Abduction 2UU Enchantment - Aura Enchant creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that card to play under its owner's control. Abeyance 1W Instant Until end of turn, target player can't play instants, sorceries, or activated abilities that aren't mana abilities. Draw a card. Abjure U Instant As an additional cost to play Abjure, sacrifice a blue permanent. Counter target spell. Aboroth 4GG Creature - Elemental 9/9 Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Abyssal Gatekeeper 1B Creature - Horror 1/1 When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature. AEther Flash 2RR Enchantment Whenever a creature comes into play, AEther Flash deals 2 damage to it. Agonizing Memories 2BB Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Alabaster Dragon 4WW Creature - Dragon 4/4 Flying When Alabaster Dragon is put into a graveyard from play, shuffle Alabaster Dragon into its owner's library. Alms W Enchantment 1, Remove the top card in your graveyard from the game: Prevent the next 1 damage that would be dealt to target creature this turn. Ancestral Knowledge 1U Enchantment Cumulative upkeep 1 When Ancestral Knowledge comes into play, look at the top ten cards of your library, then remove any number of them from the game and put the rest back on top of your library in any order. When Ancestral Knowledge leaves play, shuffle your library. Angelic Renewal 1W Enchantment Whenever a creature is put into your graveyard from play, you may sacrifice Angelic Renewal. If you do, return that card to play. Apathy U Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature. Arctic Wolves 3GG Creature - Wolf 4/5 Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves comes into play, draw a card. Ardent Militia 4W Creature - Human Soldier 2/5 Vigilance Argivian Find W Instant Return target artifact or enchantment card from your graveyard to your hand. Argivian Restoration 2UU Sorcery Return target artifact card from your graveyard to play. Aura of Silence 1WW Enchantment Artifact and enchantment spells your opponents play cost 2 more to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment. Avizoa 3U Creature - Jellyfish 2/2 Flying 0: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Play this ability only once each turn. Barishi 2GG Creature - Elemental 4/3 When Barishi is put into a graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library. Barrow Ghoul 1B Creature - Zombie 4/4 At the beginning of your upkeep, sacrifice Barrow Ghoul unless you remove the top creature card in your graveyard from the game. Benalish Infantry 2W Creature - Human Soldier 1/3 Banding Benalish Knight 2W Creature - Human Knight 2/2 Flash (You may play this spell any time you could play an instant.) First strike (This creature deals combat damage before creatures without first strike.) Benalish Missionary W Creature - Human Cleric 1/1 1W, T Prevent all combat damage that would be dealt by target blocked creature this turn. Betrothed of Fire 1R Enchantment - Aura Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. Bloodrock Cyclops 2R Creature - Cyclops 3/3 Bloodrock Cyclops attacks each turn if able. Blossoming Wreath G Instant You gain life equal to the number of creature cards in your graveyard. Bogardan Firefiend 2R Creature - Elemental Spirit 2/1 When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature. Boiling Blood 2R Instant Target creature attacks this turn if able. Draw a card. Bone Dancer 1BB Creature - Zombie 2/2 Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card from defending player's graveyard into play under your control. If you do, Bone Dancer deals no combat damage this turn. Bosium Strip 3 Artifact 3, T Until end of turn, if the top card in your graveyard is an instant or sorcery card, you may play that card. If a card played this way would be put into a graveyard this turn, remove it from the game instead. Briar Shield G Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. Bubble Matrix 4 Artifact Prevent all damage that would be dealt to creatures. Buried Alive 2B Sorcery Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. Call of the Wild 2GG Enchantment 2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. Chimeric Sphere 3 Artifact 2: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. 