Akki Blizzard-Herder 1R Creature - Goblin Shaman 1/1 When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land. Akki Raider 1R Creature - Goblin Warrior 2/1 Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn. Ashen Monstrosity 5RR Creature - Spirit 7/4 Haste Ashen Monstrosity attacks each turn if able. Aura Barbs 2R Instant - Arcane Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. Baku Altar 2 Artifact Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku Altar. 2, T, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token into play. Bile Urchin B Creature - Spirit 1/1 Sacrifice Bile Urchin: Target player loses 1 life. Blademane Baku 1R Creature - Spirit 1/1 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. 1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. Blazing Shoal XRR Instant - Arcane You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn. Blessing of Leeches 2B Enchantment - Aura Flash Enchant creature At the beginning of your upkeep, you lose 1 life. 0: Regenerate enchanted creature. Blinding Powder 1 Artifact - Equipment Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Body of Jukai 7GG Creature - Spirit 8/5 Trample Soulshift 8 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) Budoka Pupil 1GG Creature - Human Monk 2/2 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At end of turn, if there are two or more ki counters on Budoka Pupil, you may flip it. ---- Ichiga, Who Topples Oaks Legendary Creature - Spirit 4/3 Trample Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. Call for Blood 4B Instant - Arcane As an additional cost to play Call for Blood, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. Callow Jushi 1UU Creature - Human Wizard 2/2 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At end of turn, if there are two or more ki counters on Callow Jushi, you may flip it. ---- Jaraku the Interloper Legendary Creature - Spirit 3/4 Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays 2. Child of Thorns G Creature - Spirit 1/1 Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. Chisei, Heart of Oceans 2UU Legendary Creature - Spirit 4/4 Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. Clash of Realities 3R Enchantment All Spirits have "When this permanent comes into play, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature comes into play, you may have it deal 3 damage to target Spirit creature." Crack the Earth R Sorcery - Arcane Each player sacrifices a permanent. Crawling Filth 5B Creature - Spirit 2/2 Fear Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Cunning Bandit 1RR Creature - Human Warrior 2/2 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it. ---- Azamuki, Treachery Incarnate Legendary Creature - Spirit 5/2 Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. Day of Destiny 3W Legendary Enchantment Legendary creatures you control get +2/+2. Disrupting Shoal XUU Instant - Arcane You may remove a blue card with converted mana cost X in your hand from the game rather than pay Disrupting Shoal's mana cost. Counter target spell if its converted mana cost is X. Empty-Shrine Kannushi W Creature - Human Cleric 1/1 Empty-Shrine Kannushi has protection from the colors of permanents you control. Enshrined Memories XG Sorcery Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. Eradicate 2BB Sorcery Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and remove them from the game. That player then shuffles his or her library. Faithful Squire 1WW Creature - Human Soldier 2/2 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it. ----- Kaiso, Memory of Loyalty Legendary Creature - Spirit 3/4 Flying Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. Final Judgment 4WW Sorcery Remove all creatures from the game. First Volley 1R Instant - Arcane First Volley deals 1 damage to target creature and 1 damage to that creature's controller. Flames of the Blood Hand 2R Instant Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. Floodbringer 1U Creature - Moonfolk Wizard 1/2 Flying 2, Return a land you control to its owner's hand: Tap target land. Forked-Branch Garami 3GG Creature - Spirit 4/4 Soulshift 4, soulshift 4 (When this is put into a graveyard from play, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) Frost Ogre 3RR Creature - Ogre Warrior 5/3 Frostling R Creature - Spirit 1/1 Sacrifice Frostling: Frostling deals 1 damage to target creature. Fumiko the Lowblood 2RR Legendary Creature - Human Samurai 3/2 Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each turn if able. Genju of the Cedars G Enchantment - Aura Enchant Forest 2: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. Genju of the Falls U Enchantment - Aura Enchant Island 2: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. Genju of the Fens B Enchantment - Aura Enchant Swamp 2: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "B: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. Genju of the Fields W Enchantment - Aura Enchant Plains 2: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with lifelink. It's still a land. (Whenever it deals damage, its controller gains that much life.) When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. Genju of the Realm WUBRG Legendary Enchantment - Aura Enchant land 2: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. Genju of the Spires R Enchantment - Aura Enchant Mountain 2: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. Gnarled Mass 1GG Creature - Spirit 3/3 Goblin Cohort R Creature - Goblin Warrior 2/2 Goblin Cohort can't attack unless you've played a creature spell this turn. Gods' Eye, Gate to the Reikai Legendary Land T Add 1 to your mana pool. When Gods' Eye, Gate to the Reikai is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play. Goryo's