Ambassador Oak 3G Creature - Treefolk Warrior 3/3 When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play. Auntie's Snitch 2B Creature - Goblin Rogue 3/1 Auntie's Snitch can't block. Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. Ballyrush Banneret 1W Creature - Kithkin Soldier 2/1 Kithkin spells and Soldier spells you play cost 1 less to play. Battletide Alchemist 3WW Creature - Kithkin Cleric 3/4 If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. Bitterblossom 1B Tribal Enchantment - Faerie At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play. Blightsoil Druid 1B Creature - Elf Druid 1/2 T, Pay 1 life: Add G to your mana pool. Boldwyr Heavyweights 2RR Creature - Giant Warrior 8/8 Trample When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it. Boldwyr Intimidator 5RR Creature - Giant Warrior 5/5 Cowards can't block Warriors. R: Target creature becomes a Coward until end of turn. 2R: Target creature becomes a Warrior until end of turn. Borderland Behemoth 5RR Creature - Giant Warrior 4/4 Trample Borderland Behemoth gets +4/+4 for each other Giant you control. Bosk Banneret 1G Creature - Treefolk Shaman 1/3 Treefolk spells and Shaman spells you play cost 1 less to play. Bramblewood Paragon 1G Creature - Elf Warrior 2/2 Each other Warrior creature you control comes into play with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. Brighthearth Banneret 1R Creature - Elemental Warrior 1/1 Elemental spells and Warrior spells you play cost 1 less to play. Reinforce 1-1R (1R, Discard this card: Put a +1/+1 counter on target creature.) Burrenton Bombardier 2W Creature - Kithkin Soldier 2/2 Flying Reinforce 2-2W (2W, Discard this card: Put two +1/+1 counters on target creature.) Burrenton Shield-Bearers 4W Creature - Kithkin Soldier 3/3 Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. Cenn's Tactician W Creature - Kithkin Soldier 1/1 W, T Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature. Chameleon Colossus 2GG Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) Protection from black 2GG: Chameleon Colossus gets +X/+X until end of turn, where X is its power. Changeling Sentinel 3W Creature - Shapeshifter 3/2 Changeling (This card is every creature type at all times.) Vigilance Cloak and Dagger 2 Tribal Artifact - Rogue Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it. Equip 3 Coordinated Barrage W Instant Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. Countryside Crusher 1RR Creature - Giant Warrior 3/3 At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. Cream of the Crop 1G Enchantment Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. Daily Regimen W Enchantment - Aura Enchant creature 1W: Put a +1/+1 counter on enchanted creature. Declaration of Naught UU Enchantment As Declaration of Naught comes into play, name a card. U: Counter target spell with that name. Deglamer 1G Instant Choose target artifact or enchantment. Its owner shuffles it into his or her library. Dewdrop Spy 1UU Creature - Faerie Rogue 2/2 Flash Flying When Dewdrop Spy comes into play, look at the top card of target player's library. Disperse 1U Instant Return target nonland permanent to its owner's hand. Distant Melody 3U Sorcery Choose a creature type. Draw a card for each permanent you control of that type. Diviner's Wand 3 Tribal Artifact - Wizard Equipment Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "4: Draw a card." Whenever a Wizard creature comes into play, you may attach Diviner's Wand to it. Equip 3 Door of Destinies 4 Artifact As Door of Destinies comes into play, choose a creature type. Whenever you play a spell of that type, put a charge counter on Door of Destinies. Creatures you control of that type get +1/+1 for each charge counter on Door of Destinies. Earthbrawn 1G Instant Target creature gets +3/+3 until end of turn. Reinforce 1-1G (1G, Discard this card: Put a +1/+1 counter on target creature.) Earwig Squad 3BB Creature - Goblin Rogue 5/3 Prowl 2B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad comes into play, if its prowl cost was paid, search target opponent's library for three cards and remove them from the game. Then that player shuffles his or her library. Elvish Warrior GG Creature - Elf Warrior 2/3 Everbark Shaman 4G Creature - Treefolk Shaman 3/5 T, Remove a Treefolk card in your graveyard from the game: Search your library for two Forest cards and put them into play tapped. Then shuffle your library. Fencer Clique 2UU Creature - Faerie Soldier 3/2 Flying U: Put Fencer Clique on top of its owner's library. Fendeep Summoner 4B Creature - Treefolk Shaman 3/5 T Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. Fertilid 2G Creature - Elemental 0/0 Fertilid comes into play with two +1/+1 counters on it. 1G, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library. Festercreep 1B Creature - Elemental 0/0 Festercreep comes into play with a +1/+1 counter on it. 1B, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. Feudkiller's Verdict 4WW Tribal Sorcery - Giant You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play. Final-Sting Faerie 3B Creature - Faerie Assassin 2/2 Flying When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn. Fire Juggler 2R Creature - Goblin Shaman 2/2 Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Floodchaser 5U Creature - Elemental 0/0 Floodchaser comes into play with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. U, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. Forfend 1W Instant Prevent all damage that would be dealt to creatures this turn. Frogtosser Banneret 1B Creature - Goblin Rogue 1/1 Haste Goblin spells and Rogue spells you play cost 1 less to play. Game-Trail Changeling 3GG Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) Trample Gilt-Leaf Archdruid 3GG Creature - Elf Druid 3/3 Whenever you play a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. Graceful Reprieve 1W Instant When target creature is put into a graveyard this turn, return that card to play under its owner's control. Greatbow Doyen 4G Creature - Elf Archer 2/4 Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. Grimoire Thief UU Creature - Merfolk Rogue 2/2 Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down. You may look at cards removed from the game with Grimoire Thief. U, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names. Heritage Druid G Creature - Elf Druid 1/1 Tap three untapped Elves you control: Add GGG to your mana pool. Hostile Realm 2R Enchantment - Aura Enchant land Enchanted land has "T Target creature can't block this turn." Hunting Triad 3G Tribal Sorcery - Elf Put three 1/1 green Elf Warrior creature tokens into play. Reinforce 3-3G (3G, Discard this card: Put three +1/+1 counters on target creature.) Idyllic Tutor 2W Sorcery Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. Indomitable Ancients 2WW Creature - Treefolk Warrior 2/10 Ink Dissolver 1U Creature - Merfolk Wizard 2/1 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. Inspired Sprite 3U Creature - Faerie Wizard 2/2 Flash Flying Whenever you play a Wizard spell, you may untap Inspired Sprite. T Draw a card, then discard a card. Kindled Fury R Instant Target creature gets +1/+0 and gains first strike until end of turn. Kinsbaile Borderguard 1WW Creature - Kithkin Soldier 1/1 Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it. Kinsbaile Cavalier 3W Creature - Kithkin Knight 2/2 Knight creatures you control have double strike. Kithkin Zephyrnaut 2W Creature - Kithkin Soldier 2/2 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. Knowledge Exploitation 5UU Tribal Sorcery - Rogue Prowl 3U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library. Latchkey Faerie 3U Creature - Faerie Rogue 3/1 Flying Prowl 2U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card. Leaf-Crowned Elder 2GG Creature - Treefolk Shaman 3/5 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. Lightning Crafter 3R Creature - Goblin Shaman 3/3 Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.) T Lightning Crafter deals 3 damage to target creature or player. Luminescent Rain 2G Instant Choose a creature type. You gain 2 life for each permanent you control of that type. Lunk Errant 5R Creature - Giant Warrior 4/4 Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. Lys Alana Bowmaster 2G Creature - Elf Archer 2/2 Reach (This can block creatures with flying.) Whenever you play an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. Maralen of the Mornsong 1BB Legendary Creature - Elf Wizard 2/3 Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. Meadowboon 2WW Creature - Elemental 3/3 When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls. Evoke 3W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Merrow Witsniper U Creature - Merfolk Rogue 1/1 When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard. Mind Shatter XBB Sorcery Target player discards X cards at random. Mind Spring XUU Sorcery Draw X cards. Moonglove Changeling 2B Creature - Shapeshifter 2/2 Changeling (This card is every creature type at all times.) B: Moonglove Changeling gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.) Morsel Theft 2BB Tribal Sorcery - Rogue Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. Mosquito Guard W Creature - Kithkin Soldier 1/1 First strike Reinforce 1-1W (1W, Discard this card: Put a +1/+1 counter on target creature.) Mothdust Changeling U Creature - Shapeshifter 1/1 Changeling (This card is every creature type at all times.