Ancestor's Chosen 5WW Creature - Human Cleric 4/4 First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard. Anger 3R Creature - Incarnation 2/2 Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. Anurid Barkripper 1GG Creature - Frog Beast 2/2 Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. Anurid Brushhopper 1GW Creature - Frog Beast 3/4 Discard two cards: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn. Anurid Swarmsnapper 2G Creature - Frog Beast 1/4 Reach (This creature can block creatures with flying.) 1G: Anurid Swarmsnapper can block an additional creature this turn. Arcane Teachings 2R Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+2 and has "T This creature deals 1 damage to target creature or player." Aven Fogbringer 3U Creature - Bird Wizard 2/1 Flying When Aven Fogbringer comes into play, return target land to its owner's hand. Aven Warcraft 2W Instant Creatures you control get +0/+2 until end of turn. Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn. Balthor the Defiled 2BB Legendary Creature - Zombie Dwarf 2/2 Minion creatures get +1/+1. BBB, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play. Barbarian Bully 2R Creature - Human Barbarian 2/2 Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn. Battle Screech 2WW Sorcery Put two 1/1 white Bird creature tokens with flying into play. Flashback-Tap three untapped white creatures you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Battlefield Scrounger 3GG Creature - Centaur 3/3 Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Play this ability only once each turn, and only if seven or more cards are in your graveyard. Battlewise Aven 3W Creature - Bird Soldier 2/2 Flying Threshold - Battlewise Aven gets +1/+1 and has first strike as long as seven or more cards are in your graveyard. Benevolent Bodyguard W Creature - Human Cleric 1/1 Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. Book Burning 1R Sorcery Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Border Patrol 4W Creature - Human Nomad 1/6 Vigilance Brawn 3G Creature - Incarnation 3/3 Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. Breaking Point 1RR Sorcery Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated. Browbeat 2R Sorcery Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. Burning Wish 1R Sorcery You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game. Cabal Therapy B Sorcery Name a nonland card. Target player reveals his or her hand and discards all cards with that name. Flashback-Sacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Cabal Trainee B Creature - Human Minion 1/1 Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. Cagemail 1W Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and can't attack. Canopy Claws G Instant Target creature loses flying until end of turn. Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Centaur Rootcaster 3G Creature - Centaur Druid 2/2 Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. Cephalid Constable 1UU Creature - Cephalid Wizard 1/1 Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. Cephalid Inkshrouder 2U Creature - Cephalid 2/1 Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) Chastise 3W Instant Destroy target attacking creature. You gain life equal to its power. Commander Eesha 2WW Legendary Creature - Bird Soldier 2/4 Flying, protection from creatures Crush of Wurms 6GGG Sorcery Put three 6/6 green Wurm creature tokens into play. Flashback 9GGG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Cunning Wish 2U Instant You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game. Death Wish 1BB Sorcery You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove Death Wish from the game. Defy Gravity U Instant Target creature gains flying until end of turn. Flashback U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Dwarven Bloodboiler RRR Creature - Dwarf 2/2 Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. Dwarven Driller 3R Creature - Dwarf 2/2 T Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. Dwarven Scorcher R Creature - Dwarf 1/1 Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her. Earsplitting Rats 3B Creature - Rat 2/1 When Earsplitting Rats comes into play, each player discards a card. Discard a card: Regenerate Earsplitting Rats. Elephant Guide 2G Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token into play. Ember Shot 6R Instant Ember Shot deals 3 damage to target creature or player. Draw a card. Envelop U Instant Counter target sorcery spell. Epic Struggle 2GG Enchantment At the beginning of your upkeep, if you control twenty or more creatures, you win the game. Erhnam Djinn 3G Creature - Djinn 4/5 At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. Exoskeletal Armor 1G Enchantment - Aura Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. Filth 3B Creature - Incarnation 2/2 Swampwalk As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. Firecat Blitz XRR Sorcery Put X 1/1 red Elemental Cat creature tokens with haste into play. Remove them from the game at end of turn. Flashback-RR, Sacrifice X Mountains. