Abbey Gargoyles 2WWW Creature - Gargoyle 3/4 Flying, protection from red Abbey Matron 2W Creature - Human Cleric 1/3 W, T Abbey Matron gets +0/+3 until end of turn. Abbey Matron 2W Creature - Human Cleric 1/3 W, T Abbey Matron gets +0/+3 until end of turn. AEther Storm 3U Enchantment Creature cards can't be played. Pay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may play this ability. Aliban's Tower 1R Instant Target blocking creature gets +3/+1 until end of turn. Aliban's Tower 1R Instant Target blocking creature gets +3/+1 until end of turn. Ambush 3R Instant Blocking creatures gain first strike until end of turn. Ambush Party 4R Creature - Human Rogue 3/1 First strike, haste Ambush Party 4R Creature - Human Rogue 3/1 First strike, haste Anaba Ancestor 1R Creature - Minotaur Spirit 1/1 T Another target Minotaur creature gets +1/+1 until end of turn. Anaba Bodyguard 3R Creature - Minotaur 2/3 First strike (This creature deals combat damage before creatures without first strike.) Anaba Bodyguard 3R Creature - Minotaur 2/3 First strike (This creature deals combat damage before creatures without first strike.) Anaba Shaman 3R Creature - Minotaur Shaman 2/2 R, T Anaba Shaman deals 1 damage to target creature or player. Anaba Shaman 3R Creature - Minotaur Shaman 2/2 R, T Anaba Shaman deals 1 damage to target creature or player. Anaba Spirit Crafter 2RR Creature - Minotaur Shaman 1/3 Minotaur creatures get +1/+0. An-Havva Constable 1GG Creature - Human 2/1+* An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play. An-Havva Inn 1GG Sorcery Gain X+1 life, where X is the number of green creatures in play. An-Havva Township Land T Add 1 to your mana pool. 1, T Add G to your mana pool. 2, T Add R or W to your mana pool. An-Zerrin Ruins 2RR Enchantment As An-Zerrin Ruins comes into play, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. Apocalypse Chime 2 Artifact 2, T, Sacrifice Apocalypse Chime: Destroy all cards from the Homelands expansion. They can't be regenerated. Autumn Willow 4GG Legendary Creature - Avatar 4/4 Shroud G: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. Aysen Abbey Land T Add 1 to your mana pool. 1, T Add W to your mana pool. 2, T Add G or U to your mana pool. Aysen Bureaucrats 1W Creature - Human Advisor 1/1 T Tap target creature with power 2 or less. Aysen Bureaucrats 1W Creature - Human Advisor 1/1 T Tap target creature with power 2 or less. Aysen Crusader 2WW Creature - Human Knight 2+*/2+* Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. Aysen Highway 3WWW Enchantment White creatures have plainswalk. Baki's Curse 2UU Sorcery Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. Baron Sengir 5BBB Legendary Creature - Vampire 5/5 Flying Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. T Regenerate another target Vampire. Beast Walkers 1WW Creature - Human Beast Soldier 2/2 G: Beast Walkers gains banding until end of turn. Black Carriage 3BB Creature - Horse 4/4 Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Play this ability only during your upkeep. Broken Visage 4B Instant Destroy target attacking nonartifact creature. It can't be regenerated. Put a black Spirit creature token into play with power and toughness equal to the power and toughness of that creature. Sacrifice the Spirit token at end of turn. Carapace G Enchantment - Aura Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. Carapace G Enchantment - Aura Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. Castle Sengir Land T Add 1 to your mana pool. 1, T Add B to your mana pool. 2, T Add U or R to your mana pool. Cemetery Gate 2B Creature - Wall 0/5 Defender (This creature can't attack.) Protection from black Cemetery Gate 2B Creature - Wall 0/5 Defender (This creature can't attack.) Protection from black Chain Stasis U Instant You may tap or untap target creature. Then that creature's controller may pay 2U. If the player does, he or she may copy this spell and may choose a new target for that copy. Chandler 4R Legendary Creature - Human Rogue 3/3 RRR, T Destroy target artifact creature. Clockwork Gnomes 4 Artifact Creature - Gnome 2/2 3, T Regenerate target artifact creature. Clockwork Steed 4 Artifact Creature - Horse 0/3 Clockwork Steed comes into play with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this turn, remove a +1/+0 counter from it. X, T Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Play this ability only during your upkeep. Clockwork Swarm 4 Artifact Creature - Insect 0/3 Clockwork Swarm comes into play with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this turn, remove a +1/+0 counter from it. X, T Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Play this ability only during your upkeep. Coral Reef UU Enchantment Coral Reef comes into play with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. U, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. Dark Maze 4U Creature - Wall 4/5 Defender (This creature can't attack.) 0: Dark Maze can attack this turn as though it didn't have defender. Remove it from the game at end of turn. Dark Maze 4U Creature - Wall 4/5 Defender (This creature can't attack.) 