Abyssal Specter 2BB Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. Adarkar Sentinel 5 Artifact Creature - Soldier 3/3 1: Adarkar Sentinel gets +0/+1 until end of turn. Adarkar Unicorn 1WW Creature - Unicorn 2/2 T Add either U or 1U to your mana pool. Spend this mana only for cumulative upkeep abilities. Adarkar Wastes Land T Add 1 to your mana pool. T Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. Aegis of the Meek 3 Artifact 1, T Target 1/1 creature gets +1/+2 until end of turn. Aggression 2R Enchantment - Aura Enchant non-Wall creature Enchanted creature has first strike and trample. At the end of enchanted creature's controller's turn, destroy that creature if it didn't attack this turn. Altar of Bone GW Sorcery As an additional cost to play Altar of Bone, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. Amulet of Quoz 6 Artifact Remove Amulet of Quoz from your deck before playing if you're not playing for ante. T, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Play this ability only during your upkeep. Anarchy 2RR Sorcery Destroy all white permanents. Arctic Foxes 1W Creature - Fox 1/1 Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. Arcum's Sleigh 1 Artifact 2, T Until end of turn, target creature has vigilance as long as defending player controls a snow land. Arcum's Weathervane 2 Artifact 2, T Target snow land is no longer snow. 2, T Target nonsnow basic land becomes snow. Arcum's Whistle 3 Artifact 3, T Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay X, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at end of turn, destroy it if it didn't attack. Play this ability only before attackers are declared. Arenson's Aura 2W Enchantment W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell. Armor of Faith W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. W: Enchanted creature gets +0/+1 until end of turn. Arnjlot's Ascent 1UU Enchantment Cumulative upkeep U (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 1: Target creature gains flying until end of turn. Ashen Ghoul 3B Creature - Zombie 3/1 Haste B: Return Ashen Ghoul from your graveyard to play. Play this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. Aurochs 3G Creature - Aurochs 2/3 Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Avalanche X2RR Sorcery Destroy X target snow lands. Balduvian Barbarians 1RR Creature - Human Barbarian 3/2 Balduvian Bears 1G Creature - Bear 2/2 Balduvian Conjurer 1U Creature - Human Wizard 0/2 T Until end of turn, target snow land becomes a 2/2 creature that's still a land. Balduvian Hydra XRR Creature - Hydra 0/1 Balduvian Hydra comes into play with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. RRR: Put a +1/+0 counter on Balduvian Hydra. Play this ability only during your upkeep. Balduvian Shaman U Creature - Human Cleric Shaman 1/1 T Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep 1." (For example, you may change "counters black spells" to "counters blue spells.") Barbarian Guides 2R Creature - Human Barbarian 1/2 2R, T Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at end of turn. Barbed Sextant 1 Artifact 1, T, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. Baton of Morale 2 Artifact 2: Target creature gains banding until end of turn. Battle Cry 2W Instant Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn. Battle Frenzy 2R Instant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. Binding Grasp 3U Enchantment - Aura Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay 1U. You control enchanted creature. Enchanted creature gets +0/+1. Black Scarab W Enchantment - Aura Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. Blessed Wine 1W Instant You gain 1 life. Draw a card at the beginning of the next turn's upkeep. Blinking Spirit 3W Creature - Spirit 2/2 0: Return Blinking Spirit to its owner's hand. Blizzard GG Enchantment Play Blizzard only if you control a snow land. Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps. Blue Scarab W Enchantment - Aura Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. Bone Shaman 2RR Creature - Giant Shaman 3/3 B: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." Brainstorm U Instant Draw three cards, then put two cards from your hand on top of your library. Brand of Ill Omen 3R Enchantment - Aura Enchant creature Cumulative upkeep R (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't play creature spells. Breath of Dreams 2UU Enchantment Cumulative upkeep U (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep 1." Brine Shaman 1B Creature - Human Cleric Shaman 1/1 T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. 1UU, Sacrifice a creature: Counter target creature spell. Brown Ouphe G Creature - Ouphe 1/1 1G, T Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) Brushland Land T Add 1 to your mana pool. T Add G or W to your mana pool. Brushland deals 1 damage to you. Burnt Offering B Instant As an additional cost to play Burnt Offering, sacrifice a creature. Add X mana in any combination of B and/or R to your mana pool, where X is the sacrificed creature's converted mana cost. Call to Arms 1W Enchantment As Call to Arms comes into play, choose a color and an opponent. White creatures get +1/+1. When the chosen color isn't the most common color among permanents the chosen opponent controls, sacrifice Call to Arms. Caribou Range 2WW Enchantment - Aura Enchant land you control Enchanted land has "WW, T Put a 0/1 white Caribou creature token into play." Sacrifice a Caribou token: You gain 1 life. Celestial Sword 6 Artifact 3, T Target creature you control gets +3/+3 until end of turn. Destroy it at end of turn. A creature destroyed this way can't be regenerated. Centaur Archer 1RG Creature - Centaur Archer 3/2 T Centaur Archer deals 1 damage to target creature with flying. Chaos Lord 4RRR Creature - Human 7/7 First strike, haste At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord. When Chaos Lord comes into play, it loses haste until end of turn. Chaos Moon 3R Enchantment At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds R to his or her mana pool. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. Chromatic Armor 1WU Enchantment - Aura Enchant creature As Chromatic Armor comes into play, choose a color. Chromatic Armor comes into play with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color. X: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. Chub Toad 2G Creature - Frog 1/1 Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. Circle of Protection: Black 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Clairvoyance U Instant Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. Cloak of Confusion 1B Enchantment - Aura Enchant creature Whenever enchanted creature attacks and isn't blocked, you may have it deal no combat damage this turn. If you do, defending player discards a card at random. Cold Snap 2W Enchantment Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. Conquer 3RR Enchantment - Aura Enchant land You control enchanted land. Cooperation 2W Enchantment - Aura Enchant creature Enchanted creature has banding. Counterspell UU Instant Counter target spell. Crown of the Ages 2 Artifact 4, T Attach target Aura attached to a creature to another creature. Curse of Marit Lage 3RR Enchantment When Curse of Marit Lage comes into play, tap all Islands. Islands don't untap during their controllers' untap steps. Dance of the Dead 1B Enchantment - Aura Enchant creature card in a graveyard When Dance of the Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves play, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay 1B. If he or she does, untap that creature. Dark Banishing 2B Instant Destroy target nonblack creature. It can't be regenerated. Dark Ritual B Instant Add BBB to your mana pool. Death Ward W Instant Regenerate target creature. Deflection 3U Instant Change the target of target spell with a single target. Demonic Consultation B Instant Name a card. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and remove all other cards revealed this way from the game. Despotic Scepter 1 Artifact T Destroy target permanent you own. It can't be regenerated. Diabolic Vision UB Sorcery Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library. Dire Wolves 2G Creature - Wolf 2/2 Dire Wolves has banding as long as you control a Plains. Disenchant 1W Instant Destroy target artifact or enchantment. Dread Wight 3BB Creature - Zombie 3/4 At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "4: Remove a paralyzation counter from this creature." Dreams of the Dead 3U Enchantment 1U: Return target white or black creature card from your graveyard to play. That creature gains "Cumulative upkeep 2." If the creature would leave play, remove it from the game instead. Drift of the Dead 3B Creature - Wall */* Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control. Drought 2WW Enchantment At the beginning of your upkeep, sacrifice Drought unless you pay WW. As an additional cost to play spells with B in their mana costs and activated abilities with B in their activation costs, that spell or ability's controller sacrifices a Swamp for each B in that cost. Dwarven Armory 2RR Enchantment 2, Sacrifice a land: Put a +2/+2 counter on target creature. Play this ability only during any upkeep step. Earthlink 3BRG Enchantment At the beginning of your upkeep, sacrifice Earthlink unless you pay 2. Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land. Earthlore G Enchantment - Aura Enchant land you control Enchanted land has "T Target blocking creature gets +1/+2 until end of turn." Elder Druid 3G Creature - Elf Cleric Druid 2/2 3G, T You may tap or untap target artifact, creature, or land. Elemental Augury UBR Enchantment 3: Look at the top three cards of target player's library and put them back on top of that player's library in any order. Elkin Bottle 3 Artifact 3, T Remove the top card of your library from the game. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played the card, put it into your graveyard. Elvish Healer 2W Creature - Elf Cleric 1/2 T Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. Enduring Renewal 2WW Enchantment Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from play, return it to your hand. Energy Storm 1W Enchantment Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controller's untap step. Enervate 1U Instant Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Errant Minion 2U Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay 1 or 2. Errant Minion deals damage to that player equal to 2 minus the amount of mana paid this way. Errantry 1R Enchantment - Aura Enchant creature Enchanted creature gets +3/+0 and can only attack alone. Essence Filter 1GG Sorcery Choose one - Destroy all enchantments; or destroy all nonwhite enchantments. Essence Flare U Enchantment - Aura Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. Essence Vortex 1UB Instant Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. Fanatical Fever 2GG Instant Target creature gets +3/+0 and gains trample until end of turn. Fear BB Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Fiery Justice RGW Sorcery Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. Fire Covenant 1BR Instant As an additional cost to play Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. Flame Spirit 4R Creature - Elemental Spirit 2/3 R: Flame Spirit gets +1/+0 until end of turn. Flare 2R Instant Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. Flooded Woodlands 2UB Enchantment Green creatures have "This creature can't attack unless you sacrifice a land." Flow of Maggots 2B Creature - Insect 2/2 Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flow of Maggots can't be blocked by non-Wall creatures. Folk of the Pines 4G Creature - Dryad 2/5 1G: Folk of the Pines gets +1/+0 until end of turn. Forbidden Lore 2G Enchantment - Aura Enchant land you control Enchanted land has "T Target creature gets +2/+1 until end of turn." Force Void 2U Instant Counter target spell unless its controller pays 1. Draw a card at the beginning of the next turn's upkeep. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forgotten Lore G Sorcery Target opponent chooses a card in your graveyard. You may pay G. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. Formation 1W Instant Target creature gains banding until end of turn. Draw a card at the beginning of the next turn's upkeep. Foul Familiar 2B Creature - Spirit 3/1 Foul Familiar can't block. B, Pay 1 life: Return Foul Familiar to its owner's hand. Foxfire 2G Instant Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. Freyalise Supplicant 1G Creature - Human Cleric 1/1 T, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. Freyalise's Charm GG Enchantment Whenever an opponent plays a black spell, you may pay GG. If you do, you draw a card. GG: Return Freyalise's Charm to its owner's hand. Freyalise's Winds 2GG Enchantment Whenever a permanent becomes tapped, put a wind counter on it. That permanent gains "This permanent doesn't untap during your untap step if it has a wind counter on it" and "At the beginning of your upkeep, remove a wind counter from this permanent." Fumarole 3BR Sorcery As an additional cost to play Fumarole, pay 3 life. Destroy target creature and target land. Fylgja W Enchantment - Aura Enchant creature Fylgja comes into play with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. 2W: Put a healing counter on Fylgja. Fyndhorn Bow 2 Artifact 3, T Target creature gains first strike until end of turn. Fyndhorn Brownie 2G Creature - Ouphe 1/1 2G, T Untap target creature. Fyndhorn Elder 2G Creature - Elf Druid 1/1 T Add GG to your mana pool. Fyndhorn Elves G Creature - Elf Druid 1/1 T Add G to your mana pool. Fyndhorn Pollen 2G Enchantment Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. 1G: All creatures get -1/-0 until end of turn. Game of Chaos RRR Sorcery Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. Gangrenous Zombies 1BB Creature - Zombie 2/2 T, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. Gaze of Pain 1B Sorcery Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it deals no combat damage this turn. General Jarkeld 3W Legendary Creature - Human Soldier 1/2 T Switch the blocking creatures of two target attacking creatures. Play this ability only during the declare blockers step. Ghostly Flame BR Enchantment Black and/or red permanents and spells are colorless sources of damage. Giant Growth G Instant Target creature gets +3/+3 until end of turn. Giant Trap Door Spider 1RG Creature - Spider 2/3 1RG, T Remove from the game Giant Trap Door Spider and target creature without flying that's attacking you. Glacial Chasm Land Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If Glacial Chasm would come into play, sacrifice a land instead. If you do, put Glacial Chasm into play. If you don't, put it into its owner's graveyard. Skip your combat phase. Prevent all damage that would be dealt to you. Glacial Crevasses 2R Enchantment Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. Glacial Wall 2U Creature - Wall 0/7 Defender (This creature can't attack.) Glaciers 2WU Enchantment At the beginning of your upkeep, sacrifice Glaciers unless you pay WU. All Mountains are Plains. Goblin Lyre 3 Artifact Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls. Goblin Mutant 2RR Creature - Goblin Mutant 5/3 Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. Goblin Sappers 1R Creature - Goblin 1/1 RR, T Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. RRRR, T Target creature you control is unblockable this turn. Destroy it at end of combat. Goblin Ski Patrol 1R Creature - Goblin 1/1 1R: Goblin Ski Patrol gets +2/+0 and gains flying until end of turn. Destroy it at end of turn. It can't be regenerated. Play this ability only once and only if you control a snow Mountain. Goblin Snowman 3R Creature - Goblin 1/1 Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. T Goblin Snowman deals 1 damage to target creature it's blocking. Gorilla Pack 2G Creature - Ape 3/3 Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack. Gravebind B Instant Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep. Green Scarab W Enchantment - Aura Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. Grizzled Wolverine 1RR Creature - Wolverine 2/2 Whenever Grizzled Wolverine becomes blocked, you may pay R. If you do, Grizzled Wolverine gets +2/+0 until end of turn. Hallowed Ground 1W Enchantment WW: Return target nonsnow land you control to its owner's hand. Halls of Mist Land Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack. Heal W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. Hecatomb 1BB Enchantment When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. Hematite Talisman 2 Artifact Whenever a red spell is played, you may pay 3. If you do, untap target permanent. Hipparion 1W Creature - Horse 1/3 Hipparion can't