Adun Oakenshield BRG Legendary Creature - Human Knight 1/2 BRG, T Return target creature card from your graveyard to your hand. Amnesia 3UUU Sorcery Target player reveals his or her hand and discards all nonland cards. Angry Mob 2WW Creature - Human 2+*/2+* Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. Animate Dead 1B Enchantment - Aura Enchant creature card in a graveyard When Animate Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Animate Dead." Return enchanted creature card to play under your control and attach Animate Dead to it. When Animate Dead leaves play, that creature's controller sacrifices it. Enchanted creature gets -1/-0. Animate Wall W Enchantment - Aura Enchant Wall Enchanted Wall can attack as though it didn't have defender. Ankh of Mishra 2 Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. Apprentice Wizard 1UU Creature - Human Wizard 0/1 U, T Add 3 to your mana pool. Arcane Denial 1U Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. Argivian Archaeologist 1WW Creature - Human Artificer 1/1 WW, T Return target artifact card from your graveyard to your hand. Armageddon 3W Sorcery Destroy all lands. Artifact Blast R Instant Counter target artifact spell. Ashnod's Transmogrant 1 Artifact T, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. Autumn Willow 4GG Legendary Creature - Avatar 4/4 Shroud G: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. Balduvian Horde 2RR Creature - Human Barbarian 5/5 When Balduvian Horde comes into play, sacrifice it unless you discard a card at random. Ball Lightning RRR Creature - Elemental 6/1 Trample, haste At end of turn, sacrifice Ball Lightning. Baron Sengir 5BBB Legendary Creature - Vampire 5/5 Flying Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. T Regenerate another target Vampire. Basal Thrull BB Creature - Thrull 1/2 T, Sacrifice Basal Thrull: Add BB to your mana pool. Benalish Hero W Creature - Human Soldier 1/1 Banding Berserk G Instant Play Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At end of turn, destroy that creature if it attacked this turn. Bestial Fury 2R Enchantment - Aura Enchant creature When Bestial Fury comes into play, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. Black Knight BB Creature - Human Knight 2/2 First strike, protection from white Blight BB Enchantment - Aura Enchant land When enchanted land becomes tapped, destroy it. Breeding Pit 3B Enchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BB. At the end of your turn, put a 0/1 black Thrull creature token into play. Brothers of Fire 1RR Creature - Human Shaman 2/2 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Carnivorous Plant 3G Creature - Plant Wall 4/5 Defender Centaur Archer 1RG Creature - Centaur Archer 3/2 T Centaur Archer deals 1 damage to target creature with flying. Chains of Mephistopheles 1B Enchantment If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. Chub Toad 2G Creature - Frog 1/1 Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. Clockwork Beast 6 Artifact Creature - Beast 0/4 Clockwork Beast comes into play with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it. X, T Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Play this ability only during your upkeep. Contagion 3BB Instant You may pay 1 life and remove a black card in your hand from the game rather than pay Contagion's mana cost. Distribute two -2/-1 counters among one or two target creatures. Copper Tablet 2 Artifact At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. Crookshank Kobolds 0 Creature - Kobold 0/1 Crookshank Kobolds is red. Crusade WW Enchantment White creatures get +1/+1. Cuombajj Witches BB Creature - Human Wizard 1/3 T Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. Cursed Rack 4 Artifact As Cursed Rack comes into play, choose an opponent. The chosen player's maximum hand size is four. Dakkon Blackblade 2WUUB Legendary Creature - Human Warrior */* Dakkon Blackblade's power and toughness are each equal to the number of lands you control. Death Speakers W Creature - Human Cleric 1/1 Protection from black Death Ward W Instant Regenerate target creature. Derelor 3B Creature - Thrull 4/4 Black spells you play cost B more to play. Diamond Valley Land T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Diminishing Returns 2UU Sorcery Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards. Divine Transformation 2WW Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. Dragon Engine 3 Artifact Creature - Construct 1/3 2: Dragon Engine gets +1/+0 until end of turn. Dust to Dust 1WW Sorcery Remove two target artifacts from the game. Dwarven Catapult XR Instant Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. Dwarven Soldier 1R Creature - Dwarf Soldier 2/1 Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. Eater of the Dead 4B Creature - Horror 3/4 0: If Eater of the Dead is tapped, untap it and remove target creature card in a graveyard from the game. Elder Land Wurm 4WWW Creature - Dragon Wurm 5/5 Defender, trample When Elder Land Wurm blocks, it loses defender. Energy Arc WU Instant Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. Erg Raiders 1B Creature - Human Warrior 2/3 At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. Eureka 2GG Sorcery Starting