Abolish 1WW Instant You may discard a Plains card rather than pay Abolish's mana cost. Destroy target artifact or enchantment. Agent of Shauku 1B Creature - Human Mercenary 1/1 1B, Sacrifice a land: Target creature gets +2/+0 until end of turn. Alexi, Zephyr Mage 3UU Legendary Creature - Human Spellshaper 3/3 XU, T, Discard two cards: Return X target creatures to their owners' hands. Alexi's Cloak 1U Enchantment - Aura Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) Aura Fracture 2W Enchantment Sacrifice a land: Destroy target enchantment. Avatar of Fury 6RR Creature - Avatar 6/6 If an opponent controls seven or more lands, Avatar of Fury costs 6 less to play. Flying R: Avatar of Fury gets +1/+0 until end of turn. Avatar of Hope 6WW Creature - Avatar 4/9 If you have 3 life or less, Avatar of Hope costs 6 less to play. Flying Avatar of Hope can block any number of creatures. Avatar of Might 6GG Creature - Avatar 8/8 If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play. Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Avatar of Will 6UU Creature - Avatar 5/6 If an opponent has no cards in hand, Avatar of Will costs 6 less to play. Flying Avatar of Woe 6BB Creature - Avatar 6/5 If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play. Fear T Destroy target creature. It can't be regenerated. Barbed Field 2RR Enchantment - Aura Enchant land Enchanted land has "T This land deals 1 damage to target creature or player." Blessed Wind 7WW Sorcery Target player's life total becomes 20. Bog Elemental 3BB Creature - Elemental 5/4 Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. Bog Glider 2B Creature - Human Mercenary 1/1 Flying T, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Branded Brawlers R Creature - Human Soldier 2/2 Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land. Brutal Suppression R Enchantment Activated abilities of Rebels cost an additional "Sacrifice a land" to play. Calming Verse 3G Sorcery Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. Celestial Convergence 2WW Enchantment Celestial Convergence comes into play with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. Chilling Apparition 2B Creature - Spirit 1/1 B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. Chimeric Idol 3 Artifact 0: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. Citadel of Pain 2R Enchantment At the end of each player's turn, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. Coastal Hornclaw 4U Creature - Bird 3/3 Sacrifice a land: Coastal Hornclaw gains flying until end of turn. Coffin Puppets 3BB Creature - Zombie 3/3 Sacrifice two lands: Return Coffin Puppets from your graveyard to play. Play this ability only during your upkeep and only if you control a Swamp. Copper-Leaf Angel 5 Artifact Creature - Angel 2/2 Flying T, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. Darba 3G Creature - Bird Beast 5/4 At the beginning of your upkeep, sacrifice Darba unless you pay GG. Death Charmer 2B Creature - Worm Mercenary 2/2 Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays 2. Denying Wind 7UU Sorcery Search target player's library for up to seven cards and remove them from the game. Then that player shuffles his or her library. Despoil 3B Sorcery Destroy target land. Its controller loses 2 life. Devastate 3RR Sorcery Destroy target land. Devastate deals 1 damage to each creature and each player. Diving Griffin 1WW Creature - Griffin 2/2 Flying, vigilance Dual Nature 4GG Enchantment Whenever a nontoken creature comes into play, its controller puts a token into play as a copy of that creature. Whenever a nontoken creature leaves play, remove all tokens with the same name as that creature from the game. When Dual Nature leaves play, remove all tokens created with it from the game. Elephant Resurgence 1G Sorcery Each player puts a green Elephant creature token into play. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." Endbringer's Revel 2B Enchantment 4: Return target creature card from a graveyard to its owner's hand. Any player may play this ability but only any time he or she could play a sorcery. Entangler 2WW Enchantment - Aura Enchant creature Enchanted creature can block any number of creatures. Excavation 1U Enchantment 1, Sacrifice a land: Draw a card. Any player may play this ability. Excise XW Instant Remove target attacking creature from the game unless its controller pays X. Fault Riders 2R Creature - Human Soldier 2/2 Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn. Fen Stalker 3B Creature - Nightstalker 3/2 Fen Stalker has fear as long as you control no untapped lands. Fickle Efreet 3R Creature - Efreet 5/2 Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. Flameshot 3R Sorcery You may discard a Mountain card rather than pay Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among any number of target creatures. Flay 3B Sorcery Target player discards a card at random. Then that player discards another card at random unless he or she pays 1. Flowering Field 1W Enchantment - Aura Enchant land Enchanted land has "T Prevent the next 1 damage that would be dealt to target creature or player this turn." Foil 2UU Instant You may discard an Island card and another card rather than pay Foil's mana cost. Counter target spell. Forgotten Harvest 1G Enchantment At the beginning of your upkeep, you may remove a land card in your graveyard from the game. If you do, put a +1/+1 counter on target creature. Glittering Lion 2W Creature - Cat 2/2 Prevent all damage that would be dealt to Glittering Lion. 3: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may play this ability. Glittering Lynx W Creature - Cat 1/1 Prevent all