Absolver Thrull 3W Creature - Thrull Cleric 2/3 Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment. Abyssal Nocturnus 1BB Creature - Horror 2/2 Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. AEtherplasm 2UU Creature - Illusion 1/1 Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature. Agent of Masks 3WB Creature - Human Advisor 2/3 At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Angel of Despair 3WWBB Creature - Angel 5/5 Flying When Angel of Despair comes into play, destroy target permanent. Battering Wurm 6G Creature - Wurm 4/3 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it. Beastmaster's Magemark 2G Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Belfry Spirit 3WW Creature - Spirit 1/1 Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play. Benediction of Moons W Sorcery You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.) When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player. Bioplasm 3GG Creature - Ooze 4/4 Whenever Bioplasm attacks, remove the top card of your library from the game. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card's power and Y is its toughness. Blind Hunter 2WB Creature - Bat 2/2 Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life. Bloodscale Prowler 2R Creature - Viashino Warrior 3/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Borborygmos 3RRGG Legendary Creature - Cyclops 6/7 Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. Burning-Tree Bloodscale 2RG Creature - Viashino Berserker 2/2 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) 2R: Target creature can't block Burning-Tree Bloodscale this turn. 2G: Target creature blocks Burning-Tree Bloodscale this turn if able. Burning-Tree Shaman 1RG Creature - Centaur Shaman 3/4 Whenever a player plays an activated ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. Castigate WB Sorcery Target opponent reveals his or her hand. Choose a nonland card from it. Remove that card from the game. Caustic Rain 2BB Sorcery Remove target land from the game. Cerebral Vortex 1UR Instant Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn. Conjurer's Ban WB Sorcery Name a card. Until your next turn, the named card can't be played. Draw a card. Crash Landing 2G Instant Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. Cremate B Instant Remove target card in a graveyard from the game. Draw a card. Cry of Contrition B Sorcery Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.) When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card. Cryptwailing 3B Enchantment 1, Remove two creature cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery. Crystal Seer 4U Creature - Vedalken Wizard 2/2 When Crystal Seer comes into play, look at the top four cards of your library, then put them back in any order. 4U: Return Crystal Seer to its owner's hand. Culling Sun 2WWB Sorcery Destroy each creature with converted mana cost 3 or less. Daggerclaw Imp 2B Creature - Imp 3/1 Flying Daggerclaw Imp can't block. Debtors' Knell 4(W / B)(W / B)(W / B) Enchantment (o(w/b) can be paid with either W or B.) At the beginning of your upkeep, put target creature card in a graveyard into play under your control. Djinn Illuminatus 5(U / R)(U / R) Creature - Djinn 3/5 (o(u/r) can be paid with either U or R.) Flying Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Douse in Gloom 2B Instant Douse in Gloom deals 2 damage to target creature and you gain 2 life. Droning Bureaucrats 3W Creature - Human Advisor 1/4 X, T Each creature with converted mana cost X can't attack or block this turn. Drowned Rusalka U Creature - Spirit 1/1 U, Sacrifice a creature: Discard a card, then draw a card. Dryad Sophisticate 1G Creature - Dryad 2/1 Nonbasic landwalk Dune-Brood Nephilim BRGW Creature - Nephilim 3/3 Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control. Earth Surge 3G Enchantment Each land gets +2/+2 as long as it's a creature. Electrolyze 1UR Instant Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card. Exhumer Thrull 5B Creature - Thrull 3/3 Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Exhumer Thrull comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand. Fencer's Magemark 2R Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike. Feral Animist 1RG Creature - Goblin Shaman 2/1 3: Feral Animist gets +X/+0 until end of turn, where X is its power. Frazzle 3U Instant Counter target nonblue spell. Gatherer of Graces 1G Creature - Human Druid 1/2 Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces. Gelectrode 1UR Creature - Weird 0/1 T Gelectrode deals 1 damage to target creature or player. Whenever you play an instant or sorcery spell, you may untap Gelectrode. Ghor-Clan Bloodscale 3R Creature - Viashino Warrior 2/1 First strike 3G: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Play this ability only once each turn. Ghor-Clan Savage 3GG Creature - Centaur Berserker 2/3 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) Ghost Council of Orzhova WWBB Legendary Creature - Spirit 4/4 When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life. 1, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn. Ghost Warden 1W Creature - Spirit 1/1 T Target creature gets +1/+1 until end of turn. Ghostway 2W Instant Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn. Giant Solifuge 2(R / G)(R / G) Creature - Insect 4/1 (o(r/g) can be paid with either R or G.) Trample, haste, shroud (This permanent can't be the target of spells or abilities.) Gigadrowse U Instant Replicate U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent. Glint-Eye Nephilim UBRG Creature - Nephilim 2/2 Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. 1, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. Goblin Flectomancer URR Creature - Goblin Wizard 2/2 Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. Godless Shrine Land - Plains Swamp (T Add W or B to your mana pool.) As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless Shrine comes into play tapped. Graven Dominator 4WW Creature - Gargoyle 4/4 Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Graven Dominator comes into play or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn. Gristleback 2G Creature - Boar Beast 2/2 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power. Gruul Guildmage (R / G)(R / G) Creature - Human Shaman 2/2 (o(r/g) can be paid with either R or G.) 3R, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. 3G: Target creature gets +2/+2 until end of turn. Gruul Nodorog 4GG Creature - Beast 4/4 R: Gruul Nodorog can't be blocked this turn except by two or more creatures. Gruul Scrapper 3G Creature - Human Berserker 3/2 When Gruul Scrapper comes into play, if R was spent to play Gruul Scrapper, it gains haste until end of turn. Gruul Signet 2 Artifact 1, T Add RG to your mana pool. Gruul Turf Land Gruul Turf comes into play tapped. When Gruul Turf comes into play, return a land you control to its owner's hand. T Add RG to your mana pool. Gruul War Plow 4 Artifact Creatures you control have trample. 1RG: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. Guardian's Magemark 2W Enchantment - Aura Flash Enchant creature Creatures you control that are enchanted get +1/+1. Harrier Griffin 5W Creature - Griffin 3/3 Flying At the beginning of your upkeep, tap target creature. Hatching Plans 1U Enchantment When Hatching Plans is put into a graveyard from play, draw three cards. Hissing Miasma 1BB Enchantment Whenever a creature attacks you, its controller loses 1 life. Hypervolt Grasp 2R Enchantment - Aura Enchant creature Enchanted creature has "T This creature deals 1 damage to target creature or player." 1U: Return Hypervolt Grasp to its owner's hand. Infiltrator's Magemark 2U Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. Ink-Treader Nephilim RGWU Creature - Nephilim 3/3 Whenever a player plays an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. Invoke the Firemind XUUR Sorcery Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player. Izzet Boilerworks Land Izzet Boilerworks comes into play tapped. When Izzet Boilerworks comes into play, return a land you control to its owner's hand. T Add UR to your mana pool. Izzet Chronarch 3UR Creature - Human Wizard 2/2 When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand. Izzet Guildmage (U / R)(U / R) Creature - Human Wizard 2/2 (o(u/r) can be paid with either U or R.) 2U: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. 2R: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. Izzet Signet 2 Artifact 1, T Add UR to your mana pool. Killer Instinct 4RG Enchantment At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn. Leap of Flame UR Instant Replicate UR (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn. Leyline of Lifeforce 2GG Enchantment If Leyline of Lifeforce is in your opening hand, you may begin the game with it in play. Creature spells can't be countered. Leyline of Lightning 2RR Enchantment If Leyline of Lightning is in your opening hand, you may begin the game with it in play. Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player. Leyline of Singularity 2UU Enchantment If Leyline of Singularity is in your opening hand, you may begin the game with it in play. All nonland permanents are legendary. Leyline of the Meek 2WW Enchantment If Leyline of the Meek is in your opening hand, you may begin the game with it in play. Creature tokens get +1/+1. Leyline of the Void 2BB Enchantment If Leyline of the Void is in your opening hand, you may begin the game with it in play. If a card would be put into an opponent's graveyard, remove it from the game instead. Lionheart Maverick W Creature - Human Knight 1/1 Vigilance 4W: Lionheart Maverick gets +1/+2 until end of turn. Living Inferno 6RR Creature - Elemental 8/5 T Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. Martyred Rusalka W Creature - Spirit 1/1 W, Sacrifice a creature: Target creature can't attack this turn. Mimeofacture 3U Sorcery Replicate 3U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it into play under your control. Then that player shuffles his or her library. Mizzium Transreliquat 3 Artifact 3: Mizzium Transreliquat becomes a copy of target artifact until end of turn. 1UR: Mizzium Transreliquat becomes a copy of target artifact and gains this ability. Moratorium Stone 1 Artifact 2, T Remove target card in a graveyard from the game. 2WB, T, Sacrifice Moratorium Stone: Remove from the game target nonland card in a graveyard, all other cards in graveyards with the same name as that card, and all permanents with that