AEthermage's Touch 2WU Instant Reveal the top four cards of your library. You may put a creature card from among them into play. It has "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. Anthem of Rakdos 2BRR Enchantment Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Aquastrand Spider 1G Creature - Spider Mutant 0/0 Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) G: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) Assault Zeppelid 2GU Creature - Beast 3/3 Flying, trample Aurora Eidolon 3W Creature - Spirit 2/2 W, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. Avatar of Discord (B / R)(B / R)(B / R) Creature - Avatar 5/3 (o(b/r) can be paid with either B or R.) Flying When Avatar of Discord comes into play, sacrifice it unless you discard two cards. Azorius AEthermage 1WU Creature - Human Wizard 1/1 Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card. Azorius Chancery Land Azorius Chancery comes into play tapped. When Azorius Chancery comes into play, return a land you control to its owner's hand. T Add WU to your mana pool. Azorius First-Wing WU Creature - Griffin 2/2 Flying, protection from enchantments Azorius Guildmage (W / U)(W / U) Creature - Vedalken Wizard 2/2 (o(w/u) can be paid with either W or U.) 2W: Tap target creature. 2U: Counter target activated ability. (Mana abilities can't be targeted.) Azorius Herald 2W Creature - Spirit 2/1 Azorius Herald is unblockable. When Azorius Herald comes into play, you gain 4 life. When Azorius Herald comes into play, sacrifice it unless U was spent to play it. Azorius Ploy 1WWU Instant Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn. Azorius Signet 2 Artifact 1, T Add WU to your mana pool. Beacon Hawk 1W Creature - Bird 1/1 Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. W: Beacon Hawk gets +0/+1 until end of turn. Biomantic Mastery 4(G / U)(G / U)(G / U) Sorcery (o(g/u) can be paid with either G or U.) Draw a card for each creature target player controls, then draw a card for each creature another target player controls. Blessing of the Nephilim W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each of its colors. Blood Crypt Land - Swamp Mountain (T Add B or R to your mana pool.) As Blood Crypt comes into play, you may pay 2 life. If you don't, Blood Crypt comes into play tapped. Bond of Agony XB Sorcery As an additional cost to play Bond of Agony, pay X life. Each other player loses X life. Bound // Determined 3BG / / GU Instant // Instant Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Then remove this card from the game. // Other spells you control can't be countered by spells or abilities this turn. Draw a card. Brace for Impact 4W Instant Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. Brain Pry 1B Sorcery Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. Breeding Pool Land - Forest Island (T Add G or U to your mana pool.) As Breeding Pool comes into play, you may pay 2 life. If you don't, Breeding Pool comes into play tapped. Bronze Bombshell 4 Artifact Creature - Construct 4/1 When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. Cackling Flames 3R Instant Cackling Flames deals 3 damage to target creature or player. Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. Carom 1W Instant The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card. Celestial Ancient 3WW Creature - Elemental 3/3 Flying Whenever you play an enchantment spell, put a +1/+1 counter on each creature you control. Coiling Oracle GU Creature - Snake Elf Druid 1/1 When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand. Condemn W Instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. Court Hussar 2U Creature - Vedalken Knight 1/3 Vigilance When Court Hussar comes into play, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar comes into play, sacrifice it unless W was spent to play it. Crime // Punishment 3WB / / XBG Sorcery // Sorcery Put target creature or enchantment card in an opponent's graveyard into play under your control. // Destroy each artifact, creature, and enchantment with converted mana cost X. Crypt Champion 3B Creature - Zombie 2/2 Double strike When Crypt Champion comes into play, each player puts a creature card with converted mana cost 3 or less from his or her graveyard into play. When Crypt Champion comes into play, sacrifice it unless R was spent to play it. Cytoplast Manipulator 2UU Creature - Human Wizard Mutant 0/0 Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) U, T Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play. Cytoplast Root-Kin 2GG Creature - Elemental Mutant 0/0 Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin comes into play, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. 2: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. Cytoshape 1GU Instant Choose a nonlegendary creature in play. Target creature becomes a copy of that creature until end of turn. Cytospawn Shambler 6G Creature - Elemental Mutant 0/0 Graft 6 (This creature comes into play with six +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) G: Target creature with a +1/+1 counter on it gains trample until end of turn. Delirium Skeins 2B Sorcery Each player discards three cards. Demonfire XR Sorcery Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead. Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. Demon's Jester 3B Creature - Imp 2/2 Flying Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand. Dovescape 3(W / U)(W / U)(W / U) Enchantment (o(w/u) can be paid with either W or U.) Whenever a player plays a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying into play, where X is the spell's converted mana cost. Dread Slag 3BR Creature - Horror 9/9 Trample Dread Slag gets -4/-4 for each card in your hand. Drekavac 1B Creature - Beast 3/3 When Drekavac comes into play, sacrifice it unless you discard a noncreature card. Elemental Resonance 2GG Enchantment - Aura Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) Enemy of the Guildpact 4B Creature - Spirit 4/2 Protection from multicolored Enigma Eidolon 3U Creature - Spirit 2/2 U, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. Whenever you play a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. Entropic Eidolon 3B Creature - Spirit 2/2 B, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you play a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. Evolution Vat 3 Artifact 3, T Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "2GU: Double the number of +1/+1 counters on this creature." Experiment Kraj 2GGUU Legendary Creature - Ooze Mutant 4/6 Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. T Put a +1/+1 counter on target creature. Fertile Imagination 2GG Sorcery Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens into play for each card of the chosen type revealed this way. Flame-Kin War Scout 3R Creature - Elemental Scout 2/4 When another creature comes into play, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. Flaring Flame-Kin 2R Creature - Elemental Warrior 2/2 As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "R: Flaring Flame-Kin gets +1/+0 until end of turn." Flash Foliage 2G Instant Play Flash Foliage only during combat after blockers are declared. Put a 1/1 green Saproling creature token into play blocking target creature attacking you. Draw a card. Freewind Equenaut 2W Creature - Human Archer 2/2 Flying As long as Freewind Equenaut is enchanted, it has "T Freewind Equenaut deals 2 damage to target attacking or blocking creature." Ghost Quarter Land T Add 1 to your mana pool. T, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library. Gnat Alley Creeper 2R Creature - Human Rogue 3/1 Gnat Alley Creeper can't be blocked by creatures with flying. Gobhobbler Rats BR Creature - Rat 2/2 Hellbent - Gobhobbler Rats gets +1/+0 and has "B: Regenerate Gobhobbler Rats" as long as you have no cards in hand. Govern the Guildless 5U Sorcery Gain control of target monocolored creature. Forecast - 1U, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Play this ability only during your upkeep and only once each turn.) Grand Arbiter Augustin IV 2WU Legendary Creature - Human Advisor 2/3 White spells you play cost 1 less to play. Blue spells you play cost 1 less to play. Spells your opponents play cost 1 more to play. Guardian of the Guildpact 3W Creature - Spirit 2/3 Protection from monocolored Haazda Exonerator W Creature - Human Cleric 1/1 T, Sacrifice Haazda Exonerator: Destroy target Aura. Haazda Shield Mate 2W Creature - Human Soldier 1/1 At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay WW. W: The next time a source of your choice would deal damage to you this turn, prevent that damage. Hallowed Fountain Land - Plains Island (T Add W or U to your mana pool.) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped. Helium Squirter 4U Creature - Beast Mutant 0/0 Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 1: Target creature with a +1/+1 counter on it gains flying until end of turn. Hellhole Rats 2BR Creature - Rat 2/2 Haste When Hellhole Rats comes into play, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost. Hide // Seek RW / / WB Instant // Instant Put target artifact or enchantment on the bottom of its owner's library. // Search target opponent's library for a card and remove that card from the game. You gain life equal to its converted mana cost. Then that player shuffles his or her library. Hit // Run 1BR / / 3RG Instant // Instant Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. // Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. Ignorant Bliss 1R Instant Remove all cards in your hand from the game face down. At end of turn, return those cards to your hand, then draw a card. Indrik Stomphowler 4G Creature - Beast 4/4 When Indrik Stomphowler comes into play, destroy target artifact or enchantment. Infernal Tutor 1B Sorcery Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library. Isperia the Inscrutable 1WWUU Legendary Creature - Sphinx 3/6 Flying Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library. Jagged Poppet 1BR Creature - Ogre Warrior 3/4 Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. Kill-Suit Cultist R Creature - Goblin Berserker 1/1 Kill-Suit Cultist attacks each turn if able. B, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead. Kindle the Carnage 1RR Sorcery Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. Leafdrake