Abbey Gargoyles 2WWW Creature - Gargoyle 3/4 Flying, protection from red Abyssal Specter 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. Adarkar Wastes Land T Add 1 to your mana pool. T Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. AEther Storm 3U Enchantment Creature cards can't be played. Pay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may play this ability. Air Elemental 3UU Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Akron Legionnaire 6WW Creature - Giant Soldier 8/4 Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. Alabaster Potion XWW Instant Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. Aladdin's Ring 8 Artifact 8, T Aladdin's Ring deals 4 damage to target creature or player. Ambush Party 4R Creature - Human Rogue 3/1 First strike, haste Amulet of Kroog 2 Artifact 2, T Prevent the next 1 damage that would be dealt to target creature or player this turn. Angry Mob 2WW Creature - Human 2+*/2+* Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. An-Havva Constable 1GG Creature - Human 2/1+* An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play. Animate Dead 1B Enchantment - Aura Enchant creature card in a graveyard When Animate Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Animate Dead." Return enchanted creature card to play under your control and attach Animate Dead to it. When Animate Dead leaves play, that creature's controller sacrifices it. Enchanted creature gets -1/-0. Animate Wall W Enchantment - Aura Enchant Wall Enchanted Wall can attack as though it didn't have defender. Ankh of Mishra 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. Anti-Magic Aura 2U Enchantment - Aura Enchant creature Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura. Arenson's Aura 2W Enchantment W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell. Armageddon 3W Sorcery Destroy all lands. Armor of Faith W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. W: Enchanted creature gets +0/+1 until end of turn. Ashes to Ashes 1BB Sorcery Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. Ashnod's Altar 3 Artifact Sacrifice a creature: Add 2 to your mana pool. Ashnod's Transmogrant 1 Artifact T, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. Aspect of Wolf 1G Enchantment - Aura Enchant creature Enchanted creature gets +X/+Y, where X is equal to half the number of Forests you control, rounded down, and Y is equal to half the number of Forests you control, rounded up. Atog 1R Creature - Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. Aurochs 3G Creature - Aurochs 2/3 Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Aysen Bureaucrats 1W Creature - Human Advisor 1/1 T Tap target creature with power 2 or less. Azure Drake 3U Creature - Drake 2/4 Flying (This creature can't be blocked except by creatures with flying.) Bad Moon 1B Enchantment Black creatures get +1/+1. Ball Lightning RRR Creature - Elemental 6/1 Trample, haste At end of turn, sacrifice Ball Lightning. Barbed Sextant 1 Artifact 1, T, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. Barl's Cage 4 Artifact 3: Target creature doesn't untap during its controller's next untap step. Battering Ram 2 Artifact Creature - Construct 1/1 At the beginning of your combat phase, Battering Ram gains banding until end of combat. Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. Benalish Hero W Creature - Human Soldier 1/1 Banding Binding Grasp 3U Enchantment - Aura Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay 1U. You control enchanted creature. Enchanted creature gets +0/+1. Bird Maiden 2R Creature - Human Bird 1/2 Flying Birds of Paradise G Creature - Bird 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) T Add one mana of any color to your mana pool. Black Knight BB Creature - Human Knight 2/2 First strike, protection from white Blessed Wine 1W Instant You gain 1 life. Draw a card at the beginning of the next turn's upkeep. Blight BB Enchantment - Aura Enchant land When enchanted land becomes tapped, destroy it. Blinking Spirit 3W Creature - Spirit 2/2 0: Return Blinking Spirit to its owner's hand. Blood Lust 1R Instant If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. Bog Imp 1B Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying.) Bog Rats B Creature - Rat 1/1 Bog Rats can't be blocked by Walls. Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Boomerang UU Instant Return target permanent to its owner's hand. Bottle of Suleiman 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. Bottomless Vault Land Bottomless Vault comes into play tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. T, Remove any number of storage counters from Bottomless Vault: Add B to your mana pool for each storage counter removed this way. Brainstorm U Instant Draw three cards, then put two cards from your hand on top of your library. Brainwash W Enchantment - Aura Enchant creature Enchanted creature can't attack unless its controller pays 3. Brassclaw Orcs 2R Creature - Orc 3/2 Brassclaw Orcs can't block creatures with power 2 or greater. Breeding Pit 3B Enchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BB. At the end of your turn, put a 0/1 black Thrull creature token into play. Broken Visage 4B Instant Destroy target attacking nonartifact creature. It can't be regenerated. Put a black Spirit creature token into play with power