AEther Tide XU Sorcery As an additional cost to play AEther Tide, discard X creature cards. Return X target creatures to their owners' hands. Allay 1W Instant Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment. Anarchist 4R Creature - Human Wizard 2/2 When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. Angelic Blessing 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Avenging Druid 2G Creature - Human Druid 1/3 Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard. Bequeathal G Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, you draw two cards. Carnophage B Creature - Zombie 2/2 At the beginning of your upkeep, tap Carnophage unless you pay 1 life. Cartographer 2G Creature - Human 2/2 When Cartographer comes into play, you may return target land card from your graveyard to your hand. Cat Burglar 3B Creature - Kor Rogue Minion 2/2 2B, T Target player discards a card. Play this ability only any time you could play a sorcery. Cataclysm 2WW Sorcery Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. Charging Paladin 2W Creature - Human Knight 2/2 Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. Cinder Crawler 1R Creature - Salamander 1/2 R: Cinder Crawler gets +1/+0 until end of turn. Play this ability only if Cinder Crawler is blocked. City of Traitors Land When you play another land, sacrifice City of Traitors. T Add 2 to your mana pool. Coat of Arms 5 Artifact Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.) Convalescence 1W Enchantment At the beginning of your upkeep, if you have 10 life or less, you gain 1 life. Crashing Boars 3GG Creature - Boar 4/4 Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. Culling the Weak B Instant As an additional cost to play Culling the Weak, sacrifice a creature. Add BBBB to your mana pool. Cunning 1U Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at end of turn. Curiosity U Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Cursed Flesh B Enchantment - Aura Enchant creature Enchanted creature gets -1/-1 and has fear. Dauthi Cutthroat 1B Creature - Dauthi Minion 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) 1B, T Destroy target creature with shadow. Dauthi Jackal 2B Creature - Dauthi Hound 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) BB, Sacrifice Dauthi Jackal: Destroy target blocking creature. Dauthi Warlord 1B Creature - Dauthi Soldier */1 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow in play. Death's Duet 2B Sorcery Return two target creature cards from your graveyard to your hand. Dizzying Gaze R Enchantment - Aura Enchant creature you control R: Enchanted creature deals 1 damage to target creature with flying. Dominating Licid 1UU Creature - Licid 1/1 1UU, T Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect. You control enchanted creature. Elven Palisade G Enchantment Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. Elvish Berserker G Creature - Elf Berserker 1/1 Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Entropic Specter 3BB Creature - Specter Spirit */* Flying As Entropic Specter comes into play, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card. Ephemeron 4UU Creature - Illusion 4/4 Flying Discard a card: Return Ephemeron to its owner's hand. Equilibrium 1UU Enchantment Whenever you play a creature spell, you may pay 1. If you do, return target creature to its owner's hand. Erratic Portal 4 Artifact 1, T Return target creature to its owner's hand unless its controller pays 1. Ertai, Wizard Adept 2U Legendary Creature - Human Wizard 1/1 2UU, T Counter target spell. Exalted Dragon 4WW Creature - Dragon 5/5 Flying Exalted Dragon can't attack unless you sacrifice a land. Fade Away 2U Sorcery For each creature, that creature's controller pays 1 or sacrifices a permanent. Fighting Chance R Instant For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. Flowstone Flood 3R Sorcery Buyback-Pay 3 life, Discard a card at random (You may pay 3 life and discard a card at random in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target land. Forbid 1UU Instant Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Counter target spell. Fugue 3BB Sorcery Target player discards three cards. Furnace Brood 3R Creature - Elemental 3/3 R: Target creature can't be regenerated this turn. Grollub 2B Creature - Beast 3/3 Whenever Grollub is dealt damage, each opponent gains that much life. Hatred 3BB Instant As an additional cost to play Hatred, pay any amount of life. Target creature gets +X/+0 until end of turn, where X is the amount of life paid this way. High Ground W Enchantment Each creature you control can block an additional creature. Jackalope Herd 3G Creature - Rabbit Beast 4/5 When you play a spell, return Jackalope Herd to its owner's hand. Keeper of the Beasts GG Creature - Human Wizard 1/2 G, T Put a 2/2 green Beast creature token into play. Play this ability only if an opponent controls more creatures than you. Keeper of the Dead BB Creature - Human Wizard 1/2 B, T Destroy target nonblack creature controlled by an opponent with at least two fewer creature cards in his or her graveyard than you. Keeper of the Flame RR Creature - Human Wizard 1/2 R, T Keeper of the Flame deals 2 damage to target opponent with more life than you. Keeper of the Light WW Creature - Human Wizard 1/2 W, T You gain 3 life. Play this ability only if you have less life than an opponent. Keeper of the Mind UU Creature - Human Wizard 1/2 U, T Draw a card. Play this ability only if an opponent has at least two more cards in hand than you. Killer Whale 3UU Creature - Whale 3/5 U: Killer Whale gains flying until end of turn. Kor Chant 2W Instant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. Limited