Adarkar Wastes Land T Add 1 to your mana pool. T Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. Air Elemental 3UU Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Aladdin's Ring 8 Artifact 8, T Aladdin's Ring deals 4 damage to target creature or player. Anaba Shaman 3R Creature - Minotaur Shaman 2/2 R, T Anaba Shaman deals 1 damage to target creature or player. Anaconda 3G Creature - Snake 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Anarchist 4R Creature - Human Wizard 2/2 When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. Ancient Silverback 4GG Creature - Ape 6/5 G: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Angel of Mercy 4W Creature - Angel 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life. Angelic Blessing 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Angel's Feather 2 Artifact Whenever a player plays a white spell, you may gain 1 life. Annex 2UU Enchantment - Aura Enchant land (Target a land as you play this. This card comes into play attached to that land.) You control enchanted land. Archivist 2UU Creature - Human Wizard 1/1 T Draw a card. Aven Cloudchaser 3W Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser comes into play, destroy target enchantment. Aven Fisher 3U Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from play, you may draw a card. Aven Flock 4W Creature - Bird Soldier 2/3 Flying (This creature can't be blocked except by creatures with flying.) W: Aven Flock gets +0/+1 until end of turn. Aven Windreader 3UU Creature - Bird Soldier Wizard 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) 1U: Target player reveals the top card of his or her library. Azure Drake 3U Creature - Drake 2/4 Flying (This creature can't be blocked except by creatures with flying.) Balduvian Barbarians 1RR Creature - Human Barbarian 3/2 Baleful Stare 2U Sorcery Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. Ballista Squad 3W Creature - Human Rebel 2/2 XW, T Ballista Squad deals X damage to target attacking or blocking creature. Battle of Wits 3UU Enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Battlefield Forge Land T Add 1 to your mana pool. T Add R or W to your mana pool. Battlefield Forge deals 1 damage to you. Beast of Burden 6 Artifact Creature - Golem */* Beast of Burden's power and toughness are each equal to the number of creatures in play. Biorhythm 6GG Sorcery Each player's life total becomes the number of creatures he or she controls. Blackmail B Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Blanchwood Armor 2G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. Blaze XR Sorcery Blaze deals X damage to target creature or player. Blessed Orator 3W Creature - Human Cleric 1/4 Other creatures you control get +0/+1. Blinding Angel 3WW Creature - Angel 2/4 Flying (This creature can't be blocked except by creatures with flying.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. Blinking Spirit 3W Creature - Spirit 2/2 0: Return Blinking Spirit to its owner's hand. Blood Moon 2R Enchantment Nonbasic lands are Mountains. Bloodfire Colossus 6RR Creature - Giant 6/6 R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. Bog Imp 1B Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying.) Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Boiling Seas 3R Sorcery Destroy all Islands. Booby Trap 6 Artifact As Booby Trap comes into play, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. Boomerang UU Instant Return target permanent to its owner's hand. Bottle Gnomes 3 Artifact Creature - Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. Brushland Land T Add 1 to your mana pool. T Add G or W to your mana pool. Brushland deals 1 damage to you. Caves of Koilos Land T Add 1 to your mana pool. T Add W or B to your mana pool. Caves of Koilos deals 1 damage to you. Chastise 3W Instant Destroy target attacking creature. You gain life equal to its power. Circle of Protection: Black 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Clone 3U Creature - Shapeshifter 0/0 As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature. Coat of Arms 5 Artifact Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.) Coercion 2B Sorcery Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Confiscate 4UU Enchantment - Aura Enchant permanent (Target a permanent as you play this. This card comes into play attached to that permanent.) You control enchanted permanent. Consume