and toughness equal to the power and toughness of that creature. Sacrifice the Spirit token at end of turn. Brothers of Fire 1RR Creature - Human Shaman 2/2 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Brushland Land T Add 1 to your mana pool. T Add G or W to your mana pool. Brushland deals 1 damage to you. Carapace G Enchantment - Aura Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. Caribou Range 2WW Enchantment - Aura Enchant land you control Enchanted land has "WW, T Put a 0/1 white Caribou creature token into play." Sacrifice a Caribou token: You gain 1 life. Carrion Ants 2BB Creature - Insect 0/1 1: Carrion Ants gets +1/+1 until end of turn. Castle 3W Enchantment Untapped creatures you control get +0/+2. Cat Warriors 1GG Creature - Cat Warrior 2/2 Forestwalk Cave People 1RR Creature - Human 1/4 Whenever Cave People attacks, it gets +1/-2 until end of turn. 1RR, T Target creature gains mountainwalk until end of turn. Chub Toad 2G Creature - Frog 1/1 Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. Circle of Protection: Artifacts 1W Enchantment 2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Black 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. City of Brass Land Whenever City of Brass becomes tapped, it deals 1 damage to you. T Add one mana of any color to your mana pool. Clay Statue 4 Artifact Creature - Golem 3/1 2: Regenerate Clay Statue. Cloak of Confusion 1B Enchantment - Aura Enchant creature Whenever enchanted creature attacks and isn't blocked, you may have it deal no combat damage this turn. If you do, defending player discards a card at random. Clockwork Beast 6 Artifact Creature - Beast 0/4 Clockwork Beast comes into play with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it. X, T Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Play this ability only during your upkeep. Clockwork Steed 4 Artifact Creature - Horse 0/3 Clockwork Steed comes into play with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this turn, remove a +1/+0 counter from it. X, T Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Play this ability only during your upkeep. Cockatrice 3GG Creature - Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Colossus of Sardia 9 Artifact Creature - Golem 9/9 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Colossus of Sardia doesn't untap during your untap step. 9: Untap Colossus of Sardia. Play this ability only during your upkeep. Conquer 3RR Enchantment - Aura Enchant land You control enchanted land. Coral Helm 3 Artifact 3, Discard a card at random: Target creature gets +2/+2 until end of turn. Counterspell UU Instant Counter target spell. Craw Giant 3GGGG Creature - Giant 6/4 Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Craw Wurm 4GG Creature - Wurm 6/4 Crimson Manticore 2RR Creature - Manticore 2/2 Flying R, T Crimson Manticore deals 1 damage to target attacking or blocking creature. Crown of the Ages 2 Artifact 4, T Attach target Aura attached to a creature to another creature. Crumble G Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. Crusade WW Enchantment White creatures get +1/+1. Crystal Rod 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. Cursed Land 2BB Enchantment - Aura Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. Dance of Many UU Enchantment When Dance of Many comes into play, put a token into play as a copy of target nontoken creature. When Dance of Many leaves play, remove the creature token from the game. When the creature token leaves play, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay UU. Dancing Scimitar 4 Artifact Creature - Spirit 1/5 Flying (This creature can't be blocked except by creatures with flying.) Dandan UU Creature - Fish 4/1 Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. Dark Maze 4U Creature - Wall 4/5 Defender (This creature can't attack.) 0: Dark Maze can attack this turn as though it didn't have defender. Remove it from the game at end of turn. Dark Ritual B Instant Add BBB to your mana pool. D'Avenant Archer 2W Creature - Human Soldier Archer 1/2 T D'Avenant Archer deals 1 damage to target attacking or blocking creature. Death Speakers W Creature - Human Cleric 1/1 Protection from black Death Ward W Instant Regenerate target creature. Deathgrip BB Enchantment BB: Counter target green spell. Deflection 3U Instant Change the target of target spell with a single target. Derelor 3B Creature - Thrull 4/4 Black spells you play cost B more to play. Desert Twister 4GG Sorcery Destroy target permanent. Detonate XR Sorcery Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. Diabolic Machine 7 Artifact Creature - Construct 4/4 3: Regenerate Diabolic Machine. Dingus Egg 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. Disenchant 1W Instant Destroy target artifact or enchantment. Disintegrate XR Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. Disrupting Scepter 3 Artifact 3, T Target player discards a card. Play this ability only during your turn. Divine Offering 1W Instant Destroy target artifact. You gain life equal to its converted mana cost. Divine Transformation 2WW Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Dragon Engine 3 Artifact Creature - Construct 1/3 2: Dragon Engine gets +1/+0 until end of turn. Drain Life X1B Sorcery Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Drain Power UU Sorcery Target