Absorb WUU Instant Counter target spell. You gain 3 life. Addle 1B Sorcery Choose a color. Target player reveals his or her hand, then you choose a card of that color from it. That player discards that card. AEther Rift 1RG Enchantment At the beginning of your upkeep, reveal a card at random from your hand. If you reveal a noncreature card this way, discard that card. If you reveal a creature card this way, put that card into play unless any player pays 5 life. If a player pays 5 life, discard that card. Aggressive Urge 1G Instant Target creature gets +1/+1 until end of turn. Draw a card. Agonizing Demise 3B Instant Kicker 1R (You may pay an additional 1R as you play this spell.) Destroy target nonblack creature. It can't be regenerated. If the kicker cost was paid, Agonizing Demise deals damage equal to that creature's power to the creature's controller. Alabaster Leech W Creature - Leech 1/3 White spells you play cost W more to play. Alloy Golem 6 Artifact Creature - Golem 4/4 As Alloy Golem comes into play, choose a color. Alloy Golem is the chosen color. (It's still an artifact.) Ancient Kavu 3R Creature - Kavu 3/3 2: Ancient Kavu becomes colorless until end of turn. Ancient Spring Land Ancient Spring comes into play tapped. T Add U to your mana pool. T, Sacrifice Ancient Spring: Add WB to your mana pool. Andradite Leech 2B Creature - Leech 2/2 Black spells you play cost B more to play. B: Andradite Leech gets +1/+1 until end of turn. Angel of Mercy 4W Creature - Angel 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life. Angelic Shield WU Enchantment Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand. Annihilate 3BB Instant Destroy target nonblack creature. It can't be regenerated. Draw a card. Archaeological Dig Land T Add 1 to your mana pool. T, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. Ardent Soldier 1W Creature - Human Soldier 1/2 Kicker 2 (You may pay an additional 2 as you play this spell.) Vigilance If the kicker cost was paid, Ardent Soldier comes into play with a +1/+1 counter on it. Armadillo Cloak 1GW Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. Armored Guardian 3WU Creature - Cat Soldier 2/5 1WW: Target creature you control gains protection from the color of your choice until end of turn. 1UU: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) Artifact Mutation RG Instant Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. Assault // Battery R / / 3G Sorcery // Sorcery Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token into play. Assault // Battery R / / 3G Sorcery // Sorcery Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token into play. Atalya, Samite Master 3WW Legendary Creature - Human Cleric 2/3 X, T Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. Aura Mutation GW Instant Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. Aura Shards 1GW Enchantment Whenever a creature comes into play under your control, you may destroy target artifact or enchantment. Backlash 1BR Instant Tap target untapped creature. That creature deals damage equal to its power to its controller. Barrin's Spite 2UB Sorcery Choose a player and two target creatures that player controls. The player chooses and sacrifices one of them. Return the other to its owner's hand. Barrin's Unmaking 1U Instant Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. Benalish Emissary 2W Creature - Human Wizard 1/4 Kicker 1G (You may pay an additional 1G as you play this spell.) When Benalish Emissary comes into play, if the kicker cost was paid, destroy target land. Benalish Heralds 3W Creature - Human Soldier 2/4 3U, T Draw a card. Benalish Lancer 2W Creature - Human Knight 2/2 Kicker 2W (You may pay an additional 2W as you play this spell.) If the kicker cost was paid, Benalish Lancer comes into play with two +1/+1 counters on it and with first strike. Benalish Trapper 1W Creature - Human Soldier 1/2 W, T Tap target creature. Bend or Break 3R Sorcery Each player separates all lands he or she controls into two piles. For each player, an opponent chooses a pile. Destroy all lands in the chosen piles. Tap all lands in the other piles. Bind 1G Instant Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. Blazing Specter 2BR Creature - Specter 2/2 Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. Blind Seer 2UU Legendary Creature - Human Wizard 3/3 1U: Target spell or permanent becomes the color of your choice until end of turn. Blinding Light 2W Sorcery Tap all nonwhite creatures. Bloodstone Cameo 3 Artifact T Add B or R to your mana pool. Blurred Mongoose 1G Creature - Mongoose 2/1 Shroud (This permanent can't be the target of spells or abilities.) Blurred Mongoose can't be countered. Bog Initiate 1B Creature - Human Wizard 1/1 1: Add B to your mana pool. Breaking Wave 2UU Sorcery You may play Breaking Wave any time you could play an instant if you pay 2 more to play it. Simultaneously untap all tapped creatures and tap all untapped creatures. Breath of Darigaaz 1R Sorcery Kicker 2 (You may pay an additional 2 as you play this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If the kicker cost was paid, Breath of Darigaaz deals 4 damage to each creature without flying and each player instead. Callous Giant 4RR Creature - Giant 4/4 If a source would deal 3 damage or less to Callous Giant, prevent that damage. Canopy Surge 1G Sorcery Kicker 2 (You may pay an additional 2 as you play this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If the kicker cost was paid, Canopy Surge deals 4 damage to each creature with flying and each player instead. Capashen Unicorn 1W Creature - Unicorn 1/2 1W, T, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. Captain Sisay 2GW Legendary Creature - Human Soldier 2/2 T Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. Cauldron Dance 4BR Instant Play Cauldron Dance only during combat. Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn. You may put a creature card from your hand into play. That creature gains haste. Put it into your graveyard at end of turn. Chaotic Strike 1R Instant Play Chaotic Strike only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card. Charging Troll 2GW Creature - Troll 3/3 Vigilance G: Regenerate Charging Troll. Chromatic Sphere 1 Artifact 1, T, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. Cinder Shade 1BR Creature - Shade 1/1 B: Cinder Shade gets +1/+1 until end of turn. R, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature. Coalition Victory 3WUBRG Sorcery You win the game if you control a land of each basic land type and a creature of each color. Coastal Tower Land Coastal Tower comes into play tapped. T Add W or U to your mana pool. Collapsing Borders 3R Enchantment At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. Collective Restraint 3U Enchantment Creatures can't attack you unless their controller pays X for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. Cremate B Instant Remove target card in a graveyard from the game. Draw a card. Crimson Acolyte 1W Creature - Human Cleric 1/1 Protection from red W: Target creature gains protection from red until end of turn. Crosis, the Purger 3UBR Legendary Creature - Dragon 6/6 Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color. Crosis's Attendant 5 Artifact Creature - Golem 3/3 1, Sacrifice Crosis's Attendant: Add UBR to your mana pool. Crown of Flames R Enchantment - Aura Enchant creature R: Enchanted creature gets +1/+0 until end of turn. R: Return Crown of Flames to its owner's hand. Crusading Knight 2WW Creature - Human Knight 2/2 Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. Crypt Angel 4B Creature - Angel 3/3 Flying, protection from white When Crypt Angel comes into play, return target blue or red creature card from your graveyard to your hand. Crystal Spray 2U Instant Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. Draw a card. Cursed Flesh B Enchantment - Aura Enchant creature Enchanted creature gets -1/-1 and has fear. Darigaaz, the Igniter 3BRG Legendary Creature - Dragon 6/6 Flying Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay 2R. If you do, choose a color. That player reveals his or her hand and Darigaaz deals X damage to him or her, where X is the number of cards revealed of that color. Darigaaz's Attendant 5 Artifact Creature - Golem 3/3 1, Sacrifice Darigaaz's Attendant: Add BRG to your mana pool. Death or Glory 4W Sorcery Separate all creature cards in your graveyard into two piles. Remove the pile of an opponent's choice from the game and return the other to play. Defiling Tears 2B Instant Until end of turn, target creature becomes black, gets +1/-1, and gains "B: Regenerate this creature." Desperate Research 1B Sorcery Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Remove the rest from the game. Devouring Strossus 5BBB Creature - Horror 9/9 Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus. Dismantling Blow 2W Instant Kicker 2U (You may pay an additional 2U as you play this spell.) Destroy target artifact or enchantment. If the kicker cost was paid, draw two cards. Disrupt U Instant Counter target instant or sorcery spell unless its controller pays 1. Draw a card. Distorting Wake XUUU Sorcery Return X target nonland permanents to their owners' hands. Divine Presence 2W Enchantment If a source would deal 4 damage or more to a creature or player, that source deals 3 damage to that creature or player instead. Do or Die 1B Sorcery Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. Drake-Skull Cameo 3 Artifact T Add U or B to your mana pool. Dream Thrush 1U Creature - Bird 1/1 Flying T Target land becomes the basic land type of your choice until end of turn. Dredge B Instant Sacrifice a creature or land. Draw a card. Dromar, the Banisher 3WUB Legendary Creature - Dragon 6/6 Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay 2U. If you do, choose a color. Return all creatures of that color to their owners' hands. Dromar's Attendant 5 Artifact Creature - Golem 3/3 1, Sacrifice Dromar's Attendant: Add WUB to your mana pool. Dueling Grounds 1GW Enchantment No more than one creature can attack each turn. No more than one creature can block each turn. Duskwalker B Creature - Human Minion 1/1 Kicker 3B (You may pay an additional 3B as you play this spell.) If the kicker cost was paid, Duskwalker comes into play with two +1/+1 counters on it and with fear. Elfhame Palace Land Elfhame Palace comes into play tapped. T Add G or W to your mana pool. Elfhame Sanctuary 1G Enchantment At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. Elvish Champion 1GG Creature - Elf 2/2 Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) Empress Galina 3UU Legendary Creature - Merfolk 1/3 UU, T Gain control of target legendary permanent. (This