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Knight Errant
Color |
White |
Type |
Creature - Knight |
Cost |
Cost=1W |
Expansion |
PT(C)/ST(C)/S2(F1)/7(C) |
Text(ST/S2/7th):2/2.
Note -The Portal version had no creature type.
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Knighthood
Color |
White |
Type |
Enchantment |
Cost |
Cost=2W |
Expansion |
UL(U)/7(U) |
Text(7th):Creatures you control have first strike.
Note -Also see First Strike, Rule A.18.
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Knight of Dawn
Color |
White |
Type |
Creature - Knight |
Cost |
Cost=1WW |
Expansion |
TE(U) |
Text(TE):2/2, First Strike. ; {W}{W}: ~this~ gains protection from the
color of your choice until end of turn.
Note -Also see First Strike, Rule A.18.
Note -Also see Protection, Rule A.31.
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Knight of Dusk
Color |
Black |
Type |
Creature - Knight |
Cost |
Cost=1BB |
Expansion |
TE(U) |
Text(TE):2/2. ; {B}{B}: Destroy target creature blocking ~this~.
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Knight of Stromgald
Color |
Black |
Type |
Creature - Knight |
Cost |
Cost=BB I |
Expansion |
IA(U)/5(U)/AT(F1) |
Text(5th+errata):2/1, Protection from White. ; {B}{B}: ~this~ gets +1/+0
until end of turn. ; {B}: ~this~ gains first strike until end of turn.
[Oracle 2000/02/01]
Note -Also see Protection, Rule A.31.
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Knight of the Hokey Pokey
Color |
White |
Type |
Creature - Knight |
Cost |
Cost=WW |
Expansion |
UG(C) |
Text(UG+errata):2/2, First Strike. ; {1}{W},Do the Hokey Pokey (Stand up,
wiggle your butt, raise your hands above your head, and shake them wildly
as you rotate 360 degrees): The next time a source of your choice would
deal damage to ~this~ this turn, prevent that damage.
[D'Angelo 2000/03/09 - unofficial errata]
For non-Americans, a "Butt" is the thing you sit on. [Barclay 1998/08/13]
Singing the song gains you no gameplay advantage, but gives you extra
marks for artistic impression. [Barclay 1998/08/13]
All tournament formats have banned cards from Unglued.
Note -Also see First Strike, Rule A.18.
Note -Also see Unglued rulings, Rule U.1.
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Knight of the Mists
Color |
Blue |
Type |
Creature - Knight |
Cost |
Cost=2U |
Expansion |
VI(C) |
Text(VI+errata):2/2, Flanking. ; When ~this~ comes into play, you may
pay {U}. If you don't, destroy target Knight. It can't be regenerated.
[Oracle 1999/07/01]
Can destroy an opponent's knight. [Duelist Magazine #17, Page 30]
If no other knights are in play, pay the mana or destroy this card.
[Visions FAQ 1997/02/16]
Note -Also see Comes Into Play Abilities, Rule E.3.
Note -Also see Flanking, Rule A.19.
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Knight of Valor
Color |
White |
Type |
Creature - Knight |
Cost |
Cost=2W |
Expansion |
VI(C) |
Text(VI+errata):2/2, Flanking. ; {1}{W}: Each creature without flanking
blocking ~this~ gets -1/-1 until end of turn. Use this ability only once
each turn. [Oracle 1999/07/01]
The second ability is not Flanking and is not removed by an effect that
removes Flanking. [Duelist Magazine #17, Page 30]
Note -Also see Flanking, Rule A.19.
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Knights of Thorn
Color |
White |
Type |
Creature - Knight |
Cost |
Cost=3W |
Expansion |
DK(U1) |
Text(DK):2/2, Protection from Red, Banding.
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -Also see Banding, Rule A.8.
Note -Also see Protection, Rule A.31.
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Knowledge Vault
Color |
Artifact |
Type |
Artifact |
Cost |
Cost=4 |
Expansion |
LG(R) |
Text(LG+errata):When ~this~ leaves play, put all cards removed from the
game with ~this~ into their owner's graveyard at end of turn. ;
{2},{Tap}: Remove the top card of your library from the game face down. ;
Sacrifice ~this~: Discard your hand, then put all cards removed from the
game with ~this~ into their owner's hand. [Oracle 1999/09/03]
Extended tournaments (see Rule D.15) have always banned this card.
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Acknowledgments and Disclaimers