Air Elemental 3UU Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Ancestral Recall U Instant Target player draws three cards. Animate Artifact 3U Enchantment - Aura Enchant artifact Enchanted artifact is a creature with power and toughness each equal to its converted mana cost. It's still an artifact. Animate Dead 1B Enchantment - Aura Enchant creature card in a graveyard When Animate Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Animate Dead." Return enchanted creature card to play under your control and attach Animate Dead to it. When Animate Dead leaves play, that creature's controller sacrifices it. Enchanted creature gets -1/-0. Animate Wall W Enchantment - Aura Enchant Wall Enchanted Wall can attack as though it didn't have defender. Ankh of Mishra 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. Armageddon 3W Sorcery Destroy all lands. Aspect of Wolf 1G Enchantment - Aura Enchant creature Enchanted creature gets +X/+Y, where X is equal to half the number of Forests you control, rounded down, and Y is equal to half the number of Forests you control, rounded up. Bad Moon 1B Enchantment Black creatures get +1/+1. Badlands Land - Mountain Swamp Balance 1W Sorcery Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players discard cards the same way, then sacrifice creatures the same way. Basalt Monolith 3 Artifact Basalt Monolith doesn't untap during your untap step. 3: Untap Basalt Monolith. T Add 3 to your mana pool. Bayou Land - Swamp Forest Benalish Hero W Creature - Human Soldier 1/1 Banding Berserk G Instant Play Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At end of turn, destroy that creature if it attacked this turn. Birds of Paradise G Creature - Bird 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) T Add one mana of any color to your mana pool. Black Knight BB Creature - Human Knight 2/2 First strike, protection from white Black Lotus 0 Artifact T, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. Black Vise 1 Artifact As Black Vise comes into play, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. Black Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. Blaze of Glory W Instant Target creature can block any number of creatures this turn. It must block each attacking creature this turn if able. Blessing WW Enchantment - Aura Enchant creature W: Enchanted creature gets +1/+1 until end of turn. Blue Elemental Blast U Instant Choose one - Counter target red spell; or destroy target red permanent. Blue Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Braingeyser XUU Sorcery Target player draws X cards. Burrowing R Enchantment - Aura Enchant creature Enchanted creature has mountainwalk. Camouflage G Instant Play Camouflage only during the declare attackers step. This turn, instead of declaring blockers, the defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures. Assign each pile to a different attacking creature at random, and any creatures in that pile that can block the creature do so. (Piles can be empty.) Castle 3W Enchantment Untapped creatures you control get +0/+2. Celestial Prism 3 Artifact 2, T Add one mana of any color to your mana pool. Channel GG Sorcery Until end of turn, any time you could play a mana ability you may pay 1 life. If you do, add 1 to your mana pool. Chaos Orb 2 Artifact 1, T If Chaos Orb is in play, flip Chaos Orb onto the playing area from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. Chaoslace R Instant Target spell or permanent becomes red. (Its mana symbols remain unchanged.) Circle of Protection: Black 1W Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 1W Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 1W Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 1W Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White 1W Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Clockwork Beast 6 Artifact Creature - Beast 0/4 Clockwork Beast comes into play with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it. X, T Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Play this ability only during your upkeep. Clone 3U Creature - Shapeshifter 0/0 As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature. Cockatrice 3GG Creature - Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Consecrate Land W Enchantment - Aura Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. Conservator 4 Artifact 3, T Prevent the next 2 damage that would be dealt to you this turn. Contract from Below B Sorcery Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. Control Magic 2UU Enchantment - Aura Enchant creature You control enchanted creature. Conversion 2WW Enchantment At the beginning of your upkeep, sacrifice Conversion unless you pay WW. All Mountains are Plains. Copper Tablet 2 Artifact At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. Copy Artifact 1U Enchantment As Copy Artifact comes into play, you may choose an artifact in play. If you do, Copy Artifact comes into play as a copy of that artifact. It's still an enchantment. Counterspell UU Instant Counter target spell. Craw Wurm 4GG Creature - Wurm 6/4 Creature Bond 1U Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. Crusade WW Enchantment White creatures get +1/+1. Crystal Rod 1 Artifact Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life. Cursed Land 2BB Enchantment - Aura Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. Cyclopean Tomb 4 Artifact 2, T Put a mire counter on target land. That land is a Swamp as long as it has a mire counter on it. Play this ability only during your