player plays a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way. Drudge Skeletons 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Durkwood Boars 4G Creature - Boar 4/4 Dust to Dust 1WW Sorcery Remove two target artifacts from the game. Dwarven Catapult XR Instant Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. Dwarven Hold Land Dwarven Hold comes into play tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. T, Remove any number of storage counters from Dwarven Hold: Add R to your mana pool for each storage counter removed this way. Dwarven Ruins Land Dwarven Ruins comes into play tapped. T Add R to your mana pool. T, Sacrifice Dwarven Ruins: Add RR to your mana pool. Dwarven Soldier 1R Creature - Dwarf Soldier 2/1 Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. Dwarven Warriors 2R Creature - Dwarf Warrior 1/1 T Target creature with power 2 or less is unblockable this turn. Earthquake XR Sorcery Earthquake deals X damage to each creature without flying and each player. Ebon Stronghold Land Ebon Stronghold comes into play tapped. T Add B to your mana pool. T, Sacrifice Ebon Stronghold: Add BB to your mana pool. Elder Druid 3G Creature - Elf Cleric Druid 2/2 3G, T You may tap or untap target artifact, creature, or land. Elkin Bottle 3 Artifact 3, T Remove the top card of your library from the game. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played the card, put it into your graveyard. Elven Riders 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by Walls and/or creatures with flying. Elvish Archers 1G Creature - Elf Archer 2/1 First strike Energy Flux 2U Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2." Enervate 1U Instant Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Erg Raiders 1B Creature - Human Warrior 2/3 At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. Errantry 1R Enchantment - Aura Enchant creature Enchanted creature gets +3/+0 and can only attack alone. Eternal Warrior R Enchantment - Aura Enchant creature Enchanted creature has vigilance. Evil Eye of Orms-by-Gore 4B Creature - Eye 3/6 Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. Evil Presence B Enchantment - Aura Enchant land Enchanted land is a Swamp. Eye for an Eye WW Instant Eye for an Eye deals X damage to the controller of the source of your choice that dealt damage to you this turn, where X is the damage dealt to you by that source this turn. Fallen Angel 3BB Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Fear BB Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Feedback 2U Enchantment - Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. Feldon's Cane 1 Artifact T, Remove Feldon's Cane from the game: Shuffle your graveyard into your library. Fellwar Stone 2 Artifact T Add to your mana pool one mana of any color that a land an opponent controls could produce. Feroz's Ban 6 Artifact Creature spells cost 2 more to play. Fire Drake 1RR Creature - Drake 1/2 Flying R: Fire Drake gets +1/+0 until end of turn. Play this ability only once each turn. Fireball XR Sorcery Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. As an additional cost to play Fireball, pay 1 for each target beyond the first. Firebreathing R Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) R: Enchanted creature gets +1/+0 until end of turn. Flame Spirit 4R Creature - Elemental Spirit 2/3 R: Flame Spirit gets +1/+0 until end of turn. Flare 2R Instant Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. Flashfires 3R Sorcery Destroy all Plains. Flight U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying.) Flood U Enchantment UU: Tap target creature without flying. Flying Carpet 4 Artifact 2, T Target creature gains flying until end of turn. Fog G Instant Prevent all combat damage that would be dealt this turn. Force of Nature 2GGGG Creature - Elemental 8/8 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG. Force Spike U Instant Counter target spell unless its controller pays 1. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forget UU Sorcery Target player discards two cards, then draws as many cards as he or she discarded this way. Fountain of Youth 0 Artifact 2, T You gain 1 life. Foxfire 2G Instant Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. Frozen Shade 2B Creature - Shade 0/1 B: Frozen Shade gets +1/+1 until end of turn. Funeral March 1BB Enchantment - Aura Enchant creature When enchanted creature leaves play, its controller sacrifices a creature. Fungusaur 3G Creature - Fungus Lizard 2/2 Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Fyndhorn Elder 2G Creature - Elf Druid 1/1 T Add GG to your mana pool. Game of Chaos RRR Sorcery Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. Gaseous Form 2U Enchantment - Aura Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. Gauntlets of Chaos 5 Artifact 5, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land an opponent controls and a permanent you control if they share one of those types. Destroy all Auras attached to those permanents. Ghazban Ogre G Creature - Ogre 2/2 At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazban Ogre. Giant Growth G Instant Target creature gets +3/+3 until end of turn. Giant Spider 3G Creature - Spider 2/4 Reach (This creature can block creatures with flying.) Giant Strength RR Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. Glacial