name. Mortify 1WB Instant Destroy target creature or enchantment. Mourning Thrull 1(W / B) Creature - Thrull 1/1 (o(w/b) can be paid with either W or B.) Flying, lifelink (Whenever this creature deals damage, you gain that much life.) Necromancer's Magemark 2B Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead. Nivix, Aerie of the Firemind Land T Add 1 to your mana pool. 2UR, T Remove the top card of your library from the game. Until your next turn, you may play that card if it's an instant or sorcery. Niv-Mizzet, the Firemind 2UURR Legendary Creature - Dragon Wizard 4/4 Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. T Draw a card. Ogre Savant 4R Creature - Ogre Wizard 3/2 When Ogre Savant comes into play, if U was spent to play Ogre Savant, return target creature to its owner's hand. Order of the Stars W Creature - Human Cleric 0/1 Defender (This creature can't attack.) As Order of the Stars comes into play, choose a color. Order of the Stars has protection from the chosen color. Orzhov Basilica Land Orzhov Basilica comes into play tapped. When Orzhov Basilica comes into play, return a land you control to its owner's hand. T Add WB to your mana pool. Orzhov Euthanist 2B Creature - Human Assassin 2/2 Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn. Orzhov Guildmage (W / B)(W / B) Creature - Human Wizard 2/2 (o(w/b) can be paid with either W or B.) 2W: Target player gains 1 life. 2B: Each player loses 1 life. Orzhov Pontiff 1WB Creature - Human Cleric 1/1 Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn. Orzhov Signet 2 Artifact 1, T Add WB to your mana pool. Orzhova, the Church of Deals Land T Add 1 to your mana pool. 3WB, T Target player loses 1 life and you gain 1 life. Ostiary Thrull 3B Creature - Thrull 2/2 W, T Tap target creature. Parallectric Feedback 3R Instant Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost. Petrahydrox 3(U / R) Creature - Weird 3/3 (o(u/r) can be paid with either U or R.) When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. Petrified Wood-Kin 6G Creature - Elemental Warrior 3/3 Petrified Wood-Kin can't be countered. Bloodthirst X (This creature comes into play with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants Pillory of the Sleepless 1WB Enchantment - Aura Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life." Plagued Rusalka B Creature - Spirit 1/1 B, Sacrifice a creature: Target creature gets -1/-1 until end of turn. Poisonbelly Ogre 4B Creature - Ogre Warrior 3/3 Whenever another creature comes into play, its controller loses 1 life. Predatory Focus 3GG Sorcery You may have creatures you control assign their combat damage this turn as though they weren't blocked. Primeval Light 3G Sorcery Destroy all enchantments target player controls. Pyromatics 1R Instant Replicate 1R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Pyromatics deals 1 damage to target creature or player. Quicken U Instant The next sorcery card you play this turn can be played as though it had flash. Draw a card. Rabble-Rouser 3R Creature - Goblin Shaman 1/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) R, T Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. Repeal XU Instant Return target nonland permanent with converted mana cost X to its owner's hand. Draw a card. Restless Bones 2B Creature - Skeleton 1/1 3B, T Target creature gains swampwalk until end of turn. 1B: Regenerate Restless Bones. Revenant Patriarch 4B Creature - Spirit 4/3 When Revenant Patriarch comes into play, if W was spent to play Revenant Patriarch, target player skips his or her next combat phase. Revenant Patriarch can't block. Rumbling Slum 1RGG Creature - Elemental 5/5 At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. Runeboggle 2U Instant Counter target spell unless its controller pays 1. Draw a card. Sanguine Praetor 6BB Creature - Avatar 7/5 B, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature. Savage Twister XRG Sorcery Savage Twister deals X damage to each creature. Scab-Clan Mauler RG Creature - Human Berserker 1/1 Bloodthirst 2 (If an opponent was dealt damage this turn, this creature comes into play with two +1/+1 counters on it.) Trample Schismotivate 1UR Instant Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. Scorched Rusalka R Creature - Spirit 1/1 R, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player. Seize the Soul 2BB Instant Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play. Haunt When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play. Shadow Lance W Enchantment - Aura Enchant creature Enchanted creature has first strike. 