Abyssal Specter 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. Air Elemental 3UU Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Aladdin's Ring 8 Artifact 8, T Aladdin's Ring deals 4 damage to target creature or player. Ambition's Cost 3B Sorcery You draw three cards and you lose 3 life. Anaba Shaman 3R Creature - Minotaur Shaman 2/2 R, T Anaba Shaman deals 1 damage to target creature or player. Angel of Mercy 4W Creature - Angel 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life. Angelic Page 1W Creature - Angel Spirit 1/1 Flying T Target attacking or blocking creature gets +1/+1 until end of turn. Archivist 2UU Creature - Human Wizard 1/1 T Draw a card. Ardent Militia 4W Creature - Human Soldier 2/5 Vigilance Avatar of Hope 6WW Creature - Avatar 4/9 If you have 3 life or less, Avatar of Hope costs 6 less to play. Flying Avatar of Hope can block any number of creatures. Aven Cloudchaser 3W Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser comes into play, destroy target enchantment. Aven Fisher 3U Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from play, you may draw a card. Aven Flock 4W Creature - Bird Soldier 2/3 Flying (This creature can't be blocked except by creatures with flying.) W: Aven Flock gets +0/+1 until end of turn. Balance of Power 3UU Sorcery If target opponent has more cards in hand than you, draw cards equal to the difference. Balduvian Barbarians 1RR Creature - Human Barbarian 3/2 Beast of Burden 6 Artifact Creature - Golem */* Beast of Burden's power and toughness are each equal to the number of creatures in play. Birds of Paradise G Creature - Bird 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) T Add one mana of any color to your mana pool. Blanchwood Armor 2G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. Blaze XR Sorcery Blaze deals X damage to target creature or player. Blessed Reversal 1W Instant You gain 3 life for each creature attacking you. Blinding Angel 3WW Creature - Angel 2/4 Flying (This creature can't be blocked except by creatures with flying.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. Blood Moon 2R Enchantment Nonbasic lands are Mountains. Bloodshot Cyclops 5R Creature - Cyclops Giant 4/4 T, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. Bog Imp 1B Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying.) Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Boil 3R Instant Destroy all Islands. Boomerang UU Instant Return target permanent to its owner's hand. Brass Herald 6 Artifact Creature - Golem 2/2 As Brass Herald comes into play, choose a creature type. When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. Bribery 3UU Sorcery Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library. Call of the Wild 2GG Enchantment 2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. Canopy Spider 1G Creature - Spider 1/3 Reach (This creature can block creatures with flying.) Canyon Wildcat 1R Creature - Cat 2/1 Mountainwalk Carrion Wall 1BB Creature - Wall 3/2 Defender (This creature can't attack.) 1B: Regenerate Carrion Wall. Catalog 2U Instant Draw two cards, then discard a card. Chastise 3W Instant Destroy target attacking creature. You gain life equal to its power. Choke 2G Enchantment Islands don't untap during their controllers' untap steps. Cinder Wall R Creature - Wall 3/3 Defender (This creature can't attack.) When Cinder Wall blocks, destroy it at end of combat. Circle of Protection: Black 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. City of Brass Land Whenever City of Brass becomes tapped, it deals 1 damage to you. T Add one mana of any color to your mana pool. Coastal Hornclaw 4U Creature - Bird 3/3 Sacrifice a land: Coastal Hornclaw gains flying until end of turn. Coastal Piracy 2UU Enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. Coastal Tower Land Coastal Tower comes into play tapped. T Add W or U to your mana pool. Coat of Arms 5 Artifact Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.) Coercion 2B Sorcery Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Collective Unconscious 4GG Sorcery Draw a card for each creature you control. Concentrate 2UU Sorcery Draw three cards. Confiscate 4UU Enchantment - Aura Enchant permanent (Target a permanent as you play this. This card comes into play attached to that permanent.) You control enchanted permanent. Coral Eel 1U Creature - Fish 2/1 Cowardice 3UU Enchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) Craw Wurm 4GG Creature - Wurm 6/4 Creeping Mold 2GG Sorcery Destroy target artifact, enchantment, or land. Crossbow Infantry 1W Creature - Human Soldier Archer 1/1 T Crossbow Infantry deals 1 damage to target attacking or blocking creature. Crystal Rod 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. Curiosity U Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Daring Apprentice 1UU