2: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. Choking Vines XG Instant Play Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) Cinder Giant 3R Creature - Giant 5/3 At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. Cinder Wall R Creature - Wall 3/3 Defender (This creature can't attack.) When Cinder Wall blocks, destroy it at end of combat. Circling Vultures B Creature - Bird 3/2 Flying You may discard Circling Vultures any time you could play an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you remove the top creature card in your graveyard from the game. Cloud Djinn 5U Creature - Djinn 5/4 Flying Cloud Djinn can block only creatures with flying. Coils of the Medusa 1B Enchantment - Aura Enchant creature Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. Cone of Flame 3RR Sorcery Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. Debt of Loyalty 1WW Instant Regenerate target creature. You gain control of that creature if it regenerates this way this turn. Dense Foliage 2G Enchantment Creatures can't be the targets of spells. Desperate Gambit R Instant Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. Dingus Staff 4 Artifact Whenever a creature is put into a graveyard from play, Dingus Staff deals 2 damage to that creature's controller. Disrupt U Instant Counter target instant or sorcery spell unless its controller pays 1. Draw a card. Doomsday BBB Sorcery Search your library and graveyard for five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Downdraft 2G Enchantment G: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. Duskrider Falcon 1W Creature - Bird 1/1 Flying, protection from black Dwarven Berserker 1R Creature - Dwarf Berserker 1/1 Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. Dwarven Thaumaturgist 2R Creature - Dwarf Shaman 1/2 T Switch target creature's power and toughness until end of turn. Empyrial Armor 1WW Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each card in your hand. Ertai's Familiar 1U Creature - Illusion 2/2 Phasing When Ertai's Familiar phases out or leaves play, put the top three cards of your library into your graveyard. U: Until your next upkeep, Ertai's Familiar can't phase out. Fallow Wurm 2G Creature - Wurm 4/4 When Fallow Wurm comes into play, sacrifice it unless you discard a land card. Familiar Ground 2G Enchantment Each creature you control can't be blocked by more than one creature. Fatal Blow B Instant Destroy target creature that was dealt damage this turn. It can't be regenerated. Fervor 2R Enchantment Creatures you control have haste. Festering Evil 3BB Enchantment At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. BB, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player. Fire Whip 1R Enchantment - Aura Enchant creature you control Enchanted creature has "T This creature deals 1 damage to target creature or player." Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. Firestorm R Instant As an additional cost to play Firestorm, discard X cards. Firestorm deals X damage to each of X target creatures and/or players. Fit of Rage 1R Sorcery Target creature gets +3/+3 and gains first strike until end of turn. Fledgling Djinn 1B Creature - Djinn 2/2 Flying At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. Flux 2U Sorcery Each player discards any number of cards, then draws that many cards. Draw a card. Fog Elemental 2U Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. Foriysian Brigade 3W Creature - Human Soldier 2/4 Foriysian Brigade can block an additional creature. Fungus Elemental 3G Creature - Fungus Elemental 3/3 G, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Play this ability only if Fungus Elemental came into play this turn. Gaea's Blessing 1G Sorcery Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. Gallowbraid 3BB Legendary Creature - Horror 5/5 Trample Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Gemstone Mine Land Gemstone Mine comes into play with three mining counters on it. T, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. Gerrard's Wisdom 2WW Sorcery You gain 2 life for each card in your hand. Goblin Bomb 1R Enchantment At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. Goblin Grenadiers 3R Creature - Goblin 2/2 Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. Goblin Vandal R Creature - Goblin Rogue 1/1 Whenever Goblin Vandal attacks and isn't blocked, you may pay R. If you do, destroy target artifact defending player controls and Goblin Vandal deals no combat damage this turn. Guided Strike 1W Instant Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. Harvest Wurm 1G Creature - Wurm 3/2 When Harvest Wurm comes into play, sacrifice it unless you return a basic land card from your graveyard to your hand. Haunting Misery 1BB Sorcery As an additional cost to play Haunting Misery, remove X creature cards in your graveyard from the game. Haunting Misery deals X damage to target player. Heart of Bogardan 2RR Enchantment Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two. Heat Stroke 2R Enchantment At end of combat, destroy each creature that blocked or was blocked this turn. Heavy Ballista 3W Creature - Human Soldier 2/3 T Heavy Ballista deals 2 damage to target attacking or blocking creature. Hidden Horror 1BB Creature - Horror 4/4 When Hidden Horror comes into play, sacrifice it unless you discard a creature card. Hurloon Shaman 1RR Creature - Minotaur Shaman 2/3 When Hurloon Shaman is put into a graveyard from play, each player sacrifices a land. Infernal Tribute BBB Enchantment 2, Sacrifice a nontoken permanent: Draw a card. Inner Sanctum 1WW