Accumulated Knowledge 1U Instant Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. AEther Barrier 2U Enchantment Whenever a player plays a creature spell, that player sacrifices a permanent unless he or she pays 1. Air Bladder U Enchantment - Aura Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying. Ancient Hydra 4R Creature - Hydra 5/1 Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. Angelic Favor 3W Instant If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Play Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying into play. Remove it from the game at end of turn. Animate Land G Instant Until end of turn, target land is a 3/3 creature that's still a land. Arc Mage 2R Creature - Human Spellshaper 2/2 2R, T, Discard a card: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players. Ascendant Evincar 4BB Legendary Creature - Vampire 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. Avenger en-Dal 1W Creature - Human Spellshaper 1/1 2W, T, Discard a card: Remove target attacking creature from the game. Its controller gains life equal to its toughness. Battlefield Percher 3BB Creature - Bird 2/2 Flying Battlefield Percher can block only creatures with flying. 1B: Battlefield Percher gets +1/+1 until end of turn. Belbe's Armor 3 Artifact X, T Target creature gets -X/+X until end of turn. Belbe's Percher 2B Creature - Bird 2/2 Flying Belbe's Percher can block only creatures with flying. Belbe's Portal 5 Artifact As Belbe's Portal comes into play, choose a creature type. 3, T You may put a creature card of the chosen type from your hand into play. Blastoderm 2GG Creature - Beast 5/5 Shroud (This permanent can't be the target of spells or abilities.) Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blinding Angel 3WW Creature - Angel 2/4 Flying (This creature can't be blocked except by creatures with flying.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. Bola Warrior 1R Creature - Human Spellshaper Warrior 1/1 R, T, Discard a card: Target creature can't block this turn. Carrion Wall 1BB Creature - Wall 3/2 Defender (This creature can't attack.) 1B: Regenerate Carrion Wall. Chieftain en-Dal 1WW Creature - Human Knight 2/2 Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. Cloudskate 1U Creature - Illusion 2/2 Flying Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Coiling Woodworm 2G Creature - Insect Worm */1 Coiling Woodworm's power is equal to the number of Forests in play. Complex Automaton 4 Artifact Creature - Golem 4/4 At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. Dark Triumph 4B Instant If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. Creatures you control get +2/+0 until end of turn. Daze 1U Instant You may return an Island you control to its owner's hand rather than pay Daze's mana cost. Counter target spell unless its controller pays 1. Death Pit Offering 2BB Enchantment When Death Pit Offering comes into play, sacrifice all creatures you control. Creatures you control get +2/+2. Defender en-Vec 3W Creature - Human Cleric 2/4 Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. Defiant Falcon 1W Creature - Rebel Bird 1/1 Flying 4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Defiant Vanguard 2W Creature - Human Rebel 2/2 When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. 5, T Search your library for a Rebel permanent card with converted mana cost 4 or less and put it into play. Then shuffle your library. Divining Witch 1B Creature - Human Spellshaper 1/1 1B, T, Discard a card: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game. Dominate X1UU Instant Gain control of target creature with converted mana cost X or less. (This effect doesn't end at end of turn.) Downhill Charge 2R Instant You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. Ensnare 3U Instant You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. Tap all creatures. Eye of Yawgmoth 3 Artifact 3, T, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and remove the rest from the game. Fanatical Devotion 2W Enchantment Sacrifice a creature: Regenerate target creature. Flame Rift 1R Sorcery Flame Rift deals 4 damage to each player. Flint Golem 4 Artifact Creature - Golem 2/3 Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. Flowstone Armor 3 Artifact You may choose not to untap Flowstone Armor during your untap step. 3, T Target creature gets +1/-1 as long as Flowstone Armor remains tapped. Flowstone Crusher 3RR Creature - Beast 4/4 R: Flowstone Crusher gets +1/-1 until end of turn. Flowstone Overseer 2RRR Creature - Beast 4/4 RR: Target creature gets +1/-1 until end of turn. Flowstone Slide X2RR Sorcery All creatures get +X/-X until end of turn. Flowstone Strike 1R Instant Target creature gets +1/-1 and gains haste until end of turn. Flowstone Surge 1R Enchantment Creatures you control get +1/-1. Flowstone Thopter 7 Artifact Creature - Thopter 4/4 1: Flowstone Thopter gets +1/-1 and gains flying until end of turn. Flowstone Wall 2R Creature - Wall 0/6 Defender (This creature can't attack.) R: Flowstone Wall gets +1/-1 until end of turn. Fog Patch 1G Instant Play Fog Patch only during the declare blockers step. Attacking creatures become blocked. (This spell works on unblockable creatures.) Harvest Mage G Creature - Human Spellshaper 1/1 G, T, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. Infiltrate U Instant Target creature is unblockable this turn. Jolting Merfolk 2UU Creature - Merfolk 2/2 Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature. Kill Switch 3 Artifact 2, T Tap all other artifacts. They don't untap during their controllers' untap steps as long as Kill Switch remains tapped. Kor Haven Legendary Land T Add 1 to your mana pool. 1W, T Prevent all combat damage that would be dealt by target attacking creature this turn. Laccolith Grunt 2R Creature - Beast 2/2 Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt deals no combat damage this turn. Laccolith Rig R Enchantment - Aura Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature deals no combat damage this turn. Laccolith Titan 5RR Creature - Beast 6/6 Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan deals no combat damage this turn. Laccolith Warrior 2RR Creature - Beast Warrior 3/3 Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior deals no combat damage this turn. Laccolith Whelp R Creature - Beast 1/1 Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp deals no combat damage this turn. Lashknife 1W Enchantment - Aura If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. Enchant creature Enchanted creature has first strike. Lawbringer 2W Creature - Kor Rebel 2/2 T, Sacrifice Lawbringer: Remove target red creature from the game. Lightbringer 2W Creature - Kor Rebel 2/2 T, Sacrifice Lightbringer: Remove target black creature from the game. Lin Sivvi, Defiant Hero 1WW Legendary Creature - Human Rebel 1/3 X, T Search your library for a Rebel permanent card with converted mana cost X or less and put that card into play. Then shuffle your library. 3: Put target Rebel card from your graveyard on the bottom of your library. Mana Cache 1RR Enchantment At the end of each player's turn, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add 1 to your mana pool. Any player may play this ability but only during his or her turn before the end phase. Massacre 2BB Sorcery If an opponent controls a Plains and you control a Swamp, you may play Massacre without paying its mana cost. All creatures get -2/-2 until end of turn. Mind Slash 1BB Enchantment B, Sacrifice a creature: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Mind Swords 1B Sorcery If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. Each player removes two cards in his or her hand from the game. Mogg Alarm 1RR Sorcery You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. Put two 1/1 red Goblin creature tokens into play. Mogg Salvage 2R Instant If an opponent controls an Island and you control a Mountain, you may play Mogg Salvage without paying its mana cost. Destroy target artifact. Mogg Toady 1R Creature - Goblin 2/2 Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. Moggcatcher 2RR Creature - Human Mercenary 2/2 3, T Search your library for a Goblin permanent card and put that card into play. Then shuffle your library. Mossdog G Creature - Plant Hound 1/1 Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. Murderous Betrayal BBB Enchantment BB, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated. Nesting Wurm 4GG Creature - Wurm 4/3 Trample When Nesting Wurm comes into play, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. Netter en-Dal W Creature - Human Spellshaper 1/1 W, T, Discard a card: Target creature can't attack this turn. Noble Stand 4W Enchantment Whenever a creature you control blocks, you gain 2 life. Off Balance W Instant Target creature can't attack or block this turn. Oracle's Attendants 3W Creature - Human Soldier 1/5 T All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. Oraxid 3U Creature - Crab Beast 2/3 Protection from red Overlaid Terrain 2GG Enchantment As Overlaid Terrain comes into play, sacrifice all lands you control. Lands you control have "T Add two mana of any one color to your mana pool." Pack Hunt 3G Sorcery Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. Pale Moon 1U Instant Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. Parallax Dementia 1B Enchantment - Aura Enchant creature Fading 1 (This enchantment comes into play with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves play, destroy enchanted creature. That creature can't be regenerated. Parallax Inhibitor 2 Artifact 1, T, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. Parallax Nexus 2B Enchantment Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Nexus: Target opponent removes a card in his or her hand from the game if Parallax Nexus is in play. Play this ability only any time you could play a sorcery. When Parallax Nexus leaves play, each player returns to his or her hand all cards he or she owns removed from the game with Parallax Nexus. Parallax Tide 2UU Enchantment Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Tide: Remove target land from the game if Parallax Tide is in play. When Parallax Tide leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Tide. Parallax Wave 2WW Enchantment Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Remove target creature from the game if Parallax Wave is in play. When Parallax Wave leaves play, each player returns to play all cards other than Parallax Wave he or she owns removed from the game with Parallax Wave. Phyrexian Driver 2B Creature - Zombie Mercenary 1/1 When Phyrexian Driver comes into play, all other Mercenaries get +1/+1 until end of turn. Phyrexian Prowler 3B Creature - Zombie Mercenary 3/3 Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. Plague Witch 1B Creature - Elf Spellshaper 1/1 B, T, Discard a card: Target creature gets -1/-1 until end of turn. Predator, Flagship 5 Legendary Artifact 2: Target creature gains flying until end of turn. 5, T Destroy target creature with flying. Rackling 4 Artifact Creature - Construct 2/2 At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. Rathi Assassin 2BB Creature - Zombie Mercenary Assassin 2/2 1BB, T Destroy target tapped nonblack creature. 3, T Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Rathi Fiend 3B Creature - Horror Mercenary 2/2 When Rathi Fiend comes into play, each player loses 3 life. 3, T Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Rathi Intimidator 1BB Creature - Horror Mercenary 2/1 Fear 2, T Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Rath's Edge Legendary Land T Add 1 to your mana pool. 4, T, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. Refreshing Rain 3G Instant If an opponent controls a Swamp and you control a Forest, you may play Refreshing Rain without paying its mana cost. Target player gains 6 life. Rejuvenation Chamber 3 Artifact Fading 2 (This artifact comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) T You gain 2 life. Reverent Silence 3G Sorcery If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost. Destroy all enchantments. Rhox 4GG Creature - Rhino Beast 5/5 You may have Rhox assign its combat damage as though it weren't blocked. 2G: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Rising Waters 3U Enchantment Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. Rootwater Commando 2U Creature - Merfolk 2/2 Islandwalk (This creature is unblockable as long as defending player controls an Island.) Rootwater Thief 1U Creature - Merfolk Rogue 1/2 U: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library. Rupture 2R Sorcery Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. Rusting Golem 4 Artifact Creature - Golem */* Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it. Saproling Burst 4G Enchantment Fading 7 (This enchantment comes into play with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Put a green Saproling creature token into play. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves play, destroy all tokens put into play with Saproling Burst. They can't be regenerated. Saproling Cluster 1G Enchantment 1, Discard a card: Put a 1/1 green Saproling creature token into play. Any player may play this ability. Seahunter 2UU Creature - Human Mercenary 2/2 3, T Search your library for a Merfolk permanent card and put that card into play. Then shuffle your library. Seal of Cleansing 1W Enchantment Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. Seal of Doom 2B Enchantment Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. Seal of Fire R Enchantment Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. Seal of Removal U Enchantment Sacrifice Seal of Removal: Return target creature to its owner's hand. Seal of Strength G Enchantment Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. Shrieking Mogg 1R Creature - Goblin 1/1 Haste When Shrieking Mogg comes into play, tap all other creatures. Silkenfist Fighter 1W Creature - Kor Soldier 1/3 Whenever Silkenfist Fighter becomes blocked, untap it. Silkenfist Order 3WW Creature - Kor Soldier 3/5 Whenever Silkenfist Order becomes blocked, untap it. Sivvi's Ruse 2WW Instant If an opponent controls a Mountain and you control a Plains, you may play Sivvi's Ruse without paying its mana cost. Prevent all damage that would be dealt this turn to creatures you control. Sivvi's Valor 2W Instant If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Sivvi's Valor. All damage that would be dealt to target creature this turn is dealt to you instead. Skyshroud Behemoth 5GG Creature - Beast 10/10 Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth comes into play tapped. Skyshroud Claim 3G Sorcery Search your library for up to two Forest cards and put them into play. Then shuffle your library. Skyshroud Cutter 3G Creature - Beast 2/2 If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost. Skyshroud Poacher 2GG Creature - Human Rebel 2/2 3, T Search your library for an Elf permanent card and put that card into play. Then shuffle your library. Skyshroud Ridgeback G Creature - Beast 2/3 Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Sentinel 2G Creature - Elf 1/1 When Skyshroud Sentinel comes into play, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. Sliptide Serpent 4UU Creature - Serpent 4/4 3U: Return Sliptide Serpent to its owner's hand. Sneaky Homunculus 1U Creature - Homunculus Illusion 1/1 Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. Spineless Thug 1B Creature - Zombie Mercenary 2/2 Spineless Thug can't block. Spiritual Asylum 2WW Enchantment Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum. Spiteful Bully 1B Creature - Zombie Mercenary 3/3 At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. Stampede Driver G Creature - Human Spellshaper 1/1 1G, T, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. Stronghold Biologist 2U Creature - Human Spellshaper 1/1 UU, T, Discard a card: Counter target creature spell. Stronghold Discipline 2BB Sorcery Each player loses 1 life for each creature he or she controls. Stronghold Gambit 1R Sorcery Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card into play. If two or more creature cards are tied for lowest cost, those cards are put into play. Stronghold Machinist 2U Creature - Human Spellshaper 1/1 UU, T, Discard a card: Counter target noncreature spell. Stronghold Zeppelin 2UU Creature - Human 3/3 Flying Stronghold Zeppelin can block only creatures with flying. Submerge 4U Instant If an opponent controls a Forest and you control an Island, you may play Submerge without paying its mana cost. Put target creature on top of its owner's library. Tangle Wire 3 Artifact Fading 4 (This artifact comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire. Terrain Generator Land T Add 1 to your mana pool. 2, T You may put a basic land card from your hand into play tapped. Topple 2W Sorcery Remove target creature with the greatest power from the game. (If two or more creatures are tied for greatest power, target any one of them.) Treetop Bracers 1G Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. Trickster Mage U Creature - Human Spellshaper 1/1 U, T, Discard a card: You may tap or untap target artifact, creature, or land. Vicious Hunger BB Sorcery Vicious Hunger deals 2 damage to target creature and you gain 2 life. Viseling 4 Artifact Creature - Construct 2/2 At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. Voice of Truth 3W Creature - Angel 2/2 Flying, protection from white Volrath the Fallen 3BBB Legendary Creature - Shapeshifter 6/4 1B, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. Wandering Eye 2U Creature - Illusion 1/3 Flying All players play with their hands revealed. Wild Mammoth 2G Creature - Elephant 3/4 At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth. Woodripper 3GG Creature - Beast 4/6 Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 1, Remove a fade counter from Woodripper: Destroy target artifact.