Creature - Human Wizard 1/1 T, Sacrifice Daring Apprentice: Counter target spell. Dark Banishing 2B Instant Destroy target nonblack creature. It can't be regenerated. Death Pit Offering 2BB Enchantment When Death Pit Offering comes into play, sacrifice all creatures you control. Creatures you control get +2/+2. Death Pits of Rath 3BB Enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. Deathgazer 3B Creature - Lizard 2/2 Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Deepwood Ghoul 2B Creature - Zombie 2/1 Pay 2 life: Regenerate Deepwood Ghoul. Defense Grid 2 Artifact Each spell costs 3 more to play except during its controller's turn. Deflection 3U Instant Change the target of target spell with a single target. Dehydration 3U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. Demolish 3R Sorcery Destroy target artifact or land. Demystify W Instant Destroy target enchantment. Diabolic Tutor 2BB Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Dingus Egg 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. Disrupting Scepter 3 Artifact 3, T Target player discards a card. Play this ability only during your turn. Distorting Lens 2 Artifact T Target permanent becomes the color of your choice until end of turn. Diving Griffin 1WW Creature - Griffin 2/2 Flying, vigilance Drudge Skeletons 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Dusk Imp 2B Creature - Imp 2/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Dwarven Demolition Team 2R Creature - Dwarf 1/1 T Destroy target Wall. Eager Cadet W Creature - Human Soldier 1/1 Eastern Paladin 2BB Creature - Zombie Knight 3/3 BB, T Destroy target green creature. Elfhame Palace Land Elfhame Palace comes into play tapped. T Add G or W to your mana pool. Elite Archers 5W Creature - Human Soldier Archer 3/3 T Elite Archers deals 3 damage to target attacking or blocking creature. Elite Javelineer 2W Creature - Human Soldier 2/2 Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. Elvish Champion 1GG Creature - Elf 2/2 Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) Elvish Lyrist G Creature - Elf 1/1 G, T, Sacrifice Elvish Lyrist: Destroy target enchantment. Elvish Pioneer G Creature - Elf Druid 1/1 When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped. Elvish Piper 3G Creature - Elf Shaman 1/1 G, T You may put a creature card from your hand into play. Elvish Scrapper G Creature - Elf 1/1 G, T, Sacrifice Elvish Scrapper: Destroy target artifact. Emperor Crocodile 3G Creature - Crocodile 5/5 When you control no other creatures, sacrifice Emperor Crocodile. Enormous Baloth 6G Creature - Beast 7/7 Enrage XR Instant Target creature gets +X/+0 until end of turn. Ensnaring Bridge 3 Artifact Creatures with power greater than the number of cards in your hand can't attack. Evacuation 3UU Instant Return all creatures to their owners' hands. Execute 2B Instant Destroy target white creature. It can't be regenerated. Draw a card. Fallen Angel 3BB Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Fear BB Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Fecundity 2G Enchantment Whenever a creature is put into a graveyard from play, that creature's controller may draw a card. Fertile Ground 1G Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. Fighting Drake 2UU Creature - Drake 2/4 Flying Flash Counter 1U Instant Counter target instant spell. Flashfires 3R Sorcery Destroy all Plains. Fleeting Image 2U Creature - Illusion 2/1 Flying (This creature can't be blocked except by creatures with flying.) 1U: Return Fleeting Image to its owner's hand. Flight U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying.) Flying Carpet 4 Artifact 2, T Target creature gains flying until end of turn. Fodder Cannon 4 Artifact 4, T, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. Foratog 2G Creature - Atog 1/2 G, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Fugitive Wizard U Creature - Human Wizard 1/1 Fungusaur 3G Creature - Fungus Lizard 2/2 Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Furnace of Rath 1RRR Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Fyndhorn Elder 2G Creature - Elf Druid 1/1 T Add GG to your mana pool. Gaea's Herald 1G Creature - Elf 1/1 Creature spells can't be countered. Giant Badger 1GG Creature - Badger 2/2 Whenever Giant Badger blocks, it gets +2/+2 until end of turn. Giant Cockroach 3B Creature - Insect 4/2 Giant Growth G Instant Target creature gets +3/+3 until end of turn. Giant Octopus 3U Creature - Octopus 3/3 Giant Spider 3G Creature - Spider 2/4 Reach (This creature can block creatures with flying.) Glorious Anthem 1WW Enchantment Creatures you control get +1/+1. Glory Seeker 1W Creature - Human Soldier 2/2 Gluttonous Zombie 4B Creature - Zombie 3/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Goblin Chariot 2R Creature - Goblin Warrior 2/2 Haste (This creature