Aerial Caravan 4UU Creature - Human Soldier 4/3 Flying 1UU: Remove the top card of your library from the game. Until end of turn, you may play that card. (Reveal the card as you remove it from the game.) Afterlife 2W Instant Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play. Alabaster Wall 2W Creature - Wall 0/4 Defender (This creature can't attack.) T Prevent the next 1 damage that would be dealt to target creature or player this turn. Alley Grifters 1BB Creature - Human Mercenary 2/2 Whenever Alley Grifters becomes blocked, defending player discards a card. Ancestral Mask 2G Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment in play. Armistice 2W Enchantment 3WW: You draw a card and target opponent gains 3 life. Arms Dealer 2R Creature - Goblin Rogue 1/1 1R, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. Arrest 2W Enchantment - Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be played. Assembly Hall 5 Artifact 4, T Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library. Ballista Squad 3W Creature - Human Rebel 2/2 XW, T Ballista Squad deals X damage to target attacking or blocking creature. Balloon Peddler 2U Creature - Human Spellshaper 2/2 U, T, Discard a card: Target creature gains flying until end of turn. Barbed Wire 3 Artifact At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. 2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. Bargaining Table 5 Artifact X, T Draw a card. X is the number of cards in an opponent's hand as you play this ability. Battle Rampart 2R Creature - Wall 1/3 Defender (This creature can't attack.) T Target creature gains haste until end of turn. Battle Squadron 3RR Creature - Goblin */* Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. Bifurcate 3G Sorcery Search your library for a creature card with the same name as target creature and put that card into play. Then shuffle your library. Black Market 3BB Enchantment Whenever a creature is put into a graveyard from play, put a charge counter on Black Market. At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Black Market. Blaster Mage 2R Creature - Human Spellshaper 2/2 R, T, Discard a card: Destroy target Wall. Blockade Runner 3U Creature - Merfolk 2/2 U: Blockade Runner is unblockable this turn. Blood Hound 2R Creature - Hound 1/1 Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the end of your turn, remove all +1/+1 counters from Blood Hound. Blood Oath 3R Instant Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. Boa Constrictor 4G Creature - Snake 3/3 T Boa Constrictor gets +3/+3 until end of turn. Bog Smugglers 1BB Creature - Human Mercenary 2/2 Swampwalk Bog Witch 2B Creature - Human Spellshaper 1/1 B, T, Discard a card: Add BBB to your mana pool. Brainstorm U Instant Draw three cards, then put two cards from your hand on top of your library. Brawl 3RR Instant Until end of turn, all creatures gain "T This creature deals damage equal to its power to target creature." Briar Patch 1GG Enchantment Whenever a creature attacks you, it gets -1/-0 until end of turn. Bribery 3UU Sorcery Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library. Buoyancy 1U Enchantment - Aura Flash Enchant creature Enchanted creature has flying. Cackling Witch 1B Creature - Human Spellshaper 1/1 XB, T, Discard a card: Target creature gets +X/+0 until end of turn. Caller of the Hunt 2G Creature - Human */* As Caller of the Hunt comes into play, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type. Cateran Brute 2B Creature - Horror Mercenary 2/2 2, T Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Cateran Enforcer 3BB Creature - Horror Mercenary 4/3 Fear 4, T Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card into play. Then shuffle your library. Cateran Kidnappers 2BB Creature - Human Mercenary 4/2 3, T Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Cateran Overlord 4BBB Creature - Horror Mercenary 7/5 Sacrifice a creature: Regenerate Cateran Overlord. 6, T Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card into play. Then shuffle your library. Cateran Persuader BB Creature - Human Mercenary 2/1 1, T Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card into play. Then shuffle your library. Cateran Slaver 4BB Creature - Horror Mercenary 5/5 Swampwalk 5, T Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card into play. Then shuffle your library. Cateran Summons B Sorcery Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. Caustic Wasps 2G Creature - Insect 1/1 Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. Cave Sense 1R Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. Cave-In 3RR Sorcery You may remove a red card in your hand from the game rather than pay Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player. Cavern Crawler 2R Creature - Insect 0/3 Mountainwalk R: Cavern Crawler gets +1/-1 until end