Aesthir Glider 3 Artifact Creature - Bird 2/1 Flying Aesthir Glider can't block. Aesthir Glider 3 Artifact Creature - Bird 2/1 Flying Aesthir Glider can't block. Agent of Stromgald R Creature - Human Knight 1/1 R: Add B to your mana pool. Agent of Stromgald R Creature - Human Knight 1/1 R: Add B to your mana pool. Arcane Denial 1U Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. Arcane Denial 1U Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. Ashnod's Cylix 2 Artifact 3, T Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then removes the rest from the game. Astrolabe 3 Artifact 1, T, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. Astrolabe 3 Artifact 1, T, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. Awesome Presence U Enchantment - Aura Enchant creature Enchanted creature can't be blocked unless defending player pays 3 for each creature he or she controls that's blocking it. Awesome Presence U Enchantment - Aura Enchant creature Enchanted creature can't be blocked unless defending player pays 3 for each creature he or she controls that's blocking it. Balduvian Dead 3B Creature - Zombie 2/3 2R, Remove a creature card in your graveyard from the game: Put a 3/1 black and red Graveborn creature token with haste into play. Sacrifice it at end of turn. Balduvian Horde 2RR Creature - Human Barbarian 5/5 When Balduvian Horde comes into play, sacrifice it unless you discard a card at random. Balduvian Trading Post Land If Balduvian Trading Post would come into play, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post into play. If you don't, put it into its owner's graveyard. T Add 1R to your mana pool. 1, T Balduvian Trading Post deals 1 damage to target attacking creature. Balduvian War-Makers 4R Creature - Human Barbarian 3/3 Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Balduvian War-Makers 4R Creature - Human Barbarian 3/3 Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Benthic Explorers 3U Creature - Merfolk Scout 2/4 T, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. Benthic Explorers 3U Creature - Merfolk Scout 2/4 T, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. Bestial Fury 2R Enchantment - Aura Enchant creature When Bestial Fury comes into play, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. Bestial Fury 2R Enchantment - Aura Enchant creature When Bestial Fury comes into play, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. Bounty of the Hunt 3GG Instant You may remove a green card in your hand from the game rather than pay Bounty of the Hunt's mana cost. Until end of turn, target creature gets +1/+1, target creature gets +1/+1, and target creature gets +1/+1. Browse 2UU Enchantment 2UU: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game. Burnout 1R Instant Counter target instant spell if it is blue. Draw a card at the beginning of the next turn's upkeep. Carrier Pigeons 3W Creature - Bird 1/1 Flying When Carrier Pigeons comes into play, draw a card at the beginning of the next turn's upkeep. Carrier Pigeons 3W Creature - Bird 1/1 Flying When Carrier Pigeons comes into play, draw a card at the beginning of the next turn's upkeep. Casting of Bones 2B Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, draw three cards, then discard one of them. Casting of Bones 2B Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, draw three cards, then discard one of them. Chaos Harlequin 2RR Creature - Human 2/4 R: Remove the top card of your library from the game. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. Contagion 3BB Instant You may pay 1 life and remove a black card in your hand from the game rather than pay Contagion's mana cost. Distribute two -2/-1 counters among one or two target creatures. Deadly Insect 4G Creature - Insect 6/1 Shroud (This permanent can't be the target of spells or abilities.) Deadly Insect 4G Creature - Insect 6/1 Shroud (This permanent can't be the target of spells or abilities.) Death Spark R Instant Death Spark deals 1 damage to target creature or player. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1. If you do, return Death Spark to your hand. Diminishing Returns 2UU Sorcery Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards. Diseased Vermin 2B Creature - Rat 1/1 Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. Dystopia 1BB Enchantment Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a white or green permanent. Elvish Bard 3GG Creature - Elf Shaman 2/4 All creatures able to block Elvish Bard do so. Elvish Ranger 2G Creature - Elf 4/1 Elvish Ranger 2G Creature - Elf 4/1 Elvish Spirit Guide 2G Creature - Elf Spirit 2/2 Remove Elvish Spirit Guide in your hand from the game: Add G to your mana pool. Energy Arc WU