Alabaster Dragon 4WW Creature - Dragon 4/4 Flying When Alabaster Dragon is put into a graveyard from play, shuffle Alabaster Dragon into its owner's library. Alluring Scent 1GG Sorcery All creatures able to block target creature this turn do so. Anaconda 3G Creature - Snake 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Anaconda 3G Creature - Snake 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Ancestral Memories 2UUU Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Angelic Blessing 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Archangel 5WW Creature - Angel 5/5 Flying, vigilance Ardent Militia 4W Creature - Human Soldier 2/5 Vigilance Armageddon 3W Sorcery Destroy all lands. Armored Pegasus 1W Creature - Pegasus 1/2 Flying Arrogant Vampire 3BB Creature - Vampire 4/3 Flying Assassin's Blade 1B Instant Play Assassin's Blade only during the declare attackers step and only if you are the defending player. Destroy target nonblack attacking creature. Balance of Power 3UU Sorcery If target opponent has more cards in hand than you, draw cards equal to the difference. Baleful Stare 2U Sorcery Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. Bee Sting 3G Sorcery Bee Sting deals 2 damage to target creature or player. Blaze XR Sorcery Blaze deals X damage to target creature or player. Blaze XR Sorcery Blaze deals X damage to target creature or player. Blessed Reversal 1W Instant You gain 3 life for each creature attacking you. Blinding Light 2W Sorcery Tap all nonwhite creatures. Bog Imp 1B Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying.) Bog Raiders 2B Creature - Zombie 2/2 Swampwalk Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Boiling Seas 3R Sorcery Destroy all Islands. Border Guard 2W Creature - Human Soldier 1/4 Breath of Life 3W Sorcery Return target creature card from your graveyard to play. Bull Hippo 3G Creature - Hippo 3/3 Islandwalk Burning Cloak R Sorcery Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. Capricious Sorcerer 2U Creature - Human Wizard 1/1 T Capricious Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase. Charging Bandits 4B Creature - Human Rogue 3/3 Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. Charging Paladin 2W Creature - Human Knight 2/2 Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. Charging Rhino 3GG Creature - Rhino 4/4 Charging Rhino can't be blocked by more than one creature. Cloak of Feathers U Sorcery Target creature gains flying until end of turn. Draw a card. Cloud Dragon 5U Creature - Illusion Dragon 5/4 Flying Cloud Dragon can block only creatures with flying. Cloud Pirates U Creature - Human Pirate 1/1 Flying Cloud Pirates can block only creatures with flying. Cloud Spirit 2U Creature - Spirit 3/1 Flying Cloud Spirit can block only creatures with flying. Command of Unsummoning 2U Instant Play Command of Unsummoning only during the declare attackers step and only if you are the defending player. Return one or two target attacking creatures to their owner's hand. Coral Eel 1U Creature - Fish 2/1 Craven Giant 2R Creature - Giant 4/1 Craven Giant can't block. Craven Knight 1B Creature - Human Knight 2/2 Craven Knight can't block. Cruel Bargain BBB Sorcery Draw four cards. You lose half your life, rounded up. Cruel Fate 4U Sorcery Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order. Cruel Tutor 2B Sorcery Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Deep Wood 1G Instant Play Deep Wood only during the declare attackers step and only if you are the defending player. Prevent all damage that would be dealt to you this turn by attacking creatures. Deep-Sea Serpent 4UU Creature - Serpent 5/5 Deep-Sea Serpent can't attack unless defending player controls an Island. Defiant Stand 1W Instant Play Defiant Stand only during the declare attackers step and only if you are the defending player. Target creature gets +1/+3 until the end of the turn. If that creature is tapped, untap it. Déjà Vu 2U Sorcery Return target sorcery card from your graveyard to your hand. Desert Drake 3R Creature - Drake 2/2 Flying Devastation 5RR Sorcery Destroy all creatures and lands. Devoted Hero W Creature - Elf Soldier 1/2 Djinn of the Lamp 5UU Creature - Djinn 5/6 Flying Dread Charge 3B Sorcery Until end of turn, black