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Flaring Pain 1R Instant Damage can't be prevented this turn. Flashback R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Flash of Insight X1U Instant Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library. Flashback-1U, Remove X blue cards in your graveyard from the game. (You can't remove Flash of Insight to pay for its own flashback cost.) Fledgling Dragon 2RR Creature - Dragon 2/2 Flying Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "R: Fledgling Dragon gets +1/+0 until end of turn." Folk Medicine 2G Instant You gain 1 life for each creature you control. Flashback 1W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Forcemage Advocate 1G Creature - Centaur Shaman 2/1 T Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. Funeral Pyre W Instant Remove target card in a graveyard from the game. Its owner puts a 1/1 white Spirit creature token with flying into play. Genesis 4G Creature - Incarnation 4/4 At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand. Giant Warthog 5G Creature - Boar Beast 5/5 Trample Glory 3WW Creature - Incarnation 3/3 Flying 2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard. Golden Wish 3WW Sorcery You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Remove Golden Wish from the game. Goretusk Firebeast 5R Creature - Elemental Boar Beast 2/2 When Goretusk Firebeast comes into play, it deals 4 damage to target player. Grave Consequences 1B Instant Each player may remove any number of cards in his or her graveyard from the game. Then each player loses 1 life for each card in his or her graveyard. Draw a card. Grip of Amnesia 1U Instant Counter target spell unless its controller removes his or her graveyard from the game. Draw a card. Grizzly Fate 3GG Sorcery Put two 2/2 green Bear creature tokens into play. Threshold - Put four 2/2 green Bear creature tokens into play instead if seven or more cards are in your graveyard. Flashback 5GG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Guided Strike 1W Instant Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. Guiltfeeder 3BB Creature - Horror 0/4 Fear Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. Hapless Researcher U Creature - Human Wizard 1/1 Sacrifice Hapless Researcher: Draw a card, then discard a card. Harvester Druid 1G Creature - Human Druid 1/1 T Add to your mana pool one mana of any color that a land you control could produce. Hunting Grounds GW Enchantment Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent plays a spell, you may put a creature card from your hand into play." Infectious Rage 1R Enchantment - Aura Enchant creature Enchanted creature gets +2/-1. When enchanted creature is put into a graveyard, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to play attached to that creature. Ironshell Beetle 1G Creature - Insect 1/1 When Ironshell Beetle comes into play, put a +1/+1 counter on target creature. Jeska, Warrior Adept 2RR Legendary Creature - Human Barbarian Warrior 3/1 First strike, haste T Jeska, Warrior Adept deals 1 damage to target creature or player. Keep Watch 2U Instant Draw a card for each attacking creature. Krosan Reclamation 1G Instant Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Krosan Verge Land Krosan Verge comes into play tapped. T Add 1 to your mana pool. 2, T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them into play tapped. Then shuffle your library. Krosan Wayfarer G Creature - Human Druid 1/1 Sacrifice Krosan Wayfarer: You may put a land card from your hand into play. Laquatus's Disdain 1U Instant Counter target spell played from a graveyard. Draw a card. Lava Dart R Instant Lava Dart deals 1 damage to target creature or player. Flashback-Sacrifice a Mountain. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Lead Astray 1W Instant Tap up to two target creatures. Liberated Dwarf R Creature - Dwarf 1/1 R, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn. Lightning Surge 3RR Sorcery Lightning Surge deals 4 damage to target creature or player. Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. Flashback 5RR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Living Wish 1G Sorcery You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game. Lost in Thought 1U Enchantment - Aura Enchant creature Enchanted creature can't attack or block and its activated abilities can't be played. Its controller may remove three cards in his or her graveyard from the game to ignore this ability until end of turn. Masked Gorgon 4B Creature - Gorgon 5/5 Green creatures and white creatures have protection from Gorgons. Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. Mental Note U Instant Put the top two cards of your library into your graveyard. Draw a card. Mirari's Wake 3GW Enchantment Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. Mirror Wall 3U Creature - Wall 3/4 Defender (This creature can't attack.) W: Mirror Wall can attack this turn as though it didn't have defender. Mist of Stagnation 3UU Enchantment Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents. Morality Shift 5BB Sorcery Exchange your graveyard and library. Then shuffle your library. Nantuko Monastery Land T Add 1 to your mana pool. Threshold - GW: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Play this ability only if seven or more cards are in your graveyard. Nantuko Tracer 1G Creature - Insect Druid 2/1 When Nantuko Tracer comes into play, you may put target card from a graveyard on the bottom of its owner's library. Nomad Mythmaker 2W Creature - Human Nomad Cleric 2/2 W, T Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.) Nullmage Advocate 2G Creature - Insect Druid 2/3 T Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment. Phantom Centaur 2GG Creature - Centaur Spirit 2/0 Protection from black Phantom Centaur comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. Phantom Flock 3WW Creature - Bird Soldier Spirit 0/0 Flying Phantom Flock comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. Phantom Nantuko 2G Creature - Insect Spirit 0/0 Trample Phantom Nantuko comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. T Put a +1/+1 counter on Phantom Nantuko. Phantom Nishoba 5GW Creature - Cat Beast Spirit 0/0 Trample, lifelink (Whenever this creature deals damage, you gain that much life.) Phantom Nishoba comes into play with seven +1/+1 counters on it. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. Phantom Nomad 1W Creature - Spirit Nomad 0/0 Phantom Nomad comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. Phantom Tiger 2G Creature - Cat Spirit 1/0 Phantom Tiger comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. Planar Chaos 2R Enchantment At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player plays a spell, that player flips a coin. If he or she loses the flip, counter that spell. Prismatic Strands 2W Instant Prevent all damage that sources of the color of your choice would deal this turn. Flashback-Tap an untapped white creature you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Pulsemage Advocate 2W Creature - Human Cleric 1/3 T Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to play. Quiet Speculation 1U Sorcery Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. Rats' Feast XB Sorcery Remove X target cards in a single graveyard from the game. Ray of Revelation 1W Instant Destroy target enchantment. Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Riftstone Portal Land T Add 1 to your mana pool. As long as Riftstone Portal is in your graveyard, lands you control have "T Add G or W to your mana pool." Scalpelexis 4U Creature - Beast 1/5 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process. Seedtime 1G Instant Play Seedtime only during your turn. Take an extra turn after this one if an opponent played a blue spell this turn. Selfless Exorcist 3WW Creature - Human Cleric 3/4 T Remove target creature card in a graveyard from the game. That card deals damage equal to its power to Selfless Exorcist. Serene Sunset XG Instant Prevent all combat damage X target creatures would deal this turn. Shaman's Trance 2R Instant Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard. Shieldmage Advocate 2W Creature - Human Cleric 1/3 T Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. Silver Seraph 5WWW Creature - Angel 6/6 Flying Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. Solitary Confinement 2W Enchantment At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you. Soulcatchers' Aerie 1W Enchantment Whenever a Bird is put into your graveyard from play, put a feather counter on Soulcatchers' Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie. Soulgorger Orgg 3RR Creature - Nightmare Orgg 6/6 Trample When Soulgorger Orgg comes into play, you lose all but 1 life. When Soulgorger Orgg leaves play, you gain life equal to the life you lost when it came into play. Spellgorger Barbarian 3R Creature - Human Nightmare Barbarian 3/1 When Spellgorger Barbarian comes into play, discard a card at random. When Spellgorger Barbarian leaves play, draw a card. Spelljack 3UUU Instant Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. As