Instant Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. Enslaved Scout 2R Creature - Goblin Scout 2/2 2: Enslaved Scout gains mountainwalk until end of turn. Enslaved Scout 2R Creature - Goblin Scout 2/2 2: Enslaved Scout gains mountainwalk until end of turn. Errand of Duty 1W Instant Put a 1/1 white Knight creature token with banding into play. Errand of Duty 1W Instant Put a 1/1 white Knight creature token with banding into play. Exile 2W Instant Remove target nonwhite attacking creature from the game. You gain life equal to its toughness. False Demise 2U Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, return that card to play under your control. False Demise 2U Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, return that card to play under your control. Fatal Lore 2BB Sorcery An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. Feast or Famine 3B Instant Choose one - Put a 2/2 black Zombie creature token into play; or destroy target nonblack, nonartifact creature and it can't be regenerated. Feast or Famine 3B Instant Choose one - Put a 2/2 black Zombie creature token into play; or destroy target nonblack, nonartifact creature and it can't be regenerated. Fevered Strength 2B Instant Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. Fevered Strength 2B Instant Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. Floodwater Dam 3 Artifact XX1, T Tap X target lands. Force of Will 3UU Instant You may pay 1 life and remove a blue card in your hand from the game rather than pay Force of Will's mana cost. Counter target spell. Foresight 1U Sorcery Search your library for three cards, remove them from the game, then shuffle your library. Draw a card at the beginning of the next turn's upkeep. Foresight 1U Sorcery Search your library for three cards, remove them from the game, then shuffle your library. Draw a card at the beginning of the next turn's upkeep. Fyndhorn Druid 2G Creature - Elf Druid 2/2 When Fyndhorn Druid is put into a graveyard from play, if it was blocked this turn, you gain 4 life. Fyndhorn Druid 2G Creature - Elf Druid 2/2 When Fyndhorn Druid is put into a graveyard from play, if it was blocked this turn, you gain 4 life. Gargantuan Gorilla 4GGG Creature - Ape 7/7 At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a Forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. T Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. Gift of the Woods G Enchantment - Aura Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. Gift of the Woods G Enchantment - Aura Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. Gorilla Berserkers 3GG Creature - Ape Berserker 2/3 Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures. Gorilla Berserkers 3GG Creature - Ape Berserker 2/3 Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures. Gorilla Chieftain 2GG Creature - Ape 3/3 1G: Regenerate Gorilla Chieftain. Gorilla Chieftain 2GG Creature - Ape 3/3 1G: Regenerate Gorilla Chieftain. Gorilla Shaman R Creature - Ape Shaman 1/1 XX1: Destroy target noncreature artifact with converted mana cost X. Gorilla Shaman R Creature - Ape Shaman 1/1 XX1: Destroy target noncreature artifact with converted mana cost X. Gorilla War Cry 1R Instant Play Gorilla War Cry only during combat before the declare blockers step. Attacking creatures can't be blocked this turn except by two or more creatures. Draw a card at the beginning of the next turn's upkeep. Gorilla War Cry 1R Instant Play Gorilla War Cry only during combat before the declare blockers step. Attacking creatures can't be blocked this turn except by two or more creatures. Draw a card at the beginning of the next turn's upkeep. Guerrilla Tactics 1R Instant Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. Guerrilla Tactics 1R Instant Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. Gustha's Scepter 0 Artifact When Gustha's Scepter leaves play, put all cards removed from the game with Gustha's Scepter into their owner's graveyard. T Remove a card in your hand from the game face down. You may look at it at any time. T Return a card you own removed from the game with Gustha's Scepter to your hand. Hail Storm 1GG Instant Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. Heart of Yavimaya Land If Heart of Yavimaya would come into play, sacrifice a Forest instead. If you do, put Heart of Yavimaya into play. If you don't, put it into its owner's graveyard. T Add G to your mana pool. T Target creature gets +1/+1 until end of turn. Helm of Obedience 4 Artifact 1X, T Put the top card of target opponent's library into his or her graveyard. Repeat this process an additional X times or until you put a creature card into that graveyard, whichever comes first. If the last card put into that graveyard this way is a creature