of turn. Ceremonial Guard 2R Creature - Human Soldier 3/4 When Ceremonial Guard attacks or blocks, destroy it at end of combat. Chambered Nautilus 2U Creature - Nautilus Beast 2/2 Whenever Chambered Nautilus becomes blocked, you may draw a card. Chameleon Spirit 3U Creature - Illusion Spirit */* As Chameleon Spirit comes into play, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. Charisma UUU Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to a creature, you control that creature as long as Charisma remains in play. Charm Peddler W Creature - Human Spellshaper 1/1 W, T, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. Charmed Griffin 3W Creature - Griffin 3/3 Flying When Charmed Griffin comes into play, each other player may put an artifact or enchantment card into play from his or her hand. Cho-Arrim Alchemist W Creature - Human Spellshaper 1/1 1WW, T, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Cho-Arrim Bruiser 5W Creature - Ogre Rebel 3/4 Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. Cho-Arrim Legate 2W Creature - Human Soldier 1/2 Protection from black If an opponent controls a Swamp and you control a Plains, you may play Cho-Arrim Legate without paying its mana cost. Cho-Manno, Revolutionary 2WW Legendary Creature - Human Rebel 2/2 Prevent all damage that would be dealt to Cho-Manno, Revolutionary. Cho-Manno's Blessing WW Enchantment - Aura Flash Enchant creature As Cho-Manno's Blessing comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. Cinder Elemental 3R Creature - Elemental 2/2 XR, T, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. Clear the Land 2G Sorcery Each player reveals the top five cards of his or her library, puts into play tapped all land cards revealed this way, and removes the rest from the game. Close Quarters 2RR Enchantment Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. Cloud Sprite U Creature - Faerie 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. Coastal Piracy 2UU Enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. Collective Unconscious 4GG Sorcery Draw a card for each creature you control. Common Cause 2W Enchantment Nonartifact creatures get +2/+2 as long as they all share a color. Conspiracy 3BB Enchantment As Conspiracy comes into play, choose a creature type. Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type. Cornered Market 2W Enchantment Players can't play spells or nonbasic lands with the same name as a nontoken permanent. Corrupt Official 4B Creature - Human Minion 3/1 2B: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random. Counterspell UU Instant Counter target spell. Cowardice 3UU Enchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) Crackdown 2W Enchantment Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. Crag Saurian RRR Creature - Lizard 4/4 Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. Crash 2R Instant You may sacrifice a Mountain rather than pay Crash's mana cost. Destroy target artifact. Credit Voucher 2 Artifact 2, T, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. Crenellated Wall 4 Artifact Creature - Wall 0/4 Defender (This creature can't attack.) T Target creature gets +0/+4 until end of turn. Crooked Scales 4 Artifact 4, T Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay 3 and repeat this process. Crossbow Infantry 1W Creature - Human Soldier Archer 1/1 T Crossbow Infantry deals 1 damage to target attacking or blocking creature. Crumbling Sanctuary 5 Artifact For each 1 damage that would be dealt to a player, that player removes the top card of his or her library from the game instead. Customs Depot 1U Enchantment Whenever you play a creature spell, you may pay 1. If you do, draw a card, then discard a card. Dark Ritual B Instant Add BBB to your mana pool. Darting Merfolk 1U Creature - Merfolk 1/1 U: Return Darting Merfolk to its owner's hand. Dawnstrider 1G Creature - Dryad Spellshaper 1/1 G, T, Discard a card: Prevent all combat damage that would be dealt this turn. Deadly Insect 4G Creature - Insect 6/1 Shroud (This permanent can't be the target of spells or abilities.) Deathgazer 3B Creature - Lizard 2/2 Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Deepwood Drummer 1G Creature - Human Spellshaper 1/1 G, T, Discard a card: Target creature gets +2/+2 until end of turn. Deepwood Elder GG Creature - Dryad Spellshaper 2/2 XGG, T, Discard a card: X target lands become Forests until end of turn. Deepwood Ghoul 2B Creature - Zombie 2/1 Pay 2 life: Regenerate Deepwood Ghoul. Deepwood Legate 3B Creature - Shade 1/1 If an opponent controls a Forest and you control a Swamp, you may play Deepwood Legate without paying its mana cost. B: Deepwood Legate gets +1/+1 until end of turn. Deepwood Tantiv 4G Creature - Beast 2/4 Whenever Deepwood Tantiv becomes blocked, you gain 2 life. Deepwood Wolverine G Creature - Wolverine 1/1 Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. Dehydration 3U Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. Delraich 6B Creature - Horror 6/6 Trample You may sacrifice three black creatures rather than pay Delraich's mana cost. Desert Twister 4GG Sorcery Destroy target permanent. Devout Witness 2W Creature - Human Spellshaper 2/2 1W, T, Discard a card: Destroy target artifact or enchantment. Diplomatic Escort 1U Creature - Human Spellshaper 1/1 U, T, Discard a card: Counter target spell or ability that targets a creature. Diplomatic Immunity 1U Enchantment - Aura Enchant creature Shroud (This permanent can't be the target of spells or abilities.) Enchanted creature has shroud. Disenchant 1W Instant Destroy target artifact or enchantment. Distorting Lens 2 Artifact T Target permanent becomes the color of your choice until end of turn. Drake Hatchling 2U Creature - Drake 1/3 Flying U: Drake Hatchling gets +1/+0 until end of turn. Play this ability only once each turn. Dust Bowl Land T Add 1 to your mana pool. 3, T, Sacrifice a land: Destroy target nonbasic land. Embargo 3U Enchantment Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life. Energy Flux 2U Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2." Enslaved Horror 3B Creature - Horror 4/4 When Enslaved Horror comes into play, each other player may return a creature card from his or her graveyard to play. Erithizon 2GG Creature - Beast 4/4 Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. Extortion 3BB Sorcery Look at target player's hand and choose up to two cards from it. That player discards those cards. Extravagant Spirit 3U Creature - Spirit 4/4 Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay 1 for each card in your hand. Eye of Ramos 3 Artifact T Add U to your mana pool. Sacrifice Eye of Ramos: Add U to your mana pool. False Demise 2U Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, return that card to play under your control. Ferocity 1G Enchantment - Aura Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. Flailing Manticore 3R Creature - Manticore 3/3 Flying, first strike 1: Flailing Manticore gets +1/+1 until end of turn. Any player may play this ability. 1: Flailing Manticore gets -1/-1 until end of turn. Any player may play this ability. Flailing Ogre 2R Creature - Ogre 3/3 1: Flailing Ogre gets +1/+1 until end of turn. Any player may play this ability. 1: Flailing Ogre gets -1/-1 until end of turn. Any player may play this ability. Flailing Soldier R Creature - Human Soldier 2/2 1: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability. 1: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability. Flaming Sword 1R Enchantment - Aura Flash Enchant creature Enchanted creature gets +1/+0 and has first strike. Food Chain 2G Enchantment Remove a creature you control from the game: Add X mana of any one color to your mana pool, where X is the removed creature's converted mana cost plus one. Spend this mana only to play creature spells. Forced March XBBB Sorcery Destroy all creatures with converted mana cost X or less. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Foster 2GG Enchantment Whenever a creature you control is put into a graveyard from play, you may pay 1. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. Fountain of Cho Land Fountain of Cho comes into play tapped. T Put a storage counter on Fountain of Cho. T, Remove any number of storage counters from Fountain of Cho: Add W to your mana pool for each storage counter removed this way. Fountain Watch 3WW Creature - Human Cleric 2/4 Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) Fresh Volunteers 1W Creature - Human Rebel 2/2 Furious Assault 2R Enchantment Whenever you play a creature spell, Furious Assault deals 1 damage to target player. Game Preserve 2G Enchantment At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control. (Otherwise, put them back face-down on top of their owners' libraries.) General's Regalia 3 Artifact 3: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. Gerrard's Irregulars 4R Creature - Human Soldier 4/2 Trample, haste Ghoul's Feast 1B Instant Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Giant Caterpillar 3G Creature - Insect 3/3 G, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly into play at end of turn. Glowing Anemone 3U Creature - Jellyfish Beast 1/3 When Glowing Anemone comes into play, you may return target land to its owner's hand. Groundskeeper G Creature - Human Druid 1/1 1G: Return target basic land card from your graveyard to your hand. Gush 4U Instant You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. Draw two cards. Hammer Mage 1R Creature - Human Spellshaper 1/1 XR, T, Discard a card: Destroy all artifacts with converted mana cost X or less. Haunted Crossroads 2B Enchantment B: Put target