Aeolipile 2 Artifact 1, T, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. Armor Thrull 2B Creature - Thrull 1/3 T, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. Armor Thrull 2B Creature - Thrull 1/3 T, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. Armor Thrull 2B Creature - Thrull 1/3 T, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. Armor Thrull 2B Creature - Thrull 1/3 T, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. Balm of Restoration 2 Artifact 1, T, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. Basal Thrull BB Creature - Thrull 1/2 T, Sacrifice Basal Thrull: Add BB to your mana pool. Basal Thrull BB Creature - Thrull 1/2 T, Sacrifice Basal Thrull: Add BB to your mana pool. Basal Thrull BB Creature - Thrull 1/2 T, Sacrifice Basal Thrull: Add BB to your mana pool. Basal Thrull BB Creature - Thrull 1/2 T, Sacrifice Basal Thrull: Add BB to your mana pool. Bottomless Vault Land Bottomless Vault comes into play tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. T, Remove any number of storage counters from Bottomless Vault: Add B to your mana pool for each storage counter removed this way. Brassclaw Orcs 2R Creature - Orc 3/2 Brassclaw Orcs can't block creatures with power 2 or greater. Brassclaw Orcs 2R Creature - Orc 3/2 Brassclaw Orcs can't block creatures with power 2 or greater. Brassclaw Orcs 2R Creature - Orc 3/2 Brassclaw Orcs can't block creatures with power 2 or greater. Brassclaw Orcs 2R Creature - Orc 3/2 Brassclaw Orcs can't block creatures with power 2 or greater. Breeding Pit 3B Enchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BB. At the end of your turn, put a 0/1 black Thrull creature token into play. Combat Medic 2W Creature - Human Cleric Soldier 0/2 1W: Prevent the next 1 damage that would be dealt to target creature or player this turn. Combat Medic 2W Creature - Human Cleric Soldier 0/2 1W: Prevent the next 1 damage that would be dealt to target creature or player this turn. Combat Medic 2W Creature - Human Cleric Soldier 0/2 1W: Prevent the next 1 damage that would be dealt to target creature or player this turn. Combat Medic 2W Creature - Human Cleric Soldier 0/2 1W: Prevent the next 1 damage that would be dealt to target creature or player this turn. Conch Horn 2 Artifact 1, T, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. Deep Spawn 5UUU Creature - Homarid 6/6 Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. U: Deep Spawn gains shroud until end of turn and doesn't untap during its controller's next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) Delif's Cone 0 Artifact T, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it deals no combat damage this turn. Delif's Cube 1 Artifact 2, T This turn, when target creature you control attacks and isn't blocked, it deals no combat damage this turn and you put a cube counter on Delif's Cube. 2, Remove a cube counter from Delif's Cube: Regenerate target creature. Derelor 3B Creature - Thrull 4/4 Black spells you play cost B more to play. Draconian Cylix 3 Artifact 2, T, Discard a card at random: Regenerate target creature. Dwarven Armorer R Creature - Dwarf 0/2 R, T, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. Dwarven Catapult XR Instant Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. Dwarven Hold Land Dwarven Hold comes into play tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. T, Remove any number of storage counters from Dwarven Hold: Add R to your mana pool for each storage counter removed this way. Dwarven Lieutenant RR Creature - Dwarf Soldier 1/2 1R: Target Dwarf creature gets +1/+0 until end of turn. Dwarven Ruins Land Dwarven Ruins comes into play tapped. T Add R to your mana pool. T, Sacrifice Dwarven Ruins: Add RR to your mana pool. Dwarven Soldier 1R Creature - Dwarf Soldier 2/1 Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. Dwarven Soldier 1R Creature - Dwarf Soldier 2/1 Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. Dwarven Soldier 1R Creature - Dwarf Soldier 2/1 Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. Ebon Praetor 4BB Creature - Avatar 5/5 Trample, first strike At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor unless you sacrifice a creature. If you sacrifice a Thrull this way, put a +1/+0 counter on Ebon Praetor. Ebon Stronghold Land Ebon Stronghold comes into play tapped. T Add B to your mana pool. T, Sacrifice Ebon Stronghold: Add BB to your mana pool. Elven Fortress G Enchantment 1G: Target blocking creature gets +0/+1 until end of turn. Elven Fortress G Enchantment 1G: Target blocking creature gets +0/+1 until end of turn. Elven Fortress G Enchantment 1G: Target blocking creature gets +0/+1 until end of turn. Elven Fortress G Enchantment 1G: Target blocking creature gets +0/+1 until end of turn. Elven Lyre 2 Artifact 1, T, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. Elvish Farmer 1G Creature - Elf 0/2 At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: You gain 2 life. Elvish Hunter 1G Creature - Elf Archer 1/1 1G, T Target creature doesn't untap during its controller's next untap step. Elvish Hunter 1G Creature - Elf Archer 1/1 1G, T Target creature doesn't untap during its controller's next untap step. Elvish Hunter 1G Creature - Elf Archer 1/1 1G, T Target creature doesn't untap during its controller's next untap step. Elvish Scout G Creature - Elf Scout 1/1 G, T Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. Elvish Scout G Creature - Elf Scout 1/1 G, T Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. Elvish Scout G Creature - Elf Scout 1/1 G, T Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. Farrelite Priest 1WW Creature - Human Cleric 1/3 1: Add W to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Farrelite Priest. Farrel's Mantle 2W Enchantment - Aura Enchant creature Enchanted creature has "Whenever this creature attacks and isn't blocked, you may have it deal X plus 2 damage to target creature, where X is this creature's power. If you do, this creature deals no combat damage this turn." Farrel's Zealot 1WW Creature - Human 2/2 Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot deals no combat damage this turn. Farrel's Zealot 1WW Creature - Human 2/2 Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot deals no combat damage this turn. Farrel's Zealot 1WW Creature - Human 2/2 Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot deals no combat damage this turn. Feral Thallid 3GGG Creature - Fungus 6/3 At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. Fungal Bloom GG Enchantment GG: Put a spore counter on target Fungus. Goblin Chirurgeon R Creature - Goblin Shaman 0/2 Sacrifice a Goblin: Regenerate target creature. Goblin Chirurgeon R Creature - Goblin Shaman 0/2 Sacrifice a Goblin: Regenerate target creature. Goblin Chirurgeon R Creature - Goblin Shaman 0/2 Sacrifice a Goblin: Regenerate target creature. Goblin Flotilla 2R Creature - Goblin 2/2 Islandwalk At the beginning of combat, unless you pay R, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. Goblin Grenade R Sorcery As an additional cost to play Goblin Grenade, sacrifice a Goblin. Goblin Grenade deals 5 damage to target creature or player. Goblin Grenade R Sorcery As an additional cost to play Goblin Grenade, sacrifice a Goblin. Goblin Grenade deals 5 damage to target creature or player. Goblin Grenade R Sorcery As an additional cost to play Goblin Grenade, sacrifice a Goblin. Goblin Grenade deals 5 damage to target creature or player. Goblin Kites 1R Enchantment R: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at end of turn. If you lose the flip, sacrifice that creature. Goblin War Drums 2R Enchantment Each creature you control can't be blocked except by two or more creatures. Goblin War Drums 2R Enchantment Each creature you control can't be blocked except by two or more creatures. Goblin War Drums 2R Enchantment Each creature you control can't be blocked except by two or more creatures. Goblin War Drums 2R Enchantment Each creature you control can't be blocked except by two or more creatures. Goblin Warrens 2R Enchantment 2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play. Hand of Justice 5W Creature - Avatar 2/6 T, Tap three untapped white creatures you control: Destroy target creature. Havenwood Battleground Land Havenwood Battleground comes into play tapped. T Add G to your mana pool. T, Sacrifice Havenwood Battleground: Add GG to your mana pool. Heroism 2W Enchantment Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays 2R. High Tide U Instant Until end of turn, whenever a player taps an Island for mana, that player adds U to his or her mana pool. High Tide U Instant Until end of turn, whenever a player taps an Island for mana, that player adds U to his or her mana pool. High Tide U Instant Until end of turn, whenever a player taps an Island for mana, that player adds U to his or her mana pool. Hollow Trees Land Hollow Trees comes into play tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. T, Remove any number of storage counters from Hollow Trees: Add G to your mana pool for each storage counter removed this way. Homarid 2U Creature - Homarid 2/2 Homarid comes into play with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four tide counters on Homarid, remove all tide counters from it. Homarid 2U Creature - Homarid 2/2 Homarid comes into play with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four tide counters on Homarid, remove all tide counters from it. Homarid 2U Creature - Homarid 2/2 Homarid comes into play with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four tide counters on Homarid, remove all tide counters from it. Homarid 2U Creature - Homarid 2/2 Homarid comes into play with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four tide counters on Homarid, remove all tide counters from it. Homarid Shaman 2UU Creature - Homarid Shaman 