Names starting with 'Li'


Return to 'L' Index

Liability
Color Black
Type Enchantment
Cost Cost=1BB
Expansion MM(R)
Text(MM):Whenever a card is put into a player's graveyard from play, that player loses 1 life.

Top

Liberate
Color White
Type Instant
Cost Cost=1W
Expansion IN(U)
Text(IN):Remove target creature you control from the game. At end of turn, return that card to play under its owner's control.
The creature returns after "at end of turn" abilities trigger, so any such abilities on the creature will not trigger this turn. [Invasion FAQ 2000/10/03]

Top

Liberated Dwarf
Color Red
Type Creature - Dwarf
Cost Cost=R
Expansion JU(C)
Text(JU):1/1. ; {R},Sacrifice ~this~: Target green creature gets +1/+0 and gains first strike until end of turn.
Note -Also see First Strike, Rule A.18.

Top

Library of Alexandria
Color Land
Type Land
Cost Cost=None
Expansion AN(U3)
Text(AN+errata):{Tap}: Add one colorless mana to your mana pool. ; {Tap}: Draw a card. Play this ability only if you have exactly seven cards in your hand. [Oracle 1999/09/03]
You can tap this card before you draw during your draw step, and still draw as normal. [Arab FAQ 1994/01/05]
You may tap multiples of these in response to each other because the requirement for 7 cards is checked only at the time the ability is announced and not again when it resolves. [Aahz 1994/06/22]
Type 1 tournaments (see Rule D.13) have restricted this card since 1994/05/02.
Type 1.5 tournaments (see Rule D.14) have always banned this card.
Extended tournaments (see Rule D.15) have always banned this card.
Standard (Type 2) tournaments (see Rule D.16) have always banned this card, since it is not part of the environment.

Top

Library of Lat-Nam
Color Blue
Type Sorcery
Cost Cost=4U
Expansion AL(R2)/6(R)
Text(6th+errata):An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. [Oracle 1999/09/03]
Note -Also see Cantrips, Rule E.2.

Top

Library of Leng
Color Artifact
Type Artifact
Cost Cost=1
Expansion ABUR45(U)
Text(5th+errata):You have no maximum hand size. ; If an effect causes you to discard a card from your hand, discard it, but you may put it on top of your library instead of into your graveyard. [Oracle 2002/03/01]
The ability replaces the normal discard action with a discard action that puts the card on the library instead of the graveyard. [D'Angelo 2000/03/03]
Since the card goes directly to the library, the card is not revealed unless the spell or ability requiring the discard specifically says it is. [D'Angelo 2000/03/03]
The discard triggers anything else that triggers on discards, such as Psychic Purge and Megrim. [D'Angelo 1998/07/17]
The text "you have no maximum hand size" means you don't have to discard down to 7 cards during your cleanup step (see Rule P.13.1). [D'Angelo 2000/03/03]
If more than one card is discarded due to a single effect, the Library allows you to decide whether or not to use it on each of the cards. [D'Angelo 2000/03/03] You get to decide the order the cards are placed on the library if more than one goes there. [D'Angelo 2000/03/03]
You can look at a randomly discarded card before deciding where it goes. [D'Angelo 1997/04/11]
The ability triggers on any spell or ability that has you discard as part of the effect. It does not matter if you or your opponent control the spell or ability. The discard is forced because it is an effect. [Oracle 1998/07/01]
The ability does not trigger on any spell or ability that has you discard as part of a cost. For example, Land's Edge. [Oracle 1998/07/01] Also, cards like Forbid, which have you discard as part of the buyback cost. [D'Angelo 1998/06/18]
If multiple effects modify your hand size limit, apply them in the order they enter play. For example, if both this and Recycle are in play, the most recent in play decides your hand size. [D'Angelo 2001/05/21]

