Academy Rector 3W Creature - Human Cleric 1/2 When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library. AEther Sting 3R Enchantment Whenever an opponent plays a creature spell, AEther Sting deals 1 damage to that player. Ancient Silverback 4GG Creature - Ape 6/5 G: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Apprentice Necromancer 1B Creature - Zombie Wizard 1/1 B, T, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it. Archery Training W Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "T This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." Attrition 1BB Enchantment B, Sacrifice a creature: Destroy target nonblack creature. Aura Thief 3U Creature - Illusion 2/2 Flying When Aura Thief is put into a graveyard from play, you gain control of all enchantments. (You don't get to move Auras.) Blizzard Elemental 5UU Creature - Elemental 5/5 Flying 3U: Untap Blizzard Elemental. Bloodshot Cyclops 5R Creature - Cyclops Giant 4/4 T, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. Body Snatcher 2BB Creature - Minion 2/2 When Body Snatcher comes into play, you may discard a creature card. If you don't, remove Body Snatcher from the game. When Body Snatcher is put into a graveyard from play, remove Body Snatcher from the game and return target creature card from your graveyard to play. Braidwood Cup 3 Artifact T You gain 1 life. Braidwood Sextant 1 Artifact 2, T, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Brass Secretary 3 Artifact Creature - Construct 2/1 2, Sacrifice Brass Secretary: Draw a card. Brine Seer 3U Creature - Human Wizard 1/1 2U, T Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way. Bubbling Beebles 4U Creature - Beeble 3/3 Bubbling Beebles is unblockable as long as defending player controls an enchantment. Bubbling Muck B Sorcery Until end of turn, whenever a player taps a Swamp for mana, its controller adds B to his or her mana pool. Caltrops 3 Artifact Whenever a creature attacks, Caltrops deals 1 damage to it. Capashen Knight 1W Creature - Human Knight 1/1 First strike 1W: Capashen Knight gets +1/+0 until end of turn. Capashen Standard W Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. 2, Sacrifice Capashen Standard: Draw a card. Capashen Templar 2W Creature - Human Knight 2/2 W: Capashen Templar gets +0/+1 until end of turn. Carnival of Souls 1B Enchantment Whenever a creature comes into play, you lose 1 life and add B to your mana pool. Chime of Night 1B Enchantment - Aura Enchant creature When Chime of Night is put into a graveyard from play, destroy target nonblack creature. Cinder Seer 3R Creature - Human Wizard 1/1 2R, T Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. Colos Yearling 2R Creature - Goat Beast 1/1 Mountainwalk R: Colos Yearling gets +1/+0 until end of turn. Compost 1G Enchantment Whenever a black card is put into an opponent's graveyard, you may draw a card. Covetous Dragon 4R Creature - Dragon 6/5 Flying When you control no artifacts, sacrifice Covetous Dragon. Disappear 2UU Enchantment - Aura Enchant creature U: Return enchanted creature and Disappear to their owners' hands. Disease Carriers 2BB Creature - Rat 2/2 When Disease Carriers is put into a graveyard from play, target creature gets -2/-2 until end of turn. Donate 2U Sorcery Target player gains control of target permanent you control. Dying Wail 1B Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, target player discards two cards. Elvish Lookout G Creature - Elf 1/1 Shroud (This permanent can't be the target of spells or abilities.) Elvish Piper 3G Creature - Elf Shaman 1/1 G, T You may put a creature card from your hand into play. Emperor Crocodile 3G Creature - Crocodile 5/5 When you control no other creatures, sacrifice Emperor Crocodile. Encroach B Sorcery Target player reveals his or her hand. Choose a nonbasic land card from it. That player discards that card. Eradicate 2BB Sorcery Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and remove them from the game. That player then shuffles his or her library. Extruder 4 Artifact Creature - Juggernaut 4/3 Echo 4 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature. False Prophet 2WW Creature - Human Cleric 2/2 When False Prophet is put into a graveyard from play, remove all creatures from the game. Fatigue 1U Sorcery Target player skips his or her next draw step. Fend Off 1W Instant Prevent all combat damage that would be dealt by target creature this turn. Cycling 2 (2, Discard this card: Draw a card.) Festering Wound 1B Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. Field Surgeon 1W Creature - Human Cleric 1/1 Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. Flame Jet 1R Sorcery Flame Jet deals 3 damage to target player. Cycling 2 (2, Discard this card: Draw a card.) Fledgling Osprey U Creature - Bird 1/1 Fledgling Osprey has flying as long as it's enchanted. Flicker 1W Sorcery Remove target nontoken permanent from the game, then return it to play under its owner's control. Fodder Cannon 4 Artifact 4, T, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. Gamekeeper 3G Creature - Elf 2/2 When Gamekeeper is put into a graveyard from play, you may remove Gamekeeper from the game. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into play and put all other cards revealed this way into your graveyard. Goblin Berserker 3R Creature - Goblin Berserker 2/2 First strike, haste Goblin Festival 1R Enchantment 2: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. Goblin Gardener 3R Creature - Goblin 2/1 When Goblin Gardener is put into a graveyard from play, destroy target land. Goblin Marshal 4RR Creature - Goblin Warrior 3/3 Echo 4RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play. Goblin Masons 1R Creature - Goblin 2/1 When Goblin Masons is put into a graveyard from play, destroy target Wall. Goliath Beetle 2G Creature - Insect 3/1 Trample Heart Warden 1G Creature - Elf Druid 1/1 T Add G to your mana pool. 2, Sacrifice Heart Warden: Draw a card. Hulking Ogre 2R Creature - Ogre 3/3 Hulking Ogre can't block. Hunting Moa 2G Creature - Bird Beast 3/2 Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature. Illuminated Wings 1U Enchantment - Aura Enchant creature Enchanted creature has flying. 2, Sacrifice Illuminated Wings: Draw a card. Impatience 2R Enchantment At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her. Incendiary R Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. Iridescent Drake 3U Creature - Drake 2/2 Flying When Iridescent Drake comes into play, put target Aura card from a graveyard into play attached to Iridescent Drake. (You control that Aura.) Ivy Seer 3G Creature - Elf Wizard 1/1 2G, T Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. Jasmine Seer 3W Creature - Human Wizard 1/1 2W, T Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. Junk Diver 3 Artifact Creature - Bird 1/1 Flying When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand. Keldon Champion 2RR Creature - Human Barbarian 3/2 Haste Echo 2RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion comes into play, it deals 3 damage to target player. Keldon Vandals 2R Creature - Human Rogue 4/1 Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Vandals comes into play, destroy target artifact. Kingfisher 3U Creature - Bird 2/2 Flying When Kingfisher is put into a graveyard from play, draw a card. Landslide R Sorcery Sacrifice any number of Mountains. Landslide deals that much damage to target player. Lurking Jackals B Enchantment When an opponent has 10 life or less, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. Magnify G Instant All creatures get +1/+1 until end of turn. Mantis Engine 5 Artifact Creature - Insect 3/3 2: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 2: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) Mark of Fury R Enchantment - Aura Enchant creature Enchanted creature has haste. At end of turn, return Mark of Fury to its owner's hand. Marker Beetles 1GG Creature - Insect 2/3 When Marker Beetles is put into a graveyard from play, target creature gets +1/+1 until end of turn. 2, Sacrifice Marker Beetles: Draw a card. Mask of Law and Grace W Enchantment - Aura Enchant creature Enchanted creature has protection from black and protection from red. Master Healer 4W Creature - Human Cleric 1/4 T Prevent the next 4 damage that would be dealt to target creature or player this turn. Masticore 4 Artifact Creature - Masticore 4/4 At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Masticore. 2: Masticore deals 1 damage to target creature. 2: Regenerate Masticore. Mental Discipline 1UU Enchantment 1U, Discard a card: Draw a card. Metalworker 3 Artifact Creature - Construct 1/2 T Reveal any number of artifact cards in your hand. Add 2 to your mana pool for each card revealed this way. Metathran Elite 1UU Creature - Metathran Soldier 2/3 Metathran Elite is unblockable as long as it's enchanted. Metathran Soldier 1U Creature - Metathran Soldier 1/1 Metathran Soldier is unblockable. Momentum 2G Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted creature gets +1/+1 for each growth counter on Momentum. Multani's Decree 3G Sorcery Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. Nightshade Seer 3B Creature - Human Wizard 1/1 2B, T Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. Opalescence 2WW Enchantment Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. Opposition 2UU Enchantment Tap an untapped creature you control: Tap target artifact, creature, or land. Pattern of Rebirth 3G Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card into play. If that player does, he or she then shuffles his or her library. Phyrexian Monitor 3B Creature - Skeleton 2/2 B: Regenerate Phyrexian Monitor. Phyrexian Negator 2B Creature - Horror 5/5 Trample Whenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it. Plague Dogs 4B Creature - Zombie Hound 3/3 When Plague Dogs is put into a graveyard from play, all creatures get -1/-1 until end of turn. 2, Sacrifice Plague Dogs: Draw a card. Plated Spider 4G Creature - Spider 4/4 Reach (This creature can block creatures with flying.) Plow Under 3GG Sorcery Put two target lands on top of their owner's library. Powder Keg 2 Artifact At the beginning of your upkeep, you may put a fuse counter on Powder Keg. T, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. Private Research U Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research. Quash 