upkeep. When Cyclopean Tomb leaves play, at the beginning of each of your upkeeps until the end of the game, remove one of those mire counters. Dark Ritual B Instant Add BBB to your mana pool. Darkpact BBB Sorcery Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top of your library. Death Ward W Instant Regenerate target creature. Deathgrip BB Enchantment BB: Counter target green spell. Deathlace B Instant Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) Demonic Attorney 1BB Sorcery Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library. Demonic Hordes 3BBB Creature - Demon 5/5 T Destroy target land. At the beginning of your upkeep, unless you pay BBB, tap Demonic Hordes and sacrifice a land of an opponent's choice. Demonic Tutor 1B Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Dingus Egg 4 Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. Disenchant 1W Instant Destroy target artifact or enchantment. Disintegrate XR Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. Disrupting Scepter 3 Artifact 3, T Target player discards a card. Play this ability only during your turn. Dragon Whelp 2RR Creature - Dragon 2/3 Flying R: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp. Drain Life X1B Sorcery Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Drain Power UU Sorcery Target player plays a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way. Drudge Skeletons 1B Creature - Skeleton 1/1 B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Dwarven Demolition Team 2R Creature - Dwarf 1/1 T Destroy target Wall. Dwarven Warriors 2R Creature - Dwarf Warrior 1/1 T Target creature with power 2 or less is unblockable this turn. Earth Elemental 3RR Creature - Elemental 4/5 Earthbind R Enchantment - Aura Enchant creature When Earthbind comes into play, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." Earthquake XR Sorcery Earthquake deals X damage to each creature without flying and each player. Elvish Archers 1G Creature - Elf Archer 2/1 First strike Evil Presence B Enchantment - Aura Enchant land Enchanted land is a Swamp. False Orders R Instant Play False Orders only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it blocked that no other creature blocked this combat become unblocked. You may have it block an attacking creature of your choice. Farmstead WWW Enchantment - Aura Enchant land Enchanted land has "At the beginning of your upkeep, you may pay WW. If you do, you gain 1 life." Fastbond G Enchantment You may play as many lands as you choose on your turn. Whenever you play a land other than the first land of the turn, Fastbond deals 1 damage to you. Fear BB Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Feedback 2U Enchantment - Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. Fire Elemental 3RR Creature - Elemental 5/4 Fireball XR Sorcery Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. As an additional cost to play Fireball, pay 1 for each target beyond the first. Firebreathing R Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) R: Enchanted creature gets +1/+0 until end of turn. Flashfires 3R Sorcery Destroy all Plains. Flight U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying.) Fog G Instant Prevent all combat damage that would be dealt this turn. Force of Nature 2GGGG Creature - Elemental 8/8 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG. Forcefield 3 Artifact 1: The next time target unblocked creature would deal combat damage to you this turn, prevent all but 1 of that damage. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Fork RR Instant Copy target instant or sorcery spell, except that it copies Fork's color. You may choose new targets for the copy. Frozen Shade 2B Creature - Shade 0/1 B: Frozen Shade gets +1/+1 until end of turn. Fungusaur 3G Creature - Fungus Lizard 2/2 Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Gaea's Liege 3GGG Creature - Avatar */* As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. T Target land becomes a Forest until Gaea's Liege leaves play. Gauntlet of Might 4 Artifact Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds R to his or her mana pool. Giant Growth G Instant Target creature gets +3/+3 until end of turn. Giant Spider 3G Creature - Spider 2/4 Reach (This creature can block creatures with flying.) Glasses of Urza 1 Artifact T Look at target player's hand. Gloom 2B Enchantment White spells and activated abilities of white enchantments cost 3 more to play. Goblin Balloon Brigade R Creature - Goblin Warrior 1/1 R: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying.) Goblin King 1RR Creature - Goblin 2/2 Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Granite Gargoyle 2R Creature - Gargoyle 2/2 Flying R: Granite Gargoyle gets +0/+1 until end of turn. Gray Ogre 2R Creature - Ogre 2/2 Green Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. Grizzly Bears 1G Creature - Bear 2/2 Guardian Angel XW Instant Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay 1 any time you could play an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. Healing Salve W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Helm of Chatzuk 1 Artifact 1, T Target creature gains banding until end of turn. Hill Giant 3R Creature - Giant 3/3 Holy Armor W Enchantment - Aura Enchant creature Enchanted creature gets +0/+2. W: Enchanted creature gets +0/+1 until end of turn. Holy Strength W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+2. Howl from Beyond XB Instant Target creature gets +X/+0 until end of turn. Howling Mine 2 Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card. Hurloon Minotaur 1RR Creature - Minotaur 2/3 Hurricane XG Sorcery Hurricane deals X damage to each creature with flying and each player. Hypnotic Specter 1BB Creature - Specter 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Ice Storm 2G Sorcery Destroy target land. Icy Manipulator 4 Artifact 1, T Tap target artifact, creature, or land. Illusionary Mask 2 Artifact X: You may put a creature card with converted mana cost X or less from your hand into play face down as a 0/1 creature. Put X mask counters on that creature. Play this ability only any time you could play a sorcery. The creature's controller may turn the creature face up any time he or she could play an instant by removing all mask counters from it. This effect ends if the creature is turned face up. Instill Energy G Enchantment - Aura Enchant creature Enchanted creature has haste. 0: Untap enchanted creature. Play this ability only during your turn and only once each turn. Invisibility UU Enchantment - Aura Enchant creature Enchanted creature can't be blocked except by Walls. Iron Star 1 Artifact Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life. Ironclaw Orcs 1R Creature - Orc 2/2 Ironclaw Orcs can't block creatures with power 2 or greater. Ironroot Treefolk 4G Creature - Treefolk 3/5 Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Sanctuary 1W Enchantment If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. Ivory Cup 1 Artifact Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. Jade Monolith 4 Artifact 1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Jade Statue 4 Artifact 2: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Play this ability only during combat. Jayemdae Tome 4 Artifact 4, T Draw a card. Juggernaut 4 Artifact Creature - Juggernaut 5/3 Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. Jump U Instant Target creature gains flying until end of turn. Karma 2WW Enchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. Keldon Warlord 2RR Creature - Human Barbarian */* Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. Kormus Bell 4 Artifact All Swamps are 1/1 creatures that are still lands. Kudzu 1GG Enchantment - Aura Enchant land When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. Lance W Enchantment - Aura Enchant creature Enchanted creature has first strike. Ley Druid 2G Creature - Human Druid 1/1 T Untap target land. Library of Leng 1 Artifact You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. Lich BBBB Enchantment As Lich comes into play, your life total becomes 0. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many permanents. When Lich leaves play, you lose the game. Lifeforce GG Enchantment GG: Counter target black spell. Lifelace G Instant Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) Lifetap UU Enchantment Whenever a Forest an opponent controls becomes tapped, you gain 1 life. Lightning Bolt R Instant Lightning Bolt deals 3 damage to target creature or player. Living Artifact G Enchantment - Aura Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. Living Lands 3G Enchantment All Forests are 1/1 creatures that are still lands. Living Wall 4 Artifact Creature - Wall 0/6 Defender (This creature can't attack.) 1: Regenerate Living Wall. Llanowar Elves G Creature - Elf Druid 1/1 T Add G to your mana pool. Lord of Atlantis UU Creature - Merfolk 2/2 Other Merfolk creatures get +1/+1 and have islandwalk. Lord of the Pit 4BBB Creature - Demon 7/7 Flying, trample (This creature can't be blocked except by creatures with flying or reach. If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. Lure 1GG Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All creatures able to block enchanted creature do so. Magical Hack U Instant Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk.") (This effect doesn't end at end of turn.) Mahamoti Djinn 4UU Creature - Djinn 5/6 Flying (This creature can't be blocked except by creatures with flying or reach.) Mana Flare 2R Enchantment Whenever a player taps a land for mana, that player adds one mana of that type to his or her mana pool. Mana Short 2U Instant Tap all lands target player controls and empty his or her mana pool. Mana Vault 1 Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. T Add 3 to your mana pool. Manabarbs 3R Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Meekstone 1 Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. Merfolk of the Pearl Trident U Creature - Merfolk 1/1 Mesa Pegasus 1W Creature - Pegasus 1/1 Flying, banding Mind Twist XB Sorcery Target player discards X cards at random. Mons's Goblin Raiders R Creature - Goblin 1/1 Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mox Emerald 0 Artifact T Add G to your mana pool. Mox Jet 0 Artifact T Add B to your mana pool. Mox Pearl 0 Artifact T Add W to your mana pool. Mox Ruby 0 Artifact T Add R to your mana pool. Mox Sapphire 0 Artifact T Add U to your mana pool. Natural Selection G Instant Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library. Nether Shadow BB Creature - Spirit 1/1 Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow into play. Nettling Imp 2B Creature - Imp 1/1 T Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at end of turn. Play this ability only during an opponent's turn, before attackers are declared. Nevinyrral's Disk 4 Artifact Nevinyrral's Disk comes into play tapped. 