effect doesn't end at end of turn.) Essence Leak U Enchantment - Aura Enchant permanent If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." Exclude 2U Instant Counter target creature spell. Draw a card. Exotic Curse 2B Enchantment - Aura Enchant creature Enchanted creature gets -1/-1 for each basic land type among lands you control. Explosive Growth G Instant Kicker 5 (You may pay an additional 5 as you play this spell.) Target creature gets +2/+2 until end of turn. If the kicker cost was paid, that creature gets +5/+5 until end of turn instead. Fact or Fiction 3U Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Faerie Squadron U Creature - Faerie 1/1 Kicker 3U (You may pay an additional 3U as you play this spell.) If the kicker cost was paid, Faerie Squadron comes into play with two +1/+1 counters on it and with flying. Fertile Ground 1G Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. Fight or Flight 3W Enchantment At the beginning of each opponent's combat phase, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn. Firebrand Ranger 1R Creature - Human Soldier 2/1 G, T You may put a basic land card from your hand into play. Fires of Yavimaya 1RG Enchantment Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. Firescreamer 3B Creature - Kavu 2/2 R: Firescreamer gets +1/+0 until end of turn. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Frenzied Tilling 3RG Sorcery Destroy target land. Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Galina's Knight WU Creature - Merfolk Knight 2/2 Protection from red Geothermal Crevice Land Geothermal Crevice comes into play tapped. T Add R to your mana pool. T, Sacrifice Geothermal Crevice: Add BG to your mana pool. Ghitu Fire XR Sorcery You may play Ghitu Fire any time you could play an instant if you pay 2 more to play it. Ghitu Fire deals X damage to target creature or player. Glimmering Angel 3W Creature - Angel 2/2 Flying U: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) Global Ruin 4W Sorcery Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. Goblin Spy R Creature - Goblin Rogue 1/1 Play with the top card of your library revealed. Goham Djinn 5B Creature - Djinn 5/5 1B: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. Halam Djinn 5R Creature - Djinn 6/5 Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. Hanna, Ship's Navigator 1WU Legendary Creature - Human Artificer 1/2 1WU, T Return target artifact or enchantment card from your graveyard to your hand. Harrow 2G Instant As an additional cost to play Harrow, sacrifice a land. Search your library for up to two basic land cards and put them into play. Then shuffle your library. Harsh Judgment 2WW Enchantment As Harsh Judgment comes into play, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. Hate Weaver 1B Creature - Zombie Wizard 2/1 2: Target blue or red creature gets +1/+0 until end of turn. Heroes' Reunion GW Instant Target player gains 7 life. Holy Day W Instant Prevent all combat damage that would be dealt this turn. Hooded Kavu 2R Creature - Kavu 2/2 B: Hooded Kavu gains fear until end of turn. Horned Cheetah 2GW Creature - Cat 2/2 Lifelink (Whenever this creature deals damage, you gain that much life.) Hunting Kavu 1RG Creature - Kavu 2/3 1RG, T Remove from the game Hunting Kavu and target creature without flying that's attacking you. Hypnotic Cloud 1B Sorcery Kicker 4 (You may pay an additional 4 as you play this spell.) Target player discards a card. If the kicker cost was paid, that player discards three cards instead. Irrigation Ditch Land Irrigation Ditch comes into play tapped. T Add W to your mana pool. T, Sacrifice Irrigation Ditch: Add GU to your mana pool. Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Jade Leech 2GG Creature - Leech 5/5 Green spells you play cost G more to play. Juntu Stakes 2 Artifact Creatures with power 1 or less don't untap during their controllers' untap steps. Kangee, Aerie Keeper 2WU Legendary Creature - Bird Wizard 2/2 Kicker 2X (You may pay an additional 2X as you play this spell.) Flying When Kangee, Aerie Keeper comes into play, if the kicker cost was paid, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. Kavu Aggressor 2R Creature - Kavu 3/2 Kicker 4 (You may pay an additional 4 as you play this spell.) Kavu Aggressor can't block. If the kicker cost was paid, Kavu Aggressor comes into play with a +1/+1 counter on it. Kavu Chameleon 3GG Creature - Kavu 4/4 Kavu Chameleon can't be countered. G: Kavu Chameleon becomes the color of your choice until end of turn. Kavu Climber 3GG Creature - Kavu 3/3 When Kavu Climber comes into play, draw a card. Kavu Lair 2G Enchantment Whenever a creature with power 4 or greater comes into play, its controller draws a card. Kavu Monarch 2RR Creature - Kavu 3/3 Kavu creatures have trample. Whenever another Kavu comes into play, put a +1/+1 counter on Kavu Monarch. Kavu Runner 3R Creature - Kavu 3/3 Kavu Runner has haste as long as no opponent controls a white or blue creature. Kavu Scout 2R Creature - Kavu Scout 0/2 Kavu Scout gets +1/+0 for each basic land type among lands you control. Kavu Titan 1G Creature - Kavu 2/2 Kicker 2G (You may pay an additional 2G as you play this spell.) If the kicker cost was paid, Kavu Titan comes into play with three +1/+1 counters on it and with trample. Keldon Necropolis Legendary Land T Add 1 to your mana pool. 