Academy Ruins Legendary Land T Add 1 to your mana pool. 1U, T Put target artifact card in your graveyard on top of your library. AEther Web 1G Enchantment - Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) AEtherflame Wall 1R Creature - Wall 0/4 Defender AEtherflame Wall can block creatures with shadow as though they didn't have shadow. R: AEtherflame Wall gets +1/+0 until end of turn. Amrou Scout 1W Creature - Kithkin Rebel Scout 2/1 4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library. Amrou Seekers 2W Creature - Kithkin Rebel 2/2 Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. Ancestral Vision Sorcery Ancestral Vision is blue. Suspend 4-U (Rather than play this card from your hand, pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards. Ancient Grudge 1R Instant Destroy target artifact. Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Angel's Grace W Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Ashcoat Bear 1G Creature - Bear 2/2 Flash (You may play this spell any time you could play an instant.) Aspect of Mongoose 1G Enchantment - Aura Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand. Assassinate 2B Sorcery Destroy target tapped creature. Assembly-Worker 3 Artifact Creature - Assembly-Worker 2/2 T Target Assembly-Worker creature gets +1/+1 until end of turn. Barbed Shocker 3R Creature - Insect 2/2 Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. Basal Sliver 2B Creature - Sliver 2/2 All Slivers have "Sacrifice this permanent: Add BB to your mana pool." Basalt Gargoyle 2R Creature - Gargoyle 3/2 Flying Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) R: Basalt Gargoyle gets +0/+1 until end of turn. Benalish Cavalry 1W Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Bewilder 2U Instant Target creature gets -3/-0 until end of turn. Draw a card. Blazing Blade Askari 2R Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2: Blazing Blade Askari becomes colorless until end of turn. Bogardan Hellkite 6RR Creature - Dragon 5/5 Flash (You may play this spell any time you could play an instant.) Flying When Bogardan Hellkite comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players. Bogardan Rager 5R Creature - Elemental 3/4 Flash (You may play this spell any time you could play an instant.) When Bogardan Rager comes into play, target creature gets +4/+0 until end of turn. Bonesplitter Sliver 3R Creature - Sliver 2/2 All Sliver creatures get +2/+0. Brass Gnat 1 Artifact Creature - Insect 1/1 Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1. If you do, untap Brass Gnat. Brine Elemental 4UU Creature - Elemental 5/4 Morph 5UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips his or her next untap step. Calciform Pools Land T Add 1 to your mana pool. 1, T Put a storage counter on Calciform Pools. 1, Remove X storage counters from Calciform Pools: Add X mana in any combination of W and/or U to your mana pool. Call to the Netherworld B Sorcery Return target black creature card from your graveyard to your hand. Madness 0 (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Cancel 1UU Instant Counter target spell. Candles of Leng 2 Artifact 4, T Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. Careful Consideration 2UU Instant Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards. Castle Raptors 4W Creature - Bird Soldier 3/3 Flying As long as Castle Raptors is untapped, it gets +0/+2. Cavalry Master 2WW Creature - Human Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) Celestial Crusader 2WW Creature - Spirit 2/2 Flash (You may play this spell any time you could play an instant.) Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. Chameleon Blur 3G Instant Prevent all damage that creatures would deal to players this turn. Children of Korlis W Creature - Human Rebel Cleric 1/1 Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) Chromatic Star 1 Artifact 1, T, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from play, draw a card. Chronatog Totem 3 Artifact T Add U to your mana pool. 1U: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. 0: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn and only if Chronatog Totem is a creature. Chronosavant 5W Creature - Giant 5/5 1W: Return Chronosavant from your graveyard to play tapped. You skip your next turn. Clockspinning U Instant Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. Clockwork Hydra 5 Artifact Creature - Hydra 0/0 Clockwork Hydra comes into play with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. T Put a +1/+1 counter on Clockwork Hydra. Cloudchaser Kestrel 1WW Creature - Bird 2/2 Flying When Cloudchaser Kestrel comes into play, destroy target enchantment. W: Target permanent becomes white until end of turn. Coal Stoker 3R Creature - Elemental 3/3 When Coal Stoker comes into play, if you played it from your hand, add RRR to your mana pool. Conflagrate XXR Sorcery Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. Flashback-RR, Discard X cards. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Coral Trickster 1U Creature - Merfolk Rogue 2/1 Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent. Corpulent Corpse 5B Creature - Zombie 3/3 Fear Suspend 5-B (Rather than play this card from your hand, you may pay B and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Crookclaw Transmuter 3U Creature - Bird Wizard 3/1 Flash (You may play this spell any time you could play an instant.) Flying When Crookclaw Transmuter comes into play, switch target creature's power and toughness until end of turn. Curse of the Cabal 9B Sorcery Target player sacrifices half the permanents he or she controls, rounded down. Suspend 2-2BB At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal. Cyclopean Giant 2BB Creature - Zombie Giant 4/2 When Cyclopean Giant is put into a graveyard from play, target land becomes a Swamp. Remove Cyclopean Giant from the game. Dark Withering 4BB Instant Destroy target nonblack creature. Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) D'Avenant Healer 1WW Creature - Human Cleric Archer 1/2 T D'Avenant Healer deals 1 damage to target attacking or blocking creature. T Prevent the next 1 damage that would be dealt to target creature or player this turn. Deathspore Thallid 1B Creature - Zombie Fungus 1/1 At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. Deep-Sea Kraken 7UUU Creature - Kraken 6/6 Deep-Sea Kraken is unblockable. Suspend 9-2U Whenever an opponent plays a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. Dementia Sliver 3UB Creature - Sliver 3/3 All Slivers have "T Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Play this ability only during your turn." Demonic Collusion 3BB Sorcery Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Search your library for a card and put that card into your hand. Then shuffle your library. Detainment Spell W Enchantment - Aura Enchant creature Enchanted creature's activated abilities can't be played. 