Accelerated Mutation 3GG Instant Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. Ageless Sentinels 3W Creature - Wall 4/4 Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect doesn't end at end of turn.) Alpha Status 2G Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it. Ambush Commander 3GG Creature - Elf 2/2 Forests you control are 1/1 green Elf creatures that are still lands. 1G, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. Ancient Ooze 5GG Creature - Ooze */* Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. Aphetto Runecaster 3U Creature - Human Wizard 2/3 Whenever a permanent is turned face up, you may draw a card. Ark of Blight 2 Artifact 3, T, Sacrifice Ark of Blight: Destroy target land. Astral Steel 2W Instant Target creature gets +1/+2 until end of turn. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Aven Farseer 1W Creature - Bird Soldier 1/1 Flying Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. Aven Liberator 2WW Creature - Bird Soldier 2/3 Flying Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. Bladewing the Risen 3BBRR Legendary Creature - Zombie Dragon 4/4 Flying When Bladewing the Risen comes into play, you may return target Dragon permanent card from your graveyard to play. BR: Dragon creatures get +1/+1 until end of turn. Bladewing's Thrall 2BB Creature - Zombie 3/3 Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon comes into play, you may return Bladewing's Thrall from your graveyard to play. Bonethorn Valesk 4R Creature - Beast 4/2 Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. Brain Freeze 1U Instant Target player puts the top three cards of his or her library into his or her graveyard. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Break Asunder 2GG Sorcery Destroy target artifact or enchantment. Cycling 2 (2, Discard this card: Draw a card.) Cabal Conditioning 6B Sorcery Any number of target players each discards a number of cards equal to the highest converted mana cost among permanents you control. Cabal Interrogator 1B Creature - Zombie Wizard 1/1 XB, T Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Play this ability only any time you could play a sorcery. Call to the Grave 4B Enchantment At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At end of turn, if no creatures are in play, sacrifice Call to the Grave. Carbonize 2R Instant Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. Carrion Feeder B Creature - Zombie 1/1 Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. Chartooth Cougar 5R Creature - Cat Beast 4/4 R: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) Chill Haunting 1B Instant As an additional cost to play Chill Haunting, remove X creature cards in your graveyard from the game. Target creature gets -X/-X until end of turn. Claws of Wirewood 3G Sorcery Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling 2 (2, Discard this card: Draw a card.) Clutch of Undeath 3BB Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. Coast Watcher 1U Creature - Bird Soldier 1/1 Flying, protection from green Consumptive Goo BB Creature - Ooze 1/1 2BB: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. Daru Spiritualist 1W Creature - Human Cleric 1/1 Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. Daru Warchief 2WW Creature - Human Soldier 1/1 Soldier spells you play cost 1 less to play. Soldier creatures you control get +1/+2. Dawn Elemental WWWW Creature - Elemental 3/3 Flying Prevent all damage that would be dealt to Dawn Elemental. Day of the Dragons 4UUU Enchantment When Day of the Dragons comes into play, remove all creatures you control from the game. Then put that many 5/5 red Dragon creature tokens with flying into play. When Day of the Dragons leaves play, sacrifice all Dragons you control. Then return the removed cards to play under your control. Death's-Head Buzzard 1BB Creature - Bird 2/1 Flying When Death's-Head Buzzard is put into a graveyard from play, all creatures get -1/-1 until end of turn. Decree of Annihilation 8RR Sorcery Remove all artifacts, creatures, lands, graveyards, and hands from the game. Cycling 5RR When you cycle Decree of Annihilation, destroy all lands. Decree of Justice XX2WW Sorcery Put X 4/4 white Angel creature tokens with flying into play. Cycling 2W When you cycle Decree of Justice, you may pay X. If you do, put X 1/1 white Soldier creature tokens into play. Decree of Pain 6BB Sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling 3BB When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. Decree of Savagery 7GG Instant Put four +1/+1 counters on each creature you control. Cycling 4GG When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. Decree of Silence 6UU Enchantment Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling 4UU When you cycle Decree of Silence, you may counter target spell. Dimensional Breach 5WW Sorcery Remove