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. Mudbutton Clanger R Creature - Goblin Warrior 1/1 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. Murmuring Bosk Land - Forest (T Add G to your mana pool.) As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped. T Add W or B to your mana pool. Murmuring Bosk deals 1 damage to you. Mutavault Land T Add 1 to your mana pool. 1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. Negate 1U Instant Counter target noncreature spell. Nevermaker 3U Creature - Elemental 2/3 Flying When Nevermaker leaves play, put target nonland permanent on top of its owner's library. Evoke 3U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Nightshade Schemers 4B Creature - Faerie Wizard 3/2 Flying Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. Noggin Whack 2BB Tribal Sorcery - Rogue Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards. Notorious Throng 3U Tribal Sorcery - Rogue Prowl 5U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one. Obsidian Battle-Axe 3 Tribal Artifact - Warrior Equipment Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it. Equip 3 Offalsnout 2B Creature - Elemental 2/2 Flash When Offalsnout leaves play, remove target card in a graveyard from the game. Evoke B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Oona's Blackguard 1B Creature - Faerie Rogue 1/1 Flying Each other Rogue creature you control comes into play with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. Orchard Warden 4GG Creature - Treefolk Shaman 4/6 Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature's toughness. Order of the Golden Cricket 1W Creature - Kithkin Knight 2/2 Whenever Order of the Golden Cricket attacks, you may pay W. If you do, it gains flying until end of turn. Pack's Disdain 1B Instant Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. Preeminent Captain 2W Creature - Kithkin Soldier 2/2 First strike Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking. Prickly Boggart B Creature - Goblin Rogue 1/1 Fear Primal Beyond Land As Primal Beyond comes into play, you may reveal an Elemental card from your hand. If you don't, Primal Beyond comes into play tapped. T Add 1 to your mana pool. T Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals. Pulling Teeth 1B Sorcery Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Pyroclast Consul 3RR Creature - Elemental Shaman 3/3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. Rage Forger 2R Creature - Elemental Shaman 2/2 When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. Reach of Branches 4G Tribal Instant - Treefolk Put a 2/5 green Treefolk Shaman creature token into play. Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand. Recross the Paths 2G Sorcery Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Redeem the Lost 1W Instant Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Reins of the Vinesteed 3G Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to play attached to a creature that shares a creature type with that creature. Release the Ants 1R Instant Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Research the Deep 1U Sorcery Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Reveillark 4W Creature - Elemental 4/3 Flying When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play. Evoke 5W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Revive the Fallen 1B Sorcery Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Rhys the Exiled 2G Legendary Creature - Elf Warrior 3/2 Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. B, Sacrifice an Elf: Regenerate Rhys the Exiled. Rivals' Duel 3R Sorcery Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other. Roar of the Crowd 3R Sorcery Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. Rustic Clachan Land As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan comes into play tapped. T Add W to your mana pool. Reinforce 1-1W (1W, Discard this card: Put a +1/+1 counter on target creature.) Sage of Fables 2U Creature - Merfolk Wizard 2/2 Each other Wizard creature you control comes into play with an additional +1/+1 counter on it. 2, Remove a +1/+1 counter from a creature you control: Draw a card. Sage's Dousing 2U Tribal Instant - Wizard Counter target spell unless its controller pays 3. If you control a Wizard, draw a card. Scapeshift 2GG Sorcery Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library. Scarblade Elite BB Creature - Elf Assassin 2/2 T, Remove an Assassin card in your graveyard from the game: Destroy target creature. Seething Pathblazer 2R Creature - Elemental Warrior 2/2 Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. Sensation Gorger 1RR Creature - Goblin Shaman 2/2 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards. Shard Volley R