Amnesia 3UUU Sorcery Target player reveals his or her hand and discards all nonland cards. Angry Mob 2WW Creature - Human 2+*/2+* Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. Apprentice Wizard 1UU Creature - Human Wizard 0/1 U, T Add 3 to your mana pool. Ashes to Ashes 1BB Sorcery Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. Ball Lightning RRR Creature - Elemental 6/1 Trample, haste At end of turn, sacrifice Ball Lightning. Banshee 2BB Creature - Spirit 0/1 X, T Banshee deals X damage divided evenly between you and target creature or player. Round up for you and down for that creature or player. Barl's Cage 4 Artifact 3: Target creature doesn't untap during its controller's next untap step. Blood Moon 2R Enchantment Nonbasic lands are Mountains. Blood of the Martyr WWW Instant Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. Bog Imp 1B Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying.) Bog Rats B Creature - Rat 1/1 Bog Rats can't be blocked by Walls. Bone Flute 3 Artifact 2, T All creatures get -1/-0 until end of turn. Book of Rass 6 Artifact 2, Pay 2 life: Draw a card. Brainwash W Enchantment - Aura Enchant creature Enchanted creature can't attack unless its controller pays 3. Brothers of Fire 1RR Creature - Human Shaman 2/2 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Carnivorous Plant 3G Creature - Plant Wall 4/5 Defender Cave People 1RR Creature - Human 1/4 Whenever Cave People attacks, it gets +1/-2 until end of turn. 1RR, T Target creature gains mountainwalk until end of turn. City of Shadows Land T, Remove a creature you control from the game: Put a storage counter on City of Shadows. T Add X to your mana pool, where X is the number of storage counters on City of Shadows. Cleansing WWW Sorcery For each land, destroy that land unless any player pays 1 life. Coal Golem 5 Artifact Creature - Golem 3/3 3, Sacrifice Coal Golem: Add RRR to your mana pool. Curse Artifact 2BB Enchantment - Aura Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact. Dance of Many UU Enchantment When Dance of Many comes into play, put a token into play as a copy of target nontoken creature. When Dance of Many leaves play, remove the creature token from the game. When the creature token leaves play, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay UU. Dark Heart of the Wood BG Enchantment Sacrifice a Forest: You gain 3 life. Dark Sphere 0 Artifact T, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead. Deep Water UU Enchantment U: Until end of turn, if you tap a land you control for mana, it produces U instead of any other type. Diabolic Machine 7 Artifact Creature - Construct 4/4 3: Regenerate Diabolic Machine. Drowned 1U Creature - Zombie 1/1 B: Regenerate Drowned. Dust to Dust 1WW Sorcery Remove two target artifacts from the game. Eater of the Dead 4B Creature - Horror 3/4 0: If Eater of the Dead is tapped, untap it and remove target creature card in a graveyard from the game. Electric Eel U Creature - Fish 1/1 When Electric Eel comes into play, it deals 1 damage to you. RR: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. Elves of Deep Shadow G Creature - Elf Druid 1/1 T Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you. Erosion UUU Enchantment - Aura Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays 1 or 1 life. Eternal Flame 2RR Sorcery Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. Exorcist WW Creature - Human Cleric 1/1 1W, T Destroy target black creature. Fasting W Enchantment At the beginning of your upkeep, put a hunger counter on Fasting. If Fasting has five or more hunger counters on it, sacrifice it. Otherwise, you may choose to skip your draw step this turn and gain 2 life. When you draw a card, sacrifice Fasting. Fellwar Stone 2 Artifact T Add to your mana pool one mana of any color that a land an opponent controls could produce. Festival W Instant Play Festival only during an opponent's upkeep. Creatures can't attack this turn. Fire and Brimstone 3WW Instant Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. Fire Drake 1RR Creature - Drake 1/2 Flying R: Fire Drake gets +1/+0 until end of turn. Play this ability only once each turn. Fissure 3RR Instant Destroy target creature or land. It can't be regenerated. Flood U Enchantment UU: Tap target creature without flying. Fountain of Youth 0 Artifact 2, T You gain 1 life. Frankenstein's Monster XBB Creature - Zombie 0/1 As Frankenstein's