1B: Enchanted creature gets +2/+2 until end of turn. Shattering Spree R Sorcery Replicate R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact. Shrieking Grotesque 2W Creature - Gargoyle 2/1 Flying When Shrieking Grotesque comes into play, if B was spent to play Shrieking Grotesque, target player discards a card. Siege of Towers 1R Sorcery Replicate 1R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land. Silhana Ledgewalker 1G Creature - Elf Rogue 1/1 Silhana Ledgewalker can't be blocked except by creatures with flying. Silhana Ledgewalker can't be the target of spells or abilities your opponents control. Silhana Starfletcher 2G Creature - Elf Druid Archer 1/3 Reach (This creature can block creatures with flying.) As Silhana Starfletcher comes into play, choose a color. T Add one mana of the chosen color to your mana pool. Sinstriker's Will 3W Enchantment - Aura Enchant creature Enchanted creature has "T This creature deals damage equal to its power to target attacking or blocking creature." Skarrg, the Rage Pits Land T Add 1 to your mana pool. RG, T Target creature gets +1/+1 and gains trample until end of turn. Skarrgan Firebird 4RR Creature - Phoenix 3/3 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) Flying RRR: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn. Skarrgan Pit-Skulk G Creature - Human Warrior 1/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it. Skarrgan Skybreaker 4RRG Creature - Giant Shaman 3/3 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) 1, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player. Skeletal Vampire 4BB Creature - Vampire Skeleton 3/3 Flying When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens with flying into play. 3BB, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play. Sacrifice a Bat: Regenerate Skeletal Vampire. Sky Swallower 3UU Creature - Leviathan 8/8 Flying When Sky Swallower comes into play, target opponent gains control of all other permanents you control. Skyrider Trainee 4W Creature - Human Soldier 3/3 As long as Skyrider Trainee is enchanted, it has flying. Smogsteed Rider 2BB Creature - Human Wizard 2/2 Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. Souls of the Faultless WBB Creature - Spirit 0/4 Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. Spelltithe Enforcer 3WW Creature - Elephant Wizard 3/3 Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays 1. Starved Rusalka G Creature - Spirit 1/1 G, Sacrifice a creature: You gain 1 life. Steam Vents Land - Island Mountain (T Add U or R to your mana pool.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped. Steamcore Weird 3U Creature - Weird 1/3 When Steamcore Weird comes into play, if R was spent to play Steamcore Weird, it deals 2 damage to target creature or player. Stitch in Time 1UR Sorcery Flip a coin. If you win the flip, take an extra turn after this one. Stomping Ground Land - Mountain Forest (T Add R or G to your mana pool.) As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped. Storm Herd 8WW Sorcery Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total. Stratozeppelid 4U Creature - Beast 4/4 Flying Stratozeppelid can block only creatures with flying. Streetbreaker Wurm 3RG Creature - Wurm 6/4 Sword of the Paruns 4 Artifact - Equipment As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. 3: You may tap or untap equipped creature. Equip 3 Teysa, Orzhov Scion 1WB Legendary Creature - Human Advisor 2/3 Sacrifice three white creatures: Remove target creature from the game. Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play. Thunderheads 2U Instant Replicate 2U (When you play this spell, copy it for each time you paid its replicate cost.) Put a 3/3 blue Weird creature token with defender and flying into play. Remove it from the game at end of turn. Tibor and Lumia 2UR Legendary Creature - Human Wizard 3/3 Whenever you play a blue spell, target creature gains flying until end of turn. Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying. Tin Street Hooligan 1R Creature - Goblin Rogue 2/1 When Tin Street Hooligan comes into play, if G was spent to play Tin Street Hooligan, destroy target artifact. To Arms! 1W Instant Untap all creatures you control. Draw a card. Torch Drake 3U Creature - Drake 2/2 Flying 1R: Torch Drake gets +1/+0 until end of turn. Train of Thought 1U Sorcery Replicate 1U (When you play this spell, copy it for each time you paid its replicate cost.) Draw a card. Ulasht, the Hate Seed 2RG Legendary Creature - Hellion Hydra 0/0 Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. 1, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play. Vacuumelt 2U Sorcery Replicate 2U (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target creature to its owner's hand. Vedalken Plotter 2U Creature - Vedalken Wizard 1/1 When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls. Vertigo Spawn 1U Creature - Illusion 0/3 Defender (This creature can't attack.) Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn't untap during its controller's next untap step. Wee Dragonauts 1UR Creature - Faerie Wizard 1/3 Flying Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. Wild Cantor (R / G) Creature - Human Druid 1/1 (o(r/g) can be paid with either R or G.) Sacrifice Wild Cantor: Add one mana of any color to your mana pool. Wildsize 2G Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. Witch-Maw Nephilim GWUB Creature - Nephilim 1/1 Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. Withstand 2W Instant Prevent the next 3 damage that would be dealt to target creature or player this turn. Draw a card. Wreak Havoc 2RG Sorcery Wreak Havoc can't be countered by spells or abilities. Destroy target artifact or land. Wurmweaver Coil 4GG Enchantment - Aura Enchant green creature Enchanted creature gets +6/+6. GGG, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token into play. Yore-Tiller Nephilim WUBR Creature - Nephilim 2/2 Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking.