BB Enchantment - Aura Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. Cursed Rack 4 Artifact As Cursed Rack comes into play, choose an opponent. The chosen player's maximum hand size is four. Cyclopean Mummy 1B Creature - Zombie 2/1 When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game. Dancing Scimitar 4 Artifact Creature - Spirit 1/5 Flying (This creature can't be blocked except by creatures with flying.) Dark Ritual B Instant Add BBB to your mana pool. Death Ward W Instant Regenerate target creature. Deathgrip BB Enchantment BB: Counter target green spell. Deathlace B Instant Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) Desert Twister 4GG Sorcery Destroy target permanent. Detonate XR Sorcery Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. Diabolic Machine 7 Artifact Creature - Construct 4/4 3: Regenerate Diabolic Machine. Dingus Egg 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. Disenchant 1W Instant Destroy target artifact or enchantment. Disintegrate XR Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. Disrupting Scepter 3 Artifact 3, T Target player discards a card. Play this ability only during your turn. Divine Transformation 2WW Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Dragon Engine 3 Artifact Creature - Construct 1/3 2: Dragon Engine gets +1/+0 until end of turn. Dragon Whelp 2RR Creature - Dragon 2/3 Flying R: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp. Drain Life X1B Sorcery Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Drain Power UU Sorcery Target player plays a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way. Drudge Skeletons 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Durkwood Boars 4G Creature - Boar 4/4 Dwarven Warriors 2R Creature - Dwarf Warrior 1/1 T Target creature with power 2 or less is unblockable this turn. Earth Elemental 3RR Creature - Elemental 4/5 Earthquake XR Sorcery Earthquake deals X damage to each creature without flying and each player. Ebony Horse 3 Artifact 2, T Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Elder Land Wurm 4WWW Creature - Dragon Wurm 5/5 Defender, trample When Elder Land Wurm blocks, it loses defender. El-Hajjaj 1BB Creature - Human Wizard 1/1 Lifelink (Whenever this creature deals damage, you gain that much life.) Elven Riders 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by Walls and/or creatures with flying. Elvish Archers 1G Creature - Elf Archer 2/1 First strike Energy Flux 2U Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2." Energy Tap U Sorcery Tap target untapped creature you control. If you do, add X to your mana pool, where X is that creature's converted mana cost. Erg Raiders 1B Creature - Human Warrior 2/3 At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. Erosion UUU Enchantment - Aura Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays 1 or 1 life. Eternal Warrior R Enchantment - Aura Enchant creature Enchanted creature has vigilance. Evil Presence B Enchantment - Aura Enchant land Enchanted land is a Swamp. Eye for an Eye WW Instant Eye for an Eye deals X damage to the controller of the source of your choice that dealt damage to you this turn, where X is the damage dealt to you by that source this turn. Fear BB Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Feedback 2U Enchantment - Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. Fellwar Stone 2 Artifact T Add to your mana pool one mana of any color that a land an opponent controls could produce. Fire Elemental 3RR Creature - Elemental 5/4 Fireball XR Sorcery Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. As an additional cost to play Fireball, pay 1 for each target beyond the first. Firebreathing R Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) R: Enchanted creature gets +1/+0 until end of turn. Fissure 3RR Instant Destroy target creature or land. It can't be regenerated. Flashfires 3R Sorcery Destroy all Plains. Flight U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying.) Flood U Enchantment UU: Tap target creature without flying. Flying Carpet 4 Artifact 2, T Target creature gains flying until end of turn. Fog G Instant Prevent all combat damage that would be dealt this turn. Force of Nature 2GGGG Creature - Elemental 8/8 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Fortified Area 1WW Enchantment Wall creatures you control get +1/+0 and have banding. Frozen Shade 2B Creature - Shade 0/1 B: Frozen Shade gets +1/+1 until end of turn. Fungusaur 3G Creature - Fungus Lizard 2/2 Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Gaea's Liege 3GGG Creature - Avatar */* As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. T Target land becomes a Forest until Gaea's Liege leaves play. Gaseous Form 2U Enchantment - Aura Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. Ghost Ship 2UU Creature - Spirit 2/4 Flying UUU: Regenerate Ghost Ship. Giant Growth G Instant Target creature gets +3/+3 until end of turn. Giant Spider 3G Creature - Spider 2/4 Reach (This creature can block creatures with flying.) Giant Strength RR Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. Giant Tortoise 1U Creature - Turtle 1/1 Giant Tortoise gets +0/+3 as long as it's untapped. Glasses of Urza 1 Artifact T Look at target player's hand. Gloom 2B Enchantment White spells and activated abilities of white enchantments cost 3 more to play. Goblin Balloon Brigade R Creature - Goblin Warrior 1/1 