Akki Avalanchers R Creature - Goblin Warrior 1/1 Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn. Akki Coalflinger 1RR Creature - Goblin Shaman 2/2 First strike R, T Attacking creatures gain first strike until end of turn. Akki Lavarunner 3R Creature - Goblin Warrior 1/1 Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. ----- Tok-Tok, Volcano Born Legendary Creature - Goblin Shaman 2/2 Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. Akki Rockspeaker 1R Creature - Goblin Shaman 1/1 When Akki Rockspeaker comes into play, add R to your mana pool. Akki Underminer 3R Creature - Goblin Rogue Shaman 1/1 Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. Ashen-Skin Zubera 1B Creature - Zubera Spirit 1/2 When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn. Aura of Dominion UU Enchantment - Aura Enchant creature 1, Tap an untapped creature you control: Untap enchanted creature. Azami, Lady of Scrolls 2UUU Legendary Creature - Human Wizard 0/2 Tap an untapped Wizard you control: Draw a card. Azusa, Lost but Seeking 2G Legendary Creature - Human Monk 1/2 You may play two additional lands on each of your turns. Battle-Mad Ronin 1R Creature - Human Samurai 1/1 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each turn if able. Befoul 2BB Sorcery Destroy target land or nonblack creature. It can't be regenerated. Ben-Ben, Akki Hermit 2RR Legendary Creature - Goblin Shaman 1/1 T Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. Blessed Breath W Instant - Arcane Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Blind with Anger 3R Instant - Arcane Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. Blood Rites 3RR Enchantment 1R, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. Blood Speaker 3B Creature - Ogre Shaman 3/2 At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. Whenever a Demon comes into play under your control, return Blood Speaker from your graveyard to your hand. Bloodthirsty Ogre 2B Creature - Ogre Warrior Shaman 3/1 T Put a devotion counter on Bloodthirsty Ogre. T Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Play this ability only if you control a Demon. Boseiju, Who Shelters All Legendary Land Boseiju, Who Shelters All comes into play tapped. T, Pay 2 life: Add 1 to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities. Brothers Yamazaki 2R Legendary Creature - Human Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki in play, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. Brothers Yamazaki 2R Legendary Creature - Human Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki in play, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. Brutal Deceiver 2R Creature - Spirit 2/2 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn. Budoka Gardener 1G Creature - Human Monk 2/1 T You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener. ----- Dokai, Weaver of Life Legendary Creature - Human Monk 3/3 4GG, T Put an X/X green Elemental creature token into play, where X is the number of lands you control. Burr Grafter 3G Creature - Spirit 2/2 Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Bushi Tenderfoot W Creature - Human Soldier 1/1 When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. ----- Kenzo the Hardhearted Legendary Creature - Human Samurai 3/4 Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Cage of Hands 2W Enchantment - Aura Enchant creature Enchanted creature can't attack or block. 1W: Return Cage of Hands to its owner's hand. Call to Glory 1W Instant Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. Callous Deceiver 2U Creature - Spirit 1/3 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Play this ability only once each turn. Candles' Glow 1W Instant - Arcane Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain 1 life for each damage prevented this way. Splice onto Arcane 1W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Cleanfall 2W Sorcery - Arcane Destroy all enchantments. Cloudcrest Lake Land T Add 1 to your mana pool. T Add W or U to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. Commune with Nature G Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Consuming Vortex 1U Instant - Arcane Return target creature to its owner's hand. Splice onto Arcane 3U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Counsel of the Soratami 2U Sorcery Draw two cards. Cranial Extraction 3B Sorcery - Arcane Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library. Cruel Deceiver 1B Creature - Spirit 2/1 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains deathtouch until end of turn. Play this ability only once each turn. Crushing Pain 1R Instant - Arcane Crushing Pain deals 6 damage to target creature that was dealt damage this turn. Cursed Ronin 3B Creature - Human Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) B: Cursed Ronin gets +1/+1 until end of turn. Cut the Tethers 2UU Sorcery For each Spirit, return it to its owner's hand unless that player pays 3. Dampen Thought 1U Instant - Arcane Target player puts the top four cards of his or her library into his or her graveyard. Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Dance of Shadows 3BB Sorcery - Arcane Creatures you control get +1/+0 and gain fear until end of turn. Deathcurse Ogre 5B Creature - Ogre Warrior 3/3 When Deathcurse Ogre is put into a graveyard from play, each player loses 3 life. Desperate Ritual 1R Instant - Arcane Add RRR to your mana pool. Splice onto Arcane 1R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Devoted Retainer W Creature - Human Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Devouring Greed 2BB Sorcery - Arcane As an additional cost to play Devouring Greed, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. Devouring Rage 4R Instant - Arcane As an additional cost to play Devouring Rage, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. Distress BB Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Dosan the Falling Leaf 1GG Legendary Creature - Human Monk 2/2 Players can play spells only during their own turns. Dripping-Tongue Zubera 1G Creature - Zubera Spirit 1/2 When Dripping-Tongue Zubera is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play for each Zubera put into a graveyard from play this turn. Earthshaker 4RR Creature - Spirit 4/5 Whenever you play a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. Eerie Procession 2U Sorcery - Arcane Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. Eiganjo Castle Legendary Land T Add W to your mana pool. W, T Prevent the next 2 damage that would be dealt to target legendary creature this turn. Eight-and-a-Half-Tails WW Legendary Creature - Fox Cleric 2/2 1W: Target permanent you control gains protection from white until end of turn. 1: Target spell or permanent becomes white until end of turn. Ember-Fist Zubera 1R Creature - Zubera Spirit 1/2 When Ember-Fist Zubera is put into a graveyard from play, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from play this turn. Ethereal Haze W Instant - Arcane Prevent all damage that would be dealt by creatures this turn. Eye of Nowhere UU Sorcery - Arcane Return target permanent to its owner's hand. Feast of Worms 3GG Sorcery - Arcane Destroy target land. If that land was legendary, its controller sacrifices another land. Feral Deceiver 3G Creature - Spirit 3/2 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Play this ability only once each turn. Field of Reality 2U Enchantment - Aura Enchant creature Enchanted creature can't be blocked by Spirits. 1U: Return Field of Reality to its owner's hand. Floating-Dream Zubera 1U Creature - Zubera Spirit 1/2 When Floating-Dream Zubera is put into a graveyard from play, draw a card for each Zubera put into a graveyard from play this turn. Forbidden Orchard Land T Add one mana of any color to your mana pool. Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token into play under target opponent's control. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Frostwielder 2RR Creature - Human Shaman 1/2 T Frostwielder deals 1 damage to target creature or player. If a creature dealt damage by Frostwielder this turn would be put into a graveyard, remove it from the game instead. Gale Force 4G Sorcery Gale Force deals 5 damage to each creature with flying. General's Kabuto 4 Artifact - Equipment Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Ghostly Prison 2W Enchantment Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you. Gibbering Kami 3B Creature - Spirit 2/2 Flying Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Gifts Ungiven 3U Instant Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. Glacial Ray 1R Instant - Arcane Glacial Ray deals 2 damage to target creature or player. Splice onto Arcane 1R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Glimpse of Nature G Sorcery Whenever you play a creature spell this turn, draw a card. Godo, Bandit Warlord 5R Legendary Creature - Human Barbarian 3/3 When Godo, Bandit Warlord comes into play, you may search your library for an Equipment card and put it into play. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase. Graceful Adept 2U Creature - Human Wizard 1/3 You have no maximum hand size. Guardian of Solitude 1U Creature - Spirit 1/2 Whenever you play a Spirit or Arcane spell, target creature gains flying until end of turn. Gutwrencher Oni 3BB Creature - Demon Spirit 5/4 Trample At the beginning of your upkeep, discard a card if you don't control an Ogre. Hair-Strung Koto 6 Artifact Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. Hall of the Bandit Lord Legendary Land Hall of the Bandit Lord comes into play tapped. T, Pay 3 life: Add 1 to your mana pool. If that mana is spent on a creature spell, that creature has haste. Hana Kami G Creature - Spirit 1/1 1G, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. Hanabi Blast 1RR Instant Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random. Hankyu 1 Artifact - Equipment Equipped creature has "T Put an aim counter on Hankyu" and "T, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed." Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.) Harsh Deceiver 3W Creature - Spirit 1/4 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Play this ability only once each turn. He Who Hungers 4B Legendary Creature - Spirit 3/2 Flying 1, Sacrifice a Spirit: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Soulshift 4 Heartbeat of Spring 2G Enchantment Whenever a player taps a land for mana, that player adds one mana of that type to his or her mana pool. Hearth Kami 1R Creature - Spirit 2/1 X, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. Hideous Laughter 2BB Instant - Arcane All creatures get -2/-2 until end of turn. Splice onto Arcane 3BB (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Hikari, Twilight Guardian 3WW Legendary Creature - Spirit 4/4 Flying Whenever you play a Spirit or Arcane spell, you may remove Hikari, Twilight Guardian from the game. If you do, return it to play under its owner's control at end of turn. Hinder 1UU Instant Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. Hisoka, Minamo Sensei 2UU Legendary Creature - Human Wizard 1/3 2U, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card. Hisoka's Defiance 1U Instant Counter target Spirit or Arcane spell. Hisoka's Guard 1U Creature - Human Wizard 1/1 You may choose not to untap Hisoka's Guard during your untap step. 1U, T As long as Hisoka's Guard remains tapped, target creature you control other than Hisoka's Guard has shroud. (It can't be the target of spells or abilities.) Hold the Line 1WW Instant Blocking creatures get +7/+7 until end of turn. Honden of Cleansing Fire 3W Legendary Enchantment - Shrine At the beginning of your upkeep, you gain 2 life for each Shrine you control. Honden of Infinite Rage 2R Legendary Enchantment - Shrine At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. Honden of Life's Web 4G Legendary Enchantment - Shrine At the beginning of your upkeep, put a 1/1 colorless Spirit creature token into play for each Shrine you control. Honden of Night's Reach 3B Legendary Enchantment - Shrine At the beginning of your upkeep, target opponent discards a card for each Shrine you control. Honden of Seeing Winds 4U Legendary Enchantment - Shrine At the beginning of your upkeep, draw a card for each Shrine you control. Honor-Worn Shaku 3 Artifact T Add 1 to your mana pool. Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. Horizon Seed 4W Creature - Spirit 2/1 Whenever you play a Spirit or Arcane spell, regenerate target creature. Horobi, Death's Wail 2BB Legendary Creature - Spirit 4/4 Flying Whenever a creature becomes the target of a spell or ability, destroy that creature. Humble Budoka 1G Creature - Human Monk 2/2 Shroud (This permanent can't be the target of spells or abilities.) Hundred-Talon Kami 4W Creature - Spirit 2/3 Flying Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Imi Statue 3 Artifact Players can't untap more than one artifact during their untap steps. Iname, Death Aspect 4BB Legendary Creature - Spirit 4/4 When Iname, Death Aspect comes into play, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. Iname, Life Aspect 4GG Legendary Creature - Spirit 4/4 When Iname, Life Aspect is put into a graveyard from play, you may remove Iname, Life Aspect from the game. If you do, return any number of target Spirit cards from your graveyard to your hand. Indomitable Will 1W Enchantment - Aura Flash Enchant creature Enchanted creature gets +1/+2. Initiate of Blood 3R Creature - Ogre Shaman 2/2 T Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood. ----- Goka the Unjust Legendary Creature - Ogre Shaman 4/4 T Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. Innocence Kami 3WW Creature - Spirit 2/3 W, T Tap target creature. Whenever you play a Spirit or Arcane spell, untap Innocence Kami. Isamaru, Hound of Konda W Legendary Creature - Hound 2/2 Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Jade Idol 4 Artifact Whenever you play a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. Journeyer's Kite 2 Artifact 3, T Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Joyous Respite 3G Sorcery - Arcane You gain 1 life for each land you control. Jugan, the Rising Star 3GGG Legendary Creature - Dragon Spirit 5/5 Flying When Jugan, the Rising Star is put into a graveyard from play, you may distribute five +1/+1 counters among any number of target creatures. Jukai Messenger G