Top

Lich
Color Black
Type Enchantment
Cost Cost=BBBB
Expansion ABU(R)
Text(ABU+errata):As ~this~ comes into play, your life total becomes 0. ; You don't lose the game for having 0 or less life. ; If you would gain life, draw that many cards instead. ; Whenever you're dealt damage, sacrifice that many permanents. ; When ~this~ leaves play, you lose the game. [Oracle 2002/03/01]
You can lose life and take damage, and thereby have a negative life total, while Lich is in play. [D'Angelo 2001/08/31]
You cannot pay life, just like any player at less than one life cannot pay life. You can pay zero life if you want. See Rule G.19.6. [D'Angelo 1998/02/03]
You cannot play this on an opponent. [PPG Page 221]
The phrase "When Lich leaves play, you lose the game" is an absolute statement. Casting a Healing Salve or using some other life gain after the destruction (or other means of leaving play) will not save you. [WotC Rules Team 1994/01/29] Note that you will normally lose when Lich leaves play as a State-Based Effect before you can take any actions because your life total is normally zero or less while you control Lich. If you have a positive life total or are otherwise prevented from losing due to a zero life total, this triggered ability will cause you to lose the game anyway. [D'Angelo 2000/09/09]
If you have multiple Lich cards in play, you must sacrifice a permanent for each damage done to you for each Lich. This is because the sacrifice is a triggered ability (see Rule A.4). But you only draw one card for each life gained regardless of how many Liches you have. This is because the draw is a replacement effect (see Rule T.10) and not a triggered one. [WotC Rules Team 1996/12/03] You lose if any one of the Liches leaves play.
If you take more than one damage at a time, sacrifice the permanents for that damage simultaneously. [WotC Rules Team 1995/06/15] This allows you to sacrifice both a creature and any enchantment that is on it all at once.
If an opponent steals control of Lich, their life total does not change. The life total changes for a player only when it comes into play under that player's control. [DeLaney 2000/08/19]
If an opponent steals control of Lich and no other effect prevents you from losing with a life total of zero, you will lose the game due to a zero life total as a State-Based Effect before you can take any actions. The last sentence doesn't apply in this case since the Lich didn't leave play. [DeLaney 2000/08/19]
If you are at somehow at negative life points when Lich comes into play, it will try to raise your life total to 0 by making you gain enough life to do so. This life gain, however, will be replaced by you drawing that many cards instead. [DeLaney 2001/09/21]
Extended tournaments (see Rule D.15) have always banned this card.

Top

Lichenthrope
Color Green
Type Creature - Lichenthrope
Cost Cost=3GG
Expansion VI(R)
Text(VI+errata):5/5. ; For each 1 damage that would be dealt to ~this~, put a -1/-1 counter on it instead. ; At the beginning of your upkeep, remove a -1/-1 counter from ~this~. [Oracle 1999/07/01]
The actual -1/-1 counter to be removed is chosen when the counter is removed. [WotC Rules Team 1997/06/01] [Duelist Magazine #19, Page 31] This matters if you announce the ability while it has no -1/-1 counters and then it gets damaged before the upkeep ability resolves.
This card's effect replaces damage with placement of -1/-1 counters, so side-effects of damage to it will not trigger. [bethmo 1997/10/14]

Top

Liege of the Axe
Color White
Type Creature - Soldier
Cost Cost=3W
Expansion LE(U)
Text(LE):2/3. ; Attacking doesn't cause ~this~ to tap. ; Morph {1}{W}. ; When ~this~ is turned face up, untap it.
The trigger occurs when you use the Morph ability to turn the card face up, or when an effect turns it face up. It will not trigger on being revealed or on leaving play. [Legions FAQ 2003/01/23]
Note -Also see Morph, Rule A.29.

Top

Liege of the Hollows
Color Green
Type Creature - Spirit
Cost Cost=2GG
Expansion WL(R)
Text(WL+errata):3/4. ; When ~this~ is put into a graveyard from play, each player may pay any amount of mana. Then each player puts into play a number of 1/1 green Squirrel creature tokens equal to the amount of mana he or she paid this way. [Oracle 2000/10/24]
The triggered ability lets each player pay mana. After each player has paid whatever mana they intend to pay during announcement, the effect resolves and puts all the token creatures into play at once. [D'Angelo 1999/03/26] There is no way to use the token creatures to generate mana to pour back into this ability, because you don't get the token creatures until the ability resolves.
Note -Also see Token Creatures, Rule K.25.