1, T Destroy all artifacts, creatures, and enchantments. Nightmare 5B Creature - Nightmare Horse */* Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. Northern Paladin 2WW Creature - Human Knight 3/3 WW, T Destroy target black permanent. Obsianus Golem 6 Artifact Creature - Golem 4/6 Orcish Artillery 1RR Creature - Orc Warrior 1/3 T Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme 3R Enchantment Attacking creatures you control get +1/+0. Paralyze B Enchantment - Aura Enchant creature When Paralyze comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay 4. If he or she does, untap the creature. Pearled Unicorn 2W Creature - Unicorn 2/2 Personal Incarnation 3WWW Creature - Avatar Incarnation 6/6 0: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may play this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation is put into a graveyard from play, its owner loses half his or her life, rounded up. Pestilence 2BB Enchantment At end of turn, if no creatures are in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. Phantasmal Forces 3U Creature - Illusion 4/1 Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay U. Phantasmal Terrain UU Enchantment - Aura Enchant land As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land is the chosen type. Phantom Monster 3U Creature - Illusion 3/3 Flying Pirate Ship 4U Creature - Human Pirate 4/3 Pirate Ship can't attack unless defending player controls an Island. T Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. Plague Rats 2B Creature - Rat */* Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats in play. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plateau Land - Plains Mountain Power Leak 1U Enchantment - Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to 2. For each one mana less than 2 he or she pays this way, Power Leak deals 1 damage to him or her. Power Sink XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Power Surge RR Enchantment At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. Prodigal Sorcerer 2U Creature - Human Wizard 1/1 T Prodigal Sorcerer deals 1 damage to target creature or player. Psionic Blast 2U Instant Psionic Blast deals 4 damage to target creature or player and 2 damage to you. Psychic Venom 1U Enchantment - Aura Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Purelace W Instant Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) Raging River RR Enchantment At the beginning of your combat phase, each opponent chooses "east" or "west" for each creature without flying he or she controls. As you declare attacking creatures, choose "east" or "west" for each attacking creature. "East" creatures can't block "west" creatures. "West" creatures can't block "east" creatures. Raise Dead B Sorcery Return target creature card from your graveyard to your hand. Red Elemental Blast R Instant Choose one - Counter target blue spell; or destroy target blue permanent. Red Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. Regeneration 1G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Regrowth 1G Sorcery Return target card from your graveyard to your hand. Resurrection 2WW Sorcery Return target creature card from your graveyard to play. Reverse Damage 1WW Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Righteousness W Instant Target blocking creature gets +7/+7 until end of turn. Roc of Kher Ridges 3R Creature - Bird 3/3 Flying Rock Hydra XRR Creature - Hydra 0/0 Rock Hydra comes into play with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. R: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. RRR: Put a +1/+1 counter on Rock Hydra. Play this ability only during your upkeep. Rod of Ruin 4 Artifact 3, T Rod of Ruin deals 1 damage to target creature or player. Royal Assassin 1BB Creature - Human Assassin 1/1 T Destroy target tapped creature. Sacrifice B Instant As an additional cost to play Sacrifice, sacrifice a creature. Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. Samite Healer 1W Creature - Human Cleric 1/1 T Prevent the next 1 damage that would be dealt to target creature or player this turn. Savannah Land - Plains Forest Savannah Lions W Creature - Cat 2/1 Scathe Zombies 2B Creature - Zombie 2/2 Scavenging Ghoul 3B Creature - Zombie 2/2 At end of turn, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from play that turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. Scrubland Land - Plains Swamp Scryb Sprites G Creature - Faerie 1/1 Flying Sea Serpent 5U Creature - Serpent 5/5 Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. Sedge Troll 2R Creature - Troll 2/2 Sedge Troll gets +1/+1 as long as you control a Swamp. B: Regenerate Sedge Troll. Sengir Vampire 3BB Creature - Vampire 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. Serra Angel 3WW Creature - Angel 4/4 Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) Shanodin Dryads G Creature - Dryad 1/1 Forestwalk Shatter 1R Instant Destroy target artifact. Shivan Dragon 4RR Creature - Dragon 5/5 Flying (This creature can't be blocked except by creatures with flying or reach.) R: Shivan Dragon gets +1/+0 until end of turn. Simulacrum 1B Instant You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. Sinkhole BB Sorcery Destroy target land. Siren's Call U Instant Play Siren's Call only during an opponent's turn and only before attackers are declared. Creatures the active player controls attack this turn if able. At end of turn, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. Sleight of Mind U Instant Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell.") (This effect doesn't end at end of turn.) Smoke RR Enchantment Players can't untap more than one creature during their untap steps. Sol Ring 1 Artifact T Add 2 to your mana pool. Soul Net 1 Artifact Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life. Spell Blast XU Instant Counter target spell with converted mana cost X. Stasis 1U Enchantment Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay U. Steal Artifact 2UU Enchantment - Aura Enchant artifact You control enchanted artifact. Stone Giant 2RR Creature - Giant 3/4 T Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at end of turn. Stone Rain 2R Sorcery Destroy target land. Stream of Life XG Sorcery Target player gains X life. Sunglasses of Urza 3 Artifact You may spend white mana as though it were red mana. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swords to Plowshares W Instant Remove target creature from the game. Its controller gains life equal to its power. Taiga Land - Mountain Forest Terror 1B Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. The Hive 5 Artifact 5, T Put a 1/1 Insect artifact creature token with flying named Wasp into play. (It can't be blocked except by creatures with flying or reach.) Thicket Basilisk 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Thoughtlace U Instant Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) Throne of Bone 1 Artifact Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life. Timber Wolves G Creature - Wolf 1/1 Banding Time Vault 2 Artifact Time Vault comes into play tapped. If Time Vault would become untapped, instead choose one - untap Time Vault and you skip your next turn; or Time Vault remains tapped. T Take an extra turn after this one. Time Walk 1U Sorcery Take an extra turn after this one. Timetwister 2U Sorcery Each player shuffles his or her hand and graveyard into his or her library and then draws seven cards. (Then put Timetwister into its owner's graveyard.) Tranquility 2G Sorcery Destroy all enchantments. Tropical Island Land - Island Forest Tsunami 3G Sorcery Destroy all Islands. Tundra Land - Plains Island Tunnel R Instant Destroy target Wall. It can't be regenerated. Twiddle U Instant You may tap or untap target artifact, creature, or land. Two-Headed Giant of Foriys 4R Creature - Giant 4/4 Trample Two-Headed Giant of Foriys can block an additional creature. Underground Sea Land - Island Swamp Unholy Strength B Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+1. Unsummon U Instant Return target creature to its owner's hand. Uthden Troll 2R Creature - Troll 2/2 R: Regenerate Uthden Troll. Verduran Enchantress 1GG Creature - Human Druid 0/2 Whenever you play an enchantment spell, you may draw a card. Vesuvan Doppelganger 3UU Creature - Shapeshifter 0/0 As Vesuvan Doppelganger comes into play, you may choose a creature in play. If you do, Vesuvan Doppelganger comes into play as a copy of that creature except for its color and gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except for its color. If you do, this creature gains this ability." Veteran Bodyguard 3WW Creature - Human 2/5 As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. Volcanic Eruption XUUU Sorcery Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. Volcanic Island Land - Island Mountain Wall of Air 1UU Creature - Wall 1/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Bone 2B Creature - Skeleton Wall 1/4 Defender (This creature can't attack.) B: Regenerate Wall of Bone. Wall of Brambles 2G Creature - Wall 2/3 Defender (This creature can't attack.) G: Regenerate Wall of Brambles. Wall of Fire 1RR Creature - Wall 0/5 Defender (This creature can't attack.) R: Wall of Fire gets +1/+0 until end of turn. Wall of Ice 2G Creature - Wall 0/7 Defender (This creature can't attack.) Wall of Stone 1RR Creature - Wall 0/8 Defender (This creature can't attack.) Wall of Swords 3W Creature - Wall 3/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Water 1UU Creature - Wall 0/5 Defender (This creature can't attack.) U: Wall of Water gets +1/+0 until end of turn. Wall of Wood G Creature - Wall 0/3 Defender (This creature can't attack.) Wanderlust 2G Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. War Mammoth 3G Creature - Elephant 3/3 Trample Warp Artifact BB Enchantment - Aura Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. Water Elemental 3UU Creature - Elemental 5/4 Weakness B Enchantment - Aura Enchant creature Enchanted creature gets -2/-1. Web G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) Wheel of Fortune 2R Sorcery Each player discards his or her hand and draws seven cards. White Knight WW Creature - Human Knight 2/2 First strike, protection from black White Ward W Enchantment - Aura Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. Wild Growth G Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool. Will-o'-the-Wisp B Creature - Spirit 0/1 Flying (This creature can't be blocked except by creatures with flying.) B: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Winter Orb 2 Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. Wooden Sphere 1 Artifact Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life. Word of Command BB Instant Look at target opponent's hand and choose a card from it. That player plays that card with his or her own mana, but you make all decisions it calls for. The player is required only to use mana in his or her mana pool and mana that can be drawn from lands. Wrath of God 2WW Sorcery Destroy all creatures. They can't be regenerated. Zombie Master 1BB Creature - Zombie 2/3 Other Zombie creatures have swampwalk. All other Zombies have "B: Regenerate this permanent."