4R, T, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. Liberate 1W Instant Remove target creature you control from the game. At end of turn, return that card to play under its owner's control. Lightning Dart 1R Instant Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead. Llanowar Cavalry 2G Creature - Human Soldier 1/4 W: Llanowar Cavalry gains vigilance until end of turn. Llanowar Elite G Creature - Elf 1/1 Kicker 8 (You may pay an additional 8 as you play this spell.) Trample If the kicker cost was paid, Llanowar Elite comes into play with five +1/+1 counters on it. Llanowar Knight GW Creature - Elf Knight 2/2 Protection from black Llanowar Vanguard 2G Creature - Dryad 1/1 T Llanowar Vanguard gets +0/+4 until end of turn. Loafing Giant 4R Creature - Giant 4/6 Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that Loafing Giant would deal this turn. Lobotomy 2UB Sorcery Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and remove them from the game. Then that player shuffles his or her library. Lotus Guardian 7 Artifact Creature - Dragon 4/4 Flying T Add one mana of any color to your mana pool. Mages' Contest 1RR Instant You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. Mana Maze 1U Enchantment Players can't play spells that share a color with the spell last played this turn. Maniacal Rage 1R Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and can't block. Manipulate Fate 1U Sorcery Search your library for three cards, remove them from the game, then shuffle your library. Draw a card. Marauding Knight 2BB Creature - Zombie Knight 2/2 Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. Metathran Aerostat 2UU Creature - Metathran 2/2 Flying XU: You may put a creature card with converted mana cost X from your hand into play. If you do, return Metathran Aerostat to its owner's hand. Metathran Transport 1UU Creature - Metathran 1/3 Flying Metathran Transport can't be blocked by blue creatures. U: Target creature becomes blue until end of turn. Metathran Zombie 1U Creature - Metathran Zombie 1/1 B: Regenerate Metathran Zombie. Meteor Storm RG Enchantment 2RG, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. Might Weaver 1G Creature - Human Wizard 2/1 2: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Molimo, Maro-Sorcerer 4GGG Legendary Creature - Elemental */* Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mourning 1B Enchantment - Aura Enchant creature Enchanted creature gets -2/-0. B: Return Mourning to its owner's hand. Nightscape Apprentice B Creature - Zombie Wizard 1/1 U, T Put target creature you control on top of its owner's library. R, T Target creature gains first strike until end of turn. Nightscape Master 2BB Creature - Zombie Wizard 2/2 UU, T Return target creature to its owner's hand. RR, T Nightscape Master deals 2 damage to target creature. Noble Panther 1GW Creature - Cat 3/3 1: Noble Panther gains first strike until end of turn. Nomadic Elf 1G Creature - Elf Nomad 2/2 1G: Add one mana of any color to your mana pool. Obliterate 6RR Sorcery Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. Obsidian Acolyte 1W Creature - Human Cleric 1/1 Protection from black W: Target creature gains protection from black until end of turn. Opt U Instant Look at the top card of your library. You may put that card on the bottom of your library. Draw a card. Ordered Migration 3WU Sorcery Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control. Orim's Touch W Instant Kicker 1 (You may pay an additional 1 as you play this spell.) Prevent the next 2 damage that would be dealt to target creature or player this turn. If the kicker cost was paid, prevent the next 4 damage that would be dealt to that creature or player this turn instead. Overabundance 1RG Enchantment Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of the same type, and Overabundance deals 1 damage to him or her. Overload R Instant Kicker 2 (You may pay an additional 2 as you play this spell.) Destroy target artifact if its converted mana cost is 2 or less. If the kicker cost was paid, destroy that artifact if its converted mana cost is 5 or less instead. Pain // Suffering B / / 3R Sorcery // Sorcery Target player discards a card. // Destroy target land. Pain // Suffering B / / 3R Sorcery // Sorcery Target player discards a card. // Destroy target land. Phantasmal Terrain UU Enchantment - Aura Enchant land As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land is the chosen type. Phyrexian Altar 3 Artifact Sacrifice a creature: Add one mana of any color to your mana pool. Phyrexian Battleflies B Creature - Insect 0/1 Flying B: Phyrexian Battleflies gets +1/+0 until end of turn. Play this ability no more than twice each turn. Phyrexian Delver 3BB Creature - Zombie 3/2 When Phyrexian Delver comes into play, return target creature card from your graveyard to play. You lose life equal to that card's converted mana cost. Phyrexian Infiltrator 2B Creature - Minion 2/2 2UU: Exchange control of Phyrexian Infiltrator and target creature. (This effect doesn't end at end of turn.) Phyrexian Lens 3 Artifact T, Pay 1 life: Add one mana of any color to your mana pool. Phyrexian Reaper 4B Creature - Zombie 3/3 Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. Phyrexian Slayer 3B Creature - Minion 2/2 Flying Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated. Pincer Spider 2G Creature - Spider 2/3 Kicker 3 (You may pay an additional 3 as you play this spell.) Reach (This creature can block creatures with flying.) If the kicker cost was paid, Pincer Spider comes into play with a +1/+1 counter on it. Plague Spitter 2B Creature - Horror 2/2 At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player. Plague Spores 4BR Sorcery Destroy target nonblack creature and target land. They can't be regenerated. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Planar Portal 6 Artifact 6, T Search your library for a card and put that card into your hand. Then shuffle your library. Pledge of Loyalty 1W Enchantment - Aura Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. Pouncing Kavu 1R Creature - Kavu 1/1 Kicker 2R (You may pay an additional 2R as you play this spell.) First strike If the kicker cost was paid, Pouncing Kavu comes into play with two +1/+1 counters on it and with haste. Power Armor 4 Artifact 3, T Target creature gets +1/+1 until end of turn for each basic land type among lands you control. Prison Barricade 1W Creature - Wall 1/3 Defender (This creature can't attack.) Kicker 1W (You may pay an additional 1W as you play this spell.) If the kicker cost was paid, Prison Barricade comes into play with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender." Probe 2U Sorcery Kicker 1B (You may pay an additional 1B as you play this spell.) Draw three cards, then discard two cards. If the kicker cost was paid, target player discards two cards. Prohibit 1U Instant Kicker 2 (You may pay an additional 2 as you play this spell.) Counter target spell if its converted mana cost is 2 or less. If the kicker cost was paid, counter that spell if its converted mana cost is 4 or less instead. Protective Sphere 2W Enchantment 1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) Psychic Battle 3UU Enchantment Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability. Pulse of Llanowar 3G Enchantment If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. Pure Reflection 2W Enchantment Whenever a player plays a creature spell, destroy all Reflections. Then that player puts a white Reflection creature token into play with power and toughness each equal to the converted mana cost of that spell. Pyre Zombie 1BR Creature - Zombie 2/1 At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay 1BB. If you do, return Pyre Zombie from your graveyard to your hand. 1RR, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player. Quirion Elves 1G Creature - Elf Druid 1/1 As Quirion Elves comes into play, choose a color. T Add G to your mana pool. T Add one mana of the chosen color to your mana pool. Quirion Sentinel 1G Creature - Elf Druid 2/1 When Quirion Sentinel comes into play, add one mana of any color to your mana pool. Quirion Trailblazer 3G Creature - Elf Scout 1/2 When Quirion Trailblazer comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. Rage Weaver 1R Creature - Human Wizard 2/1 2: Target black or green creature gains haste until end of turn. (It can attack and T this turn.) Raging Kavu 1RG Creature - Kavu 3/1 Flash Haste Rainbow Crow 3U Creature - Bird 2/2 Flying 1: Rainbow Crow becomes the color of your choice until end of turn. Rampant Elephant 3W Creature - Elephant 2/2 G: Target creature blocks Rampant Elephant this turn if able. Ravenous Rats 1B Creature - Rat 1/1 When Ravenous Rats comes into play, target opponent discards a card. Razorfoot Griffin 3W Creature - Griffin 2/2 Flying, first strike Reckless Assault 2BR Enchantment 1, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. Reckless Spite 1BB Instant Destroy two target nonblack creatures. You lose 5 life. Recoil 1UB Instant Return target permanent to its owner's hand. Then that player discards a card. Recover 2B Sorcery Return target creature card from your graveyard to your hand. Draw a card. Repulse 2U Instant Return target creature to its owner's hand. Draw a card. Restock 3GG Sorcery Return two target cards from your graveyard to your hand. Remove Restock from the game. Restrain 2W Instant Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card. Reviving Dose 2W Instant You gain 3 life. Draw a card. Reviving Vapors 2WU Instant Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard. Rewards of Diversity 2W Enchantment Whenever an opponent plays a multicolored spell, you gain 4 life. Reya Dawnbringer 6WWW Legendary Creature - Angel 4/6 Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your upkeep, you may return target creature card from your graveyard to play. Riptide Crab 1WU Creature - Crab 1/3 Vigilance When Riptide Crab is put into a graveyard from play, draw a card. Rith, the Awakener 3RGW Legendary Creature - Dragon 6/6 Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay 2G. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color. Rith's Attendant 5 Artifact Creature - Golem 3/3 1, Sacrifice Rith's Attendant: Add RGW to your mana pool. Rogue Kavu 1R Creature - Kavu 1/1 Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. Rooting Kavu 2GG Creature - Kavu 4/3 When Rooting Kavu is put into a graveyard from play, you may remove Rooting Kavu from the game. If you do, shuffle all creature cards from your graveyard into your library. Rout 3WW Sorcery You may play Rout any time you could play an instant if you pay 2 more to play it. Destroy all creatures. They can't be regenerated. Ruby Leech 1R Creature - Leech 2/2 First strike Red spells you play cost R more to play. Ruham Djinn 5W Creature - Djinn 5/5 First strike Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. Sabertooth Nishoba 4GW Creature - Cat Beast Warrior 5/5 Trample, protection from blue, protection from red Salt Marsh Land Salt Marsh comes into play tapped. T Add U or B to your mana pool. Samite Archer 1WU Creature - Human Cleric Archer 1/1 T Prevent the next 1 damage that would be dealt to target creature or player this turn. T Samite Archer deals 1 damage to target creature or player. Samite Ministration 1W Instant Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way, you gain life equal to that damage. Sapphire Leech 1U Creature - Leech 2/2 Flying Blue spells you play cost U more to play. Saproling Infestation 1G Enchantment Whenever a player pays a kicker cost, you put a 1/1 green Saproling creature token into play. Saproling Symbiosis 3G Sorcery You may play Saproling Symbiosis any time you could play an instant if you pay 2 more to play it. Put a 1/1 green Saproling creature token into play for each creature you control. Savage Offensive 1R Sorcery Kicker G (You may pay an additional G as you play this spell.) Creatures you control gain first strike until end of turn. If the kicker cost was paid, they get +1/+1 until end of turn. Scarred Puma R Creature - Cat 2/1 Scarred Puma can't attack unless a black or green creature also attacks. Scavenged Weaponry 2B Enchantment - Aura Enchant creature When Scavenged Weaponry comes into play, draw a card. Enchanted creature gets +1/+1. Scorching Lava 1R Instant Kicker R (You may pay an additional R as you play this spell.) Scorching Lava deals 2 damage to target creature or player. If the kicker cost was paid, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, remove it from the game instead. Scouting Trek 1G Sorcery Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. Searing Rays 2R Sorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. Seashell Cameo 3 Artifact T Add W or U to your mana pool. Seer's Vision 2UB Enchantment All opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Serpentine Kavu 4G Creature - Kavu 4/4 R: Serpentine Kavu gains haste until end of turn. Shackles 2W Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. W: Return Shackles to its owner's hand. Shimmering Wings U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) U: Return Shimmering Wings to its owner's hand. Shivan Emissary 2R Creature - Human Wizard 1/1 Kicker 1B (You may pay an additional 1B as you play this spell.) When Shivan Emissary comes into play, if the kicker cost was paid, destroy target nonblack creature. It can't be regenerated. Shivan Harvest 1R Enchantment 1R, Sacrifice a creature: Destroy target nonbasic land. Shivan Oasis Land Shivan Oasis comes into play tapped. T Add R or G to your mana pool. Shivan Zombie BR Creature - Barbarian Zombie 2/2 Protection from white Shoreline Raider 2U Creature - Merfolk 2/2 Protection from Kavu Simoon RG Instant Simoon deals 1 damage to each creature target opponent controls. Skittish Kavu 1R Creature - Kavu 1/1 Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. Skizzik 3R Creature - Elemental 5/3 Kicker R (You may pay an additional R as you play this spell.) Trample, haste At end of turn, sacrifice Skizzik unless the kicker cost was paid. Sky Weaver 1U Creature - Metathran Wizard 2/1 2: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Sleeper's Robe UB Enchantment - Aura Enchant creature Enchanted creature has fear. Whenever enchanted creature deals combat damage to an opponent, you may draw a card. Slimy Kavu 2R Creature - Kavu 2/2 T Target land becomes a Swamp until end of turn. Slinking Serpent 2UB Creature - Serpent 2/3 Forestwalk Smoldering Tar 2BR Enchantment At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Play this ability only any time you could play a sorcery. Soul Burn X2B Sorcery Spend only black and/or red mana on X. Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of B spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. Sparring Golem 3 Artifact Creature - Golem 2/2 Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Spinal Embrace 3UUB Instant Play Spinal Embrace only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At end of turn, sacrifice it. If you do, you gain life equal to its toughness. Spirit of Resistance 2W Enchantment If you control a permanent of each color, prevent all damage that would be dealt to you. Spirit Weaver 1W Creature - Human Wizard 2/1 2: Target green or blue creature gets +0/+1 until end of turn. Spite // Malice 3U / / 3B Instant // Instant Counter target noncreature spell. // Destroy target nonblack creature. It can't be regenerated. Spite // Malice 3U / / 3B Instant // Instant Counter target noncreature spell. // Destroy target nonblack creature. It can't be regenerated. Spreading Plague 4B Enchantment Whenever a creature comes into play, destroy all other creatures that share a color with it. They can't be regenerated. Stalking Assassin 1UB Creature - Human Assassin 1/1 3U, T Tap target creature. 