Top

Lieutenant Kirtar
Color White
Type Creature - Bird Soldier Legend
Cost Cost=1WW
Expansion OD(R)
Text(OD):2/2, Flying. ; {1}{W},Sacrifice ~this~: Remove target attacking creature from the game.
This card is of creature type Bird, of type Soldier, and of type Legend. [D'Angelo 2001/10/10]
Note -Also see Legendary Permanents, Rule K.17.

Top

Life (Life/Death)
Color Green
Type Sorcery
Cost Cost=G
Expansion AP(U)
Text(AP):Until end of turn, all lands you control are 1/1 creatures that are still lands.
Note -Also see Death (Life/Death) for the second half of this card.
Note -Also see Split Cards, Rule K.24.

Top

Lifeblood
Color White
Type Enchantment
Cost Cost=2WW
Expansion LG(R)
Text(LG+errata):Whenever a mountain an opponent controls becomes tapped, you gain 1 life. [Oracle 1999/09/03]
In a multi-player game, it affects all opponents. [D'Angelo 2000/03/03]
Extended tournaments (see Rule D.15) have always banned this card.

Top

Life Burst
Color White
Type Instant
Cost Cost=1W
Expansion OD(C)
Text(OD):Target player gains 4 life, then gains 4 life for each Life Burst card in each graveyard.

Top

Life Chisel
Color Artifact
Type Artifact
Cost Cost=4
Expansion LG(U2)
Text(LG+errata):Sacrifice a creature: Gain life equal to the sacrificed creature's toughness. Play this ability only during your upkeep. [Oracle 2001/08/24]
Extended tournaments (see Rule D.15) have always banned this card.

Top

Lifeforce
Color Green
Type Enchantment
Cost Cost=GG
Expansion ABUR45(U)
Text(4th/5th+errata):{G}{G}: Counter target black spell. [Oracle 2000/02/01]

Top

Lifelace
Color Green
Type Instant
Cost Cost=G
Expansion ABUR4(R)
Text(4th+errata):Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) [Oracle 2001/08/24]
See Chaoslace for rulings.
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

Top

Lifeline
Color Artifact
Type Artifact
Cost Cost=5
Expansion US(R)
Text(US+errata):Whenever a creature is put into a graveyard from play and another creature is in play, return the first creature from that graveyard to play under its owner's control at end of turn. [Oracle 2003/02/01]
It works for all players and has errata to remove the "your graveyard" text. [bethmo 1998/10/02]
It checks to see if there are any creatures in play controlled by any player at the time the creature is put into the graveyard. If there are, it will put the creature back even if there are no creatures in play at the end of turn. [Urza's FAQ 1998/10/05]
The creature comes back even if Lifeline leaves play after triggering, but before it resolves. [Urza's FAQ 1998/10/05]
It brings the card back even if the card was a creature only due to a spell or ability. It comes back as if newly cast, however. [WotC Rules Team 1998/10/18]
If more than one creature is in play and all the creatures in play go to the graveyard at once (such as with Wrath of God), then all of them are returned at end of turn. [WotC Rules Team 1998/10/18] This is because all "leaves play" triggers that check the state of the game check the game state at the time right before the card left play. See Rule A.4.20. [D'Angelo 1998/11/17]
It fails to bring the creature back if the creature is not still in the graveyard at the end of turn. [D'Angelo 1998/10/12]
If multiple creatures are coming back, they come back one at a time, not all at once. This is because Lifeline triggered once for each creature and set up a separate "at end of turn" effect for each. [D'Angelo 1998/11/17]
There is no way to get an infinite loop with this card. This is because "at end of turn" triggers that happen after you start dealing with this turn's "at end of turn" triggers will wait until the following turn to be played. [D'Angelo 1999/05/01]

Top

Life Matrix
Color Artifact
Type Artifact
Cost Cost=4
Expansion LG(R)
Text(LG+errata):{4},{Tap}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature". Play this ability only during your upkeep. [Oracle 1999/09/03]
Once the counter is placed on the creature, the counter is used by the player who controls the creature. [D'Angelo 2000/03/03]
The counters can be used even if the Matrix leaves play. [WotC Rules Team 1995/02/09]
Extended tournaments (see Rule D.15) have always banned this card.

