About Face R Instant Switch target creature's power and toughness until end of turn. Angelic Curator 1W Creature - Angel Spirit 1/1 Flying, protection from artifacts Angel's Trumpet 3 Artifact All creatures have vigilance. At the end of each player's turn, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. Anthroplasm 2UU Creature - Shapeshifter 0/0 Anthroplasm comes into play with two +1/+1 counters on it. X, T Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. Archivist 2UU Creature - Human Wizard 1/1 T Draw a card. Aura Flux 2U Enchantment All other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 2." Avalanche Riders 3R Creature - Human Nomad 2/2 Haste Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders comes into play, destroy target land. Beast of Burden 6 Artifact Creature - Golem */* Beast of Burden's power and toughness are each equal to the number of creatures in play. Blessed Reversal 1W Instant You gain 3 life for each creature attacking you. Bloated Toad 2G Creature - Frog 2/2 Protection from blue Cycling 2 (2, Discard this card: Draw a card.) Bone Shredder 2B Creature - Minion 1/1 Flying Echo 2B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder comes into play, destroy target nonartifact, nonblack creature. Bouncing Beebles 2U Creature - Beeble 2/2 Bouncing Beebles is unblockable as long as defending player controls an artifact. Brink of Madness 2BB Enchantment At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand. Burst of Energy W Instant Untap target permanent. Cessation 2W Enchantment - Aura Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from play, return Cessation to its owner's hand. Cloud of Faeries 1U Creature - Faerie 1/1 Flying When Cloud of Faeries comes into play, untap up to two lands. Cycling 2 (2, Discard this card: Draw a card.) Crawlspace 3 Artifact No more than two creatures can attack you each combat. Crop Rotation G Instant As an additional cost to play Crop Rotation, sacrifice a land. Search your library for a land card and put that card into play. Then shuffle your library. Damping Engine 4 Artifact A player who controls more permanents than any other can't play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn. Darkwatch Elves 2G Creature - Elf 2/2 Protection from black Cycling 2 (2, Discard this card: Draw a card.) Defender of Chaos 2R Creature - Human Knight 2/1 Flash Protection from white Defender of Law 2W Creature - Human Knight 2/1 Flash Protection from red Defense Grid 2 Artifact Each spell costs 3 more to play except during its controller's turn. Defense of the Heart 3G Enchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures into play. Then shuffle your library. Delusions of Mediocrity 3U Enchantment When Delusions of Mediocrity comes into play, you gain 10 life. When Delusions of Mediocrity leaves play, you lose 10 life. Deranged Hermit 3GG Creature - Elf 1/1 Echo 3GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play. Squirrel creatures get +1/+1. Devout Harpist W Creature - Human 1/1 T Destroy target Aura attached to a creature. Engineered Plague 2B Enchantment As Engineered Plague comes into play, choose a creature type. All creatures of the chosen type get -1/-1. Erase W Instant Remove target enchantment from the game. Eviscerator 3BB Creature - Horror 5/5 Protection from white When Eviscerator comes into play, you lose 5 life. Expendable Troops 1W Creature - Human Soldier 2/1 T, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. Faerie Conclave Land Faerie Conclave comes into play tapped. T Add U to your mana pool. 1U: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) Fleeting Image 2U Creature - Illusion 2/1 Flying (This creature can't be blocked except by creatures with flying.) 1U: Return Fleeting Image to its owner's hand. Fog of Gnats BB Creature - Insect 1/1 Flying B: Regenerate Fog of Gnats. Forbidding Watchtower Land Forbidding Watchtower comes into play tapped. T Add W to your mana pool. 1W: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. Frantic Search 2U Instant Draw two cards, then discard two cards. Untap up to three lands. Gang of Elk 5G Creature - Elk Beast 5/4 Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. Ghitu Encampment Land Ghitu Encampment comes into play tapped. T Add R to your mana pool. 1R: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) Ghitu Fire-Eater 2R Creature - Human Nomad 2/2 T, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. Ghitu Slinger 2R Creature - Human Nomad 2/2 Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger comes into play, it deals 2 damage to target creature or player. Ghitu War Cry 2R Enchantment R: Target creature gets +1/+0 until end of turn. Giant Cockroach 3B Creature - Insect 4/2 Goblin Medics 2R Creature - Goblin Shaman 1/1 Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. Goblin Welder R Creature - Goblin Artificer 1/1 T Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player sacrifices the artifact in play, then puts the other artifact from his or her graveyard into play. Granite Grip 2R Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 for each Mountain you control. Grim Monolith 2 Artifact Grim Monolith doesn't untap during your untap step. T Add 3 to your mana pool. 4: Untap Grim Monolith. Harmonic Convergence 2G Instant Return all enchantments to top of their owners' libraries. Hidden Gibbons G Enchantment When an opponent plays an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. Hope and Glory 1W Instant Untap two target creatures. Each of them