AEther Mutation 3GU Sorcery Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. Ana Disciple G Creature - Human Wizard 1/1 U, T Target creature gains flying until end of turn. B, T Target creature gets -2/-0 until end of turn. Ana Sanctuary 2G Enchantment At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. Anavolver 3G Creature - Volver 3/3 Kicker 1U and/or B If the 1U kicker cost was paid, Anavolver comes into play with two +1/+1 counters on it and with flying. If the B kicker cost was paid, Anavolver comes into play with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." Angelfire Crusader 3W Creature - Human Soldier Knight 2/3 R: Angelfire Crusader gets +1/+0 until end of turn. Battlefield Forge Land T Add 1 to your mana pool. T Add R or W to your mana pool. Battlefield Forge deals 1 damage to you. Bloodfire Colossus 6RR Creature - Giant 6/6 R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. Bloodfire Dwarf R Creature - Dwarf 1/1 R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. Bloodfire Infusion 2R Enchantment - Aura Enchant creature you control R, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. Bloodfire Kavu 2RR Creature - Kavu 2/2 R, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. Bog Gnarr 4G Creature - Beast 2/2 Whenever a player plays a black spell, Bog Gnarr gets +2/+2 until end of turn. Brass Herald 6 Artifact Creature - Golem 2/2 As Brass Herald comes into play, choose a creature type. When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. Captain's Maneuver XRW Instant The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. Caves of Koilos Land T Add 1 to your mana pool. T Add W or B to your mana pool. Caves of Koilos deals 1 damage to you. Ceta Disciple U Creature - Merfolk Wizard 1/1 R, T Target creature gets +2/+0 until end of turn. G, T Add one mana of any color to your mana pool. Ceta Sanctuary 2U Enchantment At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. Cetavolver 1U Creature - Volver 1/1 Kicker 1R and/or G If the 1R kicker cost was paid, Cetavolver comes into play with two +1/+1 counters on it and with first strike. If the G kicker cost was paid, Cetavolver comes into play with a +1/+1 counter on it and with trample. Coalition Flag W Enchantment - Aura Enchant creature you control Enchanted creature is a Flagbearer. Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer. Coalition Honor Guard 3W Creature - Human Flagbearer 2/4 Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer. Coastal Drake 2U Creature - Drake 2/1 Flying 1U, T Return target Kavu to its owner's hand. Consume Strength 1BG Instant Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. Cromat WUBRG Legendary Creature - Illusion 5/5 WB: Destroy target creature blocking or blocked by Cromat. UR: Cromat gains flying until end of turn. BG: Regenerate Cromat. RW: Cromat gets +1/+1 until end of turn. GU: Put Cromat on top of its owner's library. Dead Ringers 4B Sorcery Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. Death Grasp XWB Sorcery Death Grasp deals X damage to target creature or player. You gain X life. Death Mutation 6BG Sorcery Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. Dega Disciple W Creature - Human Wizard 1/1 B, T Target creature gets -2/-0 until end of turn. R, T Target creature gets +2/+0 until end of turn. Dega Sanctuary 2W Enchantment At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. Degavolver 1W Creature - Volver 1/1 Kicker 1B and/or R If the 1B kicker cost was paid, Degavolver comes into play with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." If the R kicker cost was paid, Degavolver comes into play with a +1/+1 counter on it and with first strike. Desolation Angel 3BB Creature - Angel 5/4 Kicker WW (You may pay an additional WW as you play this spell.) Flying When Desolation Angel comes into play, destroy all lands you control. If the kicker cost was paid, destroy all lands instead. Desolation Giant 2RR Creature - Giant 3/3 Kicker WW (You may pay an additional WW as you play this spell.) When Desolation Giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead. Diversionary Tactics 3W Enchantment Tap two untapped creatures you control: Tap target creature. Divine Light W Sorcery Prevent all damage that would be dealt this turn to creatures you control. Dodecapod 4 Artifact Creature - Golem 3/3 If a spell or ability an opponent controls causes you to discard Dodecapod, put it into play with two +1/+1 counters on it instead of putting it into your graveyard. Dragon Arch 5 Artifact 2, T You may put a multicolored creature card from your hand into play. Dwarven Landslide 3R Sorcery Kicker-2R, Sacrifice a land. (You may pay 2R and sacrifice a land in addition to any other costs as you play this spell.) Destroy target land. If the kicker cost was paid, destroy another target land. Dwarven Patrol 2R Creature - Dwarf 4/2 Dwarven Patrol doesn't untap during your