Allied Strategies 4U Sorcery Target player draws a card for each basic land type among lands he or she controls. Alpha Kavu 2G Creature - Kavu 2/2 1G: Target Kavu creature gets -1/+1 until end of turn. Amphibious Kavu 2G Creature - Kavu 2/2 Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. Ancient Spider 2GW Creature - Spider 2/5 First strike, reach (This creature can block creatures with flying.) Arctic Merfolk 1U Creature - Merfolk 1/1 Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you play this spell.) If the kicker cost was paid, Arctic Merfolk comes into play with a +1/+1 counter on it. Aura Blast 1W Instant Destroy target enchantment. Draw a card. Aurora Griffin 3W Creature - Griffin 2/2 Flying W: Target permanent becomes white until end of turn. Bog Down 2B Sorcery Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.) Target player discards two cards. If the kicker cost was paid, that player discards three cards instead. Caldera Kavu 2R Creature - Kavu 2/2 1B: Caldera Kavu gets +1/+1 until end of turn. G: Caldera Kavu becomes the color of your choice until end of turn. Cavern Harpy UB Creature - Harpy Beast 2/1 Flying When Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand. Cloud Cover 2WU Enchantment Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. Confound 1U Instant Counter target spell that targets one or more creatures. Draw a card. Crosis's Catacombs Land - Lair When Crosis's Catacombs comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. T Add U, B, or R to your mana pool. Crosis's Charm UBR Instant Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. Darigaaz's Caldera Land - Lair When Darigaaz's Caldera comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. T Add B, R, or G to your mana pool. Darigaaz's Charm BRG Instant Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. Daring Leap 1WU Instant Target creature gets +1/+1 and gains flying and first strike until end of turn. Dark Suspicions 2BB Enchantment At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand. Deadapult 2R Enchantment R, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. Death Bomb 3B Instant As an additional cost to play Death Bomb, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. Destructive Flow BRG Enchantment At the beginning of each player's upkeep, that player sacrifices a nonbasic land. Diabolic Intent 1B Sorcery As an additional cost to play Diabolic Intent, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library. Disciple of Kangee 2W Creature - Human Wizard 2/2 U, T Target creature gains flying and becomes blue until end of turn. Dominaria's Judgment 2W Instant Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. Doomsday Specter 2UB Creature - Specter 2/3 Flying When Doomsday Specter comes into play, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. Draco 16 Artifact Creature - Dragon 9/9 Draco costs 2 less to play for each basic land type among lands you control. Flying At the beginning of your upkeep, sacrifice Draco unless you pay 10. This cost is reduced by 2 for each basic land type among lands you control. Dralnu's Crusade 1BR Enchantment Goblin creatures get +1/+1. All Goblins are black and are Zombies in addition to their other creature types. Dralnu's Pet 1UU Creature - Shapeshifter 2/2 Kicker-2B, Discard a creature card. (You may pay 2B and discard a creature card in addition to any other costs as you play this spell.) If the kicker cost was paid, Dralnu's Pet has flying and comes into play with X +1/+1 counters on it, where X is the discarded card's converted mana cost. Dromar's Cavern Land - Lair When Dromar's Cavern comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. T Add W, U, or B to your mana pool. Dromar's Charm WUB Instant Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. Eladamri's Call GW Instant Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. Ertai, the Corrupted 2WUB Legendary Creature - Human Wizard 3/4 U, T, Sacrifice a creature or enchantment: Counter target spell. Ertai, the Corrupted 2WUB Legendary Creature - Human Wizard 3/4 U, T, Sacrifice a creature or enchantment: Counter target spell. Ertai's Trickery U Instant Counter target spell if a kicker cost was paid for it. Escape Routes 2U Enchantment 2U: Return target white or black creature you control to its owner's hand. Exotic Disease 4B Sorcery Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. Falling Timber 2G Instant Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.) Prevent all combat damage target creature would deal this turn. If the kicker cost was paid, prevent all combat damage another target creature would deal this turn. Flametongue Kavu 3R Creature - Kavu 4/2 When Flametongue Kavu comes into play, it deals 4 damage to target creature. Fleetfoot Panther 1GW Creature - Cat 3/4 Flash When Fleetfoot Panther comes into play, return a green or white creature you control to its owner's hand. Forsaken City Land Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may remove a card in your hand from the game. If you do, untap Forsaken City. T Add one mana of any color to your mana pool. Gaea's Herald 1G Creature - Elf 1/1 Creature