Abandoned Outpost Land Abandoned Outpost comes into play tapped. T Add W to your mana pool. T, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. Aboshan, Cephalid Emperor 4UU Legendary Creature - Cephalid 3/3 Tap an untapped Cephalid you control: Tap target permanent. UUU: Tap all creatures without flying. Aboshan's Desire U Enchantment - Aura Enchant creature Enchanted creature has flying. Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) Acceptable Losses 3R Sorcery As an additional cost to play Acceptable Losses, discard a card at random. Acceptable Losses deals 5 damage to target creature. Aegis of Honor W Enchantment 1: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. AEther Burst 1U Instant Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you play AEther Burst. Afflict 2B Instant Target creature gets -1/-1 until end of turn. Draw a card. Amugaba 5UU Creature - Illusion 6/6 Flying 2U, Discard a card: Return Amugaba to its owner's hand. Anarchist 4R Creature - Human Wizard 2/2 When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. Ancestral Tribute 5WW Sorcery You gain 2 life for each card in your graveyard. Flashback 9WWW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Angelic Wall 1W Creature - Wall 0/4 Defender, flying (This creature can't attack, and it can block creatures with flying.) Animal Boneyard 2W Enchantment - Aura Enchant land Enchanted land has "T, Sacrifice a creature: You gain life equal to that creature's toughness." Ashen Firebeast 6RR Creature - Elemental Beast 6/6 1R: Ashen Firebeast deals 1 damage to each creature without flying. Atogatog WUBRG Legendary Creature - Atog 5/5 Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. Aura Graft 1U Instant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. Auramancer 2W Creature - Human Wizard 2/2 When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand. Aven Archer 3WW Creature - Bird Soldier Archer 2/2 Flying 2W, T Aven Archer deals 2 damage to target attacking or blocking creature. Aven Cloudchaser 3W Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser comes into play, destroy target enchantment. Aven Fisher 3U Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from play, you may draw a card. Aven Flock 4W Creature - Bird Soldier 2/3 Flying (This creature can't be blocked except by creatures with flying.) W: Aven Flock gets +0/+1 until end of turn. Aven Shrine 1WW Enchantment Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. Aven Smokeweaver 2UU Creature - Bird Soldier 2/3 Flying, protection from red Aven Windreader 3UU Creature - Bird Soldier Wizard 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) 1U: Target player reveals the top card of his or her library. Balancing Act 2WW Sorcery Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. Balshan Beguiler 2U Creature - Human Wizard 1/1 Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. Balshan Griffin 3UU Creature - Griffin 3/2 Flying 1U, Discard a card: Return Balshan Griffin to its owner's hand. Bamboozle 2U Sorcery Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. Barbarian Lunatic 2R Creature - Human Barbarian 2/1 2R, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. Barbarian Ring Land T Add R to your mana pool. Barbarian Ring deals 1 damage to you. Threshold - R, T, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard. Bash to Bits 3R Instant Destroy target artifact. Flashback 4RR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Battle of Wits 3UU Enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Battle Strain 1R Enchantment Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. Bearscape 1GG Enchantment 1G, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play. Beast Attack 2GGG Instant Put a 4/4 green Beast creature token into play. Flashback 2GGG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Beloved Chaplain 1W Creature - Human Cleric 1/1 Protection from creatures Blazing Salvo R Instant Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. Blessed Orator 3W Creature - Human Cleric 1/4 Other creatures you control get +0/+1. Bloodcurdler 1B Creature - Horror 1/1 Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game." Bog Wreckage Land Bog Wreckage comes into play tapped. T Add B to your mana pool. T, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. Bomb Squad 3R Creature - Dwarf 1/1 T Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. Braids, Cabal Minion 2BB Legendary Creature - Human Minion 2/2 At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. Buried Alive 2B Sorcery Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. Burning Sands 3RR Enchantment Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land. Cabal Inquisitor 1B Creature - Human Minion 1/1 Threshold - 1B, T, Remove two cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery, and only if seven or more cards are in your graveyard. Cabal Patriarch 3BBB Legendary Creature - Human Wizard 5/5 2B, Sacrifice a creature: Target creature gets -2/-2 until end of turn. 2B, Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until end of turn. Cabal Pit Land T Add B to your mana pool. Cabal Pit deals 1 damage to you. Threshold - B, T, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard. Cabal Shrine 1BB Enchantment Whenever a player plays a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. Call of the Herd 2G Sorcery Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Cantivore 1WW Creature - Lhurgoyf */* Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. Careful Study U Sorcery Draw two cards, then discard two cards. Cartographer 2G Creature - Human 2/2 When Cartographer comes into play, you may return target land card from your graveyard to your hand. Catalyst Stone 2 Artifact Flashback costs you pay cost up to 2 less. Flashback costs your opponents pay cost 2 more. Caustic Tar 4BB Enchantment - Aura Enchant land Enchanted land has "T Target player loses 3 life." Cease-Fire 2W Instant Target player can't play creature spells this turn. Draw a card. Centaur Garden Land T Add G to your mana pool. Centaur Garden deals 1 damage to you. Threshold - G, T, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Play this ability only if seven or more cards are in your graveyard. Cephalid Broker 3U Creature - Cephalid 2/2 T Target player draws two cards, then discards two cards. Cephalid Coliseum Land T Add U to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - U, T, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Play this ability only if seven or more cards are in your graveyard. Cephalid Looter 2U Creature - Cephalid Rogue 2/1 T Target player draws a card, then discards a card. Cephalid Retainer 2UU Creature - Cephalid 2/3 UU: Tap target creature without flying. Cephalid Scout 1U Creature - Cephalid Wizard Scout 1/1 Flying 2U, Sacrifice a land: Draw a card. Cephalid Shrine 1UU Enchantment Whenever a player plays a spell, counter that spell unless that player pays X, where X is the number of cards in all graveyards with the same name as the spell. Chainflinger 3R Creature - Beast 2/2 1R, T Chainflinger deals 1 damage to target creature or player. Threshold - 2R, T Chainflinger deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard. Chamber of Manipulation 2UU Enchantment - Aura Enchant land Enchanted land has "T, Discard a card: Gain control of target creature until end of turn." Chance Encounter 2RR Enchantment Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. Charmed Pendant 4 Artifact T, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is 3UUB, you add UUB to your mana pool.) Chatter of the Squirrel G Sorcery Put a 1/1 green Squirrel creature token into play. Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Childhood Horror 3B Creature - Horror 2/2 Flying Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. Chlorophant GGG Creature - Elemental 1/1 At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." Coffin Purge B Instant Remove target card in a graveyard from the game. Flashback B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Cognivore 6UU Creature - Lhurgoyf */* Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. Concentrate 2UU Sorcery Draw three cards. Confessor W Creature - Human Cleric 1/1 Whenever a player discards a card, you may gain 1 life. Crashing Centaur 4GG Creature - Centaur 3/4 G, Discard a card: Crashing Centaur gains trample until end of turn. Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) Crypt Creeper 1B Creature - Zombie 2/1 Sacrifice Crypt Creeper: Remove target card in a graveyard from the game. Crystal Quarry Land T Add 1 to your mana pool. 5, T Add WUBRG to your mana pool. Cultural Exchange 4UU Sorcery Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect doesn't end at end of turn.) Cursed Monstrosity 4B Creature - Horror 4/3 Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. Darkwater Catacombs Land 1, T Add UB to your mana pool. Darkwater Egg 1 Artifact 2, T, Sacrifice Darkwater Egg: Add UB to your mana pool. Draw a card. Decaying Soil 1BB Enchantment At the beginning of your upkeep, remove a card in your graveyard from the game. Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from play, you may pay 1. If you do, return that card to your hand." Decimate 2RG Sorcery Destroy target artifact, target creature, target enchantment, and target land. Decompose 1B Sorcery Remove up to three target cards in a single graveyard from the game. Dedicated Martyr W Creature - Human Cleric 1/1 W, Sacrifice Dedicated Martyr: You gain 3 life. Deep Reconnaissance 2G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Flashback 4G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Delaying Shield 3W Enchantment If you would be dealt damage, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay 1W. Deluge 2U Instant Tap all creatures without flying. Dematerialize 3U Sorcery Return target permanent to its owner's hand. Flashback 5UU (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Demolish 3R Sorcery Destroy target artifact or land. Demoralize 2R Instant Each creature can't be blocked this turn except by two or more creatures. Threshold - If seven or more cards are in your graveyard, creatures can't block this turn. Deserted Temple Land T Add 1 to your mana pool. 1, T Untap target land. Devoted Caretaker W Creature - Human Cleric 1/2 W, T Target permanent you control gains protection from instants and from sorceries until end of turn. Diabolic Tutor 2BB Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Diligent Farmhand G Creature - Human Druid 1/1 1G, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a card named Muscle Burst. Dirty Wererat 3B Creature - Human Rat Minion 2/3 B, Discard a card: Regenerate Dirty Wererat. Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. Divert U Instant Change the target of target spell with a single target unless that spell's controller pays 2. Divine Sacrament 1WW Enchantment White creatures get +1/+1. Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. Dogged Hunter 2W Creature - Human Nomad 1/1 T Destroy target creature token. Dreamwinder 3U Creature - Serpent 4/3 Dreamwinder can't attack unless defending player controls an Island. U, Sacrifice an Island: Target land becomes an Island until end of turn. Druid Lyrist G Creature - Human Druid 1/1 G, T, Sacrifice Druid Lyrist: Destroy target enchantment. Druid's Call 1G Enchantment - Aura Enchant creature Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play. Dusk Imp 2B Creature - Imp 2/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Dwarven Grunt R Creature - Dwarf 1/1 Mountainwalk Dwarven Recruiter 2R Creature - Dwarf 2/2 When Dwarven Recruiter comes into play, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. Dwarven Shrine 1RR Enchantment Whenever a player plays a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. Dwarven Strike Force 4R Creature - Dwarf Berserker 4/3 Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. Earnest Fellowship 1W Enchantment Each creature has protection from its colors. Earth Rift 3R Sorcery Destroy target land. Flashback 5RR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Elephant Ambush 2GG Instant Put a 3/3 green Elephant creature token into play. Flashback 6GG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Ember Beast 2R Creature - Beast 3/4 Ember Beast can't attack or block alone. Embolden 2W Instant Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Flashback 1W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Engulfing Flames R Instant Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback 3R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Entomb B Instant Search your library for a card and put that card into your graveyard. Then shuffle your library. Epicenter 4R Sorcery Target player sacrifices a land. Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard. Escape Artist 1U Creature - Human Wizard 1/1 Escape Artist is unblockable. U, Discard a card: Return Escape Artist to its owner's hand. Execute 2B Instant Destroy target white creature. It can't be regenerated. Draw a card. Extract U Sorcery Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library. Face of Fear 5B Creature - Horror 3/4 2B, Discard a card: Face of Fear gains fear until end of turn. Famished Ghoul 3B Creature - Zombie 3/2 1B, Sacrifice Famished Ghoul: Remove up to two target cards in a single graveyard from the game. Fervent Denial 3UU Instant Counter target spell. Flashback 5UU (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Filthy Cur 1B Creature - Hound 2/2 Whenever Filthy Cur is dealt damage, you lose that much life. Firebolt R Sorcery Firebolt deals 2 damage to target creature or player. Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Flame Burst 1R Instant Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. Fledgling Imp 2B Creature - Imp 2/2 B, Discard a card: Fledgling Imp gains flying until end of turn. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Frenetic Ogre 4R Creature - Ogre 2/3 R, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. Frightcrawler 1B Creature - Horror 1/1 Fear Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. Gallantry 1W Instant Target blocking creature gets +4/+4 until end of turn. Draw a card. Ghastly Demise B Instant Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. Gorilla Titan 3GG Creature - Ape 4/4 Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. Graceful Antelope 2WW Creature - Antelope 1/4 Plainswalk Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves play. Gravedigger 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. Gravestorm BBB Enchantment At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card. Ground Seal 1G Enchantment When Ground Seal comes into play, draw a card. Cards in graveyards can't be the targets of spells or abilities. Halberdier 3R Creature - Human Barbarian 3/1 First strike Hallowed Healer 2W Creature - Human Cleric 1/1 T Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold - T Prevent the next 4 damage that would be dealt to target creature or player this turn. Play this ability only if seven or more cards are in your graveyard. Haunting Echoes 3BB Sorcery Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way and remove them from the game. Then that player shuffles his or her library. Hint of Insanity 2B Sorcery Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. Holistic Wisdom 1GG Enchantment 2, Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way. Howling Gale 1G Instant Howling Gale deals 1 damage to each creature with flying and each player. Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Immobilizing Ink 1U Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "1, Discard a card: Untap this creature." Impulsive Maneuvers 2RR Enchantment Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. Infected Vermin 2B Creature - Rat 1/1 2B: Infected Vermin deals 1 damage to each creature and each player. Threshold - 3B: Infected Vermin deals 3 damage to each creature and each player. Play this ability only if seven or more cards are in your graveyard. Innocent Blood B Sorcery Each player sacrifices a creature. Iridescent Angel 5WU Creature - Angel 4/4 Flying, protection from all colors Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Ivy Elemental XG Creature - Elemental 0/0 Ivy Elemental comes into play with X +1/+1 counters on it. Junk Golem 4 Artifact Creature - Golem 0/0 Junk Golem comes into play with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. 1, Discard a card: Put a +1/+1 counter on Junk Golem. Kamahl, Pit Fighter 4RR Legendary Creature - Human Barbarian 6/1 Haste (This creature can attack and T as soon as it comes under your control.) T Kamahl, Pit Fighter deals 3 damage to target creature or player. Kamahl's Desire 1R Enchantment - Aura Enchant creature Enchanted creature has first strike. Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. Karmic Justice 2W Enchantment Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. Kirtar's Desire W Enchantment - Aura Enchant creature Enchanted creature can't attack. Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard. Kirtar's Wrath 4WW Sorcery Destroy all creatures. They can't be regenerated. Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated. Krosan Archer 3G Creature - Centaur Archer 2/3 Reach (This creature can block creatures with flying.) G, Discard a card: Krosan Archer gets +0/+2 until end of turn. Krosan Avenger 2G Creature - Human Druid 3/1 Trample Threshold - 1G: Regenerate Krosan Avenger. Play this ability only if seven or more cards are in your graveyard. Krosan Beast 3G Creature - Squirrel Beast 1/1 Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. Laquatus's Creativity 4U Sorcery Target player draws cards equal to the number of cards in his or her hand, then discards that many cards. Last Rites 2B Sorcery Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. Lava Blister 1R Sorcery Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. Leaf Dancer 1GG Creature - Centaur 2/2 Forestwalk Lieutenant Kirtar 1WW Legendary Creature - Bird Soldier 2/2 Flying 1W, Sacrifice Lieutenant Kirtar: Remove target attacking creature from the game. Life Burst 1W Instant Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. Limestone Golem 6 Artifact Creature - Golem 3/4 2, Sacrifice Limestone Golem: Target player draws a card. Liquid Fire 4RR Sorcery Liquid Fire deals 5 damage divided as you choose between target creature and that creature's controller. Lithatog 1RG Creature - Atog 1/2 Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. Sacrifice a land: Lithatog gets +1/+1 until end of turn. Luminous Guardian 3W Creature - Human Nomad 1/4 W: Luminous Guardian gets +0/+1 until end of turn. 2: Luminous Guardian can block an additional creature this turn. Mad Dog 1R Creature - Hound 2/2 At the end of your turn, if Mad Dog didn't attack or come under your control this turn, sacrifice it. Magma Vein 2R Enchantment R, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. Magnivore 2RR Creature - Lhurgoyf */* Haste (This creature can attack the turn it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. Malevolent