untap step. Whenever you play a nonred spell, untap Dwarven Patrol. Ebony Treefolk 1BG Creature - Treefolk 3/3 BG: Ebony Treefolk gets +1/+1 until end of turn. Emblazoned Golem 2 Artifact Creature - Golem 1/2 Kicker X (You may pay an additional X as you play this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If the kicker cost was paid, Emblazoned Golem comes into play with X +1/+1 counters on it. Enlistment Officer 3W Creature - Human Soldier 2/3 First strike When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. Evasive Action 1U Instant Counter target spell unless its controller pays 1 for each basic land type among lands you control. False Dawn 1W Sorcery Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. Fervent Charge 1WBR Enchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn. Fire // Ice 1R / / 1U Instant // Instant Fire deals 2 damage divided as you choose among any number of target creatures and/or players. // Tap target permanent. Draw a card. Fire // Ice 1R / / 1U Instant // Instant Fire deals 2 damage divided as you choose among any number of target creatures and/or players. // Tap target permanent. Draw a card. Flowstone Charger 2RW Creature - Beast 2/5 Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. Foul Presence 2B Enchantment - Aura Enchant creature Enchanted creature gets -1/-1 and has "T Target creature gets -1/-1 until end of turn." Fungal Shambler 4GUB Creature - Fungus Beast 6/4 Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. Gaea's Balance 3G Sorcery As an additional cost to play Gaea's Balance, sacrifice five lands. Search your library for a land card of each basic land type and put them into play. Then shuffle your library. Gaea's Skyfolk GU Creature - Elf Merfolk 2/2 Flying Gerrard Capashen 3WW Legendary Creature - Human Soldier 3/4 At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. 3W: Tap target creature. Play this ability only if Gerrard Capashen is attacking. Gerrard's Verdict WB Sorcery Target player discards two cards. You gain 3 life for each land card discarded this way. Glade Gnarr 5G Creature - Beast 4/4 Whenever a player plays a blue spell, Glade Gnarr gets +2/+2 until end of turn. Goblin Legionnaire RW Creature - Goblin Soldier 2/2 R, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. W, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. Goblin Ringleader 3R Creature - Goblin 2/2 Haste When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library. Goblin Trenches 1RW Enchantment 2, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens into play. Grave Defiler 3B Creature - Zombie 2/1 When Grave Defiler comes into play, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library. 1B: Regenerate Grave Defiler. Guided Passage URG Sorcery Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. Haunted Angel 2W Creature - Angel 3/3 Flying When Haunted Angel is put into a graveyard from play, remove Haunted Angel from the game and each other player puts a 3/3 black Angel creature token with flying into play. Helionaut 2W Creature - Human Soldier 1/2 Flying 1, T Add one mana of any color to your mana pool. Ice Cave 3UU Enchantment Whenever a player plays a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) Illuminate XR Sorcery Kicker 2R and/or 3U (You may pay an additional 2R and/or 3U as you play this spell.) Illuminate deals X damage to target creature. If the 2R kicker cost was paid, Illuminate deals X damage to that creature's controller. If the 3U kicker cost was paid, you draw X cards. Illusion // Reality U / / 2G Instant // Instant Target spell or permanent becomes the color of your choice until end of turn. // Destroy target artifact. Illusion // Reality U / / 2G Instant // Instant Target spell or permanent becomes the color of your choice until end of turn. // Destroy target artifact. Index U Sorcery Look at the top five cards of your library, then put them back in any order. Jaded Response 1U Instant Counter target spell if it shares a color with a creature you control. Jilt 1U Instant Kicker 1R (You may pay an additional 1R as you play this spell.) Return target creature to its owner's hand. If the kicker cost was paid, Jilt deals 2 damage to another target creature. Jungle Barrier 2GU Creature - Plant Wall 2/6 Defender (This creature can't attack.) When Jungle Barrier comes into play, draw a card. Kavu Glider 2R Creature - Kavu 2/1 W: Kavu Glider gets +0/+1 until end of turn. U: Kavu Glider gains flying until end of turn. Kavu Howler 4GG Creature - Kavu 4/5 When Kavu Howler comes into play, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library. Kavu Mauler 4GG Creature - Kavu 4/4 Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. Last Caress 2B Sorcery Target player loses 1 life and you gain 1 life. Draw a card. Last Stand WUBRG Sorcery Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token into play for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. Lay of the Land G Sorcery Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Legacy Weapon 7 Legendary Artifact WUBRG: Remove target permanent from the game. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. Life // Death G / / 1B Sorcery // Sorcery Until end of turn, all lands you control are 1/1 creatures that are still lands. // Return target creature card from your graveyard to play. You lose life equal to its converted mana cost. Life // Death G / / 1B Sorcery // Sorcery Until end of turn, all lands you control are 1/1 creatures that are still lands. // Return target creature card from your graveyard to play. You lose life equal to its converted mana cost. Lightning Angel 1RWU Creature - Angel 3/4 Flying, vigilance, haste Living Airship 3U Creature - Metathran 2/3 Flying 2G: Regenerate Living Airship. Llanowar Dead BG Creature - Zombie Elf 2/2 T Add B to your mana pool. Llanowar Wastes Land T Add 1 to your mana pool. T Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you. Manacles of Decay 1W Enchantment - Aura Enchant creature Enchanted creature can't attack. B: Enchanted creature gets -1/-1 until end of turn. R: Enchanted creature can't block this turn. Martyrs' Tomb 2WB Enchantment Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. Mask of Intolerance 2 Artifact At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her. Mind Extraction 2B Sorcery As an additional cost to play Mind Extraction, sacrifice a creature. Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors. Minotaur Illusionist 3UR Creature - Minotaur Wizard 3/4 1U: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) R, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. Minotaur Tactician 3R Creature - Minotaur 1/1 Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature. Mournful Zombie 2B Creature - Zombie 2/1 W, T Target player gains 1 life. Mystic Snake 1GUU Creature - Snake 2/2 Flash (You may play this spell any time you could play an instant.) When Mystic Snake comes into play, counter target spell. Necra Disciple B Creature - Human Wizard 1/1 G, T Add one mana of any color to your mana pool. W, T Prevent the next 1 damage that would be dealt to target creature or player this turn. Necra Sanctuary 2B Enchantment At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. Necravolver 2B Creature - Volver 2/2 Kicker 1G and/or W If the 1G kicker cost was paid, Necravolver comes into play with two +1/+1 counters on it and with trample. If the W kicker cost was paid, Necravolver comes into play with a +1/+1 counter on it and with lifelink. (Whenever this creature deals damage, you gain that much life.) Night // Day B / / 2W Instant // Instant Target creature gets -1/-1 until end of turn. // Creatures target player controls get +1/+1 until end of turn. Night // Day B / / 2W Instant // Instant Target creature gets -1/-1 until end of turn. // Creatures target player controls get +1/+1 until end of turn. Order // Chaos 3W / / 2R Instant // Instant Remove target attacking creature from the game. // Creatures can't block this turn. Order // Chaos 3W / / 2R Instant // Instant Remove target attacking creature from the game. // Creatures can't block this turn. Orim's Thunder 2W Instant Kicker R (You may pay an additional R as you play this spell.) Destroy target artifact or enchantment. If the kicker cost was paid, Orim's Thunder deals damage equal to that artifact or enchantment's converted mana cost to target creature. Overgrown Estate BGW Enchantment Sacrifice a land: You gain 3 life. Penumbra Bobcat 2G Creature - Cat 2/1 When Penumbra Bobcat is put into a graveyard from play, put a 2/1 black Cat creature token into play. Penumbra Kavu 4G Creature - Kavu 3/3 When Penumbra Kavu is put into a graveyard from play, put a 3/3 black Kavu creature token into play. Penumbra Wurm 5GG Creature - Wurm 6/6 Trample When Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm creature token with trample into play. Pernicious Deed 1BG Enchantment X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. Phyrexian Arena 1BB Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. Phyrexian Gargantua 4BB Creature - Horror 4/4 When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life. Phyrexian Rager 2B Creature - Horror 2/2 When Phyrexian Rager comes into play, you draw a card and you lose 1 life. Planar Despair 3BB Sorcery All creatures get -1/-1 until end of turn for each basic land type among lands you control. Powerstone Minefield 2RW Enchantment Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. Prophetic Bolt 3UR Instant Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library. Putrid Warrior WB Creature - Zombie Soldier Warrior 2/2 Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life. Quagmire Druid 2B Creature - Zombie Druid 2/2 G, T, Sacrifice a creature: Destroy target enchantment. Quicksilver Dagger 1UR Enchantment - Aura Enchant creature Enchanted