can attack the turn it comes under your control.) Goblin Glider 1R Creature - Goblin 1/1 Flying Goblin Glider can't block. Goblin King 1RR Creature - Goblin 2/2 Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Goblin Raider 1R Creature - Goblin Warrior 2/2 Goblin Raider can't block. Grave Pact 1BBB Enchantment Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. Gravedigger 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. Grizzly Bears 1G Creature - Bear 2/2 Guerrilla Tactics 1R Instant Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. Hammer of Bogardan 1RR Sorcery Hammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan from your graveyard to your hand. Play this ability only during your upkeep. Healing Salve W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Hibernation 2U Instant Return all green permanents to their owners' hands. Hill Giant 3R Creature - Giant 3/3 Holy Day W Instant Prevent all combat damage that would be dealt this turn. Holy Strength W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+2. Honor Guard W Creature - Human Soldier 1/1 W: Honor Guard gets +0/+1 until end of turn. Horned Troll 2G Creature - Troll 2/2 G: Regenerate Horned Troll. Horned Turtle 2U Creature - Turtle 1/4 Howling Mine 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card. Hulking Cyclops 3RR Creature - Cyclops 5/5 Hulking Cyclops can't block. Hunted Wumpus 3G Creature - Beast 6/6 When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play. Index U Sorcery Look at the top five cards of your library, then put them back in any order. Inferno 5RR Instant Inferno deals 6 damage to each creature and each player. Inspiration 3U Instant Target player draws two cards. Intrepid Hero 2W Creature - Human Soldier 1/1 T Destroy target creature with power 4 or greater. Intruder Alarm 2U Enchantment Creatures don't untap during their controllers' untap steps. Whenever a creature comes into play, untap all creatures. Invisibility UU Enchantment - Aura Enchant creature Enchanted creature can't be blocked except by Walls. Iron Star 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Ivory Cup 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. Ivory Mask 2WW Enchantment You have shroud. (You can't be the target of spells or abilities.) Jayemdae Tome 4 Artifact 4, T Draw a card. Karma 2WW Enchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. Larceny 3BB Enchantment Whenever a creature you control deals combat damage to a player, that player discards a card. Lava Axe 4R Sorcery Lava Axe deals 5 damage to target player. Lava Hounds 2RR Creature - Hound 4/4 Haste When Lava Hounds comes into play, it deals 4 damage to you. Lesser Gargadon 2RR Creature - Beast 6/4 Whenever Lesser Gargadon attacks or blocks, sacrifice a land. Lhurgoyf 2GG Creature - Lhurgoyf */1+* Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. Lightning Blast 3R Instant Lightning Blast deals 4 damage to target creature or player. Lightning Elemental 3R Creature - Elemental 4/1 Haste (This creature can attack and T as soon as it comes under your control.) Living Terrain 2GG Enchantment - Aura Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land. Llanowar Behemoth 3GG Creature - Elemental 4/4 Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. Lone Wolf 2G Creature - Wolf 2/2 You may have Lone Wolf assign its combat damage as though it weren't blocked. Looming Shade 2B Creature - Shade 1/1 B: Looming Shade gets +1/+1 until end of turn. Lord of the Undead 1BB Creature - Zombie 2/2 Other Zombie creatures get +1/+1. 1B, T Return target Zombie card from your graveyard to your hand. Lure 1GG Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All creatures able to block enchanted creature do so. Maggot Carrier B Creature - Zombie 1/1 When Maggot Carrier comes into play, each player loses 1 life. Mahamoti Djinn 4UU Creature - Djinn 5/6 Flying (This creature can't be blocked except by creatures with flying or reach.) Mana Clash R Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Leak 1U Instant Counter target spell unless its controller pays 3. Maro 2GG Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. Master Decoy 1W Creature - Human Soldier 1/2 W, T Tap target creature. Master Healer 4W Creature - Human Cleric 1/4 T Prevent the next 4 damage that would be dealt to target creature or player this turn. Megrim 2B Enchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player. Merchant of Secrets 2U Creature - Human Wizard 1/1 When Merchant of Secrets comes into play, draw a card. Merchant Scroll 1U Sorcery Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. Might of Oaks 3G Instant Target creature gets +7/+7 until end of turn. Millstone 2 Artifact 2, T Target player puts the top two cards of his or her library into his or her graveyard. Mind Bend U Instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.) Mind