creature card from your graveyard on top of your library. Heart of Ramos 3 Artifact T Add R to your mana pool. Sacrifice Heart of Ramos: Add R to your mana pool. Henge Guardian 5 Artifact Creature - Dragon Wurm 3/4 2: Henge Guardian gains trample until end of turn. Henge of Ramos Land T Add 1 to your mana pool. 2, T Add one mana of any color to your mana pool. Hickory Woodlot Land Hickory Woodlot comes into play tapped with two depletion counters on it. T, Remove a depletion counter from Hickory Woodlot: Add GG to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. High Market Land T Add 1 to your mana pool. T, Sacrifice a creature: You gain 1 life. High Seas 2U Enchantment Red creature spells and green creature spells cost 1 more to play. Highway Robber 2BB Creature - Human Rogue Mercenary 2/2 When Highway Robber comes into play, target opponent loses 2 life and you gain 2 life. Hired Giant 3R Creature - Giant 4/4 When Hired Giant comes into play, each other player may search his or her library for a land card and put that card into play. Then each player who searched his or her library this way shuffles it. Honor the Fallen 1W Instant Remove all creature cards in all graveyards from the game. You gain 1 life for each card removed this way. Hoodwink 1U Instant Return target artifact, enchantment, or land to its owner's hand. Horn of Plenty 6 Artifact Whenever a player plays a spell, he or she may pay 1. If that player does, he or she draws a card at end of turn. Horn of Ramos 3 Artifact T Add G to your mana pool. Sacrifice Horn of Ramos: Add G to your mana pool. Horned Troll 2G Creature - Troll 2/2 G: Regenerate Horned Troll. Howling Wolf 2GG Creature - Wolf 2/2 When Howling Wolf comes into play, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. Hunted Wumpus 3G Creature - Beast 6/6 When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play. Ignoble Soldier 2W Creature - Human Soldier 3/1 Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. Indentured Djinn 1UU Creature - Djinn 4/4 Flying When Indentured Djinn comes into play, each other player may draw up to three cards. Instigator 1B Creature - Human Spellshaper 1/1 1BB, T, Discard a card: Creatures target player controls attack this turn if able. Insubordination BB Enchantment - Aura Enchant creature At the end of the turn of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. Intimidation 2BBB Enchantment Creatures you control have fear. Invigorate 2G Instant If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost. Target creature gets +4/+4 until end of turn. Inviolability 1W Enchantment - Aura Enchant creature Prevent all damage that would be dealt to enchanted creature. Iron Lance 2 Artifact 3, T Target creature gains first strike until end of turn. Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Ivory Mask 2WW Enchantment You have shroud. (You can't be the target of spells or abilities.) Jeweled Torque 2 Artifact As Jeweled Torque comes into play, choose a color. Whenever a player plays a spell of the chosen color, you may pay 2. If you do, you gain 2 life. Jhovall Queen 4WW Creature - Cat Rebel 4/7 Vigilance Jhovall Rider 4W Creature - Human Rebel 3/3 Trample Karn's Touch UU Instant Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) Kris Mage R Creature - Human Spellshaper 1/1 R, T, Discard a card: Kris Mage deals 1 damage to target creature or player. Kyren Archive 3 Artifact At the beginning of your upkeep, you may remove the top card of your library from the game face down. 5, Discard your hand, Sacrifice Kyren Archive: Put all cards removed from the game with Kyren Archive into their owner's hand. Kyren Glider 1R Creature - Goblin 1/1 Flying Kyren Glider can't block. Kyren Legate 1R Creature - Goblin 1/1 Haste If an opponent controls a Plains and you control a Mountain, you may play Kyren Legate without paying its mana cost. Kyren Negotiations 2RR Enchantment Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. Kyren Sniper 2R Creature - Goblin 1/1 At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. Kyren Toy 3 Artifact 1, T Put a charge counter on Kyren Toy. T, Remove X charge counters from Kyren Toy: Add 1X to your mana pool. Land Grant 1G Sorcery If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. Larceny 3BB Enchantment Whenever a creature you control deals combat damage to a player, that player discards a card. Last Breath 1W Instant Remove target creature with power 2 or less from the game. Its controller gains 4 life. Lava Runner 1RR Creature - Lizard 2/2 Haste Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. Ley Line 3G Enchantment At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. Liability 1BB Enchantment Whenever a nontoken permanent is put into a player's graveyard from play, that player loses 1 life. Lightning Hounds 2RR Creature - Hound 3/2 First