Abomination 3BB Creature - Horror 2/6 Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. Acid Rain 3U Sorcery Destroy all Forests. Active Volcano R Instant Choose one - Destroy target blue permanent; or return target Island to its owner's hand. Adun Oakenshield BRG Legendary Creature - Human Knight 1/2 BRG, T Return target creature card from your graveyard to your hand. Adventurers' Guildhouse Land Green legendary creatures you control have "bands with other legendary creatures." AErathi Berserker 2RRR Creature - Human Berserker 2/4 Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) Aisling Leprechaun G Creature - Faerie 1/1 Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect doesn't end at end of turn.) Akron Legionnaire 6WW Creature - Giant Soldier 8/4 Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. Al-abara's Carpet 5 Artifact 5, T Prevent all damage that would be dealt to you this turn by attacking creatures without flying. Alabaster Potion XWW Instant Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. Alchor's Tomb 4 Artifact 2, T Target permanent you control becomes the color of your choice. (This effect doesn't end at end of turn.) All Hallow's Eve 2BB Sorcery Remove All Hallow's Eve from the game with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is removed from the game with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to play. Amrou Kithkin WW Creature - Kithkin 1/1 Amrou Kithkin can't be blocked by creatures with power 3 or greater. Angelic Voices 2WW Enchantment Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. Angus Mackenzie GWU Legendary Creature - Human Cleric 2/2 GWU, T Prevent all combat damage that would be dealt this turn. Anti-Magic Aura 2U Enchantment - Aura Enchant creature Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura. Arboria 2GG World Enchantment Creatures can't attack a player who didn't play a spell and didn't put a card into play during his or her last turn. Arcades Sabboth 2GGWWUU Legendary Creature - Elder Dragon 7/7 Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay GWU. Untapped nonattacking creatures you control get +0/+2. W: Arcades Sabboth gets +0/+1 until end of turn. Arena of the Ancients 3 Artifact Legendary creatures don't untap during their controllers' untap steps. When Arena of the Ancients comes into play, tap all legendary creatures. Avoid Fate G Instant Counter target instant or Aura spell that targets a permanent you control. Axelrod Gunnarson 4BBRR Legendary Creature - Giant 5/5 Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player. Ayesha Tanaka WWUU Legendary Creature - Human Artificer 2/2 Banding T Counter target activated ability from an artifact source unless that ability's controller pays W. Azure Drake 3U Creature - Drake 2/4 Flying (This creature can't be blocked except by creatures with flying.) Backdraft 1R Instant This turn, whenever target sorcery spell deals damage, Backdraft deals half that much damage, rounded down, to that spell's controller. Backfire U Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. Barbary Apes 1G Creature - Ape 2/2 Barktooth Warbeard 4BRR Legendary Creature - Human Warrior 6/5 Bartel Runeaxe 3BRG Legendary Creature - Giant Warrior 6/5 Vigilance Bartel Runeaxe can't be the target of Aura spells. Beasts of Bogardan 4R Creature - Beast 3/3 Protection from red Beasts of Bogardan gets +1/+1 as long as any opponent controls a white permanent. Black Mana Battery 4 Artifact 2, T Put a charge counter on Black Mana Battery. T, Remove any number of charge counters from Black Mana Battery: Add B to your mana pool, then add an additional B to your mana pool for each charge counter removed this way. Blazing Effigy 1R Creature - Elemental 0/3 When Blazing Effigy is put into a graveyard from play, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. Blight BB Enchantment - Aura Enchant land When enchanted land becomes tapped, destroy it. Blood Lust 1R Instant If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. Blue Mana Battery 4 Artifact 2, T Put a charge counter on Blue Mana Battery. T, Remove any number of charge counters from Blue Mana Battery: Add U to your mana pool, then add an additional U to your mana pool for each charge counter removed this way. Boomerang UU Instant Return target permanent to its owner's hand. Boris Devilboon 3BR Legendary Creature - Zombie Wizard 2/2 2BR, T Put a 1/1 black and red Demon creature token named Minor Demon into play. Brine Hag 2UU Creature - Hag 2/2 When Brine Hag is put into a graveyard from play, all creatures that dealt damage to it this turn become 0/2. (This effect