Abduction 2UU Enchantment - Aura Enchant creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that card to play under its owner's control. Abyssal Hunter 3B Creature - Human Assassin 1/1 B, T Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. Abyssal Specter 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. Adarkar Wastes Land T Add 1 to your mana pool. T Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. AEther Flash 2RR Enchantment Whenever a creature comes into play, AEther Flash deals 2 damage to it. Agonizing Memories 2BB Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Air Elemental 3UU Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Aladdin's Ring 8 Artifact 8, T Aladdin's Ring deals 4 damage to target creature or player. Amber Prison 4 Artifact You may choose not to untap Amber Prison during your untap step. 4, T Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step. Anaba Bodyguard 3R Creature - Minotaur 2/3 First strike (This creature deals combat damage before creatures without first strike.) Anaba Shaman 3R Creature - Minotaur Shaman 2/2 R, T Anaba Shaman deals 1 damage to target creature or player. Ancestral Memories 2UUU Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Animate Wall W Enchantment - Aura Enchant Wall Enchanted Wall can attack as though it didn't have defender. Ankh of Mishra 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. Archangel 5WW Creature - Angel 5/5 Flying, vigilance Ardent Militia 4W Creature - Human Soldier 2/5 Vigilance Armageddon 3W Sorcery Destroy all lands. Armored Pegasus 1W Creature - Pegasus 1/2 Flying Ashen Powder 2BB Sorcery Put target creature card from an opponent's graveyard into play under your control. Ashnod's Altar 3 Artifact Sacrifice a creature: Add 2 to your mana pool. Balduvian Barbarians 1RR Creature - Human Barbarian 3/2 Balduvian Horde 2RR Creature - Human Barbarian 5/5 When Balduvian Horde comes into play, sacrifice it unless you discard a card at random. Birds of Paradise G Creature - Bird 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) T Add one mana of any color to your mana pool. Blaze XR Sorcery Blaze deals X damage to target creature or player. Blight BB Enchantment - Aura Enchant land When enchanted land becomes tapped, destroy it. Blighted Shaman 1B Creature - Human Cleric Shaman 1/1 T, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Blood Pet B Creature - Thrull 1/1 Sacrifice Blood Pet: Add B to your mana pool. Bog Imp 1B Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying.) Bog Rats B Creature - Rat 1/1 Bog Rats can't be blocked by Walls. Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Boil 3R Instant Destroy all Islands. Boomerang UU Instant Return target permanent to its owner's hand. Bottle of Suleiman 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. Browse 2UU Enchantment 2UU: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game. Brushland Land T Add 1 to your mana pool. T Add G or W to your mana pool. Brushland deals 1 damage to you. Burrowing R Enchantment - Aura Enchant creature Enchanted creature has mountainwalk. Call of the Wild 2GG Enchantment 2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. Castle 3W Enchantment Untapped creatures you control get +0/+2. Cat Warriors 1GG Creature - Cat Warrior 2/2 Forestwalk Celestial Dawn 1WW Enchantment Lands you control are Plains. Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. Charcoal Diamond 2 Artifact Charcoal Diamond comes into play tapped. T Add B to your mana pool. Chill 1U Enchantment Red spells cost 2 more to play. Circle of Protection: Black 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. City of Brass Land Whenever City of Brass becomes tapped, it deals 1 damage to you. T Add one mana of any color to your mana pool. Coercion 2B Sorcery Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Conquer 3RR Enchantment - Aura Enchant land You control enchanted land. Counterspell UU Instant Counter target spell. Creeping Mold 2GG Sorcery Destroy target artifact, enchantment, or land. Crimson Hellkite 6RRR Creature - Dragon 6/6 Flying X, T Crimson Hellkite deals X damage to target creature. Spend only red mana this way. Crusade WW Enchantment White creatures get +1/+1. Crystal Rod 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. Crystal Vein Land T Add 1 to your mana pool. T, Sacrifice Crystal Vein: Add 2 to your mana pool. Cursed Totem 2 Artifact Activated abilities of creatures can't be played. Dancing Scimitar 4 Artifact Creature - Spirit 1/5 Flying (This creature can't be blocked except by creatures with flying.) Daraja Griffin 3W Creature - Griffin 2/2 Flying Sacrifice Daraja Griffin: Destroy target black