Roost 3GU Enchantment - Aura Enchant land Enchanted land has "GU, T Put a 2/2 green and blue Drake creature token with flying into play." Loaming Shaman 2G Creature - Centaur Shaman 3/2 When Loaming Shaman comes into play, target player shuffles any number of target cards from his or her graveyard into his or her library. Lyzolda, the Blood Witch 1BR Legendary Creature - Human Cleric 3/1 2, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. Macabre Waltz 1B Sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. Magewright's Stone 2 Artifact 1, T Untap target creature that has an activated ability with T in its cost. Might of the Nephilim 1G Instant Target creature gets +2/+2 until end of turn for each of its colors. Minister of Impediments 2(W / U) Creature - Human Advisor 1/1 (o(w/u) can be paid with either W or U.) T Tap target creature. Mistral Charger 1W Creature - Pegasus 2/1 Flying Momir Vig, Simic Visionary 3GU Legendary Creature - Elf Wizard 2/2 Whenever you play a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. Whenever you play a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. Muse Vessel 4 Artifact 3, T Target player removes a card in his or her hand from the game. Play this ability only any time you could play a sorcery. 1: Choose a card removed from the game with Muse Vessel. You may play that card this turn. Nettling Curse 2B Enchantment - Aura Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. 1R: Enchanted creature attacks this turn if able. Nightcreep BB Instant Until end of turn, all creatures become black and all lands become Swamps. Nihilistic Glee 2BB Enchantment 2B, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent - 1, Pay 2 life: Draw a card. Play this ability only if you have no cards in hand. Novijen Sages 4UU Creature - Human Advisor Mutant 0/0 Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 1, Remove two +1/+1 counters from among creatures you control: Draw a card. Novijen, Heart of Progress Land T Add 1 to your mana pool. GU, T Put a +1/+1 counter on each creature that came into play this turn. Ocular Halo 3U Enchantment - Aura Enchant creature Enchanted creature has "T Draw a card." W: Enchanted creature gains vigilance until end of turn. Odds // Ends UR / / 3RW Instant // Instant Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. // Target player sacrifices two attacking creatures. Ogre Gatecrasher 3R Creature - Ogre Rogue 3/3 When Ogre Gatecrasher comes into play, destroy target creature with defender. Omnibian 1GGU Creature - Frog 3/3 T Target creature becomes a 3/3 Frog until end of turn. Overrule XWU Instant Counter target spell unless its controller pays X. You gain X life. Pain Magnification 1BR Enchantment Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card. Paladin of Prahv 4WW Creature - Human Knight 3/4 Lifelink (Whenever this creature deals damage, you gain that much life.) Forecast - 1W, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.) Palliation Accord 3WU Enchantment Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn. Patagia Viper 3G Creature - Snake 2/1 Flying When Patagia Viper comes into play, put two 1/1 green and blue Snake creature tokens into play. When Patagia Viper comes into play, sacrifice it unless U was spent to play it. Pillar of the Paruns Land T Add one mana of any color to your mana pool. Spend this mana only to play a multicolored spell. Plaxcaster Frogling 1GU Creature - Frog Mutant 0/0 Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 2: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) Plaxmanta 1U Creature - Beast 2/2 Flash When Plaxmanta comes into play, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta comes into play, sacrifice it unless G was spent to play it. Plumes of Peace 1WU Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Forecast - WU, Reveal Plumes of Peace from your hand: Tap target creature. (Play this ability only during your upkeep and only once each turn.) Prahv, Spires of Order Land T Add 1 to your mana pool. 4WU, T Prevent all damage a source of your choice would deal this turn. Pride of the Clouds WU Creature - Elemental Cat 1/1 Flying Pride of the Clouds gets +1/+1 for each other creature in play with flying. Forecast - 2WU, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.) Proclamation of Rebirth 2W Sorcery Return up to three target creature cards with converted mana cost 1 or less from your graveyard to play. Forecast - 5W, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to play. (Play this ability only during your upkeep and only once each turn.) Proper Burial 3W Enchantment Whenever a creature you control is put into a graveyard from play, you gain life equal to that creature's toughness. Protean Hulk 5GG Creature - Beast 6/6 When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library. Psychic Possession 2UU Enchantment - Aura Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card. Psychotic Fury 1R Instant Target multicolored creature gains double strike until end of turn. Draw a card. Pure // Simple 1RG / / 1GW Sorcery // Sorcery Destroy target multicolored permanent. // Destroy all Auras and Equipment. Ragamuffyn 