spells can't be countered. Gaea's Might G Instant Target creature gets +1/+1 until end of turn for each basic land type among lands you control. Gainsay 1U Instant Counter target blue spell. Gerrard's Command GW Instant Untap target creature. It gets +3/+3 until end of turn. Goblin Game 5RR Sorcery Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. Guard Dogs 3W Creature - Hound 2/2 2W, T Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. Heroic Defiance 1W Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. Hobble 2W Enchantment - Aura Enchant creature When Hobble comes into play, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black. Honorable Scout W Creature - Human Soldier Scout 1/1 When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls. Horned Kavu RG Creature - Kavu 3/4 When Horned Kavu comes into play, return a red or green creature you control to its owner's hand. Hull Breach RG Sorcery Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment. Hunting Drake 4U Creature - Drake 2/2 Flying When Hunting Drake comes into play, put target red or green creature on top of its owner's library. Implode 4R Sorcery Destroy target land. Draw a card. Insolence 2R Enchantment - Aura Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. Kavu Recluse 2R Creature - Kavu 2/2 T Target land becomes a Forest until end of turn. Keldon Mantle 1R Enchantment - Aura Enchant creature B: Regenerate enchanted creature. R: Enchanted creature gets +1/+0 until end of turn. G: Enchanted creature gains trample until end of turn. Keldon Twilight 1BR Enchantment At the end of each player's turn, if no creatures attacked that turn, that player sacrifices a creature he or she controlled since the beginning of the turn. Lashknife Barrier 2W Enchantment When Lashknife Barrier comes into play, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. Lava Zombie 1BR Creature - Zombie 4/3 When Lava Zombie comes into play, return a black or red creature you control to its owner's hand. 2: Lava Zombie gets +1/+0 until end of turn. Lord of the Undead 1BB Creature - Zombie 2/2 Other Zombie creatures get +1/+1. 1B, T Return target Zombie card from your graveyard to your hand. Maggot Carrier B Creature - Zombie 1/1 When Maggot Carrier comes into play, each player loses 1 life. Magma Burst 3R Instant Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.) Magma Burst deals 3 damage to target creature or player. If the kicker cost was paid, Magma Burst deals 3 damage to another target creature or player. Magnigoth Treefolk 4G Creature - Treefolk 2/6 For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. Malicious Advice XUB Instant Tap X target artifacts, creatures, and/or lands. You lose X life. Mana Cylix 1 Artifact 1, T Add one mana of any color to your mana pool. March of Souls 4W Sorcery Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying into play. Marsh Crocodile 2UB Creature - Crocodile 4/4 When Marsh Crocodile comes into play, return a blue or black creature you control to its owner's hand. When Marsh Crocodile comes into play, each player discards a card. Meddling Mage WU Creature - Human Wizard 2/2 As Meddling Mage comes into play, name a nonland card. The named card can't be played. Meteor Crater Land T Choose a color of a permanent you control. Add one mana of that color to your mana pool. Mire Kavu 3R Creature - Kavu 3/2 Mire Kavu gets +1/+1 as long as you control a Swamp. Mirrorwood Treefolk 3G Creature - Treefolk 2/4 2RW: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead. Mogg Jailer 1R Creature - Goblin 2/2 Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. Mogg Sentry R Creature - Goblin Warrior 1/1 Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn. Morgue Toad 2B Creature - Frog 2/2 Sacrifice Morgue Toad: Add UR to your mana pool. Multani's Harmony G Enchantment - Aura Enchant creature Enchanted creature has "T Add one mana of any color to your mana pool." Natural Emergence 2RG Enchantment When Natural Emergence comes into play, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands. Nemata, Grove Guardian 4GG Legendary Creature - Treefolk 4/5 2G: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. Nightscape Battlemage 2B Creature - Zombie Wizard 2/2 Kicker 2U and/or 2R When Nightscape Battlemage comes into play, if the 2U kicker cost was paid, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage comes into play, if the 2R kicker cost was paid, destroy target land. Nightscape Familiar 1B Creature - Zombie 1/1 Blue spells and red spells you play cost 1 less to play. 1B: Regenerate Nightscape Familiar. Noxious Vapors 1BB Sorcery Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. Orim's Chant W Instant Kicker W (You may pay an additional W as you play this spell.) Target player can't play spells this turn. If the kicker cost was paid, creatures can't attack this turn. Phyrexian Bloodstock 4B Creature - Zombie 3/3 When Phyrexian Bloodstock leaves play, destroy target white creature. It can't be regenerated. Phyrexian Scuta 3B Creature - Zombie 3/3 Kicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you play this spell.) If the kicker cost was paid, Phyrexian Scuta