Acidic Sliver BR Creature - Sliver 2/2 All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." Amok 1R Enchantment 1, Discard a card at random: Put a +1/+1 counter on target creature. Awakening 2GG Enchantment At the beginning of each upkeep, all players untap all creatures and lands they control. Bandage W Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. Bottomless Pit 1BB Enchantment At the beginning of each player's upkeep, that player discards a card at random. Brush with Death 2B Sorcery Buyback 2BB (You may pay an additional 2BB as you play this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life. Bullwhip 4 Artifact 2, T Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. Burgeoning G Enchantment Whenever an opponent plays a land, you may put a land card from your hand into play. Calming Licid 2W Creature - Licid 2/2 W, T Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay W to end this effect. Enchanted creature can't attack. Cannibalize 1B Sorcery Choose a player and two target creatures that player controls. You remove one from the game and put two +1/+1 counters on the other. Carnassid 4GG Creature - Beast 5/4 Trample 1G: Regenerate Carnassid. Change of Heart W Instant Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn. Cloud Spirit 2U Creature - Spirit 3/1 Flying Cloud Spirit can block only creatures with flying. Constant Mists 1G Instant Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. Contemplation 1WW Enchantment Whenever you play a spell, you gain 1 life. Contempt 1U Enchantment - Aura Enchant creature Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. Conviction 1W Enchantment - Aura Enchant creature Enchanted creature gets +1/+3. W: Return Conviction to its owner's hand. Convulsing Licid 2R Creature - Licid 2/2 R, T Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay R to end this effect. Enchanted creature can't block. Corrupting Licid 2B Creature - Licid 2/2 B, T Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay B to end this effect. Enchanted creature has fear. Craven Giant 2R Creature - Giant 4/1 Craven Giant can't block. Crossbow Ambush G Instant Creatures you control gain reach until end of turn. (They can block creatures with flying.) Crovax the Cursed 2BB Legendary Creature - Vampire 0/0 Crovax the Cursed comes into play with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. B: Crovax gains flying until end of turn. Crystalline Sliver WU Creature - Sliver 2/2 All Slivers have shroud. (They can't be the targets of spells or abilities.) Dauthi Trapper 2B Creature - Dauthi Minion 1/1 T Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Death Stroke BB Sorcery Destroy target tapped creature. Dream Halls 3UU Enchantment Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. Dream Prowler 2UU Creature - Illusion 1/5 Dream Prowler is unblockable as long as it's attacking alone. Duct Crawler R Creature - Insect 1/1 1R: Target creature can't block Duct Crawler this turn. Dungeon Shade 3B Creature - Shade Spirit 1/1 Flying B: Dungeon Shade gets +1/+1 until end of turn. Elven Rite 1G Sorcery Distribute two +1/+1 counters among one or two target creatures. Endangered Armodon 2GG Creature - Elephant 4/5 When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. Ensnaring Bridge 3 Artifact Creatures with power greater than the number of cards in your hand can't attack. Evacuation 3UU Instant Return all creatures to their owners' hands. Fanning the Flames XRR Sorcery Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to target creature or player. Flame Wave 3RRRR Sorcery Flame Wave deals 4 damage to target player and each creature he or she controls. Fling 1R Instant As an additional cost to play Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. Flowstone Blade R Enchantment - Aura Enchant creature R: Enchanted creature gets +1/-1 until end of turn. Flowstone Hellion 4R Creature - Hellion Beast 3/3 Haste 0: Flowstone Hellion gets +1/-1 until end of turn. Flowstone Mauler 4RR Creature - Beast 4/5 Trample R: Flowstone Mauler gets +1/-1 until end of turn. Flowstone Shambler 2R Creature - Beast 2/2 R: Flowstone Shambler gets +1/-1 until end of turn. Foul Imp BB Creature - Imp 2/2 Flying (This creature can't be blocked except by creatures with flying.) When Foul Imp comes into play, you lose 2 life. Furnace Spirit 2R Creature - Spirit 1/1 Haste R: Furnace Spirit gets +1/+0 until end of turn. Gliding Licid 2U Creature - Licid 2/2 U, T Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect. Enchanted creature has flying. Grave Pact 1BBB Enchantment Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. Hammerhead Shark 1U Creature - Fish 2/3 Hammerhead Shark can't attack unless defending player controls an Island. Heartstone 3 Artifact Creatures' activated abilities cost 1 less to play. If this would make an ability cost 0 or less mana to play, it costs 1, plus any nonmana costs. Heat of Battle 1R Enchantment Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. Hermit Druid 1G Creature - Human Druid 1/1 G, T Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. Hesitation 1U Enchantment When a spell is played, sacrifice Hesitation. If you do, counter that spell. Hibernation Sliver UB Creature - Sliver 2/2 All Slivers have "Pay 2 life: Return this permanent to its owner's hand." Hidden Retreat 2W Enchantment Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. Honor Guard W Creature - Human Soldier 1/1 W: Honor Guard gets +0/+1 until end of turn. Horn of Greed 3 Artifact Whenever a player plays a land, that player draws a card. Hornet Cannon 4 Artifact 3, T Put a 1/1 Insect artifact creature token with flying and haste named Hornet into play. Destroy that creature at end of turn. Intruder Alarm 2U Enchantment Creatures don't untap during their controllers' untap steps. Whenever a creature comes into play, untap all creatures. Invasion Plans 2R Enchantment All creatures block each turn if able. Instead of the defending player, the attacking player chooses how each creature blocks. Jinxed Ring 2 Artifact Whenever a nontoken permanent is put into your graveyard from play, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect doesn't end at end of turn.) Lab Rats B Sorcery Buyback 4 (You may pay an additional 4 as you play this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 black Rat creature token into play. Lancers en-Kor 3WW Creature - Kor Soldier 3/3 Trample 0: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. Leap U Instant Target creature gains flying until end of turn. Draw a card. Lowland Basilisk 2G Creature - Basilisk 1/3 Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. Mana Leak 1U Instant Counter target spell unless its controller pays 3. Mask of the Mimic U Instant As an additional cost to play Mask of the Mimic, sacrifice a creature. Search your library for a card with the same name as target nontoken creature and put that card into play. Then shuffle your library. Megrim 2B Enchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player. Mind Games U Instant Buyback 2U (You may pay an additional 2U as you play this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land. Mind Peel B Sorcery Buyback 2BB (You may pay an additional 2BB as you play this spell. If you do, put this card into your hand as it resolves.) Target player discards a card. Mindwarper 2BB Creature - Spirit 0/0 Mindwarper comes into play with three +1/+1 counters on it. 2B, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Play this ability only any time you could play a sorcery. Mob Justice 1R Sorcery Mob Justice deals damage to target player equal to the number of creatures you control. Mogg Bombers 3R Creature - Goblin 3/4 When another creature comes into play, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player. Mogg Flunkies 1R Creature - Goblin 3/3 Mogg Flunkies can't attack or block alone. Mogg Infestation 3RR Sorcery Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens into play under that player's control. Mogg Maniac 1R Creature - Goblin 1/1 Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. Morgue Thrull 2B Creature - Thrull 2/2 Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. Mortuary 3B Enchantment Whenever a creature is put into your graveyard from play, put that card on top of your library. Mox Diamond 0 Artifact As an additional cost to play Mox Diamond, discard a land card. T Add one mana of any color to your mana pool. Mulch 1G Sorcery Reveal the top four cards of your library. Put all land cards revealed this way into your hand and all other cards revealed this way into your graveyard. Nomads en-Kor W Creature - Kor Nomad Soldier 1/1 0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. Overgrowth 2G Enchantment - Aura Enchant land (Target a land as you play this. This card comes into play attached to that land.) Whenever enchanted land is tapped for mana, its controller adds GG to his or her mana pool. Portcullis 4 Artifact Whenever a creature comes into play, if there are two or more other creatures in play, remove that creature from the game. When Portcullis leaves play, return to play under their owners' control all creatures removed from the game with Portcullis. Primal Rage 1G Enchantment Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Provoke 1G Instant Untap target creature you don't control. That creature blocks this turn if able. Draw a card. Pursuit of Knowledge 3W Enchantment If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. Rabid Rats 1B Creature - Rat 1/1 T Target blocking creature gets -1/-1 until end of turn. Ransack 3U Sorcery Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. Rebound 1U Instant Change the target of target spell with a single target if that target is a player. The new target must be a player. Reins of Power 2UU Instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. Revenant 4B Creature - Spirit */* Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. Rolling Stones 1W Enchantment Wall creatures can attack as though they didn't have defender. Ruination 3R Sorcery Destroy all nonbasic lands. Sacred Ground 1W Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play. Samite Blessing W Enchantment - Aura Enchant creature Enchanted creature has "T The next time a source of your choice would deal damage to target creature this turn, prevent that damage." Scapegoat W Instant As an additional cost to play Scapegoat, sacrifice a creature. Return any number of target creatures you control to their owner's hand. Seething Anger R Sorcery Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn. Serpent Warrior 2B Creature - Snake Warrior 3/3 When Serpent Warrior comes into play, you lose 3 life. Shaman en-Kor 1W Creature - Kor Shaman Cleric 1/2 0: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. 1W: The next time a source would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. Shard Phoenix 4R Creature - Phoenix 2/2 Flying (This creature can't be blocked except by creatures with flying.) Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. RRR: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep. Shifting Wall X Artifact Creature - Wall 0/0 Defender (This creature can't attack.) Shifting Wall comes into play with X +1/+1 counters on it. Shock R Instant Shock deals 2 damage to target creature or player. Sift 3U Sorcery Draw three cards, then discard a card. Silver Wyvern 3UU Creature - Drake 4/3 Flying U: Change the target of target spell or ability with a single target if that target is Silver Wyvern. The new target must be a creature. Skeleton Scavengers 2B Creature - Skeleton 0/0 Skeleton Scavengers comes into play with a +1/+1 counter on it. Pay 1 for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. Skyshroud Archer G Creature - Elf Archer 1/1 T Target creature with flying gets -1/-1 until end of turn. Skyshroud Falcon 1W Creature - Bird 1/1 Flying, vigilance Skyshroud Troopers 3G Creature - Elf Druid Warrior 3/3 T Add G to your mana pool. Sliver Queen WUBRG Legendary Creature - Sliver 7/7 2: Put a 1/1 colorless Sliver creature token into play. Smite W Instant Destroy target blocked creature. Soltari Champion 2W Creature - Soltari Soldier 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. Spike Breeder 3G Creature - Spike 0/0 Spike Breeder comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token into play. Spike Colony 4G Creature - Spike 0/0 Spike Colony comes into play with four +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. Spike Feeder 1GG Creature - Spike 0/0 Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. Spike Soldier 2GG Creature - Spike Soldier 0/0 Spike Soldier comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. Spike Worker 2G Creature - Spike 0/0 Spike Worker comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. Spindrift Drake U Creature - Drake 2/1 Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay U. Spined Sliver RG Creature - Sliver 2/2 Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. Spined Wurm 4G Creature - Wurm 5/4 Spirit en-Kor 3W Creature - Kor Spirit 2/2 Flying 0: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. Spitting Hydra 3RR Creature - Hydra 0/0 Spitting Hydra comes into play with four +1/+1 counters on it. 1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. Stronghold Assassin 1BB Creature - Zombie Assassin 2/1 T, Sacrifice a creature: Destroy target nonblack creature. Stronghold Taskmaster 2BB Creature - Giant Minion 4/3 All other black creatures get -1/-1. Sword of the Chosen 2 Legendary Artifact T Target legendary creature gets +2/+2 until end of turn. Temper X1W Instant Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. Tempting Licid 2G Creature - Licid 2/2 G, T Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay G to end this effect. All creatures able to block enchanted creature do so. Thalakos Deceiver 3U Creature - Thalakos Wizard 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect doesn't end at end of turn.) Tidal Surge 1U Sorcery Tap up to three target creatures without flying. Tidal Warrior U Creature - Merfolk Warrior 1/1 T Target land becomes an Island until end of turn. Torment 1B Enchantment - Aura Enchant creature Enchanted creature gets -3/-0. Tortured Existence B Enchantment B, Discard a creature card: Return target creature card from your graveyard to your hand. Venerable Monk 2W Creature - Human Monk Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. Verdant Touch 1G Sorcery Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect doesn't end at end of turn.) Victual Sliver GW Creature - Sliver 2/2 All Slivers have "2, Sacrifice this permanent: You gain 4 life." Volrath's Gardens 1G Enchantment 2, Tap an untapped creature you control: You gain 2 life. Play this ability only any time you could play a sorcery. Volrath's Laboratory 5 Artifact As Volrath's Laboratory comes into play, choose a color and creature type. 5, T Put into play a 2/2 creature token of the chosen color and type. Volrath's Shapeshifter 1UU Creature - Shapeshifter 0/1 As long as Volrath's Shapeshifter is in play and the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card, and has the text "2: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power and toughness.) 2: Discard a card. Volrath's Stronghold Legendary Land T Add 1 to your mana pool. 1B, T Put target creature card from your graveyard on top of your library. Walking Dream 3U Creature - Illusion 3/3 Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. Wall of Blossoms 1G Creature - Plant Wall 0/4 Defender (This creature can't attack.) When Wall of Blossoms comes into play, draw a card. Wall of Essence 1W Creature - Wall 0/4 Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life. Wall of Razors 1R Creature - Wall 4/1 Defender (This creature can't attack.) First strike Wall of Souls 1B Creature - Wall 0/4 Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. Wall of Tears 1U Creature - Wall 0/4 Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. Warrior Angel 4WW Creature - Angel Warrior 3/4 Flying, lifelink (Whenever this creature deals damage, you gain that much life.) Warrior en-Kor WW Creature - Kor Warrior Knight 2/2 0: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. Youthful Knight 1W Creature - Human Knight 2/1 First strike (This creature deals combat damage before creatures without first strike.)