card, sacrifice Helm of Obedience and put that card into play under your control. Inheritance W Enchantment Whenever a creature is put into a graveyard from play, you may pay 3. If you do, draw a card. Insidious Bookworms B Creature - Worm 1/1 When Insidious Bookworms is put into a graveyard from play, you may pay 1B. If you do, target player discards a card at random. Insidious Bookworms B Creature - Worm 1/1 When Insidious Bookworms is put into a graveyard from play, you may pay 1B. If you do, target player discards a card at random. Ivory Gargoyle 4W Creature - Gargoyle 2/2 Flying When Ivory Gargoyle is put into a graveyard from play, return it to play under its owner's control at end of turn and you skip your next draw step. 4W: Remove Ivory Gargoyle from the game. Juniper Order Advocate 2W Creature - Human Knight 1/2 Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped. Kaysa 3GG Legendary Creature - Elf Druid 2/3 Green creatures you control get +1/+1. Keeper of Tresserhorn 5B Creature - Avatar 6/6 Whenever Keeper of Tresserhorn attacks and isn't blocked, it deals no combat damage this turn and defending player loses 2 life. Kjeldoran Escort 2WW Creature - Human Soldier 2/3 Banding Kjeldoran Escort 2WW Creature - Human Soldier 2/3 Banding Kjeldoran Home Guard 3W Creature - Human Soldier 1/6 Whenever Kjeldoran Home Guard attacks or blocks, put a -0/-1 counter on it at end of combat. If you do, put a 0/1 white Deserter creature token into play. Kjeldoran Outpost Land If Kjeldoran Outpost would come into play, sacrifice a Plains instead. If you do, put Kjeldoran Outpost into play. If you don't, put it into its owner's graveyard. T Add W to your mana pool. 1W, T Put a 1/1 white Soldier creature token into play. Kjeldoran Pride 1W Enchantment - Aura Enchant creature Enchanted creature gets +1/+2. 2U: Attach Kjeldoran Pride to target creature. Kjeldoran Pride 1W Enchantment - Aura Enchant creature Enchanted creature gets +1/+2. 2U: Attach Kjeldoran Pride to target creature. Krovikan Horror 3B Creature - Horror Spirit 2/2 At end of turn, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. 1, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. Krovikan Plague 2B Enchantment - Aura Enchant non-Wall creature you control When Krovikan Plague comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature has "T Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player." Lake of the Dead Land If Lake of the Dead would come into play, sacrifice a Swamp instead. If you do, put Lake of the Dead into play. If you don't, put it into its owner's graveyard. T Add B to your mana pool. T, Sacrifice a Swamp: Add BBBB to your mana pool. Lat-Nam's Legacy 1U Instant Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. Lat-Nam's Legacy 1U Instant Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. Library of Lat-Nam 4U Sorcery An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. Lim-Dul's High Guard 1BB Creature - Skeleton 2/1 First strike 1B: Regenerate Lim-Dul's High Guard. Lim-Dul's High Guard 1BB Creature - Skeleton 2/1 First strike 1B: Regenerate Lim-Dul's High Guard. Lim-Dul's Paladin 2BR Creature - Human Knight 0/3 Trample At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dul's Paladin attacks and isn't blocked, it deals no combat damage this turn and defending player loses 4 life. Lim-Dul's Vault UB Instant Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. Lodestone Bauble 0 Artifact 1, T, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. Lord of Tresserhorn 1UBR Legendary Creature - Zombie 10/4 When Lord of Tresserhorn comes into play, you lose 2 life and sacrifice two creatures, and an opponent draws two cards. B: Regenerate Lord of Tresserhorn. Martyrdom 1WW Instant Until end of turn, target creature you control gains "0: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may play this ability. Martyrdom 1WW Instant Until end of turn, target creature you control gains "0: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may play this ability. Misfortune 1BRG Sorcery An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. Mishra's Groundbreaker 4 Artifact T, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect doesn't end at end of turn.) Misinformation B Instant Put up to three target cards from an opponent's graveyard on top of his or her library in any order. Mystic Compass 2 Artifact 1, T Target land becomes the basic land type of your choice until end of turn. Nature's Blessing 2GW Enchantment GW, Discard a card: Target creature gets a +1/+1 counter or gains banding, first strike, or trample. (This effect doesn't end at end of turn.) Nature's Chosen G Enchantment - Aura Enchant creature you control Enchanted creature has, "0: Untap this