K.15 - Land


Return to Rules Index

K.15.1- Lands can only be played during your main phase, and only if the stack is empty. See Rule P.8.4. [CompRules 1999/04/23]

Top

K.15.2- A land card is not a spell card and is not placed on the stack when played. It is put directly into play. This action cannot be responded to with a spell or ability. [CompRules 1999/04/23]

Top

K.15.3- Land cards have two categories: basic and nonbasic. Basic and nonbasic are not types or subtypes. [CompRules 1999/04/23]

Top

K.15.4- A basic land has a built-in ability to produce colored mana. The card is treated as if its text box read "{Tap}: Add to your mana pool" even if the text box does not actually contain text. Plains produce {W}, Islands produce {U}, Swamps produce {B}, Mountains produce {R}, and Forests product {G}. [CompRules 1999/04/23] A non-basic land which says it "is" or "counts as" a basic land type also has the above text. [DeLaney 2000/01/13]

Top

K.15.5- Lands have no color. For example, Forests are not green cards. They can be given a color by a spell or ability. [CompRules 1999/04/23]

Top

K.15.6- If there is a question about what mana gets produced by a land, first figure out what kind of land it is by applying any land type changing effects (like Conversion or Phantasmal Terrain) in the order they entered play. Then figure out what color or type of mana it produces by applying any color changing or type changing effects (like Reality Twist). Finally figure out any additional mana that might be produced (from Wild Growth, Mana Flare, etc.). [D'Angelo 1998/02/03] Also see Rule T.8 for additional information on the interaction of continuous effects.

Top

K.15.7- A land has a mana cost of zero. [CompRules 2001/07/23 - 203.1]

Top

K.15.Ruling.1- Not all lands produce mana. If a nonbasic land does not specifically say that it produces mana or that it is a basic land type, then it does not produce mana. [CompRules 1999/04/23]

Top

K.15.Ruling.2- If a spell or ability puts a land into play (see Rule G.28), this does not count as you playing a land for any reason. For example, it does not count as your one land for that turn. [CompRules 1999/11/01]

Top

K.15.Ruling.3- When a land leaves play, any continuous effects it had end immediately, but any duration effects it had last. For example, when Glacial Chasm leaves play, you no longer get its benefit. [D'Angelo 1998/02/03]

Top

K.15.Ruling.4- When you announce the playing of a land, your "play a land" action is used for the turn. It remains used even if a replacement ability causes the land to not enter play. [bethmo 1999/11/18] This is because playing a land consists of two parts, first choosing a land in your hand and announcing that you are playing it, and second resolving by putting it into play. Replacing the second part does not replace the announcement. [DeLaney 2000/01/13]

Top

K.15.Ruling.5- When an effect allows you to put an extra land into play from your hand, you have to state whether the land you are playing is your normal land play or specify which of the effects you are using. [CompRules 1999/11/01]

Top

Note- See "Land Type", Rule K.16, for more information.

Top


Acknowledgments and Disclaimers