Accursed Centaur B Creature - Zombie Centaur 2/2 When Accursed Centaur comes into play, sacrifice a creature. AEther Charge 4R Enchantment Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent. Aggravated Assault 2R Enchantment 3RR: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery. Airborne Aid 3U Sorcery Draw a card for each Bird in play. Airdrop Condor 4R Creature - Bird 2/2 Flying 1R, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player. Akroma's Blessing 2W Instant Creatures you control gain protection from the color of your choice until end of turn. Cycling W (W, Discard this card: Draw a card.) Akroma's Vengeance 4WW Sorcery Destroy all artifacts, creatures, and enchantments. Cycling 3 (3, Discard this card: Draw a card.) Ancestor's Prophet 4W Creature - Human Cleric 1/5 Tap five untapped Clerics you control: You gain 10 life. Animal Magnetism 4G Sorcery Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard. Annex 2UU Enchantment - Aura Enchant land (Target a land as you play this. This card comes into play attached to that land.) You control enchanted land. Anurid Murkdiver 4BB Creature - Zombie Frog Beast 4/3 Swampwalk Aphetto Alchemist 1U Creature - Human Wizard 1/2 T Untap target artifact or creature. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Aphetto Dredging 3B Sorcery Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. Aphetto Grifter 2U Creature - Human Wizard 1/1 Tap two untapped Wizards you control: Tap target permanent. Aphetto Vulture 4BB Creature - Zombie Bird 3/2 Flying When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library. Arcanis the Omnipotent 3UUU Legendary Creature - Wizard 3/4 T Draw three cards. 2UU: Return Arcanis the Omnipotent to its owner's hand. Artificial Evolution U Instant Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect doesn't end at end of turn.) Ascending Aven 2UU Creature - Bird Soldier 3/2 Flying Ascending Aven can block only creatures with flying. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Astral Slide 2W Enchantment Whenever a player cycles a card, you may remove target creature from the game. If you do, return the removed card to play under its owner's control at end of turn. Aura Extraction 1W Instant Put target enchantment on top of its owner's library. Cycling 2 (2, Discard this card: Draw a card.) Aurification 2WW Enchantment Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it has defender. (Those creatures can't attack.) When Aurification leaves play, remove all gold counters from all creatures. Avarax 3RR Creature - Beast 3/3 Haste When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. 1R: Avarax gets +1/+0 until end of turn. Aven Brigadier 3WWW Creature - Bird Soldier 3/5 Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1. Aven Fateshaper 6U Creature - Bird Wizard 4/5 Flying When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order. 4U: Look at the top four cards of your library, then put them back in any order. Aven Soulgazer 3WW Creature - Bird Cleric 3/3 Flying 2W: Look at target face-down creature. Backslide 1U Instant Turn target creature with morph face down. Cycling U (U, Discard this card: Draw a card.) Barkhide Mauler 4G Creature - Beast 4/4 Cycling 2 (2, Discard this card: Draw a card.) Barren Moor Land Barren Moor comes into play tapped. T Add B to your mana pool. Cycling B (B, Discard this card: Draw a card.) Battering Craghorn 2RR Creature - Goat Beast 3/1 First strike Morph 1RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Battlefield Medic 1W Creature - Human Cleric 1/1 T Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play. Biorhythm 6GG Sorcery Each player's life total becomes the number of creatures he or she controls. Birchlore Rangers G Creature - Elf Druid 1/1 Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Blackmail B Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Blatant Thievery 4UUU Sorcery For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.) Blistering Firecat 1RRR Creature - Elemental Cat 7/1 Trample, haste At end of turn, sacrifice Blistering Firecat. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Bloodline Shaman 1G Creature - Elf Wizard Shaman 1/1 T Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. Bloodstained Mire Land T, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library. Boneknitter 1B Creature - Zombie Cleric 1/1 1B: Regenerate target Zombie. Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Break Open 1R Instant Turn target face-down creature an opponent controls face up. Brightstone Ritual R Instant Add R to your mana pool for each Goblin in play. Broodhatch Nantuko 1G Creature - Insect Druid 1/1 Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Butcher Orgg 4RRR Creature - Orgg 6/6 You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls. Cabal Archon 2B Creature - Human Cleric 2/2 B, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. Cabal Executioner 2BB Creature - Human Cleric 2/2 Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Cabal Slaver 2B Creature - Human Cleric 2/1 Whenever a Goblin deals combat damage to a player, that player discards a card. Callous Oppressor 1UU Creature - Cephalid 1/2 You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor comes into play, an opponent chooses a creature type. T Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped. Catapult Master 3WW Creature - Human Soldier 3/3 Tap five untapped Soldiers you control: Remove target creature from the game. Catapult Squad 1W Creature - Human Soldier 2/1 Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. Centaur Glade 3GG Enchantment 2GG: Put a 3/3 green Centaur creature token into play. Chain of Acid 3G Sorcery Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. Chain of Plasma 1R Instant Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy. Chain of Silence 1W Instant Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Chain of Smog 1B Sorcery Target player discards two cards. That player may copy this spell and may choose a new target for that copy. Chain of Vapor U Instant Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Charging Slateback 4R Creature - Beast 4/3 Charging Slateback can't block. Morph 4R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Choking Tethers 3U Instant Tap up to four target creatures. Cycling 1U (1U, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature. Circle of Solace 3W Enchantment As Circle of Solace comes into play, choose a creature type. 1W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. Clone 3U Creature - Shapeshifter 0/0 As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature. Commando Raid 2R Instant Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." Complicate 2U Instant Counter target spell unless its controller pays 3. Cycling 2U (2U, Discard this card: Draw a card.) When you cycle Complicate, you may counter target spell unless its controller pays 1. Contested Cliffs Land T Add 1 to your mana pool. RG, T Choose target Beast creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other. Convalescent Care 1WW Enchantment At the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card. Cover of Darkness 1B Enchantment As Cover of Darkness comes into play, choose a creature type. Creatures of the chosen type have fear. Crafty Pathmage 2U Creature - Human Wizard 1/1 T Target creature with power 2 or less is unblockable this turn. Crowd Favorites 6W Creature - Human Soldier 4/4 3W: Tap target creature. 3W: Crowd Favorites gets +0/+5 until end of turn. Crown of Ascension 1U Enchantment - Aura Enchant creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. Crown of Awe 1W Enchantment - Aura Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. Crown of Fury 1R Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. Crown of Suspicion 1B Enchantment - Aura Enchant creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. Crown of Vigor 1G Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. Crude Rampart 3W Creature - Wall 4/5 Defender (This creature can't attack.) Morph 4W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Cruel Revival 4B Instant Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. Cryptic Gateway 5 Artifact Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way. Custody Battle 1R Enchantment - Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." Daru Cavalier 3W Creature - Human Soldier 2/2 First strike When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. Daru Encampment Land T Add 1 to your mana pool. W, T Target Soldier creature gets +1/+1 until end of turn. Daru Healer 2W Creature - Human Cleric 1/2 T Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Daru Lancer 4WW Creature - Human Soldier 3/4 First strike Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Daunting Defender 4W Creature - Human Cleric 3/3 If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. Dawning Purist 2W Creature - Human Cleric 2/2 Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Death Match 3B Enchantment Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. Death Pulse 2BB Instant Target creature gets -4/-4 until end of turn. Cycling 1BB (1BB, Discard this card: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. Defensive Maneuvers 3W Instant Creatures of the type of your choice get +0/+4 until end of turn. Demystify W Instant Destroy target enchantment. Dirge of Dread 2B Sorcery All creatures gain fear until end of turn. Cycling 1B (1B, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. Disciple of Grace 1W Creature - Human Cleric 1/2 Protection from black Cycling 2 (2, Discard this card: Draw a card.) Disciple of Malice 1B Creature - Human Cleric 1/2 Protection from white Cycling 2 (2, Discard this card: Draw a card.) Discombobulate 2UU Instant Counter target spell. Look at the top four cards of your library, then put them back in any order. Dispersing Orb 3UU Enchantment 3U, Sacrifice a permanent: Return target permanent to its owner's hand. Disruptive Pitmage 2U Creature - Human Wizard 1/1 T Counter target spell unless its controller pays 1. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Dive Bomber 3W Creature - Bird Soldier 2/2 Flying T, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. Doom Cannon 6 Artifact As Doom Cannon comes into play, choose a creature type. 3, T, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. Doomed Necromancer 2B Creature - Human Cleric Mercenary 2/2 B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play. Doubtless One 3W Creature - Cleric Avatar */* Lifelink (Whenever this creature deals damage, you gain that much life.) Doubtless One's power and toughness are each equal to the number of Clerics in play. Dragon Roost 4RR Enchantment 5RR: Put a 5/5 red Dragon creature token with flying into play. (It can't be blocked except by creatures with flying or reach.) Dream Chisel 2 Artifact Face-down creature spells you play cost 1 less to play. Dwarven Blastminer 1R Creature - Dwarf 1/1 2R, T Destroy target nonbasic land. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Ebonblade Reaper 2B Creature - Human Cleric 1/1 Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Elven Riders 3GG Creature - Elf 3/3 Elven Riders can't be blocked except by Walls and/or creatures with flying. Elvish Guidance 2G Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf in play. Elvish Pathcutter 3G Creature - Elf Scout 1/2 2G: Target Elf creature gains forestwalk until end of turn. Elvish Pioneer G Creature - Elf Druid 1/1 When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped. Elvish Scrapper G Creature - Elf 1/1 G, T, Sacrifice Elvish Scrapper: Destroy target artifact. Elvish Vanguard 1G Creature - Elf Warrior 1/1 Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard. Elvish Warrior GG Creature - Elf Warrior 2/3 Embermage Goblin 3R Creature - Goblin Wizard 1/1 When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. T Embermage Goblin deals 1 damage to target creature or player. Enchantress's Presence 2G Enchantment Whenever you play an enchantment spell, draw a card. Endemic Plague 3B Sorcery As an additional cost to play Endemic Plague, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. Entrails Feaster B Creature - Zombie Cat 1/1 At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. Erratic Explosion 2R Sorcery Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. Essence Fracture 3UU Sorcery Return two target creatures to their owners' hands. Cycling 2U (2U, Discard this card: Draw a card.) Everglove Courier 2G Creature - Elf 2/1 You may choose not to untap Everglove Courier during your untap step. 2G, T As long as Everglove Courier remains tapped, target Elf creature gets +2/+2 and has trample. Exalted Angel 4WW Creature - Angel 4/5 Flying, lifelink (Whenever this creature deals damage, you gain that much life.) Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Explosive Vegetation 3G Sorcery Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library. Fade from Memory B Instant Remove target card in a graveyard from the game. Cycling B (B, Discard this card: Draw a card.) Fallen Cleric 4B Creature - Zombie Cleric 4/2 Protection from Clerics Morph 4B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) False Cure BB Instant Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. Feeding Frenzy 2B Instant Target creature gets -X/-X until end of turn, where X is the number of Zombies in play. Festering Goblin B Creature - Zombie Goblin 1/1 When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn. Fever Charm R Instant Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. Flamestick Courier 2R Creature - Goblin 2/1 You may choose not to untap Flamestick Courier during your untap step. 2R, T As long as Flamestick Courier remains tapped, target Goblin creature gets +2/+2 and has haste. Fleeting Aven 1UU Creature - Bird Wizard 2/2 Flying Whenever a player cycles a card, return Fleeting Aven to its owner's hand. Flooded Strand Land T, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it into play. Then shuffle your library. Foothill Guide W Creature - Human Cleric 1/1 Protection from Goblins Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forgotten Cave Land Forgotten Cave comes into play tapped. T Add R to your mana pool. Cycling R (R, Discard this card: Draw a card.) Frightshroud Courier 2B Creature - Zombie 2/1 You may choose not to untap Frightshroud Courier during your untap step. 2B, T