Top

Lifetap
Color Blue
Type Enchantment
Cost Cost=UU
Expansion ABUR45(U)
Text(5th+errata):Whenever a forest an opponent controls becomes tapped, you gain 1 life. [Oracle 2000/02/01]
Gives one life for each and every Forest tapped. [bethmo 1994/04/01]
Since it detects a Forest becoming tapped, it even works if the Forest is tapped with Twiddle or Icy Manipulator. [D'Angelo 1994/04/01]
It works if the land being tapped is only part Forest or "counts as a Forest" regardless of what mana type it is tapped for. [Aahz 1994/07/28]
In multi-player games it affects all opponents. [D'Angelo 2000/03/03]

Top

Lightbringer
Color White
Type Creature - Rebel
Cost Cost=2W
Expansion NE(C)
Text(NE):2/2. ; {Tap},Sacrifice ~this~: Remove target black creature from the game.
Note -Similar to Lawbringer.

Top

Lightning Angel
Color Multi
Type Creature - Angel
Cost Cost=1RWU
Expansion AP(R)
Text(AP):3/4, Flying, Haste. ; Attacking doesn't cause ~this~ to tap.
Note -Also see Haste, Rule A.22.

Top

Lightning Blast
Color Red
Type Instant
Cost Cost=3R
Expansion TE(C)/67(C)
Text(TE/6th/7th):~this~ deals 4 damage to target creature or player.

Top

Lightning Blow
Color White
Type Instant
Cost Cost=1W
Expansion IA(R)
Text(IA+errata):Target creature gains first strike until end of turn. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 2000/02/01]
Note -Also see Cantrips, Rule E.2.
Note -Also see First Strike, Rule A.18.

Top

Lightning Bolt
Color Red
Type Instant
Cost Cost=R ABU
Expansion ABUR4(C)/AT(F1)/BD(F1)
Text(4th):~this~ deals 3 damage to target creature or player.
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.

Top

Lightning Cloud
Color Red
Type Enchantment
Cost Cost=3R
Expansion VI(R)
Text(VI+errata):Whenever a red spell is played, you may pay {R}. If you do, ~this~ deals 1 damage to target creature or player. [Oracle 1999/07/01]
Triggers when the spell is announced. [D'Angelo 1999/07/10]
You pick the target when putting the triggered ability on the stack, but you don't choose whether or not to pay {R} until the triggered ability resolves. [D'Angelo 1999/07/26]

Top

Lightning Dart
Color Red
Type Instant
Cost Cost=1R
Expansion IN(U)
Text(IN):~this~ deals 1 damage to target creature. If that creature is white or blue, ~this~ deals 4 damage to it instead.

Top

Lightning Dragon
Color Red
Type Creature - Dragon
Cost Cost=2RR
Expansion US(R)
Text(US):4/4, Flying. ; Echo ; {R}: ~this~ gets +1/+0 until end of turn.
Note -Also see Echo, Rule A.14.

Top

Lightning Elemental
Color Red
Type Creature - Elemental
Cost Cost=3R T
Expansion TE(C)/BR(F1)/7(C)
Text(7th):4/1, Haste.
Note -Also see Haste, Rule A.22.

Top

Lightning Hounds
Color Red
Type Creature - Hound
Cost Cost=2RR
Expansion MM(C)
Text(MM):3/2, First Strike.
Note -Also see First Strike, Rule A.18.

Top

Lightning Reflexes
Color Red
Type Enchant Creature
Cost Cost=1R
Expansion MI(C)
Text(MI+errata):You may play ~this~ any time you could play an instant. If it was played any time a sorcery couldn't have been played, sacrifice it at end of turn. ; Enchanted creature gets +1/+0 and has first strike. [Oracle 2000/10/24]
Note -Also see First Strike, Rule A.18.

