Abu Ja'far W Creature - Human 0/1 When Abu Ja'far is put into a graveyard from play, destroy all creatures blocking or blocked by it. They can't be regenerated. Aladdin 2RR Creature - Human Rogue 1/1 1RR, T Gain control of target artifact as long as Aladdin remains in play. Aladdin's Lamp 10 Artifact X, T The next time you would draw a card this turn, instead look at the top X cards of your library, shuffle all but one of them, put the shuffled cards on the bottom of your library, then draw a card. X can't be 0. Aladdin's Ring 8 Artifact 8, T Aladdin's Ring deals 4 damage to target creature or player. Ali Baba R Creature - Human Rogue 1/1 R: Tap target Wall. Ali from Cairo 2RR Creature - Human 0/1 Damage that would reduce your life total to less than 1 reduces it to 1 instead. Army of Allah 1WW Instant Attacking creatures get +2/+0 until end of turn. Army of Allah 1WW Instant Attacking creatures get +2/+0 until end of turn. Bazaar of Baghdad Land T Draw two cards, then discard three cards. Bird Maiden 2R Creature - Human Bird 1/2 Flying Bird Maiden 2R Creature - Human Bird 1/2 Flying Bottle of Suleiman 4 Artifact 1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. Brass Man 1 Artifact Creature - Construct 1/3 Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1. If you do, untap Brass Man. Camel W Creature - Camel 0/1 Banding Prevent all damage that would be dealt to Camel or to creatures banded with Camel by Deserts. City in a Bottle 2 Artifact Whenever a permanent from the Arabian Nights expansion other than City in a Bottle is in play, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. City of Brass Land Whenever City of Brass becomes tapped, it deals 1 damage to you. T Add one mana of any color to your mana pool. Cuombajj Witches BB Creature - Human Wizard 1/3 T Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. Cyclone 2GG Enchantment Cumulative upkeep G (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay Cyclone's cumulative upkeep, it deals damage equal to the number of age counters on Cyclone to each creature and each player. Dancing Scimitar 4 Artifact Creature - Spirit 1/5 Flying (This creature can't be blocked except by creatures with flying.) Dandan UU Creature - Fish 4/1 Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. Desert Land - Desert T Add 1 to your mana pool. T Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step. Desert Nomads 2R Creature - Human Nomad 2/2 Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. Desert Twister 4GG Sorcery Destroy target permanent. Diamond Valley Land T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Drop of Honey G Enchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures in play, sacrifice Drop of Honey. Ebony Horse 3 Artifact 2, T Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Elephant Graveyard Land T Add 1 to your mana pool. T Regenerate target Elephant. El-Hajjaj 1BB Creature - Human Wizard 1/1 Lifelink (Whenever this creature deals damage, you gain that much life.) Erg Raiders 1B Creature - Human Warrior 2/3 At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. Erg Raiders 1B Creature - Human Warrior 2/3 At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. Erhnam Djinn 3G Creature - Djinn 4/5 At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. Eye for an Eye WW Instant Eye for an Eye deals X damage to the controller of the source of your choice that dealt damage to you this turn, where X is the damage dealt to you by that source this turn. Fishliver Oil 1U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) Fishliver Oil 1U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) Flying Carpet 4 Artifact 2, T Target creature gains flying until end of turn. Flying Men U Creature - Human 1/1 Flying Ghazban Ogre G Creature - Ogre 2/2 At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazban Ogre. Giant Tortoise 1U Creature - Turtle 1/1 Giant Tortoise gets +0/+3 as long as it's untapped. Giant Tortoise 1U Creature - Turtle 1/1 Giant Tortoise gets +0/+3 as long as it's untapped. Guardian Beast 3B Creature - Beast 2/4 As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. Hasran Ogress BB Creature - Ogre 3/2 Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay 2. Hasran Ogress BB Creature - Ogre 3/2 Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay 2. Hurr Jackal R Creature - Hound 1/1 T Target creature can't be regenerated this turn. Ifh-Biff Efreet 2GG Creature - Efreet 3/3 Flying G: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may play this ability. Island Fish Jasconius 4UUU Creature - Fish 6/8 Island Fish Jasconius can't attack unless defending player controls an Island. Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay UUU. If you do, untap Jasconius. When you control no Islands, sacrifice Jasconius. Island of Wak-Wak Land T The power of target creature with flying becomes 0 until end of turn. Jandor's Ring 6 Artifact 2, T, Discard the last card you drew this turn: Draw a card. Jandor's Saddlebags 2 Artifact 3, T Untap target creature. Jeweled Bird 1 Artifact Remove Jeweled Bird from your deck before playing if you're not playing for ante. T Put Jeweled Bird into the ante. If you do, put all other cards you own in the ante into your graveyard, then draw a card. Jihad WWW Enchantment As Jihad comes into play, choose a color and an opponent. White creatures get +2/+1. When the chosen opponent controls no cards of the chosen color, sacrifice Jihad. Junun Efreet 1BB Creature - Efreet 3/3 Flying At the beginning of your upkeep, sacrifice Junun Efreet unless you pay BB. Juzam Djinn 2BB Creature - Djinn 5/5 At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. Khabal Ghoul 2B Creature - Zombie 1/1 At end of turn, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from play this turn. King Suleiman 1W Creature - Human 1/1 T Destroy target Djinn or Efreet. Kird Ape R Creature - Ape 1/1 Kird Ape gets +1/+2 as long as you control a Forest. Library of Alexandria Land T Add 1 to your mana pool. T Draw a card. Play this ability only if you have exactly seven cards in hand. Magnetic Mountain 1RR Enchantment Blue creatures don't untap during their controllers' untap steps. Blue creatures have "At the beginning of your upkeep, you may pay 4. If you do, untap this creature." Merchant Ship U Creature - Human 0/2 Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. Metamorphosis G Sorcery As an additional cost to play Metamorphosis, sacrifice a creature. Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to play creature spells. Mijae Djinn RRR Creature - Djinn 6/3 Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. Moorish Cavalry 2WW Creature - Human Knight 3/3 Trample Moorish Cavalry 2WW Creature - Human Knight 3/3 Trample Mountain Basic Land - Mountain [R] Nafs Asp G Creature - Snake 1/1 Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays 1 before that draw step. Nafs Asp G Creature - Snake 1/1 Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays 1 before that draw step. Oasis Land T Prevent the next 1 damage that would be dealt to target creature this turn. Old Man of the Sea 1UU Creature - Djinn 2/3 You may choose not to untap Old Man of the Sea during your untap step. T Gain control of target creature with power less than or equal to Old Man of the Sea's power as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. Oubliette 1BB Enchantment When Oubliette comes into play, remove target creature and all Auras attached to it from the game. Note the number and kind of counters that were on that creature. When Oubliette leaves play, return the removed card to play under its owner's control tapped with the noted number and kind of counters on it. If you do, return the removed Aura cards to play under their owner's control attached to that permanent. Oubliette 1BB Enchantment When Oubliette comes into play, remove target creature and all Auras attached to it from the game. Note the number and kind of counters that were on that creature. When Oubliette leaves play, return the removed card to play under its owner's control tapped with the noted number and kind of counters on it. If you do, return the removed Aura cards to play under their owner's control attached to that permanent. Piety 2W Instant Blocking creatures get +0/+3 until end of turn. Piety 2W Instant Blocking creatures get +0/+3 until end of turn. Pyramids 6 Artifact 2: Destroy target Aura attached to a land. 2: Regenerate target land. Repentant Blacksmith 1W Creature - Human 1/2 Protection from red Ring of Ma'ruf 5 Artifact 5, T, Remove Ring of Ma'ruf from the game: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. Rukh Egg 3R Creature - Egg 0/3 When Rukh Egg is put into a graveyard from play, put a 4/4 red Bird creature token with flying into play at end of turn. Rukh Egg 3R Creature - Egg 0/3 When Rukh Egg is put into a graveyard from play, put a 4/4 red Bird creature token with flying into play at end of turn. Sandals of Abdallah 4 Artifact 2, T Target creature gains islandwalk until end of turn. When that creature is put into a graveyard from play this turn, destroy Sandals of Abdallah. Sandstorm G Instant Sandstorm deals 1 damage to each attacking creature. Serendib Djinn 2UU Creature - Djinn 5/6 Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn. Serendib Efreet 2U Creature - Efreet 3/4 Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. Shahrazad WW Sorcery Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up. Sindbad 1U Creature - Human 1/1 T Draw a card and reveal it. If it isn't a land card, discard it. Singing Tree 3G Creature - Plant 0/3 T Target attacking creature's power becomes 0 until end of turn. Sorceress Queen 1BB Creature - Human Wizard 1/1 T Target creature other than Sorceress Queen becomes 0/2 until end of turn. Stone-Throwing Devils B Creature - Devil 1/1 First strike Stone-Throwing Devils B Creature - Devil 1/1 First strike Unstable Mutation U Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. War Elephant 3W Creature - Elephant 2/2 Banding, trample War Elephant 3W Creature - Elephant 2/2 Banding, trample Wyluli Wolf 1G Creature - Wolf 1/1 T Target creature gets +1/+1 until end of turn. Wyluli Wolf 1G Creature - Wolf 1/1 T Target creature gets +1/+1 until end of turn. Ydwen Efreet RRR Creature - Efreet 3/6 Whenever you're attacked, flip a coin. If you lose the flip, Ydwen Efreet can't block this turn.