doesn't end at end of turn.) Bronze Horse 7 Artifact Creature - Horse 4/4 Trample If you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. Carrion Ants 2BB Creature - Insect 0/1 1: Carrion Ants gets +1/+1 until end of turn. Cat Warriors 1GG Creature - Cat Warrior 2/2 Forestwalk Cathedral of Serra Land White legendary creatures you control have "bands with other legendary creatures." Caverns of Despair 2RR World Enchantment No more than two creatures can attack each combat. No more than two creatures can block each combat. Chain Lightning R Sorcery Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay RR. If the player does, he or she may copy this spell and may choose a new target for that copy. Chains of Mephistopheles 1B Enchantment If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. Chromium 2WWUUBB Legendary Creature - Elder Dragon 7/7 Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay WUB. Cleanse 2WW Sorcery Destroy all black creatures. Clergy of the Holy Nimbus W Creature - Human Cleric 1/1 If Clergy of the Holy Nimbus would be destroyed, regenerate it. 1: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability. Cocoon G Enchantment - Aura Enchant creature you control Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. When Cocoon comes into play, tap enchanted creature and put three pupa counters on Cocoon. At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it and enchanted creature gets +1/+1 and gains flying. (This effect doesn't end at end of turn.) Concordant Crossroads G World Enchantment All creatures have haste. Cosmic Horror 3BBB Creature - Horror 7/7 First strike At the beginning of your upkeep, unless you pay 3BBB, sacrifice Cosmic Horror and it deals 7 damage to you. Craw Giant 3GGGG Creature - Giant 6/4 Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Crevasse 2R Enchantment Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. Crimson Kobolds 0 Creature - Kobold 0/1 Crimson Kobolds is red. Crimson Manticore 2RR Creature - Manticore 2/2 Flying R, T Crimson Manticore deals 1 damage to target attacking or blocking creature. Crookshank Kobolds 0 Creature - Kobold 0/1 Crookshank Kobolds is red. Cyclopean Mummy 1B Creature - Zombie 2/1 When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game. Dakkon Blackblade 2WUUB Legendary Creature - Human Warrior */* Dakkon Blackblade's power and toughness are each equal to the number of lands you control. Darkness B Instant Prevent all combat damage that would be dealt this turn. D'Avenant Archer 2W Creature - Human Soldier Archer 1/2 T D'Avenant Archer deals 1 damage to target attacking or blocking creature. Deadfall 2G Enchantment Creatures with forestwalk can be blocked as though they didn't have forestwalk. Demonic Torment 2B Enchantment - Aura Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature. Devouring Deep 2U Creature - Fish 1/2 Islandwalk Disharmony 2R Instant Play Disharmony only during combat before the declare blockers step. Untap target attacking creature. Gain control of that creature until end of turn. Divine Intervention 6WW Enchantment Divine Intervention comes into play with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. If there are no intervention counters on it, the game is a draw. Divine Offering 1W Instant Destroy target artifact. You gain life equal to its converted mana cost. Divine Transformation 2WW Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Dream Coat U Enchantment - Aura Enchant creature 0: Enchanted creature becomes the color or colors of your choice. Play this ability only once each turn. Durkwood Boars 4G Creature - Boar 4/4 Dwarven Song R Instant Any number of target creatures become red until end of turn. Elder Land Wurm 4WWW Creature - Dragon Wurm 5/5 Defender, trample When Elder Land Wurm blocks, it loses defender. Elder Spawn 4UUU Creature - Elemental 6/6 At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures. Elven Riders 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by Walls and/or creatures with flying. Emerald Dragonfly 1G Creature - Insect 1/1 Flying GG: Emerald Dragonfly gains first strike until end of turn. Enchanted Being 1WW Creature - Human 2/2 Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. Enchantment Alteration U Instant Attach target Aura attached to a creature or land to another permanent of that type. Energy Tap U Sorcery Tap target untapped creature you control. If you do, add X to your mana pool, where X is that creature's converted mana cost. Equinox W Enchantment - Aura Enchant land Enchanted land has "T Counter target spell if it would destroy a land you control." Eternal