Accelerate 1R Instant Target creature gains haste until end of turn. Draw a card. Acorn Harvest 3G Sorcery Put two 1/1 green Squirrel creature tokens into play. Flashback-1G, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Alter Reality 1U Instant Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect doesn't end at end of turn.) Flashback 1U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Ambassador Laquatus 1UU Legendary Creature - Merfolk Wizard 1/3 3: Target player puts the top three cards of his or her library into his or her graveyard. Angel of Retribution 6W Creature - Angel 5/5 Flying, first strike Anurid Scavenger 2G Creature - Frog Beast 3/3 Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. Aquamoeba 1U Creature - Elemental Beast 1/3 Discard a card: Switch Aquamoeba's power and toughness until end of turn. Arrogant Wurm 3GG Creature - Wurm 4/4 Trample Madness 2G (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Aven Trooper 3W Creature - Bird Soldier 1/1 Flying 2W, Discard a card: Aven Trooper gets +1/+2 until end of turn. Balshan Collaborator 3U Creature - Bird Soldier 2/2 Flying B: Balshan Collaborator gets +1/+1 until end of turn. Balthor the Stout 1RR Legendary Creature - Dwarf Barbarian 2/2 Other Barbarian creatures get +1/+1. R: Another target Barbarian creature gets +1/+0 until end of turn. Barbarian Outcast 1R Creature - Human Barbarian Beast 2/2 When you control no Swamps, sacrifice Barbarian Outcast. Basking Rootwalla G Creature - Lizard 1/1 1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0 (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Boneshard Slasher 1B Creature - Horror 1/1 Flying Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." Breakthrough XU Sorcery Draw four cards, then choose X cards in your hand and discard the rest. Cabal Coffers Land 2, T Add B to your mana pool for each Swamp you control. Cabal Ritual 1B Instant Add BBB to your mana pool. Threshold - Add BBBBB to your mana pool instead if seven or more cards are in your graveyard. Cabal Surgeon 2BB Creature - Human Minion 2/1 2BB, T, Remove two cards in your graveyard from the game: Return target creature card from your graveyard to your hand. Cabal Torturer 1BB Creature - Human Minion 1/1 B, T Target creature gets -1/-1 until end of turn. Threshold - 3BB, T Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard. Carrion Rats B Creature - Rat 2/1 Whenever Carrion Rats attacks or blocks, any player may remove a card in his or her graveyard from the game. If a player does, Carrion Rats deals no combat damage this turn. Carrion Wurm 3BB Creature - Zombie Wurm 6/5 Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm deals no combat damage this turn. Centaur Chieftain 3G Creature - Centaur 3/3 Haste Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain comes into play, creatures you control get +1/+1 and gain trample until end of turn." Centaur Veteran 5G Creature - Centaur 3/3 Trample G, Discard a card: Regenerate Centaur Veteran. Cephalid Aristocrat 4U Creature - Cephalid 3/3 Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. Cephalid Illusionist 1U Creature - Cephalid Wizard 1/1 Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. 2U, T This turn prevent all combat damage that would be dealt to and dealt by target creature you control. Cephalid Sage 3U Creature - Cephalid 2/3 Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage comes into play, draw three cards, then discard two cards." Cephalid Snitch 1U Creature - Cephalid Wizard 1/1 Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. Cephalid Vandal 1U Creature - Cephalid Rogue 1/1 At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. Chainer, Dementia Master 3BB Legendary Creature - Human Minion 3/3 Nightmare creatures get +1/+1. BBB, Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves play, remove all Nightmares from the game. Chainer's Edict 1B Sorcery Target player sacrifices a creature. Flashback 5BB (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Churning Eddy 3U Sorcery Return target creature and target land to their owners' hands. Circular Logic 2U Instant Counter target spell unless its controller pays 1 for each card in your graveyard. Madness U (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Cleansing Meditation 1WW Sorcery Destroy all enchantments. Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way. Compulsion 1U Enchantment 1U, Discard a card: Draw a card. 1U, Sacrifice Compulsion: Draw a card. Coral Net U Enchantment - Aura Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." Crackling Club R Enchantment - Aura Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. Crazed Firecat 5RR Creature - Elemental Cat 4/4 When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. Crippling Fatigue 1BB Sorcery Target creature gets -2/-2 until end of turn. Flashback-1B, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Dawn of the Dead 2BBB Enchantment At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn. Deep Analysis 3U Sorcery Target player draws two cards. Flashback-1U, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Devastating Dreams RR Sorcery As an additional cost to play Devastating Dreams, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. Dwell on the Past G Sorcery Target player shuffles up to four target cards from his or her graveyard into his or her library. Enslaved Dwarf R Creature - Dwarf 1/1 R, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. Equal Treatment 1W Instant If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. Draw a card. Faceless Butcher 2BB Creature - Nightmare Horror 2/3 When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game. When Faceless Butcher leaves play, return the removed card to play under its owner's control. False Memories 1U Instant Put the top seven cards of your library into your graveyard. At end of turn, remove seven cards in your graveyard from the game. Far Wanderings 2G Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them into play tapped. Then shuffle your library. Fiery Temper 1RR Instant Fiery Temper deals 3 damage to target creature or player. Madness R (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Flaming Gambit XR Instant Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead. Flashback XRR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Flash of Defiance 1R Sorcery Players can't block with green and/or white creatures this turn. Flashback-1R, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Floating Shield 2W Enchantment - Aura Enchant creature As Floating Shield comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. Frantic Purification 2W Instant Destroy target enchantment. Madness W (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Ghostly Wings 1U Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand. Gloomdrifter 3B Creature - Zombie Minion 2/2 Flying Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter comes into play, nonblack creatures get -2/-2 until end of turn." Gravegouger 2B Creature - Nightmare Horror 2/2 When Gravegouger comes into play, remove up to two target cards in a single graveyard from the game. When Gravegouger leaves play, return the removed cards to their owner's graveyard. Grim Lavamancer R Creature - Human Wizard 1/1 R, T, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player. Grotesque Hybrid 4B Creature - Zombie 3/3 Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. Gurzigost 3GG Creature - Beast 6/8 At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. GG, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. Hell-Bent Raider 1RR Creature - Human Barbarian 2/2 First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. Hydromorph Guardian 2U Creature - Elemental 2/2 U, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. Hydromorph Gull 3UU Creature - Elemental Bird 3/3 Flying U, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control. Hypnox 8BBB Creature - Nightmare Horror 8/8 Flying When Hypnox comes into play, if you played it from your hand, remove all cards in target opponent's hand from the game. When Hypnox leaves play, return the removed cards to their owner's hand. Hypochondria 1W Enchantment W, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. W, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn. Ichorid 3B Creature - Horror 3/1 Haste At end of turn, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may remove a black creature card in your graveyard other than Ichorid from the game. If you do, return Ichorid to play. Insidious Dreams 3B Instant As an additional cost to play Insidious Dreams, discard X cards. Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. Insist G Sorcery The next creature spell you play this turn can't be countered by spells or abilities. Draw a card. Invigorating Falls 2GG Sorcery You gain life equal to the number of creature cards in all graveyards. Kamahl's Sledge 5RR Sorcery Kamahl's Sledge deals 4 damage to target creature. Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. Krosan Constrictor 3G Creature - Snake 2/2 Swampwalk T Target black creature gets -2/-0 until end of turn. Krosan Restorer 2G Creature - Human Druid 1/2 T Untap target land. Threshold - T Untap up to three target lands. Play this ability only if seven or more cards are in your graveyard. Laquatus's Champion 4BB Creature - Nightmare Horror 6/3 When Laquatus's Champion comes into play, target player loses 6 life. When Laquatus's Champion leaves play, that player gains 6 life. B: Regenerate Laquatus's Champion. Last Laugh 2BB Enchantment Whenever a permanent other than Last Laugh is put into a graveyard from play, Last Laugh deals 1 damage to each creature and each player. When no creatures are in play, sacrifice Last Laugh. Liquify 2U Instant Counter target spell with converted mana cost 3 or less. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. Llawan, Cephalid Empress 3U Legendary Creature - Cephalid 2/3 When Llawan, Cephalid Empress comes into play, return all blue creatures your opponents control to their owners' hands. Your opponents can't play blue creature spells. Longhorn Firebeast 2R Creature - Elemental Ox Beast 3/2 When Longhorn Firebeast comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. Major Teroh 3W Legendary Creature - Bird Soldier 2/3 Flying 3WW, Sacrifice Major Teroh: Remove all black creatures from the game. Mesmeric Fiend 1B Creature - Nightmare Horror 1/1 When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. When Mesmeric Fiend leaves play, return the removed card to its owner's hand. Militant Monk 1WW Creature - Human Monk Cleric 2/1 Vigilance T Prevent the next 1 damage that would be dealt to target creature or player this turn. Mind Sludge 4B Sorcery Target player discards a card for each Swamp you control. Morningtide 1W Sorcery Remove all cards in all graveyards from the game. Mortal Combat 2BB Enchantment At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. Mortiphobia 1BB Enchantment 1B, Discard a card: Remove target card in a graveyard from the game. 1B, Sacrifice Mortiphobia: Remove target card in a graveyard from the game. Mutilate 2BB Sorcery All creatures get -1/-1 until end of turn for each Swamp you control. Mystic Familiar 1W Creature - Bird 1/2 Flying Threshold - Mystic Familiar gets +1/+1 and has protection from black as long as seven or more cards are in your graveyard. Nantuko Blightcutter 2G Creature - Insect Druid 2/2 Protection from black Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. Nantuko Calmer 2GG Creature - Insect Druid 2/3 G, T, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. Nantuko Cultivator 3G Creature - Insect Druid 2/2 When Nantuko Cultivator comes into play, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. Nantuko Shade BB Creature - Insect Shade 2/1 B: Nantuko Shade gets +1/+1 until end of turn. Narcissism 2G Enchantment G, Discard a card: Target creature gets +2/+2 until end of turn. G, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. Nostalgic Dreams GG Sorcery As an additional cost to play Nostalgic Dreams, discard X cards. Return X target cards from your graveyard to your hand. Remove Nostalgic Dreams from the game. Obsessive Search U Instant Draw a card. Madness U (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Organ Grinder 2B Creature - Zombie 3/1 T, Remove three cards in your graveyard from the game: Target player loses 3 life. Overmaster R Sorcery The next instant or sorcery spell you play this turn can't be countered by spells or abilities. Draw a card. Parallel Evolution 3GG Sorcery For each token creature, its controller puts a token into play that's a copy of that token creature. Flashback 4GGG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Pardic Arsonist 2RR Creature - Human Barbarian 3/3 Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist comes into play, it deals 3 damage to target creature or player." Pardic Collaborator 3R Creature - Human Barbarian 2/2 First strike B: Pardic Collaborator gets +1/+1 until end of turn. Pardic Lancer 4R Creature - Human Barbarian 3/2 Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. Pay No Heed W Instant Prevent all damage a source of your choice would deal this turn. Petradon 6RR Creature - Nightmare Beast 5/6 When Petradon comes into play, remove two target lands from the game. When Petradon leaves play, return the removed cards to play under their owners' control. R: Petradon gets +1/+0 until end of turn. Petravark 3R Creature - Nightmare Beast 2/2 When Petravark comes into play, remove target land from the game. When Petravark leaves play, return the removed card to play under its owner's control. Pitchstone Wall 2R Creature - Wall 2/5 Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. Plagiarize 3U Instant Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. Possessed Aven 2UU Creature - Bird Soldier Horror 3/3 Flying Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "2B, T Destroy target blue creature." Possessed Barbarian 2RR Creature - Human Barbarian Horror 3/3 First strike Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "2B, T Destroy target red creature." Possessed Centaur 2GG Creature - Centaur Horror 3/3 Trample Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "2B, T Destroy target green creature." Possessed Nomad 2WW Creature - Human Nomad Horror 3/3 Vigilance Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "2B, T Destroy target white creature." Psychotic Haze 2BB Instant Psychotic Haze deals 1 damage to each creature and each player. Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Putrid Imp B Creature - Zombie Imp 1/1 Discard a card: Putrid Imp gains flying until end of turn. Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. Pyromania 2R Enchantment 1R, Discard a card at random: Pyromania deals 1 damage to target creature or player. 1R, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player. Radiate 3RR Instant Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. Rancid Earth 1BB Sorcery Destroy target land. Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. Reborn Hero 2W Creature - Human Soldier 2/2 Vigilance Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from play, you may pay WW. If you do, return Reborn Hero to play under your control." Restless Dreams B Sorcery As an additional cost to play Restless Dreams, discard X cards. Return X target creature cards from your graveyard to your hand. Retraced Image U Sorcery Reveal a card in your hand, then put that card into play if it has the same name as a permanent. Sengir Vampire 3BB Creature - Vampire 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. Seton's Scout 1G Creature - Centaur Druid Scout Archer 2/1 Reach (This creature can block creatures with flying.) Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. Shade's Form 1BB Enchantment - Aura Enchant creature Enchanted creature has "B: This creature gets +1/+1 until end of turn." When enchanted creature is put into a graveyard, return that card to play under your control. Shambling Swarm 1BBB Creature - Horror 3/3 When Shambling Swarm is put into a graveyard from play, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at end of turn. Sickening Dreams 1B Sorcery As an additional cost to play Sickening Dreams, discard X cards. Sickening Dreams deals X damage to each creature and each player. Skullscorch RR Sorcery Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. Skywing Aven 2U Creature - Bird Soldier 2/1 Flying Discard a card: Return Skywing Aven to its owner's hand. Slithery Stalker 1BB Creature - Nightmare Horror 1/1 Swampwalk When Slithery Stalker comes into play, remove target green or white creature an opponent controls from the game. When Slithery Stalker leaves play, return the removed card to play under its owner's control. Sonic Seizure R Instant As an additional cost to play Sonic Seizure, discard a card at random. Sonic Seizure deals 3 damage to target creature or player. Soul Scourge 4B Creature - Nightmare Horror 3/2 Flying When Soul Scourge comes into play, target player loses 3 life. When Soul Scourge leaves play, that player gains 3 life. Spirit Flare 3W Instant Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback-1W, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Stern Judge 2W Creature - Human Cleric 2/2 T Each player loses 1 life for each Swamp he or she controls. Strength of Isolation 1W Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness W (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Strength of Lunacy 1B Enchantment - Aura Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Stupefying Touch 1U Enchantment - Aura Enchant creature When Stupefying Touch comes into play, draw a card. Enchanted creature's activated abilities can't be played. Tainted Field Land T Add 1 to your mana pool. T Add W or B to your mana pool. Play this ability only if you control a Swamp. Tainted Isle Land T Add 1 to your mana pool. T Add U or B to your mana pool. Play this ability only if you control a Swamp. Tainted Peak Land T Add 1 to your mana pool. T Add B or R to your mana pool. Play this ability only if you control a Swamp. Tainted Wood Land T Add 1 to your mana pool. T Add B or G to your mana pool. Play this ability only if you control a Swamp. Temporary Insanity 3R Instant Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. Teroh's Faithful 3W Creature - Human Cleric 1/4 When Teroh's Faithful comes into play, you gain 4 life. Teroh's Vanguard 3W Creature - Human Nomad 2/3 Flash Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard comes into play, creatures you control gain protection from black until end of turn." Transcendence 3WWW Enchantment You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) Turbulent Dreams UU Sorcery As an additional cost to play Turbulent Dreams, discard X cards. Return X target nonland permanents to their owners' hands. Unhinge 2B Sorcery Target player discards a card. Draw a card. Vengeful Dreams WW Instant As an additional cost to play Vengeful Dreams, discard X cards. Remove X target attacking creatures from the game. Violent Eruption 1RRR Instant Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. Madness 1RR (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Waste Away 4B Instant As an additional cost to play Waste Away, discard a card. Target creature gets -5/-5 until end of turn. Zombie Trailblazer BBB Creature - Zombie Scout 2/2 Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.