Monster comes into play, remove X creature cards in your graveyard from the game. If you can't, put Frankenstein's Monster into its owner's graveyard instead of into play. For each creature card removed this way, Frankenstein's Monster comes into play with a +2/+0, +1/+1, or +0/+2 counter. Gaea's Touch GG Enchantment You may play an additional land during your turn if that land is a basic Forest. Sacrifice Gaea's Touch: Add GG to your mana pool. Ghost Ship 2UU Creature - Spirit 2/4 Flying UUU: Regenerate Ghost Ship. Giant Shark 5U Creature - Fish 4/4 Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. Goblin Caves 1RR Enchantment - Aura Enchant land If enchanted land is a basic Mountain, Goblin creatures get +0/+2. Goblin Digging Team R Creature - Goblin 1/1 T, Sacrifice Goblin Digging Team: Destroy target Wall. Goblin Hero 2R Creature - Goblin 2/2 Goblin Rock Sled 1R Creature - Goblin 3/1 Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. Goblin Shrine 1RR Enchantment - Aura Enchant land If enchanted land is a Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves play, it deals 1 damage to each Goblin creature. Goblin Wizard 2RR Creature - Goblin Wizard 1/1 T You may put a Goblin permanent card from your hand into play. R: Target Goblin gains protection from white until end of turn. Goblins of the Flarg R Creature - Goblin Warrior 1/1 Mountainwalk When you control a Dwarf, sacrifice Goblins of the Flarg. Grave Robbers 1BB Creature - Human Rogue 1/1 B, T Remove target artifact card in a graveyard from the game. You gain 2 life. Hidden Path 2GGGG Enchantment Green creatures have forestwalk. Holy Light 2W Instant Nonwhite creatures get -1/-1 until end of turn. Inferno 5RR Instant Inferno deals 6 damage to each creature and each player. Inquisition 2B Sorcery Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand. Knights of Thorn 3W Creature - Human Knight 2/2 Banding, protection from red Land Leeches 1GG Creature - Leech 2/2 First strike Leviathan 5UUUU Creature - Leviathan 10/10 Trample Leviathan comes into play tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. Living Armor 4 Artifact T, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost. Lurker 2G Creature - Beast 2/3 Lurker can't be the target of spells unless it attacked or blocked this turn. Mana Clash R Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Vortex 1UU Enchantment When you play Mana Vortex, you may sacrifice a land. If you don't, counter Mana Vortex. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands in play, sacrifice Mana Vortex. Marsh Gas B Instant All creatures get -2/-0 until end of turn. Marsh Goblins BR Creature - Goblin 1/1 Swampwalk Marsh Viper 3G Creature - Snake 1/2 Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) Martyr's Cry WW Sorcery Remove all white creatures from the game. For each white creature removed this way, its controller draws a card. Maze of Ith Land T Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Merfolk Assassin UU Creature - Merfolk Assassin 1/2 T Destroy target creature with islandwalk. Mind Bomb U Sorcery Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. Miracle Worker W Creature - Human Cleric 1/1 T Destroy target Aura attached to a creature you control. Morale 1WW Instant Attacking creatures get +1/+1 until end of turn. Murk Dwellers 3B Creature - Zombie 2/2 Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. Nameless Race 3B Creature */* Trample As Nameless Race comes into play, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents all opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it came into play. Necropolis 5 Artifact Creature - Wall 0/1 Defender (This creature can't attack.) Remove a creature card in your graveyard from the game: Put X +0/+1 counters on Necropolis, where X is the removed card's converted mana cost. Niall Silvain GGG Creature - Ouphe 2/2 GGGG, T Regenerate target creature. Orc General 2R Creature - Orc Warrior 2/2 T, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. People of the Woods GG Creature - Human 1/* People of the Woods's toughness is equal to the number of Forests you control. Pikemen 1W Creature - Human Soldier 1/1 Banding, first strike Preacher 1WW Creature - Human Cleric 1/1 You may choose not to untap Preacher during your untap step. T Gain control of target creature of an opponent's choice that he or she controls as long as Preacher remains tapped. Psychic