Enchantment Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control. Jabari's Banner 2 Artifact 1, T Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jangling Automaton 3 Artifact Creature - Construct 3/2 Whenever Jangling Automaton attacks, untap all creatures defending player controls. Kithkin Armor W Enchantment - Aura Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. Lava Hounds 2RR Creature - Hound 4/4 Haste When Lava Hounds comes into play, it deals 4 damage to you. Lava Storm 3RR Instant Choose one - Lava Storm deals 2 damage to each attacking creature; or Lava Storm deals 2 damage to each blocking creature. Liege of the Hollows 2GG Creature - Spirit 3/4 When Liege of the Hollows is put into a graveyard from play, each player may pay any amount of mana. Then each player puts into play a number of 1/1 green Squirrel creature tokens equal to the amount of mana he or she paid this way. Llanowar Behemoth 3GG Creature - Elemental 4/4 Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. Llanowar Druid 1G Creature - Elf Druid 1/2 T, Sacrifice Llanowar Druid: Untap all Forests. Llanowar Sentinel 2G Creature - Elf 2/3 When Llanowar Sentinel comes into play, you may pay 1G. If you do, search your library for a card named Llanowar Sentinel and put that card into play. Then shuffle your library. Lotus Vale Land If Lotus Vale would come into play, sacrifice two untapped lands instead. If you do, put Lotus Vale into play. If you don't, put it into its owner's graveyard. T Add three mana of any one color to your mana pool. Mana Chains U Enchantment - Aura Enchant creature Enchanted creature has "Cumulative upkeep 1." Mana Web 3 Artifact Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that can produce any type of mana that land could produce. Manta Ray 1UU Creature - Fish 3/3 Manta Ray can't attack unless defending player controls an Island. Manta Ray can't be blocked except by blue creatures. When you control no Islands, sacrifice Manta Ray. Maraxus of Keld 4RR Legendary Creature - Human Warrior */* Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. Master of Arms 2W Creature - Human Soldier 2/2 First strike 1W: Tap target creature blocking Master of Arms. Prevent all combat damage that creature would deal this turn. Merfolk Traders 1U Creature - Merfolk 1/2 When Merfolk Traders comes into play, draw a card, then discard a card. Mind Stone 2 Artifact T Add 1 to your mana pool. 1, T, Sacrifice Mind Stone: Draw a card. Mischievous Poltergeist 2B Creature - Spirit 1/1 Flying Pay 1 life: Regenerate Mischievous Poltergeist. Mistmoon Griffin 3W Creature - Griffin 2/2 Flying When Mistmoon Griffin is put into a graveyard from play, remove Mistmoon Griffin from the game, then return the top creature card from your graveyard to play. Morinfen 3BB Legendary Creature - Horror 5/4 Flying Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Mwonvuli Ooze G Creature - Ooze 1+*/1+* Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay 2 for each age counter on it.) Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. Nature's Kiss 1G Enchantment - Aura Enchant creature 1, Remove the top card in your graveyard from the game: Enchanted creature gets +1/+1 until end of turn. Nature's Resurgence 2GG Sorcery Each player draws a card for each creature card in his or her graveyard. Necratog 1BB Creature - Atog 1/2 Remove the top creature card in your graveyard from the game: Necratog gets +2/+2 until end of turn. Noble Benefactor 2U Creature - Human Cleric 2/2 When Noble Benefactor is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it. Null Rod 2 Artifact Activated abilities of artifacts can't be played. Odylic Wraith 3B Creature - Wraith 2/2 Swampwalk Whenever Odylic Wraith deals damage to a player, that player discards a card. Ophidian 2U Creature - Snake 1/3 Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian deals no combat damage this turn. Orcish Settlers 1R Creature - Orc 1/1 XXR, T, Sacrifice Orcish Settlers: Destroy X target lands. Paradigm Shift 1U Sorcery Remove all cards in your library from the game. Then shuffle your graveyard into your library. Peacekeeper 2W Creature - Human 1/1 At the beginning of your upkeep, sacrifice Peacekeeper unless you pay 1W. Creatures can't attack. Pendrell Mists 3U Enchantment All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1." Phantom Warrior 1UU Creature - Illusion Warrior 2/2 Phantom Warrior is unblockable. Phantom Wings 1U Enchantment - Aura Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. Phyrexian Furnace 1 Artifact T Remove the bottom card of target player's graveyard from the game. 1, Sacrifice Phyrexian Furnace: Remove target card in a graveyard from the game. Draw a card. Psychic Vortex 2UU Enchantment Cumulative upkeep-Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the end of your turn, sacrifice a land and discard your hand. Razortooth Rats 2B Creature - Rat 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Redwood Treefolk 4G