Top

Lightning Rift
Color Red
Type Enchantment
Cost Cost=1R
Expansion ON(U)
Text(ON):Whenever a player cycles a card, you may pay {1}. If you do, ~this~ deals 2 damage to target creature or player.
You choose the target when this ability is put on the stack, but you do not decide whether or not to pay the mana until the ability resolves. [Onslaught FAQ 2002/09/24]

Top

Lightning Surge
Color Red
Type Sorcery
Cost Cost=3RR
Expansion JU(R)
Text(JU):Flashback {5}{R}{R}. ; ~this~ deals 4 damage to target creature or player. ; Threshold - Instead ~this~ deals 6 damage to that creature or player and the damage can't be prevented.
It either deals 4 damage or 6 damage. It does not deal 10 damage. [Judgment FAQ 2002/05/28]
Threshold is checked when this spell begins resolving. So you cannot count itself for attaining Threshold. [Judgment FAQ 2002/05/28]
Note -Also see Threshold, Rule A.36.

Top

Light of Day
Color White
Type Enchantment
Cost Cost=3W
Expansion TE(U)/6(U)
Text(6th):Black creatures can't attack or block.

Top

Lilting Refrain
Color Blue
Type Enchantment
Cost Cost=1U
Expansion US(U)
Text(US+errata):At the beginning of your upkeep, you may put a verse counter on ~this~. ; Sacrifice ~this~: Counter target spell unless its controller pays {X}, where X is the number of verse counters on ~this~. [Oracle 1999/05/01]
Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

Top

Lim-Dul's Cohort
Color Black
Type Creature - Zombie
Cost Cost=1BB
Expansion IA(C)
Text(IA+errata):2/3. ; Whenever ~this~ blocks or becomes blocked by a creature, that creature cannot be regenerated this turn. [Oracle 2000/02/01]

Top

Lim-Dul's Hex
Color Black
Type Enchantment
Cost Cost=1B
Expansion IA(U)
Text(IA+errata):At the beginning of your upkeep, for each player, ~this~ deals 1 damage to that player unless he or she pays {B} or {3}. [Oracle 2000/02/01]

Top

Lim-Dul's High Guard
Color Black
Type Creature - Skeleton
Cost Cost=1BB
Expansion AL(C1)
Text(AL+errata):2/1, First Strike. ; {1}{B}: Regenerate ~this~. [Oracle 1999/07/23]
Note -Also see First Strike, Rule A.18.

Top

Lim-Dul's Paladin
Color Multi
Type Creature - Paladin
Cost Cost=2BR
Expansion AL(U2)
Text(AL+errata):0/3, Trample. ; At the beginning of your upkeep, sacrifice ~this~ unless you discard a card from your hand. If you sacrifice it this way, draw a card. ; Whenever ~this~ becomes blocked, it gets +6/+3 until end of turn. ; Whenever ~this~ attacks and isn't blocked, it deals no combat damage this turn and defending player loses 4 life. [Oracle 2000/02/01]
This is a forced discard, so it can be used with Library of Leng. [bethmo 1996/10/03]
Note -Also see Trample, Rule A.37.

Top

Lim-Dul's Vault
Color Multi
Type Instant
Cost Cost=UB
Expansion AL(U2)
Text(AL+errata):Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, and look at the next five cards of your library. Then remove the top five cards from your library, shuffle it, and put those cards back in any order. [Oracle 1999/11/01]

Top

Limestone Golem
Color Artifact
Type Artifact Creature - Golem
Cost Cost=6
Expansion OD(U)
Text(OD):3/4. ; {2},Sacrifice ~this~: Target player draws a card.

Top

Limited Resources
Color White
Type Enchantment
Cost Cost=W
Expansion EX(R)
Text(EX+errata):When ~this~ comes into play, each player chooses five lands he or she controls and sacrifices the rest. ; Players can't play lands if there are ten or more lands in play. [Oracle 1999/07/21]
You can put lands into play using effects, you just cannot play lands from your hand as an action. [Barclay 1998/06/10]
If a player has less than 5 lands, they get to pick and keep all of their lands. [D'Angelo 1998/06/23]
The sacrificed lands are chosen during resolution. [bethmo 1998/07/07] The current player chooses first. [D'Angelo 1999/06/01]
Note -Also see Comes Into Play Abilities, Rule E.3.