Warrior R Enchantment - Aura Enchant creature Enchanted creature has vigilance. Eureka 2GG Sorcery Starting with you, each player may put a permanent card from his or her hand into play. Repeat this process until no one puts a card into play. Evil Eye of Orms-by-Gore 4B Creature - Eye 3/6 Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. Fallen Angel 3BB Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Falling Star 2R Sorcery Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. Feint R Instant Tap all creatures blocking target attacking creature. Prevent all combat damage this turn that would be dealt by that creature and all creatures blocking it. Field of Dreams U World Enchantment Players play with the top card of their libraries revealed. Fire Sprites 1G Creature - Faerie 1/1 Flying G, T Add R to your mana pool. Firestorm Phoenix 4RR Creature - Phoenix 3/2 Flying If Firestorm Phoenix would be put into a graveyard from play, return Firestorm Phoenix to its owner's hand instead. It can't be played again until its owner's next turn. Flash Counter 1U Instant Counter target instant spell. Flash Flood U Instant Choose one - Destroy target red permanent; or return target Mountain to its owner's hand. Floral Spuzzem 3G Creature - Elemental 2/2 Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem deals no combat damage this turn. Force Spike U Instant Counter target spell unless its controller pays 1. Forethought Amulet 5 Artifact At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay 3. If an instant or sorcery spell would deal 3 or more damage to you, it deals 2 damage to you instead. Fortified Area 1WW Enchantment Wall creatures you control get +1/+0 and have banding. Frost Giant 3RRR Creature - Giant 4/4 Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gabriel Angelfire 3GGWW Legendary Creature - Angel 4/4 At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. Gaseous Form 2U Enchantment - Aura Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. Gauntlets of Chaos 5 Artifact 5, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land an opponent controls and a permanent you control if they share one of those types. Destroy all Auras attached to those permanents. Ghosts of the Damned 1BB Creature - Spirit 0/2 T Target creature gets -1/-0 until end of turn. Giant Slug 1B Creature - Slug 1/1 5: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. Giant Strength RR Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. Giant Turtle 1GG Creature - Turtle 2/4 Giant Turtle can't attack if it attacked during your last turn. Glyph of Delusion U Instant Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." Glyph of Destruction R Instant Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at end of turn. Glyph of Doom B Instant At end of combat, destroy all creatures that were blocked by target Wall this turn. Glyph of Life W Instant Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life. Glyph of Reincarnation G Instant Play Glyph of Reincarnation only during the end of combat step. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, choose a creature card from the graveyard of that creature's controller and return that card to play under its owner's control. Gosta Dirk 3WWUU Legendary Creature - Human Warrior 4/4 First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk. Gravity Sphere 2R World Enchantment All creatures lose flying. Great Defender W Instant Target creature gets +0/+X until end of turn, where X is its converted mana cost. Great Wall 2W Enchantment Creatures with plainswalk can be blocked as though they didn't have plainswalk. Greater Realm of Preservation 1W Enchantment 1W: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. Greed 3B Enchantment B, Pay 2 life: Draw a card. Green Mana Battery 4 Artifact 2, T Put a charge counter on Green Mana Battery. T, Remove any number of charge counters from Green Mana Battery: Add G to your mana pool, then add an additional G to your mana pool for each charge counter removed this way. Gwendlyn Di Corci UBBR Legendary Creature - Human Rogue 3/5 T Target player discards a card at random. Play this ability only during your turn. Halfdane 1WUB Legendary Creature - Shapeshifter 3/3 At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane, until the end of your next upkeep. Hammerheim Legendary Land T Add R to your mana pool. T Target creature loses all landwalk abilities until end of turn. Hazezon Tamar 4RGW Legendary Creature - Human Warrior 2/4 At the beginning of your upkeep, if Hazezon Tamar came into play since the beginning of your last upkeep, put a 1/1 red, green, and