all permanents from the game. As long as any of those cards remain removed from the game, at the beginning of each player's upkeep, that player returns one of the removed cards he or she owns to play. Dispersal Shield 1U Instant Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. Divergent Growth G Instant Until end of turn, lands you control gain "T Add one mana of any color to your mana pool." Dragon Breath 1R Enchantment - Aura Enchant creature Enchanted creature has haste. R: Enchanted creature gets +1/+0 until end of turn. When a creature with converted mana cost 6 or more comes into play, you may return Dragon Breath from your graveyard to play attached to that creature. Dragon Fangs 1G Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with converted mana cost 6 or more comes into play, you may return Dragon Fangs from your graveyard to play attached to that creature. Dragon Mage 5RR Creature - Dragon Wizard 5/5 Flying Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards. Dragon Scales 1W Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with converted mana cost 6 or more comes into play, you may return Dragon Scales from your graveyard to play attached to that creature. Dragon Shadow 1B Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 and has fear. When a creature with converted mana cost 6 or more comes into play, you may return Dragon Shadow from your graveyard to play attached to that creature. Dragon Tyrant 8RR Creature - Dragon 6/6 Flying, trample Double strike (This creature deals both first-strike and regular combat damage.) At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay RRRR. R: Dragon Tyrant gets +1/+0 until end of turn. Dragon Wings 1U Enchantment - Aura Enchant creature Enchanted creature has flying. Cycling 1U (1U, Discard this card: Draw a card.) When a creature with converted mana cost 6 or more comes into play, you may return Dragon Wings from your graveyard to play attached to that creature. Dragonspeaker Shaman 1RR Creature - Human Barbarian Shaman 2/2 Dragon spells you play cost 2 less to play. Dragonstalker 4W Creature - Bird Soldier 3/3 Flying, protection from Dragons Dragonstorm 8R Sorcery Search your library for a Dragon permanent card and put it into play. Then shuffle your library. Storm (When you play this spell, copy it for each spell played before it this turn.) Edgewalker 1WB Creature - Human Cleric 2/2 Cleric spells you play cost WB less to play. This effect reduces only the amount of colored mana you pay. (For example, if you play a Cleric with mana cost 1W, it costs 1 to play.) Elvish Aberration 5G Creature - Elf Mutant 4/5 T Add GGG to your mana pool. Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) Enrage XR Instant Target creature gets +X/+0 until end of turn. Eternal Dragon 5WW Creature - Dragon Spirit 5/5 Flying 3WW: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep. Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) Exiled Doomsayer 1W Creature - Human Cleric 1/2 All morph costs cost 2 more. (This doesn't affect the cost to play creatures face down.) Extra Arms 4R Enchantment - Aura Enchant creature Whenever enchanted creature attacks, it deals 2 damage to target creature or player. Faces of the Past 2U Enchantment Whenever a creature is put into a graveyard from play, tap or untap all creatures that share a creature type with it. Fatal Mutation B Enchantment - Aura Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated. Fierce Empath 2G Creature - Elf 1/1 When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library. Final Punishment 3BB Sorcery Target player loses life equal to the damage already dealt to him or her this turn. Force Bubble 2WW Enchantment If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At end of turn, remove all depletion counters from Force Bubble. Forgotten Ancient 3G Creature - Elemental 0/3 Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. Form of the Dragon 4RRR Enchantment At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. At the end of each turn, your life total becomes 5. Creatures without flying can't attack you. Frontline Strategist W Creature - Human Soldier 1/1 Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. Frozen Solid 1UU Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. When damage is dealt to enchanted creature, destroy it. Gilded Light 1W Instant You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling 2 (2, Discard this card: Draw a card.) Goblin Brigand 1R Creature - Goblin Warrior 2/2 Goblin Brigand attacks each turn if able. Goblin Psychopath 3R Creature - Goblin Mutant 5/5 Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. Goblin War Strike R Sorcery Goblin War Strike deals damage equal to the number of Goblins you control to target player. Goblin Warchief 1RR Creature - Goblin 2/2 Goblin spells you play cost 1 less to play. Goblin creatures you control have haste. Grip of Chaos 4RR Enchantment Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) Guilty Conscience W Enchantment - Aura Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. Hindering Touch 3U Instant Counter target spell unless its controller pays 2. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Hunting Pack 5GG Instant Put a 4/4 green Cat Beast creature token into play. Storm (When you play this spell, copy it for each spell played before it this turn.) Karona, False God 1WUBRG Legendary Creature - Avatar 5/5 Haste At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. Whenever Karona attacks, creatures of the type of your choice get +3/+3 until end of turn. Karona's Zealot 4W Creature - Human Cleric 2/5 Morph 3WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. Krosan Drover 3G Creature - Elf 2/2 Creature spells you play with converted mana cost 6 or more cost 2 less to play. Krosan Warchief 2G Creature - Beast 2/2 Beast spells you play cost 1 less to play. 1G: Regenerate target Beast. Kurgadon 4G Creature - Beast 3/3 Whenever you play a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon. Lethal Vapors 2BB Enchantment Whenever a creature comes into play, destroy it. 0: Destroy Lethal Vapors. You skip your next turn. Any player may play this ability. Lingering Death 1B Enchantment - Aura Enchant creature At the end of enchanted creature's controller's turn, that player sacrifices that creature. Long-Term Plans 2U Instant Search your library for a card, shuffle your library, then put that card third from the top. Mercurial Kite 3U Creature - Bird 2/2 Flying Whenever Mercurial Kite deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. Metamorphose 1U Instant Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand into play. Mind's Desire 4UU Sorcery Shuffle your library. Then remove the top card of your library from the game. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you play this spell, copy it for each spell played before it this turn.) Mischievous Quanar 4U Creature - Beast 3/3 3UU: Turn Mischievous Quanar face down. Morph 1UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. Misguided Rage 2R Sorcery Target player sacrifices a permanent. Mistform Warchief 2U Creature - Illusion 1/3 Creature spells you play that share a creature type with Mistform Warchief cost 1 less to play. T Mistform Warchief becomes the creature type of your choice until end of turn. Nefashu 4BB Creature - Zombie Mutant 5/3 Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. Noble Templar 5W Creature - Human Cleric Soldier 3/6 Vigilance Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) One with Nature G Enchantment - Aura Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. Then shuffle your library. Parallel Thoughts 3UU Enchantment When Parallel Thoughts comes into play, search your library for seven cards, remove them from the game in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you removed into your hand. Pemmin's Aura 1UU Enchantment - Aura Enchant creature U: Untap enchanted creature. U: Enchanted creature gains flying until end of turn. U: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) 1: Enchanted creature gets +1/-1 or -1/+1 until end of turn. Primitive Etchings 2GG Enchantment Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. Proteus Machine 3 Artifact Creature - Shapeshifter 2/2 Morph 0 (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect doesn't end at end of turn.) Putrid Raptor 4BB Creature - Zombie Lizard Beast 4/4 Morph-Discard a Zombie card. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Pyrostatic Pillar 1R Enchantment Whenever a player plays a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player. Rain of Blades W Instant Rain of Blades deals 1 damage to each attacking creature. Raven Guild Initiate 2U Creature - Human Wizard 1/4 Morph-Return a Bird you control to its owner's hand. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Raven Guild Master 1UU Creature - Human Wizard Mutant 1/1 Whenever Raven Guild Master deals combat damage to a player, that player removes the top ten cards of his or her library from the game. Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Reaping the Graves 2B Instant Return target creature card from your graveyard to your hand. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Recuperate 3W Instant Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn. Reward the Faithful W Instant Any number of target players each gains life equal to the highest converted mana cost among permanents you control. Riptide Survivor 2U Creature - Human Wizard 2/1 Morph 1UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Riptide Survivor is turned face up, discard two cards, then draw three cards. Rock Jockey 2R Creature - Goblin 3/3 You can't play Rock Jockey if you played a land this turn. You can't play lands if you played Rock Jockey this turn. Root Elemental 4GG Creature - Elemental 6/5 Morph 5GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Root Elemental is turned face up, you may put a creature card from your hand into play. Rush of Knowledge 4U Sorcery Draw cards equal to the highest converted mana cost among permanents you control. Scattershot 2R Instant Scattershot deals 1 damage to target creature. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Scornful Egotist 7U Creature - Human Wizard 1/1 Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Shoreline Ranger 5U Creature - Bird Soldier 3/4 Flying Islandcycling 2 (2, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) Siege-Gang Commander 3RR Creature - Goblin 2/2 When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play. 1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. Silver Knight WW Creature - Human Knight 2/2 First strike, protection from red Skirk Volcanist 3R Creature - Goblin 3/1 Morph-Sacrifice two Mountains. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among any number of target creatures. Skulltap 1B Sorcery As an additional cost to play Skulltap, sacrifice a creature. Draw two cards. Sliver Overlord WUBRG Legendary Creature - Sliver Mutant 7/7 3: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. 3: Gain control of target Sliver. (This effect doesn't end at end of turn.) Soul Collector 3BB Creature - Vampire 3/4 Flying Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control. Morph BBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Spark Spray R Instant Spark Spray deals 1 damage to target creature or player. Cycling R (R, Discard this card: Draw a card.) Sprouting Vines 2G Instant Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Storm (When you play this spell, copy it for each spell played before it this turn.) Stabilizer 2 Artifact Players can't cycle cards. Stifle U Instant Counter target activated or triggered ability. (Mana abilities can't be targeted.) Sulfuric Vortex 1RR Enchantment At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead. Temple of the False God Land T Add 2 to your mana pool. Play this ability only if you control five or more lands. Temporal Fissure 4U Sorcery Return target permanent to its owner's hand. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Tendrils of Agony 2BB Sorcery Target player loses 2 life and you gain 2 life. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Thundercloud Elemental 5UU Creature - Elemental 3/4 Flying 3U: Tap all creatures with toughness 2 or less. 3U: All other creatures lose flying until end of turn. Titanic Bulvox 6GG Creature - Beast 7/4 Trample Morph 4GGG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Torrent of Fire 3RR Sorcery Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player. Trap Digger 3W Creature - Human Soldier 1/3 2W, T Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. Treetop Scout G Creature - Elf Scout 1/1 Treetop Scout can't be blocked except by creatures with flying. Twisted Abomination 5B Creature - Zombie Mutant 5/3 B: Regenerate Twisted Abomination. Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) Unburden 1BB Sorcery Target player discards two cards. Cycling 2 (2, Discard this card: Draw a card.) Uncontrolled Infestation 1R Enchantment - Aura Enchant nonbasic land When enchanted land becomes tapped, destroy it. Undead Warchief 2BB Creature - Zombie 1/1 Zombie spells you play cost 1 less to play. Zombie creatures you control get +2/+1. Unspeakable Symbol 1BB Enchantment Pay 3 life: Put a +1/+1 counter on target creature. Upwelling 3G Enchantment Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.) Vengeful Dead 3B Creature - Zombie 3/2 Whenever Vengeful Dead or another Zombie is put into a graveyard from play, each opponent loses 1 life. Wing Shards 1WW Instant Target player sacrifices an attacking creature. Storm (When you play this spell, copy it for each spell played before it this turn.) Wipe Clean 1W Instant Remove target enchantment from the game. Cycling 3 (3, Discard this card: Draw a card.) Wirewood Guardian 5GG Creature - Elf Mutant 6/6 Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) Wirewood Symbiote G Creature - Insect 1/1 Return an Elf you control to its owner's hand: Untap target creature. Play this ability only once each turn. Woodcloaker 5G Creature - Elf 3/3 Morph 2GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Woodcloaker is turned face up, target creature gains trample until end of turn. Xantid Swarm G Creature - Insect 0/1 Flying Whenever Xantid Swarm attacks, defending player can't play spells this turn. Zealous Inquisitor 2W Creature - Human Cleric 2/2 1W: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. Zombie Cutthroat 3BB Creature - Zombie 3/4 Morph-Pay 5 life. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)