block creatures with power 3 or greater unless you pay 1. Hoar Shade 3B Creature - Shade 1/2 B: Hoar Shade gets +1/+1 until end of turn. Hot Springs 1G Enchantment - Aura Enchant land you control Enchanted land has "T Prevent the next 1 damage that would be dealt to target creature or player this turn." Howl from Beyond XB Instant Target creature gets +X/+0 until end of turn. Hurricane XG Sorcery Hurricane deals X damage to each creature with flying and each player. Hyalopterous Lemure 4B Creature - Spirit 4/3 0: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. Hydroblast U Instant Choose one - Counter target spell if it's red; or destroy target permanent if it's red. Hymn of Rebirth 3GW Sorcery Put target creature card in a graveyard into play under your control. Ice Cauldron 4 Artifact X, T Put a charge counter on Ice Cauldron and remove a nonland card in your hand from the game. As long as that card remains removed from the game, you may play it. Note the type and amount of mana used to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron. T, Remove a charge counter from Ice Cauldron: Add to your mana pool mana of the type and amount last used to put a charge counter on Ice Cauldron. Spend this mana only to play the last card removed from the game with Ice Cauldron. Ice Floe Land You may choose not to untap Ice Floe during your untap step. T Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step as long as Ice Floe remains tapped. Iceberg XUU Enchantment Iceberg comes into play with X ice counters on it. 3: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add 1 to your mana pool. Icequake 1BB Sorcery Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. Icy Manipulator 4 Artifact 1, T Tap target artifact, creature, or land. Icy Prison UU Enchantment When Icy Prison comes into play, remove target creature from the game. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays 3. When Icy Prison leaves play, return the removed creature to play under its owner's control. Illusionary Forces 3U Creature - Illusion 4/4 Flying Cumulative upkeep U Illusionary Presence 1UU Creature - Illusion 2/2 Cumulative upkeep U (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. Illusionary Terrain UU Enchantment Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Illusionary Terrain comes into play, choose two basic land types. Basic lands of the first chosen type are of the second chosen type. Illusionary Wall 4U Creature - Illusion Wall 7/4 Defender, flying, first strike Cumulative upkeep U Illusions of Grandeur 3U Enchantment Cumulative upkeep 2 When Illusions of Grandeur comes into play, you gain 20 life. When Illusions of Grandeur leaves play, you lose 20 life. Imposing Visage R Enchantment - Aura Enchant creature Enchanted creature can't be blocked except by two or more creatures. Incinerate 1R Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. Infernal Darkness 2BB Enchantment Cumulative upkeep-Pay B and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces B instead of any other type. Infernal Denizen 7B Creature - Demon 5/7 At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice. That opponent retains control of that creature as long as Infernal Denizen remains in play. T Gain control of target creature as long as Infernal Denizen remains in play. Infinite Hourglass 4 Artifact At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. 3: Remove a time counter from Infinite Hourglass. Any player may play this ability but only during any upkeep step. Infuse 2U Instant Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Jester's Cap 4 Artifact 2, T, Sacrifice Jester's Cap: Search target player's library for three cards and remove them from the game. Then that player shuffles his or her library. Jester's Mask 5 Artifact Jester's Mask comes into play tapped. 1, T, Sacrifice Jester's Mask: Target opponent puts his or her hand on top of his or her library. Search that library for as many cards as he or she put on top of it this way. That player puts those cards into his or her hand, then shuffles his or her library. Jeweled Amulet 0 Artifact 1, T Put a charge counter on Jeweled Amulet. Note what type of mana was used to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet. T, Remove all charge counters from Jeweled Amulet: Add one mana of the type last used to put a charge counter on Jeweled Amulet to your mana pool. Play this ability only if there are one or more charge counters on Jeweled Amulet. Johtull Wurm 5G Creature - Wurm 6/6 Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. Jokulhaups 4RR Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. Juniper Order Druid 2G Creature - Human Cleric Druid 1/1 T Untap target land. Justice 2WW Enchantment At the beginning of your upkeep, sacrifice Justice unless you pay WW. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. Karplusan Forest Land T Add 1 to your mana pool. T Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. Karplusan Giant 6R Creature - Giant 3/3 Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. Karplusan Yeti 3RR Creature - Yeti 3/3 T Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. Kelsinko Ranger W Creature - Human 1/1 1W: Target green creature gains first strike until end of turn. Kjeldoran Dead B Creature - Skeleton 3/1 When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate Kjeldoran Dead. Kjeldoran Elite Guard 3W Creature - Human Soldier 2/2 T Target creature gets +2/+2 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Elite Guard. Play this ability only during combat. Kjeldoran Frostbeast 3GW Creature - Elemental Beast 2/4 Whenever Kjeldoran Frostbeast blocks or becomes blocked by a creature, destroy that creature at end of combat. Kjeldoran Guard 1W Creature - Human Soldier 1/1 T Target creature gets +1/+1 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Guard. Play this ability only during combat and only if defending player controls no snow lands. Kjeldoran Knight WW Creature - Human Knight 1/1 Banding 1W: Kjeldoran Knight gets +1/+0 until end of turn. WW: Kjeldoran Knight gets +0/+2 until end of turn. Kjeldoran Phalanx 5W Creature - Human Soldier 2/5 Banding, first strike Kjeldoran Royal Guard 3WW Creature - Human Soldier 2/5 T All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. Kjeldoran Skycaptain 4W Creature - Human Soldier 2/2 Banding, flying, first strike Kjeldoran Skyknight 2W Creature - Human Knight 1/1 Banding, flying, first strike Kjeldoran Warrior W Creature - Human Warrior 1/1 Banding Knight of Stromgald BB Creature - Human Knight 2/1 Protection from white B: Knight of Stromgald gains first strike until end of turn. BB: Knight of Stromgald gets +1/+0 until end of turn. Krovikan Elementalist BB Creature - Human Wizard 1/1 2R: Target creature gets +1/+0 until end of turn. UU: Target creature you control gains flying until end of turn. Sacrifice it at end of turn. Krovikan Fetish 2B Enchantment - Aura Enchant creature When Krovikan Fetish comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. Krovikan Sorcerer 2U Creature - Human Wizard 1/1 T, Discard a card: Draw a card. T, Discard a black card: Draw two cards, then discard one of them. Krovikan Vampire 3BB Creature - Vampire 3/3 At end of turn, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card into play under your control. Sacrifice the creature when you lose control of Krovikan Vampire. Land Cap Land Land Cap doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Land Cap. T Add W or U to your mana pool. Put a depletion counter on Land Cap. Lapis Lazuli Talisman 2 Artifact Whenever a blue spell is played, you may pay 3. If you do, untap target permanent. Lava Burst XR Sorcery Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. Lava Tubes Land Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. T Add B or R to your mana pool. Put a depletion counter on Lava Tubes. Legions of Lim-Dul 1BB Creature - Zombie 2/3 Snow swampwalk Leshrac's Rite B Enchantment - Aura Enchant creature Enchanted creature has swampwalk. Leshrac's Sigil BB Enchantment Whenever an opponent plays a green spell, you may pay BB. If you do, look at that player's hand and choose a card from it. The player discards that card. BB: Return Leshrac's Sigil to its owner's hand. Lhurgoyf 2GG Creature - Lhurgoyf */1+* Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. Lightning Blow 1W Instant Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. Lim-Dul's Cohort 1BB Creature - Zombie 2/3 Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. Lim-Dul's Hex 1B Enchantment At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays B or 3. Lost Order of Jarkeld 2WW Creature - Human Knight 1+*/1+* As Lost Order of Jarkeld comes into play, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures that opponent controls. Lure 1GG Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All creatures able to block enchanted creature do so. Maddening Wind 2G Enchantment - Aura Enchant creature Cumulative upkeep G (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. Magus of the Unseen 1U Creature - Human Wizard 1/1 1U, T Untap target artifact an opponent controls and gain control of it until end of turn. If it's an artifact creature, it gains haste until end of turn. When you lose control of the artifact, tap it. Malachite Talisman 2 Artifact Whenever a green spell is played, you may pay 3. If you do, untap target permanent. Marton Stromgald 2RR Legendary Creature - Human Knight 1/1 Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. Melee 4R Instant Play Melee only during your combat phase before the declare blockers step. Instead of defending player, you choose how each creature blocks this turn. Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat. Melting 3R Enchantment All lands are no longer snow. Mercenaries 3W Creature - Human Mercenary 3/3 3: Prevent all damage that would be dealt to you this turn by this creature. Any player may play this ability. Merieke Ri Berit WUB Legendary Creature - Human 1/1 Merieke Ri Berit doesn't untap during your untap step. T Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated. Mesmeric Trance 1UU Enchantment Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) U, Discard a card: Draw a card. Meteor Shower XXR Sorcery Meteor Shower deals X+1 damage divided as you choose among any number of target creatures and/or players. Mind Ravel 2B Sorcery Target player discards a card. Draw a card at the beginning of the next turn's upkeep. Mind Warp X3B Sorcery Look at target player's hand and choose X cards from it. That player discards them. Mind Whip 2BB Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay 3. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature. Minion of Leshrac 4BBB Creature - Demon Minion 5/5 Protection from black At the beginning of your upkeep, sacrifice a creature other than Minion of Leshrac. If you can't, tap Minion of Leshrac and it deals 5 damage to you. T Destroy target creature or land. Minion of Tevesh Szat 4BBB Creature - Demon Minion 4/4 At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay BB. T Target creature gets +3/-2 until end of turn. Mistfolk UU Creature - Illusion 1/2 U: Counter target spell that targets Mistfolk. Mole Worms 2B Creature - Worm 1/1 You may choose not to untap Mole Worms during your untap step. T Tap target land. It doesn't untap during its controller's untap step as long as Mole Worms remains tapped. Monsoon 2RG Enchantment At the end of each player's turn, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. Moor Fiend 3B Creature - Horror 3/3 Swampwalk Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Goat R Creature - Goat 1/1 Mountainwalk Mountain Titan 2BR Creature - Giant 2/2 1RR: Until end of turn, whenever you play a black spell, put a +1/+1 counter on Mountain Titan. Mudslide 2R Enchantment Creatures without flying don't untap during their controllers' untap steps. Creatures without flying have "At the beginning of your upkeep, you may pay 2. If you do, untap this creature." Musician 2U Creature - Human Wizard 1/3 Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) T Target creature gains "At the beginning of your upkeep, destroy this creature unless you pay 1." (This effect doesn't end at end of turn.) Mystic Might U Enchantment - Aura Enchant land you control Cumulative upkeep 1U (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "T Target creature gets +2/+2 until end of turn." Mystic Remora U Enchantment Cumulative upkeep 1 Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays 4. Nacre Talisman 2 Artifact Whenever a white spell is played, you may pay 3. If you do, untap target permanent. Naked Singularity 5 Artifact Cumulative upkeep 3 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce R, Islands produce G, Swamps produce W, Mountains produce U, and Forests produce B instead of any other type. Nature's Lore 1G Sorcery Search your library for a Forest card and put that card into play. Then shuffle your library. Necropotence BBB Enchantment Skip your draw step. If you would discard a card, discard it, but remove it from the game instead of putting it into your graveyard. Pay 1 life: Remove the top card of your library from the game face down. Put that card into your hand at the end of your turn. Norritt 3B Creature - Imp 1/1 T Untap target blue creature. T Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at end of turn. Play this ability only before attackers are declared. Oath of Lim-Dul 3B Enchantment Whenever you lose life, sacrifice a permanent other than Oath of Lim-Dul or discard a card for each 1 life you lost. (Damage dealt to you causes you to lose life.) BB: Draw a card. Onyx Talisman 2 Artifact Whenever a black spell is played, you may pay 3. If you do, untap target permanent. Orcish Cannoneers 1RR Creature - Orc Warrior 1/3 T Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. Orcish Conscripts R Creature - Orc 2/2 Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. Orcish Farmer 1RR Creature - Orc 2/2 T Target land becomes a Swamp until its controller's next untap step. Orcish Healer RR Creature - Orc Cleric 1/1 RR, T Target creature can't be regenerated this turn. BBR, T Regenerate target black or green creature. RGG, T Regenerate target black or green creature. Orcish Librarian 1R Creature - Orc 1/1 R, T Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order. Orcish Lumberjack R Creature - Orc 1/1 T, Sacrifice a Forest: Add three mana in any combination of R and/or G to your mana pool. Orcish Squatters 4R Creature - Orc 2/3 Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters deals no combat damage this turn. Order of the Sacred Torch 1WW Creature - Human Knight 2/2 T, Pay 1 life: Counter target black spell. Order of the White Shield WW Creature - Human Knight 2/1 Protection from black W: Order of the White Shield gains first strike until end of turn. WW: Order of the White Shield gets +1/+0 until end of turn. Pale Bears 2G Creature - Bear 2/2 Islandwalk Panic R Instant Play Panic only during combat before the declare blockers step. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. Pentagram of the Ages 4 Artifact 4, T The next time a source of your choice would deal damage to you this turn, prevent that damage. Pestilence Rats 2B Creature - Rat */3 Pestilence Rats's power is equal to the total number of other Rats in play. (For example, as long as there are two other Rats in play, Pestilence Rats's power and toughness are 2/3.) Phantasmal Mount 1U Creature - Illusion Horse 1/1 Flying T Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves play this turn, sacrifice that creature. When the creature leaves play this turn, sacrifice Phantasmal Mount. Pit Trap 2 Artifact 2, T, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Polar Kraken 8UUU Creature - Kraken 11/11 Trample Polar Kraken comes into play tapped. Cumulative upkeep-Sacrifice a land. Portent U Sorcery Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. Power Sink XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Pox BBB Sorcery Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. Prismatic Ward 1W Enchantment - Aura Enchant creature As Prismatic Ward comes into play, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. Pygmy Allosaurus 2G Creature - Lizard 2/2 Swampwalk Pyknite 2G Creature - Ouphe 1/1 When Pyknite comes into play, draw a card at the beginning of the next turn's upkeep. Pyroblast R Instant Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. Pyroclasm 1R Sorcery Pyroclasm deals 2 damage to each creature. Rally WW Instant Blocking creatures get +1/+1 until end of turn. Ray of Command 3U Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. Ray of Erasure U Instant Target player puts the top card of his or her library into his or her graveyard. Draw a card at the beginning of the next turn's upkeep. Reality Twist UUU Enchantment Cumulative upkeep 1UU (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce R, Swamps produce G, Mountains produce W, and Forests produce B instead of any other type. Reclamation 2GW Enchantment Black creatures have "This creature can't attack unless you sacrifice a land." Red Scarab W Enchantment - Aura Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. Regeneration 1G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Rime Dryad G Creature - Dryad 1/2 Snow forestwalk Ritual of Subdual 4GG Enchantment Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, lands produce colorless mana instead of any other type. River Delta Land River Delta doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from River Delta. T Add U or B to your mana pool. Put a depletion counter on River Delta. Runed Arch 3 Artifact Runed Arch comes into play tapped. X, T, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn. Sabretooth Tiger 2R Creature - Cat 2/1 First strike Sacred Boon 1W Instant Prevent the next 3 damage that would be dealt to target creature this turn. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented this way. Scaled Wurm 7G Creature - Wurm 7/6 Sea Spirit 4U Creature - Elemental Spirit 2/3 U: Sea Spirit gets +1/+0 until end of turn. Seizures 1B Enchantment - Aura Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays 3. Seraph 6W Creature - Angel 4/4 Flying Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card into play under your control at end of turn. Sacrifice the creature when you lose control of Seraph. Shambling Strider 4GG Creature - Yeti 5/5 RG: Shambling Strider gets +1/-1 until end of turn. Shatter 1R Instant Destroy target artifact. Shield Bearer 1W Creature - Human Soldier 0/3 Banding Shield of the Ages 2 Artifact 2: Prevent the next 1 damage that would be dealt to you this turn. Shyft 4U Creature - Shapeshifter 4/2 At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect doesn't end at end of turn.) Sibilant Spirit 5U Creature - Spirit 5/6 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. Silver Erne 3U Creature - Bird 2/2 Flying, trample Skeleton Ship 3UB Legendary Creature - Skeleton 0/3 When you control no Islands, sacrifice Skeleton Ship. T Put a -1/-1 counter on target creature. Skull Catapult 4 Artifact 1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. Sleight of Mind U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell.") (This effect doesn't end at end of turn.) Snow Devil 1U Enchantment - Aura Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land. Snow Fortress 5 Artifact Creature - Wall 0/4 Defender (This creature can't attack.) 1: Snow Fortress gets +1/+0 until end of turn. 1: Snow Fortress gets +0/+1 until end of turn. 3: Snow Fortress deals 1 damage to target creature without flying that's attacking you. Snow Hound 2W Creature - Hound 1/1 1, T Return Snow Hound and target blue or green creature you control to their owner's hand. Snowblind 3G Enchantment - Aura Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. Snow-Covered Forest Basic Snow Land - Forest [G] Snow-Covered Island Basic Snow Land - Island [U] Snow-Covered Mountain Basic Snow Land - Mountain [R] Snow-Covered Plains Basic Snow Land - Plains [W] Snow-Covered Swamp Basic Snow Land - Swamp [B] Snowfall 2U Enchantment Cumulative upkeep U (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add U to his or her mana pool. If that Island is snow, its controller may add UU to his or her mana pool instead. Spend this mana only to pay for cumulative upkeep. Soldevi Golem 4 Artifact Creature - Golem 5/3 Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. Soldevi Machinist 1U Creature - Human Wizard Artificer 1/1 T Add 2 to your mana pool. Spend this mana only to play activated abilities of artifacts. Soldevi Simulacrum 4 Artifact Creature - Soldier 2/4 Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 1: Soldevi Simulacrum gets +1/+0 until end of turn. Songs of the Damned B Instant Add B to your mana pool for each creature card in your graveyard. Soul Barrier 2U Enchantment Whenever an opponent plays a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays 2. Soul Burn X2B Sorcery Spend only black and/or red mana on X. Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of B spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. Soul Kiss 2B Enchantment - Aura Enchant creature B, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Play this ability no more than three times each turn. Spectral Shield 1WU Enchantment - Aura Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells. Spoils of Evil 2B Instant For each artifact or creature card in an opponent's graveyard, add 1 to your mana pool and you gain 1 life. Spoils of War XB Sorcery X can't be more than the number of artifact and/or creature cards in an opponent's graveyard as you play Spoils of War. Distribute X +1/+1 counters among any number of target creatures. Staff of the Ages 3 Artifact Creatures with landwalk abilities can be blocked as though they didn't have those abilities. Stampede 1GG Instant Attacking creatures get +1/+0 and gain trample until end of turn. Stench of Evil 2BB Sorcery Destroy all Plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays 2. Stone Rain 2R Sorcery Destroy target land. Stone Spirit 4R Creature - Elemental Spirit 4/3 Stone Spirit can't be blocked by creatures with flying. Stonehands 2R Enchantment - Aura Enchant creature Enchanted creature gets +0/+2. R: Enchanted creature gets +1/+0 until end of turn. Storm Spirit 3GWU Creature - Elemental Spirit 3/3 Flying T Storm Spirit deals 2 damage to target creature. Stormbind 1RG Enchantment 2, Discard a card at random: Stormbind deals 2 damage to target creature or player. Stromgald Cabal 1BB Creature - Human Knight 2/2 T, Pay 1 life: Counter target white spell. Stunted Growth 3GG Sorcery Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. Sulfurous Springs Land T Add 1 to your mana pool. T Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. Sunstone 3 Artifact 2, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swords to Plowshares W Instant Remove target creature from the game. Its controller gains life equal to its power. Tarpan G Creature - Horse 1/1 When Tarpan is put into a graveyard from play, you gain 1 life. Thermokarst 1GG Sorcery Destroy target land. If that land was a snow land, you gain 1 life. Thoughtleech GG Enchantment Whenever an Island an opponent controls becomes tapped, you may gain 1 life. Thunder Wall 1UU Creature - Wall 0/2 Defender (This creature can't attack.) Flying U: Thunder Wall gets +1/+1 until end of turn. Timberline Ridge Land Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. T Add R or G to your mana pool. Put a depletion counter on Timberline Ridge. Time Bomb 4 Artifact At the beginning of your upkeep, put a time counter on Time Bomb. 1, T, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb. Tinder Wall G Creature - Plant Wall 0/3 Defender (This creature can't attack.) Sacrifice Tinder Wall: Add RR to your mana pool. R, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. Tor Giant 3R Creature - Giant 3/3 Total War 3R Enchantment Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. Touch of Death 2B Sorcery Touch of Death deals 1 damage to target player. You gain 1 life. Draw a card at the beginning of the next turn's upkeep. Touch of Vitae 2G Instant Target creature gains haste and "0: Untap this creature. Play this ability only once." until end of turn. Draw a card at the beginning of the next turn's upkeep. Trailblazer 2GG Instant Target creature is unblockable this turn. Underground River Land T Add 1 to your mana pool. T Add U or B to your mana pool. Underground River deals 1 damage to you. Updraft 1U Instant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. Urza's Bauble 0 Artifact T, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. Veldt Land Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. T Add G or W to your mana pool. Put a depletion counter on Veldt. Venomous Breath 3G Instant At end of combat, destroy all creatures that blocked or were blocked by target creature this turn. Vertigo R Instant Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. Vexing Arcanix 4 Artifact 3, T Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. Vibrating Sphere 4 Artifact As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2. Walking Wall 4 Artifact Creature - Wall 0/6 Defender 3: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Play this ability only once each turn. Wall of Lava 1RR Creature - Wall 1/3 Defender (This creature can't attack.) R: Wall of Lava gets +1/+1 until end of turn. Wall of Pine Needles 3G Creature - Plant Wall 3/3 Defender (This creature can't attack.) G: Regenerate Wall of Pine Needles. Wall of Shields 3 Artifact Creature - Wall 0/4 Defender (This creature can't attack.) Banding War Chariot 3 Artifact 3, T Target creature gains trample until end of turn. Warning W Instant Prevent all combat damage that would be dealt by target attacking creature this turn. Whalebone Glider 2 Artifact 2, T Target creature with power 3 or less gains flying until end of turn. White Scarab W Enchantment - Aura Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. Whiteout 1G Instant All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand. Wiitigo 3GGG Creature - Yeti 0/0 Wiitigo comes into play with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. Wild Growth G Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool. Wind Spirit 4U Creature - Elemental Spirit 3/2 Flying Wind Spirit can't be blocked except by two or more creatures. Wings of Aesthir WU Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 and has flying and first strike. Winter's Chill XU Instant Play Winter's Chill only during combat before the declare blockers step. X can't be greater than the number of snow lands you control. Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay 1 or 2 to prevent this effect. If that player pays only 1 for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn. Withering Wisps 1BB Enchantment At end of turn, if no creatures are in play, sacrifice Withering Wisps. B: Withering Wisps deals 1 damage to each creature and each player. Spend no more B this way each turn than the number of snow Swamps you control. Woolly Mammoths 1GG Creature - Elephant 3/2 Woolly Mammoths has trample as long as you control a snow land. Woolly Spider 1GG Creature - Spider 2/3 Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. Word of Blasting 1R Instant Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. Word of Undoing U Instant Return target creature and all white Auras you own attached to it to their owners' hands. Wrath of Marit Lage 3UU Enchantment When Wrath of Marit Lage comes into play, tap all red creatures. Red creatures don't untap during their controllers' untap steps. Yavimaya Gnats 2G Creature - Insect 0/1 Flying G: Regenerate Yavimaya Gnats. Zuran Enchanter 1U Creature - Human Wizard 1/1 2B, T Target player discards a card. Play this ability only during your turn. Zuran Orb 0 Artifact Sacrifice a land: You gain 2 life. Zuran Spellcaster 2U Creature - Human Wizard 1/1 T Zuran Spellcaster deals 1 damage to target creature or player. Zur's Weirding 3U Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.