white Sand Warrior creature token into play for each land you control. Those creatures have "When a permanent named Hazezon Tamar isn't in play, remove this creature from the game." Headless Horseman 2B Creature - Zombie Knight 2/2 Heaven's Gate W Instant Any number of target creatures become white until end of turn. Hell Swarm B Instant All creatures get -1/-0 until end of turn. Hellfire 2BBB Sorcery Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way. Hell's Caretaker 3B Creature - Horror 1/1 T, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep. Holy Day W Instant Prevent all combat damage that would be dealt this turn. Horn of Deafening 4 Artifact 2, T Prevent all combat damage that would be dealt by target creature this turn. Hornet Cobra 1GG Creature - Snake 2/1 First strike Horror of Horrors 3BB Enchantment Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Hunding Gjornersen 3WUU Legendary Creature - Human Warrior 5/4 Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Hyperion Blacksmith 1RR Creature - Human Artificer 2/2 T You may tap or untap target artifact an opponent controls. Ichneumon Druid 1GG Creature - Human Druid 1/1 Whenever an opponent plays an instant spell other than the first instant spell that player plays each turn, Ichneumon Druid deals 4 damage to him or her. Immolation R Enchantment - Aura Enchant creature Enchanted creature gets +2/-2. Imprison B Enchantment - Aura Enchant creature Whenever a player plays an activated ability of enchanted creature with T in its cost that isn't a mana ability, you may pay 1. If you do, counter that ability. If you don't, sacrifice Imprison. Whenever enchanted creature attacks or blocks, you may pay 1. If you do, tap the creature and remove it from combat. Creatures it blocked that no other creatures blocked this combat become unblocked. If you don't pay 1, sacrifice Imprison. In the Eye of Chaos 2U World Enchantment Whenever a player plays an instant spell, counter it unless that player pays X, where X is its converted mana cost. Indestructible Aura W Instant Until end of turn, prevent all damage that would be dealt to target creature. Infernal Medusa 3BB Creature - Gorgon 2/4 Whenever Infernal Medusa blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Infinite Authority WWW Enchantment - Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At end of turn, if that creature was put into a graveyard this way, put a +1/+1 counter on the first creature. Invoke Prejudice UUUU Enchantment Whenever an opponent plays a nonartifact creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays X, where X is its converted mana cost. Ivory Guardians 4WW Creature - Giant Cleric 3/3 Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a red permanent. Jacques le Vert 1RGW Legendary Creature - Human Warrior 3/2 Green creatures you control get +0/+2. Jasmine Boreal 3GW Legendary Creature - Human 4/5 Jedit Ojanen 4WWU Legendary Creature - Cat Warrior 5/5 Jerrard of the Closed Fist 3RGG Legendary Creature - Human Knight 6/5 Johan 3RGW Legendary Creature - Human Wizard 5/4 At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. Jovial Evil 2B Sorcery Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. Juxtapose 3U Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. Karakas Legendary Land T Add W to your mana pool. T Return target legendary creature to its owner's hand. Kasimir the Lone Wolf 4WU Legendary Creature - Human Warrior 5/3 Keepers of the Faith 1WW Creature - Human Cleric 2/3 Kei Takahashi 2GW Legendary Creature - Human Cleric 2/2 T Prevent the next 2 damage that would be dealt to target creature this turn. Killer Bees 1GG Creature - Insect 0/1 Flying G: Killer Bees gets +1/+1 until end of turn. Kismet 3W Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. Knowledge Vault 4 Artifact When Knowledge Vault leaves play, put all cards removed from the game with Knowledge Vault into their owner's graveyard at end of turn. 2, T Remove the top card of your library from the game face down. Sacrifice Knowledge Vault: Discard your hand, then put all cards removed from the game with Knowledge Vault into their owner's hand. Kobold Drill Sergeant 1R Creature - Kobold Soldier 1/2 Other Kobold creatures you control get +0/+1 and have trample. Kobold Overlord 1R Creature - Kobold 1/2 Kobold creatures you control have first strike. Kobold Taskmaster 1R Creature - Kobold 1/2 Other Kobold creatures you control get +1/+0. Kobolds of Kher Keep 0 Creature - Kobold 0/1 Kobolds of Kher Keep is red. Kry Shield 2 Artifact 2, T Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost. Lady Caleria 3GGWW