Abyssal Nightstalker 3B Creature - Nightstalker 2/2 Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. Air Elemental 3UU Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Alaborn Cavalier 2WW Creature - Human Knight 2/2 Whenever Alaborn Cavalier attacks, you may tap target creature. Alaborn Grenadier WW Creature - Human Soldier 2/2 Vigilance Alaborn Musketeer 1W Creature - Human Soldier 2/1 Reach (This creature can block creatures with flying.) Alaborn Trooper 2W Creature - Human Soldier 2/3 Alaborn Veteran 2W Creature - Human Knight 2/2 T Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before the combat phase. Alaborn Zealot W Creature - Human Soldier 1/1 When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. Alluring Scent 1GG Sorcery All creatures able to block target creature this turn do so. Ancient Craving 3B Sorcery You draw three cards and you lose 3 life. Angel of Fury 4WW Creature - Angel 3/5 Flying When Angel of Fury is put into your graveyard from play, you may shuffle it into your library. Angel of Mercy 4W Creature - Angel 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life. Angelic Blessing 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Angelic Wall 1W Creature - Wall 0/4 Defender, flying (This creature can't attack, and it can block creatures with flying.) Apprentice Sorcerer 2U Creature - Human Wizard 1/1 T Apprentice Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase. Archangel 5WW Creature - Angel 5/5 Flying, vigilance Armageddon 3W Sorcery Destroy all lands. Armored Galleon 4U Creature - Human Pirate 5/4 Armored Galleon can't attack unless defending player controls an Island. Armored Griffin 3W Creature - Griffin 2/3 Flying, vigilance Barbtooth Wurm 5G Creature - Wurm 6/4 Bargain 2W Sorcery Target opponent draws a card. You gain 7 life. Bear Cub 1G Creature - Bear 2/2 Bee Sting 3G Sorcery Bee Sting deals 2 damage to target creature or player. Blaze XR Sorcery Blaze deals X damage to target creature or player. Bloodcurdling Scream XB Sorcery Target creature gets +X/+0 until end of turn. Breath of Life 3W Sorcery Return target creature card from your graveyard to play. Brimstone Dragon 6RR Creature - Dragon 6/6 Flying, haste Brutal Nightstalker 3BB Creature - Nightstalker 3/2 When Brutal Nightstalker comes into play, you may have target opponent discard a card. Chorus of Woe B Sorcery Creatures you control get +1/+0 until end of turn. Coastal Wizard 2UU Creature - Human Wizard 1/1 T Return Coastal Wizard and another target creature to their owners' hands. Play this ability only during your turn, before the combat phase. Coercion 2B Sorcery Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Cruel Edict 1B Sorcery Target opponent sacrifices a creature. Cunning Giant 5R Creature - Giant 4/4 If Cunning Giant is unblocked, you may have it deal its combat damage to any creature the defending player controls. Dakmor Bat 1B Creature - Bat 1/1 Flying Dakmor Plague 3BB Sorcery Dakmor Plague deals 3 damage to each creature and each player. Dakmor Scorpion 1B Creature - Scorpion 2/1 Dakmor Sorceress 5B Creature - Human Wizard */4 Dakmor Sorceress's power is equal to the number of Swamps you control. Dark Offering 4BB Sorcery Destroy target nonblack creature. You gain 3 life. Deathcoil Wurm 6GG Creature - Wurm 7/6 You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. Deep Wood 1G Instant Play Deep Wood only during the declare attackers step and only if you are the defending player. Prevent all damage that would be dealt to you this turn by attacking creatures. Déjà Vu 2U Sorcery Return target sorcery card from your graveyard to your hand. Denizen of the Deep 6UU Creature - Serpent 11/11 When Denizen of the Deep comes into play, return each other creature you control to its owner's hand. Earthquake XR Sorcery Earthquake deals X damage to each creature without flying and each player. Exhaustion 2U Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. Extinguish 1U Instant Counter target sorcery spell. Eye Spy U Sorcery Look at the top card of target player's library. You may put that card into his or her graveyard. False Summoning 1U Instant Counter target creature spell. Festival of Trokin W Sorcery You gain 2 life for each creature you control. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Foul Spirit 2B Creature - Spirit 3/2 Flying When Foul Spirit comes into play, sacrifice a land. Goblin Cavaliers 2R Creature - Goblin 3/2 Goblin Firestarter R Creature - Goblin 1/1 Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase. Goblin General 1RR Creature - Goblin Warrior 1/1 Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. Goblin Glider 1R Creature - Goblin 1/1 Flying Goblin Glider can't block. Goblin Lore 1R Sorcery Draw four cards, then discard three cards at random. Goblin Matron 2R Creature - Goblin 1/1 When Goblin Matron comes into play, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. Goblin Mountaineer R Creature - Goblin Scout 1/1 Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) Goblin Piker 1R Creature - Goblin Warrior 2/1 Goblin Raider 1R Creature - Goblin Warrior 2/2 Goblin Raider can't block. Goblin War Cry 2R Sorcery Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. Goblin War Strike R Sorcery Goblin War Strike deals damage equal to the number of Goblins you control to target player. Golden Bear 3G Creature - Bear 4/3 Hand of Death 2B Sorcery Destroy target nonblack creature. Harmony of Nature 2G Sorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. Hidden Horror 1BB Creature - Horror 4/4 When Hidden Horror comes into play, sacrifice it unless you discard a creature card. Hurricane XG Sorcery Hurricane deals X damage to each creature with flying and each player. Ironhoof Ox 3GG Creature - Ox 4/4 Ironhoof Ox can't be blocked by more than one creature. Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Jagged Lightning 3RR Sorcery Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature. Just Fate 2W Instant Play Just Fate only during the declare attackers step and only if you are the defending player. Destroy target attacking creature. Kiss of Death 4BB Sorcery Kiss of Death deals 4 damage to target opponent. You gain 4 life. Lava Axe 4R Sorcery Lava Axe deals 5 damage to target player. Lone Wolf 2G Creature - Wolf 2/2 You may have Lone Wolf assign its combat damage as though it weren't blocked. Lurking Nightstalker BB Creature - Nightstalker 1/1 Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. Lynx 1G Creature - Cat 2/1 Forestwalk Magma Giant 5RR Creature - Giant 5/5 When Magma Giant comes into play, it deals 2 damage to each creature and each player. Mind Rot 2B Sorcery Target player discards two cards. Moaning Spirit 2B Creature - Spirit 2/1 Flying Monstrous Growth 1G Sorcery Target creature gets +4/+4 until end of turn. Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Muck Rats B Creature - Rat 1/1 Mystic Denial 1UU Instant Counter target creature or sorcery spell. Natural Spring 3GG Sorcery Target player gains 8 life. Nature's Lore 1G Sorcery Search your library for a Forest card and put that card into play. Then shuffle your library. Nightstalker Engine 4B Creature - Nightstalker */3 Nightstalker Engine's power is equal to the number of creature cards in your graveyard. Norwood Archers 3G Creature - Elf Archer 3/3 Reach (This creature can block creatures with flying.) Norwood Priestess 2GG Creature - Elf Druid 1/1 T You may put a green creature card from your hand into play. Play this ability only during your turn, before the combat phase. Norwood Ranger G Creature - Elf Scout 1/2 Norwood Riders 3G Creature - Elf 3/3 Norwood Riders can't be blocked by more than one creature. Norwood Warrior 2G Creature - Elf Warrior 2/2 Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. Obsidian Giant 4R Creature - Giant 4/4 Ogre Arsonist 4R Creature - Ogre 3/3 When Ogre Arsonist comes into play, destroy target land. Ogre Berserker 4R Creature - Ogre Berserker 4/2 Haste Ogre Taskmaster 3R Creature - Ogre 4/3 Ogre Taskmaster can't block. Ogre Warrior 3R Creature - Ogre Warrior 3/3 Path of Peace 3W Sorcery Destroy target creature. Its owner gains 4 life. Piracy UU Sorcery Until end of turn, you may play mana abilities of lands you don't control, putting the mana they generate into your mana pool. Use mana produced this way only to play spells. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plated Wurm 4G Creature - Wurm 4/5 Predatory Nightstalker 3BB Creature - Nightstalker 3/2 When Predatory Nightstalker comes into play, you may have target opponent sacrifice a creature. Prowling Nightstalker 3B Creature - Nightstalker 2/2 Prowling Nightstalker can't be blocked except by black creatures. Raging Goblin R Creature - Goblin Berserker 1/1 Haste (This creature can attack and T as soon as it comes under your control.) Raiding Nightstalker 2B Creature - Nightstalker 2/2 Swampwalk Rain of Daggers 4BB Sorcery Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. Raise Dead B Sorcery Return target creature card from your graveyard to your hand. Rally the Troops W Instant Play Rally the Troops