Spirit X1B Sorcery Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. Contaminated Bond 1B Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life. Coral Eel 1U Creature - Fish 2/1 Counsel of the Soratami 2U Sorcery Draw two cards. Cowardice 3UU Enchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) Crafty Pathmage 2U Creature - Human Wizard 1/1 T Target creature with power 2 or less is unblockable this turn. Craw Wurm 4GG Creature - Wurm 6/4 Creeping Mold 2GG Sorcery Destroy target artifact, enchantment, or land. Crossbow Infantry 1W Creature - Human Soldier Archer 1/1 T Crossbow Infantry deals 1 damage to target attacking or blocking creature. Cruel Edict 1B Sorcery Target opponent sacrifices a creature. Dancing Scimitar 4 Artifact Creature - Spirit 1/5 Flying (This creature can't be blocked except by creatures with flying.) Daring Apprentice 1UU Creature - Human Wizard 1/1 T, Sacrifice Daring Apprentice: Counter target spell. Dark Banishing 2B Instant Destroy target nonblack creature. It can't be regenerated. Death Pits of Rath 3BB Enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. Deathgazer 3B Creature - Lizard 2/2 Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Defense Grid 2 Artifact Each spell costs 3 more to play except during its controller's turn. Dehydration 3U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. Demolish 3R Sorcery Destroy target artifact or land. Demon's Horn 2 Artifact Whenever a player plays a black spell, you may gain 1 life. Demystify W Instant Destroy target enchantment. Diabolic Tutor 2BB Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Disrupting Scepter 3 Artifact 3, T Target player discards a card. Play this ability only during your turn. Dragon's Claw 2 Artifact Whenever a player plays a red spell, you may gain 1 life. Dream Prowler 2UU Creature - Illusion 1/5 Dream Prowler is unblockable as long as it's attacking alone. Drudge Skeletons 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Eager Cadet W Creature - Human Soldier 1/1 Early Harvest 1GG Instant Target player untaps all basic lands he or she controls. Elvish Bard 3GG Creature - Elf Shaman 2/4 All creatures able to block Elvish Bard do so. Elvish Berserker G Creature - Elf Berserker 1/1 Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Elvish Champion 1GG Creature - Elf 2/2 Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) Elvish Piper 3G Creature - Elf Shaman 1/1 G, T You may put a creature card from your hand into play. Elvish Warrior GG Creature - Elf Warrior 2/3 Emperor Crocodile 3G Creature - Crocodile 5/5 When you control no other creatures, sacrifice Emperor Crocodile. Enfeeblement BB Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets -2/-2. Enormous Baloth 6G Creature - Beast 7/7 Enrage XR Instant Target creature gets +X/+0 until end of turn. Evacuation 3UU Instant Return all creatures to their owners' hands. Execute 2B Instant Destroy target white creature. It can't be regenerated. Draw a card. Exhaustion 2U Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. Fear BB Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Fellwar Stone 2 Artifact T Add to your mana pool one mana of any color that a land an opponent controls could produce. Festering Goblin B Creature - Zombie Goblin 1/1 When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn. Final Punishment 3BB Sorcery Target player loses life equal to the damage already dealt to him or her this turn. Firebreathing R Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) R: Enchanted creature gets +1/+0 until end of turn. Fishliver Oil 1U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) Flame Wave 3RRRR Sorcery Flame Wave deals 4 damage to target player and each creature he or she controls. Flashfires 3R Sorcery Destroy all Plains. Fleeting Image 2U Creature - Illusion 2/1 Flying (This creature can't be blocked except by creatures with flying.) 