creature has "T This creature deals 1 damage to target player. You draw a card." Raka Disciple R Creature - Minotaur Wizard 1/1 W, T Prevent the next 1 damage that would be dealt to target creature or player this turn. U, T Target creature gains flying until end of turn. Raka Sanctuary 2R Enchantment At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. Rakavolver 2R Creature - Volver 2/2 Kicker 1W and/or U If the 1W kicker cost was paid, Rakavolver comes into play with two +1/+1 counters on it and with lifelink. (Whenever this creature deals damage, you gain that much life.) If the U kicker cost was paid, Rakavolver comes into play with a +1/+1 counter on it and with flying. Razorfin Hunter UR Creature - Merfolk Goblin 1/1 T Razorfin Hunter deals 1 damage to target creature or player. Reef Shaman U Creature - Merfolk Shaman 0/2 T Target land becomes the basic land type of your choice until end of turn. Savage Gorilla 4G Creature - Ape 3/3 UB, T, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. Shield of Duty and Reason W Enchantment - Aura Enchant creature Enchanted creature has protection from green and from blue. Shimmering Mirage 1U Instant Target land becomes the basic land type of your choice until end of turn. Draw a card. Shivan Reef Land T Add 1 to your mana pool. T Add U or R to your mana pool. Shivan Reef deals 1 damage to you. Smash 2R Instant Destroy target artifact. Draw a card. Soul Link 1WB Enchantment - Aura Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life. Spectral Lynx 1W Creature - Cat Spirit 2/1 Protection from green B: Regenerate Spectral Lynx. Spiritmonger 3BG Creature - Beast 6/6 Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn. Squee's Embrace RW Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that card to its owner's hand. Squee's Revenge 1UR Sorcery Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. Standard Bearer 1W Creature - Human Flagbearer 1/1 Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer. Strength of Night 2G Instant Kicker B (You may pay an additional B as you play this spell.) Creatures you control get +1/+1 until end of turn. If the kicker cost was paid, Zombie creatures you control get an additional +2/+2 until end of turn. Suffocating Blast 1UUR Instant Counter target spell and Suffocating Blast deals 3 damage to target creature. Suppress 2B Sorcery Target player removes all cards in his or her hand from the game face down. At the end of that player's next turn, that player returns those cards to his or her hand. Sylvan Messenger 3G Creature - Elf 2/2 Trample When Sylvan Messenger comes into play, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library. Symbiotic Deployment 2G Enchantment Skip your draw step. 1, Tap two untapped creatures you control: Draw a card. Tahngarth's Glare R Sorcery Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. Temporal Spring 1GU Sorcery Put target permanent on top of its owner's library. Tidal Courier 3U Creature - Merfolk 1/2 When Tidal Courier comes into play, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library. 3U: Tidal Courier gains flying until end of turn. Tranquil Path 4G Sorcery Destroy all enchantments. Draw a card. Tundra Kavu 2R Creature - Kavu 2/2 T Target land becomes a Plains or an Island until end of turn. Unnatural Selection 1U Enchantment 1: Choose a creature type other than Wall. Target creature becomes that type until end of turn. Urborg Elf 1G Creature - Elf Druid 1/1 T Add G, U, or B to your mana pool. Urborg Uprising 4B Sorcery Return up to two target creature cards from your graveyard to your hand. Draw a card. Vindicate 1WB Sorcery Destroy target permanent. Vodalian Mystic 1U Creature - Merfolk Wizard 1/1 T Target instant or sorcery spell becomes the color of your choice. Whirlpool Drake 3U Creature - Drake 2/2 Flying When Whirlpool Drake comes into play, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake is put into a graveyard from play, shuffle the cards from your hand into your library, then draw that many cards. Whirlpool Rider 1U Creature - Merfolk 1/1 When Whirlpool Rider comes into play, shuffle the cards from your hand into your library, then draw that many cards. Whirlpool Warrior 2U Creature - Merfolk Warrior 2/2 When Whirlpool Warrior comes into play, shuffle the cards from your hand into your library, then draw that many cards. R, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Wild Research 2R Enchantment 1W: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. 1U: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. Yavimaya Coast Land T Add 1 to your mana pool. T Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you. Yavimaya's Embrace 5GUU Enchantment - Aura Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample. Zombie Boa 4B Creature - Zombie Snake 3/3 1B: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Play this ability only any time you could play a sorcery.