damage that would be dealt to Glittering Lynx. 2: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may play this ability. Greel, Mind Raker 3BB Legendary Creature - Horror Spellshaper 3/3 XB, T, Discard two cards: Target player discards X cards at random. Greel's Caress 1B Enchantment - Aura Flash Enchant creature Enchanted creature gets -3/-0. Gulf Squid 3U Creature - Squid Beast 2/2 When Gulf Squid comes into play, tap all lands target player controls. Hazy Homunculus 1U Creature - Homunculus Illusion 1/1 Hazy Homunculus is unblockable as long as defending player controls an untapped land. Heightened Awareness 3UU Enchantment As Heightened Awareness comes into play, discard your hand. At the beginning of your draw step, draw a card. Hollow Warrior 4 Artifact Creature - Golem Warrior 4/4 Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this turn. Infernal Genesis 4BB Enchantment At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is that card's converted mana cost. Inflame R Instant Inflame deals 2 damage to each creature dealt damage this turn. Jeweled Spirit 3WW Creature - Spirit 3/3 Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. Jolrael, Empress of Beasts 3GG Legendary Creature - Human Spellshaper 3/3 2G, T, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands. Jolrael's Favor 1G Enchantment - Aura Flash Enchant creature 1G: Regenerate enchanted creature. Keldon Arsonist 2R Creature - Human Soldier 1/1 1, Sacrifice two lands: Destroy target land. Keldon Battlewagon 5 Artifact Creature - Juggernaut 0/3 Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the tapped creature's power. Keldon Berserker 3R Creature - Human Soldier Berserker 2/3 Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. Keldon Firebombers 3RR Creature - Human Soldier 3/3 When Keldon Firebombers comes into play, each player sacrifices all lands he or she controls except for three. Latulla, Keldon Overseer 3RR Legendary Creature - Human Spellshaper 3/3 XR, T, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. Latulla's Orders 1R Enchantment - Aura Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. Lesser Gargadon 2RR Creature - Beast 6/4 Whenever Lesser Gargadon attacks or blocks, sacrifice a land. Living Terrain 2GG Enchantment - Aura Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land. Mageta the Lion 3WW Legendary Creature - Human Spellshaper 3/3 2WW, T, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. Mageta's Boon 1W Enchantment - Aura Flash Enchant creature Enchanted creature gets +1/+2. Mana Vapors 1U Sorcery Lands target player controls don't untap during his or her next untap step. Marsh Boa G Creature - Snake 1/1 Swampwalk Mercenary Informer 2W Creature - Human Rebel Mercenary 2/1 Mercenary Informer can't be the target of black spells or abilities from black sources. 2W: Put target Mercenary on the bottom of its owner's library. Mine Bearer 2W Creature - Human Soldier 1/1 T, Sacrifice Mine Bearer: Destroy target attacking creature. Mirror Strike 3W Instant Target unblocked creature deals combat damage to its controller instead of to you this turn. Mungha Wurm 2GG Creature - Wurm 6/5 You can't untap more than one land during your untap step. Nakaya Shade 1B Creature - Shade 1/1 B: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2. Noxious Field 1BB Enchantment - Aura Enchant land Enchanted land has "T This land deals 1 damage to each creature and each player." Outbreak 3B Sorcery You may discard a Swamp card rather than pay Outbreak's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn. Overburden 1U Enchantment Whenever a player puts a nontoken creature into play, that player returns a land he or she controls to its owner's hand. Panic Attack 2R Sorcery Up to three target creatures can't block this turn. Pit Raptor 2BB Creature - Bird Mercenary 4/3 Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay 2BB. Plague Fiend 1B Creature - Insect 1/1 Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays 2. Plague Wind 7BB Sorcery Destroy all creatures you don't control. They can't be regenerated. Psychic Theft 1U Sorcery Target player reveals his or her hand. Choose an instant or sorcery card from it, and remove that card from the game. As long as the card remains removed from the game, you may play it. At end of turn, if you haven't played the card, return it to its owner's hand. Pygmy Razorback 1G Creature - Boar 2/1 Trample Quicksilver Wall 2U Creature - Wall 1/6 Defender (This creature can't attack.) 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability. Rebel Informer 2B Creature - Human Mercenary Rebel 1/2 Rebel Informer can't be the target of white spells or abilities from white sources. 3: Put target Rebel on the bottom of its owner's library. Rethink 2U Instant Counter target spell unless its controller pays X, where X is its converted mana cost. Reveille Squad 2WW Creature - Human Rebel 3/3 Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. Rhystic Cave Land T Choose a color. Add one mana of that color to your mana pool unless any player pays 1. You can't play this ability as another spell or ability is being played. Rhystic Circle 2WW Enchantment 1: Any player may pay 1. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. Rhystic Deluge 2U Enchantment U: Tap target creature unless its controller pays 1. Rhystic Lightning 2R Instant Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays 2. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. Rhystic Scrying 2UU Sorcery Draw three cards. Then, if any player pays 2, discard three cards. Rhystic Shield 1W Instant Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays 2. Rhystic Study 2U Enchantment Whenever an opponent plays a spell, you may draw a card unless that player pays 1. Rhystic Syphon 3BB Sorcery Unless target player pays 3, he or she loses 5 life and you gain 5 life. Rhystic Tutor 2B Sorcery Unless any player pays 2, search your library for a card, put that card into your hand, then shuffle your library. Rib Cage Spider 2G Creature - Spider 1/4 Reach (This creature can block creatures with flying.) Ribbon Snake 1UU Creature - Snake 2/3 Flying 2: Ribbon Snake loses flying until end of turn. Any player may play this ability. Ridgeline Rager 2R Creature - Beast 1/2 R: Ridgeline Rager gets +1/+0 until end of turn. Root Cage 1G Enchantment Mercenaries don't untap during their controllers' untap steps. Samite Sanctuary 2W Enchantment 2: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may play this ability. Scoria Cat 3RR Creature - Cat 3/3 Scoria Cat gets +3/+3 as long as you control no untapped lands. Search for Survivors 2R Sorcery Remove your graveyard from the game. An opponent chooses a card at random from among those cards. If it's a creature card, put it into play. Otherwise, it remains removed from the game. Then return the rest of those cards to your graveyard and shuffle them. Searing Wind 8R Instant Searing Wind deals 10 damage to target creature or player. Sheltering Prayers W Enchantment Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) Shield Dancer 2W Creature - Human Rebel 1/3 2W: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. Shrouded Serpent 4UUU Creature - Serpent 4/4 Whenever Shrouded Serpent attacks, defending player may pay 4. If he or she doesn't, Shrouded Serpent is unblockable this turn. Silt Crawler 2G Creature - Beast 3/3 When Silt Crawler comes into play, tap all lands you control. Snag 3G Instant You may discard a Forest card rather than pay Snag's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn. Soul Charmer 2W Creature - Human Rebel 2/2 Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays 2. Soul Strings XB Sorcery Return two target creature cards from your graveyard to your hand unless any player pays X. Spiketail Drake 3UU Creature - Drake 3/3 Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays 3. Spiketail Hatchling 1U Creature - Drake 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1. Spitting Spider 3GG Creature - Spider 3/5 Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. Spore Frog G Creature - Frog 1/1 Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. Spur Grappler 2R Creature - Beast 2/1 Spur Grappler gets +2/+1 as long as you control no untapped lands. Squirrel Wrangler 2GG Creature - Human Druid 2/2 1G, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. 1G, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. Steal Strength 1B Instant Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. Stormwatch Eagle 3U Creature - Bird 2/1 Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand. Sunken Field 1U Enchantment - Aura Enchant land Enchanted land has "T Counter target spell unless its controller pays 1." Sword Dancer 1W Creature - Human Rebel 1/2 WW: Target attacking creature gets -1/-0 until end of turn. Task Mage Assembly 2R Enchantment When there are no creatures in play, sacrifice Task Mage Assembly. 2: Task Mage Assembly deals 1 damage to target creature. Any player may play this ability but only any time he or she could play a sorcery. Thresher Beast 3GG Creature - Beast 4/4 Whenever Thresher Beast becomes blocked, defending player sacrifices a land. Thrive XG Sorcery Put a +1/+1 counter on each of X target creatures. Trenching Steed 3W Creature - Horse Rebel 2/3 Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. Troubled Healer 2W Creature - Human Cleric 1/2 Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. Troublesome Spirit 2UU Creature - Spirit 3/4 Flying At the end of your turn, tap all lands you control. Verdant Field 2G Enchantment - Aura Enchant land Enchanted land has "T Target creature gets +1/+1 until end of turn." Veteran Brawlers 1R Creature - Human Soldier 4/4 Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land. Vintara Elephant 4G Creature - Elephant 4/3 Trample 3: Vintara Elephant loses trample until end of turn. Any player may play this ability. Vintara Snapper GG Creature - Turtle 2/2 Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) Vitalizing Wind 8G Instant Creatures you control get +7/+7 until end of turn. Wall of Vipers 2B Creature - Snake Wall 2/4 Defender (This creature can't attack.) 3: Destroy Wall of Vipers and target creature it's blocking. Any player may play this ability. Well of Discovery 6 Artifact At the end of your turn, if you control no untapped lands, draw a card. Well of Life 4 Artifact At the end of your turn, if you control no untapped lands, you gain 2 life. Whip Sergeant 2R Creature - Human Soldier 2/1 R: Target creature gains haste until end of turn. (It can attack this turn.) Whipstitched Zombie 1B Creature - Zombie 2/2 At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay B. Wild Might 1G Instant Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays 2. Windscouter 3U Creature - Human Scout 3/3 Flying Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. Wing Storm 2G Sorcery Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. Wintermoon Mesa Land Wintermoon Mesa comes into play tapped. T Add 1 to your mana pool. 2, T, Sacrifice Wintermoon Mesa: Tap two target lands. Withdraw UU Instant Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays 1. Zerapa Minotaur 2RR Creature - Minotaur 3/3 First strike 2: Zerapa Minotaur loses first strike until end of turn. Any player may play this ability.