Alert Shu Infantry 2W Creature - Human Soldier 2/2 Vigilance Ambition's Cost 3B Sorcery You draw three cards and you lose 3 life. Balance of Power 3UU Sorcery If target opponent has more cards in hand than you, draw cards equal to the difference. Barbarian General 4R Creature - Human Barbarian Soldier 3/2 Horsemanship Barbarian Horde 3R Creature - Human Barbarian Soldier 3/3 Blaze XR Sorcery Blaze deals X damage to target creature or player. Borrowing 100,000 Arrows 2U Sorcery Draw a card for each tapped creature target opponent controls. Borrowing the East Wind XGG Sorcery Borrowing the East Wind deals X damage to each creature with horsemanship and each player. Brilliant Plan 4U Sorcery Draw three cards. Broken Dam U Sorcery Tap one or two target creatures without horsemanship. Burning Fields 4R Sorcery Burning Fields deals 5 damage to target opponent. Burning of Xinye 4RR Sorcery Each player sacrifices four lands. Burning of Xinye deals 4 damage to each creature. Cao Cao, Lord of Wei 3BB Legendary Creature - Human Soldier 3/3 T Target opponent discards two cards. Play this ability only during your turn, before the combat phase. Cao Ren, Wei Commander 2BB Legendary Creature - Human Soldier Warrior 3/3 Horsemanship When Cao Ren, Wei Commander comes into play, you lose 3 life. Capture of Jingzhou 3UU Sorcery Take an extra turn after this one. Champion's Victory U Instant Play Champion's Victory only during the declare attackers step and only if you are the defending player. Return target attacking creature to its owner's hand. Coercion 2B Sorcery Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Control of the Court 1R Sorcery Draw four cards, then discard three cards at random. Corrupt Court Official 1B Creature - Human Advisor 1/1 When Corrupt Court Official comes into play, target opponent discards a card. Corrupt Eunuchs 3R Creature - Human Advisor 2/2 When Corrupt Eunuchs comes into play, it deals 2 damage to target creature. Council of Advisors 2U Creature - Human Advisor 1/1 When Council of Advisors comes into play, draw a card. Counterintelligence 2UU Sorcery Return one or two target creatures to their owner's hand. Cunning Advisor 3B Creature - Human Advisor 1/1 T Target opponent discards a card. Play this ability only during your turn, before the combat phase. Deception 2B Sorcery Target opponent discards two cards. Desert Sandstorm 2R Sorcery Desert Sandstorm deals 1 damage to each creature. Desperate Charge 2B Sorcery Creatures you control get +2/+0 until end of turn. Diaochan, Artful Beauty 3R Legendary Creature - Human Advisor 1/1 T Destroy target creature of your choice, then destroy target creature of an opponent's choice. Play this ability only during your turn, before the combat phase. Dong Zhou, the Tyrant 4R Legendary Creature - Human Soldier 3/3 When Dong Zhou, the Tyrant comes into play, target creature an opponent controls deals damage equal to its power to that player. Eightfold Maze 2W Instant Play Eightfold Maze only during the declare attackers step and only if you are the defending player. Destroy target attacking creature. Empty City Ruse W Sorcery Target opponent skips all combat phases of his or her next turn. Eunuchs' Intrigues 2R Sorcery Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. Exhaustion 2U Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. Extinguish 1U Instant Counter target sorcery spell. False Defeat 3W Sorcery Return target creature card from your graveyard to play. False Mourning G Sorcery Put target card from your graveyard on top of your library. Famine 3BB Sorcery Famine deals 3 damage to each creature and each player. Fire Ambush 1R Sorcery Fire Ambush deals 3 damage to target creature or player. Fire Bowman R Creature - Human Soldier Archer 1/1 Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase. Flanking Troops 2WW Creature - Human Soldier 2/2 Whenever Flanking Troops attacks, you may tap target creature. Forced Retreat 2U Sorcery Put target creature on top of its owner's library. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Bear 1G Creature - Bear 2/2 Ghostly Visit 2B Sorcery Destroy target nonblack creature. Guan Yu, Sainted Warrior 3WW Legendary Creature - Human Soldier Warrior 3/5 Horsemanship When Guan Yu, Sainted Warrior is put into your graveyard from play, you may shuffle Guan Yu into your library. Guan Yu's 1,000-Li March 4WW Sorcery Destroy all tapped creatures. Heavy Fog 1G Instant Play Heavy Fog only during the declare attackers step and only if you are the defending player. Prevent all damage that would be dealt to you this turn by attacking creatures. Hua Tuo, Honored Physician 1GG Legendary Creature - Human 1/2 T Put target creature card from your graveyard on top of your library. Play this ability only during your turn, before the combat phase. Huang Zhong, Shu General 2WW Legendary Creature - Human Soldier 2/3 Huang Zhong, Shu General can't be blocked by more than one creature. Hunting Cheetah 2G Creature - Cat 2/3 Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. Imperial Edict 1B Sorcery Target opponent sacrifices a creature. Imperial Recruiter 2R Creature - Human Advisor 1/1 When Imperial Recruiter comes into play, search your library for a creature card with power 2 or less, reveal that card, and put it into your hand. Then shuffle your library. Imperial Seal B Sorcery Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Independent Troops 1R Creature - Human Soldier 2/1 Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Kongming, Sleeping Dragon 2WW Legendary Creature - Human Advisor 2/2 Other creatures you control get +1/+1. Kongming's Contraptions 3W Creature - Human Soldier 2/4 T Kongming's Contraptions deals 2 damage to target attacking creature. Play this ability only during the declare attackers step, and only on an opponent's turn. Lady Sun 1UU Legendary Creature - Human Advisor 1/1 T Return Lady Sun and another target creature to their owners' hands. Play this ability only during your turn, before the combat phase. Lady Zhurong, Warrior Queen 4G Legendary Creature - Human Soldier Warrior 4/3 Horsemanship Liu Bei, Lord of Shu 3WW Legendary Creature - Human Soldier 2/4 Horsemanship Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. Lone Wolf 2G Creature - Wolf 2/2 You may have Lone Wolf assign its combat damage as though it weren't blocked. Loyal Retainers 2W Creature - Human Advisor 1/1 Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to play. Play this ability only during your turn, before the combat phase. Lu Bu, Master-at-Arms 5R Legendary Creature - Human Soldier Warrior 4/3 Horsemanship, haste Lu Meng, Wu General 3UU Legendary Creature - Human Soldier 4/4 Horsemanship Lu Su, Wu Advisor 3UU Legendary Creature - Human Advisor 1/2 T Draw a card. Play this ability only during your turn, before the combat phase. Lu Xun, Scholar General 2UU Legendary Creature - Human Soldier 1/3 Horsemanship Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. Ma Chao, Western Warrior 3RR Legendary Creature - Human Soldier Warrior 3/3 Horsemanship Whenever Ma Chao, Western Warrior attacks alone, it is unblockable this combat. Marshaling the Troops 1G Sorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. Meng Huo, Barbarian King 3GG Legendary Creature - Human Barbarian Soldier 4/4 Other green creatures you control get +1/+1. Meng Huo's Horde 4G Creature - Human Soldier 4/5 Misfortune's Gain 3W Sorcery Destroy target creature. Its owner gains 4 life. Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Bandit R Creature - Human Soldier Rogue 1/1 Haste Mystic Denial 1UU Instant Counter target creature or sorcery spell. Overwhelming Forces 6BB Sorcery Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. Pang Tong, Young Phoenix 1WW Legendary Creature - Human Advisor 1/2 T Target creature gets +0/+2 until end of turn. Play this ability only during your turn, before the combat phase. Peach Garden Oath W Sorcery You gain 2 life for each creature you control. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Poison Arrow 4BB Sorcery Destroy target nonblack creature. You gain 3 life. Preemptive Strike 1U Instant Counter target creature spell. Rally the Troops W Instant Play Rally the Troops only during the declare attackers step and only if you are the defending player. Untap all creatures you control. Ravages of War 3W Sorcery Destroy all lands. Ravaging Horde 3RR Creature - Human Soldier 3/3 When Ravaging Horde comes into play, destroy target land. Red Cliffs Armada 4U Creature - Human Soldier 5/4 Red Cliffs Armada can't attack unless defending player controls an Island. Relentless Assault 2RR Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Renegade Troops 4R Creature - Human Soldier 4/2 Haste Return to Battle B Sorcery Return target creature card from your graveyard to your hand. Riding Red Hare 2W Sorcery Target creature gets +3/+3 and gains horsemanship until end of turn. Riding the Dilu Horse 2G Sorcery Target creature gets +2/+2 and gains horsemanship. (This effect does not end at end of turn) Rockslide Ambush 1R Sorcery Rockslide Ambush deals damage equal to the number of Mountains you control to target creature. Rolling Earthquake XR Sorcery Rolling Earthquake deals X damage to each creature without horsemanship and each player. Sage's Knowledge 2U Sorcery Return target sorcery card from your graveyard to your hand. Shu Cavalry 2W Creature - Human Soldier 2/2 Horsemanship Shu Defender 2W Creature - Human Soldier 2/2 Whenever Shu Defender blocks, it gets +0/+2 until end of turn. Shu Elite Companions 4W Creature - Human Soldier 3/3 Horsemanship Shu Elite Infantry 3W Creature - Human Soldier 3/3 Shu Farmer 1W Creature - Human 1/1 T You gain 1 life. Play this ability only during your turn, before the combat phase. Shu Foot Soldiers 2W Creature - Human Soldier 2/3 Shu General 3W Creature - Human Soldier 2/2 Horsemanship, vigilance Shu Grain Caravan 2W Creature - Human Soldier 2/2 When Shu Grain Caravan comes into play, you gain 2 life. Shu Soldier-Farmers 4W Creature - Human Soldier 2/4 When Shu Soldier-Farmers comes into play, you gain 4 life. Sima Yi, Wei Field Marshal 5B Legendary Creature - Human Soldier */4 Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. Slashing Tiger 2GG Creature - Cat 3/3 Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. Southern Elephant 3G Creature - Elephant 3/4 Spoils of Victory 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. Spring of Eternal Peace 3GG Sorcery You gain 8 life. Stalking Tiger 3G Creature - Cat 3/3 Stalking Tiger can't be blocked by more than one creature. Stolen Grain 4BB Sorcery Stolen Grain deals 5 damage to target opponent. You gain 5 life. Stone Catapult 4B Creature - Human Soldier 1/2 T Destroy target tapped nonblack creature. Play this ability only during your turn, before the combat phase. Stone Rain 2R Sorcery Destroy target land. Strategic Planning 1U Sorcery Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Straw Soldiers 1U Creature - Scarecrow Soldier 1/3 Sun Ce, Young Conquerer 3UU Legendary Creature - Human Soldier 3/3 Horsemanship When Sun Ce, Young Conquerer comes into play, you may return target creature to its owner's hand. Sun Quan, Lord of Wu 4UU Legendary Creature - Human Soldier 4/4 Creatures you control have horsemanship. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Taoist Hermit 2G Creature - Human Mystic 2/2 Taoist Hermit can't be the target of spells or abilities your opponents control. Taoist Mystic 2G Creature - Human Mystic 2/2 Taoist Mystic can't be blocked by creatures with horsemanship. Taunting Challenge 1GG Sorcery All creatures able to block target creature this turn do so. Three Visits 1G Sorcery Search your library for a Forest card and put that card into play. Then shuffle your library. Trained Cheetah 2G Creature - Cat 2/2 Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. Trained Jackal G Creature - Hound 1/2 Trip Wire 2G Sorcery Destroy target creature with horsemanship. Vengeance 3W Sorcery Destroy target tapped creature. Virtuous Charge 2W Sorcery Creatures you control get +1/+1 until end of turn. Volunteer Militia W Creature - Human Soldier 1/2 Warrior's Oath RR Sorcery Take an extra turn after this one. At the end of that turn, you lose the game. Warrior's Stand 1W Instant Play Warrior's Stand only during the declare attackers step and only if you are the defending player. Creatures you control get +2/+2 until end of turn. Wei Ambush Force 1B Creature - Human Soldier 1/1 Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. Wei Assassins 3BB Creature - Human