creatures you control can be blocked only by black creatures. Dread Reaper 3BBB Creature - Horror 6/5 Flying When Dread Reaper comes into play, you lose 5 life. Dry Spell 1B Sorcery Dry Spell deals 1 damage to each creature and each player. Earthquake XR Sorcery Earthquake deals X damage to each creature without flying and each player. Ebon Dragon 5BB Creature - Dragon 5/4 Flying When Ebon Dragon comes into play, you may have target opponent discard a card. Elite Cat Warrior 2G Creature - Cat Warrior 2/3 Forestwalk Elite Cat Warrior 2G Creature - Cat Warrior 2/3 Forestwalk Elven Cache 2GG Sorcery Return target card from your graveyard to your hand. Elvish Ranger 2G Creature - Elf 4/1 Endless Cockroaches 1BB Creature - Insect 1/1 When Endless Cockroaches is put into to a graveyard from play, return Endless Cockroaches to its owner's hand. Exhaustion 2U Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. False Peace W Sorcery Target player skips all combat phases of his or her next turn. Feral Shadow 2B Creature - Nightstalker 2/1 Flying Final Strike 2BB Sorcery As an additional cost to play Final Strike, sacrifice a creature. Final Strike deals damage to target opponent equal to the sacrificed creature's power. Fire Dragon 6RRR Creature - Dragon 6/6 Flying When Fire Dragon comes into play, it deals damage equal to the number of Mountains you control to target creature. Fire Imp 2R Creature - Imp 2/1 When Fire Imp comes into play, it deals 2 damage to target creature. Fire Snake 4R Creature - Snake 3/1 When Fire Snake is put into a graveyard from play, destroy target land. Fire Tempest 5RR Sorcery Fire Tempest deals 6 damage to each creature and each player. Flashfires 3R Sorcery Destroy all Plains. Fleet-Footed Monk 1W Creature - Human Monk 1/1 Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. Flux 2U Sorcery Each player discards any number of cards, then draws that many cards. Draw a card. Foot Soldiers 3W Creature - Human Soldier 2/4 Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forked Lightning 3R Sorcery Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. Fruition G Sorcery You gain 1 life for each Forest in play. Giant Octopus 3U Creature - Octopus 3/3 Giant Spider 3G Creature - Spider 2/4 Reach (This creature can block creatures with flying.) Gift of Estates 1W Sorcery If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. Goblin Bully 1R Creature - Goblin 2/1 Gorilla Warrior 2G Creature - Ape Warrior 3/2 Gravedigger 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. Grizzly Bears 1G Creature - Bear 2/2 Hand of Death 2B Sorcery Destroy target nonblack creature. Hand of Death 2B Sorcery Destroy target nonblack creature. Harsh Justice 2W Instant Play Harsh Justice only during the declare attackers step and only if you are the defending player. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. Highland Giant 2RR Creature - Giant 3/4 Hill Giant 3R Creature - Giant 3/3 Horned Turtle 2U Creature - Turtle 1/4 Howling Fury 2B Sorcery Target creature gets +4/+0 until end of turn. Hulking Cyclops 3RR Creature - Cyclops 5/5 Hulking Cyclops can't block. Hulking Goblin 1R Creature - Goblin 2/2 Hulking Goblin can't block. Hurricane XG Sorcery Hurricane deals X damage to each creature with flying and each player. Ingenious Thief 1U Creature - Human Rogue 1/1 Flying When Ingenious Thief comes into play, look at target player's hand. Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Jungle Lion G Creature - Cat 2/1 Jungle Lion can't block. Keen-Eyed Archers 2W Creature - Elf Archer 2/2 Reach (This creature can block creatures with flying.) King's Assassin 1BB Creature - Human Assassin 1/1 T Destroy target tapped creature. Play this ability only during your turn, before the combat phase. Knight Errant 1W Creature - Human Knight 2/2 Last Chance RR Sorcery Take an extra turn after this one. At the end of that turn, you lose the game. Lava Axe 4R Sorcery Lava Axe deals 5 damage to target player. Lava Flow 3RR Sorcery Destroy target creature or land. Lizard Warrior 3R Creature - Lizard Warrior 4/2 Man-o'-War 2U Creature - Jellyfish 2/2 When Man-o'-War comes into play, return target creature to its owner's hand. Mercenary Knight 2B Creature - Human Mercenary Knight 4/4 When