Vengeance 1B Instant - Arcane Return target legendary creature card from your graveyard to play. That creature gains haste. Remove it from the game at end of turn. Splice onto Arcane 2B (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Harbinger of Spring 4G Creature - Spirit 2/1 Protection from non-Spirit creatures Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Heart of Light 2W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature. Heartless Hidetsugu 3RR Legendary Creature - Ogre Shaman 4/3 T Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. Heed the Mists 3UU Sorcery - Arcane Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. Hero's Demise 1B Instant Destroy target legendary creature. Higure, the Still Wind 3UU Legendary Creature - Human Ninja 3/4 Ninjutsu 2UU (2UU, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. 2: Target Ninja creature is unblockable this turn. Hired Muscle 1BB Creature - Human Warrior 2/2 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At end of turn, if there are two or more ki counters on Hired Muscle, you may flip it. ---- Scarmaker Legendary Creature - Spirit 4/4 Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. Hokori, Dust Drinker 2WW Legendary Creature - Spirit 2/2 Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. Horobi's Whisper 1BB Instant - Arcane If you control a Swamp, destroy target nonblack creature. Splice onto Arcane-Remove four cards in your graveyard from the game. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Hundred-Talon Strike W Instant - Arcane Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane-Tap an untapped white creature you control. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) In the Web of War 3RR Enchantment Whenever a creature comes into play under your control, it gets +2/+0 and gains haste until end of turn. Indebted Samurai 3W Creature - Human Samurai 2/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control is put into a graveyard from play, you may put a +1/+1 counter on Indebted Samurai. Ink-Eyes, Servant of Oni 4BB Legendary Creature - Rat Ninja 5/4 Ninjutsu 3BB (3BB, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control. 1B: Regenerate Ink-Eyes. Ire of Kaminari 3R Instant - Arcane Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard. Isao, Enlightened Bushi 2G Legendary Creature - Human Samurai 2/1 Isao, Enlightened Bushi can't be countered. Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) 2: Regenerate target Samurai. Ishi-Ishi, Akki Crackshot 1R Legendary Creature - Goblin Warrior 1/1 Whenever an opponent plays a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. Iwamori of the Open Fist 2GG Legendary Creature - Human Monk 5/5 Trample When Iwamori of the Open Fist comes into play, each opponent may put a legendary creature card from his or her hand into play. Jetting Glasskite 4UU Creature - Spirit 4/4 Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. Kaijin of the Vanishing Touch 1U Creature - Spirit 0/3 Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's in play.) Kami of False Hope W Creature - Spirit 1/1 Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. Kami of Tattered Shoji 4W Creature - Spirit 2/5 Whenever you play a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. Kami of the Honored Dead 5WW Creature - Spirit 3/5 Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) Kentaro, the Smiling Cat 1W Legendary Creature - Human Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay X rather than pay the mana cost for Samurai spells you play, where X is that spell's converted mana cost. Kira, Great Glass-Spinner 1UU Legendary Creature - Spirit 2/2 Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability." Kitsune Palliator 2W Creature - Fox Cleric 0/2 T Prevent the next 1 damage that would be dealt to each creature and each player this turn. Kodama of the Center Tree 4G Legendary Creature - Spirit */* Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. Kumano's Blessing 2R Enchantment - Aura Flash Enchant creature If a creature dealt damage by enchanted creature this turn would be put into a graveyard, remove it from the game instead. Kyoki, Sanity's Eclipse 4BB Legendary Creature - Demon Spirit 6/4 Whenever you play a Spirit or Arcane spell, target opponent removes a card in his or her hand from the game. Lifegift 2G Enchantment Whenever a land comes into play, you may gain 1 life. Lifespinner 3G Creature - Spirit 3/3 T, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it into play. Then shuffle your library. Loam Dweller 1G Creature - Spirit 2/2 Whenever you play a Spirit or Arcane spell, you may put a land card from your hand into play tapped. Mannichi, the Fevered Dream 2R Legendary Creature - Spirit 1/2 1R: Switch each creature's power and toughness until end of turn. Mark of Sakiko 1G Enchantment - Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end." Mark of the Oni 2B Enchantment - Aura Enchant creature You control enchanted creature. At end of turn, if you control no Demons, sacrifice Mark of the Oni. Matsu-Tribe Sniper 1G Creature - Snake Warrior Archer 1/1 T Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Mending Hands W Instant Prevent the next 4 damage that would be dealt to target creature or player this turn. Minamo Sightbender 1U Creature - Human Wizard 1/2 X, T Target creature with power X or less is unblockable this turn. Minamo's Meddling 2UU Instant Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell. Mirror Gallery 5 Artifact The "legend rule" doesn't apply. Mistblade Shinobi 2U Creature - Human Ninja 1/1 Ninjutsu U (U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. Moonlit Strider 3W Creature - Spirit 1/4 Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Neko-Te 3 Artifact - Equipment Whenever equipped creature deals damage to a creature, tap that creature. As long as Neko-Te remains in play, that creature doesn't untap during its controller's untap step. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip 2 Nezumi Shadow-Watcher B Creature - Rat Warrior 1/1 Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. Ninja of the Deep Hours 3U Creature - Human Ninja 2/2 Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. Nourishing Shoal XGG Instant - Arcane You may remove a green card with converted mana cost X in your hand from the game rather than pay Nourishing Shoal's mana cost. You gain X life. Ogre Marauder 1BB Creature - Ogre Warrior 3/1 Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature. Ogre Recluse 3R Creature - Ogre Warrior 5/4 Whenever a player plays a spell, tap Ogre Recluse. Okiba-Gang Shinobi 3BB Creature - Rat Ninja 3/2 Ninjutsu 3B (3B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. Opal-Eye, Konda's Yojimbo 1WW Legendary Creature - Fox Samurai 1/4 Bushido 1; defender (This creature can't attack.) T The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. 1W: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. Orb of Dreams 3 Artifact Permanents come into play tapped. Ornate Kanzashi 5 Artifact 2, T Target opponent removes the top card of his or her library from the game. You may play that card this turn. Overblaze 3R Instant - Arcane Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. Splice onto Arcane 2RR (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Oyobi, Who Split the Heavens 6W Legendary Creature - Spirit 3/6 Flying Whenever you play a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying into play. Patron of the Akki 4RR Legendary Creature - Spirit 5/5 Goblin offering (You may play this card any time you could play an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. Patron of the Kitsune 4WW Legendary Creature - Spirit 5/6 Fox offering (You may play this card any time you could play an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life. Patron of the Moon 5UU Legendary Creature - Spirit 5/4 Moonfolk offering (You may play this card any time you could play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying 1: Put up to two land cards from your hand into play tapped. Patron of the Nezumi 5BB Legendary Creature - Spirit 6/6 Rat offering (You may play this card any time you could play an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. Patron of the Orochi 6GG Legendary Creature - Spirit 7/7 Snake offering (You may play this card any time you could play an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) T Untap all Forests and all green creatures. Play this ability only once each turn. Petalmane Baku 1G Creature - Spirit 1/2 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. 1, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool. Phantom Wings 1U Enchantment - Aura Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. Psychic Spear B Sorcery Target player reveals his or her hand. Choose a Spirit or Arcane card from it. That player discards that card. Pus Kami 5BB Creature - Spirit 3/3 B, Sacrifice Pus Kami: Destroy target nonblack creature. Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) Quash 2UU Instant Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library. Quillmane Baku 4U Creature - Spirit 3/3 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. 1, T, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand. Reduce to Dreams 3UU Sorcery Return all artifacts and enchantments to their owners' hands. Ribbons of the Reikai 4U Sorcery - Arcane Draw a card for each Spirit you control. Roar of Jukai 2G Instant - Arcane If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane-An opponent gains 5 life. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Ronin Cliffrider 3RR Creature - Human Samurai 2/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. Ronin Warclub 3 Artifact - Equipment Equipped creature gets +2/+1. Whenever a creature comes into play under your control, attach Ronin Warclub to that creature. Equip 5 (5: Attach to target creature you control. Equip only as a sorcery.) Sakiko, Mother of Summer 4GG Legendary Creature - Snake Shaman 3/3 Whenever a creature you control deals combat damage to a player, add that much G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end. Sakura-Tribe Springcaller 3G Creature - Snake Shaman 2/4 At the beginning of your upkeep, add G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end. Scaled Hulk 5G Creature - Spirit 4/4 Whenever you play a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. Scour 2WW Instant Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and remove them from the game. That player then shuffles his or her library. Scourge of Numai 3B Creature - Demon Spirit 4/4 At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. Shimmering Glasskite 3U Creature - Spirit 2/3 Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. Shining Shoal XWW Instant - Arcane You may remove a white card with converted mana cost X in your hand from the game rather than pay Shining Shoal's mana cost. The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead. Shinka Gatekeeper 2R Creature - Ogre Warrior 3/2 Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. Shirei, Shizo's Caretaker 4B Legendary Creature - Spirit 2/2 Whenever a creature with power 1 or less is put into your graveyard from play, you may return that card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play. Shizuko, Caller of Autumn 1GG Legendary Creature - Snake Shaman 2/3 At the beginning of each player's upkeep, that player adds GGG to his or her mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from that player's mana pool as phases end. Shuko 1 Artifact - Equipment Equipped creature gets +1/+0. Equip 0 (0: Attach to target creature you control. Equip only as a sorcery.) Shuriken 1 Artifact - Equipment Equipped creature has "T, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Sickening Shoal XBB Instant - Arcane You may remove a black card with converted mana cost X in your hand from the game rather than pay Sickening Shoal's mana cost. Target creature gets -X/-X until end of turn. Silverstorm Samurai 4WW Creature - Fox Samurai 3/3 Flash Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Skullmane Baku 3BB Creature - Spirit 2/1 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. 