Legendary Creature - Human Archer 3/6 T Lady Caleria deals 3 damage to target attacking or blocking creature. Lady Evangela WUB Legendary Creature - Human Cleric 1/2 WB, T Prevent all combat damage that would be dealt by target creature this turn. Lady Orca 5BR Legendary Creature - Demon 7/4 Land Equilibrium 2UU Enchantment If an opponent who controls at least as many lands as you do would put a land into play, that player instead puts that land into play then sacrifices a land. Land Tax W Enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. Land's Edge 1RR World Enchantment Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may play this ability. Lesser Werewolf 3B Creature - Human Wolf 2/4 B: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Play this ability only during the declare blockers step. Life Chisel 4 Artifact Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Play this ability only during your upkeep. Life Matrix 4 Artifact 4, T Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Play this ability only during your upkeep. Lifeblood 2WW Enchantment Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. Living Plane 2GG World Enchantment All lands are 1/1 creatures that are still lands. Livonya Silone 2RRGG Legendary Creature - Human Warrior 4/4 First strike, legendary landwalk Lord Magnus 3GWW Legendary Creature - Human Druid 4/3 First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk. Lost Soul 1BB Creature - Spirit Minion 2/1 Swampwalk Mana Drain UU Instant Counter target spell. At the beginning of your next main phase, add X to your mana pool, where X is that spell's converted mana cost. Mana Matrix 6 Artifact Instant and enchantment spells you play cost up to 2 less to play. Marble Priest 5 Artifact Creature - Cleric 3/3 All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls. Marhault Elsdragon 3RRG Legendary Creature - Elf Warrior 4/6 Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Master of the Hunt 2GG Creature - Human 2/2 2GG: Put a 1/1 green Wolf creature token named Wolves of the Hunt into play. That creature has "bands with other Wolves." Mirror Universe 6 Artifact T, Sacrifice Mirror Universe: Exchange life totals with target opponent. Play this ability only during your upkeep. Moat 2WW Enchantment Creatures without flying can't attack. Mold Demon 5BB Creature - Fungus Demon 6/6 When Mold Demon comes into play, sacrifice it unless you sacrifice two Swamps. Moss Monster 3GG Creature - Elemental 3/6 Mountain Stronghold Land Red legendary creatures you control have "bands with other legendary creatures." Mountain Yeti 2RR Creature - Yeti 3/3 Mountainwalk, protection from white Nebuchadnezzar 3UB Legendary Creature - Human Wizard 3/3 X, T Name a card. Target opponent reveals X cards at random from his or her hand. That player then discards all cards with that name revealed this way. Play this ability only during your turn. Nether Void 3B World Enchantment Whenever a player plays a spell, counter it unless its controller pays 3. Nicol Bolas 2UUBBRR Legendary Creature - Elder Dragon 7/7 Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay UBR. Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. North Star 4 Artifact 4, T For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.) Nova Pentacle 4 Artifact 3, T The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. Osai Vultures 1W Creature - Bird 1/1 Flying At end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. Palladia-Mors 2RRGGWW Legendary Creature - Elder Dragon 7/7 Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay RGW. Part Water XXU Sorcery X target creatures gain islandwalk until end of turn. Pavel Maliki 4BR Legendary Creature - Human 5/3 BR: Pavel Maliki gets +1/+0 until end of turn. Pendelhaven Legendary Land T Add G to your mana pool. T Target 1/1 creature gets +1/+2 until end of turn. Petra Sphinx 2WWW Creature - Sphinx 3/4 T Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. Pit Scorpion 2B Creature - Scorpion 1/1 Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) Pixie Queen 2GG Creature - Faerie 1/1 Flying GGG, T Target creature gains flying until end of turn. Planar Gate 6 Artifact Creature spells you play cost up to 2 less to play. Pradesh Gypsies 2G Creature - Human Nomad 1/1 1G, T Target creature gets -2/-0 until end of turn. Presence of the Master 3W Enchantment Whenever a player plays an enchantment spell, counter it. Primordial Ooze R Creature - Ooze 1/1 Primordial Ooze attacks each turn if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay X, where X is equal to the number of +1/+1 counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you. Princess Lucrezia 3UUB Legendary Creature - Human Wizard 5/4 T Add U to your mana pool. Psionic Entity 4U Creature - Illusion 2/2 T Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. Psychic Purge U Sorcery Psychic Purge deals 1 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. Puppet Master UUU Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, return that card to its owner's hand and you may pay UUU. If you do, return a card named Puppet Master from your graveyard to your hand. Pyrotechnics 4R Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Quagmire 2B Enchantment Creatures with swampwalk can be blocked as though they didn't have swampwalk. Quarum Trench Gnomes 3R Creature - Gnome 1/1 T If target Plains is tapped for mana, it produces colorless mana instead of any other type. (This effect doesn't end at end of turn.) Rabid Wombat 2GG Creature - Wombat 0/1 Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it. Radjan Spirit 3G Creature - Spirit 3/2 T Target creature loses flying until end of turn. Raging Bull 2R Creature - Ox 2/2 Ragnar GWU Legendary Creature - Human Cleric 2/2 GWU, T Regenerate target creature. Ramirez DePietro 3UBB Legendary Creature - Human Pirate 4/3 First strike Ramses Overdark 2UUBB Legendary Creature - Human Assassin 4/3 T Destroy target enchanted creature. Rapid Fire 3W Instant Play Rapid Fire only before the declare blockers step. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Rasputin Dreamweaver 4WU Legendary Creature - Human Wizard 4/1 Rasputin Dreamweaver comes into play with seven dream counters on it. Remove a dream counter from Rasputin: Add 1 to your mana pool. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it. Rebirth 3GGG Sorcery Remove Rebirth from your deck before playing if you're not playing for ante. Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. Recall XXU Sorcery Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game. Red Mana Battery 4 Artifact 2, T Put a charge counter on Red Mana Battery. T, Remove any number of charge counters from Red Mana Battery: Add R to your mana pool, then add an additional R to your mana pool for each charge counter removed this way. Reincarnation 1GG Instant Choose target creature. When that creature is put into a graveyard this turn, return a creature card from that graveyard to play under the control of that creature's owner. Relic Barrier 2 Artifact T Tap target artifact. Relic Bind 2U Enchantment - Aura Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life. Remove Enchantments W Instant Return all enchantments you own and control to your hand. Then destroy all Auras attached to permanents you control and/or attached to attacking creatures. Remove Soul 1U Instant Counter target creature spell. Reset UU Instant Play Reset only during an opponent's turn after his or her upkeep step. Untap all lands you control. Revelation G World Enchantment All players play with their hands revealed. Reverberation 2UU Instant All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. Righteous Avengers 4W Creature - Human Soldier 3/1 Plainswalk Ring of Immortals 5 Artifact 3, T Counter target instant or Aura spell that targets a permanent you control. Riven Turnbull 5UB Legendary Creature - Human Advisor 5/7 T Add B to your mana pool. Rohgahh of Kher Keep 2BBRR Legendary Creature - Kobold 5/5 At the beginning of your upkeep, unless you pay RRR, an opponent gains control of Rohgahh of Kher Keep and all creatures you control named Kobolds of Kher Keep. If a player gains control of a creature this way, tap it. (This effect doesn't end at end of turn.) Creatures you control named Kobolds of Kher Keep get +2/+2. Rubinia Soulsinger 2GWU Legendary Creature - Faerie 2/3 You may choose not to untap Rubinia Soulsinger during your untap step. T Gain control of target creature as long as you control Rubinia and Rubinia remains tapped. Rust G Instant Counter target activated ability from an artifact source. Sea Kings' Blessing U Instant Any number of target creatures become blue until end of turn. Seafarer's Quay Land Blue legendary creatures you control have "bands with other legendary creatures." Seeker 2WW Enchantment - Aura Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures. Segovian Leviathan 4U Creature - Leviathan 3/3 Islandwalk Sentinel 4 Artifact Creature - Shapeshifter 1/1 0: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect doesn't end at end of turn.) Serpent Generator 6 Artifact 4, T Put a 1/1 Snake artifact creature token into play. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) Shelkin Brownie 1G Creature - Ouphe 1/1 T Target creature loses all "bands with other" abilities until end of turn. Shield Wall 1W Instant Creatures you control get +0/+2 until end of turn. Shimian Night Stalker 3BB Creature - Nightstalker 4/4 B, T All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. Silhouette 1U Instant Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it. Sir Shandlar of Eberyn 4GW Legendary Creature - Human Knight 4/7 Sivitri Scarzam 5UB Legendary Creature - Human 6/4 Sol'kanar the Swamp King 2UBR Legendary Creature - Demon 5/5 Swampwalk Whenever a player plays a black spell, you gain 1 life. Spectral Cloak UU Enchantment - Aura Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) Spinal Villain 2R Creature - Beast 1/2 T Destroy target blue creature. Spirit Link W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Spirit Shackle BB Enchantment - Aura Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. Spiritual Sanctuary 2WW Enchantment At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life. Stangg 4RG Legendary Creature - Human Warrior 3/4 When Stangg comes into play, if Stangg is in play, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin into play. When Stangg leaves play, remove that token from the game. When that token leaves play, sacrifice Stangg. Storm Seeker 3G Instant Storm Seeker deals damage equal to the number of cards in target player's hand to that player. Storm World R World Enchantment At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. Subdue G Instant Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost. Sunastian Falconer 3RG Legendary Creature - Human Shaman 4/4 T Add 2 to your mana pool. Sword of the Ages 6 Artifact Sword of the Ages comes into play tapped. T, Remove Sword of the Ages and any number of creatures you control from the game: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures removed from the game this way. Sylvan Library 1G Enchantment At the beginning of your draw step, you may draw two cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. Sylvan Paradise G Instant Any number of target creatures become green until end of turn. Syphon Soul 2B Sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. Takklemaggot 2BB Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature is put into a graveyard, that creature's controller returns a card named Takklemaggot from its owner's graveyard to play. If Takklemaggot can't be attached to a creature, it comes into play as an enchantment under that player's control with "At the beginning of your upkeep, Takklemaggot deals 1 damage to you" instead and it's no longer an Aura. Telekinesis UU Instant Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. Teleport UUU Instant Play Teleport only during combat before the declare blockers step. Target creature is unblockable this turn. Tempest Efreet 1RRR Creature - Efreet 3/3 Remove Tempest Efreet from your deck before playing if you're not playing for ante. T, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. Tetsuo Umezawa UBR Legendary Creature - Human Archer 3/3 Tetsuo Umezawa can't be the target of Aura spells. UBBR, T Destroy target tapped or blocking creature. The Abyss 3B World Enchantment At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. The Brute 1R Enchantment - Aura Enchant creature Enchanted creature gets +1/+0. RRR: Regenerate enchanted creature. The Lady of the Mountain 4RG Legendary Creature - Giant 5/5 The Tabernacle at Pendrell Vale Legendary Land All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1." The Wretched 3BB Creature - Demon 2/5 At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched. Thunder Spirit 1WW Creature - Elemental Spirit 2/2 Flying, first strike Time Elemental 2U Creature - Elemental 0/2 When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. 2UU, T Return target permanent that isn't enchanted to its owner's hand. Tobias Andrion 3WU Legendary Creature - Human Advisor 4/4 Tolaria Legendary Land T Add U to your mana pool. T Target creature loses banding and all "bands with other" abilities until end of turn. Play this ability only during any upkeep step. Tor Wauki 2BBR Legendary Creature - Human Archer 3/3 T Tor Wauki deals 2 damage to target attacking or blocking creature. Torsten Von Ursus 3GGW Legendary Creature - Human Soldier 5/5 Touch of Darkness B Instant Any number of target creatures become black until end of turn. Transmutation 1B Instant Switch target creature's power and toughness until end of turn. Triassic Egg 4 Artifact 3, T Put an incubation counter on Triassic Egg. Remove two incubation counters from Triassic Egg, sacrifice Triassic