As long as Frightshroud Courier remains tapped, target Zombie creature gets +2/+2 and has fear. Future Sight 2UUU Enchantment Play with the top card of your library revealed. You may play the top card of your library. Gangrenous Goliath 3BB Creature - Zombie Giant 4/4 Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. Ghosthelm Courier 2U Creature - Human Wizard 2/1 You may choose not to untap Ghosthelm Courier during your untap step. 2U, T As long as Ghosthelm Courier remains tapped, target Wizard creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) Gigapede 3GG Creature - Insect 6/1 Shroud (This permanent can't be the target of spells or abilities.) At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. Glarecaster 4WW Creature - Bird Cleric 3/3 Flying 5W: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead. Glory Seeker 1W Creature - Human Soldier 2/2 Gluttonous Zombie 4B Creature - Zombie 3/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Goblin Burrows Land T Add 1 to your mana pool. 1R, T Target Goblin creature gets +2/+0 until end of turn. Goblin Machinist 4R Creature - Goblin 0/5 2R: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. Goblin Piledriver 1R Creature - Goblin Warrior 1/2 Protection from blue Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. Goblin Pyromancer 3R Creature - Goblin Wizard 2/2 When Goblin Pyromancer comes into play, Goblin creatures get +3/+0 until end of turn. At end of turn, destroy all Goblins. Goblin Sharpshooter 2R Creature - Goblin 1/1 Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter. T Goblin Sharpshooter deals 1 damage to target creature or player. Goblin Sky Raider 2R Creature - Goblin Warrior 1/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Goblin Sledder R Creature - Goblin 1/1 Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. Goblin Taskmaster R Creature - Goblin 1/1 1R: Target Goblin creature gets +1/+0 until end of turn. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Grand Coliseum Land Grand Coliseum comes into play tapped. T Add 1 to your mana pool. T Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. Grand Melee 3R Enchantment All creatures attack each turn if able. All creatures block each turn if able. Grassland Crusader 5W Creature - Human Cleric Soldier 2/4 T Target Elf or Soldier creature gets +2/+2 until end of turn. Gratuitous Violence 2RRR Enchantment If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Gravel Slinger 3W Creature - Human Soldier 1/3 T Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Gravespawn Sovereign 4BB Creature - Zombie 3/3 Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control. Graxiplon 5U Creature - Beast 3/4 Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type. Grinning Demon 2BB Creature - Demon 6/6 At the beginning of your upkeep, you lose 2 life. Morph 2BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Gustcloak Harrier 1WW Creature - Bird Soldier 2/2 Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. Gustcloak Runner W Creature - Human Soldier 1/1 Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. Gustcloak Savior 4W Creature - Bird Soldier 3/4 Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. Gustcloak Sentinel 2WW Creature - Human Soldier 3/3 Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. Gustcloak Skirmisher 3W Creature - Bird Soldier 2/3 Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. Harsh Mercy 2W Sorcery Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. Haunted Cadaver 3B Creature - Zombie 2/2 Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph 1B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Head Games 3BB Sorcery Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. Headhunter 1B Creature - Human Cleric 1/1 Whenever Headhunter deals combat damage to a player, that player discards a card. Morph B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Heedless One 3G Creature - Elf Avatar */* Trample Heedless One's power and toughness are each equal to the number of Elves in play. Hystrodon 4G Creature - Beast 3/4 Trample Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Imagecrafter U Creature - Human Wizard 1/1 T Choose a creature type other than Wall. Target creature becomes that type until end of turn. Improvised Armor 3W Enchantment - Aura Enchant creature Enchanted creature gets +2/+5. Cycling 3 (3, Discard this card: Draw a card.) Infest 1BB Sorcery All creatures get -2/-2 until end of turn. Information Dealer 1U Creature - Human Wizard 1/1 T Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order. Inspirit 2W Instant Untap target creature. It gets +2/+4 until end of turn. Insurrection 5RRR Sorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. Invigorating Boon 1G Enchantment Whenever a player cycles a card, you may put a +1/+1 counter on target creature. Ironfist Crusher 4W Creature - Human Soldier 2/4 Ironfist Crusher can block any number of creatures. Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Ixidor, Reality Sculptor 3UU Legendary Creature - Human Wizard 3/4 Face-down creatures get +1/+1. 2U: Turn target face-down creature face up. Ixidor's Will 2U Instant Counter target spell unless its controller pays 2 for each Wizard in play. Jareth, Leonine Titan 3WWW Legendary Creature - Cat Giant 4/7 Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. W: Jareth gains protection from the color of your choice until end of turn. Kaboom! 4R Sorcery Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. Kamahl, Fist of Krosa 4GG Legendary Creature - Human Druid 4/3 G: Target land becomes a 1/1 creature until end of turn. It's still a land. 2GGG: Creatures you control get +3/+3 and gain trample until end of turn. Kamahl's Summons 3G Sorcery Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token into play for each card he or she revealed this way. Krosan Colossus 6GGG Creature - Beast 9/9 Morph 6GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Krosan Groundshaker 4GGG Creature - Beast 6/6 G: Target Beast creature gains trample until end of turn. Krosan Tusker 5GG Creature - Boar Beast 6/5 Cycling 2G (2G, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library. Lavamancer's Skill 1R Enchantment - Aura Enchant creature Enchanted creature has "T This creature deals 1 damage to target creature." If enchanted creature is a Wizard, it has "T This creature deals 2 damage to target creature." Lay Waste 3R Sorcery Destroy target land. Cycling 2 (2, Discard this card: Draw a card.) Leery Fogbeast 2G Creature - Beast 4/2 Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. Lightning Rift 1R Enchantment Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player. Lonely Sandbar Land Lonely Sandbar comes into play tapped. T Add U to your mana pool. Cycling U (U, Discard this card: Draw a card.) Mage's Guile 1U Instant Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling U (U, Discard this card: Draw a card.) Mana Echoes 2RR Enchantment Whenever a creature comes into play, you may add 1 to your mana pool for each creature you control that shares a creature type with it. Meddle 1U Instant If target spell has only one target and that target is a creature, change that spell's target to another creature. Menacing Ogre 3RR Creature - Ogre 3/3 Trample, haste When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. Misery Charm B Instant Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. Mistform Dreamer 2U Creature - Illusion 2/1 Flying 1: Mistform Dreamer becomes the creature type of your choice until end of turn. Mistform Mask 1U Enchantment - Aura Enchant creature 1: Enchanted creature becomes the creature type of your choice until end of turn. Mistform Mutant 4UU Creature - Illusion Mutant 3/4 1U: Choose a creature type other than Wall. Target creature becomes that type until end of turn. Mistform Shrieker 3UU Creature - Illusion 3/3 Flying 1: Mistform Shrieker becomes the creature type of your choice until end of turn. Morph 3UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Mistform Skyreaver 5UU Creature - Illusion 6/6 Flying 1: Mistform Skyreaver becomes the creature type of your choice until end of turn. Mistform Stalker 1U Creature - Illusion 1/1 1: Mistform Stalker becomes the creature type of your choice until end of turn. 2UU: Mistform Stalker gets +2/+2 and gains flying until end of turn. Mistform Wall 2U Creature - Illusion Wall 1/4 Mistform Wall has defender as long as it's a Wall. 1: Mistform Wall becomes the creature type of your choice until end of turn. Mobilization 2W Enchantment Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) 2W: Put a 1/1 white Soldier creature token into play. Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mythic Proportions 4GGG Enchantment - Aura Enchant creature Enchanted creature gets +8/+8 and has trample. Nameless One 3U Creature - Wizard Avatar */* Nameless One's power and toughness are each equal to the number of Wizards in play. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Nantuko Husk 2B Creature - Zombie Insect 2/2 Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. Naturalize 1G Instant Destroy target artifact or enchantment. Nosy Goblin 2R Creature - Goblin 2/1 T, Sacrifice Nosy Goblin: Destroy target face-down creature. Nova Cleric W Creature - Human Cleric 1/2 2W, T, Sacrifice Nova Cleric: Destroy all enchantments. Oblation 2W Instant The owner of target nonland permanent shuffles it into his or her library, then draws two cards. Oversold Cemetery 1B Enchantment At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. Overwhelming Instinct 2G Enchantment Whenever you attack with three or more creatures, draw a card. Pacifism 1W Enchantment - Aura Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature can't attack or block. Patriarch's Bidding 3BB Sorcery Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play. Pearlspear Courier 2W Creature - Human Soldier 2/1 You may choose not to untap Pearlspear Courier during your untap step. 2W, T As long as Pearlspear Courier remains tapped, target Soldier creature gets +2/+2 and has vigilance. Peer Pressure 3U Sorcery Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn't end at end of turn.) Piety Charm W Instant Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. Pinpoint Avalanche 3RR Instant Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Polluted Delta Land T, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it into play. Then shuffle your library. Primal Boost 2G Instant Target creature gets +4/+4 until end of turn. Cycling 2G (2G, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. Profane Prayers 2BB Sorcery Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play. Prowling Pangolin 3BB Creature - Anteater Beast 6/5 When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. Psychic Trance 2UU Instant Until end of turn, Wizards you control gain "T Counter target spell." Quicksilver Dragon 4UU Creature - Dragon 5/5 Flying U: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Ravenous Baloth 2GG Creature - Beast 4/4 Sacrifice a Beast: You gain 4 life. Read the Runes XU Instant Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. Reckless One 3R Creature - Goblin Avatar */* Haste Reckless One's power and toughness are each equal to the number of Goblins in play. Reminisce 2U Sorcery Target player shuffles his or her graveyard into his or her library. Renewed Faith 2W Instant You gain 6 life. Cycling 1W (1W, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life. Righteous Cause 3WW Enchantment Whenever a creature attacks, you gain 1 life. Riptide Biologist 1U Creature - Human Wizard 1/2 Protection from Beasts Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Riptide Chronologist 3UU Creature - Human Wizard 1/3 U, Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice. Riptide Entrancer 1UU Creature - Human Wizard 1/1 Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.) Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Riptide Laboratory Land T Add 1 to your mana pool. 1U, T Return target Wizard you control to its owner's hand. Riptide Replicator X4 Artifact As Riptide Replicator comes into play, choose a color and a creature type. Riptide Replicator comes into play with X charge counters on it. 4, T Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator. Riptide Shapeshifter 3UU Creature - Shapeshifter 3/3 2UU, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library. Risky Move 3RRR Enchantment At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. Rorix Bladewing 3RRR Legendary Creature - Dragon 6/5 Flying, haste Rotlung Reanimator 2B Creature - Zombie Cleric 2/2 Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play. Rummaging Wizard 3U Creature - Human Wizard 2/2 2U: Look at the top card of your library. You may put that card into your graveyard. Run Wild G Instant Until end of turn, target creature gains trample and "G: Regenerate this creature." Sage Aven 3U Creature - Bird Wizard 1/3 Flying (This creature can't be blocked except by creatures with flying.) When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order. Sandskin 2W Enchantment - Aura Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. Screaming Seahawk 4U Creature - Bird 2/2 Flying When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. Screeching Buzzard 3B Creature - Bird 2/2 Flying When Screeching Buzzard is put into a graveyard from play, each opponent discards a card. Searing Flesh 6R Sorcery Searing Flesh deals 7 damage to target opponent. Sea's Claim U Enchantment - Aura Enchant land (Target a land as you play this. This card comes into play attached to that land.) Enchanted land is an Island. Seaside Haven Land T Add 1 to your mana pool. WU, T, Sacrifice a Bird: Draw a card. Secluded Steppe Land Secluded Steppe comes into play tapped. T Add W to your mana pool. Cycling W (W, Discard this card: Draw a card.) Serpentine Basilisk 2GG Creature - Basilisk 2/3 Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Severed Legion 1BB Creature - Zombie 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Shade's Breath 1B Instant Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "B: This creature gets +1/+1 until end of turn." Shaleskin Bruiser 6R Creature - Beast 4/4 Trample Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. Shared Triumph 1W Enchantment As Shared Triumph comes into play, choose a creature type. Creatures of the chosen type get +1/+1. Shepherd of Rot 1B Creature - Zombie Cleric 1/1 T Each player loses 1 life for each Zombie in play. Shieldmage Elder 5W Creature - Human Cleric Wizard 2/3 Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. Shock R Instant Shock deals 2 damage to target creature or player. Sigil of the New Dawn 3W Enchantment Whenever a creature is put into your graveyard from play, you may pay 1W. If you do, return that card to your hand. Silent Specter 4BB Creature - Specter 4/4 Flying Whenever Silent Specter deals combat damage to a player, that player discards two cards. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Silklash Spider 3GG Creature - Spider 2/7 Reach (This creature can block creatures with flying.) XGG: Silklash Spider deals X damage to each creature with flying. Silvos, Rogue Elemental 3GGG Legendary Creature - Elemental 8/5 Trample G: Regenerate Silvos, Rogue Elemental. Skirk Commando 1RR Creature - Goblin 2/1 Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Skirk Fire Marshal 3RR Creature - Goblin 2/2 Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. Skirk Prospector R Creature - Goblin 1/1 Sacrifice a Goblin: Add R to your mana pool. Skittish Valesk 6R Creature - Beast 5/5 At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph 5R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Slate of Ancestry 4 Artifact 4, T, Discard your hand: Draw a card for each creature you control. Slice and Dice 4RR Sorcery Slice and Dice deals 4 damage to each creature. Cycling 2R (2R, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature. Slipstream Eel 5UU Creature - Fish Beast 6/6 Slipstream Eel can't attack unless defending player controls an Island. Cycling 1U (1U, Discard this card: Draw a card.) Smother 1B Instant Destroy target creature with converted mana cost 3 or less. It can't be regenerated. Snapping Thragg 4R Creature - Beast 3/3 Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph 4RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Snarling Undorak 2GG Creature - Beast 3/3 2G: Target Beast creature gets +1/+1 until end of turn. Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Solar Blast 3R Instant Solar Blast deals 3 damage to target creature or player. Cycling 1RR (1RR, Discard this card: Draw a card.) When you cycle Solar Blast, you may have it deal 1 damage to target creature or player. Soulless One 3B Creature - Zombie Avatar */* Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards. Sparksmith 1R Creature - Goblin 1/1 T Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play. Spined Basher 2B Creature - Zombie Beast 3/1 Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Spitfire Handler 1R Creature - Goblin 1/1 Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. R: Spitfire Handler gets +1/+0 until end of turn. Spitting Gourna 3GG Creature - Beast 3/4 Reach (This creature can block creatures with flying.) Morph 4G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Spurred Wolverine 4R Creature - Wolverine Beast 3/2 Tap two untapped Beasts you control: Target creature gains first strike until end of turn. Spy Network U Instant Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order. Stag Beetle 3GG Creature - Insect 0/0 Stag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play. Standardize UU Instant Choose a creature type other than Wall. Each creature becomes that type until end of turn. Starlit Sanctum Land T Add 1 to your mana pool. W, T, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. B, T, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. Starstorm XRR Instant Starstorm deals X damage to each creature. Cycling 3 (3, Discard this card: Draw a card.) Steely Resolve 1G Enchantment As Steely Resolve comes into play, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.) Strongarm Tactics 1B Sorcery Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. Sunfire Balm 2W Instant Prevent the next 4 damage that would be dealt to target creature or player this turn. Cycling 1W (1W, Discard this card: Draw a card.) When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn. Supreme Inquisitor 3UU Creature - Human Wizard 1/3 Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swat 1BB Instant Destroy target creature with power 2 or less. Cycling 2 (2, Discard this card: Draw a card.) Symbiotic Beast 4GG Creature - Insect Beast 4/4 When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play. Symbiotic Elf 3G Creature - Elf 2/2 When Symbiotic Elf is put into a graveyard from play, put two 1/1 green Insect creature tokens into play. Symbiotic Wurm 5GGG Creature - Wurm 7/7 When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play. Syphon Mind 3B Sorcery Each other player discards a card. You draw a card for each card discarded this way. Syphon Soul 2B Sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. Taunting