2B Creature - Zombie Cleric 2/2 Hellbent - T, Sacrifice a creature or land: Draw a card. Play this ability only if you have no cards in hand. Rain of Gore BR Enchantment If a spell or ability would cause its controller to gain life, that player loses that much life instead. Rakdos Augermage BBR Creature - Human Wizard 3/2 First strike T Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Play this ability only any time you could play a sorcery. Rakdos Carnarium Land Rakdos Carnarium comes into play tapped. When Rakdos Carnarium comes into play, return a land you control to its owner's hand. T Add BR to your mana pool. Rakdos Guildmage (B / R)(B / R) Creature - Zombie Shaman 2/2 (o(b/r) can be paid with either B or R.) 3B, Discard a card: Target creature gets -2/-2 until end of turn. 3R: Put a 2/1 red Goblin creature token with haste into play. Remove it from the game at end of turn. Rakdos Ickspitter 1BR Creature - Thrull 1/1 T Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life. Rakdos Pit Dragon 2RR Creature - Dragon 3/3 RR: Rakdos Pit Dragon gains flying until end of turn. R: Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand. Rakdos Riteknife 2 Artifact - Equipment Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "T, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." BR, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife. Equip 2 Rakdos Signet 2 Artifact 1, T Add BR to your mana pool. Rakdos the Defiler 2BBRR Legendary Creature - Demon 7/6 Flying, trample Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up. Ratcatcher 4BB Creature - Ogre Rogue 4/4 Fear At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library. Research // Development GU / / 3UR Instant // Instant Choose up to four cards you own from outside the game and shuffle them into your library. // Put a 3/1 red Elemental creature token into play unless any opponent lets you draw a card. Repeat this process two more times. Riot Spikes (B / R) Enchantment - Aura (o(b/r) can be paid with either B or R.) Enchant creature Enchanted creature gets +2/-1. Rise // Fall UB / / BR Sorcery // Sorcery Return target creature card in a graveyard and target creature in play to their owners' hands. // Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. Rix Maadi, Dungeon Palace Land T Add 1 to your mana pool. 1BR, T Each player discards a card. Play this ability only any time you could play a sorcery. Sandstorm Eidolon 3R Creature - Spirit 2/2 R, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. Whenever you play a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand. Seal of Doom 2B Enchantment Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. Seal of Fire R Enchantment Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. Shielding Plax 2(G / U) Enchantment - Aura (o(g/u) can be paid with either G or U.) Enchant creature When Shielding Plax comes into play, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control. Silkwing Scout 2U Creature - Faerie Scout 2/1 Flying G, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Simic Basilisk 4GG Creature - Basilisk Mutant 0/0 Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 1G: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat." Simic Growth Chamber Land Simic Growth Chamber comes into play tapped. When Simic Growth Chamber comes into play, return a land you control to its owner's hand. T Add GU to your mana pool. Simic Guildmage (G / U)(G / U) Creature - Elf Wizard 2/2 (o(g/u) can be paid with either G or U.) 1G: Move a +1/+1 counter from target creature onto another target creature with the same controller. 1U: Attach target Aura enchanting a permanent to another permanent with the same controller. Simic Initiate G Creature - Human Mutant 0/0 Graft 1 (This creature comes into play with a +1/+1 counter on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) Simic Ragworm 3G Creature - Worm 3/3 U: Untap Simic Ragworm. Simic Signet 2 Artifact 1, T Add GU to your mana pool. Simic Sky Swallower 5GU Creature - Leviathan 6/6 Flying, trample, shroud (This permanent can't be the target of spells or abilities.) Skullmead Cauldron 4 Artifact T You gain 1 life. T, Discard a card: You gain 3 life. Sky Hussar 3WU Creature - Human Knight 4/3 Flying When Sky Hussar comes into play, untap all creatures you control. Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Play this ability only during your upkeep and only once each turn.) Skyscribing XUU Sorcery Each player draws X cards. Forecast - 2U, Reveal Skyscribing from your hand: Each player draws a card. (Play this ability only during your upkeep and only once each turn.) Slaughterhouse Bouncer 4B Creature - Ogre Warrior 3/3 Hellbent - When Slaughterhouse Bouncer is put into a graveyard from play, if you have no cards in hand, target creature gets -3/-3 until end of turn. Slithering Shade B Creature - Shade 0/1 Defender (This creature can't attack.) B: Slithering Shade gets +1/+1 until end of turn. Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. Soulsworn Jury 2W Creature - Spirit 1/4 Defender (This creature can't attack.) 