Wall 2U Creature - Wall 0/7 Defender (This creature can't attack.) Glasses of Urza 1 Artifact T Look at target player's hand. Gloom 2B Enchantment White spells and activated abilities of white enchantments cost 3 more to play. Goblin Digging Team R Creature - Goblin 1/1 T, Sacrifice Goblin Digging Team: Destroy target Wall. Goblin Hero 2R Creature - Goblin 2/2 Goblin King 1RR Creature - Goblin 2/2 Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Goblin War Drums 2R Enchantment Each creature you control can't be blocked except by two or more creatures. Goblin Warrens 2R Enchantment 2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play. Grapeshot Catapult 4 Artifact Creature - Construct 2/3 T Grapeshot Catapult deals 1 damage to target creature with flying. Greater Realm of Preservation 1W Enchantment 1W: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. Greater Werewolf 4B Creature - Human Wolf 2/4 At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. Grizzly Bears 1G Creature - Bear 2/2 Havenwood Battleground Land Havenwood Battleground comes into play tapped. T Add G to your mana pool. T, Sacrifice Havenwood Battleground: Add GG to your mana pool. Heal W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. Healing Salve W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Hecatomb 1BB Enchantment When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. Helm of Chatzuk 1 Artifact 1, T Target creature gains banding until end of turn. Hill Giant 3R Creature - Giant 3/3 Hipparion 1W Creature - Horse 1/3 Hipparion can't block creatures with power 3 or greater unless you pay 1. Hollow Trees Land Hollow Trees comes into play tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. T, Remove any number of storage counters from Hollow Trees: Add G to your mana pool for each storage counter removed this way. Holy Strength W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+2. Homarid Warrior 4U Creature - Homarid Warrior 3/3 U: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) Howl from Beyond XB Instant Target creature gets +X/+0 until end of turn. Howling Mine 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card. Hungry Mist 2GG Creature - Elemental 6/2 At the beginning of your upkeep, sacrifice Hungry Mist unless you pay GG. Hurkyl's Recall 1U Instant Return all artifacts target player owns to his or her hand. Hurloon Minotaur 1RR Creature - Minotaur 2/3 Hurricane XG Sorcery Hurricane deals X damage to each creature with flying and each player. Hydroblast U Instant Choose one - Counter target spell if it's red; or destroy target permanent if it's red. Icatian Phalanx 4W Creature - Human Soldier 2/4 Banding Icatian Scout W Creature - Human Soldier Scout 1/1 1, T Target creature gains first strike until end of turn. Icatian Store Land Icatian Store comes into play tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. T, Remove any number of storage counters from Icatian Store: Add W to your mana pool for each storage counter removed this way. Icatian Town 5W Sorcery Put four 1/1 white Citizen creature tokens into play. Ice Floe Land You may choose not to untap Ice Floe during your untap step. T Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step as long as Ice Floe remains tapped. Imposing Visage R Enchantment - Aura Enchant creature Enchanted creature can't be blocked except by two or more creatures. Incinerate 1R Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. Inferno 5RR Instant Inferno deals 6 damage to each creature and each player. Infinite Hourglass 4 Artifact At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. 3: Remove a time counter from Infinite Hourglass. Any player may play this ability but only during any upkeep step. Initiates of the Ebon Hand B Creature - Cleric 1/1 1: Add B to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Initiates of the Ebon Hand. Instill Energy G Enchantment - Aura Enchant creature Enchanted creature has haste. 0: Untap enchanted creature. Play this ability only during your turn and only once each turn. Iron Star 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. Ironclaw Curse R Enchantment - Aura Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. Ironclaw Orcs 1R Creature - Orc 2/2 Ironclaw Orcs can't block creatures with power 2 or greater. Ironroot Treefolk 4G Creature - Treefolk 3/5 Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Sanctuary 1W Enchantment If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. Ivory Cup 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. Ivory Guardians 4WW Creature - Giant Cleric 3/3 Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a red permanent. Jade Monolith 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Jalum Tome 3 Artifact 2, T Draw a card, then discard a card. Jandor's Saddlebags 2 Artifact 3, T Untap target creature. Jayemdae Tome 4 Artifact 4, T Draw a card. Jester's Cap 4 Artifact 2, T, Sacrifice Jester's Cap: Search target player's library for three cards and remove them from the game. Then that player shuffles his or her library. Johtull Wurm 5G Creature - Wurm 6/6 Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. Jokulhaups 4RR Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. Joven's Tools 6 Artifact 4, T Target creature can't be blocked this turn except by Walls. Justice 2WW Enchantment At the beginning of your upkeep, sacrifice Justice unless you pay WW. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. Juxtapose 3U Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. Karma 2WW Enchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. Karplusan Forest Land T Add 1 to your mana pool. T Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. Keldon Warlord 2RR Creature - Human Barbarian */* Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. Killer Bees 1GG Creature - Insect 0/1 Flying G: Killer Bees gets +1/+1 until end of turn. Kismet 3W Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. Kjeldoran Dead B Creature - Skeleton 3/1 When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate Kjeldoran Dead. Kjeldoran Royal Guard 3WW Creature - Human Soldier 2/5 T All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. Kjeldoran Skycaptain 4W Creature - Human Soldier 2/2 Banding, flying, first strike Knight of Stromgald BB Creature - Human Knight 2/1 Protection from white B: Knight of Stromgald gains first strike until end of turn. BB: Knight of Stromgald gets +1/+0 until end of turn. Krovikan Fetish 2B Enchantment - Aura Enchant creature When Krovikan Fetish comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. Krovikan Sorcerer 2U Creature - Human Wizard 1/1 T, Discard a card: Draw a card. T, Discard a black card: Draw two cards, then discard one of them. Labyrinth Minotaur 3U Creature - Minotaur 1/4 Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. Leshrac's Rite B Enchantment - Aura Enchant creature Enchanted creature has swampwalk. Leviathan 5UUUU Creature - Leviathan 10/10 Trample Leviathan comes into play tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. Ley Druid 2G Creature - Human Druid 1/1 T Untap target land. Lhurgoyf 2GG Creature - Lhurgoyf */1+* Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. Library of Leng 1 Artifact You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. Lifeforce GG Enchantment GG: Counter target black spell. Lifetap UU Enchantment Whenever a Forest an opponent controls becomes tapped, you gain 1 life. Living Artifact G Enchantment - Aura Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. Living Lands 3G Enchantment All Forests are 1/1 creatures that are still lands. Llanowar Elves G Creature - Elf Druid 1/1 T Add G to your mana pool. Lord of Atlantis UU Creature - Merfolk 2/2 Other Merfolk creatures get +1/+1 and have islandwalk. Lord of the Pit 4BBB Creature - Demon 7/7 Flying, trample (This creature can't be blocked except by creatures with flying or reach. If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. Lost Soul 1BB Creature - Spirit Minion 2/1 Swampwalk Lure 1GG Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All creatures able to block enchanted creature do so. Magical Hack U Instant Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk.") (This effect doesn't end at end of turn.) Magus of the Unseen 1U Creature - Human Wizard 1/1 1U, T Untap target artifact an opponent controls and gain control of it until end of turn. If it's an artifact creature, it gains haste until end of turn. When you lose control of the artifact, tap it. Mana Clash R Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Flare 2R Enchantment Whenever a player taps a land for mana, that player adds one mana of that type to his or her mana pool. Mana Vault 1 Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. T Add 3 to your mana pool. Manabarbs 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Marsh Viper 3G Creature - Snake 1/2 Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) Meekstone 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. Memory Lapse 1U Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Merfolk of the Pearl Trident U Creature - Merfolk 1/1 Mesa Falcon 1W Creature - Bird 1/1 Flying 1W: Mesa Falcon gets +0/+1 until end of turn. Mesa Pegasus 1W Creature - Pegasus 1/1 Flying, banding Millstone 2 Artifact 2, T Target player puts the top two cards of his or her library into his or her graveyard. Mind Bomb U Sorcery Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. Mind Ravel 2B Sorcery Target player discards a card. Draw a card at the beginning of the next turn's upkeep. Mind Warp X3B Sorcery Look at target player's hand and choose X cards from it. That player discards them. Mindstab Thrull 1BB Creature - Thrull 2/2 Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. Mole Worms 2B Creature - Worm 1/1 You may choose not to untap Mole Worms during your untap step. T Tap target land. It doesn't untap during its controller's untap step as long as Mole Worms remains tapped. Mons's Goblin Raiders R Creature - Goblin 1/1 Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Goat R Creature - Goat 1/1 Mountainwalk Murk Dwellers 3B Creature - Zombie 2/2 Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. Nature's Lore 1G Sorcery Search your library for a Forest card and put that card into play. Then shuffle your library. Necrite 1BB Creature - Thrull 2/2 Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. Necropotence BBB Enchantment Skip your draw step. If you would discard a card, discard it, but remove it from the game instead of putting it into your graveyard. Pay 1 life: Remove the top card of your library from the game face down. Put that card into your hand at the end of your turn. Nether Shadow BB Creature - Spirit 1/1 Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow into play. Nevinyrral's Disk 4 Artifact Nevinyrral's Disk comes into play tapped. 