Elf G Creature - Elf 0/1 All creatures able to block Taunting Elf do so. Tempting Wurm 1G Creature - Wurm 5/5 When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play. Tephraderm 4R Creature - Beast 4/5 Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. Thoughtbound Primoc 2R Creature - Bird Beast 2/3 Flying At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc. Thrashing Mudspawn 3BB Creature - Beast 4/4 Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph 1BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Threaten 2R Sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and T this turn.) Thunder of Hooves 3R Sorcery Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play. Towering Baloth 6GG Creature - Beast 7/6 Morph 6G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Trade Secrets 1UU Sorcery Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. Tranquil Thicket Land Tranquil Thicket comes into play tapped. T Add G to your mana pool. Cycling G (G, Discard this card: Draw a card.) Treespring Lorian 5G Creature - Beast 5/4 Morph 5G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Tribal Golem 6 Artifact Creature - Golem 4/4 Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "B: Regenerate Tribal Golem" as long as you control a Zombie. Tribal Unity X2G Instant Creatures of the type of your choice get +X/+X until end of turn. Trickery Charm U Instant Choose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. True Believer WW Creature - Human Cleric 2/2 You have shroud. (You can't be the target of spells or abilities.) Undead Gladiator 1BB Creature - Zombie Barbarian 3/1 1B, Discard a card: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep. Cycling 1B (1B, Discard this card: Draw a card.) Unholy Grotto Land T Add 1 to your mana pool. B, T Put target Zombie card from your graveyard on top of your library. Unified Strike W Instant Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play. Venomspout Brackus 6G Creature - Beast 5/5 1G, T Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. Morph 3GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Visara the Dreadful 3BBB Legendary Creature - Gorgon 5/5 Flying T Destroy target creature. It can't be regenerated. Vitality Charm G Instant Choose one - Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. Voice of the Woods 3GG Creature - Elf 2/2 Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play. Voidmage Prodigy UU Creature - Human Wizard 2/1 UU, Sacrifice a Wizard: Counter target spell. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Walking Desecration 2B Creature - Zombie 1/1 B, T Creatures of the type of your choice attack this turn if able. Wall of Mulch 1G Creature - Wall 0/4 Defender (This creature can't attack.) G, Sacrifice a Wall: Draw a card. Wave of Indifference XR Sorcery X target creatures can't block this turn. Weathered Wayfarer W Creature - Human Nomad Cleric 1/1 W, T Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you. Weird Harvest XGG Sorcery Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. Wellwisher 1G Creature - Elf 1/1 T You gain 1 life for each Elf in play. Wheel and Deal 3U Instant Any number of target opponents each discards his or her hand and draws seven cards. Draw a card. Whipcorder WW Creature - Human Soldier Rebel 2/2 W, T Tap target creature. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Windswept Heath Land T, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it into play. Then shuffle your library. Wirewood Elf 1G Creature - Elf Druid 1/2 T Add G to your mana pool. Wirewood Herald 1G Creature - Elf 1/1 When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card, reveal that card, and put it into your hand. If you do, shuffle your library. Wirewood Lodge Land T Add 1 to your mana pool. G, T Untap target Elf. Wirewood Pride G Instant Target creature gets +X/+X until end of turn, where X is the number of Elves in play. Wirewood Savage 2G Creature - Elf 2/2 Whenever a Beast comes into play, you may draw a card. Withering Hex B Enchantment - Aura Enchant creature Whenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex. Wooded Foothills Land T, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library. Words of War 2R Enchantment 1: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. Words of Waste 2B Enchantment 1: The next time you would draw a card this turn, each opponent discards a card instead. Words of Wilding 2G Enchantment 1: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead. Words of Wind 2U Enchantment 1: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. Words of Worship 2W Enchantment 1: The next time you would draw a card this turn, you gain 5 life instead. Wretched Anurid 1B Creature - Zombie Frog Beast 3/3 Whenever another creature comes into play, you lose 1 life.