Abyssal Hunter 3B Creature - Human Assassin 1/1 B, T Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. Acidic Dagger 4 Artifact 4, T Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before the declare blockers step. Afiya Grove 1G Enchantment Afiya Grove comes into play with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. Afterlife 2W Instant Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play. Agility 1R Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Alarum 1W Instant Untap target nonattacking creature. It gets +1/+3 until end of turn. Aleatory 1R Instant Play Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. Amber Prison 4 Artifact You may choose not to untap Amber Prison during your untap step. 4, T Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step. Amulet of Unmaking 5 Artifact 5, T, Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability only any time you could play a sorcery. Ancestral Memories 2UUU Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Armor of Thorns 1G Enchantment - Aura You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant nonblack creature Enchanted creature gets +2/+2. Armorer Guildmage R Creature - Human Wizard 1/1 B, T Target creature gets +1/+0 until end of turn. G, T Target creature gets +0/+1 until end of turn. Ashen Powder 2BB Sorcery Put target creature card from an opponent's graveyard into play under your control. Asmira, Holy Avenger 2GW Legendary Creature - Human Cleric 2/3 Flying At end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn. Auspicious Ancestor 3W Creature - Human Cleric 2/3 When Auspicious Ancestor is put into a graveyard from play, you gain 3 life. Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life. Azimaet Drake 2U Creature - Drake 1/3 Flying U: Azimaet Drake gets +1/+0 until end of turn. Play this ability only once each turn. Bad River Land Bad River comes into play tapped. T, Sacrifice Bad River: Search your library for an Island or Swamp card and put it into play. Then shuffle your library. Barbed Foliage 2GG Enchantment Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. Barbed-Back Wurm 4B Creature - Wurm 4/3 B: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. Barreling Attack 2RR Instant Target creature gets +1/+1 for each creature blocking it and gains trample until end of turn. Basalt Golem 5 Artifact Creature - Golem 2/4 Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 Wall artifact creature token with defender into play. Bay Falcon 1U Creature - Bird 1/1 Flying, vigilance Bazaar of Wonders 3UU World Enchantment When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is in play. Benevolent Unicorn 1W Creature - Unicorn 1/2 If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. Benthic Djinn 2UB Creature - Djinn 5/3 Islandwalk At the beginning of your upkeep, you lose 2 life. Binding Agony 1B Enchantment - Aura Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. Blighted Shaman 1B Creature - Human Cleric Shaman 1/1 T, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Blind Fury 2RR Instant Play Blind Fury only before the combat damage step. All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. Blinding Light 2W Sorcery Tap all nonwhite creatures. Blistering Barrier 2R Creature - Wall 5/2 Defender (This creature can't attack.) Bone Harvest 2B Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. Bone Mask 4 Artifact 2, T The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, remove the top card of your library from the game. Boomerang UU Instant Return target permanent to its owner's hand. Breathstealer 2B Creature - Nightstalker 2/2 B: Breathstealer gets +1/-1 until end of turn. Brushwagg 1GG Creature - Brushwagg 3/2 Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. Builder's Bane XXR Sorcery Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. Burning Palm Efreet 2RR Creature - Efreet 2/2 1RR: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. Burning Shield Askari 2R Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) RR: Burning Shield Askari gains first strike until end of turn. Cadaverous Bloom 3BG Enchantment Remove a card in your hand from the game: Add BB or GG to your mana pool. Cadaverous Knight 2B Creature - Zombie Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1BB: Regenerate Cadaverous Knight. Canopy Dragon 4GG Creature - Dragon 4/4 Trample 1G: Canopy Dragon gains flying and loses trample until end of turn. Carrion 1BB Instant As an additional cost to play Carrion, sacrifice a creature. Put X 0/1 black Insect creature tokens into play, where X is the sacrificed creature's power. Catacomb Dragon 4BB Creature - Dragon 4/4 Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. Celestial Dawn 1WW Enchantment Lands you control are Plains. Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. Cerulean Wyvern 4U Creature - Drake 3/3 Flying, protection from green Chaos Charm R Instant Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. Chaosphere 2R World Enchantment Creatures with flying have "This creature can't block creatures without flying." Creatures without flying have reach. (They can block creatures with flying.) Charcoal Diamond 2 Artifact Charcoal Diamond comes into play tapped. T Add B to your mana pool. Chariot of the Sun 3 Artifact 2, T Until end of turn, target creature you control gains flying and its toughness becomes 1. Choking Sands 1BB Sorcery Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. Cinder Cloud 3RR Instant Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. Circle of Despair 1WB Enchantment 1, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. Civic Guildmage W Creature - Human Wizard 1/1 G, T Target creature gets +0/+1 until end of turn. U, T Put target creature you control on top of its owner's library. Cloak of Invisibility U Enchantment - Aura Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. Consuming Ferocity 1R Enchantment - Aura Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. Coral Fighters 1U Creature - Merfolk Soldier 1/1 Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. Crash of Rhinos 6GG Creature - Rhino 8/4 Trample Crimson Hellkite 6RRR Creature - Dragon 6/6 Flying X, T Crimson Hellkite deals X damage to target creature. Spend only red mana this way. Crimson Roc 4R Creature - Bird 2/2 Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. Crypt Cobra 3B Creature - Snake 3/3 Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) Crystal Golem 4 Artifact Creature - Golem 3/3 At the end of your turn, Crystal Golem phases out. Crystal Vein Land T Add 1 to your mana pool. T, Sacrifice Crystal Vein: Add 2 to your mana pool. Cursed Totem 2 Artifact Activated abilities of creatures can't be played. Cycle of Life 1GG Enchantment Return Cycle of Life to its owner's hand: Target creature you played this turn is 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. Daring Apprentice 1UU Creature - Human Wizard 1/1 T, Sacrifice Daring Apprentice: Counter target spell. Dark Banishing 2B Instant Destroy target nonblack creature. It can't be regenerated. Dark Ritual B Instant Add BBB to your mana pool. Dazzling Beauty 2W Instant Play Dazzling Beauty only during the declare blockers step. Target attacking unblocked creature becomes blocked. Draw a card at the beginning of the next turn's upkeep. Decomposition 1G Enchantment - Aura Enchant black creature Enchanted creature has "Cumulative upkeep-Pay 1 life." When enchanted creature is put into a graveyard, its controller loses 2 life. Delirium 1BR Instant Play Delirium only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. Dirtwater Wraith 3B Creature - Wraith 1/3 Swampwalk B: Dirtwater Wraith gets +1/+0 until end of turn. Discordant Spirit 2BR Creature - Spirit 2/2 At the end of each turn, if it was an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you that turn. At the end of your turn, remove all +1/+1 counters on Discordant Spirit. Disempower 1W Instant Put target artifact or enchantment on top of its owner's library. Disenchant 1W Instant Destroy target artifact or enchantment. Dissipate 1UU Instant Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. Divine Offering 1W Instant Destroy target artifact. You gain life equal to its converted mana cost. Divine Retribution 1W Instant Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. Drain Life X1B Sorcery Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Dread Specter 3B Creature - Specter 2/2 Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Dream Cache 2U Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Dream Fighter 2U Creature - Human Soldier 1/1 Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. Dwarven Miner 1R Creature - Dwarf 1/2 2R, T Destroy target nonbasic land. Dwarven Nomad 2R Creature - Dwarf Nomad 1/1 T Target creature with power 2 or less is unblockable this turn. Early Harvest 1GG Instant Target player untaps all basic lands he or she controls. Ebony Charm B Instant Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three target cards in a single graveyard; or target creature gains fear until end of turn. Ekundu Cyclops 3R Creature - Cyclops 3/4 If a creature you control attacks, Ekundu Cyclops also attacks if able. Ekundu Griffin 3W Creature - Griffin 2/2 Flying, first strike Elixir of Vitality 4 Artifact Elixir of Vitality comes into play tapped. T, Sacrifice Elixir of Vitality: You gain 4 life. 8, T, Sacrifice Elixir of Vitality: You gain 8 life. Emberwilde Caliph 2UR Creature - Djinn 4/4 Flying, trample Emberwilde Caliph attacks each turn if able. Whenever Emberwilde Caliph deals damage, you lose that much life. Emberwilde Djinn 2RR Creature - Djinn 5/4 Flying At the beginning of each player's upkeep, that