Rot 2B Sorcery Target player discards two cards. Mind Slash 1BB Enchantment B, Sacrifice a creature: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Mind Sludge 4B Sorcery Target player discards a card for each Swamp you control. Mogg Sentry R Creature - Goblin Warrior 1/1 Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn. Monstrous Growth 1G Sorcery Target creature gets +4/+4 until end of turn. Moss Monster 3GG Creature - Elemental 3/6 Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Murderous Betrayal BBB Enchantment BB, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated. Nantuko Disciple 3G Creature - Insect Druid 2/2 G, T Target creature gets +2/+2 until end of turn. Natural Affinity 2G Instant Until end of turn, all lands become 2/2 creatures that are still lands. Naturalize 1G Instant Destroy target artifact or enchantment. Nausea 1B Sorcery All creatures get -1/-1 until end of turn. Nekrataal 2BB Creature - Human Assassin 2/1 First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Nightmare 5B Creature - Nightmare Horse */* Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. Noble Purpose 3WW Enchantment Whenever a creature you control deals combat damage, you gain that much life. Norwood Ranger G Creature - Elf Scout 1/2 Obliterate 6RR Sorcery Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. Ogre Taskmaster 3R Creature - Ogre 4/3 Ogre Taskmaster can't block. Okk 1R Creature - Goblin 4/4 Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. Oracle's Attendants 3W Creature - Human Soldier 1/5 T All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. Orcish Artillery 1RR Creature - Orc Warrior 1/3 T Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Spy R Creature - Orc Rogue 1/1 T Look at the top three cards of target player's library. Pacifism 1W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature can't attack or block. Panic Attack 2R Sorcery Up to three target creatures can't block this turn. Patagia Golem 4 Artifact Creature - Golem 2/3 3: Patagia Golem gains flying until end of turn. Peach Garden Oath W Sorcery You gain 2 life for each creature you control. Persecute 2BB Sorcery Choose a color. Target player reveals his or her hand and discards all cards of that color. Phantom Warrior 1UU Creature - Illusion Warrior 2/2 Phantom Warrior is unblockable. Phyrexian Arena 1BB Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. Phyrexian Colossus 7 Artifact Creature - Golem 8/8 Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. Phyrexian Hulk 6 Artifact Creature - Golem 5/4 Phyrexian Plaguelord 3BB Creature - Carrier 4/4 T, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn. Plague Beetle B Creature - Insect 1/1 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Plague Wind 7BB Sorcery Destroy all creatures you don't control. They can't be regenerated. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Planar Portal 6 Artifact 6, T Search your library for a card and put that card into your hand. Then shuffle your library. Plow Under 3GG Sorcery Put two target lands on top of their owner's library. Primeval Force 2GGG Creature - Elemental 8/8 When Primeval Force comes into play, sacrifice it unless you sacrifice three Forests. Primeval Shambler 4B Creature - Horror Mercenary 3/3 B: Primeval Shambler gets +1/+1 until end of turn. Puppeteer 2U Creature - Human Wizard 1/2 U, T You may tap or untap target creature. Pyroclasm 1R Sorcery Pyroclasm deals 2 damage to each creature. Pyrotechnics 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Raging Goblin R Creature - Goblin Berserker 1/1 Haste (This creature can attack and T as soon as it comes under your control.) Rain of Blades W Instant Rain of Blades deals 1 damage to each attacking creature. Raise Dead B Sorcery Return target creature card from your graveyard to your hand. Rampant Growth 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Ravenous Rats 1B Creature - Rat 1/1 When Ravenous Rats comes into play, target opponent discards a card. Razorfoot Griffin 3W Creature - Griffin 2/2 Flying, first strike Redeem 1W Instant Prevent all damage that would be dealt this turn to up to two target creatures. Reflexes R Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) Regeneration 1G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Relentless Assault 2RR Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Remove Soul 1U Instant Counter target creature spell. Revive 1G Sorcery Return target green card from your graveyard to your hand. Rewind 2UU Instant Counter target spell, then untap up to four lands. Rhox 4GG Creature - Rhino Beast 5/5 You may have Rhox assign its combat damage as though it weren't blocked. 