gets +1/+1 until end of turn. Impending Disaster 1R Enchantment At the beginning of your upkeep, if there are seven or more lands in play, sacrifice Impending Disaster. If you do, destroy all lands. Intervene U Instant Counter target spell that targets a creature. Iron Maiden 3 Artifact At the beginning of each opponent's upkeep, Iron Maiden deals 1 damage to that player for each card more than four in his or her hand. Iron Will W Instant Target creature gets +0/+4 until end of turn. Cycling 2 (2, Discard this card: Draw a card.) Jhoira's Toolbox 2 Artifact Creature - Insect 1/1 2: Regenerate target artifact creature. Karmic Guide 3WW Creature - Angel Spirit 2/2 Flying, protection from black Echo 3WW (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide comes into play, return target creature card from your graveyard to play. King Crab 4UU Creature - Crab 4/5 1U, T Put target green creature on top of its owner's library. Knighthood 2W Enchantment Creatures you control have first strike. Last-Ditch Effort R Instant Sacrifice any number of creatures. Last-Ditch Effort deals X damage to target creature or player, where X is the number of creatures sacrificed this way. Lava Axe 4R Sorcery Lava Axe deals 5 damage to target player. Levitation 2UU Enchantment Creatures you control have flying. (They can't be blocked except by creatures with flying.) Lone Wolf 2G Creature - Wolf 2/2 You may have Lone Wolf assign its combat damage as though it weren't blocked. Lurking Skirge 1B Enchantment When a creature is put into an opponent's graveyard from play, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. Martyr's Cause 2W Enchantment Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. Memory Jar 5 Artifact T, Sacrifice Memory Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. Might of Oaks 3G Instant Target creature gets +7/+7 until end of turn. Miscalculation 1U Instant Counter target spell unless its controller pays 2. Cycling 2 (2, Discard this card: Draw a card.) Molten Hydra 1R Creature - Hydra 1/1 1RR: Put a +1/+1 counter on Molten Hydra. T, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way. Mother of Runes W Creature - Human Cleric 1/1 T Target creature you control gains protection from the color of your choice until end of turn. Multani, Maro-Sorcerer 4GG Legendary Creature - Elemental */* Shroud (This permanent can't be the target of spells or abilities.) Multani's power and toughness are each equal to the total number of cards in all players' hands. Multani's Acolyte GG Creature - Elf 2/1 Echo GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Multani's Acolyte comes into play, draw a card. Multani's Presence G Enchantment Whenever a spell you played is countered, draw a card. No Mercy 2BB Enchantment Whenever a creature deals damage to you, destroy it. Opal Avenger 2W Enchantment When you have 10 life or less, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. Opal Champion 2W Enchantment When an opponent plays a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. Opportunity 4UU Instant Target player draws four cards. Ostracize B Sorcery Target opponent reveals his or her hand. Choose a creature card from it. That player discards that card. Palinchron 5UU Creature - Illusion 4/5 Flying When Palinchron comes into play, untap up to seven lands. 2UU: Return Palinchron to its owner's hand. Parch 1R Instant Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. Peace and Quiet 1W Instant Destroy two target enchantments. Phyrexian Broodlings 1BB Creature - Minion 2/2 1, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. Phyrexian Debaser 3B Creature - Carrier 2/2 Flying T, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. Phyrexian Defiler 2BB Creature - Carrier 3/3 T, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. Phyrexian Denouncer 1B Creature - Carrier 1/1 T, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. Phyrexian Plaguelord 3BB Creature - Carrier 4/4 T, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn. Phyrexian Reclamation B Enchantment 1B, Pay 2 life: Return target creature card from your graveyard to your hand. Plague Beetle B Creature - Insect 1/1 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Planar Collapse 1W Enchantment At the beginning of your upkeep, if there are four or more creatures in play, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated. Purify 3WW Sorcery Destroy all artifacts and enchantments. Pygmy Pyrosaur 1R Creature - Lizard 1/1 Pygmy Pyrosaur can't block. R: Pygmy Pyrosaur gets +1/+0 until end of turn. Pyromancy 2RR Enchantment 3, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card. Quicksilver Amulet 4 Artifact 4, T You may put a creature card from your hand into play. Rack and Ruin 2R Instant Destroy two target artifacts. Radiant, Archangel 3WW Legendary Creature - Angel 3/3 Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying in play. Radiant's Dragoons 3W Creature - Human Soldier 2/5 Echo 3W (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons comes into play, you gain 5 life. Radiant's Judgment 2W Instant Destroy target creature with power 4 or greater. Cycling 2 (2, Discard this card: Draw a card.) Rancor G Enchantment - Aura Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from play, return Rancor to its owner's hand. Rank and File 2BB Creature - Zombie 3/3 When Rank and File comes into play, all green creatures get -1/-1 until end of turn. Raven Familiar 2U Creature - Bird 1/2 Flying Echo 2U (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Rebuild 