with you, each player may put a permanent card from his or her hand into play. Repeat this process until no one puts a card into play. Exile 2W Instant Remove target nonwhite attacking creature from the game. You gain life equal to its toughness. Feast or Famine 3B Instant Choose one - Put a 2/2 black Zombie creature token into play; or destroy target nonblack, nonartifact creature and it can't be regenerated. Fire Covenant 1BR Instant As an additional cost to play Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. Fissure 3RR Instant Destroy target creature or land. It can't be regenerated. Force of Will 3UU Instant You may pay 1 life and remove a blue card in your hand from the game rather than pay Force of Will's mana cost. Counter target spell. Forcefield 3 Artifact 1: The next time target unblocked creature would deal combat damage to you this turn, prevent all but 1 of that damage. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Fyndhorn Elves G Creature - Elf Druid 1/1 T Add G to your mana pool. Gargantuan Gorilla 4GGG Creature - Ape 7/7 At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a Forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. T Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. Ghazban Ogre G Creature - Ogre 2/2 At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazban Ogre. Giant Tortoise 1U Creature - Turtle 1/1 Giant Tortoise gets +0/+3 as long as it's untapped. Goblin Chirurgeon R Creature - Goblin Shaman 0/2 Sacrifice a Goblin: Regenerate target creature. Goblin Grenade R Sorcery As an additional cost to play Goblin Grenade, sacrifice a Goblin. Goblin Grenade deals 5 damage to target creature or player. Goblin Mutant 2RR Creature - Goblin Mutant 5/3 Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. Goblin Wizard 2RR Creature - Goblin Wizard 1/1 T You may put a Goblin permanent card from your hand into play. R: Target Goblin gains protection from white until end of turn. Goblins of the Flarg R Creature - Goblin Warrior 1/1 Mountainwalk When you control a Dwarf, sacrifice Goblins of the Flarg. Granite Gargoyle 2R Creature - Gargoyle 2/2 Flying R: Granite Gargoyle gets +0/+1 until end of turn. Greater Realm of Preservation 1W Enchantment 1W: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. Hallowed Ground 1W Enchantment WW: Return target nonsnow land you control to its owner's hand. Hand of Justice 5W Creature - Avatar 2/6 T, Tap three untapped white creatures you control: Destroy target creature. Hecatomb 1BB Enchantment When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. High Tide U Instant Until end of turn, whenever a player taps an Island for mana, that player adds U to his or her mana pool. Holy Light 2W Instant Nonwhite creatures get -1/-1 until end of turn. Homarid Spawning Bed UU Enchantment 1UU, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens into play, where X is the sacrificed creature's converted mana cost. Hungry Mist 2GG Creature - Elemental 6/2 At the beginning of your upkeep, sacrifice Hungry Mist unless you pay GG. Hyalopterous Lemure 4B Creature - Spirit 4/3 0: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. Hydroblast U Instant Choose one - Counter target spell if it's red; or destroy target permanent if it's red. Hymn of Rebirth 3GW Sorcery Put target creature card in a graveyard into play under your control. Hymn to Tourach BB Sorcery Target player discards two cards at random. Icatian Lieutenant WW Creature - Human Soldier 1/2 1W: Target Soldier creature gets +1/+0 until end of turn. Icatian Town 5W Sorcery Put four 1/1 white Citizen creature tokens into play. Ice Storm 2G Sorcery Destroy target land. Ifh-Biff Efreet 2GG Creature - Efreet 3/3 Flying G: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may play this ability. Illusionary Forces 3U Creature - Illusion 4/4 Flying Cumulative upkeep U Illusionary Wall 4U Creature - Illusion Wall 7/4 Defender, flying, first strike Cumulative upkeep U Illusions of Grandeur 3U Enchantment Cumulative upkeep 2 When Illusions of Grandeur comes into play, you gain 20 life. When Illusions of Grandeur leaves play, you lose 20 life. Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island of Wak-Wak Land T The power of target creature with flying becomes 0 until end of turn. Ivory Tower 1 Artifact At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. Jacques le Vert 1RGW Legendary Creature - Human Warrior 3/2 Green creatures you control get +0/+2. Jokulhaups 4RR Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. Juxtapose 3U Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. Juzam Djinn 2BB Creature - Djinn 5/5 At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. Keldon Warlord 2RR Creature - Human Barbarian */* Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. Khabal Ghoul 2B Creature - Zombie 1/1 At end of turn, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from play this turn. Knights of Thorn 3W Creature - Human Knight 2/2 Banding, protection from red Lake of the Dead Land If Lake of the Dead would come into play, sacrifice a Swamp instead. If you do, put Lake of the Dead into play. If you don't, put it into its owner's graveyard. T Add B to your mana pool. T, Sacrifice a Swamp: Add BBBB to your mana pool. Lightning