Top

Lingering Death
Color Black
Type Enchant Creature
Cost Cost=1B
Expansion SC(C)
Text(SC):The controller of enchanted creature sacrifices it at the end of his or her turn.
This is a triggered ability (even though it does not start with "When" or "At"). [Scourge FAQ 2003/05/30]

Top

Lingering Mirage
Color Blue
Type Enchant Land
Cost Cost=1U
Expansion US(U)
Text(US):Enchanted land is an island. ; Cycling {2}.
The land loses all its previous abilities and gains the ability to be tapped for blue mana, just like an island (see Rule K.16.4). [Urza's FAQ 1998/10/05]
Note -Also see Cycling, Rule A.12.

Top

Lin Sivvi, Defiant Hero
Color White
Type Creature - Rebel Legend
Cost Cost=1WW
Expansion NE(R)
Text(NE):1/3. ; {X},{Tap}: Search your library for a Rebel card with converted mana cost {X} or less and put that card into play. Then shuffle your library. ; {3}: Put target Rebel card from your graveyard on the bottom of your library.
You do not have to find a Rebel card if you do not want to. See Rule Z.6.9. [D'Angelo 2001/07/14]
Mercadian Masques/Nemesis/Prophecy block format tournaments (see Rule D.18.7) have banned this card since 2000/07/01.
Note -Also see Converted Mana Cost, Rule K.8.

Top

Lion's Eye Diamond
Color Artifact
Type Artifact
Cost Cost=0
Expansion MI(R)
Text(MI+errata):Sacrifice ~this~, Discard your hand: Add three mana of any one color to your mana pool. Play this ability only any time you could play an instant. [Oracle 1999/11/01]
The ability is a mana ability, so it is played and resolves as a mana ability, but it can only be played at times when you can play an instant. [bethmo 1999/11/17] Yes, this is a bit weird.
You can discard a hand of zero cards to use this effect. [Duelist Magazine #16, Page 28]

Top

Liquid Fire
Color Red
Type Sorcery
Cost Cost=4RR
Expansion OD(U)
Text(OD):~this~ deals 5 damage divided as you choose between target creature and the creature's controller.
You choose how to divide the damage at resolution. You can assign all 5 damage to either the creature or the player, or you can divide it as you choose. [WotC Rules Team 2002/02/01]

Top

Liquify
Color Blue
Type Instant
Cost Cost=2U
Expansion TO(C)
Text(TO):Counter target spell with converted mana cost {3} or less. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard.

Top

Lithatog
Color Multi
Type Creature - Atog
Cost Cost=1RG
Expansion OD(U)
Text(OD):1/2. ; Sacrifice an artifact: ~this~ gets +1/+1 until end of turn. ; Sacrifice a land: ~this~ gets +1/+1 until end of turn.

Top

Lithophage
Color Red
Type Creature - Insect
Cost Cost=3RR
Expansion MM(R)
Text(MM):7/7. ; At the beginning of your upkeep, sacrifice ~this~ unless you sacrifice a mountain.

Top

Liu Bei, Lord of Shu
Color White
Type Creature - Legend
Cost Cost=3WW
Expansion P3(R)
Text(P3):2/4, Horsemanship. ; As long as you have Guan Yu and/or Zhang Fei in play, ~this~ gets +2/+2.
All tournament formats have banned this card because it only appears in Portal.
Note -Also see Horsemanship, Rule A.23.
Note -Also see Legendary Permanents, Rule K.17.

Top

Living Airship
Color Blue
Type Creature - Ship
Cost Cost=3U
Expansion AP(C)
Text(AP):2/3, Flying. ; {2}{G}: Regenerate ~this~.

Top

Living Armor
Color Artifact
Type Artifact
Cost Cost=4
Expansion DK(U2)/CH(C2)
Text(CH+errata):{Tap},Sacrifice ~this~: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost. [Oracle 2001/08/24]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -Also see Converted Mana Cost, Rule K.8.