1W: Attach Detainment Spell to target creature. Divine Congregation 3W Sorcery You gain 2 life for each creature target player controls. Suspend 5-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Draining Whelk 4UU Creature - Illusion 1/1 Flash (You may play this spell any time you could play an instant.) Flying When Draining Whelk comes into play, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. Dralnu, Lich Lord 3UB Legendary Creature - Zombie 3/3 If damage would be dealt to Dralnu, sacrifice that many permanents instead. T Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.) Dread Return 2BB Sorcery Return target creature card from your graveyard to play. Flashback-Sacrifice three creatures. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Dreadship Reef Land T Add 1 to your mana pool. 1, T Put a storage counter on Dreadship Reef. 1, Remove X storage counters from Dreadship Reef: Add X mana in any combination of U and/or B to your mana pool. Dream Stalker 1U Creature - Illusion 1/5 When Dream Stalker comes into play, return a permanent you control to its owner's hand. Drifter il-Dal U Creature - Human Wizard 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay U. Drudge Reavers 3B Creature - Skeleton 2/1 Flash (You may play this spell any time you could play an instant.) B: Regenerate Drudge Reavers. Durkwood Baloth 4GG Creature - Beast 5/5 Suspend 5-G (Rather than play this card from your hand, you may pay G and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Durkwood Tracker 4G Creature - Giant 4/3 1G, T If Durkwood Tracker is in play, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. Duskrider Peregrine 5W Creature - Bird 3/3 Flying, protection from black Suspend 3-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Empty the Warrens 3R Sorcery Put two 1/1 red Goblin creature tokens into play. Storm (When you play this spell, copy it for each spell played before it this turn.) Endrek Sahr, Master Breeder 4B Legendary Creature - Human Wizard 2/2 Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into play, where X is that spell's converted mana cost. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. Errant Doomsayers 1W Creature - Human Rebel 1/1 T Tap target creature with toughness 2 or less. Errant Ephemeron 6U Creature - Illusion 4/4 Flying Suspend 4-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Eternity Snare 5U Enchantment - Aura Enchant creature When Eternity Snare comes into play, draw a card. Enchanted creature doesn't untap during its controller's untap step. Evangelize 4W Sorcery Buyback 2WW (You may pay an additional 2WW as you play this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice that he or she controls. Evil Eye of Urborg 4B Creature - Eye 6/3 Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. Faceless Devourer 2B Creature - Nightmare Horror 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer comes into play, remove another target creature with shadow from the game. When Faceless Devourer leaves play, return the removed card to play under its owner's control. Fallen Ideal 2B Enchantment - Aura Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from play, return Fallen Ideal to its owner's hand. Fathom Seer 1U Creature - Illusion 1/3 Morph-Return two Islands you control to their owner's hand. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards. Feebleness 1B Enchantment - Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets -2/-1. Firemaw Kavu 5R Creature - Kavu 4/2 Echo 5R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu comes into play, it deals 2 damage to target creature. When Firemaw Kavu leaves play, it deals 4 damage to target creature. Firewake Sliver 1RG Creature - Sliver 1/1 All Sliver creatures have haste. All Slivers have "1, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." Flagstones of Trokair Legendary Land T Add W to your mana pool. When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library. Flamecore Elemental 2RR Creature - Elemental 5/4 Echo 2RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Fledgling Mawcor 3U Creature - Beast 2/2 Flying T Fledgling Mawcor deals 1 damage to target creature or player. Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Flickering Spirit 3W Creature - Spirit 2/2 Flying 3W: Remove Flickering Spirit from the game, then return it to play under its owner's control. Flowstone Channeler 2R Creature - Human Spellshaper 2/2 1R, T, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. Fool's Demise 4U Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, return that card to play under your control. When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Foriysian Interceptor 3W Creature - Human Soldier 0/5 Flash (You may play this spell any time you could play an instant.) Defender Foriysian Interceptor can block an additional creature. Foriysian Totem 3 Artifact T Add R to your mana pool. 4R: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature. Fortify 2W Instant Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. Fortune Thief 4R Creature - Human Rogue 0/1 Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Fungal Reaches Land T Add 1 to your mana pool. 1, T Put a storage counter on Fungal Reaches. 1, Remove X storage counters from Fungal Reaches: Add X mana in any combination of R and/or G to your mana pool. Fungus Sliver 3G Creature - Fungus Sliver 2/2 All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) Fury Sliver 5R Creature - Sliver 3/3 All Sliver creatures have double strike. Gauntlet of Power 5 Artifact As Gauntlet of Power comes into play, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool. Gaze of Justice W Sorcery As an additional cost to play Gaze of Justice, tap three untapped white creatures you control. Remove target creature from the game. Flashback 5W (You may play this card from your graveyard for its flashback cost and any additional costs. Then remove it from the game.) Gemhide Sliver 1G Creature - Sliver 1/1 All Slivers have "T Add one mana of any color to your mana pool." Gemstone Caverns Legendary Land If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game. T Add 1 to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. Ghitu Firebreathing 1R Enchantment - Aura Flash (You may play this spell any time you could play an instant.) Enchant creature R: Enchanted creature gets +1/+0 until end of turn. R: Return Ghitu Firebreathing to its owner's hand. Ghostflame Sliver BR Creature - Sliver 2/2 All Slivers are colorless. Glass Asp 1GG Creature - Snake 2/1 Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays 2 before that step. Goblin Skycutter 1R Creature - Goblin Warrior 2/1 Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. Gorgon Recluse 3BB Creature - Gorgon 2/4 Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness BB (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Grapeshot 1R Sorcery Grapeshot deals 1 damage to target creature or player. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Greater Gargadon 9R Creature - Beast 9/7 Suspend 10-R Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Play this ability only if Greater Gargadon is suspended. Greenseeker G Creature - Elf Spellshaper 1/1 G, T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Griffin Guide 2W Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying into play. Ground Rift R Sorcery Target creature without flying can't block this turn. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Gustcloak Cavalier 3WW Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. Harmonic Sliver 1GW Creature - Sliver 1/1 All Slivers have "When this permanent comes into play, destroy target artifact or enchantment." Haunting Hymn 4BB Instant Target player discards two cards. If you played this spell during your main phase, that player discards four cards instead. Havenwood Wurm 6G Creature - Wurm 5/6 Flash (You may play this spell any time you could play an instant.) Trample Herd Gnarr 3G Creature - Beast 2/2 Whenever another creature comes into play under your control, Herd Gnarr gets +2/+2 until end of turn. Hivestone 2 Artifact Creatures you control are Slivers in addition to their other creature types. Hypergenesis Sorcery Hypergenesis is green. Suspend 3-1GG Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Repeat this process until no one puts a card into play. Ib Halfheart, Goblin Tactician 3R Legendary Creature - Goblin Advisor 3/2 Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play. Icatian Crier 2W Creature - Human Spellshaper 1/1 1W, T, Discard a card: Put two 1/1 white Citizen creature tokens into play. Ignite Memories 4R Sorcery Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Ironclaw Buzzardiers 2R Creature - Orc Scout 2/2 Ironclaw Buzzardiers can't block creatures with power 2 or greater. R: Ironclaw Buzzardiers gains flying until end of turn. Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Ith, High Arcanist 5WU Legendary Creature - Human Wizard 3/5 Vigilance T Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4-WU Ivory Giant 5WW Creature - Giant 3/4 When Ivory Giant comes into play, tap all nonwhite creatures. Suspend 5-W (Rather than play this card from your hand, you may pay W and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Ixidron 3UU Creature - Illusion */* As Ixidron comes into play, turn all other nontoken creatures in play face down. They're 2/2 creatures. Ixidron's power and toughness are each equal to the number of face-down creatures in play. Jaya Ballard, Task Mage 1RR Legendary Creature - Human Spellshaper 2/2 R, T, Discard a card: Destroy target blue permanent. 1R, T, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. 5RR, T, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. Jedit's Dragoons 5W Creature - Cat Soldier 2/5 Vigilance When Jedit's Dragoons comes into play, you gain 4 life. Jhoira's Timebug 2 Artifact Creature - Insect 1/2 T Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. Kaervek the Merciless 5BR Legendary Creature - Human Shaman 5/4 Whenever an opponent plays a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost. Keldon Halberdier 4R Creature - Human Warrior 4/1 First strike Suspend 4-R (Rather than play this card from your hand, you may pay R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Kher Keep Legendary Land T Add 1 to your mana pool. 1R, T Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play. Knight of the Holy Nimbus WW Creature - Human Rebel Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. 2: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability. Krosan Grip 2G Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Destroy target artifact or enchantment. Liege of the Pit 5BBB Creature - Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. Morph BBBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Lightning Axe R Instant As an additional cost to play Lightning Axe, discard a card or pay 5. Lightning Axe deals 5 damage to target creature. Lim-Dul the Necromancer 5BB Legendary Creature - Human Wizard 4/4 Whenever a creature an opponent controls is put into a graveyard from play, you may pay 1B. If you do, return that card to play under your control. If it's a creature, it's a Zombie in addition to its other creature types. 1B: Regenerate target Zombie. Living End Sorcery Living End is black. Suspend 3-2BB Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way. Locket of Yesterdays 1 Artifact Spells you play cost 1 less to play for each card with the same name as that spell in your graveyard. Looter il-Kor 1U Creature - Kor Rogue 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. Lotus Bloom Artifact Suspend 3-0 (Rather than play this card from your hand, pay 0 and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) T, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool. Magus of the Candelabra G Creature - Human Wizard 1/2 X, T Untap X target lands. Magus of the Disk 2WW Creature - Human Wizard 2/4 Magus of the Disk comes into play tapped. 1, T Destroy all artifacts, creatures, and enchantments. Magus of the Jar 3UU Creature - Human Wizard 3/3 T, Sacrifice Magus of the Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. Magus of the Mirror 4BB Creature - Human Wizard 4/2 T, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Play this ability only during your upkeep. Magus of the Scroll R Creature - Human Wizard 1/1 3, T Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player. Mana Skimmer 3B Creature - Leech 2/2 Flying Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. Mangara of Corondor 1WW Legendary Creature - Human Wizard 1/1 T Remove Mangara of Corondor and target permanent from the game. Might of Old Krosa G Instant Target creature gets +2/+2 until end of turn. If you played this spell during your main phase, that creature gets +4/+4 until end of turn instead. Might Sliver 4G Creature - Sliver 2/2 All Sliver creatures get +2/+2. Mindlash Sliver B Creature - Sliver 1/1 All Slivers have "1, Sacrifice this permanent: Each player discards a card." Mindstab 5B Sorcery Target player discards three cards. Suspend 4-B (Rather than play this card from your hand, you may pay B and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Mishra, Artificer Prodigy 1UBR Legendary Creature - Human Artificer 4/4 Whenever you play an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it into play. If you search your library this way, shuffle it. Mogg War Marshal 1R Creature - Goblin Warrior 1/1 Echo 1R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play. Molder XG Instant Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life. Molten Slagheap Land T Add 1 to your mana pool. 1, T Put a storage counter on Molten Slagheap. 