player may pay RR or 2 life. If he or she does, the player gains control of Emberwilde Djinn. Energy Bolt XRW Sorcery Choose one - Energy Bolt deals X damage to target player; or target player gains X life. Energy Vortex 3UU Enchantment As Energy Vortex comes into play, choose an opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays 1 for each energy counter on Energy Vortex. X: Put X energy counters on Energy Vortex. Play this ability only during your upkeep. Enfeeblement BB Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets -2/-2. Enlightened Tutor W Instant Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. Ersatz Gnomes 3 Artifact Creature - Gnome 1/1 T Target spell is colorless. T Target permanent becomes colorless until end of turn. Ether Well 3U Instant Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. Ethereal Champion 2WWW Creature - Avatar 3/4 Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. Fallow Earth 2G Sorcery Put target land on top of its owner's library. Favorable Destiny 1W Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) Femeref Archers 2G Creature - Human Archer 2/2 T Femeref Archers deals 4 damage to target attacking creature with flying. Femeref Healer 1W Creature - Human Cleric 1/1 T Prevent the next 1 damage that would be dealt to target creature or player this turn. Femeref Knight 2W Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) W: Femeref Knight gains vigilance until end of turn. Femeref Scouts 2W Creature - Human Scout 1/4 Feral Shadow 2B Creature - Nightstalker 2/1 Flying Fetid Horror 3B Creature - Shade Horror 1/2 B: Fetid Horror gets +1/+1 until end of turn. Final Fortune RR Instant Take an extra turn after this one. At the end of that turn, you lose the game. Fire Diamond 2 Artifact Fire Diamond comes into play tapped. T Add R to your mana pool. Firebreathing R Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) R: Enchanted creature gets +1/+0 until end of turn. Flame Elemental 2RR Creature - Elemental 3/2 R, T, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. Flare 2R Instant Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. Flash 1U Instant You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to 2. Flood Plain Land Flood Plain comes into play tapped. T, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it into play. Then shuffle your library. Floodgate 3U Creature - Wall 0/5 Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves play, it deals 1 damage for each two Islands you control to each nonblue creature without flying. Fog G Instant Prevent all combat damage that would be dealt this turn. Foratog 2G Creature - Atog 1/2 G, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. Forbidden Crypt 3BB Enchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard, remove that card from the game instead. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forsaken Wastes 2B World Enchantment If a player would gain life, that player gains no life instead. At the beginning of each player's upkeep, that player loses 1 life. When Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. Frenetic Efreet 1UR Creature - Efreet 2/1 Flying 0: If Frenetic Efreet is in play, flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. Giant Mantis 3G Creature - Insect 2/4 Reach (This creature can block creatures with flying.) Gibbering Hyenas 2G Creature - Hyena 3/2 Gibbering Hyenas can't block black creatures. Goblin Elite Infantry 1R Creature - Goblin Warrior 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. Goblin Scouts 3RR Sorcery Put three 1/1 red Goblin Scout creature tokens with mountainwalk into play. Goblin Soothsayer R Creature - Goblin Shaman 1/1 R, T, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. Goblin Tinkerer 1R Creature - Goblin Artificer 1/2 R, T Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. Granger Guildmage G Creature - Human Wizard 1/1 W, T Target creature gains first strike until end of turn. R, T Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. Grasslands Land Grasslands comes into play tapped. T, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it into play. Then shuffle your library. Grave Servitude 1B Enchantment - Aura You may play Grave Servitude any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +3/-1 and is black. Gravebane Zombie 3B Creature - Zombie 3/2 If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead. Grim Feast 1BG Enchantment At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from play, you gain life equal to its toughness. Grinning Totem 4 Artifact 2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. Hakim, Loreweaver 3UU Legendary Creature - Human Wizard 2/4 Flying UU: Return target Aura card from your graveyard to play attached to Hakim, Loreweaver. Play this ability only during your upkeep and only if Hakim isn't enchanted. UU, T Destroy