Creature - Treefolk 3/6 Relearn 1UU Sorcery Return target instant or sorcery card from your graveyard to your hand. Revered Unicorn 1W Creature - Unicorn 2/3 Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves play, its controller gains life equal to the number of age counters on it. Roc Hatchling R Creature - Bird 0/1 Roc Hatchling comes into play with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. Roc Hatchling gets +3/+2 and has flying as long as it has no shell counters on it. Rogue Elephant G Creature - Elephant 3/3 When Rogue Elephant comes into play, sacrifice it unless you sacrifice a Forest. Sage Owl 1U Creature - Bird 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order. Sawtooth Ogre 2RR Creature - Ogre 3/3 Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. Scorched Ruins Land If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard. T Add 4 to your mana pool. Serenity 1W Enchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. Serra's Blessing 1W Enchantment Creatures you control have vigilance. (Attacking doesn't cause them to tap.) Serrated Biskelion 3 Artifact Creature - Construct 2/2 T Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. Shadow Rider 2BB Creature - Zombie Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Shattered Crypt XBB Sorcery Return X target creature cards from your graveyard to your hand. You lose X life. Soul Shepherd 1W Creature - Human Cleric 2/1 W, Remove a creature card in your graveyard from the game: You gain 1 life. Southern Paladin 2WW Creature - Human Knight 3/3 WW, T Destroy target red permanent. Spinning Darkness 4BB Instant You may remove the top three black cards in your graveyard from the game rather than pay Spinning Darkness's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. Steel Golem 3 Artifact Creature - Golem 3/4 You can't play creature spells. Strands of Night 2BB Enchantment BB, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to play. Straw Golem 1 Artifact Creature - Golem 2/3 When an opponent plays a creature spell, sacrifice Straw Golem. Striped Bears 3G Creature - Bear 2/2 When Striped Bears comes into play, draw a card. Sylvan Hierophant 1G Creature - Human Cleric 1/2 When Sylvan Hierophant is put into a graveyard from play, remove Sylvan Hierophant from the game, then return another target creature card from your graveyard to your hand. Tariff 1W Sorcery Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. Teferi's Veil 1U Enchantment Whenever a creature you control attacks, it phases out at end of combat. Tendrils of Despair B Sorcery As an additional cost to play Tendrils of Despair, sacrifice a creature. Target opponent discards two cards. Thran Forge 3 Artifact 2: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. Thran Tome 4 Artifact 5, T Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. Thunderbolt 1R Instant Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying. Thundermare 5R Creature - Elemental Horse 5/5 Haste (This creature can attack the turn it comes under your control.) When Thundermare comes into play, tap all other creatures. Timid Drake 2U Creature - Drake 3/3 Flying When another creature comes into play, return Timid Drake to its owner's hand. Tolarian Drake 2U Creature - Drake 2/4 Flying, phasing Tolarian Entrancer 1U Creature - Human Wizard 1/1 Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. Tolarian Serpent 5UU Creature - Serpent 7/7 At the beginning of your upkeep, put the top seven cards of your library into your graveyard. Touchstone 2 Artifact T Tap target artifact you don't control. Tranquil Grove 1G Enchantment 1GG: Destroy all other enchantments. Uktabi Efreet 2GG Creature - Efreet 5/4 Cumulative upkeep G (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Urborg Justice BB Instant Target opponent sacrifices a creature for each creature put into your graveyard from play this turn. Urborg Stalker 3B Creature - Horror 2/4 At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. Veteran Explorer G Creature - Human Soldier Scout 1/1 When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Then each player who searched his or her library this way shuffles it. Vitalize G Instant Untap all creatures you control. Vodalian Illusionist 2U Creature - Merfolk Wizard 2/2 UU, T Target creature phases out. Volunteer Reserves 1W Creature - Human Soldier 2/4 Banding Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Wave of Terror 2B Enchantment Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. Well of Knowledge 3 Artifact 2: Draw a card. Any player may play this ability but only during his or her draw step. Winding Canyons Land T Add 1 to your mana pool. 2, T Until end of turn, you may play creature cards as though they had flash. Xanthic Statue 8 Artifact 5: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. Zombie Scavengers 2B Creature - Zombie 3/1 Remove the top creature card in your graveyard from the game: Regenerate Zombie Scavengers.