1, T, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. Skullsnatcher 1B Creature - Rat Ninja 2/1 Ninjutsu B (B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, remove up to two target cards in that player's graveyard from the game. Slumbering Tora 3 Artifact 2, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost. Soratami Mindsweeper 3U Creature - Moonfolk Wizard 1/4 Flying 2, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard. Sosuke's Summons 2G Sorcery Put two 1/1 green Snake creature tokens into play. Whenever a nontoken Snake comes into play under your control, you may return Sosuke's Summons from your graveyard to your hand. Sowing Salt 2RR Sorcery Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that land and remove them from the game. That player then shuffles his or her library. Splinter 2GG Sorcery Remove target artifact from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and remove them from the game. That player then shuffles his or her library. Split-Tail Miko 1W Creature - Fox Cleric 1/1 W, T Prevent the next 2 damage that would be dealt to target creature or player this turn. Stir the Grave XB Sorcery Return target creature card with converted mana cost X or less from your graveyard to play. Stream of Consciousness 1U Instant - Arcane Target player shuffles up to four target cards from his or her graveyard into his or her library. Sway of the Stars 8UU Sorcery Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. Takeno's Cavalry 3W Creature - Human Samurai Archer 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) T Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. Takenuma Bleeder 2B Creature - Ogre Shaman 3/3 Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. Tallowisp 1W Creature - Spirit 1/3 Whenever you play a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library. Teardrop Kami U Creature - Spirit 1/1 Sacrifice Teardrop Kami: You may tap or untap target creature. Tendo Ice Bridge Land Tendo Ice Bridge comes into play with a charge counter on it. T Add 1 to your mana pool. T, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. Terashi's Grasp 2W Sorcery - Arcane Destroy target artifact or enchantment. You gain life equal to its converted mana cost. Terashi's Verdict 1W Instant - Arcane Destroy target attacking creature with power 3 or less. That Which Was Taken 5 Legendary Artifact 4, T Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it is indestructible. Threads of Disloyalty 1UU Enchantment - Aura Enchant creature with converted mana cost 2 or less You control enchanted creature. Three Tragedies 3BB Sorcery - Arcane Target player discards three cards. Throat Slitter 4B Creature - Rat Ninja 2/2 Ninjutsu 2B (2B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. Toils of Night and Day 2U Instant - Arcane You may tap or untap target permanent, then you may tap or untap another target permanent. Tomorrow, Azami's Familiar 5U Legendary Creature - Spirit 1/5 If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. Torrent of Stone 3R Instant - Arcane Torrent of Stone deals 4 damage to target creature. Splice onto Arcane-Sacrifice two Mountains. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Toshiro Umezawa 1BB Legendary Creature - Human Samurai 2/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card in your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead. Traproot Kami G Creature - Spirit 0/* Defender, reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests in play. Twist Allegiance 6R Sorcery You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. Umezawa's Jitte 2 Legendary Artifact - Equipment Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip 2 Unchecked Growth 2G Instant - Arcane Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. Uproot 3G Sorcery - Arcane Put target land on top of its owner's library. Veil of Secrecy 1U Instant - Arcane Target creature gains shroud until end of turn and is unblockable this turn. Splice onto Arcane-Return a blue creature you control to its owner's hand. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Vital Surge 1G Instant - Arcane You gain 3 life. Splice onto Arcane 1G (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Walker of Secret Ways 2U Creature - Human Ninja 1/2 Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. 1U: Return target Ninja you control to its owner's hand. Play this ability only during your turn. Ward of Piety 1W Enchantment - Aura Enchant creature 1W: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead. Waxmane Baku 2W Creature - Spirit 2/2 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. 1, Remove X ki counters from Waxmane Baku: Tap X target creatures. Yomiji, Who Bars the Way 5WW Legendary Creature - Spirit 4/4 Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from play, return that card to its owner's hand. Yukora, the Prisoner 2BB Legendary Creature - Demon Spirit 5/5 When Yukora, the Prisoner leaves play, sacrifice all non-Ogre creatures you control.