Instant As an additional cost to play Shard Volley, sacrifice a land. Shard Volley deals 3 damage to target creature or player. Shared Animosity 2R Enchantment Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. Shinewend 1W Creature - Elemental 0/0 Flying Shinewend comes into play with a +1/+1 counter on it. 1W, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. Sigil Tracer 1UU Creature - Merfolk Wizard 2/2 1U, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. Slithermuse 2UU Creature - Elemental 3/3 When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke 3U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Spitebellows 5R Creature - Elemental 6/1 When Spitebellows leaves play, it deals 6 damage to target creature. Evoke 1RR (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Squeaking Pie Grubfellows 3B Creature - Goblin Shaman 3/2 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card. Stenchskipper 3B Creature - Elemental 6/5 Flying At end of turn, if you control no Goblins, sacrifice Stenchskipper. Stingmoggie 3R Creature - Elemental 0/0 Stingmoggie comes into play with two +1/+1 counters on it. 3R, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land. Stinkdrinker Bandit 3B Creature - Goblin Rogue 2/1 Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. Stomping Slabs 2R Sorcery Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. Stonehewer Giant 3WW Creature - Giant Warrior 4/4 Vigilance 1W, T Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library. Stonybrook Banneret 1U Creature - Merfolk Wizard 1/1 Islandwalk Merfolk spells and Wizard spells you play cost 1 less to play. Stonybrook Schoolmaster 2W Creature - Merfolk Wizard 1/2 Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play. Stream of Unconsciousness U Tribal Instant - Wizard Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. Sunflare Shaman 1R Creature - Elemental Shaman 2/1 1R, T Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. Supreme Exemplar 6U Creature - Elemental 10/10 Flying Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.) Swell of Courage 3WW Instant Creatures you control get +2/+2 until end of turn. Reinforce X-XWW (XWW, Discard this card: Put X +1/+1 counters on target creature.) Taurean Mauler 2R Creature - Shapeshifter 2/2 Changeling (This card is every creature type at all times.) Whenever an opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler. Thieves' Fortune 2U Tribal Instant - Rogue Prowl U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Thornbite Staff 2 Tribal Artifact - Shaman Equipment Equipped creature has "2, T This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it. Equip 4 Titan's Revenge XRR Sorcery Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Unstoppable Ash 3G Creature - Treefolk Warrior 5/5 Trample Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior you control from the game. When this leaves play, that card returns to play.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. Vendilion Clique 1UU Legendary Creature - Faerie Wizard 3/1 Flash Flying When Vendilion Clique comes into play, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card. Vengeful Firebrand 3R Creature - Elemental Warrior 5/2 Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. R: Vengeful Firebrand gets +1/+0 until end of turn. Veteran's Armaments 2 Tribal Artifact - Soldier Equipment Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it. Equip 2 Violet Pall 4B Tribal Instant - Faerie Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying into play. Walker of the Grove 6GG Creature - Elemental 7/7 When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play. Evoke 4G (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Wandering Graybeard 3WW Creature - Giant Wizard 4/4 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. Warren Weirding 1B Tribal Sorcery - Goblin Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn. War-Spike Changeling 3R Creature - Shapeshifter 3/3 Changeling (This card is every creature type at all times.) R: War-Spike Changeling gains first strike until end of turn. Waterspout Weavers 3UU Creature - Merfolk Wizard 3/3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. Weed-Pruner Poplar 4B Creature - Treefolk Assassin 3/3 At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. Weight of Conscience 1W Enchantment - Aura Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game. Weirding Shaman 1B Creature - Goblin Shaman 2/1 3B, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens into play. Winnower Patrol 2G Creature - Elf Warrior 3/2 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. Wolf-Skull Shaman 1G Creature - Elf Shaman 2/2 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token into play.