Adamaro, First to Desire 1RR Legendary Creature - Spirit */* Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. AEther Shockwave 3W Instant Choose one - Tap all Spirits; or tap all non-Spirit creatures. Akki Drillmaster 2R Creature - Goblin Shaman 2/2 T Target creature gains haste until end of turn. Akki Underling 1R Creature - Goblin Warrior 2/1 As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. Akuta, Born of Ash 2BB Legendary Creature - Spirit 3/2 Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to play. Araba Mothrider 1W Creature - Human Samurai 1/1 Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Arashi, the Sky Asunder 3GG Legendary Creature - Spirit 5/5 XG, T Arashi, the Sky Asunder deals X damage to target creature with flying. Channel - XGG, Discard Arashi: Arashi deals X damage to each creature with flying. Ashes of the Fallen 2 Artifact As Ashes of the Fallen comes into play, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types. Ayumi, the Last Visitor 3GG Legendary Creature - Spirit 7/3 Legendary landwalk Barrel Down Sokenzan 2R Instant - Arcane Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. Blood Clock 4 Artifact At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. Bounteous Kirin 5GG Legendary Creature - Kirin Spirit 4/4 Flying Whenever you play a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. Briarknit Kami 3GG Creature - Spirit 3/3 Whenever you play a Spirit or Arcane spell, put a +1/+1 counter on target creature. Burning-Eye Zubera 2RR Creature - Zubera Spirit 3/3 When Burning-Eye Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. Captive Flame 2R Enchantment R: Target creature gets +1/+0 until end of turn. Celestial Kirin 2WW Legendary Creature - Kirin Spirit 3/3 Flying Whenever you play a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost. Charge Across the Araba 4W Instant - Arcane Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. Choice of Damnations 5B Sorcery - Arcane Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. Cloudhoof Kirin 3UU Legendary Creature - Kirin Spirit 4/4 Flying Whenever you play a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost. Cowed by Wisdom W Enchantment - Aura Enchant creature Enchanted creature can't attack or block unless its controller pays 1 for each card in your hand. Curtain of Light 1W Instant Target attacking unblocked creature becomes blocked. Draw a card. Cut the Earthly Bond U Instant - Arcane Return target enchanted permanent to its owner's hand. Death Denied XBB Instant - Arcane Return X target creature cards from your graveyard to your hand. Death of a Thousand Stings 4B Instant - Arcane Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. Deathknell Kami 1B Creature - Spirit 0/1 Flying 2: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at end of turn. Soulshift 1 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) Deathmask Nezumi 2B Creature - Rat Shaman 2/2 As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. Dense Canopy 1G Enchantment Creatures with flying have "This creature can't block creatures without flying." Descendant of Kiyomaro 1WW Creature - Human Soldier 2/3 As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." Descendant of Masumaro 2G Creature - Human Monk 1/1 At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. Descendant of Soramaro 3U Creature - Human Wizard 2/3 1U: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. Dosan's Oldest Chant 4G Sorcery You gain 6 life. Draw a card. Dreamcatcher U Creature - Spirit 1/1 Whenever you play a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. Ebony Owl Netsuke 2 Artifact At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. Eiganjo Free-Riders 3W Creature - Human Soldier 3/4 Flying At the beginning of your upkeep, return a white creature you control to its owner's hand. Elder Pine of Jukai 2G Creature - Spirit 2/1 Whenever you play a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 Endless Swarm 5GGG Sorcery Put a 1/1 green Snake creature token into play for each card in your hand. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) Enduring Ideal 5WW Sorcery Search your library for an enchantment card and put it into play. Then shuffle your library. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) Erayo, Soratami Ascendant 1U Legendary Creature - Moonfolk Monk 1/1 Flying Whenever the fourth spell of a turn is played, flip Erayo, Soratami Ascendant. ----- Erayo's Essence Legendary Enchantment Whenever an opponent plays a spell for the first time in a turn, counter that spell. Eternal Dominion 7UUU Sorcery Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card into play under your control. Then that player shuffles his or her library. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) Evermind Instant - Arcane (Nonexistent mana costs can't be paid.) Draw a card. Evermind is blue. Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Exile into Darkness 4B Sorcery Target player sacrifices a creature with converted mana cost 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. Feral Lightning 3RRR Sorcery Put three 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn. Fiddlehead Kami 4G Creature - Spirit 3/3 Whenever you play a Spirit or Arcane spell, regenerate Fiddlehead Kami. Footsteps of the Goryo 2B Sorcery - Arcane Return target creature card from your graveyard to play. Sacrifice that creature at end of turn. Freed from the Real 2U Enchantment - Aura Enchant creature U: Tap enchanted creature. U: Untap enchanted creature. Gaze of Adamaro 2RR Instant - Arcane Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player. Ghost-Lit Nourisher 2G Creature - Spirit 2/1 2G, T Target creature gets +2/+2 until end of turn. Channel - 3G, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. Ghost-Lit Raider 2R Creature - Spirit 2/1 2R, T Ghost-Lit Raider deals 2 damage to target creature. Channel - 3R, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature. Ghost-Lit Redeemer W Creature - Spirit 1/1 W, T You gain 2 life. Channel - 1W, Discard Ghost-Lit Redeemer: You gain 4 life. Ghost-Lit Stalker B Creature - Spirit 1/1 4B, T Target player discards two cards. Play this ability only any time you could play a sorcery. Channel - 5BB, Discard Ghost-Lit Stalker: Target player discards four cards. Play this ability only any time you could play a sorcery. Ghost-Lit Warder 1U Creature - Spirit 1/1 3U, T Counter target spell unless its controller pays 2. Channel - 3U, Discard Ghost-Lit Warder: Counter target spell unless its controller pays 4. Glitterfang R Creature - Spirit 1/1 Haste At end of turn, return Glitterfang to its owner's hand. Gnat Miser B Creature - Rat Shaman 1/1 Each opponent's maximum hand size is reduced by one. Godo's Irregulars R Creature - Human Warrior 1/1 R: Godo's Irregulars deals 1 damage to target creature blocking it. Hail of Arrows XW Instant Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. Hand of Cruelty BB Creature - Human Samurai 2/2 Protection from white Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Hand of Honor WW Creature - Human Samurai 2/2 Protection from black Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Haru-Onna 3G Creature - Spirit 2/1 When Haru-Onna comes into play, draw a card. Whenever you play a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. Hidetsugu's Second Rite 3R Instant If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. Homura, Human Ascendant 4RR Legendary Creature - Human Monk 4/4 Homura, Human Ascendant can't block. When Homura is put into a graveyard from play, return it to play flipped. ----- Homura's Essence Legendary Enchantment Creatures you control get +2/+2 and have flying and "R: This creature gets +1/+0 until end of turn." Ideas Unbound UU Sorcery - Arcane Draw three cards. Discard three cards at end of turn. Iizuka the Ruthless 3RR Legendary Creature - Human Samurai 3/3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) 2R, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. Iname as One 8BBGG Legendary Creature - Spirit 8/8 When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit permanent card, put it into play, then shuffle your library. When Iname as One is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit permanent card from your graveyard to play. Infernal Kirin 2BB Legendary Creature - Kirin Spirit 3/3 Flying Whenever you play a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost. Inner Calm, Outer Strength 2G Instant - Arcane Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. Inner Fire 3R Sorcery Add R to your mana pool for each card in your hand. Inner-Chamber Guard 1W Creature - Human Samurai 0/2 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Into the Fray R Instant - Arcane Target creature attacks this turn if able. Splice onto Arcane R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Ivory Crane Netsuke 2 Artifact At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. Jiwari, the Earth Aflame 3RR Legendary Creature - Spirit 3/3 XR, T Jiwari, the Earth Aflame deals