1U, Sacrifice Soulsworn Jury: Counter target creature spell. Spell Snare U Instant Counter target spell with converted mana cost 2. Sporeback Troll 3G Creature - Troll Mutant 0/0 Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 1G: Regenerate target creature with a +1/+1 counter on it. Sprouting Phytohydra 4G Creature - Plant Hydra 0/2 Defender (This creature can't attack.) Whenever Sprouting Phytohydra is dealt damage, you may put a token into play that's a copy of Sprouting Phytohydra. Squealing Devil 1R Creature - Devil 2/1 Fear When Squealing Devil comes into play, you may pay X. If you do, target creature gets +X/+0 until end of turn. When Squealing Devil comes into play, sacrifice it unless B was spent to play it. Stalking Vengeance 5RR Creature - Avatar 5/5 Haste Whenever another creature you control is put into a graveyard from play, it deals damage equal to its power to target player. Steeling Stance 1WW Instant Creatures you control get +1/+1 until end of turn. Forecast - W, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Play this ability only during your upkeep and only once each turn.) Stoic Ephemera 2W Creature - Spirit 5/5 Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat. Stomp and Howl 2G Sorcery Destroy target artifact and target enchantment. Stormscale Anarch 2RR Creature - Viashino Shaman 2/2 2R, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead. Street Savvy G Enchantment - Aura Enchant creature Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities. Supply // Demand XGW / / 1WU Sorcery // Sorcery Put X 1/1 green Saproling creature tokens into play. // Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. Swift Silence 2WUU Instant Counter all other spells. Draw a card for each spell countered this way. Taste for Mayhem R Enchantment - Aura Enchant creature Enchanted creature gets +2/+0. Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. Thrive XG Sorcery Put a +1/+1 counter on each of X target creatures. Tidespout Tyrant 5UUU Creature - Djinn 5/5 Flying Whenever you play a spell, return target permanent to its owner's hand. Transguild Courier 4 Artifact Creature - Golem 3/3 Transguild Courier is all colors (even if this card isn't in play). Trial // Error WU / / UB Instant // Instant Return all creatures blocking or blocked by target creature to their owner's hand. // Counter target multicolored spell. Trygon Predator 1GU Creature - Beast 2/3 Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. Twinstrike 3BR Instant Twinstrike deals 2 damage to each of two target creatures. Hellbent - Destroy those creatures instead if you have no cards in hand. Unliving Psychopath 2BB Creature - Zombie Assassin 0/4 B: Unliving Psychopath gets +1/-1 until end of turn. B, T Destroy target creature with power less than Unliving Psychopath's power. Utopia Sprawl G Enchantment - Aura Enchant Forest As Utopia Sprawl comes into play, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool. Utvara Scalper 1R Creature - Goblin Scout 1/2 Flying Utvara Scalper attacks each turn if able. Valor Made Real W Instant Target creature can block any number of creatures this turn. Verdant Eidolon 3G Creature - Spirit 2/2 G, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. Whenever you play a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. Vesper Ghoul 2B Creature - Zombie Druid 1/1 T, Pay 1 life: Add one mana of any color to your mana pool. Vigean Graftmage 2U Creature - Vedalken Wizard Mutant 0/0 Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 1U: Untap target creature with a +1/+1 counter on it. Vigean Hydropon 1GU Creature - Plant Mutant 0/0 Graft 5 (This creature comes into play with five +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) Vigean Hydropon can't attack or block. Vigean Intuition 3GU Instant Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. Vision Skeins 1U Instant Each player draws two cards. Voidslime GUU Instant Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) Wakestone Gargoyle 3W Creature - Gargoyle 3/4 Defender (This creature can't attack.) Flying 1W: Creatures you control with defender can attack this turn as though they didn't have defender. Walking Archive 3 Artifact Creature - Golem 1/1 Defender (This creature can't attack.) Walking Archive comes into play with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. 2WU: Put a +1/+1 counter on Walking Archive. War's Toll 3R Enchantment Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able. Weight of Spires R Instant Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls. Whiptail Moloch 4R Creature - Lizard 6/3 When Whiptail Moloch comes into play, it deals 3 damage to target creature you control. Windreaver 3WU Creature - Elemental 1/3 Flying W: Windreaver gains vigilance until end of turn. W: Windreaver gets +0/+1 until end of turn. U: Switch Windreaver's power and toughness until end of turn. U: Return Windreaver to its owner's hand. Wit's End 5BB Sorcery Target player discards his or her hand. Wrecking Ball 2BR Instant Destroy target creature or land. Writ of Passage U Enchantment - Aura Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn. Forecast - 1U, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Play this ability only during your upkeep and only once each turn.)