R: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying.) Goblin King 1RR Creature - Goblin 2/2 Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Goblin Rock Sled 1R Creature - Goblin 3/1 Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. Grapeshot Catapult 4 Artifact Creature - Construct 2/3 T Grapeshot Catapult deals 1 damage to target creature with flying. Gray Ogre 2R Creature - Ogre 2/2 Greed 3B Enchantment B, Pay 2 life: Draw a card. Green Mana Battery 4 Artifact 2, T Put a charge counter on Green Mana Battery. T, Remove any number of charge counters from Green Mana Battery: Add G to your mana pool, then add an additional G to your mana pool for each charge counter removed this way. Green Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. Grizzly Bears 1G Creature - Bear 2/2 Healing Salve W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Helm of Chatzuk 1 Artifact 1, T Target creature gains banding until end of turn. Hill Giant 3R Creature - Giant 3/3 Holy Armor W Enchantment - Aura Enchant creature Enchanted creature gets +0/+2. W: Enchanted creature gets +0/+1 until end of turn. Holy Strength W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+2. Howl from Beyond XB Instant Target creature gets +X/+0 until end of turn. Howling Mine 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card. Hurkyl's Recall 1U Instant Return all artifacts target player owns to his or her hand. Hurloon Minotaur 1RR Creature - Minotaur 2/3 Hurr Jackal R Creature - Hound 1/1 T Target creature can't be regenerated this turn. Hurricane XG Sorcery Hurricane deals X damage to each creature with flying and each player. Hypnotic Specter 1BB Creature - Specter 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Immolation R Enchantment - Aura Enchant creature Enchanted creature gets +2/-2. Inferno 5RR Instant Inferno deals 6 damage to each creature and each player. Instill Energy G Enchantment - Aura Enchant creature Enchanted creature has haste. 0: Untap enchanted creature. Play this ability only during your turn and only once each turn. Iron Star 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. Ironclaw Orcs 1R Creature - Orc 2/2 Ironclaw Orcs can't block creatures with power 2 or greater. Ironroot Treefolk 4G Creature - Treefolk 3/5 Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Fish Jasconius 4UUU Creature - Fish 6/8 Island Fish Jasconius can't attack unless defending player controls an Island. Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay UUU. If you do, untap Jasconius. When you control no Islands, sacrifice Jasconius. Island Sanctuary 1W Enchantment If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. Ivory Cup 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. Ivory Tower 1 Artifact At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. Jade Monolith 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Jandor's Saddlebags 2 Artifact 3, T Untap target creature. Jayemdae Tome 4 Artifact 4, T Draw a card. Jump U Instant Target creature gains flying until end of turn. Junun Efreet 1BB Creature - Efreet 3/3 Flying At the beginning of your upkeep, sacrifice Junun Efreet unless you pay BB. Karma 2WW Enchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. Keldon Warlord 2RR Creature - Human Barbarian */* Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. Killer Bees 1GG Creature - Insect 0/1 Flying G: Killer Bees gets +1/+1 until end of turn. Kismet 3W Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. Kormus Bell 4 Artifact All Swamps are 1/1 creatures that are still lands. Land Leeches 1GG Creature - Leech 2/2 First strike Land Tax W Enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. Leviathan 5UUUU Creature - Leviathan 10/10 Trample Leviathan comes into play tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. Ley Druid 2G Creature - Human Druid 1/1 T Untap target land. Library of Leng 1 Artifact You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. Lifeforce GG Enchantment GG: Counter target black spell. Lifelace G Instant Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) Lifetap UU Enchantment Whenever a Forest an opponent controls becomes tapped, you gain 1 life. Lightning Bolt R Instant Lightning Bolt deals 3 damage to target creature or player. Living Artifact G Enchantment - Aura Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. Living Lands 3G Enchantment All Forests are 1/1 creatures that are still lands. Llanowar Elves G Creature - Elf Druid 1/1 T Add G to your mana pool. Lord of Atlantis UU Creature - Merfolk 2/2 Other Merfolk creatures get +1/+1 and have islandwalk. Lord of the Pit 4BBB Creature - Demon 7/7 Flying, trample (This creature can't be blocked except by creatures with flying or reach. If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. Lost Soul 1BB Creature - Spirit Minion 2/1 Swampwalk Lure 1GG Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All creatures able to block enchanted creature do so. Magical Hack U Instant Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk.") (This effect doesn't end at end of turn.) Magnetic Mountain 1RR Enchantment Blue creatures don't untap during their controllers' untap steps. Blue creatures have "At the beginning of your upkeep, you may pay 4. If you do, untap this creature." Mahamoti Djinn 4UU Creature - Djinn 5/6 Flying (This creature can't be blocked except by creatures with flying or reach.) Mana Clash R Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Flare 2R Enchantment Whenever a player taps a land for mana, that player adds one mana of that type to his or her mana pool. Mana Short 2U Instant Tap all lands target player controls and empty his or her mana pool. Mana Vault 1 Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. T Add 3 to your mana pool. Manabarbs 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Marsh Gas B Instant All creatures get -2/-0 until end of turn. Marsh Viper 3G Creature - Snake 1/2 Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) Meekstone 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. Merfolk of the Pearl Trident U Creature - Merfolk 1/1 Mesa Pegasus 1W Creature - Pegasus 1/1 Flying, banding Millstone 2 Artifact 2, T Target player puts the top two cards of his or her library into his or her graveyard. Mind Bomb U Sorcery Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. Mind Twist XB Sorcery Target player discards X cards at random. Mishra's Factory Land T Add 1 to your mana pool. 1: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. T Target Assembly-Worker creature gets +1/+1 until end of turn. Mishra's War Machine 7 Artifact Creature - Juggernaut 5/5 Banding At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. Mons's Goblin Raiders R Creature - Goblin 1/1 Morale 1WW Instant Attacking creatures get +1/+1 until end of turn. Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Murk Dwellers 3B Creature - Zombie 2/2 Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. Nafs Asp G Creature - Snake 1/1 Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays 1 before that draw step. Nether Shadow BB Creature - Spirit 1/1 Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow into play. Nevinyrral's Disk 4 Artifact Nevinyrral's Disk comes into play tapped. 1, T Destroy all artifacts, creatures, and enchantments. Nightmare 5B Creature - Nightmare Horse */* Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. Northern Paladin 2WW Creature - Human Knight 3/3 WW, T Destroy target black permanent. Oasis Land T Prevent the next 1 damage that would be dealt to target creature this turn. Obsianus Golem 6 Artifact Creature - Golem 4/6 Onulet 3 Artifact Creature - Construct 2/2 When Onulet is put into a graveyard from play, you gain 2 life. Orcish Artillery 1RR Creature - Orc Warrior 1/3 T Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme 3R Enchantment Attacking creatures you control get +1/+0. Ornithopter 0 Artifact Creature - Thopter 0/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Osai Vultures 1W Creature - Bird 1/1 Flying At end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. Paralyze B Enchantment - Aura Enchant creature When Paralyze comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay 4. If he or she does, untap the creature. Pearled Unicorn 2W Creature - Unicorn 2/2 Personal Incarnation 3WWW Creature - Avatar Incarnation 6/6 0: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may play this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation is put into a graveyard from play, its owner loses half his or her life, rounded up. Pestilence 2BB Enchantment At end of turn, if no creatures are in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. Phantasmal Forces 3U Creature - Illusion 4/1 Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay U. Phantasmal Terrain UU Enchantment - Aura Enchant land As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land is the chosen type. Phantom Monster 3U Creature - Illusion 3/3 Flying Piety 2W Instant Blocking creatures get +0/+3 until end of turn. Pikemen 1W Creature - Human Soldier 1/1 Banding, first strike Pirate Ship 4U Creature - Human Pirate 4/3 Pirate Ship can't attack unless defending player controls an Island. T Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. Pit Scorpion 2B Creature - Scorpion 1/1 Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) Plague Rats 2B Creature - Rat */* Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats in play. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Power Leak 1U Enchantment - Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to 2. For each one mana less than 2 he or she pays this way, Power Leak deals 1 damage to him or her. Power Sink XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Power Surge RR Enchantment At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. Pradesh Gypsies 2G Creature - Human Nomad 1/1 1G, T Target creature gets -2/-0 until end of turn. Primal Clay 4 Artifact Creature - Shapeshifter */* Primal Clay comes into play as your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. Prodigal Sorcerer 2U Creature - Human Wizard 1/1 T Prodigal Sorcerer deals 1 damage to target creature or player. Psionic Entity 4U Creature - Illusion 2/2 T Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. Psychic Venom 1U Enchantment - Aura Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Purelace W Instant Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) Pyrotechnics 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Radjan Spirit 3G Creature - Spirit 3/2 T Target creature loses flying until end of turn. Rag Man 2BB Creature - Human Minion 2/1 BBB, T Target opponent reveals his or her hand and discards a creature card at random. Play this ability only during your turn. Raise Dead B Sorcery Return target creature card from your graveyard to your hand. Rebirth 3GGG Sorcery Remove Rebirth from your deck before playing if you're not playing for ante. Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. Red Elemental Blast R Instant Choose one - Counter target blue spell; or destroy target blue permanent. Red Mana Battery 4 Artifact 2, T Put a charge counter on Red Mana Battery. T, Remove any number of charge counters from Red Mana Battery: Add R to your mana pool, then add an additional R to your mana pool for each charge counter removed this way. Red Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. Regeneration 1G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Relic Bind 2U Enchantment - Aura Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life. Reverse Damage 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Righteousness W Instant Target blocking creature gets +7/+7 until end of turn. Rod of Ruin 4 Artifact 3, T Rod of Ruin deals 1 damage to target creature or player. Royal Assassin 1BB Creature - Human Assassin 1/1 T Destroy target tapped creature. Samite Healer 1W Creature - Human Cleric 1/1 T Prevent the next 1 damage that would be dealt to target creature or player this turn. Sandstorm G Instant Sandstorm deals 1 damage to each attacking creature. Savannah Lions W Creature - Cat 2/1 Scathe Zombies 2B Creature - Zombie 2/2 Scavenging Ghoul 3B Creature - Zombie 2/2 At end of turn, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from play that turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. Scryb Sprites G Creature - Faerie 1/1 Flying Sea Serpent 5U Creature - Serpent 5/5 Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. Seeker 2WW Enchantment - Aura Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures. Segovian Leviathan 4U Creature - Leviathan 3/3 Islandwalk Sengir Vampire 3BB Creature - Vampire 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. Serra Angel 3WW Creature - Angel 4/4 Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) Shanodin Dryads G Creature - Dryad 1/1 Forestwalk Shapeshifter 6 Artifact Creature - Shapeshifter */7-* As Shapeshifter comes into play, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. Shatter 1R Instant Destroy target artifact. Shivan Dragon 4RR Creature - Dragon 5/5 Flying (This creature can't be blocked except by creatures with flying or reach.) R: Shivan Dragon gets +1/+0 until end of turn. Simulacrum 1B Instant You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. Sindbad 1U Creature - Human 1/1 T Draw a card and reveal it. If it isn't a land card, discard it. Siren's Call U Instant Play Siren's Call only during an opponent's turn and only before attackers are declared. Creatures the active player controls attack this turn if able. At end of turn, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. Sisters of the Flame 1RR Creature - Human Shaman 2/2 T Add R to your mana pool. Sleight of Mind U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell.") (This effect doesn't end at end of turn.) Smoke RR Enchantment Players can't untap more than one creature during their untap steps. Sorceress Queen 1BB Creature - Human Wizard 1/1 T Target creature other than Sorceress Queen becomes 0/2 until end of turn. Soul Net 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. Spell Blast XU Instant Counter target spell with converted mana cost X. Spirit Link W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Spirit Shackle BB Enchantment - Aura Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. Stasis 1U Enchantment Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay U. Steal Artifact 2UU Enchantment - Aura Enchant artifact You control enchanted artifact. Stone Giant 2RR Creature - Giant 3/4 T Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at end of turn. Stone Rain 2R Sorcery Destroy target land. Stream of Life XG Sorcery Target player gains X life. Strip Mine Land T Add 1 to your mana pool. T, Sacrifice Strip Mine: Destroy target land. Sunglasses of Urza 3 Artifact You may spend white mana as though it were red mana. Sunken City UU Enchantment At the beginning of your upkeep, sacrifice Sunken City unless you pay UU. Blue creatures get +1/+1. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swords to Plowshares W Instant Remove target creature from the game. Its controller gains life equal to its power. Sylvan Library 1G Enchantment At the beginning of your draw step, you may draw two cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. Tawnos's Wand 4 Artifact 2, T Target creature with power 2 or less is unblockable this turn. Tawnos's Weaponry 2 Artifact You may choose not to untap Tawnos's Weaponry during your untap step. 2, T Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. Tempest Efreet 1RRR Creature - Efreet 3/3 Remove Tempest Efreet from your deck before playing if you're not playing for ante. T, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. Terror 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. Tetravus 6 Artifact Creature - Construct 1/1 Flying Tetravus comes into play with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of Tetravites created with Tetravus from the game. For each Tetravite removed this way, put a +1/+1 counter on Tetravus. Then you may remove any number of +1/+1 counters from Tetravus. For each +1/+1 counter removed this way, put into play a 1/1 Tetravite artifact creature token with flying and with "Tetravite can't be enchanted." The Brute 1R Enchantment - Aura Enchant creature Enchanted creature gets +1/+0. RRR: Regenerate enchanted creature. The Hive 5 Artifact 5, T Put a 1/1 Insect artifact creature token with flying named Wasp into play. (It can't be blocked except by creatures with flying or reach.) The Rack 1 Artifact As The Rack comes into play, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. Thicket Basilisk 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Thoughtlace U Instant Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) Throne of Bone 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. Timber Wolves G Creature - Wolf 1/1 Banding Time Elemental 2U Creature - Elemental 0/2 When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. 