Soldier Assassin 3/2 When Wei Assassins comes into play, target opponent sacrifices a creature. Wei Elite Companions 4B Creature - Human Soldier 3/3 Horsemanship Wei Infantry 1B Creature - Human Soldier 2/1 Wei Night Raiders 2BB Creature - Human Soldier 2/2 Horsemanship Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. Wei Scout 1B Creature - Human Soldier Scout 1/1 Horsemanship Wei Strike Force 2B Creature - Human Soldier 2/1 Horsemanship Wielding the Green Dragon 1G Sorcery Target creature gets +4/+4 until end of turn. Wolf Pack 6GG Creature - Wolf 7/6 You may have Wolf Pack assign its combat damage as though it weren't blocked. Wu Admiral 4U Creature - Human Soldier 3/3 Wu Admiral gets +1/+1 as long as an opponent controls an Island. Wu Elite Cavalry 3U Creature - Human Soldier 2/3 Horsemanship Wu Infantry 1U Creature - Human Soldier 2/1 Wu Light Cavalry 1U Creature - Human Soldier 1/2 Horsemanship Wu Longbowman 2U Creature - Human Soldier Archer 1/1 T Wu Longbowman deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase. Wu Scout 1U Creature - Human Soldier Scout 1/1 Horsemanship When Wu Scout comes into play, look at target opponent's hand. Wu Spy 1U Creature - Human Soldier Rogue 1/1 When Wu Spy comes into play, look at the top two cards of target player's library. Put one of them into his or her graveyard. Wu Warship 2U Creature - Human Soldier 3/3 Wu Warship can't attack unless defending player controls an Island. Xiahou Dun, the One-Eyed 2BB Legendary Creature - Human Soldier 3/2 Horsemanship Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Play this ability only during your turn, before the combat phase. Xun Yu, Wei Advisor 1BB Legendary Creature - Human Advisor 1/1 T Target creature you control gets +2/+0 until end of turn. Play this ability only during your turn, before the combat phase. Yellow Scarves Cavalry 1R Creature - Human Soldier 1/1 Horsemanship Yellow Scarves Cavalry can't block. Yellow Scarves General 3R Creature - Human Soldier 2/2 Horsemanship Yellow Scarves General can't block. Yellow Scarves Troops 1R Creature - Human Soldier 2/2 Yellow Scarves Troops can't block. Young Wei Recruits 1B Creature - Human Soldier 2/2 Young Wei Recruits can't block. Yuan Shao, the Indecisive 4R Legendary Creature - Human Soldier 2/3 Horsemanship Each creature you control can't be blocked by more than one creature. Yuan Shao's Infantry 3R Creature - Human Soldier 2/2 Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. Zhang Fei, Fierce Warrior 4WW Legendary Creature - Human Soldier Warrior 4/4 Horsemanship, vigilance Zhang He, Wei General 3BB Legendary Creature - Human Soldier 4/2 Horsemanship Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. Zhang Liao, Hero of Hefei 4BB Legendary Creature - Human Soldier 3/3 Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. Zhao Zilong, Tiger General 3WW Legendary Creature - Human Soldier Warrior 3/3 Horsemanship Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until the end of the turn. Zhou Yu, Chief Commander 5UU Legendary Creature - Human Soldier 8/8 Zhou Yu, Chief Commander can't attack unless defending player controls an Island. Zhuge Jin, Wu Strategist 1UU Legendary Creature - Human Advisor 1/1 T Target creature is unblockable this turn. Play this ability only during your turn, before the combat phase. Zodiac Dog 2R Creature - Hound 2/2 Mountainwalk Zodiac Dragon 7RR Creature - Dragon 8/8 When Zodiac Dragon is put into your graveyard from play, you may return it to your hand. Zodiac Goat R Creature - Goat 1/1 Mountainwalk Zodiac Horse 3G Creature - Horse 3/3 Islandwalk Zodiac Monkey 1G Creature - Ape 2/1 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Zodiac Ox 3G Creature - Ox 3/3 Swampwalk Zodiac Pig 3B Creature - Boar 3/3 Swampwalk Zodiac Rabbit G Creature - Rabbit 1/1 Forestwalk Zodiac Rat B Creature - Rat 1/1 Swampwalk Zodiac Rooster 1G Creature - Bird 2/1 Plainswalk Zodiac Snake 2B Creature - Snake 2/2 Swampwalk Zodiac Tiger 2GG Creature - Cat 3/4 Forestwalk Zuo Ci, the Mocking Sage 1GG Legendary Creature - Human Advisor 1/2 Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. Zuo Ci can't be the target of spells or abilities your opponents control.