X damage to target creature without flying. Channel - XRRR, Discard Jiwari: Jiwari deals X damage to each creature without flying. Kagemaro, First to Suffer 3BB Legendary Creature - Demon Spirit */* Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. B, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. Kagemaro's Clutch 3B Enchantment - Aura Enchant creature Enchanted creature gets -X/-X, where X is the number of cards in your hand. Kaho, Minamo Historian 2UU Legendary Creature - Human Wizard 2/2 When Kaho, Minamo Historian comes into play, search your library for up to three instant cards and remove them from the game. Then shuffle your library. X, T You may play a card with converted mana cost X removed from the game with Kaho without paying its mana cost. Kami of Empty Graves 3B Creature - Spirit 4/1 Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Kami of the Crescent Moon UU Legendary Creature - Spirit 1/3 At the beginning of each player's draw step, that player draws a card. Kami of the Tended Garden 3G Creature - Spirit 4/4 At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay G. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Kashi-Tribe Elite 1GG Creature - Snake Warrior 2/3 Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Kataki, War's Wage 1W Legendary Creature - Spirit 2/1 All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 1." Kemuri-Onna 4B Creature - Spirit 3/3 When Kemuri-Onna comes into play, target player discards a card. Whenever you play a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. Kiku's Shadow BB Sorcery Target creature deals damage to itself equal to its power. Kiri-Onna 4U Creature - Spirit 2/2 When Kiri-Onna comes into play, return target creature to its owner's hand. Whenever you play a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand. Kitsune Bonesetter 2W Creature - Fox Cleric 0/1 T Prevent the next 3 damage that would be dealt to target creature this turn. Play this ability only if you have more cards in hand than each opponent. Kitsune Dawnblade 4W Creature - Fox Samurai 2/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) When Kitsune Dawnblade comes into play, you may tap target creature. Kitsune Loreweaver 1W Creature - Fox Cleric 2/1 1W: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. Kiyomaro, First to Stand 3WW Legendary Creature - Spirit */* Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. Kuon, Ogre Ascendant BBB Legendary Creature - Ogre Monk 2/4 At end of turn, if three or more creatures were put into graveyards from play this turn, flip Kuon, Ogre Ascendant. ----- Kuon's Essence Legendary Enchantment At the beginning of each player's upkeep, that player sacrifices a creature. Kuro's Taken 1B Creature - Rat Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) 1B: Regenerate Kuro's Taken. Locust Miser 2BB Creature - Rat Shaman 2/2 Each opponent's maximum hand size is reduced by two. Maga, Traitor to Mortals XBBB Legendary Creature - Human Wizard 0/0 Maga, Traitor to Mortals comes into play with X +1/+1 counters on it. When Maga comes into play, target player loses life equal to the number of +1/+1 counters on it. Manriki-Gusari 2 Artifact - Equipment Equipped creature gets +1/+2 and has "T Destroy target Equipment." Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.) Masumaro, First to Live 3GGG Legendary Creature - Spirit */* Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. Matsu-Tribe Birdstalker 2GG Creature - Snake Warrior Archer 2/2 Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. G: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) Measure of Wickedness 3B Enchantment At the end of your turn, sacrifice Measure of Wickedness and you lose 8 life. Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. Meishin, the Mind Cage 4UUU Legendary Enchantment All creatures get -X/-0, where X is the number of cards in your hand. Michiko Konda, Truth Seeker 3W Legendary Creature - Human Advisor 2/2 Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. Mikokoro, Center of the Sea Legendary Land T Add 1 to your mana pool. 2, T Each player draws a card. Minamo Scrollkeeper 1U Creature - Human Wizard 2/3 Defender (This creature can't attack.) Your maximum hand size is increased by one. Miren, the Moaning Well Legendary Land T Add 1 to your mana pool. 3, T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Molting Skin 2G Enchantment Return Molting Skin to its owner's hand: Regenerate target creature. Moonbow Illusionist 2U Creature - Moonfolk Wizard 2/1 Flying 2, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. Moonwing Moth 1WW Creature - Insect 2/1 Flying W: Moonwing Moth gets +0/+1 until end of turn. Murmurs from Beyond 2U Instant - Arcane Reveal the top three cards of your library. An opponent chooses one. Put that card into your graveyard and the rest into your hand. Neverending Torment 4BB Sorcery Search target player's library for X cards, where X is the number of cards in your hand, and remove them from the game. Then that player shuffles his or her library. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) Nightsoil Kami 4GG Creature - Spirit 6/4 Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Nikko-Onna 2W Creature - Spirit 2/2 When Nikko-Onna comes into play, destroy target enchantment. Whenever you play a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand. Oboro Breezecaller 1U Creature - Moonfolk Wizard 1/1 Flying 2, Return a land you control to its owner's hand: Untap target land. Oboro Envoy 3U Creature - Moonfolk Wizard 1/3 Flying 2, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. Oboro, Palace in the Clouds Legendary Land T Add U to your mana pool. 1: Return Oboro, Palace in the Clouds to its owner's hand. Okina Nightwatch 4G Creature - Human Monk 4/3 As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. O-Naginata 1 Artifact - Equipment O-Naginata can be attached only to a creature with 3 or more power. Equipped creature gets +3/+0 and has trample. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) One with Nothing B Instant Discard your hand. Oni of Wild Places 5R Creature - Demon Spirit 6/5 Haste At the beginning of your upkeep, return a red creature you control to its owner's hand. Oppressive Will 2U Instant Counter target spell unless its controller pays 1 for each card in your hand. Overwhelming Intellect 4UU Instant Counter target creature spell. Draw cards equal to that spell's converted mana cost. Pain's Reward 2B Sorcery Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. Path of Anger's Flame 2R Instant - Arcane Creatures you control get +2/+0 until end of turn. Pithing Needle 1 Artifact As Pithing Needle comes into play, name a card. Activated abilities of sources with the chosen name can't be played unless they're mana abilities. Plow Through Reito 1W Instant - Arcane Sweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. Presence of the Wise 2WW Sorcery You gain 2 life for each card in your hand. Promise of Bunrei 2W Enchantment Whenever a creature you control is put into a graveyard from play, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens into play. Promised Kannushi G Creature - Human Druid 1/1 Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) Pure Intentions W Instant - Arcane Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. Whenever a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at end of turn. Rally the Horde 5R Sorcery Remove the top three cards of your library from the game. If the last card removed isn't a land, repeat this process until the last card removed is a land. Put a 1/1 red Warrior creature token into play for each nonland card removed from the game this way. Raving Oni-Slave 1B Creature - Ogre Warrior 3/3 When Raving Oni-Slave comes into play, you lose 3 life if you don't control a Demon. When Raving Oni-Slave leaves play, you lose 3 life if you don't control a Demon. Razorjaw Oni 3B Creature - Demon Spirit 4/5 Black creatures can't block. Reki, the History of Kamigawa 2G Legendary Creature - Human Shaman 1/2 Whenever you play a legendary spell, draw a card. Rending Vines 1GG Instant - Arcane Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. Draw a card. Reverence 2WW Enchantment Creatures with power 2 or less can't attack you. Ronin Cavekeeper 5R Creature - Human Samurai 4/3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Rune-Tail, Kitsune Ascendant 2W Legendary Creature - Fox Monk 2/2 When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. ----- Rune-Tail's Essence Legendary Enchantment Prevent all damage that would be dealt to creatures you control. Rushing-Tide Zubera 2UU Creature - Zubera Spirit 3/3 When Rushing-Tide Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, draw three cards. Sakashima the Impostor 2UU Legendary Creature - Human Rogue 3/1 As Sakashima the Impostor comes into play, you may choose a creature in play. If you do, Sakashima comes into play as a copy of that creature, except its name is still Sakashima the Impostor, it's still legendary, and it gains "2UU: Return