long as it remains removed from the game, you may play it without paying its mana cost. (If it has X in its mana cost, X is 0.) Spirit Cairn 2W Enchantment Whenever a player discards a card, you may pay W. If you do, put a 1/1 white Spirit creature token with flying into play. Spurnmage Advocate W Creature - Human Nomad 1/1 T Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature. Stitch Together BB Sorcery Return target creature card from your graveyard to your hand. Threshold - Return that card from your graveyard to play instead if seven or more cards are in your graveyard. Sudden Strength 3G Instant Target creature gets +3/+3 until end of turn. Draw a card. Suntail Hawk W Creature - Bird 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Sutured Ghoul 4BBB Creature - Zombie */* Trample As Sutured Ghoul comes into play, remove any number of creature cards in your graveyard from the game. Sutured Ghoul's power is equal to the total power of the removed cards and its toughness is equal to their total toughness. Swelter 3R Sorcery Swelter deals 2 damage to each of two target creatures. Swirling Sandstorm 3R Sorcery Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. Sylvan Safekeeper G Creature - Human Wizard 1/1 Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) Telekinetic Bonds 2UUU Enchantment Whenever a player discards a card, you may pay 1U. If you do, you may tap or untap target permanent. Test of Endurance 2WW Enchantment At the beginning of your upkeep, if you have 50 or more life, you win the game. Thriss, Nantuko Primus 5GG Legendary Creature - Insect Druid 5/5 G, T Target creature gets +5/+5 until end of turn. Toxic Stench 1B Instant Target nonblack creature gets -1/-1 until end of turn. Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. Trained Pronghorn 1W Creature - Antelope 1/1 Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. Treacherous Vampire 4B Creature - Vampire 4/4 Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game. Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life." Treacherous Werewolf 2B Creature - Human Wolf Minion 2/2 Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life." Tunneler Wurm 6GG Creature - Wurm 6/6 Discard a card: Regenerate Tunneler Wurm. Unquestioned Authority 2W Enchantment - Aura Enchant creature When Unquestioned Authority comes into play, draw a card. Enchanted creature has protection from creatures. Valor 3W Creature - Incarnation 2/2 First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. Venomous Vines 2GG Sorcery Destroy target enchanted permanent. Vigilant Sentry 1WW Creature - Human Nomad 2/2 Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "T Target attacking or blocking creature gets +3/+3 until end of turn." Web of Inertia 2U Enchantment At the beginning of each opponent's combat phase, that player may remove a card in his or her graveyard from the game. If the player doesn't, creatures he or she controls can't attack you this turn. Wonder 3U Creature - Incarnation 2/2 Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. Worldgorger Dragon 3RRR Creature - Nightmare Dragon 7/7 Flying, trample When Worldgorger Dragon comes into play, remove all other permanents you control from the game. When Worldgorger Dragon leaves play, return the removed cards to play under their owners' control. Wormfang Behemoth 3UU Creature - Nightmare Fish Beast 5/5 When Wormfang Behemoth comes into play, remove all cards in your hand from the game. When Wormfang Behemoth leaves play, return the removed cards to their owner's hand. Wormfang Crab 3U Creature - Nightmare Crab 3/6 Wormfang Crab is unblockable. When Wormfang Crab comes into play, an opponent chooses a permanent you control other than Wormfang Crab and removes it from the game. When Wormfang Crab leaves play, return the removed card to play under its owner's control. Wormfang Drake 2U Creature - Nightmare Drake 3/4 Flying When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game. When Wormfang Drake leaves play, return the removed card to play under its owner's control. Wormfang Manta 5UU Creature - Nightmare Fish Beast 6/1 Flying When Wormfang Manta comes into play, you skip your next turn. When Wormfang Manta leaves play, you take an extra turn after this one. Wormfang Newt 1U Creature - Nightmare Salamander Beast 2/2 When Wormfang Newt comes into play, remove a land you control from the game. When Wormfang Newt leaves play, return the removed card to play under its owner's control. Wormfang Turtle 2U Creature - Nightmare Turtle Beast 2/4 When Wormfang Turtle comes into play, remove a land you control from the game. When Wormfang Turtle leaves play, return the removed card to play under its owner's control.