Resources W Enchantment When Limited Resources comes into play, each player chooses five lands he or she controls and sacrifices the rest. Players can't play lands if there are ten or more lands in play. Mage il-Vec 2R Creature - Human Wizard 2/2 T, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. Mana Breach 2U Enchantment Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand. Manabond G Enchantment At the end of your turn, you may reveal your hand and put all land cards from it into play. If you do, discard your hand. Maniacal Rage 1R Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and can't block. Medicine Bag 3 Artifact 1, T, Discard a card: Regenerate target creature. Memory Crystal 3 Artifact Buyback costs are reduced by 2. Merfolk Looter 1U Creature - Merfolk Rogue 1/1 T Draw a card, then discard a card. Mind Maggots 3B Creature - Insect 2/2 When Mind Maggots comes into play, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. Mind Over Matter 2UUUU Enchantment Discard a card: You may tap or untap target artifact, creature, or land. Mindless Automaton 4 Artifact Creature - Construct 0/0 Mindless Automaton comes into play with two +1/+1 counters on it. 1, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. Mirozel 3U Creature - Illusion 2/3 Flying When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. Mirri, Cat Warrior 1GG Legendary Creature - Cat Warrior 2/3 First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) Mogg Assassin 2R Creature - Goblin Assassin 2/1 T You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. Monstrous Hound 3R Creature - Hound 4/4 Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. Nausea 1B Sorcery All creatures get -1/-1 until end of turn. Necrologia 3BB Instant Play Necrologia only during your end of turn step. As an additional cost to play Necrologia, pay any amount of life. Draw cards equal to the life paid this way. Null Brooch 4 Artifact 2, T, Discard your hand: Counter target noncreature spell. Oath of Druids 1G Enchantment At the beginning of each player's upkeep, if that player controls fewer creatures than any of his or her opponents, the player may reveal cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and all other cards revealed this way into his or her graveyard. Oath of Ghouls 1B Enchantment At the beginning of each player's upkeep, if there are more creature cards in that player's graveyard than in any of his or her opponents' graveyards, the player may return target creature card of his or her choice from his or her graveyard to his or her hand. Oath of Lieges 1W Enchantment At the beginning of each player's upkeep, if that player controls fewer lands than any of his or her opponents, the player may search his or her library for a basic land card and put that card into play. The player then shuffles his or her library. Oath of Mages 1R Enchantment At the beginning of each player's upkeep, that player may have Oath of Mages deal 1 damage to target player of his or her choice who has more life than he or she does and who is his or her opponent. Oath of Scholars 3U Enchantment At the beginning of each player's upkeep, if that player has fewer cards in hand than any of his or her opponents, the player may discard his or her hand and draw three cards. Ogre Shaman 3RR Creature - Ogre Shaman 3/3 2, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. Onslaught R Enchantment Whenever you play a creature spell, tap target creature. Paladin en-Vec 1WW Creature - Human Knight 2/2 First strike, protection from black, protection from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) Pandemonium 3R Enchantment Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. Paroxysm 1R Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. (Return the card to the top of the player's library, face down.) Peace of Mind 1W Enchantment W, Discard a card: You gain 3 life. Pegasus Stampede 1W Sorcery Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 white Pegasus creature token with flying into play. Penance 2W Enchantment Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. Pit Spawn 4BBB Creature - Demon 6/4 First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay BB. Whenever Pit Spawn deals damage to a creature, remove that creature from the game. Plaguebearer 1B Creature - Zombie 1/1 XXB: Destroy target nonblack creature with converted mana cost X. Plated Rootwalla 4G Creature - Lizard 3/3 2G: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn. Predatory Hunger G Enchantment - Aura Enchant creature Whenever an opponent plays a creature spell, put a +1/+1 counter on enchanted creature. Price of Progress 1R Instant Price of Progress deals 2 damage to each player for each nonbasic land he or she controls. Pygmy Troll 1G Creature - Troll 1/1 Whenever Pygmy Troll becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. G: Regenerate Pygmy Troll. Rabid Wolverines 3GG Creature - Wolverine 4/4 Whenever Rabid Wolverines becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Raging Goblin R Creature - Goblin Berserker 1/1 Haste (This creature can attack and T as soon as it comes under your control.) Ravenous Baboons 3R Creature - Ape 2/2 When Ravenous Baboons comes into play, destroy target nonbasic land. Reaping the Rewards W Instant Buyback-Sacrifice a land. (You may sarifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) You gain 2 life. Reckless Ogre 3R Creature - Ogre 3/2 Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. Reclaim G Instant Put target card from your graveyard on top of your library. Reconnaissance W Enchantment 0: Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Recurring Nightmare 2B