2U Instant Return all artifacts to their owners' hands. Cycling 2 (2, Discard this card: Draw a card.) Repopulate 1G Instant Shuffle all creature cards from target player's graveyard into that player's library. Cycling 2 (2, Discard this card: Draw a card.) Ring of Gix 3 Artifact Echo 3 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 1, T Tap target artifact, creature, or land. Rivalry 2R Enchantment At the beginning of each player's upkeep, if that player controls more lands than any other, Rivalry deals 2 damage to him or her. Scrapheap 3 Artifact Whenever an artifact or enchantment is put into your graveyard from play, you gain 1 life. Second Chance 2U Enchantment At the beginning of your upkeep, if you have 5 life or less, sacrifice Second Chance. If you do, take an extra turn after this one. Shivan Phoenix 4RR Creature - Phoenix 3/4 Flying When Shivan Phoenix is put into a graveyard from play, return Shivan Phoenix to its owner's hand. Sick and Tired 2B Instant Two target creatures each get -1/-1 until end of turn. Silk Net G Instant Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) Simian Grunts 2G Creature - Ape 3/4 Flash Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sleeper's Guile 2B Enchantment - Aura Enchant creature Enchanted creature has fear. When Sleeper's Guile is put into a graveyard from play, return Sleeper's Guile to its owner's hand. Slow Motion 2U Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays 2. When Slow Motion is put into a graveyard from play, return Slow Motion to its owner's hand. Sluggishness 1R Enchantment - Aura Enchant creature Enchanted creature can't block. When Sluggishness is put into a graveyard from play, return Sluggishness to its owner's hand. Snap 1U Instant Return target creature to its owner's hand. Untap up to two lands. Spawning Pool Land Spawning Pool comes into play tapped. T Add B to your mana pool. 1B: Spawning Pool becomes a 1/1 black Skeleton creature with "B: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Subversion 3BB Enchantment At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Sustainer of the Realm 2WW Creature - Angel 2/3 Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. Swat 1BB Instant Destroy target creature with power 2 or less. Cycling 2 (2, Discard this card: Draw a card.) Tethered Skirge 2B Creature - Imp 2/2 Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. Thornwind Faeries 1UU Creature - Faerie 1/1 Flying T Thornwind Faeries deals 1 damage to target creature or player. Thran Lens 2 Artifact All permanents are colorless. Thran War Machine 4 Artifact Creature - Construct 4/5 Echo 4 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thran War Machine attacks each turn if able. Thran Weaponry 4 Artifact Echo 4 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap Thran Weaponry during your untap step. 2, T All creatures get +2/+2 as long as Thran Weaponry remains tapped. Ticking Gnomes 3 Artifact Creature - Gnome 3/3 Echo 3 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. Tinker 2U Sorcery As an additional cost to play Tinker, sacrifice an artifact. Search your library for an artifact card and put that card into play. Then shuffle your library. Tragic Poet W Creature - Human 1/1 T, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. Treacherous Link 1B Enchantment - Aura Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead. Treefolk Mystic 3G Creature - Treefolk 2/4 Whenever a creature blocks or becomes blocked by Treefolk Mystic, destroy all Auras attached to that creature. Treetop Village Land Treetop Village comes into play tapped. T Add G to your mana pool. 1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Unearth B Sorcery Return target creature card with converted mana cost 3 or less from your graveyard to play. Cycling 2 (2, Discard this card: Draw a card.) Urza's Blueprints 6 Artifact Echo 6 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) T Draw a card. Viashino Bey 2RR Creature - Viashino 4/3 If Viashino Bey attacks, all creatures you control attack if able. Viashino Cutthroat 2RR Creature - Viashino 5/3 Haste At end of turn, return Viashino Cutthroat to its owner's hand. Viashino Heretic 2R Creature - Viashino 1/3 1R, T Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. Viashino Sandscout 1R Creature - Viashino Scout 2/1 Haste (This creature can attack and T as soon as it comes under your control.) At end of turn, return Viashino Sandscout to its owner's hand. (Return it only if it's in play.) Vigilant Drake 4U Creature - Drake 3/3 Flying 2U: Untap Vigilant Drake. Walking Sponge 1U Creature - Sponge 1/1 T Target creature loses flying, first strike, or trample until end of turn. Weatherseed Elf G Creature - Elf 1/1 T Target creature gains forestwalk until end of turn. Weatherseed Faeries 2U Creature - Faerie 2/1 Flying, protection from red Weatherseed Treefolk 2GGG Creature - Treefolk 5/3 Trample When Weatherseed Treefolk is put into a graveyard from play, return Weatherseed Treefolk to its owner's hand. Wheel of Torture 3 Artifact At the beginning of each opponent's upkeep, Wheel of Torture deals 1 damage to that player for each card fewer than three in his or her hand. Wing Snare 2G Sorcery Destroy target creature with flying. Yavimaya Granger 2G Creature - Elf 2/2 Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Yavimaya Granger comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. Yavimaya Scion 4G Creature - Treefolk 4/4 Protection from artifacts Yavimaya Wurm 4GG Creature - Wurm 6/4 Trample