Bolt R Instant Lightning Bolt deals 3 damage to target creature or player. Lim-Dul's Vault UB Instant Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. Lord of Tresserhorn 1UBR Legendary Creature - Zombie 10/4 When Lord of Tresserhorn comes into play, you lose 2 life and sacrifice two creatures, and an opponent draws two cards. B: Regenerate Lord of Tresserhorn. Mana Flare 2R Enchantment Whenever a player taps a land for mana, that player adds one mana of that type to his or her mana pool. Marton Stromgald 2RR Legendary Creature - Human Knight 1/1 Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. Mesa Pegasus 1W Creature - Pegasus 1/1 Flying, banding Mindstab Thrull 1BB Creature - Thrull 2/2 Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. Mirror Universe 6 Artifact T, Sacrifice Mirror Universe: Exchange life totals with target opponent. Play this ability only during your upkeep. Mishra's Factory Land T Add 1 to your mana pool. 1: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. T Target Assembly-Worker creature gets +1/+1 until end of turn. Moat 2WW Enchantment Creatures without flying can't attack. Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Yeti 2RR Creature - Yeti 3/3 Mountainwalk, protection from white Mystic Remora U Enchantment Cumulative upkeep 1 Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays 4. Nature's Lore 1G Sorcery Search your library for a Forest card and put that card into play. Then shuffle your library. Nether Shadow BB Creature - Spirit 1/1 Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow into play. Nevinyrral's Disk 4 Artifact Nevinyrral's Disk comes into play tapped. 1, T Destroy all artifacts, creatures, and enchantments. Onulet 3 Artifact Creature - Construct 2/2 When Onulet is put into a graveyard from play, you gain 2 life. Orcish Mechanics 2R Creature - Orc 1/1 T, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player. Order of Leitbur WW Creature - Human Cleric Knight 2/1 Protection from black W: Order of Leitbur gains first strike until end of turn. WW: Order of Leitbur gets +1/+0 until end of turn. Order of the Ebon Hand BB Creature - Cleric Knight 2/1 Protection from white B: Order of the Ebon Hand gains first strike until end of turn. BB: Order of the Ebon Hand gets +1/+0 until end of turn. Oubliette 1BB Enchantment When Oubliette comes into play, remove target creature and all Auras attached to it from the game. Note the number and kind of counters that were on that creature. When Oubliette leaves play, return the removed card to play under its owner's control tapped with the noted number and kind of counters on it. If you do, return the removed Aura cards to play under their owner's control attached to that permanent. Paralyze B Enchantment - Aura Enchant creature When Paralyze comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay 4. If he or she does, untap the creature. Petra Sphinx 2WWW Creature - Sphinx 3/4 T Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. Phantom Monster 3U Creature - Illusion 3/3 Flying Phelddagrif 1GWU Legendary Creature - Phelddagrif 4/4 G: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token into play. W: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. U: Return Phelddagrif to its owner's hand. Target opponent may draw a card. Phyrexian Boon 2B Enchantment - Aura Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. Phyrexian War Beast 3 Artifact Creature - Beast 3/4 When Phyrexian War Beast leaves play, sacrifice a land and Phyrexian War Beast deals 1 damage to you. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Polar Kraken 8UUU Creature - Kraken 11/11 Trample Polar Kraken comes into play tapped. Cumulative upkeep-Sacrifice a land. Pox BBB Sorcery Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. Preacher 1WW Creature - Human Cleric 1/1 You may choose not to untap Preacher during your untap step. T Gain control of target creature of an opponent's choice that he or she controls as long as Preacher remains tapped. Primal Order 2GG Enchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. Psychic Purge U Sorcery Psychic Purge deals 1 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. Psychic Venom 1U Enchantment - Aura Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Pyroblast R Instant Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. Rabid Wombat 2GG Creature - Wombat 0/1 Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it. Rainbow Vale Land T Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at end of turn. Righteous Avengers 4W Creature - Human Soldier 3/1 Plainswalk Ring of Ma'ruf 5 Artifact 5, T, Remove Ring of Ma'ruf from the game: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. River Merfolk UU Creature - Merfolk 2/1 U: River Merfolk gains mountainwalk until end of turn. Roots 3G Enchantment - Aura Enchant creature without flying When Roots comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Scryb Sprites G Creature - Faerie 1/1 Flying Sea Sprite 1U Creature - Faerie 1/1 Flying, protection from red Seasinger 1UU Creature - Merfolk 0/1 When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. T Gain control of target creature whose controller controls an Island as long as you control Seasinger and as long as Seasinger remains tapped. Seraph 6W Creature - Angel 4/4 Flying Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card into play under your control at end of turn. Sacrifice the creature when you lose control of Seraph. Serendib Efreet 2U Creature - Efreet 3/4 Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. Serpent Generator 6 Artifact 4, T Put a 1/1 Snake artifact creature token into play. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) Shambling Strider 4GG Creature - Yeti 5/5 RG: Shambling Strider gets +1/-1 until end of turn. Shield of the Ages 2 Artifact 2: Prevent the next 1 damage that would be dealt to you this turn. Shield Sphere 0 Artifact Creature - Wall 0/6 Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it. Singing Tree 3G Creature - Plant 0/3 T Target attacking creature's power becomes 0 until end of turn. Spectral Bears 1G Creature - Bear Spirit 3/3 Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. Spinal Villain 2R Creature - Beast 1/2 T Destroy target blue creature. Stone Calendar 5 Artifact Spells you play cost up to 1 less to play. Stone Giant 2RR Creature - Giant 3/4 T Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at end of turn. Storm Seeker 3G Instant Storm Seeker deals damage equal to the number of cards in target player's hand to that player. Su-Chi 4 Artifact Creature - Construct 4/4 When Su-Chi is put into a graveyard from play, add 4 to your mana pool. Sunken City UU Enchantment At the beginning of your upkeep, sacrifice Sunken City unless you pay UU. Blue creatures get +1/+1. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Sylvan Library 1G Enchantment At the beginning of your draw step, you may draw two cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. Tawnos's Coffin 4 Artifact You may choose not to untap Tawnos's Coffin during your untap step. 3, T Remove target creature and all Auras attached to it from the game. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves play or becomes untapped, return the removed card to play under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the removed Aura cards to play under their owner's control attached to that permanent. Telekinesis UU Instant Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. Thawing Glaciers Land Thawing Glaciers comes into play tapped. 1, T Search your library for a basic land card, put that card into play tapped, then shuffle your library. Thawing Glaciers gains substance until end of turn. Return Thawing Glaciers to its owner's hand when it loses substance. The Fallen 1BBB Creature - Zombie 2/3 At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. Thicket Basilisk 3GG Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Thorn Thallid 1GG Creature - Fungus 2/2 At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. Thrull Champion 4B Creature - Thrull 2/2 Thrull creatures get +1/+1. T Gain control of target Thrull as long as you control Thrull Champion. Thrull Retainer B Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. Thunder Spirit 1WW Creature - Elemental Spirit 2/2 Flying, first strike Time Elemental 2U Creature - Elemental 0/2 When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. 2UU, T Return target permanent that isn't enchanted to its owner's hand. Tivadar's Crusade 1WW Sorcery Destroy all Goblins. Tornado 4G Enchantment Cumulative upkeep G 2G, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Play this ability only once each turn. Urza's Bauble 0 Artifact T, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. Urza's Chalice 1 Artifact Whenever a player plays an artifact spell, you may pay 1. If you do, you gain 1 life. Varchild's War-Riders 1R Creature - Human Warrior 3/4 Cumulative upkeep-Put a 1/1 red Survivor creature token into play under an opponent's control. Trample, rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Vesuvan Doppelganger 3UU Creature - Shapeshifter 0/0 As Vesuvan Doppelganger comes into play, you may choose a creature in play. If you do, Vesuvan Doppelganger comes into play as a copy of that creature except for its color and gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except for its color. If you do, this creature gains this ability." Vodalian Knights 1UU Creature - Merfolk Knight 2/2 First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. U: Vodalian Knights gains flying until end of turn. Walking Wall 4 Artifact Creature - Wall 0/6 Defender 3: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Play this ability only once each turn. Wanderlust 2G Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. Winds of Change R Sorcery Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Winter Blast XG Sorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. Winter Orb 2 Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. Word of Undoing U Instant Return target creature and all white Auras you own attached to it to their owners' hands. Wyluli Wolf 1G Creature - Wolf 1/1 T Target creature gets +1/+1 until end of turn. Yavimaya Ants 2GG Creature - Insect 5/1 Trample, haste Cumulative upkeep GG Ydwen Efreet RRR Creature - Efreet 3/6 Whenever you're attacked, flip a coin. If you lose the flip, Ydwen Efreet can't block this turn. Zuran Orb 0 Artifact Sacrifice a land: You gain 2 life.