all Auras attached to Hakim. Hall of Gemstone 1GG World Enchantment At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. Hammer of Bogardan 1RR Sorcery Hammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan from your graveyard to your hand. Play this ability only during your upkeep. Harbinger of Night 2BB Creature - Spirit 2/3 At the beginning of your upkeep, put a -1/-1 counter on each creature. Harbor Guardian 2WU Creature - Gargoyle 3/4 Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. Harmattan Efreet 2UU Creature - Efreet 2/2 Flying 1UU: Target creature gains flying until end of turn. Haunting Apparition 1UB Creature - Spirit 1+*/2 Flying As Haunting Apparition comes into play, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. Hazerider Drake 2WU Creature - Drake 2/3 Flying, protection from red Healing Salve W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Hivis of the Scale 3RR Legendary Creature - Viashino Shaman 3/4 You may choose not to untap Hivis of the Scale during your untap step. T Gain control of target Dragon as long as Hivis remains tapped and as long as you control Hivis. Horrible Hordes 3 Artifact Creature - Spirit 2/2 Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Igneous Golem 5 Artifact Creature - Golem 3/4 2: Igneous Golem gains trample until end of turn. Illicit Auction 3RR Sorcery Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect doesn't end at end of turn.) Illumination WW Instant Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. Incinerate 1R Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. Infernal Contract BBB Sorcery Draw four cards. You lose half your life, rounded up. Iron Tusk Elephant 4W Creature - Elephant 3/3 Trample Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Ivory Charm W Instant Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. Jabari's Influence 3WW Instant Play Jabari's Influence only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. Jolrael's Centaur 1GG Creature - Centaur Archer 2/2 Shroud (This permanent can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jolt 2U Instant You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Jungle Patrol 3G Creature - Human Soldier 3/2 1G, T Put a 0/1 green Plant Wall creature token with defender into play. Sacrifice a Plant Wall token: Add R to your mana pool. Jungle Troll 1RG Creature - Troll 2/1 R: Regenerate Jungle Troll. G: Regenerate Jungle Troll. Jungle Wurm 3GG Creature - Wurm 5/5 Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. Kaervek's Hex 3B Sorcery Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. Kaervek's Purge XBR Sorcery Destroy target creature with converted mana cost X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. Kaervek's Torch XR Sorcery As long as Kaervek's Torch is on the stack, spells that target it cost 2 more to play. Kaervek's Torch deals X damage to target creature or player. Karoo Meerkat 1G Creature - Mongoose 2/1 Protection from blue Kukemssa Pirates 3U Creature - Human Pirate 2/2 Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates deals no combat damage this turn. Kukemssa Serpent 3U Creature - Serpent 4/3 Kukemssa Serpent can't attack unless defending player controls an Island. U, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent. Lead Golem 5 Artifact Creature - Golem 3/5 Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. Leering Gargoyle 1WU Creature - Gargoyle 2/2 Flying T Leering Gargoyle gets -2/+2 and loses flying until end of turn. Lightning Reflexes 1R Enchantment - Aura You may play Lightning Reflexes any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +1/+0 and has first strike. Lion's Eye Diamond 0 Artifact Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability only any time you could play an instant. Locust Swarm 3G Creature - Insect 1/1 Flying G: Regenerate Locust Swarm. G: Untap Locust Swarm. Play this ability only once each turn. Lure of Prey 2GG Instant Play Lure of Prey only if an opponent played a creature spell this turn. You may put a green creature card from your hand into play. Malignant Growth 3GU Enchantment Cumulative upkeep 1 At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each of your opponents' draw steps, that player draws a card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. Mana Prism 3 Artifact T Add 1 to your mana pool. 1, T Add one mana of any color to your mana pool. Mangara's Blessing 2W Instant You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing from your hand, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at end of turn. Mangara's Equity 1WW Enchantment As Mangara's Equity comes into play, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay 1W. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals X damage to that creature, where X is equal to the damage dealt to you or the white creature. Mangara's Tome 5 Artifact When Mangara's Tome comes into play, search your library for five cards. Remove those cards from the game face down, then shuffle them. Then shuffle your library. 2: The next time you would draw a card this turn, instead put the top card removed from the game with Mangara's Tome into its owner's hand. Marble Diamond 2 Artifact Marble Diamond comes into play tapped. T Add W to your mana pool. Maro 2GG Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. Meddle 1U Instant If target spell has only one target and that target is a creature, change that spell's target to another creature. Melesse Spirit 3WW Creature - Angel Spirit 3/3 Flying, protection from black Memory Lapse 1U Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Merfolk Raiders 1U Creature - Merfolk Soldier 2/3 Phasing, islandwalk Merfolk Seer 2U Creature - Merfolk Wizard 2/2 When Merfolk Seer is put into a graveyard from play, you may pay 1U. If you do, draw a card. Mind Bend U Instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.) Mind Harness U Enchantment - Aura Enchant red or green creature Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. Mindbender Spores 2G Creature - Fungus Wall 0/1 Defender (This creature can't attack.) Flying Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature." Mire Shade 1B Creature - Shade 1/1 B, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Play this ability only any time you could play a sorcery. Misers' Cage 3 Artifact At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. Mist Dragon 4UU Creature - Dragon 4/4 0: Mist Dragon gains flying. (This effect doesn't end at end of turn.) 0: Mist Dragon loses flying. (This effect doesn't end at end of turn.) 3UU: Mist Dragon phases out. Moss Diamond 2 Artifact Moss Diamond comes into play tapped. T Add G to your mana pool. Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Valley Land Mountain Valley comes into play tapped. T, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library. Mtenda Griffin 3W Creature - Griffin 2/2 Flying W, T Return Mtenda Griffin to its owner's hand and return target Griffin card in your graveyard to your hand. Play this ability only during your upkeep. Mtenda Herder W Creature - Human Scout 1/1 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Mtenda Lion G Creature - Cat 2/1 Whenever Mtenda Lion attacks, defending player may pay U. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. Mystical Tutor U Instant Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. Natural Balance 2GG Sorcery Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them into play, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. Nettletooth Djinn 3G Creature - Djinn 4/4 At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. Noble Elephant 3W Creature - Elephant 2/2 Banding, trample Nocturnal Raid 2BB Instant Black creatures get +2/+0 until end of turn. Null Chamber 3W World Enchantment As Null Chamber comes into play, you and an opponent each name a card other than a basic land card. The named cards can't be played. Pacifism 1W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature can't attack or block. Painful Memories 1B Sorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. Patagia Golem 4 Artifact Creature - Golem 2/3 3: Patagia Golem gains flying until end of turn. Paupers' Cage 3 Artifact At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. Pearl Dragon 4WW Creature - Dragon 4/4 Flying 1W: Pearl Dragon gets +0/+1 until end of turn. Phyrexian Dreadnought 1 Artifact Creature - Dreadnought 12/12 Trample When Phyrexian Dreadnought comes into play, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. Phyrexian Purge 2BR Sorcery Destroy any number of target creatures. You lose 3 life for each creature targeted this way. Phyrexian Tribute 2B Sorcery As an additional cost to play Phyrexian Tribute, sacrifice two creatures. Destroy target artifact. Phyrexian Vault 3 Artifact 2, T, Sacrifice a creature: Draw a card. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Political Trickery 2U Sorcery Exchange control of target land you control and target land an opponent controls. (This effect doesn't end at end of turn.) Polymorph 3U Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library. Power Sink XU Instant Counter target spell unless its controller pays X. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Preferred Selection 2GG Enchantment At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay 2GG. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. Prismatic Boon XWU Instant X target creatures gain protection from the color of your choice until end of turn. Prismatic Circle 2W Enchantment Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle comes into play, choose a color. 