2UU Instant Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library. Rapid Decay 1B Instant Remove from the game up to three target cards in a single graveyard. Cycling 2 (2, Discard this card: Draw a card.) Ravenous Rats 1B Creature - Rat 1/1 When Ravenous Rats comes into play, target opponent discards a card. Rayne, Academy Chancellor 2U Legendary Creature - Human Wizard 1/1 Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card. Reckless Abandon R Sorcery As an additional cost to play Reckless Abandon, sacrifice a creature. Reckless Abandon deals 4 damage to target creature or player. Reliquary Monk 2W Creature - Human Monk Cleric 2/2 When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment. Repercussion 1RR Enchantment Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. Replenish 3W Sorcery Return all enchantment cards from your graveyard to play. (Auras with nothing to enchant remain in your graveyard.) Rescue U Instant Return target permanent you control to its owner's hand. Rofellos, Llanowar Emissary GG Legendary Creature - Elf Druid 2/1 T Add G to your mana pool for each Forest you control. Rofellos's Gift G Sorcery Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. Sanctimony 1W Enchantment Whenever an opponent taps a Mountain for mana, you may gain 1 life. Scent of Brine 1U Instant Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way. Scent of Cinder 1R Sorcery Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. Scent of Ivy G Instant Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. Scent of Jasmine W Instant Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. Scent of Nightshade 1B Instant Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. Scour 2WW Instant Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and remove them from the game. That player then shuffles his or her library. Scrying Glass 2 Artifact 3, T Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card. Serra Advocate 3W Creature - Angel 2/2 Flying T Target attacking or blocking creature gets +2/+2 until end of turn. Sigil of Sleep U Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. Skittering Horror 2B Creature - Horror 4/3 When you play a creature spell, sacrifice Skittering Horror. Slinking Skirge 3B Creature - Imp 2/1 Flying 2, Sacrifice Slinking Skirge: Draw a card. Solidarity 3W Instant Creatures you control get +0/+5 until end of turn. Soul Feast 3BB Sorcery Target player loses 4 life and you gain 4 life. Sowing Salt 2RR Sorcery Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that land and remove them from the game. That player then shuffles his or her library. Splinter 2GG Sorcery Remove target artifact from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and remove them from the game. That player then shuffles his or her library. Squirming Mass 1B Creature - Horror 1/1 Fear Storage Matrix 3 Artifact As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. Taunting Elf G Creature - Elf 0/1 All creatures able to block Taunting Elf do so. Telepathic Spies 2U Creature - Human Wizard 2/2 When Telepathic Spies comes into play, look at target opponent's hand. Temporal Adept 1UU Creature - Human Wizard 1/1 UUU, T Return target permanent to its owner's hand. Tethered Griffin W Creature - Griffin 2/3 Flying When you control no enchantments, sacrifice Tethered Griffin. Thieving Magpie 2UU Creature - Bird 1/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, you draw a card. Thorn Elemental 5GG Creature - Elemental 7/7 You may have Thorn Elemental assign its combat damage as though it weren't blocked. Thran Dynamo 4 Artifact T Add 3 to your mana pool. Thran Foundry 1 Artifact 1, T, Remove Thran Foundry from the game: Target player shuffles his or her graveyard into his or her library. Thran Golem 5 Artifact Creature - Golem 3/3 As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. Tormented Angel 3W Creature - Angel 1/5 Flying Treachery 3UU Enchantment - Aura Enchant creature When Treachery comes into play, untap up to five lands. You control enchanted creature. Trumpet Blast 2R Instant Attacking creatures get +2/+0 until end of turn. Twisted Experiment 1B Enchantment - Aura Enchant creature Enchanted creature gets +3/-1. Urza's Incubator 3 Artifact As Urza's Incubator comes into play, choose a creature type. Creature spells of the chosen type cost 2 less to play. Voice of Duty 3W Creature - Angel 2/2 Flying, protection from green Voice of Reason 3W Creature - Angel 2/2 Flying, protection from blue Wake of Destruction 3RRR Sorcery Destroy target land and all other lands with the same name as that land. Wall of Glare 1W Creature - Wall 0/5 Defender (This creature can't attack.) Wall of Glare can block any number of creatures. Wild Colos 2R Creature - Goat Beast 2/2 Haste Yavimaya Elder 1GG Creature - Human Druid 2/1 When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. 2, Sacrifice Yavimaya Elder: Draw a card. Yavimaya Enchantress 2G Creature - Human Druid 2/2 Yavimaya Enchantress gets +1/+1 for each enchantment in play. Yavimaya Hollow Legendary Land T Add 1 to your mana pool. G, T Regenerate target creature. Yawgmoth's Bargain 4BB Enchantment Skip your draw step. Pay 1 life: Draw a card.