1U: Return Fleeting Image to its owner's hand. Flight U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying.) Flowstone Crusher 3RR Creature - Beast 4/4 R: Flowstone Crusher gets +1/-1 until end of turn. Flowstone Shambler 2R Creature - Beast 2/2 R: Flowstone Shambler gets +1/-1 until end of turn. Flowstone Slide X2RR Sorcery All creatures get +X/-X until end of turn. Foot Soldiers 3W Creature - Human Soldier 2/4 Force of Nature 2GGGG Creature - Elemental 8/8 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Form of the Dragon 4RRR Enchantment At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. At the end of each turn, your life total becomes 5. Creatures without flying can't attack you. Foul Imp BB Creature - Imp 2/2 Flying (This creature can't be blocked except by creatures with flying.) When Foul Imp comes into play, you lose 2 life. Fugitive Wizard U Creature - Human Wizard 1/1 Furnace of Rath 1RRR Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Giant Cockroach 3B Creature - Insect 4/2 Giant Growth G Instant Target creature gets +3/+3 until end of turn. Giant Octopus 3U Creature - Octopus 3/3 Giant Spider 3G Creature - Spider 2/4 Reach (This creature can block creatures with flying.) Gift of Estates 1W Sorcery If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. Glorious Anthem 1WW Enchantment Creatures you control get +1/+1. Glory Seeker 1W Creature - Human Soldier 2/2 Gluttonous Zombie 4B Creature - Zombie 3/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Goblin Balloon Brigade R Creature - Goblin Warrior 1/1 R: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying.) Goblin Brigand 1R Creature - Goblin Warrior 2/2 Goblin Brigand attacks each turn if able. Goblin Chariot 2R Creature - Goblin Warrior 2/2 Haste (This creature can attack the turn it comes under your control.) Goblin King 1RR Creature - Goblin 2/2 Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Goblin Mountaineer R Creature - Goblin Scout 1/1 Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) Goblin Piker 1R Creature - Goblin Warrior 2/1 Goblin Raider 1R Creature - Goblin Warrior 2/2 Goblin Raider can't block. Goblin Sky Raider 2R Creature - Goblin Warrior 1/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Grave Pact 1BBB Enchantment Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. Gravedigger 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. Greater Good 2GG Enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. Grizzly Bears 1G Creature - Bear 2/2 Groundskeeper G Creature - Human Druid 1/1 1G: Return target basic land card from your graveyard to your hand. Guerrilla Tactics 1R Instant Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. Hell's Caretaker 3B Creature - Horror 1/1 T, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep. Highway Robber 2BB Creature - Human Rogue Mercenary 2/2 When Highway Robber comes into play, target opponent loses 2 life and you gain 2 life. Hill Giant 3R Creature - Giant 3/3 Hollow Dogs 4B Creature - Zombie Hound 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. Holy Day W Instant Prevent all combat damage that would be dealt this turn. Holy Strength W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+2. Honor Guard W Creature - Human Soldier 1/1 W: Honor Guard gets +0/+1 until end of turn. Horned Turtle 2U Creature - Turtle 1/4 Horror of Horrors 3BB Enchantment Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Howling Mine 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card. Hunted Wumpus 3G Creature - Beast 6/6 When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play. Hypnotic Specter 1BB Creature - Specter 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Icy Manipulator 4 Artifact 1, T Tap target artifact, creature, or land. Imaginary Pet 1U Creature - Illusion 4/4 At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. Index U Sorcery Look at the top five cards of your library, then put them back in any order. Infantry Veteran W Creature - Human Soldier 1/1 T Target attacking creature gets +1/+1 until end of turn. Inspirit 2W Instant Untap target creature. It gets +2/+4 until end of turn. Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Ivory Mask 2WW Enchantment You have shroud. (You can't be the target of spells or abilities.) Jade Statue 4 Artifact 2: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Play this ability only during combat. Jester's Cap 4 Artifact 2, T, Sacrifice Jester's Cap: Search target player's library for three cards and remove them from the game. Then that player shuffles his or her library. Kami of Old Stone 3W Creature - Spirit 1/7 Karplusan Forest Land T Add 1 to your mana pool. T Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. Karplusan Yeti 3RR Creature - Yeti 3/3 T Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. Kavu Climber 3GG Creature - Kavu 3/3 When Kavu Climber comes into play, draw a card. King Cheetah 3G