creature. Play this ability only during your turn and only once each turn." As long as enchanted creature is white, it has, "T Untap target artifact, creature, or land. Play this ability only once each turn." Nature's Wrath 4GG Enchantment At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay G. Whenever a player puts a Swamp or black permanent into play, he or she sacrifices a Swamp or black permanent. Whenever a player puts an Island or blue permanent into play, he or she sacrifices an Island or blue permanent. Noble Steeds 2W Enchantment 1W: Target creature gains first strike until end of turn. Noble Steeds 2W Enchantment 1W: Target creature gains first strike until end of turn. Omen of Fire 3RR Instant Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent he or she controls. Phantasmal Fiend 3B Creature - Illusion 1/5 B: Phantasmal Fiend gets +1/-1 until end of turn. 1U: Switch Phantasmal Fiend's power and toughness until end of turn. Phantasmal Fiend 3B Creature - Illusion 1/5 B: Phantasmal Fiend gets +1/-1 until end of turn. 1U: Switch Phantasmal Fiend's power and toughness until end of turn. Phantasmal Sphere 1U Creature - Illusion 0/1 Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay 1 for each +1/+1 counter on it. When Phantasmal Sphere leaves play, put a blue Orb creature token with flying into play under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. Phelddagrif 1GWU Legendary Creature - Phelddagrif 4/4 G: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token into play. W: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. U: Return Phelddagrif to its owner's hand. Target opponent may draw a card. Phyrexian Boon 2B Enchantment - Aura Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. Phyrexian Boon 2B Enchantment - Aura Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. Phyrexian Devourer 6 Artifact Creature - Construct 1/1 When Phyrexian Devourer's power is 7 or greater, sacrifice it. Remove the top card of your library from the game: Put X +1/+1 counters on Phyrexian Devourer, where X is the removed card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it. Phyrexian Portal 3 Artifact 3: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Search one of those piles for a card and put it into your hand. Remove the other pile from the game, then shuffle your library. Play this ability only if your library has ten or more cards in it. Phyrexian War Beast 3 Artifact Creature - Beast 3/4 When Phyrexian War Beast leaves play, sacrifice a land and Phyrexian War Beast deals 1 damage to you. Phyrexian War Beast 3 Artifact Creature - Beast 3/4 When Phyrexian War Beast leaves play, sacrifice a land and Phyrexian War Beast deals 1 damage to you. Pillage 1RR Sorcery Destroy target artifact or land. It can't be regenerated. Primitive Justice 1R Sorcery As an additional cost to play Primitive Justice, you may pay 1R and/or 1G any number of times. Destroy target artifact. For each additional 1R you paid, destroy another target artifact. For each additional 1G you paid, destroy another target artifact, and you gain 1 life. Pyrokinesis 4RR Instant You may remove a red card in your hand from the game rather than pay Pyrokinesis's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. Reinforcements W Instant Put up to three target creature cards from your graveyard on top of your library. Reinforcements W Instant Put up to three target creature cards from your graveyard on top of your library. Reprisal 1W Instant Destroy target creature with power 4 or greater. It can't be regenerated. Reprisal 1W Instant Destroy target creature with power 4 or greater. It can't be regenerated. Ritual of the Machine 2BB Sorcery As an additional cost to play Ritual of the Machine, sacrifice a creature. Gain control of target nonblack, nonartifact creature. Rogue Skycaptain 2R Creature - Human Rogue Mercenary 3/4 Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain, then you may pay 2 for each wage counter on it. If you don't pay, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. Royal Decree 2WW Enchantment Cumulative upkeep W (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. Royal Herbalist W Creature - Human Cleric 1/1 2, Remove the top card of your library from the game: You gain 1 life. Royal Herbalist W Creature - Human Cleric 1/1 2, Remove the top card of your library from the game: You gain 1 life. Scarab of the Unseen 2 Artifact T, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. Scars of the Veteran 4W Instant You may remove a white card in your hand from the game rather than pay Scars of the Veteran's mana cost. Prevent the next 7 damage that would be dealt to target creature or player this turn. For each 1 damage to a creature prevented this way, put a +0/+1 counter on that creature at end of turn. School of the Unseen Land T Add 1 to your mana pool. 2, T Add one mana of any color to your mana pool. Seasoned Tactician 2W Creature - Human Advisor 1/3 3, Remove the top four cards of your library from the game: The next time a source of your choice would deal damage to you this turn, prevent that damage. Sheltered Valley Land When Sheltered Valley comes into play, sacrifice each other permanent named Sheltered Valley you control. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. T Add 1 to your mana pool. Shield Sphere 0 Artifact Creature - Wall 0/6 Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it. Sol Grail 3 Artifact As Sol Grail comes into play, choose a color. T Add one mana of the chosen color to your mana pool. Soldevi Adnate 1B Creature - Human Cleric 1/2 T, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool. Soldevi Adnate 1B Creature - Human Cleric 1/2 T, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool. Soldevi Digger 2 Artifact 2: Put the top card of your graveyard on the bottom of your library. Soldevi Excavations Land If Soldevi Excavations would come into play, sacrifice an untapped Island instead. If you do, put Soldevi Excavations into play. If you don't, put it into its owner's graveyard. T Add 1U to your mana pool. 1, T Look at the top card of your library. You may put that card on the bottom of your library. Soldevi Heretic 2U Creature - Human Cleric 2/2 W, T Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. Soldevi Heretic 2U Creature - Human Cleric 2/2 W, T Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. Soldevi Sage 1U Creature - Human Wizard 1/1 T, Sacrifice two lands: Draw three cards, then discard one of them. Soldevi Sage 1U Creature - Human Wizard 1/1 T, Sacrifice two lands: Draw three cards, then discard one of them. Soldevi Sentry 1 Artifact Creature - Soldier 1/1 1: Regenerate Soldevi Sentry. Target opponent may draw a card. Soldevi Sentry 1 Artifact Creature - Soldier 1/1 1: Regenerate Soldevi Sentry. Target opponent may draw a card. Soldevi Steam Beast 5 Artifact Creature - Beast 4/2 Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. 2: Regenerate Soldevi Steam Beast. Soldevi Steam Beast 5 Artifact Creature - Beast 4/2 Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. 2: Regenerate Soldevi Steam Beast. Soldier of Fortune R Creature - Human Mercenary 1/1 R, T Target player shuffles his or her library. Spiny Starfish 2U Creature - Starfish 0/1 U: Regenerate Spiny Starfish. At end of turn, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token into play for each time it regenerated this turn. Splintering Wind 2GG Enchantment 2G: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token into play with flying and "Cumulative upkeep G." Whenever a Splinter token leaves play, it deals 1 damage to you and each creature you control. Stench of Decay 1BB Instant Nonartifact creatures get -1/-1 until end of turn. Stench of Decay 1BB Instant Nonartifact creatures get -1/-1 until end of turn. Storm Cauldron 5 Artifact Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. Storm Crow 1U Creature - Bird 1/2 Flying (This creature can't be blocked except by creatures with flying.) Storm Crow 1U Creature - Bird 1/2 Flying (This creature can't be blocked except by creatures with flying.) Storm Elemental 5U Creature - Elemental 3/4 Flying U, Remove the top card of your library from the game: Tap target creature with flying. U, Remove the top card of your library from the game: If the removed card is a snow land, Storm Elemental gets +1/+1 until end of turn. Storm Shaman 2R Creature - Human Cleric Shaman 0/4 R: Storm Shaman gets +1/+0 until end of turn. Storm Shaman 2R Creature - Human Cleric Shaman 0/4 R: Storm Shaman gets +1/+0 until end of turn. Stromgald Spy 3B Creature - Human Rogue 2/4 Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed as long as Stromgald Spy remains in play. If you do, Stromgald Spy deals no combat damage this turn. Suffocation 1U Instant Suffocation deals 4 damage to target player who played a red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep. Surge of Strength RG Instant As an additional cost to play Surge of Strength, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is its converted mana cost. Sustaining Spirit 1W Creature - Angel Spirit 0/3 Cumulative upkeep 1W (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead. Swamp Mosquito 1B Creature - Insect 0/1 Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) Swamp Mosquito 1B Creature - Insect 0/1 Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) Sworn Defender 2WW Creature - Human Knight 1/3 1: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. Taste of Paradise 3G Sorcery As an additional cost to play Taste of Paradise, you may pay 1G any number of times. You gain 3 life plus an additional 3 life for each additional 1G you paid. Taste of Paradise 3G Sorcery As an additional cost to play Taste of Paradise, you may pay 1G any number of times. You gain 3 life plus an additional 3 life for each additional 1G you paid. Thawing Glaciers Land Thawing Glaciers comes into play tapped. 