2UU, T Return target permanent that isn't enchanted to its owner's hand. Titania's Song 3G Enchantment Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves play, this effect continues until end of turn. Tranquility 2G Sorcery Destroy all enchantments. Triskelion 6 Artifact Creature - Construct 1/1 Triskelion comes into play with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. Tsunami 3G Sorcery Destroy all Islands. Tundra Wolves W Creature - Wolf 1/1 First strike (This creature deals combat damage before creatures without first strike.) Tunnel R Instant Destroy target Wall. It can't be regenerated. Twiddle U Instant You may tap or untap target artifact, creature, or land. Uncle Istvan 1BBB Creature - Human 1/3 Prevent all damage that would be dealt to Uncle Istvan by creatures. Unholy Strength B Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+1. Unstable Mutation U Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. Unsummon U Instant Return target creature to its owner's hand. Untamed Wilds 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. Urza's Avenger 6 Artifact Creature - Shapeshifter 4/4 0: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. Uthden Troll 2R Creature - Troll 2/2 R: Regenerate Uthden Troll. Vampire Bats B Creature - Bat 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) B: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn. Venom 1GG Enchantment - Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. Verduran Enchantress 1GG Creature - Human Druid 0/2 Whenever you play an enchantment spell, you may draw a card. Visions W Sorcery Look at the top five cards of target player's library. You may then have that player shuffle that library. Volcanic Eruption XUUU Sorcery Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. Wall of Air 1UU Creature - Wall 1/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Bone 2B Creature - Skeleton Wall 1/4 Defender (This creature can't attack.) B: Regenerate Wall of Bone. Wall of Brambles 2G Creature - Wall 2/3 Defender (This creature can't attack.) G: Regenerate Wall of Brambles. Wall of Dust 2R Creature - Wall 1/4 Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. Wall of Fire 1RR Creature - Wall 0/5 Defender (This creature can't attack.) R: Wall of Fire gets +1/+0 until end of turn. Wall of Ice 2G Creature - Wall 0/7 Defender (This creature can't attack.) Wall of Spears 3 Artifact Creature - Wall 2/3 Defender (This creature can't attack.) First strike Wall of Stone 1RR Creature - Wall 0/8 Defender (This creature can't attack.) Wall of Swords 3W Creature - Wall 3/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Water 1UU Creature - Wall 0/5 Defender (This creature can't attack.) U: Wall of Water gets +1/+0 until end of turn. Wall of Wood G Creature - Wall 0/3 Defender (This creature can't attack.) Wanderlust 2G Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. War Mammoth 3G Creature - Elephant 3/3 Trample Warp Artifact BB Enchantment - Aura Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. Water Elemental 3UU Creature - Elemental 5/4 Weakness B Enchantment - Aura Enchant creature Enchanted creature gets -2/-1. Web G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) Whirling Dervish GG Creature - Human Monk 1/1 Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. White Knight WW Creature - Human Knight 2/2 First strike, protection from black White Mana Battery 4 Artifact 2, T Put a charge counter on White Mana Battery. T, Remove any number of charge counters from White Mana Battery: Add W to your mana pool, then add an additional W to your mana pool for each charge counter removed this way. White Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. Wild Growth G Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool. Will-o'-the-Wisp B Creature - Spirit 0/1 Flying (This creature can't be blocked except by creatures with flying.) B: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Winds of Change R Sorcery Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Winter Blast XG Sorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. Winter Orb 2 Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. Wooden Sphere 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. Word of Binding XBB Sorcery Tap X target creatures. Wrath of God 2WW Sorcery Destroy all creatures. They can't be regenerated. Xenic Poltergeist 1BB Creature - Spirit 1/1 T Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. Yotian Soldier 3 Artifact Creature - Soldier 1/4 Vigilance Zephyr Falcon 1U Creature - Bird 1/1 Flying, vigilance Zombie Master 1BB Creature - Zombie 2/3 Other Zombie creatures have swampwalk. All other Zombies have "B: Regenerate this permanent."