1: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Prismatic Lace U Instant Target permanent becomes the color or colors of your choice. (This effect doesn't end at end of turn.) Psychic Transfer 4U Sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. Purgatory 2WB Enchantment Whenever a nontoken creature is put into your graveyard from play, remove that card from the game. At the beginning of your upkeep, you may pay 4 and 2 life. If you do, return a card removed from the game with Purgatory to play. Purraj of Urborg 3BB Legendary Creature - Cat Warrior 2/3 Whenever Purraj of Urborg attacks, it gains first strike until end of combat. Whenever a player plays a black spell, you may pay B. If you do, put a +1/+1 counter on Purraj of Urborg. Pyric Salamander 1R Creature - Salamander 1/1 R: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at end of turn. Quirion Elves 1G Creature - Elf Druid 1/1 As Quirion Elves comes into play, choose a color. T Add G to your mana pool. T Add one mana of the chosen color to your mana pool. Radiant Essence 1GW Creature - Spirit 2/3 Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. Raging Spirit 3R Creature - Spirit 3/3 2: Raging Spirit becomes colorless until end of turn. Rampant Growth 1G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Rashida Scalebane 3WW Legendary Creature - Human Soldier 3/4 T Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. Ravenous Vampire 3BB Creature - Vampire 3/3 Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. Ray of Command 3U Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. Razor Pendulum 4 Artifact At the end of each player's turn, if that player has 5 life or less, Razor Pendulum deals 2 damage to him or her. Reality Ripple 1U Instant Target artifact, creature, or land phases out. Reckless Embermage 3R Creature - Human Wizard 2/2 1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. Reflect Damage 3RW Instant The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. Regeneration 1G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Reign of Chaos 2RR Sorcery Choose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature. Reign of Terror 3BB Sorcery Destroy all white creatures or all green creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. Reparations 1WU Enchantment Whenever an opponent plays a spell that targets you or a creature you control, you may draw a card. Restless Dead 1B Creature - Skeleton 1/1 B: Regenerate Restless Dead. Ritual of Steel 2W Enchantment - Aura Enchant creature When Ritual of Steel comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. Rock Basilisk 4RG Creature - Basilisk 4/5 Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Rocky Tar Pit Land Rocky Tar Pit comes into play tapped. T, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library. Roots of Life 1GG Enchantment As Roots of Life comes into play, choose Islands or Swamps. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. Sabertooth Cobra 2G Creature - Snake 2/2 Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays 2 before that turn to prevent this effect. (A player with ten or more poison counters loses the game.) Sacred Mesa 2W Enchantment At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. 1W: Put a 1/1 white Pegasus creature token with flying into play. Sand Golem 5 Artifact Creature - Golem 3/3 When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to play at end of turn with a +1/+1 counter on it. Sandbar Crocodile 4U Creature - Crocodile 6/5 Phasing Sandstorm G Instant Sandstorm deals 1 damage to each attacking creature. Sapphire Charm U Instant Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn. Savage Twister XRG Sorcery Savage Twister deals X damage to each creature. Sawback Manticore 3RG Creature - Manticore 2/4 4: Sawback Manticore gains flying until end of turn. 1: Sawback Manticore deals 2 damage to target attacking or blocking creature. Play this ability only if Sawback Manticore is attacking or blocking and only once each turn. Sea Scryer 1U Creature - Merfolk Wizard 1/1 T Add 1 to your mana pool. 1, T Add U to your mana pool. Sealed Fate XUB Sorcery Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library in any order. Searing Spear Askari 2R Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1R: Searing Spear Askari can't be blocked except by two or more creatures this turn. Seedling Charm G Instant Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. Seeds of Innocence 1GG Sorcery Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost. Serene Heart 1G Instant Destroy all Auras. Sewer Rats B Creature - Rat 1/1 B, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Play this ability no more than three times each turn. Shadow Guildmage B Creature - Human Wizard 1/1 U, T Put target creature you control on top of its owner's library. R, T Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. Shadowbane 1W Instant The next time a source of