1, T Search your library for a basic land card, put that card into play tapped, then shuffle your library. Thawing Glaciers gains substance until end of turn. Return Thawing Glaciers to its owner's hand when it loses substance. Thought Lash 2UU Enchantment Cumulative upkeep-Remove the top card of your library from the game. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Thought Lash's cumulative upkeep isn't paid, remove your library from the game. Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn. Tidal Control 1UU Enchantment Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 2: Counter target red or green spell. Any player may play this ability. Pay 2 life: Counter target red or green spell. Any player may play this ability. Tornado 4G Enchantment Cumulative upkeep G 2G, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Play this ability only once each turn. Undergrowth G Instant As an additional cost to play Undergrowth, you may pay 2R. Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures. Undergrowth G Instant As an additional cost to play Undergrowth, you may pay 2R. Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures. Unlikely Alliance 1W Enchantment 1W: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. Urza's Engine 5 Artifact Creature - Juggernaut 1/5 Trample 3: Urza's Engine gains banding until end of turn. 3: Attacking creatures banded with Urza's Engine gain trample until end of turn. Varchild's Crusader 3R Creature - Human Knight 3/2 0: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at end of turn. Varchild's Crusader 3R Creature - Human Knight 3/2 0: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at end of turn. Varchild's War-Riders 1R Creature - Human Warrior 3/4 Cumulative upkeep-Put a 1/1 red Survivor creature token into play under an opponent's control. Trample, rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Veteran's Voice R Enchantment - Aura Enchant creature you control Enchanted creature has "T Target creature other than this creature gets +2/+1 until end of turn." Veteran's Voice R Enchantment - Aura Enchant creature you control Enchanted creature has "T Target creature other than this creature gets +2/+1 until end of turn." Viscerid Armor 1U Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. 1U: Return Viscerid Armor to its owner's hand. Viscerid Armor 1U Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. 1U: Return Viscerid Armor to its owner's hand. Viscerid Drone 1U Creature - Homarid Drone 1/2 T, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. T, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. Wandering Mage WUB Creature - Human Cleric Wizard 0/3 W, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. U: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. B, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. Whip Vine 2G Creature - Plant Wall 1/4 Defender, reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. T Tap target creature with flying blocked by Whip Vine. As long as Whip Vine remains tapped, that creature doesn't untap during its controller's untap step. Whip Vine 2G Creature - Plant Wall 1/4 Defender, reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. T Tap target creature with flying blocked by Whip Vine. As long as Whip Vine remains tapped, that creature doesn't untap during its controller's untap step. Whirling Catapult 4 Artifact 2, Remove the top two cards of your library from the game: Whirling Catapult deals 1 damage to each creature with flying and each player. Wild Aesthir 2W Creature - Bird 1/1 Flying, first strike WW: Wild Aesthir gets +2/+0 until end of turn. Play this ability only once each turn. Wild Aesthir 2W Creature - Bird 1/1 Flying, first strike WW: Wild Aesthir gets +2/+0 until end of turn. Play this ability only once each turn. Winter's Night GWR World Enchantment Whenever a snow land is tapped for mana, its controller adds one mana of that type to his or her mana pool. That land doesn't untap during its controller's next untap step. Yavimaya Ancients 3GG Creature - Treefolk 2/7 G: Yavimaya Ancients gets +1/-2 until end of turn. Yavimaya Ancients 3GG Creature - Treefolk 2/7 G: Yavimaya Ancients gets +1/-2 until end of turn. Yavimaya Ants 2GG Creature - Insect 5/1 Trample, haste Cumulative upkeep GG