0: Dark Maze can attack this turn as though it didn't have defender. Remove it from the game at end of turn. Daughter of Autumn 2GG Legendary Creature - Avatar 2/4 W: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. Death Speakers W Creature - Human Cleric 1/1 Protection from black Didgeridoo 1 Artifact 3: You may put a Minotaur permanent card from your hand into play. Drudge Spell BB Enchantment B, Remove two creature cards in your graveyard from the game: Put a 1/1 black Skeleton creature token into play. It has "B: Regenerate this creature." When Drudge Spell leaves play, destroy all Skeleton tokens. They can't be regenerated. Dry Spell 1B Sorcery Dry Spell deals 1 damage to each creature and each player. Dry Spell 1B Sorcery Dry Spell deals 1 damage to each creature and each player. Dwarven Pony R Creature - Horse 1/1 1R, T Target Dwarf creature gains mountainwalk until end of turn. Dwarven Sea Clan 2R Creature - Dwarf 1/1 T Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Play this ability only before the end of combat step. Dwarven Trader R Creature - Dwarf 1/1 Dwarven Trader R Creature - Dwarf 1/1 Ebony Rhino 7 Artifact Creature - Rhino 4/5 Trample Eron the Relentless 3RR Legendary Creature - Human Rogue 5/2 Haste RRR: Regenerate Eron the Relentless. Evaporate 2R Sorcery Evaporate deals 1 damage to each creature that's white or blue. Faerie Noble 2G Creature - Faerie 1/2 Flying Other Faerie creatures you control get +0/+1. T Other Faerie creatures you control get +1/+0 until end of turn. Feast of the Unicorn 3B Enchantment - Aura Enchant creature Enchanted creature gets +4/+0. Feast of the Unicorn 3B Enchantment - Aura Enchant creature Enchanted creature gets +4/+0. Feroz's Ban 6 Artifact Creature spells cost 2 more to play. Folk of An-Havva G Creature - Human 1/1 Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. Folk of An-Havva G Creature - Human 1/1 Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. Forget UU Sorcery Target player discards two cards, then draws as many cards as he or she discarded this way. Funeral March 1BB Enchantment - Aura Enchant creature When enchanted creature leaves play, its controller sacrifices a creature. Ghost Hounds 1B Creature - Hound Spirit 1/1 Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. Giant Albatross 1U Creature - Bird 1/1 Flying When Giant Albatross is put into a graveyard from play, you may pay 1U. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. Giant Albatross 1U Creature - Bird 1/1 Flying When Giant Albatross is put into a graveyard from play, you may pay 1U. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. Giant Oyster 2UU Creature - Oyster 0/3 You may choose not to untap Giant Oyster during your untap step. T As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves play or becomes untapped, remove all -1/-1 counters from the creature. Grandmother Sengir 4B Legendary Creature - Human Wizard 3/3 1B, T Target creature gets -1/-1 until end of turn. Greater Werewolf 4B Creature - Human Wolf 2/4 At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. Hazduhr the Abbot 3WW Legendary Creature - Human Cleric 2/5 X, T The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. Headstone 1B Instant Remove target card in a graveyard from the game. Draw a card at the beginning of the next turn's upkeep. Heart Wolf 3R Creature - Wolf 2/2 First strike T Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves play this turn, sacrifice Heart Wolf. Play this ability only during combat. Hungry Mist 2GG Creature - Elemental 6/2 At the beginning of your upkeep, sacrifice Hungry Mist unless you pay GG. Hungry Mist 2GG Creature - Elemental 6/2 At the beginning of your upkeep, sacrifice Hungry Mist unless you pay GG. Ihsan's Shade 3BBB Legendary Creature - Shade Knight 5/5 Protection from white Irini Sengir 2BB Legendary Creature - Vampire Dwarf 2/2 White enchantment spells and green enchantment spells cost 2 more to play. Ironclaw Curse R Enchantment - Aura Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. Jinx 1U Instant Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. Joven 3RR Legendary Creature - Human Rogue 3/3 RRR, T Destroy target noncreature artifact. Joven's Ferrets G Creature - Ferret 1/1 Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. Joven's Tools 6 Artifact 4, T Target creature can't be blocked this turn except by Walls. Koskun Falls 2BB World Enchantment At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you. Koskun Keep Land T Add 1 to your mana pool. 1, T Add R to your mana pool. 2, T Add B or G to your mana pool. Labyrinth Minotaur 3U Creature - Minotaur 1/4 Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. Labyrinth Minotaur 3U Creature - Minotaur 1/4 Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. Leaping Lizard 1GG Creature - Lizard 2/3 1G: Leaping Lizard gains flying and gets -0/-1 until end of turn. Leeches 1WW Sorcery Target player loses all poison counters. Leeches deals 1 damage to that player for each poison counter removed this way. Mammoth Harness 3G Enchantment - Aura Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. Marjhan 5UU Creature - Leviathan 8/8 Marjhan doesn't untap during your untap step. Marjhan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Marjhan. UU, Sacrifice a creature: Untap Marjhan. Play this ability only during your upkeep. UU: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. Memory Lapse 1U Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Memory Lapse 1U Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Merchant Scroll 1U Sorcery Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. Mesa Falcon 1W Creature - Bird 1/1 Flying 1W: Mesa Falcon gets +0/+1 until end of turn. Mesa Falcon 1W Creature - Bird 1/1 Flying 1W: Mesa Falcon gets +0/+1 until end of turn. Mystic Decree 2UU World Enchantment All creatures lose flying and islandwalk. Narwhal 2UU Creature - Whale 2/2 First strike, protection from red Orcish Mine 1RR Enchantment - Aura Enchant land Orcish Mine comes into play with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. If there are no ore counters on Orcish Mine, destroy that land and Orcish Mine deals 2 damage to its controller. Primal Order 2GG Enchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. Prophecy W Sorcery Reveal the top card of target opponent's library. If it's a land, you gain 1 life. That player then shuffles his or her library. Draw a card at the beginning of the next turn's upkeep. Rashka the Slayer 3WW Legendary Creature - Human Archer 3/3 Reach (This creature can block creatures with flying.) Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. Reef Pirates 1UU Creature - Zombie Pirate 2/2 Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. Reef Pirates 1UU Creature - Zombie Pirate 2/2 Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. Renewal 2G Sorcery As an additional cost to play Renewal, sacrifice a land. Search your library for a basic land card and put that card into play. Then shuffle your library. Draw a card at the beginning of the next turn's upkeep. Retribution 2RR Sorcery Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. Reveka, Wizard Savant 2UU Legendary Creature - Dwarf Wizard 0/1 T Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. Root Spider 3G Creature - Spider 2/2 Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. Roots 3G Enchantment - Aura Enchant creature without flying When Roots comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Roterothopter 1 Artifact Creature - Thopter 0/2 Flying 2: Roterothopter gets +1/+0 until end of turn. Play this ability no more than twice each turn. Rysorian Badger 2G Creature - Badger 2/2 Whenever Rysorian Badger attacks and isn't blocked, you may remove up to two target creature cards in defending player's graveyard from the game. If you do, you gain 1 life for each card removed this way and Rysorian Badger deals no combat damage this turn. Samite Alchemist 3W Creature - Human Cleric 0/2 WW, T Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. Samite Alchemist 3W Creature - Human Cleric 0/2 WW, T Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. Sea Sprite 1U Creature - Faerie 1/1 Flying, protection from red Sea Troll 2U Creature - Troll 2/1 U: Regenerate Sea Troll. Play this ability only if Sea Troll blocked or was blocked by a blue creature this turn. Sengir Autocrat 3B Creature - Human 2/2 When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from the game. Sengir Bats 1BB Creature - Bat 1/2 Flying Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. Sengir Bats 1BB Creature - Bat 1/2 Flying Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. Serra Aviary 3W World Enchantment Creatures with flying get +1/+1. Serra Bestiary WW Enchantment - Aura Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay WW. Enchanted creature can't attack or block and its activated abilities with T in their costs can't be played. Serra Inquisitors 4W Creature - Human Cleric 3/3 When Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. Serra Paladin 2WW Creature - Human Knight 2/2 T Prevent the next 1 damage that would be dealt to target creature or player this turn. 1WW, T Target creature gains vigilance until end of turn. Serrated Arrows 4 Artifact Serrated Arrows comes into play with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. T, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. Shrink G Instant Target creature gets -5/-0 until end of turn. Shrink G Instant Target creature gets -5/-0 until end of turn. Soraya the Falconer 1WW Legendary Creature - Human 2/2 Bird creatures get +1/+1. 1W: Target Bird creature gains banding until end of turn. Spectral Bears 1G Creature - Bear Spirit 3/3 Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. Timmerian Fiends 1BB Creature - Horror 1/1 Remove Timmerian Fiends from your deck before playing if you're not playing for ante. BBB, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. Torture B Enchantment - Aura Enchant creature 1B: Put a -1/-1 counter on enchanted creature. Torture B Enchantment - Aura Enchant creature 1B: Put a -1/-1 counter on enchanted creature. Trade Caravan W Creature - Human Nomad 1/1 At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Play this ability only during an opponent's upkeep. Trade Caravan W Creature - Human Nomad 1/1 At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Play this ability only during an opponent's upkeep. Truce 2W Instant Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. Veldrane of Sengir 5BB Legendary Creature - Human Rogue 5/5 1BB: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. Wall of Kelp UU Creature - Plant Wall 0/3 Defender (This creature can't attack.) UU, T Put a 0/1 blue Plant Wall creature token with defender named Kelp into play. Willow Faerie 1G Creature - Faerie 1/2 Flying Willow Faerie 1G Creature - Faerie 1/2 Flying Willow Priestess 2GG Creature - Faerie Druid 2/2 T You may put a Faerie permanent card from your hand into play. 2G: Target green creature gains protection from black until end of turn. Winter Sky R Sorcery Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. Wizards' School Land T Add 1 to your mana pool. 1, T Add U to your mana pool. 2, T Add W or B to your mana pool.