Awakening 1BB Enchantment 1BB, Sacrifice a creature: Return target creature card from your graveyard to your hand. Master Apothecary WWW Creature - Human Cleric 2/2 Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. Metamorphic Wurm 3GG Creature - Elephant Wurm 3/3 Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. Millikin 2 Artifact Creature - Construct 0/1 T, Put the top card of your library into your graveyard: Add 1 to your mana pool. Mind Burst 1B Sorcery Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. Mindslicer 2BB Creature - Horror 4/3 When Mindslicer is put into a graveyard from play, each player discards his or her hand. Mine Layer 3R Creature - Dwarf 1/1 1R, T Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves play, remove all mine counters from all lands. Minotaur Explorer 1R Creature - Minotaur Scout 3/3 When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random. Mirari 5 Legendary Artifact Whenever you play an instant or sorcery spell, you may pay 3. If you do, copy that spell. You may choose new targets for the copy. Molten Influence 1R Instant Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. Moment's Peace 1G Instant Prevent all combat damage that would be dealt this turn. Flashback 2G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Morbid Hunger 4BB Sorcery Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. Flashback 7BB (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Morgue Theft 1B Sorcery Return target creature card from your graveyard to your hand. Flashback 4B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Mortivore 2BB Creature - Lhurgoyf */* Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. B: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Mossfire Egg 1 Artifact 2, T, Sacrifice Mossfire Egg: Add RG to your mana pool. Draw a card. Mossfire Valley Land 1, T Add RG to your mana pool. Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mudhole 2R Instant Target player removes all land cards in his or her graveyard from the game. Muscle Burst 1G Instant Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. Mystic Crusader 1WW Creature - Human Nomad Mystic 2/1 Protection from black and from red Threshold - Mystic Crusader gets +1/+1 and has flying as long as seven or more cards are in your graveyard. Mystic Enforcer 2GW Creature - Human Nomad Mystic 3/3 Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard. Mystic Penitent W Creature - Human Nomad Mystic 1/1 Vigilance Threshold - Mystic Penitent gets +1/+1 and has flying as long as seven or more cards are in your graveyard. Mystic Visionary 1W Creature - Human Nomad Mystic 2/1 Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard. Mystic Zealot 3W Creature - Human Nomad Mystic 2/4 Threshold - Mystic Zealot gets +1/+1 and has flying as long as seven or more cards are in your graveyard. Nantuko Disciple 3G Creature - Insect Druid 2/2 G, T Target creature gets +2/+2 until end of turn. Nantuko Elder 2G Creature - Insect Druid 1/2 T Add 1G to your mana pool. Nantuko Mentor 2G Creature - Insect Druid 1/1 2G, T Target creature gets +X/+X until end of turn, where X is that creature's power. Nantuko Shrine 1GG Enchantment Whenever a player plays a spell, that player puts X 1/1 green Squirrel creature tokens into play, where X is the number of cards in all graveyards with the same name as that spell. Need for Speed R Enchantment Sacrifice a land: Target creature gains haste until end of turn. Nefarious Lich BBBB Enchantment If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves play, you lose the game. New Frontiers XG Sorcery Each player may search his or her library for up to X basic land cards and put them into play tapped. Then each player who searched his or her library this way shuffles it. Nimble Mongoose G Creature - Mongoose 1/1 Shroud (This permanent can't be the target of spells or abilities.) Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. Nomad Decoy 2W Creature - Human Nomad 1/2 W, T Tap target creature. Threshold - WW, T Tap two target creatures. Play this ability only if seven or more cards are in your graveyard. Nomad Stadium Land T Add W to your mana pool. Nomad Stadium deals 1 damage to you. Threshold - W, T, Sacrifice Nomad Stadium: You gain 4 life. Play this ability only if seven or more cards are in your graveyard. Nut Collector 5G Creature - Human Druid 1/1 At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play. Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. Obstinate Familiar R Creature - Lizard 1/1 If you would draw a card, you may skip that draw instead. Otarian Juggernaut 4 Artifact Creature - Juggernaut 2/3 Otarian Juggernaut can't be blocked by Walls. Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. Overeager Apprentice 2B Creature - Human Minion 1/2 Discard a card, Sacrifice Overeager Apprentice: Add BBB to your mana pool. Overrun 2GGG Sorcery Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Painbringer 2BB Creature - Human Minion 1/1 T, Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until end of turn, where X is the number of cards removed this way. Pardic Firecat 3R Creature - Elemental Cat 2/3 Haste If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a card named Flame Burst. Pardic Miner 1R Creature - Dwarf 1/1 Sacrifice Pardic Miner: Target player can't play lands this turn. Pardic Swordsmith 2R Creature - Dwarf 1/1 R, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. Patchwork Gnomes 3 Artifact Creature - Gnome 2/1 Discard a card: Regenerate Patchwork Gnomes. Patriarch's Desire 3B Enchantment - Aura Enchant creature Enchanted creature gets +2/-2. Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. Patrol Hound 1W Creature - Hound 2/2 Discard a card: Patrol Hound gains first strike until end of turn. Patron Wizard UUU Creature - Human Wizard 2/2 Tap an untapped Wizard you control: Counter target spell unless its controller pays 1. Pedantic Learning UU Enchantment Whenever a land card is put into your graveyard from your library, you may pay 1. If you do, draw a card. Peek U Instant Look at target player's hand. Draw a card. Persuasion 3UU Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) You control enchanted creature. Petrified Field Land T Add 1 to your mana pool. T, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. Phantatog 1WU Creature - Atog 1/2 Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. Discard a card: Phantatog gets +1/+1 until end of turn. Phantom Whelp 1U Creature - Illusion Hound 2/2 When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. Pianna, Nomad Captain 1WW Legendary Creature - Human Nomad 2/2 Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. Pilgrim of Justice 2W Creature - Human Cleric 1/3 Protection from red W, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. Pilgrim of Virtue 2W Creature - Human Cleric 1/3 Protection from black W, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. Piper's Melody G Sorcery Shuffle any number of target creature cards from your graveyard into your library. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Predict 1U Instant Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card. Price of Glory 2R Enchantment Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. Primal Frenzy G Enchantment - Aura Enchant creature Enchanted creature has trample. Psionic Gift 1U Enchantment - Aura Enchant creature Enchanted creature has "T This creature deals 1 damage to target creature or player." Psychatog 1UB Creature - Atog 1/2 Discard a card: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn. Pulsating Illusion 4U Creature - Illusion 0/1 Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Play this ability only once each turn. Puppeteer 2U Creature - Human Wizard 1/2 U, T You may tap or untap target creature. Rabid Elephant 4G Creature - Elephant 3/4 Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. Ravaged Highlands Land Ravaged Highlands comes into play tapped. T Add R to your mana pool. T, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool. Ray of Distortion 3W Instant Destroy target artifact or enchantment. Flashback 4WW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Reckless Charge R Sorcery Target creature gets +3/+0 and gains haste until end of turn. Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Recoup 1R Sorcery Target sorcery card in your graveyard gains flashback until end of turn. If you play that card this turn, its flashback cost becomes equal to its mana cost as you play it. (Mana cost includes color.) Flashback 3R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Refresh 2G Instant Regenerate target creature. Draw a card. Repel 3U Instant Put target creature on top of its owner's library. Repentant Vampire 3BB Creature - Vampire 3/3 Flying Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "T Destroy target black creature." Resilient Wanderer 2WW Creature - Human Nomad 2/3 First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. Rites of Initiation R Instant Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way. Rites of Refusal 1U Instant Discard any number of cards. Counter target spell unless its controller pays 3 for each card discarded this way. Rites of Spring 1G Sorcery Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. Roar of the Wurm 6G Sorcery Put a 6/6 green Wurm creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Rotting Giant 1B Creature - Zombie Giant 3/3 Whenever Rotting Giant attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game. Sacred Rites W