Abyssal Horror 4BB Creature - Horror 2/2 Flying When Abyssal Horror comes into play, target player discards two cards. Air Elemental 3UU Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Alluring Scent 1GG Sorcery All creatures able to block target creature this turn do so. Ancient Craving 3B Sorcery You draw three cards and you lose 3 life. Angel of Light 4W Creature - Angel 3/3 Flying, vigilance Angel of Mercy 4W Creature - Angel 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life. Angelic Blessing 2W Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Archangel 5WW Creature - Angel 5/5 Flying, vigilance Ardent Militia 4W Creature - Human Soldier 2/5 Vigilance Armageddon 3W Sorcery Destroy all lands. Barbtooth Wurm 5G Creature - Wurm 6/4 Bargain 2W Sorcery Target opponent draws a card. You gain 7 life. Blinding Light 2W Sorcery Tap all nonwhite creatures. Bog Imp 1B Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying.) Bog Raiders 2B Creature - Zombie 2/2 Swampwalk Bog Wraith 3B Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Border Guard 2W Creature - Human Soldier 1/4 Breath of Life 3W Sorcery Return target creature card from your graveyard to play. Bull Hippo 3G Creature - Hippo 3/3 Islandwalk Champion Lancer 4WW Creature - Human Knight 3/3 Prevent all damage that would be dealt to Champion Lancer by creatures. Charging Paladin 2W Creature - Human Knight 2/2 Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. Chorus of Woe B Sorcery Creatures you control get +1/+0 until end of turn. Cinder Storm 6R Sorcery Cinder Storm deals 7 damage to target creature or player. Coercion 2B Sorcery Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Coral Eel 1U Creature - Fish 2/1 Counterspell UU Instant Counter target spell. Dakmor Ghoul 2BB Creature - Zombie 2/2 When Dakmor Ghoul comes into play, target opponent loses 2 life and you gain 2 life. Dakmor Lancer 4BB Creature - Human Knight 3/3 When Dakmor Lancer comes into play, destroy target nonblack creature. Dakmor Plague 3BB Sorcery Dakmor Plague deals 3 damage to each creature and each player. Dakmor Scorpion 1B Creature - Scorpion 2/1 Dakmor Sorceress 5B Creature - Human Wizard */4 Dakmor Sorceress's power is equal to the number of Swamps you control. Dark Offering 4BB Sorcery Destroy target nonblack creature. You gain 3 life. Denizen of the Deep 6UU Creature - Serpent 11/11 When Denizen of the Deep comes into play, return each other creature you control to its owner's hand. Devastation 5RR Sorcery Destroy all creatures and lands. Devoted Hero W Creature - Elf Soldier 1/2 Devout Monk W Creature - Human Monk Cleric 1/1 When Devout Monk comes into play, you gain 1 life. Dread Reaper 3BBB Creature - Horror 6/5 Flying When Dread Reaper comes into play, you lose 5 life. Durkwood Boars 4G Creature - Boar 4/4 Eager Cadet W Creature - Human Soldier 1/1 Earth Elemental 3RR Creature - Elemental 4/5 Exhaustion 2U Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. Extinguish 1U Instant Counter target sorcery spell. Eye Spy U Sorcery Look at the top card of target player's library. You may put that card into his or her graveyard. False Peace W Sorcery Target player skips all combat phases of his or her next turn. Feral Shadow 2B Creature - Nightstalker 2/1 Flying Fire Elemental 3RR Creature - Elemental 5/4 Fire Tempest 5RR Sorcery Fire Tempest deals 6 damage to each creature and each player. Foot Soldiers 3W Creature - Human Soldier 2/4 Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Gerrard's Wisdom 2WW Sorcery You gain 2 life for each card in your hand. Giant Octopus 3U Creature - Octopus 3/3 Goblin Cavaliers 2R Creature - Goblin 3/2 Goblin Chariot 2R Creature - Goblin Warrior 2/2 Haste (This creature can attack the turn it comes under your control.) Goblin Commando 4R Creature - Goblin 2/2 When Goblin Commando comes into play, it deals 2 damage to target creature. Goblin General 1RR Creature - Goblin Warrior 1/1 Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. Goblin Glider 1R Creature - Goblin 1/1 Flying Goblin Glider can't block. Goblin Hero 2R Creature - Goblin 2/2 Goblin Lore 1R Sorcery Draw four cards, then discard three cards at random. Goblin Mountaineer R Creature - Goblin Scout 1/1 Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) Goblin Settler 3R Creature - Goblin 1/1 When Goblin Settler comes into play, destroy target land. Gorilla Warrior 2G Creature - Ape Warrior 3/2 Gravedigger 3B Creature - Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. Grim Tutor 1BB Sorcery Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. Grizzly Bears 1G Creature - Bear 2/2 Hand of Death 2B Sorcery Destroy target nonblack creature. Hollow Dogs 4B Creature - Zombie Hound 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. Howling Fury 2B Sorcery Target creature gets +4/+0 until end of turn. Hulking Goblin 1R Creature - Goblin 2/2 Hulking Goblin can't block. Hulking Ogre 2R Creature - Ogre 3/3 Hulking Ogre can't block. Ingenious Thief 1U Creature - Human Rogue 1/1 Flying When Ingenious Thief comes into play, look at target player's hand. Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Jagged Lightning 3RR Sorcery Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature. Knight Errant 1W Creature - Human Knight 2/2 Last Chance RR Sorcery Take an extra turn after this one. At the end of that turn, you lose the game. Lava Axe 4R Sorcery Lava Axe deals 5 damage to target player. Lone Wolf 2G Creature - Wolf 2/2 You may have Lone Wolf assign its combat damage as though it weren't blocked. Loyal Sentry W Creature - Human Soldier 1/1 When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. Lynx 1G Creature - Cat 2/1 Forestwalk Man-o'-War 2U Creature - Jellyfish 2/2 When Man-o'-War comes into play, return target creature to its owner's hand. Merfolk of the Pearl Trident U Creature - Merfolk 1/1 Mind Rot 2B Sorcery Target player discards two cards. Mons's Goblin Raiders R Creature - Goblin 1/1 Monstrous Growth 1G Sorcery Target creature gets +4/+4 until end of turn. Moon Sprite 1G Creature - Faerie 1/1 Flying Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Muck Rats B Creature - Rat 1/1 Natural Spring 3GG Sorcery Target player gains 8 life. Nature's Cloak 2G Sorcery Green creatures you control gain forestwalk until end of turn. Nature's Lore 1G Sorcery Search your library for a Forest card and put that card into play. Then shuffle your library. Norwood Archers 3G Creature - Elf Archer 3/3 Reach (This creature can block creatures with flying.) Norwood Ranger G Creature - Elf Scout 1/2 Ogre Warrior 3R Creature - Ogre Warrior 3/3 Owl Familiar 1U Creature - Bird 1/1 Flying When Owl Familiar comes into play, draw a card, then discard a card. Path of Peace 3W Sorcery Destroy target creature. Its owner gains 4 life. Phantom Warrior 1UU Creature - Illusion Warrior 2/2 Phantom Warrior is unblockable. Piracy UU Sorcery Until end of turn, you may play mana abilities of lands you don't control, putting the mana they generate into your mana pool. Use mana produced this way only to play spells. Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Pride of Lions 3GG Creature - Cat 4/4 You may have Pride of Lions assign its combat damage as though it weren't blocked. Psychic Transfer 4U Sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. Raging Goblin R Creature - Goblin Berserker 1/1 Haste (This creature can attack and T as soon as it comes under your control.) Raise Dead B Sorcery Return target creature card from your graveyard to your hand. Ransack 3U Sorcery Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. Ravenous Rats 1B Creature - Rat 1/1 When Ravenous Rats comes into play, target opponent discards a card. Relearn 1UU Sorcery Return target instant or sorcery card from your graveyard to your hand. Relentless Assault 