strike Lithophage 3RR Creature - Insect 7/7 At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. Lumbering Satyr 2GG Creature - Satyr Beast 5/4 All creatures have forestwalk. Lunge 2R Instant Lunge deals 2 damage to target creature and 2 damage to target player. Lure 1GG Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All creatures able to block enchanted creature do so. Maggot Therapy 2B Enchantment - Aura Flash Enchant creature Enchanted creature gets +2/-2. Magistrate's Scepter 3 Artifact 4, T Put a charge counter on Magistrate's Scepter. T, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. Magistrate's Veto 2R Enchantment White creatures and blue creatures can't block. Megatherium 2G Creature - Beast 4/4 Trample When Megatherium comes into play, sacrifice it unless you pay 1 for each card in your hand. Mercadian Atlas 5 Artifact At the end of your turn, if you didn't play a land this turn, you may draw a card. Mercadian Bazaar Land Mercadian Bazaar comes into play tapped. T Put a storage counter on Mercadian Bazaar. T, Remove any number of storage counters from Mercadian Bazaar: Add R to your mana pool for each storage counter removed this way. Mercadian Lift 2 Artifact 1, T Put a winch counter on Mercadian Lift. T, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand into play. Mercadia's Downfall 2R Instant Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls. Midnight Ritual X2B Sorcery Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a 2/2 black Zombie creature token into play. Misdirection 3UU Instant You may remove a blue card in your hand from the game rather than pay Misdirection's mana cost. Change the target of target spell with a single target. Misshapen Fiend 1B Creature - Horror Mercenary 1/1 Flying Misstep 1U Sorcery Creatures target player controls don't untap during that player's next untap step. Molting Harpy B Creature - Harpy Mercenary 2/1 Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay 2. Moment of Silence W Instant Target player skips his or her next combat phase this turn. Monkey Cage 5 Artifact When a creature comes into play, sacrifice Monkey Cage and put into play a number of 2/2 green Ape creature tokens equal to that creature's converted mana cost. Moonlit Wake 2W Enchantment Whenever a creature is put into a graveyard from play, you gain 1 life. Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Muzzle 1W Enchantment - Aura Enchant creature Prevent all damage that would be dealt by enchanted creature. Natural Affinity 2G Instant Until end of turn, all lands become 2/2 creatures that are still lands. Nether Spirit 1BB Creature - Spirit 2/2 At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play. Nightwind Glider 2W Creature - Human Rebel 2/1 Flying, protection from black Noble Purpose 3WW Enchantment Whenever a creature you control deals combat damage, you gain that much life. Notorious Assassin 3B Creature - Human Spellshaper Assassin 2/2 2B, T, Discard a card: Destroy target nonblack creature. It can't be regenerated. Ogre Taskmaster 3R Creature - Ogre 4/3 Ogre Taskmaster can't block. Orim's Cure 1W Instant If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure. Prevent the next 4 damage that would be dealt to target creature or player this turn. Overtaker 1U Creature - Merfolk Spellshaper 1/1 3U, T, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Panacea 4 Artifact XX, T Prevent the next X damage that would be dealt to target creature or player this turn. Pangosaur 2GG Creature - Lizard 6/6 Whenever a player plays a land, return Pangosaur to its owner's hand. Peat Bog Land Peat Bog comes into play tapped with two depletion counters on it. T, Remove a depletion counter from Peat Bog: Add BB to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. Pious Warrior 3W Creature - Human Rebel Warrior 2/3 Whenever Pious Warrior is dealt combat damage, you gain that much life. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Port Inspector 1U Creature - Human 1/2 Whenever Port Inspector becomes blocked, you may look at defending player's hand. Power Matrix 4 Artifact T Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. Pretender's Claim 1B Enchantment - Aura Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls. Primeval Shambler 4B Creature - Horror Mercenary 3/3 B: Primeval Shambler gets +1/+1 until end of turn. Puffer Extract 5 Artifact X, T Target creature you control gets +X/+X until end of turn. Destroy it at end of turn. Pulverize 4RR Sorcery You may sacrifice two Mountains rather than pay Pulverize's mana cost. Destroy all artifacts. Puppet's Verdict 1RR Instant Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. Putrefaction 4B Enchantment Whenever a player plays a white spell or green spell, that player discards a card. Quagmire Lamprey 2B Creature - Fish 1/1 Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. Rain of Tears 1BB Sorcery Destroy target land. Ramosian Captain 1WW Creature - Human Rebel 2/2 First strike 5, T Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card into play. Then shuffle your library. Ramosian Commander 2WW Creature - Human Rebel 2/4 6, T Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card into play. Then shuffle your library. Ramosian Lieutenant 1W Creature - Human Rebel 1/2 4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Ramosian Rally 3W Instant If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. Creatures you control get +1/+1 until end of turn. Ramosian Sergeant W Creature - Human Rebel 1/1 3, T Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Ramosian Sky Marshal 3WW Creature - Human Rebel 3/3 Flying 7, T Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card into play. Then shuffle your library. Rampart Crawler B Creature - Lizard Mercenary 1/1 Rampart Crawler can't be blocked by Walls. Rappelling Scouts 2WW Creature - Human Rebel Scout 1/4 Flying 2W: Rappelling Scouts gains protection from the color of your choice until end of turn. Remote Farm Land Remote Farm comes into play tapped with two depletion counters on it. T, Remove a depletion counter from Remote Farm: Add WW to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. Renounce 1W Instant Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way. Revered Elder 2W Creature - Human Cleric 1/2 1: Prevent the next 1 damage that would be dealt to Revered Elder this turn. Reverent Mantra 3W Instant You may remove a white card in your hand from the game rather than pay Reverent Mantra's mana cost. All creatures gain protection from the color of your choice until end of turn. Revive 1G Sorcery Return target green card from your graveyard to your hand. Righteous Aura 1W Enchantment W, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. Righteous Indignation 2W Enchantment Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. Rishadan Airship 2U Creature - Human Pirate 3/1 Flying Rishadan Airship can block only creatures with flying. Rishadan Brigand 4U Creature - Human Pirate 3/2 Flying When Rishadan Brigand comes into play, each opponent sacrifices a permanent unless he or she pays 3. Rishadan Brigand can block only creatures with flying. Rishadan Cutpurse 2U Creature - Human Pirate 1/1 When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays 1. Rishadan Footpad 3U Creature - Human Pirate 2/2 When Rishadan Footpad comes into play, each opponent sacrifices a permanent unless he or she pays 2. Rishadan Pawnshop 2 Artifact 2, T Shuffle target nontoken permanent you control into its owner's library. Rishadan Port Land T Add 1 to your mana pool. 1, T Tap target land. Robber Fly 2R Creature - Insect 1/1 Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards. Rock Badger 4R Creature - Badger Beast 3/3 Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) Rouse 1B Instant If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. Target creature gets +2/+0 until end of turn. Rushwood Dryad 1G Creature - Dryad 2/1 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Rushwood Elemental GGGGG Creature - Elemental 4/4 Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. Rushwood Grove Land Rushwood Grove comes into play tapped. T Put a storage counter on Rushwood Grove. T, Remove any number of storage counters from Rushwood Grove: Add G to your mana pool for each storage counter removed this way. Rushwood Herbalist 2G Creature - Human Spellshaper 2/2 G, T, Discard a card: Regenerate target creature. Rushwood Legate 2G Creature - Dryad 2/1 If an opponent controls an Island and you control a Forest, you may play Rushwood Legate without paying its mana cost. Saber Ants 3G Creature - Insect 2/3 Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Sacred Prey G Creature - Horse 1/1 When Sacred Prey becomes blocked, you gain 1 life. Sailmonger 3U Creature - Human Monger 3/3 2: Target creature gains flying until end of turn. Any player may play this ability. Sand Squid 3U Creature - Squid Beast 2/2 Islandwalk You may choose not to untap Sand Squid during your untap step. T Tap target creature. That creature doesn't untap during its controller's untap step as long as Sand Squid remains tapped. Sandstone Needle Land Sandstone Needle comes into play tapped with two depletion counters on it. T, Remove a depletion counter from Sandstone Needle: Add RR to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. Saprazzan Bailiff 3UU Creature - Merfolk 2/2 When Saprazzan Bailiff comes into play, remove all artifact and enchantment cards in all graveyards from the game. When Saprazzan Bailiff leaves play, return all artifact and enchantment cards from all graveyards to their owners' hands. Saprazzan Breaker 4U Creature - Beast 3/3 