creature. Daring Apprentice 1UU Creature - Human Wizard 1/1 T, Sacrifice Daring Apprentice: Counter target spell. D'Avenant Archer 2W Creature - Human Soldier Archer 1/2 T D'Avenant Archer deals 1 damage to target attacking or blocking creature. Deflection 3U Instant Change the target of target spell with a single target. Dense Foliage 2G Enchantment Creatures can't be the targets of spells. Derelor 3B Creature - Thrull 4/4 Black spells you play cost B more to play. Desertion 3UU Instant Counter target spell. If an artifact or creature spell is countered this way, put that card into play under your control instead of into its owner's graveyard. Diminishing Returns 2UU Sorcery Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards. Dingus Egg 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. Disenchant 1W Instant Destroy target artifact or enchantment. Disrupting Scepter 3 Artifact 3, T Target player discards a card. Play this ability only during your turn. Divine Transformation 2WW Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Doomsday BBB Sorcery Search your library and graveyard for five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Dragon Engine 3 Artifact Creature - Construct 1/3 2: Dragon Engine gets +1/+0 until end of turn. Dragon Mask 3 Artifact 3, T Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at end of turn. Dread of Night B Enchantment White creatures get -1/-1. Dream Cache 2U Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Drudge Skeletons 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Dry Spell 1B Sorcery Dry Spell deals 1 damage to each creature and each player. Dwarven Ruins Land Dwarven Ruins comes into play tapped. T Add R to your mana pool. T, Sacrifice Dwarven Ruins: Add RR to your mana pool. Early Harvest 1GG Instant Target player untaps all basic lands he or she controls. Earthquake XR Sorcery Earthquake deals X damage to each creature without flying and each player. Ebon Stronghold Land Ebon Stronghold comes into play tapped. T Add B to your mana pool. T, Sacrifice Ebon Stronghold: Add BB to your mana pool. Ekundu Griffin 3W Creature - Griffin 2/2 Flying, first strike Elder Druid 3G Creature - Elf Cleric Druid 2/2 3G, T You may tap or untap target artifact, creature, or land. Elven Cache 2GG Sorcery Return target card from your graveyard to your hand. Elven Riders 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by Walls and/or creatures with flying. Elvish Archers 1G Creature - Elf Archer 2/1 First strike Enfeeblement BB Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets -2/-2. Enlightened Tutor W Instant Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. Ethereal Champion 2WWW Creature - Avatar 3/4 Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. Evil Eye of Orms-by-Gore 4B Creature - Eye 3/6 Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. Exile 2W Instant Remove target nonwhite attacking creature from the game. You gain life equal to its toughness. Fallen Angel 3BB Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Fallow Earth 2G Sorcery Put target land on top of its owner's library. Familiar Ground 2G Enchantment Each creature you control can't be blocked by more than one creature. Fatal Blow B Instant Destroy target creature that was dealt damage this turn. It can't be regenerated. Fear BB Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Feast of the Unicorn 3B Enchantment - Aura Enchant creature Enchanted creature gets +4/+0. Femeref Archers 2G Creature - Human Archer 2/2 T Femeref Archers deals 4 damage to target attacking creature with flying. Feral Shadow 2B Creature - Nightstalker 2/1 Flying Fervor 2R Enchantment Creatures you control have haste. Final Fortune RR Instant Take an extra turn after this one. At the end of that turn, you lose the game. Fire Diamond 2 Artifact Fire Diamond comes into play tapped. T Add R to your mana pool. Fire Elemental 3RR Creature - Elemental 5/4 Firebreathing R Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) R: Enchanted creature gets +1/+0 until end of turn. Fit of Rage 1R Sorcery Target creature gets +3/+3 and gains first strike until end of turn. Flame Spirit 4R Creature - Elemental Spirit 2/3 R: Flame Spirit gets +1/+0 until end of turn. Flash 1U Instant You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to 2. Flashfires 3R Sorcery Destroy all Plains. Flight U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying.) Flying Carpet 4 Artifact 2, T Target creature gains flying until end of turn. Fog G Instant Prevent all combat damage that would be dealt this turn. Fog Elemental 2U Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. Forbidden Crypt 3BB Enchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard, remove that card from the game instead. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forget UU Sorcery Target player discards two cards, then draws as many cards as he or she discarded this way. Fountain of Youth 0 Artifact 2, T You gain 1 life. Fyndhorn Brownie 2G Creature - Ouphe 1/1 2G, T Untap target creature. Fyndhorn Elder 2G Creature - Elf Druid 1/1 T Add GG to your mana pool. Gaseous Form 2U Enchantment - Aura Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. Giant Growth G Instant Target creature gets +3/+3 until end of turn. Giant Spider 3G Creature - Spider 2/4 Reach (This creature can block creatures with flying.) Giant Strength RR Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. Glacial Wall 2U Creature - Wall 0/7 Defender (This creature can't attack.) Glasses of Urza 1 Artifact T Look at target player's hand. Goblin Digging Team R Creature - Goblin 1/1 T, Sacrifice Goblin Digging Team: Destroy target Wall. Goblin Elite Infantry 1R Creature - Goblin Warrior 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. Goblin Hero 2R Creature - Goblin 2/2 Goblin King 1RR Creature - Goblin 2/2 Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Goblin Recruiter 1R Creature - Goblin 1/1 When Goblin Recruiter comes into play, search your library for any number of Goblin cards and reveal them. Shuffle your library, then put those cards on top of it in any order. Goblin Warrens 2R Enchantment 2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play. Gorilla Chieftain 2GG Creature - Ape 3/3 1G: Regenerate Gorilla Chieftain. Gravebane Zombie 3B Creature - Zombie 3/2 If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead. Gravedigger 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. Greed 3B Enchantment B, Pay 2 life: Draw a card. Grinning Totem 4 Artifact 2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. Grizzly Bears 1G Creature - Bear 2/2 Hammer of Bogardan 1RR Sorcery Hammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan from your graveyard to your hand. Play this ability only during your upkeep. Harmattan Efreet 2UU Creature - Efreet 2/2 Flying 1UU: Target creature gains flying until end of turn. Havenwood Battleground Land Havenwood Battleground comes into play tapped. T Add G to your mana pool. T, Sacrifice Havenwood Battleground: Add GG to your mana pool. Healing Salve W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Heavy Ballista 3W Creature - Human Soldier 2/3 T Heavy Ballista deals 2 damage to target attacking or blocking creature. Hecatomb 1BB Enchantment When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. Hero's Resolve 1W Enchantment - Aura Enchant creature Enchanted creature gets +1/+5. Hidden Horror 1BB Creature - Horror 4/4 When Hidden Horror comes into play, sacrifice it unless you discard a creature card. Horned Turtle 2U Creature - Turtle 1/4 Howl from Beyond XB Instant Target creature gets +X/+0 until end of turn. Howling Mine 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card. Hulking Cyclops 3RR Creature - Cyclops 5/5 Hulking Cyclops can't block. Hurricane XG Sorcery Hurricane deals X damage to each creature with flying and each player. Icatian Town 5W Sorcery Put four 1/1 white Citizen creature tokens into play. Illicit Auction 3RR Sorcery Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect doesn't end at end of turn.) Infantry Veteran W Creature - Human Soldier 1/1 T Target attacking creature gets +1/+1 until end of turn. Infernal Contract BBB Sorcery Draw four cards. You lose half your life, rounded up. Inferno 5RR Instant Inferno deals 6 damage to each creature and each player. Insight 2U Enchantment Whenever an opponent plays a green spell, you draw a card. Inspiration 3U Instant Target player draws two cards. Iron Star 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Ivory Cup 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. Jade Monolith 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Jalum Tome 3 Artifact 2, T Draw a card, then discard a card. Jayemdae Tome 4 Artifact 4, T Draw a card. Jokulhaups 4RR Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. Juxtapose 3U Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. Karplusan Forest Land T Add 1 to your mana pool. T Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. Kismet 3W Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. Kjeldoran Dead B Creature - Skeleton 3/1 When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate Kjeldoran Dead. Kjeldoran Royal Guard 3WW Creature - Human Soldier 2/5 T All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. Lead Golem 5 Artifact Creature - Golem 3/5 Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. Leshrac's Rite B Enchantment - Aura Enchant creature Enchanted creature has swampwalk. Library of Lat-Nam 4U Sorcery An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. Light of Day 3W Enchantment Black creatures can't attack or block. Lightning Blast 3R Instant Lightning Blast deals 4 damage to target creature or player. Living Lands 3G Enchantment All Forests are 1/1 creatures that are still lands. Llanowar Elves G Creature - Elf Druid 1/1 T Add G to your mana pool. Longbow Archer WW Creature - Human Soldier Archer 2/2 First strike, reach (This creature can block creatures with flying.) Lord of Atlantis UU Creature - Merfolk 2/2 Other Merfolk creatures get +1/+1 and have islandwalk. Lost Soul 1BB Creature - Spirit Minion 2/1 Swampwalk Lure 1GG Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All creatures able to block enchanted creature do so. Mana Prism 3 Artifact T Add 1 to your mana pool. 1, T Add one mana of any color to your mana pool. Mana Short 2U Instant Tap all lands target player controls and empty his or her mana pool. Manabarbs 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Marble Diamond 2 Artifact Marble Diamond comes into play tapped. T Add W to your mana pool. Maro 2GG Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. Meekstone 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. Memory Lapse 1U Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Merfolk of the Pearl Trident U Creature - Merfolk 1/1 Mesa Falcon 1W Creature - Bird 1/1 Flying 1W: Mesa Falcon gets +0/+1 until end of turn. Millstone 2 Artifact 2, T Target player puts the top two cards of his or her library into his or her graveyard. Mind Warp X3B Sorcery Look at target player's hand and choose X cards from it. That player discards them. Mischievous Poltergeist 2B Creature - Spirit 1/1 Flying Pay 1 life: Regenerate Mischievous Poltergeist. Moss Diamond 2 Artifact Moss Diamond comes into play tapped. T Add G to your mana pool. Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Goat R Creature - Goat 1/1 Mountainwalk Mystic Compass 2 Artifact 1, T Target land becomes the basic land type of your choice until end of turn. Mystical Tutor U Instant Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. Nature's Resurgence 2GG Sorcery Each player draws a card for each creature card in his or her graveyard. Necrosavant 3BBB Creature - Zombie Giant 5/5 3BB, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep. Nightmare 5B Creature - Nightmare Horse */* Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. Obsianus Golem 6 Artifact Creature - Golem 4/6 Orcish Artillery 1RR Creature - Orc Warrior 1/3 T Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme 3R Enchantment Attacking creatures you control get +1/+0. Order of the Sacred Torch 1WW Creature - Human Knight 2/2 T, Pay 1 life: Counter target black spell. Ornithopter 0 Artifact Creature - Thopter 0/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Pacifism 1W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature can't attack or block. Painful Memories 1B Sorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. Panther Warriors 4G Creature - Cat Warrior 6/3 Patagia Golem 4 Artifact Creature - Golem 2/3 3: Patagia Golem gains flying until end of turn. Pearl Dragon 4WW Creature - Dragon 4/4 Flying 1W: Pearl Dragon gets +0/+1 until end of turn. Pentagram of the Ages 4 Artifact 4, T The next time a source of your choice would deal damage to you this turn, prevent that damage. Perish 2B Sorcery Destroy all green creatures. They can't be regenerated. Pestilence 2BB Enchantment At end of turn, if no creatures are in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. Phantasmal Terrain UU Enchantment - Aura Enchant land As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land is the chosen type. Phantom Warrior 1UU Creature - Illusion Warrior 2/2 Phantom Warrior is unblockable. Phyrexian Vault 3 Artifact 2, T, Sacrifice a creature: Draw a card. Pillage 1RR Sorcery Destroy target artifact or land. It can't be regenerated. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Polymorph 3U Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library. Power Sink XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Pradesh Gypsies 2G Creature - Human Nomad 1/1 1G, T Target creature gets -2/-0 until end of turn. Primal Clay 4 Artifact Creature - Shapeshifter */* Primal Clay comes into play as your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. Prodigal Sorcerer 2U Creature - Human Wizard 1/1 T Prodigal Sorcerer deals 1 damage to target creature or player. Prosperity XU Sorcery Each player draws X cards. Psychic Transfer 4U Sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. Psychic Venom 1U Enchantment - Aura Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Pyrotechnics 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Python 1BB Creature - Snake 3/2 Radjan Spirit 3G Creature - Spirit 3/2 T Target creature loses flying until end of turn. Rag Man 2BB Creature - Human Minion 2/1 BBB, T Target opponent reveals his or her hand and discards a creature card at random. Play this ability only during your turn. Raging Goblin R Creature - Goblin Berserker 1/1 Haste (This creature can attack and T as soon as it comes under your control.) Raise Dead B Sorcery Return target creature card from your graveyard to your hand. Rampant Growth 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Razortooth Rats 2B Creature - Rat 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Recall XXU Sorcery Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game. Reckless Embermage 3R Creature - Human Wizard 2/2 1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. Redwood Treefolk 4G Creature - Treefolk 3/6 Regal Unicorn 2W Creature - Unicorn 2/3 Regeneration 1G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Relearn 1UU Sorcery Return target instant or sorcery card from your graveyard to your hand. Relentless Assault 2RR Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Remedy 1W Instant Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Remove Soul 1U Instant Counter target creature spell. Reprisal 1W Instant Destroy target creature with power 4 or greater. It can't be regenerated. Resistance Fighter W Creature - Human Soldier 1/1 Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. Reverse Damage 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. River Boa 1G Creature - Snake 2/1 Islandwalk G: Regenerate River Boa. Rod of Ruin 4 Artifact 3, T Rod of Ruin deals 1 damage to target creature or player. Rowen 2GG Enchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. Ruins of Trokair Land Ruins of Trokair comes into play tapped. T Add W to your mana pool. T, Sacrifice Ruins of Trokair: Add WW to your mana pool. Sabretooth Tiger 2R Creature - Cat 2/1 First strike Sage Owl 1U Creature - Bird 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order. Samite Healer 1W Creature - Human Cleric 1/1 T Prevent the next 1 damage that would be dealt to target creature or player this turn. Scaled Wurm 7G Creature - Wurm 7/6 Scathe Zombies 2B Creature - Zombie 2/2 Sea Monster 4UU Creature - Serpent 6/6 Sea Monster can't attack unless defending player controls an Island. Segovian Leviathan 4U Creature - Leviathan 3/3 Islandwalk Sengir Autocrat 3B Creature - Human 2/2 When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from the game. Serenity 1W Enchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. Serra's Blessing 1W Enchantment Creatures you control have vigilance. (Attacking doesn't cause them to tap.) Shanodin Dryads G Creature - Dryad 1/1 Forestwalk Shatter 1R Instant Destroy target artifact. Shatterstorm 2RR Sorcery Destroy all artifacts. They can't be regenerated. Shock R Instant Shock deals 2 damage to target creature or player. Sibilant Spirit 5U Creature - Spirit 5/6 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. Skull Catapult 4 Artifact 1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. Sky Diamond 2 Artifact Sky Diamond comes into play tapped. T Add U to your mana pool. Snake Basket 4 Artifact X, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens into play. Play this ability only any time you could play a sorcery. Soldevi Sage 1U Creature - Human Wizard 1/1 T, Sacrifice two lands: Draw three cards, then discard one of them. Soul Net 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. Spell Blast XU Instant Counter target spell with converted mana cost X. Spirit Link W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Spitting Drake 3R Creature - Drake 2/2 Flying R: Spitting Drake gets +1/+0 until end of turn. Play this ability only once each turn. Spitting Earth 1R Sorcery Spitting Earth deals damage equal to the number of Mountains you control to target creature. Stalking Tiger 3G Creature - Cat 3/3 Stalking Tiger can't be blocked by more than one creature. Standing Troops 2W Creature - Human Soldier 1/4 Vigilance Staunch Defenders 3WW Creature - Human Soldier 3/4 When Staunch Defenders comes into play, you gain 4 life. Stone Rain 2R Sorcery Destroy target land. Storm Cauldron 5 Artifact Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. Storm Crow 1U Creature - Bird 1/2 Flying (This creature can't be blocked except by creatures with flying.) Strands of Night 2BB Enchantment BB, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to play. Stream of Life XG Sorcery Target player gains X life. Stromgald Cabal 1BB Creature - Human Knight 2/2 T, Pay 1 life: Counter target white spell. Stupor 2B Sorcery Target opponent discards a card at random, then discards a card. Sulfurous Springs Land T Add 1 to your mana pool. T Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. Summer Bloom 1G Sorcery You may play up to three additional lands this turn. Sunweb 3W Creature - Wall 5/6 Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. Svyelunite Temple Land Svyelunite Temple comes into play tapped. T Add U to your mana pool. T, Sacrifice Svyelunite Temple: Add UU to your mana pool. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Syphon Soul 2B Sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. Talruum Minotaur 2RR Creature - Minotaur Berserker 3/3 Haste Tariff 1W Sorcery Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. Teferi's Puzzle Box 4 Artifact At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. Terror 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. The Hive 5 Artifact 5, T Put a 1/1 Insect artifact creature token with flying named Wasp into play. (It can't be blocked except by creatures with flying or reach.) Thicket Basilisk 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Throne of Bone 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. Tidal Surge 1U Sorcery Tap up to three target creatures without flying. Trained Armodon 1GG Creature - Elephant 3/3 Tranquil Grove 1G Enchantment 1GG: Destroy all other enchantments. Tranquility 2G Sorcery Destroy all enchantments. Tremor R Sorcery Tremor deals 1 damage to each creature without flying. Tundra Wolves W Creature - Wolf 1/1 First strike (This creature deals combat damage before creatures without first strike.) Uktabi Orangutan 2G Creature - Ape 2/2 When Uktabi Orangutan comes into play, destroy target artifact. Uktabi Wildcats 4G Creature - Cat */* Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. G, Sacrifice a Forest: Regenerate Uktabi Wildcats. Underground River Land T Add 1 to your mana pool. T Add U or B to your mana pool. Underground River deals 1 damage to you. Unseen Walker 1G Creature - Dryad 1/1 Forestwalk 1GG: Target creature gains forestwalk until end of turn. Unsummon U Instant Return target creature to its owner's hand. Untamed Wilds 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. Unyaro Griffin 3W Creature - Griffin 2/2 Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. Vampiric Tutor B Instant Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Venerable Monk 2W Creature - Human Monk Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. Verduran Enchantress 1GG Creature - Human Druid 0/2 Whenever you play an enchantment spell, you may draw a card. Vertigo R Instant Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. Viashino Warrior 3R Creature - Viashino Warrior 4/2 Vitalize G Instant Untap all creatures you control. Vodalian Soldiers 1U Creature - Merfolk Soldier 1/2 Volcanic Dragon 4RR Creature - Dragon 4/4 Flying, haste Volcanic Geyser XRR Instant Volcanic Geyser deals X damage to target creature or player. Waiting in the Weeds 1GG Sorcery Each player puts a 1/1 green Cat creature token into play for each untapped Forest he or she controls. Wall of Air 1UU Creature - Wall 1/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Fire 1RR Creature - Wall 0/5 Defender (This creature can't attack.) R: Wall of Fire gets +1/+0 until end of turn. Wall of Swords 3W Creature - Wall 3/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Wand of Denial 2 Artifact T Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. Warmth 1W Enchantment Whenever an opponent plays a red spell, you gain 2 life. Warrior's Honor 2W Instant Creatures you control get +1/+1 until end of turn. Warthog 1GG Creature - Boar 3/2 Swampwalk Wild Growth G Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool. Wind Drake 2U Creature - Drake 2/2 Flying (This creature can't be blocked except by creatures with flying.) Wind Spirit 4U Creature - Elemental Spirit 3/2 Flying Wind Spirit can't be blocked except by two or more creatures. Wooden Sphere 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. Worldly Tutor G Instant Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. Wrath of God 2WW Sorcery Destroy all creatures. They can't be regenerated. Wyluli Wolf 1G Creature - Wolf 1/1 T Target creature gets +1/+1 until end of turn. Zombie Master 1BB Creature - Zombie 2/3 Other Zombie creatures have swampwalk. All other Zombies have "B: Regenerate this permanent." Zur's Weirding 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.