only during the declare attackers step and only if you are the defending player. Untap all creatures you control. Ravenous Rats 1B Creature - Rat 1/1 When Ravenous Rats comes into play, target opponent discards a card. Razorclaw Bear 2GG Creature - Bear 3/3 Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. Relentless Assault 2RR Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Remove U Instant Play Remove only during the declare attackers step and only if you are the defending player. Return target attacking creature to its owner's hand. Renewing Touch G Sorcery Shuffle any number of target creature cards from your graveyard into your library. Return of the Nightstalkers 5BB Sorcery Return all Nightstalker permanent cards from your graveyard to play. Then destroy all Swamps you control. Righteous Charge 1WW Sorcery Creatures you control get +2/+2 until end of turn. Righteous Fury 4WW Sorcery Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. River Bear 3G Creature - Bear 3/3 Islandwalk (This creature is unblockable as long as defending player controls an Island.) Salvage G Sorcery Put target card from your graveyard on top of your library. Screeching Drake 3U Creature - Drake 2/2 Flying When Screeching Drake comes into play, draw a card, then discard a card. Sea Drake 2U Creature - Drake 4/3 Flying When Sea Drake comes into play, return two target lands you control to their owner's hand. Sleight of Hand U Sorcery Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Spitting Earth 1R Sorcery Spitting Earth deals damage equal to the number of Mountains you control to target creature. Steam Catapult 3WW Creature - Human Soldier 2/3 T Destroy target tapped creature. Play this ability only during your turn, before the combat phase. Steam Frigate 2U Creature - Human Pirate 3/3 Steam Frigate can't attack unless defending player controls an Island. Stone Rain 2R Sorcery Destroy target land. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swarm of Rats 1B Creature - Rat */1 Swarm of Rats's power is equal to the number of Rats you control. Sylvan Basilisk 3GG Creature - Basilisk 2/4 Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. Sylvan Yeti 2GG Creature - Yeti */4 Sylvan Yeti's power is equal to the number of cards in your hand. Talas Air Ship 3U Creature - Human Pirate 3/2 Flying Talas Explorer 1U Creature - Human Pirate Scout 1/1 Flying When Talas Explorer comes into play, look at target opponent's hand. Talas Merchant 1U Creature - Human Pirate 1/3 Talas Researcher 4U Creature - Human Pirate Wizard 1/1 T Draw a card. Play this ability only during your turn, before the combat phase. Talas Scout 1U Creature - Human Pirate Scout 1/2 Flying Talas Warrior 1UU Creature - Human Pirate Warrior 2/2 Talas Warrior is unblockable. Temple Acolyte 1W Creature - Human Cleric 1/3 When Temple Acolyte comes into play, you gain 3 life. Temple Elder 2W Creature - Human Cleric 1/2 T You gain 1 life. Play this ability only during your turn, before the combat phase. Temporal Manipulation 3UU Sorcery Take an extra turn after this one. Theft of Dreams 2U Sorcery Draw a card for each tapped creature target opponent controls. Tidal Surge 1U Sorcery Tap up to three target creatures without flying. Time Ebb 2U Sorcery Put target creature on top of its owner's library. Touch of Brilliance 3U Sorcery Draw two cards. Town Sentry 2W Creature - Human Soldier 2/2 Whenever Town Sentry blocks, it gets +0/+2 until end of turn. Tree Monkey G Creature - Ape 1/1 Reach (This creature can block creatures with flying.) Tremor R Sorcery Tremor deals 1 damage to each creature without flying. Trokin High Guard 3W Creature - Human Knight 3/3 Undo 1UU Sorcery Return two target creatures to their owners' hands. Untamed Wilds 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. Vampiric Spirit 2BB Creature - Spirit 4/3 Flying When Vampiric Spirit comes into play, you lose 4 life. Vengeance 3W Sorcery Destroy target tapped creature. Volcanic Hammer 1R Sorcery Volcanic Hammer deals 3 damage to target creature or player. Volunteer Militia W Creature - Human Soldier 1/2 Warrior's Stand 1W Instant Play Warrior's Stand only during the declare attackers step and only if you are the defending player. Creatures you control get +2/+2 until end of turn. Wild Griffin 2W Creature - Griffin 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Wild Ox 3G Creature - Ox 3/3 Swampwalk Wildfire 4RR Sorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature. Wind Sail 1U Sorcery One or two target creatures gain flying until end of turn.