2G: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Ridgeline Rager 2R Creature - Beast 1/2 R: Ridgeline Rager gets +1/+0 until end of turn. Rod of Ruin 4 Artifact 3, T Rod of Ruin deals 1 damage to target creature or player. Rolling Stones 1W Enchantment Wall creatures can attack as though they didn't have defender. Royal Assassin 1BB Creature - Human Assassin 1/1 T Destroy target tapped creature. Rukh Egg 3R Creature - Egg 0/3 When Rukh Egg is put into a graveyard from play, put a 4/4 red Bird creature token with flying into play at end of turn. Rushwood Dryad 1G Creature - Dryad 2/1 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Sabretooth Tiger 2R Creature - Cat 2/1 First strike Sacred Ground 1W Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play. Sacred Nectar 1W Sorcery You gain 4 life. Sage of Lat-Nam 1U Creature - Human Artificer 1/2 T, Sacrifice an artifact: Draw a card. Sage Owl 1U Creature - Bird 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order. Salt Marsh Land Salt Marsh comes into play tapped. T Add U or B to your mana pool. Samite Healer 1W Creature - Human Cleric 1/1 T Prevent the next 1 damage that would be dealt to target creature or player this turn. Sanctimony 1W Enchantment Whenever an opponent taps a Mountain for mana, you may gain 1 life. Savannah Lions W Creature - Cat 2/1 Scathe Zombies 2B Creature - Zombie 2/2 Sea Eagle 1U Creature - Bird 1/1 Flying Sea Monster 4UU Creature - Serpent 6/6 Sea Monster can't attack unless defending player controls an Island. Searing Wind 8R Instant Searing Wind deals 10 damage to target creature or player. Seasoned Marshal 2WW Creature - Human Soldier 2/2 Whenever Seasoned Marshal attacks, you may tap target creature. Seismic Assault RRR Enchantment Discard a land card: Seismic Assault deals 2 damage to target creature or player. Serpent Warrior 2B Creature - Snake Warrior 3/3 When Serpent Warrior comes into play, you lose 3 life. Serra Angel 3WW Creature - Angel 4/4 Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) Sever Soul 3BB Sorcery Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. Severed Legion 1BB Creature - Zombie 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Shatter 1R Instant Destroy target artifact. Shifting Sky 2U Enchantment As Shifting Sky comes into play, choose a color. All nonland permanents are the chosen color. Shivan Dragon 4RR Creature - Dragon 5/5 Flying (This creature can't be blocked except by creatures with flying or reach.) R: Shivan Dragon gets +1/+0 until end of turn. Shivan Oasis Land Shivan Oasis comes into play tapped. T Add R or G to your mana pool. Shock R Instant Shock deals 2 damage to target creature or player. Shock Troops 3R Creature - Human Soldier 2/2 Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. Silverback Ape 3GG Creature - Ape 5/5 Sizzle 2R Sorcery Sizzle deals 3 damage to each opponent. Skull of Orm 3 Artifact 5, T Return target enchantment card from your graveyard to your hand. Slay 2B Instant Destroy target green creature. It can't be regenerated. Draw a card. Sneaky Homunculus 1U Creature - Homunculus Illusion 1/1 Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. Solidarity 3W Instant Creatures you control get +0/+5 until end of turn. Soul Feast 3BB Sorcery Target player loses 4 life and you gain 4 life. Spellbook 0 Artifact You have no maximum hand size. Spiketail Hatchling 1U Creature - Drake 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1. Spined Wurm 4G Creature - Wurm 5/4 Spineless Thug 1B Creature - Zombie Mercenary 2/2 Spineless Thug can't block. Spirit Link W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Spitting Spider 3GG Creature - Spider 3/5 Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. Spreading Algae G Enchantment - Aura Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand. Standing Troops 2W Creature - Human Soldier 1/4 Vigilance Star Compass 2 Artifact Star Compass comes into play tapped. T Add to your mana pool one mana of any color a basic land you control could produce. Staunch Defenders 3WW Creature - Human Soldier 3/4 When Staunch Defenders comes into play, you gain 4 life. Steal Artifact 2UU Enchantment - Aura Enchant artifact You control enchanted artifact. Stone Rain 2R Sorcery Destroy target land. Storm Crow 1U Creature - Bird 1/2 Flying (This creature can't be blocked except by creatures with flying.) Story Circle 1WW Enchantment As Story Circle comes into play, choose a color. W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Stream of Life XG Sorcery Target player gains X life. Sudden Impact 3R Instant Sudden Impact deals damage equal to the number of cards in target player's hand to that player. Suntail Hawk W Creature - Bird 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Sunweb 3W Creature - Wall 5/6 Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swarm of Rats 1B Creature - Rat */1 Swarm of Rats's power is equal to the number of Rats you control. Sword Dancer 1W Creature - Human Rebel 1/2 WW: Target