2/1 U: Tap target green creature. Homarid Spawning Bed UU Enchantment 1UU, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens into play, where X is the sacrificed creature's converted mana cost. Homarid Warrior 4U Creature - Homarid Warrior 3/3 U: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) Homarid Warrior 4U Creature - Homarid Warrior 3/3 U: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) Homarid Warrior 4U Creature - Homarid Warrior 3/3 U: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) Hymn to Tourach BB Sorcery Target player discards two cards at random. Hymn to Tourach BB Sorcery Target player discards two cards at random. Hymn to Tourach BB Sorcery Target player discards two cards at random. Hymn to Tourach BB Sorcery Target player discards two cards at random. Icatian Infantry W Creature - Human Soldier 1/1 1: Icatian Infantry gains banding until end of turn. 1: Icatian Infantry gains first strike until end of turn. Icatian Infantry W Creature - Human Soldier 1/1 1: Icatian Infantry gains banding until end of turn. 1: Icatian Infantry gains first strike until end of turn. Icatian Infantry W Creature - Human Soldier 1/1 1: Icatian Infantry gains banding until end of turn. 1: Icatian Infantry gains first strike until end of turn. Icatian Infantry W Creature - Human Soldier 1/1 1: Icatian Infantry gains banding until end of turn. 1: Icatian Infantry gains first strike until end of turn. Icatian Javelineers W Creature - Human Soldier 1/1 Icatian Javelineers comes into play with a javelin counter on it. T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. Icatian Javelineers W Creature - Human Soldier 1/1 Icatian Javelineers comes into play with a javelin counter on it. T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. Icatian Javelineers W Creature - Human Soldier 1/1 Icatian Javelineers comes into play with a javelin counter on it. T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. Icatian Lieutenant WW Creature - Human Soldier 1/2 1W: Target Soldier creature gets +1/+0 until end of turn. Icatian Moneychanger W Creature - Human 0/2 Icatian Moneychanger comes into play with three credit counters on it. When Icatian Moneychanger comes into play, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Play this ability only during your upkeep. Icatian Moneychanger W Creature - Human 0/2 Icatian Moneychanger comes into play with three credit counters on it. When Icatian Moneychanger comes into play, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Play this ability only during your upkeep. Icatian Moneychanger W Creature - Human 0/2 Icatian Moneychanger comes into play with three credit counters on it. When Icatian Moneychanger comes into play, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Play this ability only during your upkeep. Icatian Phalanx 4W Creature - Human Soldier 2/4 Banding Icatian Priest W Creature - Human Cleric 1/1 1WW: Target creature gets +1/+1 until end of turn. Icatian Scout W Creature - Human Soldier Scout 1/1 1, T Target creature gains first strike until end of turn. Icatian Scout W Creature - Human Soldier Scout 1/1 1, T Target creature gains first strike until end of turn. Icatian Scout W Creature - Human Soldier Scout 1/1 1, T Target creature gains first strike until end of turn. Icatian Scout W Creature - Human Soldier Scout 1/1 1, T Target creature gains first strike until end of turn. Icatian Skirmishers 3W Creature - Human Soldier 1/1 Banding, first strike Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. Icatian Store Land Icatian Store comes into play tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. T, Remove any number of storage counters from Icatian Store: Add W to your mana pool for each storage counter removed this way. Icatian Town 5W Sorcery Put four 1/1 white Citizen creature tokens into play. Implements of Sacrifice 2 Artifact 1, T, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. Initiates of the Ebon Hand B Creature - Cleric 1/1 1: Add B to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Initiates of the Ebon Hand. Initiates of the Ebon Hand B Creature - Cleric 1/1 1: Add B to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Initiates of the Ebon Hand. Initiates of the Ebon Hand B Creature - Cleric 1/1 1: Add B to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Initiates of the Ebon Hand. Merseine 2UU Enchantment - Aura Enchant creature Merseine comes into play with three net counters on it. Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it. Enchanted creature has "Pay this creature's mana cost: Remove a net counter from a Merseine attached to this creature." Merseine 2UU Enchantment - Aura Enchant creature Merseine comes into play with three net counters on it. Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it. Enchanted creature has "Pay this creature's mana cost: Remove a net counter from a Merseine attached to this creature." Merseine 2UU Enchantment - Aura Enchant creature Merseine comes into play with three net counters on it. Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it. Enchanted creature has "Pay this creature's mana cost: Remove a net counter from a Merseine attached to this creature." Merseine 2UU Enchantment - Aura Enchant creature Merseine comes into play with three net counters on it. Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it. Enchanted creature has "Pay this creature's mana cost: Remove a net counter from a Merseine attached to this creature." Mindstab Thrull 1BB Creature - Thrull 2/2 Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. Mindstab Thrull 1BB Creature - Thrull 2/2 Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. Mindstab Thrull 1BB Creature - Thrull 2/2 Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. Necrite 1BB Creature - Thrull 2/2 Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. Necrite 1BB Creature - Thrull 2/2 Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. Necrite 1BB Creature - Thrull 2/2 Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. Night Soil GG Enchantment 1, Remove two creature cards in a single graveyard from the game: Put a 1/1 green Saproling creature token into play. Night Soil GG Enchantment 1, Remove two creature cards in a single graveyard from the game: Put a 1/1 green Saproling creature token into play. Night Soil GG Enchantment 1, Remove two creature cards in a single graveyard from the game: Put a 1/1 green Saproling creature token into play. Orcish Captain R Creature - Orc Warrior 1/1 1: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. Orcish Spy R Creature - Orc Rogue 1/1 T Look at the top three cards of target player's library. Orcish Spy R Creature - Orc Rogue 1/1 T Look at the top three cards of target player's library. Orcish Spy R Creature - Orc Rogue 1/1 T Look at the top three cards of target player's library. Orcish Veteran 2R Creature - Orc 2/2 Orcish Veteran can't block white creatures with power 2 or greater. R: Orcish Veteran gains first strike until end of turn. Orcish Veteran 2R Creature - Orc 2/2 Orcish Veteran can't block white creatures with power 2 or greater. R: Orcish Veteran gains first strike until end of turn. Orcish Veteran 2R Creature - Orc 2/2 Orcish Veteran can't block white creatures with power 2 or greater. R: Orcish Veteran gains first strike until end of turn. Orcish Veteran 2R Creature - Orc 2/2 Orcish Veteran can't block white creatures with power 2 or greater. R: Orcish Veteran gains first strike until end of turn. Order of Leitbur WW Creature - Human Cleric Knight 2/1 Protection from black W: Order of Leitbur gains first strike until end of turn. WW: Order of Leitbur gets +1/+0 until end of turn. Order of Leitbur WW Creature - Human Cleric Knight 2/1 Protection from black W: Order of Leitbur gains first strike until end of turn. WW: Order of Leitbur gets +1/+0 until end of turn. Order of Leitbur WW Creature - Human Cleric Knight 2/1 Protection from black W: Order of Leitbur gains first strike until end of turn. WW: Order of Leitbur gets +1/+0 until end of turn. Order of the Ebon Hand BB Creature - Cleric Knight 2/1 Protection from white B: Order of the Ebon Hand gains first strike until end of turn. BB: Order of the Ebon Hand gets +1/+0 until end of turn. Order of the Ebon Hand BB Creature - Cleric Knight 2/1 Protection from white B: Order of the Ebon Hand gains first strike until end of turn. BB: Order of the Ebon Hand gets +1/+0 until end of turn. Order of the Ebon Hand BB Creature - Cleric Knight 2/1 Protection from white B: Order of the Ebon Hand gains first strike until end of turn. BB: Order of the Ebon Hand gets +1/+0 until end of turn. Orgg 3RR Creature - Orgg 6/6 Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. Raiding Party 2R Enchantment Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. Rainbow Vale Land T Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at end of turn. Ring of Renewal 5 Artifact 5, T, Discard a card at random: Draw two cards. River Merfolk UU Creature - Merfolk 2/1 U: River Merfolk gains mountainwalk until end of turn. Ruins of Trokair Land Ruins of Trokair comes into play tapped. T Add W to your mana pool. T, Sacrifice Ruins of Trokair: Add WW to your mana pool. Sand Silos Land Sand Silos comes into play tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. T, Remove any number of storage counters from Sand Silos: Add U to your mana pool for each storage counter removed this way. Seasinger 1UU Creature - Merfolk 0/1 When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. T Gain control of target creature whose controller controls an Island as long as you control Seasinger and as long as Seasinger remains tapped. Soul Exchange BB Sorcery As an additional cost to play Soul Exchange, remove a creature you control from the game. Return target creature card from your graveyard to play. Put a +2/+2 counter on that creature if the removed creature was a Thrull. Spirit Shield 3 Artifact You may choose not to untap Spirit Shield during your untap step. 2, T Target creature gets +0/+2 as long as Spirit Shield remains tapped. Spore Cloud 1GG Instant Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. Spore Cloud 1GG Instant Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. Spore Cloud 1GG Instant Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. Spore Flower GG Creature - Fungus 0/1 At the beginning of your upkeep, put a spore counter on Spore Flower. Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. Svyelunite Priest 1U Creature - Merfolk Cleric 1/1 UU, T Target creature gains shroud until end of turn. Play this ability only during your upkeep. (It can't be the target of spells or abilities.) Svyelunite Temple Land Svyelunite Temple comes into play tapped. T Add U to your mana pool. T, Sacrifice Svyelunite Temple: Add UU to your mana pool. Thallid G Creature - Fungus 1/1 At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. Thallid G Creature - Fungus 1/1 At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. Thallid G Creature - Fungus 1/1 At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. Thallid G Creature - Fungus 1/1 At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. Thallid Devourer 1GG Creature - Fungus 2/2 At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. Thelonite Druid 2G Creature - Human Cleric Druid 1/1 1G, T, Sacrifice a creature: Until end of turn, all Forests you control become 2/3 creatures that are still lands. Thelonite Monk 2GG Creature - Insect Monk Cleric 1/2 T, Sacrifice a green creature: Target land becomes a Forest. (This effect doesn't end at end of turn.) Thelon's Chant 1GG Enchantment At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay G. Whenever a player puts a Swamp into play, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. Thelon's Curse GG Enchantment Blue creatures don't untap during their controllers' untap steps. Blue creatures have "At the beginning of your upkeep, you may pay U. If you do, untap this creature." Thorn Thallid 1GG Creature - Fungus 2/2 At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. Thorn Thallid 1GG Creature - Fungus 2/2 At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. Thorn Thallid 1GG Creature - Fungus 2/2 At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. Thorn Thallid 1GG Creature - Fungus 2/2 At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. Thrull Champion 4B Creature - Thrull 2/2 Thrull creatures get +1/+1. T Gain control of target Thrull as long as you control Thrull Champion. Thrull Retainer B Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. Thrull Wizard 2B Creature - Thrull Wizard 1/1 1B: Counter target black spell unless that spell's controller pays B or 3. Tidal Flats U Enchantment UU: For each attacking creature without flying, its controller may pay 1. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn. Tidal Flats U Enchantment UU: For each attacking creature without flying, its controller may pay 1. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn. Tidal Flats U Enchantment UU: For each attacking creature without flying, its controller may pay 1. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn. Tidal Influence 2U Enchantment Play Tidal Influence only if no permanents named Tidal Influence are in play. Tidal Influence comes into play with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four tide counters on Tidal Influence, remove all tide counters from it. Tourach's Chant 1BB Enchantment At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay B. Whenever a player puts a Forest into play, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. Tourach's Gate 1BB Enchantment - Aura Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Enchanted land has "T Attacking creatures you control get +2/-1 until end of turn." Vodalian Knights 1UU Creature - Merfolk Knight 2/2 First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. U: Vodalian Knights gains flying until end of turn. Vodalian Mage 2U Creature - Merfolk Wizard 1/1 U, T Counter target spell unless its controller pays 1. Vodalian Mage 2U Creature - Merfolk Wizard 1/1 U, T Counter target spell unless its controller pays 1. Vodalian Mage 2U Creature - Merfolk Wizard 1/1 U, T Counter target spell unless its controller pays 1. Vodalian Soldiers 1U Creature - Merfolk Soldier 1/2 Vodalian Soldiers 1U Creature - Merfolk Soldier 1/2 Vodalian Soldiers 1U Creature - Merfolk Soldier 1/2 Vodalian Soldiers 1U Creature - Merfolk Soldier 1/2 Vodalian War Machine 1UU Creature - Wall 0/4 Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine is put into a graveyard from play, destroy all Merfolk tapped this turn to pay for its abilities. Zelyon Sword 3 Artifact You may choose not to untap Zelyon Sword during your untap step. 3, T Target creature gets +2/+0 as long as Zelyon Sword remains tapped.