Enchantment Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to play. Play this ability only any time you could play a sorcery. Resuscitate 1G Instant Until end of turn, creatures you control gain "1: Regenerate this creature." Robe of Mirrors U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.) Rootwater Alligator 3G Creature - Crocodile 3/2 Sacrifice a Forest: Regenerate Rootwater Alligator. Rootwater Mystic U Creature - Merfolk Wizard 1/1 1U: Look at the top card of target player's library. Sabertooth Wyvern 4R Creature - Drake 3/2 Flying, first strike Scalding Salamander 2R Creature - Salamander 2/1 Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. Scare Tactics B Instant Creatures you control get +1/+0 until end of turn. School of Piranha 1U Creature - Fish 3/3 At the beginning of your upkeep, sacrifice School of Piranha unless you pay 1U. Scrivener 4U Creature - Human Wizard 2/2 When Scrivener comes into play, you may return target instant card from your graveyard to your hand. Seismic Assault RRR Enchantment Discard a land card: Seismic Assault deals 2 damage to target creature or player. Shackles 2W Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. W: Return Shackles to its owner's hand. Shattering Pulse 1R Instant Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact. Shield Mate W Creature - Human Soldier 1/1 Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. Skyshaper 2 Artifact Sacrifice Skyshaper: Creatures you control gain flying until end of turn. Skyshroud Elite G Creature - Elf 1/1 Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. Skyshroud War Beast 1G Creature - Beast */* Trample As Skyshroud War Beast comes into play, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. Slaughter 2BB Instant Buyback-Pay 4 life. (You may pay 4 life in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated. Soltari Visionary 1WW Creature - Soltari Cleric 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. Song of Serenity 1G Enchantment Enchanted creatures can't attack or block. Sonic Burst 1R Instant As an additional cost to play Sonic Burst, discard a card at random. Sonic Burst deals 4 damage to target creature or player. Soul Warden W Creature - Human Cleric 1/1 Whenever another creature comes into play, you gain 1 life. Spellbook 0 Artifact You have no maximum hand size. Spellshock 2R Enchantment Whenever a player plays a spell, Spellshock deals 2 damage to that player. Sphere of Resistance 2 Artifact Spells cost 1 more to play. Spike Cannibal 1BB Creature - Spike 0/0 Spike Cannibal comes into play with a +1/+1 counter on it. When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto it. Spike Hatcher 6G Creature - Spike 0/0 Spike Hatcher comes into play with six +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. Spike Rogue 1GG Creature - Spike 0/0 Spike Rogue comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. Spike Weaver 2GG Creature - Spike 0/0 Spike Weaver comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. Standing Troops 2W Creature - Human Soldier 1/4 Vigilance Survival of the Fittest 1G Enchantment G, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. Thalakos Drifters 2UU Creature - Thalakos 3/3 Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) Thalakos Scout 2U Creature - Thalakos Soldier Scout 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return Thalakos Scout to its owner's hand. Theft of Dreams 2U Sorcery Draw a card for each tapped creature target opponent controls. Thopter Squadron 5 Artifact Creature - Thopter 0/0 Flying Thopter Squadron comes into play with three +1/+1 counters on it. 1, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 Thopter artifact creature token with flying into play. Play this ability only any time you could play a sorcery. 1, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability only any time you could play a sorcery. Thrull Surgeon 1B Creature - Thrull 1/1 1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Transmogrifying Licid 3 Artifact Creature - Licid 2/2 1, T Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay 1 to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types. Treasure Hunter 2W Creature - Human 2/2 When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand. Treasure Trove 2UU Enchantment 2UU: Draw a card. Vampire Hounds 2B Creature - Vampire Hound 2/2 Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. Volrath's Dungeon 2BB Enchantment Pay 5 life: Destroy Volrath's Dungeon. Any player may play this ability but only during his or her turn. Discard a card: Target player puts a card from his or her hand on top of his or her library. Play this ability only any time you could play a sorcery. Wall of Nets 1WW Creature - Wall 0/7 Defender (This creature can't attack.) At end of combat, remove from the game all creatures blocked by Wall of Nets. When Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game with Wall of Nets. Wayward Soul 2UU Creature - Spirit 3/2 Flying U: Put Wayward Soul on top of its owner's library. Welkin Hawk 1W Creature - Bird 1/1 Flying When Welkin Hawk is put into a graveyard from play, you may search your library for a card named Welkin Hawk, reveal that card, and put it into your hand. If you do, shuffle your library. Whiptongue Frog 2U Creature - Frog 1/3 U: Whiptongue Frog gains flying until end of turn. Wood Elves 2G Creature - Elf Scout 1/1 When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library. Workhorse 6 Artifact Creature - Horse 0/0 Workhorse comes into play with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add 1 to your mana pool. Zealots en-Dal 3W Creature - Human Soldier 2/4 At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.