attacking creature gets -1/-0 until end of turn. Teferi's Puzzle Box 4 Artifact At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. Telepathy U Enchantment Your opponents play with their hands revealed. Temporal Adept 1UU Creature - Human Wizard 1/1 UUU, T Return target permanent to its owner's hand. Thieves' Auction 4RRR Sorcery Set aside all nontoken permanents. Starting with you, each player chooses one of the cards set aside and puts it into play tapped under his or her control. Repeat this process until all those cards have been chosen. Thieving Magpie 2UU Creature - Bird 1/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, you draw a card. Thorn Elemental 5GG Creature - Elemental 7/7 You may have Thorn Elemental assign its combat damage as though it weren't blocked. Throne of Bone 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. Tidal Kraken 5UUU Creature - Kraken 6/6 Tidal Kraken is unblockable. Trade Routes 1U Enchantment 1: Return target land you control to its owner's hand. 1, Discard a land card: Draw a card. Trained Armodon 1GG Creature - Elephant 3/3 Treasure Trove 2UU Enchantment 2UU: Draw a card. Tremor R Sorcery Tremor deals 1 damage to each creature without flying. Tundra Wolves W Creature - Wolf 1/1 First strike (This creature deals combat damage before creatures without first strike.) Twiddle U Instant You may tap or untap target artifact, creature, or land. Two-Headed Dragon 4RR Creature - Dragon 4/4 Flying 1R: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon can block an additional creature. Underworld Dreams BBB Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. Unholy Strength B Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+1. Unsummon U Instant Return target creature to its owner's hand. Urborg Volcano Land Urborg Volcano comes into play tapped. T Add B or R to your mana pool. Urza's Armor 6 Artifact If a source would deal damage to you, prevent 1 of that damage. Urza's Mine Land - Urza's Mine T Add 1 to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add 2 to your mana pool instead. Urza's Power Plant Land - Urza's Power-Plant T Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Tower, add 2 to your mana pool instead. Urza's Tower Land - Urza's Tower T Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add 3 to your mana pool instead. Vampiric Spirit 2BB Creature - Spirit 4/3 Flying When Vampiric Spirit comes into play, you lose 4 life. Venerable Monk 2W Creature - Human Monk Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. Vengeance 3W Sorcery Destroy target tapped creature. Verduran Enchantress 1GG Creature - Human Druid 0/2 Whenever you play an enchantment spell, you may draw a card. Vernal Bloom 3G Enchantment Whenever a Forest is tapped for mana, its controller adds G to his or her mana pool. Vexing Arcanix 4 Artifact 3, T Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. Viashino Sandstalker 1RR Creature - Viashino Warrior 4/2 Haste (This creature can attack the turn it comes under your control.) At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.) Vicious Hunger BB Sorcery Vicious Hunger deals 2 damage to target creature and you gain 2 life. Vine Trellis 1G Creature - Plant Wall 0/4 Defender (This creature can't attack.) T Add G to your mana pool. Vizzerdrix 6U Creature - Rabbit Beast 6/6 Volcanic Hammer 1R Sorcery Volcanic Hammer deals 3 damage to target creature or player. Wall of Air 1UU Creature - Wall 1/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Spears 3 Artifact Creature - Wall 2/3 Defender (This creature can't attack.) First strike Wall of Stone 1RR Creature - Wall 0/8 Defender (This creature can't attack.) Wall of Swords 3W Creature - Wall 3/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Warped Devotion 2B Enchantment Whenever a permanent is returned to a player's hand, that player discards a card. Western Paladin 2BB Creature - Zombie Knight 3/3 BB, T Destroy target white creature. Wind Drake 2U Creature - Drake 2/2 Flying (This creature can't be blocked except by creatures with flying.) Wing Snare 2G Sorcery Destroy target creature with flying. Wood Elves 2G Creature - Elf Scout 1/1 When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library. Wooden Sphere 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. Worship 3W Enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Wrath of God 2WW Sorcery Destroy all creatures. They can't be regenerated. Wrath of Marit Lage 3UU Enchantment When Wrath of Marit Lage comes into play, tap all red creatures. Red creatures don't untap during their controllers' untap steps. Yavimaya Enchantress 2G Creature - Human Druid 2/2 Yavimaya Enchantress gets +1/+1 for each enchantment in play. Zombify 3B Sorcery Return target creature card from your graveyard to play. Zur's Weirding 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.