Allergy 3UU Enchantment As Psychic Allergy comes into play, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of cards of the chosen color he or she controls. At the beginning of your upkeep, sacrifice Psychic Allergy unless you sacrifice two Islands. Rag Man 2BB Creature - Human Minion 2/1 BBB, T Target opponent reveals his or her hand and discards a creature card at random. Play this ability only during your turn. Reflecting Mirror 4 Artifact X, T Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell. Riptide U Instant Tap all blue creatures. Runesword 6 Artifact 3, T Target attacking creature gets +2/+0 until end of turn. When that creature leaves play this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would be put into a graveyard this turn, remove that creature from the game instead. Safe Haven Land 2, T Remove target creature you control from the game. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control. Savaen Elves G Creature - Elf 1/1 GG, T Destroy target Aura attached to a land. Scarecrow 5 Artifact Creature - Scarecrow 2/2 6, T Prevent all damage that would be dealt to you this turn by creatures with flying. Scarwood Bandits 2GG Creature - Human Rogue 2/2 Forestwalk 2G, T Unless target artifact's controller pays 2, gain control of that artifact as long as Scarwood Bandits is in play. Scarwood Goblins GR Creature - Goblin 2/2 Scarwood Hag 1G Creature - Hag 1/1 GGGG, T Target creature gains forestwalk until end of turn. T Target creature loses forestwalk until end of turn. Scavenger Folk G Creature - Human 1/1 G, T, Sacrifice Scavenger Folk: Destroy target artifact. Season of the Witch BBB Enchantment At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At end of turn, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. Sisters of the Flame 1RR Creature - Human Shaman 2/2 T Add R to your mana pool. Skull of Orm 3 Artifact 5, T Return target enchantment card from your graveyard to your hand. Sorrow's Path Land T Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Sorrow's Path deals 2 damage to you and 2 damage to each creature you control. Spitting Slug 1GG Creature - Slug 2/4 Whenever Spitting Slug blocks or becomes blocked, you may pay 1G. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. Squire 1W Creature - Human Soldier 1/2 Standing Stones 3 Artifact 1, T, Pay 1 life: Add one mana of any color to your mana pool. Stone Calendar 5 Artifact Spells you play cost up to 1 less to play. Sunken City UU Enchantment At the beginning of your upkeep, sacrifice Sunken City unless you pay UU. Blue creatures get +1/+1. Tangle Kelp U Enchantment - Aura Enchant creature When Tangle Kelp comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. The Fallen 1BBB Creature - Zombie 2/3 At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. Tivadar's Crusade 1WW Sorcery Destroy all Goblins. Tormod's Crypt 0 Artifact T, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game. Tower of Coireall 2 Artifact T Target creature can't be blocked by Walls this turn. Tracker 2G Creature - Human 2/2 GG, T Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. Uncle Istvan 1BBB Creature - Human 1/3 Prevent all damage that would be dealt to Uncle Istvan by creatures. Venom 1GG Enchantment - Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. Wand of Ith 4 Artifact 3, T Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Play this ability only during your turn. War Barge 4 Artifact 3: Target creature gains islandwalk until end of turn. When War Barge leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated. Water Wurm U Creature - Wurm 1/1 Water Wurm gets +0/+1 as long as an opponent controls an Island. Whippoorwill G Creature - Bird 1/1 GG, T Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, remove the creature from the game. Witch Hunter 2WW Creature - Human Cleric 1/1 T Witch Hunter deals 1 damage to target player. 1WW, T Return target creature an opponent controls to its owner's hand. Word of Binding XBB Sorcery Tap X target creatures. Worms of the Earth 2BBB Enchantment Players can't play lands. If a land would come into play, instead it doesn't. At the beginning of each upkeep, any player may sacrifice two lands or pay 5 life. If a player does either, sacrifice Worms of the Earth. Wormwood Treefolk 3GG Creature - Treefolk 4/4 GG: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. BB: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.