comes into play with two +1/+1 counters on it. Phyrexian Tyranny UBR Enchantment Whenever a player draws a card, that player loses 2 life unless he or she pays 2. Planar Overlay 2U Sorcery Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. Planeswalker's Favor 2G Enchantment 3G: Target opponent reveals a card at random in his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost. Planeswalker's Fury 2R Enchantment 3R: Target opponent reveals a card at random in his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Play this ability only any time you could play a sorcery. Planeswalker's Mirth 2W Enchantment 3W: Target opponent reveals a card at random in his or her hand. You gain life equal to that card's converted mana cost. Planeswalker's Mischief 2U Enchantment 3U: Target opponent reveals a card at random in his or her hand. If it's an instant or sorcery card, remove it from the game. As long as it remains removed from the game, you may play it without paying its mana cost. (If it has X in its mana cost, X is 0.) At end of turn, if you haven't played it, return it to its owner's hand. Play this ability only any time you could play a sorcery. Planeswalker's Scorn 2B Enchantment 3B: Target opponent reveals a card at random in his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Play this ability only any time you could play a sorcery. Pollen Remedy W Instant Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.) Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If the kicker cost was paid, prevent the next 6 damage this way instead. Primal Growth 2G Sorcery Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you play this spell.) Search your library for a basic land card, put that card into play, then shuffle your library. If the kicker cost was paid, instead search your library for two basic land cards, put them into play, then shuffle your library. Pygmy Kavu 3G Creature - Kavu 1/2 When Pygmy Kavu comes into play, draw a card for each black creature your opponents control. Questing Phelddagrif 1GWU Creature - Phelddagrif 4/4 G: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token into play. W: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. U: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. Quirion Dryad 1G Creature - Dryad 1/1 Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. Quirion Explorer 1G Creature - Elf Druid Scout 1/1 T Add to your mana pool one mana of any color that a land an opponent controls could produce. Radiant Kavu RGW Creature - Kavu 3/3 RGW: Prevent all combat damage blue creatures and black creatures would deal this turn. Razing Snidd 4BR Creature - Beast 3/3 When Razing Snidd comes into play, return a black or red creature you control to its owner's hand. When Razing Snidd comes into play, each player sacrifices a land. Rith's Charm RGW Instant Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens into play; or prevent all damage a source of your choice would deal this turn. Rith's Grove Land - Lair When Rith's Grove comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. T Add R, G, or W to your mana pool. Root Greevil 3G Creature - Beast 2/3 2G, T, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. Rushing River 2U Instant Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.) Return target nonland permanent to its owner's hand. If the kicker cost was paid, return another target nonland permanent to its owner's hand. Samite Elder 2W Creature - Human Cleric 1/2 T Creatures you control gain protection from the colors of target permanent you control until end of turn. Samite Pilgrim 1W Creature - Human Cleric 1/1 T Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. Sawtooth Loon 2WU Creature - Bird 2/2 Flying When Sawtooth Loon comes into play, return a white or blue creature you control to its owner's hand. When Sawtooth Loon comes into play, draw two cards, then put two cards from your hand on the bottom of your library. Sea Snidd 4U Creature - Beast 3/3 T Target land becomes the basic land type of your choice until end of turn. Shifting Sky 2U Enchantment As Shifting Sky comes into play, choose a color. All nonland permanents are the chosen color. Shivan Wurm 3RG Creature - Wurm 7/7 Trample When Shivan Wurm comes into play, return a red or green creature you control to its owner's hand. Shriek of Dread 1B Instant Target creature gains fear until end of turn. Silver Drake 1WU Creature - Drake 3/3 Flying When Silver Drake comes into play, return a white or blue creature you control to its owner's hand. Singe R Instant Singe deals 1 damage to target creature. That creature becomes black until end of turn. Sinister Strength 1B Enchantment - Aura Enchant creature Enchanted creature gets +3/+1 and is black. Sisay's Ingenuity U Enchantment - Aura Enchant creature When Sisay's Ingenuity comes into play, draw a card. Enchanted creature has "2U: Target creature becomes the color of your choice until end of turn." Skyship Weatherlight 4 Legendary Artifact When Skyship Weatherlight comes into play, search your library for any number of artifact and/or creature cards and remove them from the game. Then shuffle your library. 