Creature - Cat 3/2 Flash Kird Ape R Creature - Ape 1/1 Kird Ape gets +1/+2 as long as you control a Forest. Kraken's Eye 2 Artifact Whenever a player plays a blue spell, you may gain 1 life. Lava Axe 4R Sorcery Lava Axe deals 5 damage to target player. Leonin Skyhunter WW Creature - Cat Knight 2/2 Flying (This creature can't be blocked except by creatures with flying.) Levitation 2UU Enchantment Creatures you control have flying. (They can't be blocked except by creatures with flying.) Ley Druid 2G Creature - Human Druid 1/1 T Untap target land. Lightning Elemental 3R Creature - Elemental 4/1 Haste (This creature can attack and T as soon as it comes under your control.) Llanowar Behemoth 3GG Creature - Elemental 4/4 Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. Llanowar Elves G Creature - Elf Druid 1/1 T Add G to your mana pool. Llanowar Wastes Land T Add 1 to your mana pool. T Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you. Looming Shade 2B Creature - Shade 1/1 B: Looming Shade gets +1/+1 until end of turn. Lord of the Undead 1BB Creature - Zombie 2/2 Other Zombie creatures get +1/+1. 1B, T Return target Zombie card from your graveyard to your hand. Loxodon Warhammer 3 Artifact - Equipment Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.) Lumengrid Warden 1U Creature - Human Wizard 1/3 Magnivore 2RR Creature - Lhurgoyf */* Haste (This creature can attack the turn it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. Mahamoti Djinn 4UU Creature - Djinn 5/6 Flying (This creature can't be blocked except by creatures with flying or reach.) Mana Clash R Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Leak 1U Instant Counter target spell unless its controller pays 3. Marble Titan 3W Creature - Giant 3/3 Creatures with power 3 or greater don't untap during their controllers' untap steps. Maro 2GG Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. Master Decoy 1W Creature - Human Soldier 1/2 W, T Tap target creature. Master Healer 4W Creature - Human Cleric 1/4 T Prevent the next 4 damage that would be dealt to target creature or player this turn. Megrim 2B Enchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player. Mending Hands W Instant Prevent the next 4 damage that would be dealt to target creature or player this turn. Might of Oaks 3G Instant Target creature gets +7/+7 until end of turn. Millstone 2 Artifact 2, T Target player puts the top two cards of his or her library into his or her graveyard. Mind Bend U Instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.) Mind Rot 2B Sorcery Target player discards two cards. Mindslicer 2BB Creature - Horror 4/3 When Mindslicer is put into a graveyard from play, each player discards his or her hand. Mogg Sentry R Creature - Goblin Warrior 1/1 Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn. Mortivore 2BB Creature - Lhurgoyf */* Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. B: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Nantuko Husk 2B Creature - Zombie Insect 2/2 Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. Natural Affinity 2G Instant Until end of turn, all lands become 2/2 creatures that are still lands. Natural Spring 3GG Sorcery Target player gains 8 life. Naturalize 1G Instant Destroy target artifact or enchantment. Needle Storm 2G Sorcery Needle Storm deals 4 damage to each creature with flying. Nekrataal 2BB Creature - Human Assassin 2/1 First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Nightmare 5B Creature - Nightmare Horse */* Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. Norwood Ranger G Creature - Elf Scout 1/2 Ogre Taskmaster 3R Creature - Ogre 4/3 Ogre Taskmaster can't block. Oracle's Attendants 3W Creature - Human Soldier 1/5 T All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. Orcish Artillery 1RR Creature - Orc Warrior 1/3 T Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Order of the Sacred Bell 3G Creature - Human Monk 4/3 Ornithopter 0 Artifact Creature - Thopter 0/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Overgrowth 2G Enchantment - Aura Enchant land (Target a land as you play this. This card comes into play attached to that land.) Whenever enchanted land is tapped for mana, its controller adds GG to his or her mana pool. Pacifism 1W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature can't attack or block. Paladin en-Vec 1WW Creature - Human Knight 2/2 First strike, protection