Mercenary Knight comes into play, sacrifice it unless you discard a creature card. Merfolk of the Pearl Trident U Creature - Merfolk 1/1 Mind Knives 1B Sorcery Target opponent discards a card at random. Mind Rot 2B Sorcery Target player discards two cards. Minotaur Warrior 2R Creature - Minotaur Warrior 2/3 Mobilize G Sorcery Untap all creatures you control. Monstrous Growth 1G Sorcery Target creature gets +4/+4 until end of turn. Monstrous Growth 1G Sorcery Target creature gets +4/+4 until end of turn. Moon Sprite 1G Creature - Faerie 1/1 Flying Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Goat R Creature - Goat 1/1 Mountainwalk Muck Rats B Creature - Rat 1/1 Mystic Denial 1UU Instant Counter target creature or sorcery spell. Natural Order 2GG Sorcery As an additional cost to play Natural Order, sacrifice a green creature. Search your library for a green creature card and put it into play. Then shuffle your library. Natural Spring 3GG Sorcery Target player gains 8 life. Nature's Cloak 2G Sorcery Green creatures you control gain forestwalk until end of turn. Nature's Lore 1G Sorcery Search your library for a Forest card and put that card into play. Then shuffle your library. Nature's Ruin 2B Sorcery Destroy all green creatures. Needle Storm 2G Sorcery Needle Storm deals 4 damage to each creature with flying. Noxious Toad 2B Creature - Frog 1/1 When Noxious Toad is put into a graveyard from play, each opponent discards a card. Omen 1U Sorcery Look at the top three cards of your library. You may put them back in any order or shuffle your library. Draw a card. Owl Familiar 1U Creature - Bird 1/1 Flying When Owl Familiar comes into play, draw a card, then discard a card. Panther Warriors 4G Creature - Cat Warrior 6/3 Path of Peace 3W Sorcery Destroy target creature. Its owner gains 4 life. Personal Tutor U Sorcery Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it. Phantom Warrior 1UU Creature - Illusion Warrior 2/2 Phantom Warrior is unblockable. Pillaging Horde 2RR Creature - Human Barbarian 5/5 When Pillaging Horde comes into play, sacrifice it unless you discard a card at random. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plant Elemental 1G Creature - Plant Elemental 3/4 When Plant Elemental comes into play, sacrifice it unless you sacrifice a Forest. Primeval Force 2GGG Creature - Elemental 8/8 When Primeval Force comes into play, sacrifice it unless you sacrifice three Forests. Prosperity XU Sorcery Each player draws X cards. Pyroclasm 1R Sorcery Pyroclasm deals 2 damage to each creature. Python 1BB Creature - Snake 3/2 Raging Cougar 2R Creature - Cat 2/2 Haste Raging Goblin R Creature - Goblin Berserker 1/1 Haste (This creature can attack and T as soon as it comes under your control.) Raging Goblin R Creature - Goblin Berserker 1/1 Haste (This creature can attack and T as soon as it comes under your control.) Raging Minotaur 2RR Creature - Minotaur Berserker 3/3 Haste Rain of Salt 4RR Sorcery Destroy two target lands. Rain of Tears 1BB Sorcery Destroy target land. Raise Dead B Sorcery Return target creature card from your graveyard to your hand. Redwood Treefolk 4G Creature - Treefolk 3/6 Regal Unicorn 2W Creature - Unicorn 2/3 Renewing Dawn 1W Sorcery You gain 2 life for each Mountain target opponent controls. Rowan Treefolk 3G Creature - Treefolk 3/4 Sacred Knight 3W Creature - Human Knight 3/2 Sacred Knight can't be blocked by black and/or red creatures. Sacred Nectar 1W Sorcery You gain 4 life. Scorching Spear R Sorcery Scorching Spear deals 1 damage to target creature or player. Scorching Winds R Instant Play Scorching Winds only during the declare attackers step and only if you are the defending player. Scorching Winds deals 1 damage to each attacking creature. Seasoned Marshal 2WW Creature - Human Soldier 2/2 Whenever Seasoned Marshal attacks, you may tap target creature. Serpent Assassin 3BB Creature - Snake Assassin 2/2 When Serpent Assassin comes into play, you may destroy target nonblack creature. Serpent Warrior 2B Creature - Snake Warrior 3/3 When Serpent Warrior comes into play, you lose 3 life. Skeletal Crocodile 3B Creature - Crocodile Skeleton 5/1 Skeletal Snake 1B Creature - Snake Skeleton 2/1 Snapping Drake 3U Creature - Drake 