Top

Living Artifact
Color Green
Type Enchant Artifact
Cost Cost=G
Expansion ABUR45(R)
Text(5th+errata):Whenever you're dealt damage, put that many vitality counters on ~this~. ; At the beginning of your upkeep, you may remove a vitality counter from ~this~. If you do, gain 1 life. [Oracle 2000/02/01]
Does not trigger on loss of life, just on damage. [D'Angelo 1998/06/05]
If you have two or more in play, you may trade in one counter from each during each of your upkeeps. [WotC Rules Team 1994/02/07]
You can play it on your opponent's artifacts. The controller of the enchantment (not the controller of the artifact) uses the Living Artifact ability. [bethmo 1994/04/01]

Top

Living Death
Color Black
Type Sorcery
Cost Cost=3BB
Expansion TE(R)/BR(F1)
Text(TE+errata):Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way. [Oracle 2003/02/01]
Both players remove their creature cards at once. Then both players sacrifice all creature they control at once. Then both players put all creatures they removed into play. If there are any choices involved for a given step, the current player makes their choices first, then the other player, and finally you do the action all at once. [D'Angelo 1999/08/31]
Both player's creatures from this are considered to enter play simultaneously. So if two of the same Legend enter play, both will be put into the graveyard. [D'Angelo 1999/07/28]
The creatures which are put in the graveyard cannot be regenerated. [D'Angelo 1997/12/28]

Top

Living Lands
Color Green
Type Enchantment
Cost Cost=3G
Expansion ABUR456(R)
Text(6th):All forests are 1/1 creatures that are still lands.
Living Lands is identical in effect to the Kormus Bell (except it animates Forests instead of Swamps), so see its entry for rulings.
Note -Also see Changing a Permanent's Type, Rule K.5.

Top

Living Plane
Color Green
Type Enchant World
Cost Cost=2GG
Expansion LG(R)
Text(LG+errata):All lands are 1/1 creatures that are still lands. [Oracle 1999/09/03]
Even affects Mishra's Factory by turning it into a 1/1 creature. The Factory can still use its ability to become an Assembly Worker. Any Assembly Workers already activated when Living Plane is cast become 1/1 creatures. [Duelist Magazine #2, Page 8]
Extended tournaments (see Rule D.15) have always banned this card.
Note -Also see Changing a Permanent's Type, Rule K.5.
Note -Also see Enchant World, Rule K.12.10.

Top

Living Terrain
Color Green
Type Enchant Land
Cost Cost=2GG
Expansion PY(U)
Text(PY):Enchanted land is a 5/6 green Treefolk creature that's still a land.
This can be placed on any land, not just Forests. [D'Angelo 2000/06/19]
It does give the land a color and creature type, which is unlike most other ways to animate a land. [DeLaney 2000/06/20]

Top

Living Wall
Color Artifact
Type Artifact Creature - Wall
Cost Cost=4
Expansion ABUR(U)
Text(ABU/RV+errata):0/6. (Walls can't attack.) ; {1}: Regenerate ~this~. [Oracle 1999/09/03]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.

Top

Living Wish
Color Green
Type Sorcery
Cost Cost=1G
Expansion JU(R)
Text(JU):Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove ~this~ from the game.
Note -See Burning Wish for rulings.

Top

Livonya Silone
Color Multi
Type Creature - Legend
Cost Cost=2GGRR
Expansion LG(R)
Text(LG):4/4, First Strike, Legendary Landwalk.
This is one of the only cards that can get the class Legendary Landwalk. Only Illusionary Presence can also grant this broad ability. [D'Angelo 1997/04/17]
Extended tournaments (see Rule D.15) have always banned this card.
Note -Also see First Strike, Rule A.18.
Note -Also see Landwalk, Rule A.27.
Note -Also see Legendary Permanents, Rule K.17.

Top

Lizard Warrior
Color Red
Type Creature - Lizard
Cost Cost=3R
Expansion PT(C)
Text(PT):4/2.
All tournament formats have banned this card because it only appears in Portal.
Note -This card had no creature type. If played with non-Portal cards, it should be played as creature type Lizard. [D'Angelo 2000/06/05]

Top


Acknowledgments and Disclaimers