3B, T Destroy target tapped creature. Stand // Deliver W / / 2U Instant // Instant Prevent the next 2 damage that would be dealt to target creature this turn. // Return target permanent to its owner's hand. Stand // Deliver W / / 2U Instant // Instant Prevent the next 2 damage that would be dealt to target creature this turn. // Return target permanent to its owner's hand. Stand or Fall 3R Enchantment At the beginning of your combat phase, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn. Sterling Grove GW Enchantment All other enchantments you control have shroud. (They can't be the targets of spells or abilities.) 1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. Stormscape Apprentice U Creature - Human Wizard 1/1 W, T Tap target creature. B, T Target player loses 1 life. Stormscape Master 2UU Creature - Human Wizard 2/2 WW, T Target creature gains protection from the color of your choice until end of turn. BB, T Target player loses 2 life and you gain 2 life. Strength of Unity 3W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each basic land type among lands you control. Stun 1R Instant Target creature can't block this turn. Draw a card. Sulam Djinn 5G Creature - Djinn 6/6 Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. Sulfur Vent Land Sulfur Vent comes into play tapped. T Add B to your mana pool. T, Sacrifice Sulfur Vent: Add UR to your mana pool. Sunscape Apprentice W Creature - Human Wizard 1/1 G, T Target creature gets +1/+1 until end of turn. U, T Put target creature you control on top of its owner's library. Sunscape Master 2WW Creature - Human Wizard 2/2 GG, T Creatures you control get +2/+2 until end of turn. UU, T Return target creature to its owner's hand. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Sway of Illusion 1U Instant Any number of target creatures become the color of your choice until end of turn. Draw a card. Tainted Well 2B Enchantment - Aura Enchant land When Tainted Well comes into play, draw a card. Enchanted land is a Swamp. Tangle 1G Instant Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. Tectonic Instability 2R Enchantment Whenever a land comes into play, tap all lands its controller controls. Teferi's Care 2W Enchantment W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell. Teferi's Moat 3WU Enchantment As Teferi's Moat comes into play, choose a color. Creatures of the chosen color without flying can't attack you. Teferi's Response 1U Instant Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards. Tek 5 Artifact Creature - Dragon 2/2 Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. Temporal Distortion 3UU Enchantment Whenever a creature or land becomes tapped, put an hourglass counter on it. Permanents with an hourglass counter on them don't untap during their controllers' untap steps. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. Thicket Elemental 3GG Creature - Elemental 4/4 Kicker 1G (You may pay an additional 1G as you play this spell.) When Thicket Elemental comes into play, if the kicker cost was paid, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card into play and shuffle all other cards revealed this way into your library. Thornscape Apprentice G Creature - Human Wizard 1/1 W, T Tap target creature. R, T Target creature gains first strike until end of turn. Thornscape Master 2GG Creature - Human Wizard 2/2 RR, T Thornscape Master deals 2 damage to target creature. WW, T Target creature gains protection from the color of your choice until end of turn. Thunderscape Apprentice R Creature - Human Wizard 1/1 B, T Target player loses 1 life. G, T Target creature gets +1/+1 until end of turn. Thunderscape Master 2RR Creature - Human Wizard 2/2 BB, T Target player loses 2 life and you gain 2 life. GG, T Creatures you control get +2/+2 until end of turn. Tidal Visionary U Creature - Merfolk Wizard 1/1 T Target creature becomes the color of your choice until end of turn. Tigereye Cameo 3 Artifact T Add G or W to your mana pool. Tinder Farm Land Tinder Farm comes into play tapped. T Add G to your mana pool. T, Sacrifice Tinder Farm: Add RW to your mana pool. Tolarian Emissary 2U Creature - Human Wizard 1/2 Kicker 1W (You may pay an additional 1W as you play this spell.) Flying When Tolarian Emissary comes into play, if the kicker cost was paid, destroy target enchantment. Tower Drake 2U Creature - Drake 2/1 Flying W: Tower Drake gets +0/+1 until end of turn. Tranquility 2G Sorcery Destroy all enchantments. Traveler's Cloak 2U Enchantment - Aura Enchant creature As Traveler's Cloak comes into play, choose a land type. Enchanted creature has landwalk of the chosen type. When Traveler's Cloak comes into play, draw a card. Treefolk Healer 4G Creature - Treefolk Cleric 2/3 2W, T Prevent the next 2 damage that would be dealt to target creature or player this turn. Trench Wurm 3B Creature - Wurm 3/3 2R, T Destroy target nonbasic land. Treva, the Renewer 3GWU Legendary Creature - Dragon 6/6 Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay 2W. If you do, choose a color. You gain 1 life for each permanent of that color. Treva's Attendant 5 Artifact Creature - Golem 3/3 1, Sacrifice Treva's Attendant: Add GWU to your mana pool. Tribal Flames 1R Sorcery Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. Troll-Horn Cameo 3 Artifact T Add R or G to your mana pool. Tsabo Tavoc 5BR Legendary Creature - Horror 7/4 First strike, protection from legendary creatures BB, T Destroy target legendary creature. It can't be regenerated. Tsabo's Assassin 2BB Creature - Zombie Assassin 1/1 T Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. Tsabo's Decree 5B