1, Remove X storage counters from Molten Slagheap: Add X mana in any combination of B and/or R to your mana pool. Momentary Blink 1W Instant Remove target creature you control from the game, then return it to play under its owner's control. Flashback 3U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Moonlace U Instant Target spell or permanent becomes colorless. Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mwonvuli Acid-Moss 2GG Sorcery Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library. Mystical Teachings 3U Instant Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. Flashback 5B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Nantuko Shaman 2G Creature - Insect Shaman 3/2 When Nantuko Shaman comes into play, if you control no tapped lands, draw a card. Suspend 1-2GG (Rather than play this card from your hand, you may pay 2GG and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Nether Traitor BB Creature - Spirit 1/1 Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from play, you may pay B. If you do, return Nether Traitor from your graveyard to play. Nightshade Assassin 2BB Creature - Human Assassin 2/1 First strike When Nightshade Assassin comes into play, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Norin the Wary R Legendary Creature - Human Warrior 2/1 When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn. Opal Guardian WWW Enchantment When an opponent plays a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. Opaline Sliver 1WU Creature - Sliver 2/2 All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." Ophidian Eye 2U Enchantment - Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Orcish Cannonade 1RR Instant Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. Draw a card. Outrider en-Kor 2W Creature - Kor Rebel Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. Paradise Plume 4 Artifact As Paradise Plume comes into play, choose a color. Whenever a player plays a spell of the chosen color, you may gain 1 life. T Add one mana of the chosen color to your mana pool. Paradox Haze 2U Enchantment - Aura Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. Pardic Dragon 4RR Creature - Dragon 4/4 Flying R: Pardic Dragon gets +1/+0 until end of turn. Suspend 2-RR Whenever an opponent plays a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. Pendelhaven Elder 1G Creature - Elf Shaman 1/1 T Each 1/1 creature you control gets +1/+2 until end of turn. Pentarch Paladin 2WWW Creature - Human Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin comes into play, choose a color. WW, T Destroy target permanent of the chosen color. Pentarch Ward 2W Enchantment - Aura Enchant creature As Pentarch Ward comes into play, choose a color. When Pentarch Ward comes into play, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. Penumbra Spider 2GG Creature - Spider 2/4 Reach (This creature can block creatures with flying.) When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token with reach into play. Phantom Wurm 4GG Creature - Wurm Spirit 2/0 Phantom Wurm comes into play with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. Phthisis 3BBBB Sorcery Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5-1B (Rather than play this card from your hand, you may pay 1B and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Phyrexian Totem 3 Artifact T Add B to your mana pool. 2B: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. Pit Keeper 1B Creature - Human Wizard 2/1 When Pit Keeper comes into play, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. Plague Sliver 2BB Creature - Sliver 5/5 All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plated Pegasus 2W Creature - Pegasus 1/2 Flash (You may play this spell any time you could play an instant.) Flying If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player. Plunder 4R Sorcery Destroy target artifact or land. Suspend 4-1R (Rather than play this card from your hand, you may pay 1R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Premature Burial 1B Sorcery Destroy target nonblack creature that came into play since your last turn ended. Primal Forcemage 2G Creature - Elf Shaman 2/2 Whenever another creature comes into play under your control, that creature gets +3/+3 until end of turn. Prismatic Lens 2 Artifact T Add 1 to your mana pool. 1, T Add one mana of any color to your mana pool. Psionic Sliver 4U Creature - Sliver 2/2 All Sliver creatures have "T This creature deals 2 damage to target creature or player and 3 damage to itself." Psychotic Episode 1BB Sorcery Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library. Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Pull from Eternity W Instant Put target face-up card that's removed from the game into its owner's graveyard. Pulmonic Sliver 3WW Creature - Sliver 3/3 All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." Quilled Sliver 1W Creature - Sliver 1/1 All Slivers have "T This permanent deals 1 damage to target attacking or blocking creature." Reiterate 1RR Instant Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy. Restore Balance Sorcery Restore Balance is white. Suspend 6-W Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. Return to Dust 2WW Instant Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game. Rift Bolt 2R Sorcery Rift Bolt deals 3 damage to target creature or player. Suspend 1-R (Rather than play this card from your hand, you may pay R and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Riftwing Cloudskate 3UU Creature - Illusion 2/2 Flying When Riftwing Cloudskate comes into play, return target permanent to its owner's hand. Suspend 3-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Saffi Eriksdotter GW Legendary Creature - Human Scout 2/2 Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play. Sage of Epityr U Creature - Human Wizard 1/1 When Sage of Epityr comes into play, look at the top four cards of your library, then put them back in any order. Saltcrusted Steppe Land T Add 1 to your mana pool. 1, T Put a storage counter on Saltcrusted Steppe. 1, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of G and/or W to your mana pool. Sangrophage BB Creature - Zombie 3/3 At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. Sarpadian Empires, Vol. VII 3 Artifact As Sarpadian Empires, Vol. VII comes into play, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. 3, T Put a 1/1 creature token of the chosen color and type into play. Savage Thallid 3GG Creature - Fungus 5/2 At the beginning of your upkeep, put a spore counter on Savage Thallid. Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Regenerate target Fungus. Scarwood Treefolk 3G Creature - Treefolk 3/5 Scarwood Treefolk comes into play tapped. Scion of the Ur-Dragon WUBRG Legendary Creature - Dragon Avatar 4/4 Flying 2: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library. Screeching Sliver U Creature - Sliver 1/1 All Slivers have "T Target player puts the top card of his or her library into his or her graveyard." Scryb Ranger 1G Creature - Faerie 1/1 Flash (You may play this spell any time you could play an instant.) Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn. Search for Tomorrow 2G Sorcery Search your library for a basic land card and put it into play. Then shuffle your library. Suspend 2-G (Rather than play this card from your hand, you may pay G and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Sedge Sliver 2R Creature - Sliver 2/2 All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "B: Regenerate this permanent." Sengir Nosferatu 3BB Creature - Vampire 4/4 Flying 1B, Remove Sengir Nosferatu from the game: Put a 1/2 black Bat creature token with flying into play. It has "1B, Sacrifice this creature: Return to play under its owner's control a card named Sengir Nosferatu that's removed from the game." Serra Avenger WW Creature - Angel 3/3 You can't play Serra Avenger during your first, second, or third turns of the game. Flying, vigilance Shadow Sliver 2U Creature - Sliver 1/1 All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) Sidewinder Sliver W Creature - Sliver 1/1 All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) Skittering Monstrosity 3BB Creature - Horror 5/5 When you play a creature spell, sacrifice Skittering Monstrosity. Skulking Knight 2B Creature - Zombie Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Skulking Knight becomes the target of a spell or ability, sacrifice it. Slipstream Serpent 7U Creature - Serpent 6/6 Slipstream Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Slipstream Serpent. Morph 5U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Smallpox BB Sorcery Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. Snapback 1U Instant You may remove a blue card in your hand from the game rather than pay Snapback's mana cost. Return target creature to its owner's hand. Spectral Force 3GG Creature - Elemental Spirit 8/8 Trample Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. Spell Burst XU Instant Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Counter target spell with converted mana cost X. Spike Tiller 3GG Creature - Spike 0/0 Spike Tiller comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. Spiketail Drakeling 1UU Creature - Drake 2/2 Flying Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays 2. Spinneret Sliver 1G Creature - Sliver 2/2 All Sliver creatures have reach. (They can block creatures with flying.) Spirit Loop 1W Enchantment - Aura Enchant creature you control Enchanted creature has lifelink. (Whenever it deals damage, its controller gains that much life.) When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand. Sporesower Thallid 2GG Creature - Fungus 4/4 At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token into play. Sprite Noble 1UU Creature - Faerie 2/2 Flying Other creatures you control with flying get +0/+1. T Other creatures you control with flying get +1/+0 until end of turn. Sprout G Instant Put a 1/1 green Saproling creature token into play. Squall Line XGG Instant Squall Line deals X damage to each creature with flying and each player. Stonebrow, Krosan Hero 3RG Legendary Creature - Centaur Warrior 4/4 Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. Stonewood Invocation 3G Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.) Stormcloud Djinn 4U Creature - Djinn 3/3 Flying Stormcloud Djinn can block only creatures with flying. RR: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. Strangling Soot 2B Instant Destroy target creature with toughness 3 or less. Flashback 5R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Strength in Numbers 1G Instant Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. Stronghold Overseer 3BBB Creature - Demon 5/5 Flying Shadow (This creature can block or be blocked by only creatures with shadow.) BB: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. Stuffy Doll 5 Artifact Creature - Construct 0/1 As Stuffy Doll comes into play, choose a player. Stuffy Doll is indestructible. Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player. T Stuffy Doll deals 1 damage to itself. Subterranean Shambler 3R Creature - Elemental 2/3 Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Subterranean Shambler comes into play or leaves play, it deals 1 damage to each creature without flying. Sudden Death 1BB Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn. Sudden Shock 1R Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Sudden Shock deals 2 damage to target creature or player. Sudden Spoiling 1BB Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Creatures target player controls become 0/2 and lose all abilities until end of turn. Sulfurous Blast 2RR Instant Sulfurous Blast deals 2 damage to each creature and each player. If you played this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swarmyard Land T Add 1 to your mana pool. T Regenerate target Insect, Rat, Spider, or Squirrel. Tectonic Fiend 4RR Creature - Elemental 7/7 Echo 4RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Tectonic Fiend attacks each turn if able. Teferi, Mage of Zhalfir 2UUU Legendary Creature - Human Wizard 3/4 Flash (You may play this spell any time you could play an instant.) Creature cards you own that aren't in play have flash. Each opponent can play spells only any time he or she could play a sorcery. Telekinetic Sliver 2UU Creature - Sliver 2/2 All Slivers have "T Tap target permanent." Temporal Eddy 2UU Sorcery Put target creature or land on top of its owner's library. Temporal Isolation 1W Enchantment - Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature. Tendrils of Corruption 3B Instant Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. Terramorphic Expanse Land T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library. Thallid Germinator 2G Creature - Fungus 2/2 At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. Thallid