U: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. Saprazzan Cove Land Saprazzan Cove comes into play tapped. T Put a storage counter on Saprazzan Cove. T, Remove any number of storage counters from Saprazzan Cove: Add U to your mana pool for each storage counter removed this way. Saprazzan Heir 1U Creature - Merfolk 1/1 Whenever Saprazzan Heir becomes blocked, you may draw three cards. Saprazzan Legate 3U Creature - Merfolk Soldier 1/3 Flying If an opponent controls a Mountain and you control an Island, you may play Saprazzan Legate without paying its mana cost. Saprazzan Outrigger 3U Creature - Merfolk 5/5 When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. Saprazzan Raider 2U Creature - Merfolk 1/2 When Saprazzan Raider becomes blocked, return it to its owner's hand. Saprazzan Skerry Land Saprazzan Skerry comes into play tapped with two depletion counters on it. T, Remove a depletion counter from Saprazzan Skerry: Add UU to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. Scandalmonger 3B Creature - Boar Monger 3/3 2: Target player discards a card. Any player may play this ability but only if he or she could play a sorcery. Security Detail 3W Enchantment WW: Put a 1/1 white Soldier creature token into play. Play this ability only if you control no creatures and only once each turn. Seismic Mage 3R Creature - Human Spellshaper 1/1 2R, T, Discard a card: Destroy target land. Sever Soul 3BB Sorcery Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. Shock Troops 3R Creature - Human Soldier 2/2 Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. Shoving Match 2U Instant Until end of turn, all creatures gain "T Tap target creature." Silent Assassin BB Creature - Human Mercenary Assassin 2/1 3B: Destroy target blocking creature at end of combat. Silverglade Elemental 4G Creature - Elemental 4/4 When Silverglade Elemental comes into play, you may search your library for a Forest card and put that card into play. If you do, shuffle your library. Silverglade Pathfinder 1G Creature - Dryad Spellshaper 1/1 1G, T, Discard a card: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Sizzle 2R Sorcery Sizzle deals 3 damage to each opponent. Skulking Fugitive 2B Creature - Horror Mercenary 3/4 When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. Skull of Ramos 3 Artifact T Add B to your mana pool. Sacrifice Skull of Ramos: Add B to your mana pool. Snake Pit 3G Enchantment Whenever an opponent plays a blue or black spell, you may put a 1/1 green Snake creature token into play. Snorting Gahr 2GG Creature - Rhino Beast 3/3 Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. Snuff Out 3B Instant If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated. Soothing Balm 1W Instant Target player gains 5 life. Soothsaying U Enchantment 3UU: Shuffle your library. X: Look at the top X cards of your library and put them back in any order. Soul Channeling 2B Enchantment - Aura Enchant creature Pay 2 life: Regenerate enchanted creature. Specter's Wail 1B Sorcery Target player discards a card at random. Spidersilk Armor 2G Enchantment Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) Spiritual Focus 1W Enchantment Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. Spontaneous Generation 3G Sorcery Put a 1/1 green Saproling creature token into play for each card in your hand. Squall 2G Sorcery Squall deals 2 damage to each creature with flying. Squallmonger 3G Creature - Monger 3/3 2: Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability. Squee, Goblin Nabob 2R Legendary Creature - Goblin 1/1 At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. Squeeze 3U Enchantment Sorcery spells cost 3 more to play. Stamina 2G Enchantment - Aura Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. Statecraft 3U Enchantment Prevent all combat damage that would be dealt to and dealt by creatures you control. Steadfast Guard WW Creature - Human Rebel 2/2 Vigilance (Attacking doesn't cause this creature to tap.) Stinging Barrier 2UU Creature - Wall 0/4 Defender (This creature can't attack.) U, T Stinging Barrier deals 1 damage to target creature or player. Stone Rain 2R Sorcery Destroy target land. Story Circle 1WW Enchantment As Story Circle comes into play, choose a color. W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Strongarm Thug 2B Creature - Human Mercenary 1/1 When Strongarm Thug comes into play, you may return target Mercenary card from your graveyard to your hand. Subterranean Hangar Land Subterranean Hangar comes into play tapped. T Put a storage counter on Subterranean Hangar. T, Remove any number of storage counters from Subterranean Hangar: Add B to your mana pool for each storage counter removed this way. Sustenance 1G Enchantment 1, Sacrifice a land: Target creature gets +1/+1 until end of turn. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Task Force 2W Creature - Human Rebel 1/3 Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. Tectonic Break XRR Sorcery Each player sacrifices X lands. Territorial Dispute 4RR Enchantment At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands. Thermal Glider 2W Creature - Human Rebel 2/1 Flying, protection from red Thieves' Auction 4RRR Sorcery Set aside all nontoken permanents. Starting with you, each player chooses one of the cards set aside and puts it into play tapped under his or her control. Repeat this process until all those cards have been chosen. Thrashing Wumpus 3BB Creature - Beast 3/3 B: Thrashing Wumpus deals 1 damage to each creature and each player. Thunderclap 2R Instant You may sacrifice a Mountain rather than pay Thunderclap's mana cost. Thunderclap deals 3 damage to target creature. Thwart 2UU Instant You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. Counter target spell. Tidal Bore 1U Instant You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. You may tap or untap target creature. Tidal Kraken 5UUU Creature - Kraken 6/6 Tidal Kraken is unblockable. Tiger Claws 2G Enchantment - Aura Flash Enchant creature Enchanted creature gets +1/+1 and has trample. Timid Drake 2U Creature - Drake 3/3 Flying When another creature comes into play, return Timid Drake to its owner's hand. Tonic Peddler 1W Creature - Human Spellshaper 1/1 W, T, Discard a card: Target player gains 3 life. Tooth of Ramos 3 Artifact T Add W to your mana pool. Sacrifice Tooth of Ramos: Add W to your mana pool. Tower of the Magistrate Land T Add 1 to your mana pool. 1, T Target creature gains protection from artifacts until end of turn. Toymaker 2 Artifact Creature - Spellshaper 1/1 1, T, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) Trade Routes 1U Enchantment 1: Return target land you control to its owner's hand. 1, Discard a land card: Draw a card. Tranquility 2G Sorcery Destroy all enchantments. Trap Runner 2WW Creature - Human Soldier 2/3 T Target attacking unblocked creature becomes blocked. Play this ability only during the declare blockers step. (This ability works on unblockable creatures.) Tremor R Sorcery Tremor deals 1 damage to each creature without flying. Two-Headed Dragon 4RR Creature - Dragon 4/4 Flying 1R: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon can block an additional creature. Undertaker 1B Creature - Human Spellshaper 1/1 B, T, Discard a card: Return target creature card from your graveyard to your hand. Unmask 3B Sorcery You may remove a black card in your hand from the game rather than pay Unmask's mana cost. Target player reveals his or her hand. Choose a nonland card from it. That player discards that card. Unnatural Hunger 3BB Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. Uphill Battle 2R Enchantment Creatures your opponents play come into play tapped. Vendetta B Instant Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. Venomous Breath 3G Instant At end of combat, destroy all creatures that blocked or were blocked by target creature this turn. Venomous Dragonfly 3G Creature - Insect 1/1 Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. Vernal Equinox 3G Enchantment Any player may play creature and enchantment cards as though they had flash. Vine Dryad 3G Creature - Dryad 1/3 Flash Forestwalk You may remove a green card in your hand from the game rather than pay Vine Dryad's mana cost. Vine Trellis 1G Creature - Plant Wall 0/4 Defender (This creature can't attack.) T Add G to your mana pool. Volcanic Wind 4RR Sorcery Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures in play as you play Volcanic Wind. Wall of Distortion 2BB Creature - Wall 1/3 Defender (This creature can't attack.) 2B, T Target player discards a card. Play this ability only any time you could play a sorcery. War Cadence 2R Enchantment XR: Creatures can't block this turn unless their controller pays X for each blocking creature he or she controls. War Tax 2U Enchantment XU: Creatures can't attack this turn unless their controller pays X for each attacking creature he or she controls. Warmonger 3R Creature - Minotaur Monger 3/3 2: Warmonger deals 1 damage to each creature without flying and each player. Any player may play this ability. Warpath 3R Instant Warpath deals 3 damage to each blocking creature and each blocked creature. Waterfront Bouncer 1U Creature - Merfolk Spellshaper 1/1 U, T, Discard a card: Return target creature to its owner's hand. Wave of Reckoning 4W Sorcery Each creature deals damage to itself equal to its power. Wild Jhovall 3R Creature - Cat 3/3 Wishmonger 3W Creature - Unicorn Monger 3/3 2: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability. Word of Blasting 1R Instant Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. Worry Beads 3 Artifact At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.