Aku Djinn 3BB Creature - Djinn 5/6 Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. Anvil of Bogardan 2 Artifact Players have no maximum hand size. At the beginning of each player's draw step, that player draws a card, then discards a card. Archangel 5WW Creature - Angel 5/5 Flying, vigilance Army Ants 1BR Creature - Insect 1/1 T, Sacrifice a land: Destroy target land. Betrayal U Enchantment - Aura Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card. Blanket of Night 1BB Enchantment Each land is a Swamp in addition to its other land types. Bogardan Phoenix 2RRR Creature - Phoenix 3/3 Flying When Bogardan Phoenix is put into a graveyard from play, remove it from the game if it had a death counter on it. Otherwise, return it to play and put a death counter on it. Brass-Talon Chimera 4 Artifact Creature - Chimera 2/2 First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect doesn't end at end of turn.) Breathstealer's Crypt 2UB Enchantment If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life. Breezekeeper 3U Creature - Djinn 4/4 Flying, phasing Brood of Cockroaches 1B Creature - Insect 1/1 When Brood of Cockroaches is put into your graveyard from play, at end of turn, you lose 1 life and return Brood of Cockroaches to your hand. Bull Elephant 3G Creature - Elephant 4/4 When Bull Elephant comes into play, sacrifice it unless you return two Forests you control to their owner's hand. Chronatog 1U Creature - Atog 1/2 0: Chronatog gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn. City of Solitude 2G Enchantment Players can play spells and activated abilities only during their own turns. Cloud Elemental 2U Creature - Elemental 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Elemental can block only creatures with flying. Coercion 2B Sorcery Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Coral Atoll Land Coral Atoll comes into play tapped. When Coral Atoll comes into play, sacrifice it unless you return an untapped Island you control to its owner's hand. T Add 1U to your mana pool. Corrosion 1BR Enchantment Cumulative upkeep 1 At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves play, remove all rust counters from all permanents. Creeping Mold 2GG Sorcery Destroy target artifact, enchantment, or land. Crypt Rats 2B Creature - Rat 1/1 X: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. Daraja Griffin 3W Creature - Griffin 2/2 Flying Sacrifice Daraja Griffin: Destroy target black creature. Dark Privilege 1B Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature. Death Watch B Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness. Desertion 3UU Instant Counter target spell. If an artifact or creature spell is countered this way, put that card into play under your control instead of into its owner's graveyard. Desolation 1BB Enchantment At end of turn, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller. Diamond Kaleidoscope 4 Artifact 3, T Put a 0/1 Prism artifact creature token into play. Sacrifice a Prism token: Add one mana of any color to your mana pool. Dormant Volcano Land Dormant Volcano comes into play tapped. When Dormant Volcano comes into play, sacrifice it unless you return an untapped Mountain you control to its owner's hand. T Add 1R to your mana pool. Dragon Mask 3 Artifact 3, T Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at end of turn. Dream Tides 2UU Enchantment Creatures don't untap during their controllers' untap steps. Nongreen creatures have "At the beginning of your upkeep, you may pay 2. If you do, untap this creature." Dwarven Vigilantes 2R Creature - Dwarf 2/2 Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes deals no combat damage this turn. Elephant Grass G Enchantment Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you. Elkin Lair 3R World Enchantment At the beginning of each player's upkeep, that player removes a card at random in his or her hand from the game. The player may play that card this turn. At end of turn, if the player hasn't played the card, he or she puts it into his or her graveyard. Elven Cache 2GG Sorcery Return target card from your graveyard to your hand. Emerald Charm G Instant Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. Equipoise 2W Enchantment At the beginning of your upkeep, for each artifact target player controls in excess of the number you control, choose an artifact he or she controls. Repeat this process for creatures and lands. The chosen permanents phase out. Everglades Land Everglades comes into play tapped. When Everglades comes into play, sacrifice it unless you return an untapped Swamp you control to its owner's hand. T Add 1B to your mana pool. Eye of Singularity 3W World Enchantment When Eye of Singularity comes into play, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land comes into play, destroy all other permanents with that name. They can't be regenerated. Fallen Askari 1B Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. Femeref