from black, protection from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) Panic Attack 2R Sorcery Up to three target creatures can't block this turn. Peace of Mind 1W Enchantment W, Discard a card: You gain 3 life. Pegasus Charger 2W Creature - Pegasus 2/1 Flying (This creature can't be blocked except by creatures with flying.) First strike (This creature deals combat damage before creatures without first strike.) Persecute 2BB Sorcery Choose a color. Target player reveals his or her hand and discards all cards of that color. Phantom Warrior 1UU Creature - Illusion Warrior 2/2 Phantom Warrior is unblockable. Phyrexian Arena 1BB Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. Phyrexian Gargantua 4BB Creature - Horror 4/4 When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life. Phyrexian Hulk 6 Artifact Creature - Golem 5/4 Plagiarize 3U Instant Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. Plague Beetle B Creature - Insect 1/1 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Plague Wind 7BB Sorcery Destroy all creatures you don't control. They can't be regenerated. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Polymorph 3U Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library. Puppeteer 2U Creature - Human Wizard 1/2 U, T You may tap or untap target creature. Pyroclasm 1R Sorcery Pyroclasm deals 2 damage to each creature. Quicksand Land T Add 1 to your mana pool. T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. Raging Goblin R Creature - Goblin Berserker 1/1 Haste (This creature can attack and T as soon as it comes under your control.) Raise Dead B Sorcery Return target creature card from your graveyard to your hand. Rampant Growth 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Rathi Dragon 2RR Creature - Dragon 5/5 Flying (This creature can't be blocked except by creatures with flying.) When Rathi Dragon comes into play, sacrifice it unless you sacrifice two Mountains. Ravenous Rats 1B Creature - Rat 1/1 When Ravenous Rats comes into play, target opponent discards a card. Razortooth Rats 2B Creature - Rat 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Reclaim G Instant Put target card from your graveyard on top of your library. Reflexes R Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) Regeneration 1G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Relentless Assault 2RR Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Reminisce 2U Sorcery Target player shuffles his or her graveyard into his or her library. Remove Soul 1U Instant Counter target creature spell. Reverse Damage 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Rewind 2UU Instant Counter target spell, then untap up to four lands. Righteousness W Instant Target blocking creature gets +7/+7 until end of turn. River Bear 3G Creature - Bear 3/3 Islandwalk (This creature is unblockable as long as defending player controls an Island.) Rod of Ruin 4 Artifact 3, T Rod of Ruin deals 1 damage to target creature or player. Rogue Kavu 1R Creature - Kavu 1/1 Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. Rootbreaker Wurm 5GG Creature - Wurm 6/6 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Rootwalla 2G Creature - Lizard 2/2 1G: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Royal Assassin 1BB Creature - Human Assassin 1/1 T Destroy target tapped creature. Rukh Egg 3R Creature - Egg 0/3 When Rukh Egg is put into a graveyard from play, put a 4/4 red Bird creature token with flying into play at end of turn. Sacred Ground 1W Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play. Sacred Nectar 1W Sorcery You gain 4 life. Sage Aven 3U Creature - Bird Wizard 1/3 Flying (This creature can't be blocked except by creatures with flying.) When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order. Samite Healer 1W Creature - Human Cleric 1/1 T Prevent the next 1 damage that would be dealt to target creature or player this turn. Sanctum Guardian 1WW Creature - Human Cleric 1/4 Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. Sandstone Warrior 2RR Creature - Human Soldier Warrior 1/3 First strike (This creature deals combat damage before creatures without first strike.) R: Sandstone Warrior gets +1/+0 until end of turn. Savannah Lions W Creature - Cat 2/1 Scaled Wurm 7G Creature - Wurm 7/6 Scathe Zombies 2B Creature - Zombie 2/2 Sea Monster 4UU Creature - Serpent 6/6 Sea Monster can't attack