your choice would deal damage to you or a creature you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain life equal to the damage prevented this way. Shallow Grave 1B Instant Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn. Shaper Guildmage U Creature - Human Wizard 1/1 W, T Target creature gains first strike until end of turn. B, T Target creature gets +1/+0 until end of turn. Shauku, Endbringer 5BB Legendary Creature - Vampire 5/5 Flying Shauku, Endbringer can't attack if there's another creature in play. At the beginning of your upkeep, you lose 3 life. T Remove target creature from the game and put a +1/+1 counter on Shauku. Shauku's Minion 1BR Creature - Human Minion 2/2 BR, T Shauku's Minion deals 2 damage to target white creature. Shimmer 2UU Enchantment As Shimmer comes into play, choose a land type. All lands of the chosen type have phasing. Sidar Jabari 3W Legendary Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls. Sirocco 1R Instant Target player reveals his or her hand. For each blue instant card revealed, he or she pays 4 life or discards that card. Skulking Ghost 1B Creature - Spirit 2/1 Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it. Sky Diamond 2 Artifact Sky Diamond comes into play tapped. T Add U to your mana pool. Soar 1U Enchantment - Aura You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +0/+1 and has flying. Soul Echo XWW Enchantment Soul Echo comes into play with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, an opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove 1 echo counter from Soul Echo instead. Soul Rend 1B Instant Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep. Soulshriek B Instant Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at end of turn. Spatial Binding UB Enchantment Pay 1 life: Until your next upkeep step, target permanent can't phase out. Spectral Guardian 2WW Creature - Spirit 2/3 Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.) Spirit of the Night 6BBB Legendary Creature - Demon Spirit 6/5 Flying, trample, haste, protection from black Whenever Spirit of the Night attacks, it gains first strike until end of combat. Spitting Earth 1R Sorcery Spitting Earth deals damage equal to the number of Mountains you control to target creature. Stalking Tiger 3G Creature - Cat 3/3 Stalking Tiger can't be blocked by more than one creature. Stone Rain 2R Sorcery Destroy target land. Stupor 2B Sorcery Target opponent discards a card at random, then discards a card. Subterranean Spirit 3RR Creature - Elemental Spirit 3/3 Protection from red T Subterranean Spirit deals 1 damage to each creature without flying. Sunweb 3W Creature - Wall 5/6 Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. Superior Numbers GG Sorcery Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures that creature's controller controls. Suq'Ata Firewalker 1UU Creature - Human Wizard 0/1 Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. T Suq'Ata Firewalker deals 1 damage to target creature or player. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Tainted Specter 3B Creature - Specter 2/2 Flying 1BB, T Target player puts a card from his or her hand into his or her graveyard or on top of his or her library. If the card is put into that player's graveyard, Tainted Specter deals 1 damage to each creature and each player. Play this ability only any time you could play a sorcery. Talruum Minotaur 2RR Creature - Minotaur Berserker 3/3 Haste Taniwha 3UU Legendary Creature - Serpent 7/7 Phasing, trample At the beginning of your upkeep, all lands you control phase out. Teeka's Dragon 9 Artifact Creature - Dragon 5/5 Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) Teferi's Curse 1U Enchantment - Aura Enchant artifact or creature Enchanted permanent has phasing. Teferi's Drake 2U Creature - Drake 3/2 Flying, phasing Teferi's Imp 2U Creature - Imp 1/1 Flying, phasing Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. Teferi's Isle Legendary Land Phasing Teferi's Isle comes into play tapped. T Add UU to your mana pool. Telim'Tor 4R Legendary Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. Telim'Tor's Darts 2 Artifact 2, T Telim'Tor's Darts deals 1 damage to target player. Telim'Tor's Edict R Instant Remove target permanent you own or control from the game. Draw a card at the beginning of the next turn's upkeep. Teremko Griffin 3W Creature - Griffin 2/2 Banding, flying Thirst 2U Enchantment - Aura Enchant creature When Thirst comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay U. Tidal Wave 2U Instant Put a 5/5 blue Wall creature token with defender into play. Sacrifice it at end of turn. Tombstone Stairwell 2BB World Enchantment Cumulative upkeep 1B At the beginning of each upkeep, if Tombstone Stairwell is in play, each player puts into play a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in his