Shell-Dweller 1G Creature - Fungus 0/5 Defender At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token into play. Thelon of Havenwood GG Legendary Creature - Elf Druid 2/2 Each Fungus creature gets +1/+1 for each spore counter on it. BG, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play. Thelonite Hermit 3G Creature - Elf Shaman 1/1 Saproling creatures get +1/+1. Morph 3GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens into play. Thick-Skinned Goblin 1R Creature - Goblin Shaman 2/1 You may pay 0 rather than pay the echo cost for permanents you control. R: Thick-Skinned Goblin gains protection from red until end of turn. Think Twice 1U Instant Draw a card. Flashback 2U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Thrill of the Hunt G Instant Target creature gets +1/+2 until end of turn. Flashback W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Thunder Totem 3 Artifact T Add W to your mana pool. 1WW: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. Tivadar of Thorn 1WW Legendary Creature - Human Knight 2/2 First strike, protection from red When Tivadar of Thorn comes into play, destroy target Goblin. Tolarian Sentinel 3U Creature - Human Spellshaper 1/3 Flying U, T, Discard a card: Return target permanent you control to its owner's hand. Traitor's Clutch 4B Instant Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback 1B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Trespasser il-Vec 2B Creature - Human Rogue 3/1 Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Trickbind 1U Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.) Triskelavus 7 Artifact Creature - Construct 1/1 Flying Triskelavus comes into play with three +1/+1 counters on it. 1, Remove a +1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature token with flying into play. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player." Tromp the Domains 5G Sorcery Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. Truth or Tale 1U Instant Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. Two-Headed Sliver 1R Creature - Sliver 1/1 All Sliver creatures have "This creature can't be blocked except by two or more creatures." Undying Rage 2R Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from play, return Undying Rage to its owner's hand. Unyaro Bees GGG Creature - Insect 0/1 Flying G: Unyaro Bees gets +1/+1 until end of turn. 3G, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player. Urborg Syphon-Mage 2B Creature - Human Spellshaper 2/2 2B, T, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. Urza's Factory Land - Urza's T Add 1 to your mana pool. 7, T Put a 2/2 Assembly-Worker artifact creature token into play. Vampiric Sliver 3B Creature - Sliver 3/3 All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature." Venser's Sliver 5 Artifact Creature - Sliver 3/3 Verdant Embrace 3GG Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control." Vesuva Land As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tapped as a copy of the chosen land. Vesuvan Shapeshifter 3UU Creature - Shapeshifter 0/0 As Vesuvan Shapeshifter comes into play or is turned face up, you may choose another creature in play. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." Morph 1U Viashino Bladescout 1RR Creature - Viashino Scout 2/1 Flash (You may play this spell any time you could play an instant.) When Viashino Bladescout comes into play, target creature gains first strike until end of turn. Viscerid Deepwalker 4U Creature - Homarid Warrior 2/3 U: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4-U (Rather than play this card from your hand, you may pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Viscid Lemures 4B Creature - Spirit 4/3 0: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. Voidmage Husher 3U Creature - Human Wizard 2/2 Flash (You may play this spell any time you could play an instant.) When Voidmage Husher comes into play, counter target activated ability. (Mana abilities can't be targeted.) Whenever you play a spell, you may return Voidmage Husher to its owner's hand. Volcanic Awakening 4RR Sorcery Destroy target land. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Walk the Aeons 4UU Sorcery Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one. Watcher Sliver 3W Creature - Sliver 2/2 All Sliver creatures get +0/+2. Weathered Bodyguards 5W Creature - Human Soldier 2/5 As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Weatherseed Totem 3 Artifact T Add G to your mana pool. 2GGG: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. When Weatherseed Totem is put into a graveyard from play, if it was a creature, return this card to its owner's hand. Wheel of Fate Sorcery Wheel of Fate is red. Suspend 4-1R (Rather than play this card from your hand, pay 1R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Each player discards his or her hand, then draws seven cards. Wipe Away 1UU Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Return target permanent to its owner's hand. Word of Seizing 3RR Instant Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. Wormwood Dryad 2G Creature - Dryad 3/1 G: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. B: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. Wurmcalling XG Sorcery Buyback 2G (You may pay an additional 2G as you play this spell. If you do, put this card into your hand as it resolves.) Put an X/X green Wurm creature token into play. Yavimaya Dryad 1GG Creature - Dryad 2/1 Forestwalk When Yavimaya Dryad comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library. Zealot il-Vec 2W Creature - Human Rebel 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. Akroma, Angel of Wrath 5WWW Legendary Creature - Angel 6/6 Flying, first strike, vigilance, trample, haste, protection from black, protection from red Arena Land 3, T Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. Assault // Battery R / / 3G Sorcery // Sorcery Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token into play. Auratog 1W Creature - Atog 1/2 Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. Avalanche Riders 3R Creature - Human Nomad 2/2 Haste Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders comes into play, destroy target land. Avatar of Woe 6BB Creature - Avatar 6/5 If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play. Fear T Destroy target creature. It can't be regenerated. Avoid Fate G Instant Counter target instant or Aura spell that targets a permanent you control. Bad Moon 1B Enchantment Black creatures get +1/+1. Browbeat 2R Sorcery Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. Call of the Herd 2G Sorcery Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Celestial Dawn 1WW Enchantment Lands you control are Plains. Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. Claws of Gix 0 Artifact 1, Sacrifice a permanent: You gain 1 life. Coalition Victory 3WUBRG Sorcery You win the game if you control a land of each basic land type and a creature of each color. Cockatrice 3GG Creature - Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Consecrate Land W Enchantment - Aura Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. Conspiracy 3BB Enchantment As Conspiracy comes into play, choose a creature type. Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type. Craw Giant 3GGGG Creature - Giant 6/4 Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Dandan UU Creature - Fish 4/1 Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. Darkness B Instant Prevent all combat damage that would be dealt this turn. Dauthi Slayer BB Creature - Dauthi Soldier 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. Defiant Vanguard 2W Creature - Human Rebel 2/2 When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. 5, T Search your library for a Rebel permanent card with converted mana cost 4 or less and put it into play. Then shuffle your library. Desert Land - Desert T Add 1 to your mana pool. T Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step. Desolation Giant 2RR Creature - Giant 3/3 Kicker WW (You may pay an additional WW as you play this spell.) When Desolation Giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead. Disenchant 1W Instant Destroy target artifact or enchantment. Disintegrate XR Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. Dodecapod 4 Artifact Creature - Golem 3/3 If a spell or ability an opponent controls causes you to discard Dodecapod, put it into play with two +1/+1 counters on it instead of putting it into your graveyard. Dragon Whelp 2RR Creature - Dragon 2/3 Flying R: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp. Dragonstorm 8R Sorcery Search your library for a Dragon permanent card and put it into play. Then shuffle your library. Storm (When you play this spell, copy it for each spell played before it this turn.) Enduring Renewal 2WW Enchantment Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from play, return it to your hand. Eron the Relentless 3RR Legendary Creature - Human Rogue 5/2 Haste RRR: Regenerate Eron the Relentless. Essence Sliver 3W Creature - Sliver 3/3 All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gain that much life.) Evil Eye of Orms-by-Gore 4B Creature - Eye 3/6 Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. Faceless Butcher 2BB Creature - Nightmare Horror 2/3 When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game. When Faceless Butcher leaves play, return the removed card to play under its owner's control. Feldon's Cane 1 Artifact T, Remove Feldon's Cane from the game: Shuffle your graveyard into your library. Fiery Justice RGW Sorcery Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. Fiery Temper 1RR Instant Fiery Temper deals 3 damage to target creature or player. Madness R (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) Fire Whip 1R Enchantment - Aura Enchant creature you control Enchanted creature has "T This creature deals 1 damage to target creature or player." Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. Flying Men U Creature - Human 1/1 Flying Funeral Charm B Instant Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. Gaea's Blessing 1G Sorcery Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. Gaea's Liege 3GGG Creature - Avatar */* As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. T Target land becomes a Forest until Gaea's Liege leaves play. Gemstone Mine Land Gemstone Mine comes into play with three mining counters on it. T, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. Ghost Ship 2UU Creature - Spirit 2/4 Flying UUU: Regenerate Ghost Ship. Giant Oyster 2UU Creature - Oyster 0/3 You may choose not to untap Giant Oyster during your untap step. T As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves play or becomes untapped, remove all -1/-1 counters from the creature. Goblin Snowman 3R Creature - Goblin 1/1 Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. T Goblin Snowman deals 1 damage to target creature it's blocking. Grinning Totem 4 Artifact 2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. Hail Storm 1GG Instant Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. Honorable Passage 1W Instant The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals damage equal to the damage prevented this way to the source's controller. Hunting Moa 2G Creature - Bird Beast 3/2 Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature. Icatian Javelineers W Creature - Human Soldier 1/1 Icatian Javelineers comes into play with a javelin counter on it. T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. Jasmine Boreal 3GW Legendary Creature - Human 4/5 Jolrael, Empress of Beasts 3GG Legendary Creature - Human Spellshaper 3/3 2G, T, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands. Kobold Taskmaster 1R Creature - Kobold 1/2 Other Kobold creatures you control get +1/+0. Krosan Cloudscraper 7GGG Creature - Beast Mutant 13/13 At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG. Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Leviathan 5UUUU Creature - Leviathan 10/10 Trample Leviathan comes into play tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. Lightning Angel 1RWU Creature - Angel 3/4 Flying, vigilance, haste Lord of Atlantis UU Creature - Merfolk 2/2 Other Merfolk creatures get +1/+1 and have islandwalk. Merfolk Assassin UU Creature - Merfolk Assassin 1/2 T Destroy target creature with islandwalk. Merieke Ri Berit WUB Legendary Creature - Human 1/1 Merieke Ri Berit doesn't untap during your untap step. T Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated. Mindless Automaton 4 Artifact Creature - Construct 0/0 Mindless Automaton comes into play with two +1/+1 counters on it. 1, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. Mirari 5 Legendary Artifact Whenever you play an instant or sorcery spell, you may pay 3. If you do, copy that spell. You may choose new targets for the copy. Mistform Ultimus 3U Legendary Creature - Illusion 3/3 Mistform Ultimus is every creature type (even if this card isn't in play). Moorish Cavalry 2WW Creature - Human Knight 3/3 Trample Mystic Enforcer 2GW Creature - Human Nomad Mystic 3/3 Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard. Mystic Snake 1GUU Creature - Snake 2/2 Flash (You may play this spell any time you could play an instant.) When Mystic Snake comes into play, counter target spell. Nicol Bolas 2UUBBRR Legendary Creature - Elder Dragon 7/7 Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay UBR. Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. Orcish Librarian 1R Creature - Orc 1/1 R, T Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order. Orgg 3RR Creature - Orgg 6/6 Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. Ovinomancer 2U Creature - Human Wizard 0/1 When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand. T, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play. Pandemonium 3R Enchantment Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. Pendelhaven Legendary Land T Add G to your mana pool. T Target 1/1 creature gets +1/+2 until end of turn. Pirate Ship 4U Creature - Human Pirate 4/3 Pirate Ship can't attack unless defending player controls an Island. T Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. Prodigal Sorcerer 2U Creature - Human Wizard 1/1 T Prodigal Sorcerer deals 1 damage to target creature or player. Psionic Blast 2U Instant Psionic Blast deals 4 damage to target creature or player and 2 damage to you. Resurrection 2WW Sorcery Return target creature card from your graveyard to play. Sacred Mesa 2W Enchantment At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. 1W: Put a 1/1 white Pegasus creature token with flying into play. Safe Haven Land 2, T Remove target creature you control from the game. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control. Scragnoth 4G Creature - Beast 3/4 Scragnoth can't be countered. Protection from blue Sengir Autocrat 3B Creature - Human 2/2 When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from the game. Serrated Arrows 4 Artifact Serrated Arrows comes into play with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. T, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. Shadow Guildmage B Creature - Human Wizard 1/1 U, T Put target creature you control on top of its owner's library. R, T Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. Shadowmage Infiltrator 1UB Creature - Human Wizard 1/3 Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. Sindbad 1U Creature - Human 1/1 T Draw a card and reveal it. If it isn't a land card, discard it. Sol'kanar the Swamp King 2UBR Legendary Creature - Demon 5/5 Swampwalk Whenever a player plays a black spell, you gain 1 life. Soltari Priest WW Creature - Soltari Cleric 2/1 Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) Soul Collector 3BB Creature - Vampire 3/4 Flying Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control. Morph BBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Spike Feeder 1GG Creature - Spike 0/0 Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. Spined Sliver RG Creature - Sliver 2/2 Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. Spitting Slug 1GG Creature - Slug 2/4 Whenever Spitting Slug blocks or becomes blocked, you may pay 1G. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. Squire 1W Creature - Human Soldier 1/2 Stormbind 1RG Enchantment 2, Discard a card at random: Stormbind deals 2 damage to target creature or player. Stormscape Familiar 1U Creature - Bird 1/1 Flying White spells and black spells you play cost 1 less to play. Stupor 2B Sorcery Target opponent discards a card at random, then discards a card. Suq'Ata Lancer 2R Creature - Human Knight 2/2 Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Swamp Mosquito 1B Creature - Insect 0/1 Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) Teferi's Moat 3WU Enchantment As Teferi's Moat comes into play, choose a color. Creatures of the chosen color without flying can't attack you. Thallid G Creature - Fungus 1/1 At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. The Rack 1 Artifact As The Rack comes into play, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. Thornscape Battlemage 2G Creature - Elf Wizard 2/2 Kicker R and/or W When Thornscape Battlemage comes into play, if the R kicker cost was paid, it deals 2 damage to target creature or player. When Thornscape Battlemage comes into play, if the W kicker cost was paid, destroy target artifact. Tormod's Crypt 0 Artifact T, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game. Tribal Flames 1R Sorcery Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. Twisted Abomination 5B Creature - Zombie Mutant 5/3 B: Regenerate Twisted Abomination. Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) Uncle Istvan 1BBB Creature - Human 1/3 Prevent all damage that would be dealt to Uncle Istvan by creatures. Undead Warchief 2BB Creature - Zombie 1/1 Zombie spells you play cost 1 less to play. Zombie creatures you control get +2/+1. Undertaker 1B Creature - Human Spellshaper 1/1 B, T, Discard a card: Return target creature card from your graveyard to your hand. Unstable Mutation U Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. Uthden Troll 2R Creature - Troll 2/2 R: Regenerate Uthden Troll. Valor 3W Creature - Incarnation 2/2 First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. Verdeloth the Ancient 4GG Legendary Creature - Treefolk 4/7 Kicker X (You may pay an additional X as you play this spell.) Other Treefolk creatures and Saproling creatures get +1/+1. When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play. Vhati il-Dal 2BG Legendary Creature - Human Warrior 3/3 T Target creature's power or toughness becomes 1 until end of turn. Void 3BR Sorcery Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. Voidmage Prodigy UU Creature - Human Wizard 2/1 UU, Sacrifice a Wizard: Counter target spell. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Wall of Roots 1G Creature - Plant Wall 0/5 Defender Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn. War Barge 4 Artifact 3: Target creature gains islandwalk until end of turn. When War Barge leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated. Whirling Dervish GG Creature - Human Monk 1/1 Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. Whispers of the Muse U Instant Buyback 5 (You may pay an additional 5 as you play this spell. If you do, put this card into your hand as it resolves.) Draw a card. Wildfire Emissary 3R Creature - Efreet 2/4 Protection from white 1R: Wildfire Emissary gets +1/+0 until end of turn. Willbender 1U Creature - Human Wizard 1/2 Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target. Witch Hunter 2WW Creature - Human Cleric 1/1 T Witch Hunter deals 1 damage to target player. 1WW, T Return target creature an opponent controls to its owner's hand. Withered Wretch BB Creature - Zombie Cleric 2/2 1: Remove target card in a graveyard from the game. Zhalfirin Commander 2W Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1WW: Target Knight creature gets +1/+1 until end of turn.