unless defending player controls an Island. Sea's Claim U Enchantment - Aura Enchant land (Target a land as you play this. This card comes into play attached to that land.) Enchanted land is an Island. Seasoned Marshal 2WW Creature - Human Soldier 2/2 Whenever Seasoned Marshal attacks, you may tap target creature. Seedborn Muse 3GG Creature - Spirit 2/4 Untap all permanents you control during each other player's untap step. Seething Song 2R Instant Add RRRRR to your mana pool. Sengir Vampire 3BB Creature - Vampire 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. Serpent Warrior 2B Creature - Snake Warrior 3/3 When Serpent Warrior comes into play, you lose 3 life. Serra Angel 3WW Creature - Angel 4/4 Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) Serra's Blessing 1W Enchantment Creatures you control have vigilance. (Attacking doesn't cause them to tap.) Shard Phoenix 4R Creature - Phoenix 2/2 Flying (This creature can't be blocked except by creatures with flying.) Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. RRR: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep. Shatter 1R Instant Destroy target artifact. Shivan Dragon 4RR Creature - Dragon 5/5 Flying (This creature can't be blocked except by creatures with flying or reach.) R: Shivan Dragon gets +1/+0 until end of turn. Shivan Reef Land T Add 1 to your mana pool. T Add U or R to your mana pool. Shivan Reef deals 1 damage to you. Shock R Instant Shock deals 2 damage to target creature or player. Sift 3U Sorcery Draw three cards, then discard a card. Silklash Spider 3GG Creature - Spider 2/7 Reach (This creature can block creatures with flying.) XGG: Silklash Spider deals X damage to each creature with flying. Skyhunter Prowler 2W Creature - Cat Knight 1/3 Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) Slate of Ancestry 4 Artifact 4, T, Discard your hand: Draw a card for each creature you control. Slay 2B Instant Destroy target green creature. It can't be regenerated. Draw a card. Sleight of Hand U Sorcery Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Soul Feast 3BB Sorcery Target player loses 4 life and you gain 4 life. Soul Warden W Creature - Human Cleric 1/1 Whenever another creature comes into play, you gain 1 life. Spellbook 0 Artifact You have no maximum hand size. Spined Wurm 4G Creature - Wurm 5/4 Spineless Thug 1B Creature - Zombie Mercenary 2/2 Spineless Thug can't block. Spirit Link W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Stone Rain 2R Sorcery Destroy target land. Storage Matrix 3 Artifact As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. Storm Crow 1U Creature - Bird 1/2 Flying (This creature can't be blocked except by creatures with flying.) Story Circle 1WW Enchantment As Story Circle comes into play, choose a color. W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Stream of Life XG Sorcery Target player gains X life. Sudden Impact 3R Instant Sudden Impact deals damage equal to the number of cards in target player's hand to that player. Sulfurous Springs Land T Add 1 to your mana pool. T Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. Summer Bloom 1G Sorcery You may play up to three additional lands this turn. Suntail Hawk W Creature - Bird 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swarm of Rats 1B Creature - Rat */1 Swarm of Rats's power is equal to the number of Rats you control. Tanglebloom 1 Artifact 1, T You gain 1 life. Teferi's Puzzle Box 4 Artifact At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. Telepathy U Enchantment Your opponents play with their hands revealed. Tempest of Light 2W Instant Destroy all enchantments. Temporal Adept 1UU Creature - Human Wizard 1/1 UUU, T Return target permanent to its owner's hand. Thieving Magpie 2UU Creature - Bird 1/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, you draw a card. Thought Courier 1U Creature - Human Wizard 1/1 T Draw a card, then discard a card. Thran Golem 5 Artifact Creature - Golem 3/3 As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. Threaten 2R Sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and T this turn.) Thundermare 5R Creature - Elemental Horse 5/5 Haste (This creature can attack the turn it comes under your control.) When Thundermare comes into play, tap all other creatures. Tidal Kraken 5UUU Creature - Kraken 6/6 Tidal Kraken is unblockable. Tidings 3UU Sorcery Draw four cards. Time Ebb 2U Sorcery