Creature - Human Monk 1/1 Forestwalk Junkyo Bell 4 Artifact At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at end of turn. Jushi Apprentice 1U Creature - Human Wizard 1/2 2U, T Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. ----- Tomoya the Revealer Legendary Creature - Human Wizard 2/3 3UU, T Target player draws X cards, where X is the number of cards in your hand. Kabuto Moth 2W Creature - Spirit 1/2 Flying T Target creature gets +1/+2 until end of turn. Kami of Ancient Law 1W Creature - Spirit 2/2 Sacrifice Kami of Ancient Law: Destroy target enchantment. Kami of Fire's Roar 3R Creature - Spirit 2/3 Whenever you play a Spirit or Arcane spell, target creature can't block this turn. Kami of Lunacy 4BB Creature - Spirit 4/1 Flying Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Kami of Old Stone 3W Creature - Spirit 1/7 Kami of the Hunt 2G Creature - Spirit 2/2 Whenever you play a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. Kami of the Painted Road 4W Creature - Spirit 3/3 Whenever you play a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. Kami of the Palace Fields 5W Creature - Spirit 3/2 Flying, first strike Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Kami of the Waning Moon 2B Creature - Spirit 1/1 Flying Whenever you play a Spirit or Arcane spell, target creature gains fear until end of turn. Kami of Twisted Reflection 1UU Creature - Spirit 2/2 Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. Kashi-Tribe Reaver 3G Creature - Snake Warrior 3/2 Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1G: Regenerate Kashi-Tribe Reaver. Kashi-Tribe Warriors 3GG Creature - Snake Warrior 2/4 Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Keiga, the Tide Star 5U Legendary Creature - Dragon Spirit 5/5 Flying When Keiga, the Tide Star is put into a graveyard from play, gain control of target creature. Kiki-Jiki, Mirror Breaker 2RRR Legendary Creature - Goblin Shaman 2/2 Haste T Put a token into play that's a copy of target nonlegendary creature you control. That creature token has haste. Sacrifice it at end of turn. Kiku, Night's Flower BB Legendary Creature - Human Assassin 1/1 2BB, T Target creature deals damage to itself equal to its power. Kitsune Blademaster 2W Creature - Fox Samurai 2/2 First strike Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Kitsune Diviner W Creature - Fox Cleric 0/1 T Tap target Spirit. Kitsune Healer 3W Creature - Fox Cleric 2/2 T Prevent the next 1 damage that would be dealt to target creature or player this turn. T Prevent all damage that would be dealt to target legendary creature this turn. Kitsune Mystic 3W Creature - Fox Wizard 2/3 At end of turn, if Kitsune Mystic is enchanted by two or more Auras, flip it. ----- Autumn-Tail, Kitsune Sage Legendary Creature - Fox Wizard 4/5 1: Attach target Aura attached to a creature to another creature. Kitsune Riftwalker 1WW Creature - Fox Wizard 2/1 Protection from Spirits and from Arcane Kodama of the North Tree 2GGG Legendary Creature - Spirit 6/4 Trample, shroud (This permanent can't be the target of spells or abilities.) Kodama of the South Tree 2GG Legendary Creature - Spirit 4/4 Whenever you play a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. Kodama's Might G Instant - Arcane Target creature gets +2/+2 until end of turn. Splice onto Arcane G (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Kodama's Reach 2G Sorcery - Arcane Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. Then shuffle your library. Kokusho, the Evening Star 4BB Legendary Creature - Dragon Spirit 5/5 Flying When Kokusho, the Evening Star is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way. Konda, Lord of Eiganjo 5WW Legendary Creature - Human Samurai 3/3 Vigilance (Attacking doesn't cause this creature to tap.) Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) Konda, Lord of Eiganjo is indestructible. Konda's Banner 2 Legendary Artifact - Equipment Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip 2 Konda's Hatamoto 1W Creature - Human Samurai 1/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) Kumano, Master Yamabushi 3RR Legendary Creature - Human Shaman 4/4 1R: Kumano, Master Yamabushi deals 1 damage to target creature or player. If a creature dealt damage by Kumano this turn would be put into a graveyard, remove it from the game instead. Kumano's Pupils 4R Creature - Human Shaman 3/3 If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, remove it from the game instead. Kuro, Pitlord 6BBB Legendary Creature - Demon Spirit 9/9 At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay BBBB. Pay 1 life: Target creature gets -1/-1 until end of turn. Kusari-Gama 3 Artifact - Equipment Equipped creature has "2: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.) Lantern Kami W Creature - Spirit 1/1 Flying Lantern-Lit Graveyard Land T Add 1 to your mana pool. T Add B or R to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step. Lava Spike R Sorcery - Arcane Lava Spike deals 3 damage to target player. Lifted by Clouds 2U Instant - Arcane Target creature gains flying until end of turn. Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Long-Forgotten Gohei 3 Artifact Arcane spells you play cost 1 less to play. Spirit creatures you control get +1/+1. Lure 1GG Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All creatures able to block enchanted creature do so. Mana Seism 1R Sorcery Sacrifice any number of lands. Add 1 to your mana pool for each land sacrificed this way. Marrow-Gnawer 3BB Legendary Creature - Rat Rogue 2/3 Rat creatures have fear. T, Sacrifice a Rat: Put X 1/1 black Rat creature tokens into play, where X is the number of Rats you control. Masako the Humorless 2W Legendary Creature - Human Advisor 2/1 Flash Tapped creatures you control can block as though they were untapped. Matsu-Tribe Decoy 2G Creature - Snake Warrior 1/3 2G: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Meloku the Clouded Mirror 4U Legendary Creature - Moonfolk Wizard 2/4 Flying 1, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying into play. Midnight Covenant 1B Enchantment - Aura Enchant creature Enchanted creature has "B: This creature gets +1/+1 until end of turn." Minamo, School at Water's Edge Legendary Land T Add U to your mana pool. U, T Untap target legendary permanent. Mindblaze 5R Sorcery Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library. Moonring Mirror 5 Artifact Whenever you draw a card, remove the top card of your library from the game face down. At the beginning of your upkeep, you may remove your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Moonring Mirror. Moss Kami 5G Creature - Spirit 5/5 Trample Mothrider Samurai 3W Creature - Human Samurai 2/2 Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Myojin of Cleansing Fire 5WWW Legendary Creature - Spirit 4/6 Myojin of Cleansing Fire comes into play with a divinity counter on it if you played it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature. Myojin of Infinite Rage 7RRR Legendary Creature - Spirit 7/4 Myojin of Infinite Rage comes into play with a divinity counter on it if you played it from your hand. Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. Myojin of Life's Web 6GGG Legendary Creature - Spirit 8/8 Myojin of Life's Web comes into play with a divinity counter on it if you played it from your hand. Myojin of Life's Web is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand into play. Myojin of Night's Reach 5BBB Legendary Creature - Spirit 5/2 Myojin of Night's Reach comes into play with a divinity counter on it if you played it from your hand. Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. Myojin of Seeing Winds 7UUU Legendary Creature - Spirit 3/3 Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand. Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. Mystic Restraints 2UU Enchantment - Aura Flash Enchant creature When Mystic Restraints comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Nagao, Bound by Honor 3W Legendary Creature - Human Samurai 3/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. Nature's Will 2GG Enchantment Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. Nezumi Bone-Reader 1B Creature - Rat Shaman 1/1 B, Sacrifice a creature: Target player discards a card. Play this ability only any time you could play a sorcery. Nezumi Cutthroat 1B Creature - Rat Warrior 2/1 Fear Nezumi Cutthroat can't block. Nezumi Graverobber 1B Creature - Rat Rogue 2/1 1B: Remove target card in an opponent's graveyard from the game. If no cards are in that graveyard, flip Nezumi Graverobber. ----- Nighteyes the Desecrator Legendary Creature - Rat Wizard 4/2 4B: Put target creature card in a graveyard into play under your control. Nezumi Ronin 2B Creature - Rat Samurai 3/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Nezumi Shortfang 1B Creature - Rat Rogue 1/1 1B, T Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. ----- Stabwhisker the Odious Legendary Creature - Rat Shaman 3/3 At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand. Night Dealings 2BB Enchantment Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. 2BB, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library. Night of Souls' Betrayal 2BB Legendary Enchantment All creatures get -1/-1. Nine-Ringed Bo 3 Artifact T Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, remove it from the game instead. No-Dachi 2 Artifact - Equipment Equipped creature gets +2/+0 and has first strike. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.) Numai Outcast 3B Creature - Human Samurai 1/1 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) B, Pay 5 life: Regenerate Numai Outcast. Oathkeeper, Takeno's Daisho 3 Legendary Artifact - Equipment Equipped creature gets +3/+1. Whenever equipped creature is put into a graveyard from play, return that card to play under your control if it's a Samurai. When Oathkeeper, Takeno's Daisho is put into a graveyard from play, remove equipped creature from the game. Equip 2 Okina, Temple to the Grandfathers Legendary Land T Add G to your mana pool. G, T Target legendary creature gets +1/+1 until end of turn. Oni Possession 2B Enchantment - Aura Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit. Orbweaver Kumo 4GG Creature - Spirit 3/4 Reach (This creature can block creatures with flying.) Whenever you play a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. Order of the Sacred Bell 3G Creature - Human Monk 4/3 Ore Gorger 3RR Creature - Spirit 3/1 Whenever you play a Spirit or Arcane spell, you may destroy target nonbasic land. Orochi Eggwatcher 2G Creature - Snake Shaman 1/1 2G, T Put a 1/1 green Snake creature token into play. If you control ten or more creatures, flip Orochi Eggwatcher. ----- Shidako, Broodmistress Legendary Creature - Snake Shaman 3/3 G, Sacrifice a creature: Target creature gets +3/+3 until end of turn. Orochi Hatchery XX Artifact Orochi Hatchery comes into play with X charge counters on it. 5, T Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery. Orochi Leafcaller G Creature - Snake Shaman 1/1 G: Add one mana of any color to your mana pool. Orochi Ranger 1G Creature - Snake Warrior 2/1 Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Orochi Sustainer 1G Creature - Snake Shaman 1/2 T Add G to your mana pool. Otherworldly Journey 1W Instant - Arcane Remove target creature from the game. At end of turn, return that card to play under its owner's control with a +1/+1 counter on it. Pain Kami 2R Creature - Spirit 2/2 XR, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. Painwracker Oni 3BB Creature - Demon Spirit 5/4 Fear At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre. Part the Veil 3U Instant - Arcane Return all creatures you control to their owner's hand. Peer Through Depths 1U Instant - Arcane Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Petals of Insight 4U Sorcery - Arcane Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards. Pinecrest Ridge Land T Add 1 to your mana pool. T Add R or G to your mana pool. Pinecrest Ridge doesn't untap during your next untap step. Pious Kitsune 2W Creature - Fox Cleric 1/2 At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is in play, you gain 1 life for each devotion counter on Pious Kitsune. T, Remove a devotion counter from Pious Kitsune: You gain 1 life. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Psychic Puppetry 1U Instant - Arcane You may tap or untap target permanent. Splice onto Arcane U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Pull Under 5B Instant - Arcane Target creature gets -5/-5 until end of turn. Quiet Purity W Instant - Arcane Destroy target enchantment. Rag Dealer B Creature - Human Rogue 1/1 2B, T Remove up to three target cards in a single graveyard from the game. Ragged Veins 1B Enchantment - Aura Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life. Reach Through Mists U Instant - Arcane Draw a card. Reciprocate W Instant Remove from the game target creature that dealt damage to you this turn. Reito Lantern 2 Artifact 3: Put target card in a graveyard on the bottom of its owner's library. Rend Flesh 2B Instant - Arcane Destroy target non-Spirit creature. Rend Spirit 2B Instant Destroy target Spirit. Reverse the Sands 6WW Sorcery Redistribute any number of players' life totals. (Each of those players gets one life total back.) Reweave 5U Instant - Arcane Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card into play, then shuffles his or her library. Splice onto Arcane 2UU River Kaijin 2U Creature - Spirit 1/4 Ronin Houndmaster 2R Creature - Human Samurai 2/2 Haste Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Rootrunner 2GG Creature - Spirit 3/3 GG, Sacrifice Rootrunner: Put target land on the top of its owner's library. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Ryusei, the Falling Star 5R Legendary Creature - Dragon Spirit 5/5 Flying When Ryusei, the Falling Star is put into a graveyard from play, it deals 5 damage to each creature without flying. Sachi, Daughter of Seshiro 2GG Legendary Creature - Snake Shaman 1/3 Other Snake creatures you control get +0/+1. Shamans you control have "T Add GG to your mana pool." Sakura-Tribe Elder 1G Creature - Snake Shaman 1/1 Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped, then shuffle your library. Samurai Enforcers 4WW Creature - Human Samurai 4/4 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Samurai of the Pale Curtain WW Creature - Fox Samurai 2/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, remove it from the game instead. Scuttling Death 4B Creature - Spirit 4/2 Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Seizan, Perverter of Truth 3BB Legendary Creature - Demon Spirit 6/5 At the beginning of each player's upkeep, that player loses 2 life and draws two cards. Sensei Golden-Tail 1W Legendary Creature - Fox Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) 1W, T Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Play this ability only any time you could play a sorcery. Sensei's Divining Top 1 Artifact 1: Look at the top three cards of your library, then put them back in any order. T Draw a card, then put Sensei's Divining Top on top of its owner's library. Serpent Skin 2G Enchantment - Aura Flash Enchant creature Enchanted creature gets +1/+1. G: Regenerate enchanted creature. Seshiro the Anointed 4GG Legendary Creature - Snake Monk 3/4 Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. Shell of the Last Kappa 3 Legendary Artifact 3, T Remove from the game target instant or sorcery spell that targets you. (The spell has no effect.) 3, T, Sacrifice Shell of the Last Kappa: You may play a card removed from the game with Shell of the Last Kappa without paying its mana cost. Shimatsu the Bloodcloaked 3R Legendary Creature - Demon Spirit 0/0 As Shimatsu the Bloodcloaked comes into play, sacrifice any number of permanents. Shimatsu comes into play with that many +1/+1 counters on it. Shinka, the Bloodsoaked Keep Legendary Land T Add R to your mana pool. R, T Target legendary creature gains first strike until end of turn. Shisato, Whispering Hunter 3G Legendary Creature - Snake Warrior 2/2 At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step. Shizo, Death's Storehouse Legendary Land T Add B to your mana pool. B, T Target legendary creature gains fear until end of turn. Sideswipe 1R Instant You may change any targets of target Arcane spell. Sift Through Sands 1UU Instant - Arcane Draw two cards, then discard a card. If you played a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it into play, then shuffle your library. Silent-Chant Zubera 1W Creature - Zubera Spirit 1/2 When Silent-Chant Zubera is put into a graveyard from play, you gain 2 life for each Zubera put into a graveyard from play this turn. Sire of the Storm 4UU Creature - Spirit 3/3 Flying Whenever you play a Spirit or Arcane spell, you may draw a card. Soilshaper 1G Creature - Spirit 1/1 Whenever you play a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. Sokenzan Bruiser 4R Creature - Ogre Warrior 3/3 Mountainwalk Soratami Cloudskater 1U Creature - Moonfolk Rogue 1/1 Flying 2, Return a land you control to its owner's hand: Draw a card, then discard a card. Soratami Mirror-Guard 3U Creature - Moonfolk Wizard 3/1 Flying 2, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn. Soratami Mirror-Mage 3U Creature - Moonfolk Wizard 2/1 Flying 3, Return three lands you control to their owner's hand: Return target creature to its owner's hand. Soratami Rainshaper 2U Creature - Moonfolk Wizard 2/1 Flying 3, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) Soratami Savant 2UU Creature - Moonfolk Wizard 2/2 Flying 3, Return a land you control to its owner's hand: Counter target spell unless its controller pays 3. Soratami Seer 4U Creature - Moonfolk Wizard 2/3 Flying 4, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards. Sosuke, Son of Seshiro 2GG Legendary Creature - Snake Warrior 3/4 Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. Soul of Magma 3RR Creature - Spirit 2/2 Whenever you play a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. Soulblast 3RRR Instant As an additional cost to play Soulblast, sacrifice all creatures you control. Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. Soulless Revival 1B Instant - Arcane Return target creature card from your graveyard to your hand. Splice onto Arcane 1B (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Squelch 1U Instant Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. Stone Rain 2R Sorcery Destroy target land. Strange Inversion 2R Instant - Arcane Switch target creature's power and toughness until end of turn. Splice onto Arcane 1R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Strength of Cedars 4G Instant - Arcane Target creature gets +X/+X until end of turn, where X is the number of lands you control. Struggle for Sanity 2BB Sorcery Target opponent reveals his or her hand. That player sets aside a card from it, then you set aside a card from it. Repeat this process until all cards in that hand have been set aside. That player returns the cards he or she set aside to his or her hand and puts the rest into his or her graveyard. Student of Elements 1U Creature - Human Wizard 1/1 When Student of Elements has flying, flip it. ----- Tobita, Master of Winds Legendary Creature - Human Wizard 3/3 Creatures you control have flying. Swallowing Plague XBB Sorcery - Arcane Swallowing Plague deals X damage to target creature and you gain X life. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swirl the Mists 2UU Enchantment As Swirl the Mists comes into play, choose a color word. All instances of color words on spells and permanents become the chosen color word. Takeno, Samurai General 5W Legendary Creature - Human Samurai 3/3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. Tatsumasa, the Dragon's Fang 6 Legendary Artifact - Equipment Equipped creature gets +5/+5. 6, Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit creature token with flying into play. Return Tatsumasa to play under its owner's control when that token is put into a graveyard. Equip 3 Teller of Tales 3UU Creature - Spirit 3/3 Flying Whenever you play a Spirit or Arcane spell, you may tap or untap target creature. Tenza, Godo's Maul 3 Legendary Artifact - Equipment Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.) Terashi's Cry 3W Sorcery - Arcane Tap up to three target creatures. The Unspeakable 6UUU Legendary Creature - Spirit 6/7 Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. Thief of Hope 2B Creature - Spirit 2/2 Whenever you play a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) Thoughtbind 2U Instant Counter target spell with converted mana cost 4 or less. Thousand-legged Kami 6GG Creature - Spirit 6/6 Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) Through the Breach 4R Instant - Arcane You may put a creature card from your hand into play. That creature has haste. Sacrifice that creature at end of turn. Splice onto Arcane 2RR (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Tide of War 4RR Enchantment Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. Otherwise, each blocked creature is sacrificed by its controller. Time of Need 1G Sorcery Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. Time Stop 4UU Instant End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) Tranquil Garden Land T Add 1 to your mana pool. T Add G or W to your mana pool. Tranquil Garden doesn't untap during your next untap step. Uba Mask 4 Artifact If a player would draw a card, that player removes that card from the game face up instead. Each player may play cards he or she removed from the game with Uba Mask this turn. Uncontrollable Anger 2RR Enchantment - Aura Flash (You may play this spell any time you could play an instant.) Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+2 and attacks each turn if able. Unearthly Blizzard 2R Sorcery - Arcane Up to three target creatures can't block this turn. Unnatural Speed R Instant - Arcane Target creature gains haste until end of turn. Untaidake, the Cloud Keeper Legendary Land Untaidake, the Cloud Keeper comes into play tapped. T, Pay 2 life: Add 2 to your mana pool. Spend this mana only to play legendary spells. Uyo, Silent Prophet 4UU Legendary Creature - Moonfolk Wizard 4/4 Flying 2, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. Vassal's Duty 3W Enchantment 1: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. Venerable Kumo 4G Creature - Spirit 2/3 Reach (This creature can block creatures with flying.) Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Vigilance W Enchantment - Aura Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.) Villainous Ogre 2B Creature - Ogre Warrior 3/2 Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has "B: Regenerate Villainous Ogre." Vine Kami 6G Creature - Spirit 4/4 Vine Kami can't be blocked except by two or more creatures. Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) Waking Nightmare 2B Sorcery - Arcane Target player discards two cards. Wandering Ones U Creature - Spirit 1/1 Waterveil Cavern Land T Add 1 to your mana pool. T Add U or B to your mana pool. Waterveil Cavern doesn't untap during your next untap step. Wear Away GG Instant - Arcane Destroy target artifact or enchantment. Splice onto Arcane 3G (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Wicked Akuba BB Creature - Spirit 2/2 B: Target player dealt damage by Wicked Akuba this turn loses 1 life. Yamabushi's Flame 2R Instant Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead. Yamabushi's Storm 1R Sorcery Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead. Yosei, the Morning Star 4WW Legendary Creature - Dragon Spirit 5/5 Flying When Yosei, the Morning Star is put into a graveyard from play, target player skips his or her next untap step. Tap up to five target permanents that player controls. Zo-Zu the Punisher 1RR Legendary Creature - Goblin Warrior 2/2 Whenever a land comes into play, Zo-Zu the Punisher deals 2 damage to that land's controller.