2RR Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Remove Soul 1U Instant Counter target creature spell. Renewing Touch G Sorcery Shuffle any number of target creature cards from your graveyard into your library. Righteous Charge 1WW Sorcery Creatures you control get +2/+2 until end of turn. Righteous Fury 4WW Sorcery Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. Royal Falcon 1W Creature - Bird 1/1 Flying Royal Trooper 2W Creature - Human Soldier 2/2 Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. Sacred Nectar 1W Sorcery You gain 4 life. Scathe Zombies 2B Creature - Zombie 2/2 Scorching Spear R Sorcery Scorching Spear deals 1 damage to target creature or player. Sea Eagle 1U Creature - Bird 1/1 Flying Serpent Warrior 2B Creature - Snake Warrior 3/3 When Serpent Warrior comes into play, you lose 3 life. Shrieking Specter 5B Creature - Specter 2/2 Flying Whenever Shrieking Specter attacks, defending player discards a card. Silverback Ape 3GG Creature - Ape 5/5 Sleight of Hand U Sorcery Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Snapping Drake 3U Creature - Drake 3/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Soul Feast 3BB Sorcery Target player loses 4 life and you gain 4 life. Southern Elephant 3G Creature - Elephant 3/4 Spitting Earth 1R Sorcery Spitting Earth deals damage equal to the number of Mountains you control to target creature. Squall 2G Sorcery Squall deals 2 damage to each creature with flying. Steadfastness 1W Sorcery Creatures you control get +0/+3 until end of turn. Stone Rain 2R Sorcery Destroy target land. Storm Crow 1U Creature - Bird 1/2 Flying (This creature can't be blocked except by creatures with flying.) Stream of Acid 2BB Sorcery Destroy target land or nonblack creature. Summer Bloom 1G Sorcery You may play up to three additional lands this turn. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Sylvan Basilisk 3GG Creature - Basilisk 2/4 Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. Sylvan Yeti 2GG Creature - Yeti */4 Sylvan Yeti's power is equal to the number of cards in your hand. Thorn Elemental 5GG Creature - Elemental 7/7 You may have Thorn Elemental assign its combat damage as though it weren't blocked. Thunder Dragon 5RR Creature - Dragon 5/5 Flying When Thunder Dragon comes into play, it deals 3 damage to each creature without flying. Tidings 3UU Sorcery Draw four cards. Time Ebb 2U Sorcery Put target creature on top of its owner's library. Time Warp 3UU Sorcery Target player takes an extra turn after this one. Touch of Brilliance 3U Sorcery Draw two cards. Trained Orgg 6R Creature - Orgg 6/6 Tremor R Sorcery Tremor deals 1 damage to each creature without flying. Undo 1UU Sorcery Return two target creatures to their owners' hands. Untamed Wilds 2G Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. Venerable Monk 2W Creature - Human Monk Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. Vengeance 3W Sorcery Destroy target tapped creature. Veteran Cavalier WW Creature - Human Knight 2/2 Vigilance (Attacking doesn't cause this creature to tap.) Vizzerdrix 6U Creature - Rabbit Beast 6/6 Volcanic Dragon 4RR Creature - Dragon 4/4 Flying, haste Volcanic Hammer 1R Sorcery Volcanic Hammer deals 3 damage to target creature or player. Water Elemental 3UU Creature - Elemental 5/4 Whiptail Wurm 6G Creature - Wurm 8/5 Whirlwind 2GG Sorcery Destroy all creatures with flying. Wicked Pact 1BB Sorcery Destroy two target nonblack creatures. You lose 5 life. Wild Griffin 2W Creature - Griffin 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) Wild Ox 3G Creature - Ox 3/3 Swampwalk Willow Elf G Creature - Elf 1/1 Wind Drake 2U Creature - Drake 2/2 Flying (This creature can't be blocked except by creatures with flying.) Wind Sail 1U Sorcery One or two target creatures gain flying until end of turn. Wood Elves 2G Creature - Elf Scout 1/1 When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library.