Put target creature on top of its owner's library. Trade Routes 1U Enchantment 1: Return target land you control to its owner's hand. 1, Discard a land card: Draw a card. Trained Armodon 1GG Creature - Elephant 3/3 Traumatize 3UU Sorcery Target player puts the top half of his or her library, rounded down, into his or her graveyard. Treasure Trove 2UU Enchantment 2UU: Draw a card. Tree Monkey G Creature - Ape 1/1 Reach (This creature can block creatures with flying.) Treetop Bracers 1G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. Underground River Land T Add 1 to your mana pool. T Add U or B to your mana pool. Underground River deals 1 damage to you. Underworld Dreams BBB Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. Unholy Strength B Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+1. Ur-Golem's Eye 4 Artifact T Add 2 to your mana pool. Urza's Mine Land - Urza's Mine T Add 1 to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add 2 to your mana pool instead. Urza's Power Plant Land - Urza's Power-Plant T Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Tower, add 2 to your mana pool instead. Urza's Tower Land - Urza's Tower T Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add 3 to your mana pool instead. Utopia Tree 1G Creature - Plant 0/2 T Add one mana of any color to your mana pool. Venerable Monk 2W Creature - Human Monk Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. Vengeance 3W Sorcery Destroy target tapped creature. Verdant Force 5GGG Creature - Elemental 7/7 At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control. Verduran Enchantress 1GG Creature - Human Druid 0/2 Whenever you play an enchantment spell, you may draw a card. Veteran Cavalier WW Creature - Human Knight 2/2 Vigilance (Attacking doesn't cause this creature to tap.) Viashino Sandstalker 1RR Creature - Viashino Warrior 4/2 Haste (This creature can attack the turn it comes under your control.) At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.) Viridian Shaman 2G Creature - Elf Shaman 2/2 When Viridian Shaman comes into play, destroy target artifact. Vizzerdrix 6U Creature - Rabbit Beast 6/6 Volcanic Hammer 1R Sorcery Volcanic Hammer deals 3 damage to target creature or player. Vulshok Morningstar 2 Artifact - Equipment Equipped creature gets +2/+2. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Wanderguard Sentry 4U Creature - Drone 3/3 When Wanderguard Sentry comes into play, look at target opponent's hand. Warrior's Honor 2W Instant Creatures you control get +1/+1 until end of turn. Weathered Wayfarer W Creature - Human Nomad Cleric 1/1 W, T Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you. Web G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) Weird Harvest XGG Sorcery Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. Whip Sergeant 2R Creature - Human Soldier 2/1 R: Target creature gains haste until end of turn. (It can attack this turn.) Wildfire 4RR Sorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature. Will-o'-the-Wisp B Creature - Spirit 0/1 Flying (This creature can't be blocked except by creatures with flying.) B: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Wind Drake 2U Creature - Drake 2/2 Flying (This creature can't be blocked except by creatures with flying.) Withering Gaze 2U Sorcery Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. Wood Elves 2G Creature - Elf Scout 1/1 When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library. Worship 3W Enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Wrath of God 2WW Sorcery Destroy all creatures. They can't be regenerated. Wurm's Tooth 2 Artifact Whenever a player plays a green spell, you may gain 1 life. Yavimaya Coast Land T Add 1 to your mana pool. T Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you. Yavimaya Enchantress 2G Creature - Human Druid 2/2 Yavimaya Enchantress gets +1/+1 for each enchantment in play. Yawgmoth Demon 4BB Creature - Demon 6/6 Flying (This creature can't be blocked except by creatures with flying.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. Zealous Inquisitor 2W Creature - Human Cleric 2/2 1W: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. Zodiac Monkey 1G Creature - Ape 2/1 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Zombify 3B Sorcery Return target creature card from your graveyard to play. Zur's Weirding 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.