Enchantress GW Creature - Human Druid 1/2 Whenever an enchantment is put into a graveyard from play, draw a card. Feral Instinct 1G Instant Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. Fireblast 4RR Instant You may sacrifice two Mountains rather than pay Fireblast's mana cost. Fireblast deals 4 damage to target creature or player. Firestorm Hellkite 4UR Creature - Dragon 6/6 Flying, trample Cumulative upkeep UR (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flooded Shoreline UU Enchantment UU, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. Forbidden Ritual 2BB Sorcery Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times. Foreshadow 1U Instant Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card. Draw a card at the beginning of the next turn's upkeep. Freewind Falcon 1W Creature - Bird 1/1 Flying, protection from red Funeral Charm B Instant Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. Giant Caterpillar 3G Creature - Insect 3/3 G, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly into play at end of turn. Goblin Recruiter 1R Creature - Goblin 1/1 When Goblin Recruiter comes into play, search your library for any number of Goblin cards and reveal them. Shuffle your library, then put those cards on top of it in any order. Goblin Swine-Rider R Creature - Goblin 1/1 When Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature. Gossamer Chains WW Enchantment Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. Griffin Canyon Land T Add 1 to your mana pool. T Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. Guiding Spirit 1WU Creature - Angel Spirit 1/2 Flying T If the top card of target player's graveyard is a creature card, put that card on the top of that player's library. Hearth Charm R Instant Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. Heat Wave 2R Enchantment Cumulative upkeep R (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. Helm of Awakening 2 Artifact Spells cost 1 less to play. Honorable Passage 1W Instant The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals damage equal to the damage prevented this way to the source's controller. Hope Charm W Instant Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura. Hulking Cyclops 3RR Creature - Cyclops 5/5 Hulking Cyclops can't block. Impulse 1U Instant Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Infantry Veteran W Creature - Human Soldier 1/1 T Target attacking creature gets +1/+1 until end of turn. Infernal Harvest 1B Sorcery As an additional cost to play Infernal Harvest, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures. Inspiration 3U Instant Target player draws two cards. Iron-Heart Chimera 4 Artifact Creature - Chimera 2/2 Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect doesn't end at end of turn.) Jamuraan Lion 2W Creature - Cat 3/1 W, T Target creature can't block this turn. Juju Bubble 1 Artifact Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. 2: You gain 1 life. Jungle Basin Land Jungle Basin comes into play tapped. When Jungle Basin comes into play, sacrifice it unless you return an untapped Forest you control to its owner's hand. T Add 1G to your mana pool. Kaervek's Spite BBB Instant As an additional cost to play Kaervek's Spite, sacrifice all permanents you control and discard your hand. Target player loses 5 life. Karoo Land Karoo comes into play tapped. When Karoo comes into play, sacrifice it unless you return an untapped Plains you control to its owner's hand. T Add 1W to your mana pool. Katabatic Winds 2G Enchantment Phasing Creatures with flying can't attack or block, and their activated abilities with T in their costs can't be played. Keeper of Kookus R Creature - Goblin 1/1 R: Keeper of Kookus gains protection from red until end of turn. King Cheetah 3G Creature - Cat 3/2 Flash Knight of the Mists 2U Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists comes into play, you may pay U. If you don't, destroy target Knight and it can't be regenerated. Knight of Valor 2W Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1W: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Play this ability only once each turn. Kookus 3RR Creature - Djinn 3/5 Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. R: Kookus gets +1/+0 until end of turn. Kyscu Drake 3G Creature - Drake 2/2 Flying G: Kyscu Drake gets +0/+1 until end of turn. Play this ability only once each turn. Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card into play. Then shuffle your library. Lead-Belly Chimera 4 Artifact Creature - Chimera 2/2 Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect doesn't end at end of turn.) Lichenthrope 3GG Creature - Plant Fungus 5/5 If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. Lightning Cloud 3R Enchantment Whenever a player plays a red spell, you may pay R. If you do, Lightning Cloud deals 1 damage to target creature or player. Longbow Archer WW Creature - Human Soldier Archer 2/2 First strike, reach (This creature can block creatures with flying.) Magma Mine 1 Artifact 4: Put a pressure counter on Magma Mine. T, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. Man-o'-War 2U Creature - Jellyfish 2/2 When Man-o'-War comes into play, return target creature to its owner's hand. Matopi Golem 5 Artifact Creature - Golem 3/3 1: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. Miraculous Recovery 4W Instant Return target creature card from your graveyard to play with a +1/+1 counter on it. Mob Mentality R Enchantment - Aura Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. Mortal Wound G Enchantment - Aura Enchant creature When enchanted creature is dealt damage, destroy it. Mundungu 1UB Creature - Human Wizard 1/1 T Counter target spell unless its controller pays 1 and 1 life. Mystic Veil 1U Enchantment - Aura You may play Mystic Veil any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) Natural Order 2GG Sorcery As an additional cost to play Natural Order, sacrifice a green creature. Search your library for a green creature card and put it into play. Then shuffle your library. Necromancy 2B Enchantment You may play Necromancy any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. When Necromancy comes into play, if it's in play, it becomes an Aura with "enchant creature put into play with Necromancy." Put target creature card from a graveyard into play under your control and attach Necromancy to it. When Necromancy leaves play, that creature's controller sacrifices it. Necrosavant 3BBB Creature - Zombie Giant 5/5 3BB, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep. Nekrataal 2BB Creature - Human Assassin 2/1 First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Ogre Enforcer 3RR Creature - Ogre 4/4 If Ogre Enforcer would be dealt nonlethal damage by a single source, prevent that damage. Ovinomancer 2U Creature - Human Wizard 0/1 When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand. T, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play. Panther Warriors 4G Creature - Cat Warrior 6/3 Parapet 1W Enchantment You may play Parapet any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Creatures you control get +0/+1. Peace Talks 1W Sorcery This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. Phyrexian Marauder X Artifact Creature - Construct 0/0 Phyrexian Marauder comes into play with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay 1 for each +1/+1 counter on it. Phyrexian Walker 0 Artifact Creature - Construct 0/3 Pillar Tombs of Aku 2BB World Enchantment At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku. Prosperity XU Sorcery Each player draws X cards. Pygmy Hippo GU Creature - Hippo 2/2 Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player play a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo deals no combat damage this turn and at the beginning of your postcombat main phase, you add X to your mana pool, where X is equal to the amount of mana emptied from defending player's mana pool this way. Python 1BB Creature - Snake 3/2 Quicksand Land T Add 1 to your mana pool. T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. Quirion Druid 2G Creature - Elf Druid 1/2 G, T Target land becomes a 2/2 green creature that's still a land. (This effect doesn't end at end of turn.) Quirion Ranger G Creature - Elf 1/1 Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn. Raging Gorilla 2R Creature - Ape 2/3 Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. Rainbow Efreet 3U Creature - Efreet 3/1 Flying UU: Rainbow Efreet phases out. Relentless Assault 2RR Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Relic Ward 1W Enchantment - Aura You may play Relic Ward any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.) Remedy 1W Instant Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Resistance Fighter W Creature - Human Soldier 1/1 Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. Retribution of the Meek 2W Sorcery Destroy all creatures with power 4 or greater. They can't be regenerated. Righteous Aura 1W Enchantment W, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. Righteous War 1WB Enchantment White creatures you control have protection from black. Black creatures you control have protection from white. River Boa 1G Creature - Snake 2/1 Islandwalk G: Regenerate River Boa. Rock Slide XR Instant Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. Rowen 2GG Enchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. Sands of Time 4 Artifact Each player skips his or her untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls. Scalebane's Elite 3WG Creature - Human Soldier 4/4 Protection from black Shimmering Efreet 2U Creature - Efreet 2/2 Flying, phasing Whenever Shimmering Efreet phases in, target creature phases out. Shrieking Drake U Creature - Drake 1/1 Flying When Shrieking Drake comes into play, return a creature you control to its owner's hand. Simoon RG Instant Simoon deals 1 damage to each creature target opponent controls. Sisay's Ring 4 Artifact T Add 2 to your mana pool. Snake Basket 4 Artifact X, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens into play. Play this ability only any time you could play a sorcery. Solfatara 2R Instant Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep. Song of Blood 1R Sorcery Put the top four cards of your library into your graveyard. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. Spider Climb G Enchantment - Aura You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) Spitting Drake 3R Creature - Drake 2/2 Flying R: Spitting Drake gets +1/+0 until end of turn. Play this ability only once each turn. Squandered Resources BG Enchantment Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. Stampeding Wildebeests 2GG Creature - Antelope Beast 5/4 Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) At the beginning of your upkeep, return a green creature you control to its owner's hand. Suleiman's Legacy RW Enchantment When Suleiman's Legacy comes into play, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet comes into play, destroy it. It can't be regenerated. Summer Bloom 1G Sorcery You may play up to three additional lands this turn. Sun Clasp 1W Enchantment - Aura Enchant creature Enchanted creature gets +1/+3. W: Return enchanted creature to its owner's hand. Suq'Ata Assassin 1BB Creature - Human Assassin 1/1 Fear Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) Suq'Ata Lancer 2R Creature - Human Knight 2/2 Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Talruum Champion 4R Creature - Minotaur 3/3 First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. Talruum Piper 4R Creature - Minotaur 3/3 All creatures with flying able to block Talruum Piper do so. Tar Pit Warrior 2B Creature - Cyclops Warrior 3/4 When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. Teferi's Honor Guard 2W Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) UU: Teferi's Honor Guard phases out. Teferi's Puzzle Box 4 Artifact At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. Teferi's Realm 1UU World Enchantment At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. Tempest Drake 1WU Creature - Drake 2/2 Flying, vigilance Three Wishes 1UU Instant Remove the top three cards of your library from the game face down. You may look at those cards as long as they remain removed from the game. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. Time and Tide UU Instant Simultaneously, all creature cards that are phased out phase in and all creatures with phasing phase out. Tin-Wing Chimera 4 Artifact Creature - Chimera 2/2 Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect doesn't end at end of turn.) Tithe W Instant Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. Tremor R Sorcery Tremor deals 1 damage to each creature without flying. Triangle of War 1 Artifact 2, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other. Uktabi Orangutan 2G Creature - Ape 2/2 When Uktabi Orangutan comes into play, destroy target artifact. Undiscovered Paradise Land T Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. Undo 1UU Sorcery Return two target creatures to their owners' hands. Urborg Mindsucker 2B Creature - Horror 2/2 B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability only any time you could play a sorcery. Vampiric Tutor B Instant Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Vampirism 1B Enchantment - Aura Enchant creature When Vampirism comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. All other creatures you control get -1/-1. Vanishing U Enchantment - Aura Enchant creature UU: Enchanted creature phases out. Viashino Sandstalker 1RR Creature - Viashino Warrior 4/2 Haste (This creature can attack the turn it comes under your control.) At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.) Viashivan Dragon 2RRGG Creature - Dragon 4/4 Flying R: Viashivan Dragon gets +1/+0 until end of turn. G: Viashivan Dragon gets +0/+1 until end of turn. Vision Charm U Instant Choose one - Target artifact phases out; or target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn. Wake of Vultures 3B Creature - Bird 3/1 Flying 1B, Sacrifice a creature: Regenerate Wake of Vultures. Wand of Denial 2 Artifact T Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. Warrior's Honor 2W Instant Creatures you control get +1/+1 until end of turn. Warthog 1GG Creature - Boar 3/2 Swampwalk Waterspout Djinn 2UU Creature - Djinn 4/4 Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. Wicked Reward 1B Instant As an additional cost to play Wicked Reward, sacrifice a creature. Target creature gets +4/+2 until end of turn. Wind Shear 2G Instant Attacking creatures with flying get -2/-2 and lose flying until end of turn. Zhalfirin Crusader 1WW Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1W: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.