1, T Destroy all artifacts, creatures, and enchantments. Nightmare 5B Creature - Nightmare Horse */* Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. Obelisk of Undoing 1 Artifact 6, T Return target permanent you own and control to your hand. Orcish Artillery 1RR Creature - Orc Warrior 1/3 T Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Captain R Creature - Orc Warrior 1/1 1: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. Orcish Conscripts R Creature - Orc 2/2 Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. Orcish Farmer 1RR Creature - Orc 2/2 T Target land becomes a Swamp until its controller's next untap step. Orcish Oriflamme 3R Enchantment Attacking creatures you control get +1/+0. Orcish Squatters 4R Creature - Orc 2/3 Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters deals no combat damage this turn. Order of the Sacred Torch 1WW Creature - Human Knight 2/2 T, Pay 1 life: Counter target black spell. Order of the White Shield WW Creature - Human Knight 2/1 Protection from black W: Order of the White Shield gains first strike until end of turn. WW: Order of the White Shield gets +1/+0 until end of turn. Orgg 3RR Creature - Orgg 6/6 Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. Ornithopter 0 Artifact Creature - Thopter 0/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Panic R Instant Play Panic only during combat before the declare blockers step. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. Paralyze B Enchantment - Aura Enchant creature When Paralyze comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay 4. If he or she does, untap the creature. Pearled Unicorn 2W Creature - Unicorn 2/2 Pentagram of the Ages 4 Artifact 4, T The next time a source of your choice would deal damage to you this turn, prevent that damage. Personal Incarnation 3WWW Creature - Avatar Incarnation 6/6 0: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may play this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation is put into a graveyard from play, its owner loses half his or her life, rounded up. Pestilence 2BB Enchantment At end of turn, if no creatures are in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. Phantasmal Forces 3U Creature - Illusion 4/1 Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay U. Phantasmal Terrain UU Enchantment - Aura Enchant land As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land is the chosen type. Phantom Monster 3U Creature - Illusion 3/3 Flying Pikemen 1W Creature - Human Soldier 1/1 Banding, first strike Pirate Ship 4U Creature - Human Pirate 4/3 Pirate Ship can't attack unless defending player controls an Island. T Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. Pit Scorpion 2B Creature - Scorpion 1/1 Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) Plague Rats 2B Creature - Rat */* Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats in play. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Portent U Sorcery Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. Power Sink XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Pox BBB Sorcery Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. Pradesh Gypsies 2G Creature - Human Nomad 1/1 1G, T Target creature gets -2/-0 until end of turn. Primal Clay 4 Artifact Creature - Shapeshifter */* Primal Clay comes into play as your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. Primal Order 2GG Enchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. Primordial Ooze R Creature - Ooze 1/1 Primordial Ooze attacks each turn if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay X, where X is equal to the number of +1/+1 counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you. Prismatic Ward 1W Enchantment - Aura Enchant creature As Prismatic Ward comes into play, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. Prodigal Sorcerer 2U Creature - Human Wizard 1/1 T Prodigal Sorcerer deals 1 damage to target creature or player. Psychic Venom 1U Enchantment - Aura Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Pyroblast R Instant Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. Pyrotechnics 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Rabid Wombat 2GG Creature - Wombat 0/1 Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it. Radjan Spirit 3G Creature - Spirit 3/2 T Target creature loses flying until end of turn. Rag Man 2BB Creature - Human Minion 2/1 BBB, T Target opponent reveals his or her hand and discards a creature card at random. Play this ability only during your turn. Raise Dead B Sorcery Return target creature card from your graveyard to your hand. Ray of Command 3U Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. Recall XXU Sorcery Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game. Reef Pirates 1UU Creature - Zombie Pirate 2/2 Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. Regeneration 1G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Remove Soul 1U Instant Counter target creature spell. Repentant Blacksmith 1W Creature - Human 1/2 Protection from red Reverse Damage 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Righteousness W Instant Target blocking creature gets +7/+7 until end of turn. Rod of Ruin 4 Artifact 3, T Rod of Ruin deals 1 damage to target creature or player. Ruins of Trokair Land Ruins of Trokair comes into play tapped. T Add W to your mana pool. T, Sacrifice Ruins of Trokair: Add WW to your mana pool. Sabretooth Tiger 2R Creature - Cat 2/1 First strike Sacred Boon 1W Instant Prevent the next 3 damage that would be dealt to target creature this turn. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented this way. Samite Healer 1W Creature - Human Cleric 1/1 T Prevent the next 1 damage that would be dealt to target creature or player this turn. Sand Silos Land Sand Silos comes into play tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. T, Remove any number of storage counters from Sand Silos: Add U to your mana pool for each storage counter removed this way. Scaled Wurm 7G Creature - Wurm 7/6 Scathe Zombies 2B Creature - Zombie 2/2 Scavenger Folk G Creature - Human 1/1 G, T, Sacrifice Scavenger Folk: Destroy target artifact. Scryb Sprites G Creature - Faerie 1/1 Flying Sea Serpent 5U Creature - Serpent 5/5 Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. Sea Spirit 4U Creature - Elemental Spirit 2/3 U: Sea Spirit gets +1/+0 until end of turn. Sea Sprite 1U Creature - Faerie 1/1 Flying, protection from red Seasinger 1UU Creature - Merfolk 0/1 When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. T Gain control of target creature whose controller controls an Island as long as you control Seasinger and as long as Seasinger remains tapped. Segovian Leviathan 4U Creature - Leviathan 3/3 Islandwalk Sengir Autocrat 3B Creature - Human 2/2 When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from the game. Seraph 6W Creature - Angel 4/4 Flying Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card into play under your control at end of turn. Sacrifice the creature when you lose control of Seraph. Serpent Generator 6 Artifact 4, T Put a 1/1 Snake artifact creature token into play. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) Serra Bestiary WW Enchantment - Aura Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay WW. Enchanted creature can't attack or block and its activated abilities with T in their costs can't be played. Serra Paladin 2WW Creature - Human Knight 2/2 T Prevent the next 1 damage that would be dealt to target creature or player this turn. 1WW, T Target creature gains vigilance until end of turn. Shanodin Dryads G Creature - Dryad 1/1 Forestwalk Shapeshifter 6 Artifact Creature - Shapeshifter */7-* As Shapeshifter comes into play, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. Shatter 1R Instant Destroy target artifact. Shatterstorm 2RR Sorcery Destroy all artifacts. They can't be regenerated. Shield Bearer 1W Creature - Human Soldier 0/3 Banding Shield Wall 1W Instant Creatures you control get +0/+2 until end of turn. Shivan Dragon 4RR Creature - Dragon 5/5 Flying (This creature can't be blocked except by creatures with flying or reach.) R: Shivan Dragon gets +1/+0 until end of turn. Shrink G Instant Target creature gets -5/-0 until end of turn. Sibilant Spirit 5U Creature - Spirit 5/6 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. Skull Catapult 4 Artifact 1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. Sleight of Mind U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell.") (This effect doesn't end at end of turn.) Smoke RR Enchantment Players can't untap more than one creature during their untap steps. Sorceress Queen 1BB Creature - Human Wizard 1/1 T Target creature other than Sorceress Queen becomes 0/2 until end of turn. Soul Barrier 2U Enchantment Whenever an opponent plays a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays 2. Soul Net 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. Spell Blast XU Instant Counter target spell with converted mana cost X. Spirit Link W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Stampede 1GG Instant Attacking creatures get +1/+0 and gain trample until end of turn. Stasis 1U Enchantment Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay U. Steal Artifact 2UU Enchantment - Aura Enchant artifact You control enchanted artifact. Stone Giant 2RR Creature - Giant 3/4 T Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at end of turn. Stone Rain 2R Sorcery Destroy target land. Stone Spirit 4R Creature - Elemental Spirit 4/3 Stone Spirit can't be blocked by creatures with flying. Stream of Life XG Sorcery Target player gains X life. Stromgald Cabal 1BB Creature - Human Knight 2/2 T, Pay 1 life: Counter target white spell. Sulfurous Springs Land T Add 1 to your mana pool. T Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. Svyelunite Temple Land Svyelunite Temple comes into play tapped. T Add U to your mana pool. T, Sacrifice Svyelunite Temple: Add UU to your mana pool. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Sylvan Library 1G Enchantment At the beginning of your draw step, you may draw two cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. Tarpan G Creature - Horse 1/1 When Tarpan is put into a graveyard from play, you gain 1 life. Tawnos's Weaponry 2 Artifact You may choose not to untap Tawnos's Weaponry during your untap step. 2, T Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. Terror 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. The Brute 1R Enchantment - Aura Enchant creature Enchanted creature gets +1/+0. RRR: Regenerate enchanted creature. The Hive 5 Artifact 5, T Put a 1/1 Insect artifact creature token with flying named Wasp into play. (It can't be blocked except by creatures with flying or reach.) The Wretched 3BB Creature - Demon 2/5 At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched. Thicket Basilisk 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Throne of Bone 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. Thrull Retainer B Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. Time Bomb 4 Artifact At the beginning of your upkeep, put a time counter on Time Bomb. 1, T, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb. Time Elemental 2U Creature - Elemental 0/2 When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. 2UU, T Return target permanent that isn't enchanted to its owner's hand. Titania's Song 3G Enchantment Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves play, this effect continues until end of turn. Torture B Enchantment - Aura Enchant creature 1B: Put a -1/-1 counter on enchanted creature. Touch of Death 2B Sorcery Touch of Death deals 1 damage to target player. You gain 1 life. Draw a card at the beginning of the next turn's upkeep. Tranquility 2G Sorcery Destroy all enchantments. Truce 2W Instant Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. Tsunami 3G Sorcery Destroy all Islands. Tundra Wolves W Creature - Wolf 1/1 First strike (This creature deals combat damage before creatures without first strike.) Twiddle U Instant You may tap or untap target artifact, creature, or land. Underground River Land T Add 1 to your mana pool. T Add U or B to your mana pool. Underground River deals 1 damage to you. Unholy Strength B Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+1. Unstable Mutation U Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. Unsummon U Instant Return target creature to its owner's hand. Untamed Wilds 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. Updraft 1U Instant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. Urza's Avenger 6 Artifact Creature - Shapeshifter 4/4 0: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. Urza's Bauble 0 Artifact T, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. Urza's Mine Land - Urza's Mine T Add 1 to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add 2 to your mana pool instead. Urza's Power Plant Land - Urza's Power-Plant T Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Tower, add 2 to your mana pool instead. Urza's Tower Land - Urza's Tower T Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add 3 to your mana pool instead. Vampire Bats B Creature - Bat 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) B: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn. Venom 1GG Enchantment - Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. Verduran Enchantress 1GG Creature - Human Druid 0/2 Whenever you play an enchantment spell, you may draw a card. Vodalian Soldiers 1U Creature - Merfolk Soldier 1/2 Wall of Air 1UU Creature - Wall 1/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Bone 2B Creature - Skeleton Wall 1/4 Defender (This creature can't attack.) B: Regenerate Wall of Bone. Wall of Brambles 2G Creature - Wall 2/3 Defender (This creature can't attack.) G: Regenerate Wall of Brambles. Wall of Fire 1RR Creature - Wall 0/5 Defender (This creature can't attack.) R: Wall of Fire gets +1/+0 until end of turn. Wall of Spears 3 Artifact Creature - Wall 2/3 Defender (This creature can't attack.) First strike Wall of Stone 1RR Creature - Wall 0/8 Defender (This creature can't attack.) Wall of Swords 3W Creature - Wall 3/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Wanderlust 2G Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. War Mammoth 3G Creature - Elephant 3/3 Trample Warp Artifact BB Enchantment - Aura Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. Weakness B Enchantment - Aura Enchant creature Enchanted creature gets -2/-1. Whirling Dervish GG Creature - Human Monk 1/1 Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. White Knight WW Creature - Human Knight 2/2 First strike, protection from black Wild Growth G Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool. Wind Spirit 4U Creature - Elemental Spirit 3/2 Flying Wind Spirit can't be blocked except by two or more creatures. Winds of Change R Sorcery Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Winter Blast XG Sorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. Winter Orb 2 Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. Wolverine Pack 2GG Creature - Wolverine 2/4 Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Wooden Sphere 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. Word of Blasting 1R Instant Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. Wrath of God 2WW Sorcery Destroy all creatures. They can't be regenerated. Wyluli Wolf 1G Creature - Wolf 1/1 T Target creature gets +1/+1 until end of turn. Xenic Poltergeist 1BB Creature - Spirit 1/1 T Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. Zephyr Falcon 1U Creature - Bird 1/1 Flying, vigilance Zombie Master 1BB Creature - Zombie 2/3 Other Zombie creatures have swampwalk. All other Zombies have "B: Regenerate this permanent." Zur's Weirding 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.