Instant Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. Sadistic Hypnotist 3BB Creature - Human Minion 2/2 Sacrifice a creature: Target player discards two cards. Play this ability only any time you could play a sorcery. Sandstone Deadfall 3 Artifact T, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. Sarcatog 1BR Creature - Atog 1/2 Remove two cards in your graveyard from the game: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. Savage Firecat 3RR Creature - Elemental Cat 0/0 Trample Savage Firecat comes into play with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. Scorching Missile 3R Sorcery Scorching Missile deals 4 damage to target player. Flashback 9R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Screams of the Damned 3BB Enchantment 1B, Remove a card in your graveyard from the game: Screams of the Damned deals 1 damage to each creature and each player. Scrivener 4U Creature - Human Wizard 2/2 When Scrivener comes into play, you may return target instant card from your graveyard to your hand. Seafloor Debris Land Seafloor Debris comes into play tapped. T Add U to your mana pool. T, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool. Second Thoughts 4W Instant Remove target attacking creature from the game. Draw a card. Seize the Day 3R Sorcery Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Seton, Krosan Protector GGG Legendary Creature - Centaur Druid 2/2 Tap an untapped Druid you control: Add G to your mana pool. Seton's Desire 2G Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. Shadowblood Egg 1 Artifact 2, T, Sacrifice Shadowblood Egg: Add BR to your mana pool. Draw a card. Shadowblood Ridge Land 1, T Add BR to your mana pool. Shadowmage Infiltrator 1UB Creature - Human Wizard 1/3 Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. Shelter 1W Instant Target creature you control gains protection from the color of your choice until end of turn. Draw a card. Shifty Doppelganger 2U Creature - Shapeshifter 1/1 3U, Remove Shifty Doppelganger from the game: You may put a creature card from your hand into play. If you do, that creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play. Shower of Coals 3RR Sorcery Shower of Coals deals 2 damage to each of up to three target creatures and/or players. Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. Simplify G Sorcery Each player sacrifices an enchantment. Skeletal Scrying XB Instant As an additional cost to play Skeletal Scrying, remove X cards in your graveyard from the game. You draw X cards and you lose X life. Skull Fracture B Sorcery Target player discards a card. Flashback 3B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Skycloud Egg 1 Artifact 2, T, Sacrifice Skycloud Egg: Add WU to your mana pool. Draw a card. Skycloud Expanse Land 1, T Add WU to your mana pool. Skyshooter 1G Creature - Centaur Archer 1/2 Reach (This creature can block creatures with flying.) T, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. Soulcatcher 1W Creature - Bird Soldier 1/1 Flying Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher. Spark Mage R Creature - Dwarf Wizard 1/1 Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. Spellbane Centaur 2G Creature - Centaur 3/2 Creatures you control can't be the targets of blue spells or abilities from blue sources. Sphere of Duty 3W Enchantment If a green source would deal damage to you, prevent 2 of that damage. Sphere of Grace 3W Enchantment If a black source would deal damage to you, prevent 2 of that damage. Sphere of Law 3W Enchantment If a red source would deal damage to you, prevent 2 of that damage. Sphere of Reason 3W Enchantment If a blue source would deal damage to you, prevent 2 of that damage. Sphere of Truth 3W Enchantment If a white source would deal damage to you, prevent 2 of that damage. Spiritualize 2W Instant Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card. Springing Tiger 3G Creature - Cat 3/3 Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. Squirrel Mob 1GG Creature - Squirrel 2/2 Squirrel Mob gets +1/+1 for each other Squirrel in play. Squirrel Nest 1GG Enchantment - Aura Enchant land Enchanted land has "T Put a 1/1 green Squirrel creature token into play." Stalking Bloodsucker 4BB Creature - Vampire 4/4 Flying 1B, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. Standstill 1U Enchantment When a player plays a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. Steam Vines 1RR Enchantment - Aura Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice. Steamclaw 2 Artifact 3, T Remove target card in a graveyard from the game. 1, Sacrifice Steamclaw: Remove target card in a graveyard from the game. Still Life 1GG Enchantment GG: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. Stone-Tongue Basilisk 4GGG Creature - Basilisk 4/5 Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. Sungrass Egg 1 Artifact 2, T, Sacrifice Sungrass Egg: Add GW to your mana pool. Draw a card. Sungrass Prairie Land 1, T Add GW to your mana pool. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Sylvan Might 1G Instant Target creature gets +2/+2 and gains trample until end of turn. Flashback 2GG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Syncopate XU Instant Counter target spell unless its controller pays X. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. Tainted Pact 1B Instant Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first. Tarnished Citadel Land T Add 1 to your mana pool. T Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. Tattoo Ward 2W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment. Terravore 1GG Creature - Lhurgoyf */* Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards. Testament of Faith W Enchantment X: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. Thaumatog 1GW Creature - Atog 1/2 Sacrifice a land: Thaumatog gets +1/+1 until end of turn. Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. Thermal Blast 4R Instant Thermal Blast deals 3 damage to target creature. Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard. Think Tank 2U Enchantment At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. Thought Devourer 2UU Creature - Beast 4/4 Flying Your maximum hand size is reduced by four. Thought Eater 1U Creature - Beast 2/2 Flying Your maximum hand size is reduced by three. Thought Nibbler U Creature - Beast 1/1 Flying Your maximum hand size is reduced by two. Timberland Ruins Land Timberland Ruins comes into play tapped. T Add G to your mana pool. T, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool. Time Stretch 8UU Sorcery Target player takes two extra turns after this one. Tireless Tribe W Creature - Human Nomad 1/1 Discard a card: Tireless Tribe gets +0/+4 until end of turn. Tombfire B Sorcery Target player removes all cards with flashback in his or her graveyard from the game. Touch of Invisibility 3U Sorcery Target creature is unblockable this turn. Draw a card. Traumatize 3UU Sorcery Target player puts the top half of his or her library, rounded down, into his or her graveyard. Traveling Plague 3BB Enchantment - Aura Enchant creature At the beginning of each upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves play, that creature's controller returns Traveling Plague from its owner's graveyard to play. Treetop Sentinel 2UU Creature - Bird Soldier 2/3 Flying, protection from green Tremble 1R Sorcery Each player sacrifices a land. Twigwalker 2G Creature - Insect 2/2 1G, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. Unifying Theory 1U Enchantment Whenever a player plays a spell, that player may pay 2. If the player does, he or she draws a card. Upheaval 4UU Sorcery Return all permanents to their owners' hands. Vampiric Dragon 6BR Creature - Vampire Dragon 5/5 Flying Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. 1R: Vampiric Dragon deals 1 damage to target creature. Verdant Succession 4G Enchantment Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library. Vivify 2G Instant Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. Volcanic Spray 1R Sorcery Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback 1R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Volley of Boulders 8R Sorcery Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. Flashback RRRRRR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Wayward Angel 4WW Creature - Angel Horror 4/4 Flying, vigilance Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." Werebear 1G Creature - Human Bear Druid 1/1 T Add G to your mana pool. Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard. Whipkeeper 2RR Creature - Dwarf 1/1 T Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. Whispering Shade 3B Creature - Shade 1/1 Swampwalk B: Whispering Shade gets +1/+1 until end of turn. Wild Mongrel 1G Creature - Hound 2/2 Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. Woodland Druid G Creature - Human Druid 1/2 Words of Wisdom 1U Instant You draw two cards, then each other player draws a card. Zombie Assassin 4B Creature - Zombie Assassin 3/2 T, Remove two cards in your graveyard and Zombie Assassin from the game: Destroy target nonblack creature. It can't be regenerated. Zombie Cannibal B Creature - Zombie 1/1 Whenever Zombie Cannibal deals combat damage to a player, you may remove target card in that player's graveyard from the game. Zombie Infestation 1B Enchantment Discard two cards: Put a 2/2 black Zombie creature token into play. Zombify 3B Sorcery Return target creature card from your graveyard to play. Zoologist 3G Creature - Human Druid 1/2 3G, T Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.