or her graveyard. At end of turn or when Tombstone Stairwell leaves play, destroy all tokens put into play with it. They can't be regenerated. Torrent of Lava XRR Sorcery Each player may tap any number of untapped creatures he or she controls. Torrent of Lava deals X damage to each creature without flying not tapped this way. Torrent of Lava deals X-1 damage to each creature without flying tapped this way. Tranquil Domain 1G Instant Destroy all non-Aura enchantments. Tropical Storm XG Sorcery Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. Uktabi Faerie 1G Creature - Faerie 1/1 Flying 3G, Sacrifice Uktabi Faerie: Destroy target artifact. Uktabi Wildcats 4G Creature - Cat */* Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. G, Sacrifice a Forest: Regenerate Uktabi Wildcats. Unerring Sling 3 Artifact 3, T, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. Unfulfilled Desires 1UB Enchantment 1, Pay 1 life: Draw a card, then discard a card. Unseen Walker 1G Creature - Dryad 1/1 Forestwalk 1GG: Target creature gains forestwalk until end of turn. Unyaro Bee Sting 3G Sorcery Unyaro Bee Sting deals 2 damage to target creature or player. Unyaro Griffin 3W Creature - Griffin 2/2 Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. Urborg Panther 2B Creature - Nightstalker Cat 2/2 B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card into play. Then shuffle your library. Vaporous Djinn 2UU Creature - Djinn 3/4 Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay UU. Ventifact Bottle 3 Artifact 1X, T Put X charge counters on Ventifact Bottle. Play this ability only any time you could play a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Then add X to your mana pool, where X is the number of charge counters removed this way. Viashino Warrior 3R Creature - Viashino Warrior 4/2 Vigilant Martyr W Creature - Human Cleric 1/1 Sacrifice Vigilant Martyr: Regenerate target creature. WW, T, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. Village Elder G Creature - Human Druid 1/1 G, T, Sacrifice a Forest: Regenerate target creature. Vitalizing Cascade XGW Instant You gain X+3 life. Volcanic Dragon 4RR Creature - Dragon 4/4 Flying, haste Volcanic Geyser XRR Instant Volcanic Geyser deals X damage to target creature or player. Waiting in the Weeds 1GG Sorcery Each player puts a 1/1 green Cat creature token into play for each untapped Forest he or she controls. Wall of Corpses 1B Creature - Wall 0/2 Defender (This creature can't attack.) B, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. Wall of Resistance 1W Creature - Wall 0/3 Defender (This creature can't attack.) Flying At end of turn, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. Wall of Roots 1G Creature - Plant Wall 0/5 Defender Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn. Ward of Lights WW Enchantment - Aura You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature As Ward of Lights comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. Warping Wurm 2GU Creature - Wurm 1/1 Phasing At the beginning of your upkeep, you may pay 2GU. If you don't, Warping Wurm phases out. When Warping Wurm phases in, put a +1/+1 counter on it. Wave Elemental 2UU Creature - Elemental 2/3 U, T, Sacrifice Wave Elemental: Tap up to three target creatures without flying. Wellspring 1GW Enchantment - Aura Enchant land When Wellspring comes into play, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. Wild Elephant 3G Creature - Elephant 3/3 Trample Wildfire Emissary 3R Creature - Efreet 2/4 Protection from white 1R: Wildfire Emissary gets +1/+0 until end of turn. Windreaper Falcon 1RG Creature - Bird 1/1 Flying, protection from blue Withering Boon 1B Instant As an additional cost to play Withering Boon, pay 3 life. Counter target creature spell. Worldly Tutor G Instant Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. Yare 2W Instant Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. Zebra Unicorn 2GW Creature - Unicorn 2/2 Lifelink (Whenever this creature deals damage, you gain that much life.) Zhalfirin Commander 2W Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1WW: Target Knight creature gets +1/+1 until end of turn. Zhalfirin Knight 2W Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) WW: Zhalfirin Knight gains first strike until end of turn. Zirilan of the Claw 3RR Legendary Creature - Viashino Shaman 3/4 1RR, T Search your library for a Dragon permanent card and put that card into play. Then shuffle your library. That Dragon gains haste until end of turn. At end of turn, remove it from the game. Zombie Mob 2BB Creature - Zombie 2/0 Zombie Mob comes into play with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob comes into play, remove all creature cards in your graveyard from the game. Zuberi, Golden Feather 4W Legendary Creature - Griffin 3/3 Flying Other Griffin creatures get +1/+1.