Sakashima the Impostor to its owner's hand at end of turn." Sakura-Tribe Scout G Creature - Snake Shaman Scout 1/1 T You may put a land card from your hand into play. Sasaya, Orochi Ascendant 1GG Legendary Creature - Snake Monk 2/3 Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. ----- Sasaya's Essence Legendary Enchantment Whenever a land you control is tapped for mana, add one mana of that type to your mana pool for each other land you control with the same name. Scroll of Origins 2 Artifact 2, T Draw a card if you have seven or more cards in hand. Secretkeeper 3U Creature - Spirit 2/2 As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. Seed the Land 2GG Enchantment Whenever a land comes into play, its controller puts a 1/1 green Snake creature token into play. Seek the Horizon 3G Sorcery Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. Sekki, Seasons' Guide 5GGG Legendary Creature - Spirit 0/0 Sekki, Seasons' Guide comes into play with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens into play. Sacrifice eight Spirits: Return Sekki from your graveyard to play. Shape Stealer UU Creature - Shapeshifter Spirit 1/1 Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn. Shifting Borders 3U Instant - Arcane Exchange control of two target lands. Splice onto Arcane 3U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Shinen of Fear's Chill 4B Creature - Spirit 3/2 Shinen of Fear's Chill can't block. Channel - 1B, Discard Shinen of Fear's Chill: Target creature can't block this turn. Shinen of Flight's Wings 4U Creature - Spirit 3/3 Flying Channel - U, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. Shinen of Fury's Fire 2R Creature - Spirit 2/1 Haste Channel - R, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. Shinen of Life's Roar 1G Creature - Spirit 1/2 All creatures able to block Shinen of Life's Roar do so. Channel - 2GG, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. Shinen of Stars' Light 2W Creature - Spirit 2/1 First strike Channel - 1W, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. Sink into Takenuma 3B Sorcery - Arcane Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. Skull Collector 1BB Creature - Ogre Warrior 3/3 At the beginning of your upkeep, return a black creature you control to its owner's hand. 1B: Regenerate Skull Collector. Skyfire Kirin 2RR Legendary Creature - Kirin Spirit 3/3 Flying Whenever you play a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn. Sokenzan Renegade 2R Creature - Ogre Samurai Mercenary 3/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade. Sokenzan Spellblade 4R Creature - Ogre Samurai Shaman 2/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) 1R: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. Soramaro, First to Dream 4UU Legendary Creature - Spirit */* Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. 4, Return a land you control to its owner's hand: Draw a card. Soratami Cloud Chariot 5 Artifact 2: Target creature you control gains flying until end of turn. 2: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. Spiraling Embers 3R Sorcery - Arcane Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand. Spiritual Visit W Instant - Arcane Put a 1/1 colorless Spirit creature token into play. Splice onto Arcane W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Stampeding Serow 2GG Creature - Antelope Beast 5/4 Trample At the beginning of your upkeep, return a green creature you control to its owner's hand. Sunder from Within 2RR Sorcery - Arcane Destroy target artifact or land. Thoughts of Ruin 2RR Sorcery Each player sacrifices a land for each card in your hand. Tomb of Urami Legendary Land T Add B to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. 2BB, T, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami into play. Torii Watchward 4W Creature - Spirit 3/3 Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Trusted Advisor U Creature - Human Advisor 1/2 Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand. Twincast UU Instant Copy target instant or sorcery spell. You may choose new targets for the copy. Undying Flames 4RR Sorcery Remove cards from the top of your library from the game until you remove a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) Wine of Blood and Iron 3 Artifact 4: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at end of turn. Yuki-Onna 3R Creature - Spirit 3/1 When Yuki-Onna comes into play, destroy target artifact. Whenever you play a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.