Instant Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. Tsabo's Web 2 Artifact When Tsabo's Web comes into play, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. Turf Wound 2R Instant Target player can't play land cards this turn. Draw a card. Twilight's Call 4BB Sorcery You may play Twilight's Call any time you could play an instant if you pay 2 more to play it. Each player returns all creature cards from his or her graveyard to play. Undermine UUB Instant Counter target spell. Its controller loses 3 life. Urborg Drake 1UB Creature - Drake 2/3 Flying Urborg Drake attacks each turn if able. Urborg Emissary 2B Creature - Human Wizard 3/1 Kicker 1U (You may pay an additional 1U as you play this spell.) When Urborg Emissary comes into play, if the kicker cost was paid, return target permanent to its owner's hand. Urborg Phantom 2B Creature - Spirit Minion 3/1 Urborg Phantom can't block. U: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. Urborg Shambler 2BB Creature - Horror 4/3 All other black creatures get -1/-1. Urborg Skeleton B Creature - Skeleton 0/1 Kicker 3 (You may pay an additional 3 as you play this spell.) B: Regenerate Urborg Skeleton. If the kicker cost was paid, Urborg Skeleton comes into play with a +1/+1 counter on it. Urborg Volcano Land Urborg Volcano comes into play tapped. T Add B or R to your mana pool. Urza's Filter 4 Artifact Multicolored spells cost up to 2 less to play. Urza's Rage 2R Instant Kicker 8R (You may pay an additional 8R as you play this spell.) Urza's Rage can't be countered by spells or abilities. Urza's Rage deals 3 damage to target creature or player. If the kicker cost was paid, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented. Utopia Tree 1G Creature - Plant 0/2 T Add one mana of any color to your mana pool. Verdeloth the Ancient 4GG Legendary Creature - Treefolk 4/7 Kicker X (You may pay an additional X as you play this spell.) Other Treefolk creatures and Saproling creatures get +1/+1. When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play. Verduran Emissary 2G Creature - Human Wizard 2/3 Kicker 1R (You may pay an additional 1R as you play this spell.) When Verduran Emissary comes into play, if the kicker cost was paid, destroy target artifact. It can't be regenerated. Viashino Grappler 2R Creature - Viashino 3/1 G: Viashino Grappler gains trample until end of turn. Vicious Kavu 1BR Creature - Kavu 2/2 Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. Vigorous Charge G Instant Kicker W (You may pay an additional W as you play this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if the kicker cost was paid, you gain life equal to that damage. Vile Consumption 1UB Enchantment All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." Vodalian Hypnotist 1U Creature - Merfolk Wizard 1/1 2B, T Target player discards a card. Play this ability only any time you could play a sorcery. Vodalian Merchant 1U Creature - Merfolk 1/2 When Vodalian Merchant comes into play, draw a card, then discard a card. Vodalian Serpent 3U Creature - Serpent 2/2 Kicker 2 (You may pay an additional 2 as you play this spell.) Vodalian Serpent can't attack unless defending player controls an Island. If the kicker cost was paid, Vodalian Serpent comes into play with four +1/+1 counters on it. Vodalian Zombie UB Creature - Merfolk Zombie 2/2 Protection from green Void 3BR Sorcery Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. Voracious Cobra 2RG Creature - Snake 2/2 First strike Whenever Voracious Cobra deals combat damage to a creature, destroy that creature. Wallop 1G Sorcery Destroy target blue or black creature with flying. Wandering Stream 2G Sorcery You gain 2 life for each basic land type among lands you control. Wash Out 3U Sorcery Return all permanents of the color of your choice to their owners' hands. Wax // Wane G / / W Instant // Instant Target creature gets +2/+2 until end of turn. // Destroy target enchantment. Wax // Wane G / / W Instant // Instant Target creature gets +2/+2 until end of turn. // Destroy target enchantment. Wayfaring Giant 5W Creature - Giant 1/3 Wayfaring Giant gets +1/+1 for each basic land type among lands you control. Well-Laid Plans 2U Enchantment Prevent all damage that would be dealt to a creature by another creature if they share a color. Whip Silk G Enchantment - Aura Enchant creature Enchanted creature has reach. (It can block creatures with flying.) G: Return Whip Silk to its owner's hand. Wings of Hope WU Enchantment - Aura Enchant creature Enchanted creature gets +1/+3 and has flying. Winnow 1W Instant Destroy target nonland permanent if another permanent with the same name is in play. Draw a card. Worldly Counsel 1U Instant Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library. Yavimaya Barbarian RG Creature - Elf Barbarian 2/2 Protection from blue Yavimaya Kavu 2RG Creature - Kavu */* Yavimaya Kavu's power is equal to the number of red creatures in play. Yavimaya Kavu's toughness is equal to the number of green creatures in play. Yawgmoth's Agenda 3BB Enchantment Play no more than one spell each turn. You may play cards in your graveyard. If a card would be put into your graveyard from anywhere, remove it from the game instead. Zanam Djinn 5U Creature - Djinn 5/6 Flying Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. Zap 2R Instant Zap deals 1 damage to target creature or player. Draw a card.