4, T Choose a card at random that was removed from the game with Skyship Weatherlight. Put that card into its owner's hand. Skyship Weatherlight 4 Legendary Artifact When Skyship Weatherlight comes into play, search your library for any number of artifact and/or creature cards and remove them from the game. Then shuffle your library. 4, T Choose a card at random that was removed from the game with Skyship Weatherlight. Put that card into its owner's hand. Skyshroud Blessing 1G Instant Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card. Slay 2B Instant Destroy target green creature. It can't be regenerated. Draw a card. Sleeping Potion 1U Enchantment - Aura Enchant creature When Sleeping Potion comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion. Slingshot Goblin 2R Creature - Goblin 2/2 R, T Slingshot Goblin deals 2 damage to target blue creature. Sparkcaster 2RG Creature - Kavu 5/3 When Sparkcaster comes into play, return a red or green creature you control to its owner's hand. When Sparkcaster comes into play, it deals 1 damage to target player. Star Compass 2 Artifact Star Compass comes into play tapped. T Add to your mana pool one mana of any color a basic land you control could produce. Steel Leaf Paladin 4GW Creature - Elf Knight 4/4 First strike When Steel Leaf Paladin comes into play, return a green or white creature you control to its owner's hand. Stone Kavu 4G Creature - Kavu 3/3 R: Stone Kavu gets +1/+0 until end of turn. W: Stone Kavu gets +0/+1 until end of turn. Stormscape Battlemage 2U Creature - Metathran Wizard 2/2 Kicker W and/or 2B When Stormscape Battlemage comes into play, if the W kicker cost was paid, you gain 3 life. When Stormscape Battlemage comes into play, if the 2B kicker cost was paid, destroy target nonblack creature. That creature can't be regenerated. Stormscape Familiar 1U Creature - Bird 1/1 Flying White spells and black spells you play cost 1 less to play. Strafe R Sorcery Strafe deals 3 damage to target nonred creature. Stratadon 10 Artifact Creature - Beast 5/5 Stratadon costs 1 less to play for each basic land type among lands you control. Trample Sunken Hope 3UU Enchantment At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. Sunscape Battlemage 2W Creature - Human Wizard 2/2 Kicker 1G and/or 2U When Sunscape Battlemage comes into play, if the 1G kicker cost was paid, destroy target creature with flying. When Sunscape Battlemage comes into play, if the 2U kicker cost was paid, draw two cards. Sunscape Familiar 1W Creature - Wall 0/3 Defender (This creature can't attack.) Green spells and blue spells you play cost 1 less to play. Surprise Deployment 3W Instant Play Surprise Deployment only during combat. You may put a nonwhite creature card from your hand into play. At end of turn, return that creature to your hand. (Return it only if it's in play.) Tahngarth, Talruum Hero 3RR Legendary Creature - Minotaur Warrior 4/4 Vigilance 1R, T Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. Tahngarth, Talruum Hero 3RR Legendary Creature - Minotaur Warrior 4/4 Vigilance 1R, T Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. Terminal Moraine Land T Add 1 to your mana pool. 2, T, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Terminate BR Instant Destroy target creature. It can't be regenerated. Thornscape Battlemage 2G Creature - Elf Wizard 2/2 Kicker R and/or W When Thornscape Battlemage comes into play, if the R kicker cost was paid, it deals 2 damage to target creature or player. When Thornscape Battlemage comes into play, if the W kicker cost was paid, destroy target artifact. Thornscape Familiar 1G Creature - Insect 2/1 Red spells and white spells you play cost 1 less to play. Thunderscape Battlemage 2R Creature - Human Wizard 2/2 Kicker 1B and/or G When Thunderscape Battlemage comes into play, if the 1B kicker cost was paid, target player discards two cards. When Thunderscape Battlemage comes into play, if the G kicker cost was paid, destroy target enchantment. Thunderscape Familiar 1R Creature - Kavu 1/1 First strike Black spells and green spells you play cost 1 less to play. Treva's Charm GWU Instant Choose one - Destroy target enchantment; or remove target attacking creature from the game; or draw a card, then discard a card. Treva's Ruins Land - Lair When Treva's Ruins comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. T Add G, W, or U to your mana pool. Urza's Guilt 2UB Sorcery Each player draws two cards, then discards three cards, then loses 4 life. Voice of All 2WW Creature - Angel 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) As Voice of All comes into play, choose a color. Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) Volcano Imp 3B Creature - Imp 2/2 Flying 1R: Volcano Imp gains first strike until end of turn. Warped Devotion 2B Enchantment Whenever a permanent is returned to a player's hand, that player discards a card. Waterspout Elemental 3UU Creature - Elemental 3/4 Kicker U (You may pay an additional U as you play this spell.) Flying When Waterspout Elemental comes into play, if the kicker cost was paid, return all other creatures to their owners' hands and you skip your next turn.