Egg: You may put a creature card from your hand or graveyard into play. Tuknir Deathlock RRGG Legendary Creature - Human Wizard 2/2 Flying RG, T Target creature gets +2/+2 until end of turn. Tundra Wolves W Creature - Wolf 1/1 First strike (This creature deals combat damage before creatures without first strike.) Typhoon 2G Sorcery Typhoon deals damage to each opponent equal to the number of Islands that player controls. Undertow 2U Enchantment Creatures with islandwalk can be blocked as though they didn't have islandwalk. Underworld Dreams BBB Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. Unholy Citadel Land Black legendary creatures you control have "bands with other legendary creatures." Untamed Wilds 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. Urborg Legendary Land T Add B to your mana pool. T Target creature loses first strike or swampwalk until end of turn. Ur-Drago 3UUBB Legendary Creature - Elemental 4/4 First strike Creatures with swampwalk can be blocked as though they didn't have swampwalk. Vaevictis Asmadi 2BBRRGG Legendary Creature - Elder Dragon 7/7 Flying At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay BRG. B: Vaevictis Asmadi gets +1/+0 until end of turn. R: Vaevictis Asmadi gets +1/+0 until end of turn. G: Vaevictis Asmadi gets +1/+0 until end of turn. Vampire Bats B Creature - Bat 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) B: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn. Venarian Gold XUU Enchantment - Aura Enchant creature Venarian Gold comes into play with X sleep counters on it. When Venarian Gold comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if Venarian Gold has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from Venarian Gold. Visions W Sorcery Look at the top five cards of target player's library. You may then have that player shuffle that library. Voodoo Doll 6 Artifact At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the end of your turn, if Voodoo Doll is untapped, sacrifice it and it deals damage equal to the number of pin counters on it to you. XX, T Voodoo Doll deals X damage to target creature or player. X is the number of pin counters on Voodoo Doll. Walking Dead 1B Creature - Zombie 1/1 B: Regenerate Walking Dead. Wall of Caltrops 1W Creature - Wall 2/1 Defender (This creature can't attack.) Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. Wall of Dust 2R Creature - Wall 1/4 Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. Wall of Earth 1R Creature - Wall 0/6 Defender (This creature can't attack.) Wall of Heat 2R Creature - Wall 2/6 Defender (This creature can't attack.) Wall of Light 2W Creature - Wall 1/5 Defender (This creature can't attack.) Protection from black Wall of Opposition 3RR Creature - Wall 0/6 Defender (This creature can't attack.) 1: Wall of Opposition gets +1/+0 until end of turn. Wall of Putrid Flesh 2B Creature - Wall 2/4 Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. Wall of Shadows 1BB Creature - Wall 0/1 Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. Wall of Tombstones 1B Creature - Wall 0/1 Defender (This creature can't attack.) At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect doesn't end at end of turn.) Wall of Vapor 3U Creature - Wall 0/1 Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. Wall of Wonder 2UU Creature - Wall 1/5 Defender (This creature can't attack.) 2UU: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. Whirling Dervish GG Creature - Human Monk 1/1 Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. White Mana Battery 4 Artifact 2, T Put a charge counter on White Mana Battery. T, Remove any number of charge counters from White Mana Battery: Add W to your mana pool, then add an additional W to your mana pool for each charge counter removed this way. Willow Satyr 2GG Creature - Satyr 1/1 You may choose not to untap Willow Satyr during your untap step. T Gain control of target legendary creature as long as you control Willow Satyr and Willow Satyr remains tapped. Winds of Change R Sorcery Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Winter Blast XG Sorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. Wolverine Pack 2GG Creature - Wolverine 2/4 Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Wood Elemental 3G Creature - Elemental 0/0 As Wood Elemental comes into play, sacrifice any number of untapped Forests. Wood Elemental comes into play with a +1/+1 counter for each Forest sacrificed this way. Xira Arien BRG Legendary Creature - Insect Wizard 1/2 Flying BRG, T Target player draws a card. Zephyr Falcon 1U Creature - Bird 1/1 Flying, vigilance