3/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Sorcerous Sight U Sorcery Look at target opponent's hand. Draw a card. Soul Shred 3BB Sorcery Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. Spined Wurm 4G Creature - Wurm 5/4 Spiritual Guardian 3WW Creature - Spirit 3/4 When Spiritual Guardian comes into play, you gain 4 life. Spitting Earth 1R Sorcery Spitting Earth deals damage equal to the number of Mountains you control to target creature. Spotted Griffin 3W Creature - Griffin 2/3 Flying Stalking Tiger 3G Creature - Cat 3/3 Stalking Tiger can't be blocked by more than one creature. Starlight 1W Sorcery You gain 3 life for each black creature target opponent controls. Starlit Angel 3WW Creature - Angel 3/4 Flying Steadfastness 1W Sorcery Creatures you control get +0/+3 until end of turn. Stern Marshal 2W Creature - Human Soldier 2/2 T Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before the combat phase. Stone Rain 2R Sorcery Destroy target land. Storm Crow 1U Creature - Bird 1/2 Flying (This creature can't be blocked except by creatures with flying.) Summer Bloom 1G Sorcery You may play up to three additional lands this turn. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Sylvan Tutor G Sorcery Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. Symbol of Unsummoning 2U Sorcery Return target creature to its owner's hand. Draw a card. Taunt U Sorcery During target player's next turn, each creature he or she controls attacks you if able. Temporary Truce 1W Sorcery Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. Theft of Dreams 2U Sorcery Draw a card for each tapped creature target opponent controls. Thing from the Deep 6UUU Creature - Leviathan 9/9 Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. Thundering Wurm 2G Creature - Wurm 4/4 When Thundering Wurm comes into play, sacrifice it unless you discard a land card. Thundermare 5R Creature - Elemental Horse 5/5 Haste (This creature can attack the turn it comes under your control.) When Thundermare comes into play, tap all other creatures. Tidal Surge 1U Sorcery Tap up to three target creatures without flying. Time Ebb 2U Sorcery Put target creature on top of its owner's library. Touch of Brilliance 3U Sorcery Draw two cards. Treetop Defense 1G Instant Play Treetop Defense only during the declare attackers step and only if you are the defending player. Creatures you control gain reach until end of turn. (They can block creatures with flying.) Undying Beast 3B Creature - Beast 3/2 When Undying Beast is put into a graveyard from play, put Undying Beast on top of its owner's library. Untamed Wilds 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. Valorous Charge 1WW Sorcery White creatures get +2/+0 until end of turn. Vampiric Feast 5BB Sorcery Vampiric Feast deals 4 damage to target creature or player and you gain 4 life. Vampiric Touch 2B Sorcery Vampiric Touch deals 2 damage to target opponent and you gain 2 life. Venerable Monk 2W Creature - Human Monk Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. Vengeance 3W Sorcery Destroy target tapped creature. Virtue's Ruin 2B Sorcery Destroy all white creatures. Volcanic Dragon 4RR Creature - Dragon 4/4 Flying, haste Volcanic Hammer 1R Sorcery Volcanic Hammer deals 3 damage to target creature or player. Wall of Granite 2R Creature - Wall 0/7 Defender (This creature can't attack.) Wall of Swords 3W Creature - Wall 3/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) Warrior's Charge 2W Sorcery Creatures you control get +1/+1 until end of turn. Warrior's Charge 2W Sorcery Creatures you control get +1/+1 until end of turn. Whiptail Wurm 6G Creature - Wurm 8/5 Wicked Pact 1BB Sorcery Destroy two target nonblack creatures. You lose 5 life. Willow Dryad G Creature - Dryad 1/1 Forestwalk Wind Drake 2U Creature - Drake 2/2 Flying (This creature can't be blocked except by creatures with flying.) Winds of Change R Sorcery Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Winter's Grasp 1GG Sorcery Destroy target land. Withering Gaze 2U Sorcery Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. Wood Elves 2G Creature - Elf Scout 1/1 When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library. Wrath of God 2WW Sorcery Destroy all creatures. They can't be regenerated.