Z.5 - In Play


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Z.5.1- Each player places cards they control in front of themselves (except for local enchantments which may enchant another player's permanents). [CompRules 1999/04/23]

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Z.5.2- In Play is the only zone where permanents (see Rule K.19), such as lands, creatures, artifacts, and enchantments exist. Anywhere else they are just cards. [CompRules 1999/04/23]

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Z.5.3- A card which is not in play is neither tapped nor untapped. [CompRules 1999/04/23]

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Z.5.4- Face down cards in this zone can be looked at by their controller, but not by other players. [Onslaught Rules 2002/09/15]

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Z.5.Ruling.1- If something leaves play then comes back, it is considered a new permanent since it forgot its past when it left play. [CompRules 1999/04/23] See Rule Z.1.3.

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Z.5.Ruling.2- If a permanent in play has a effect on it such as "return to owner's hand at end of turn", that effect will end as soon as the permanent leaves play. See Rule Z.1.3. [CompRules 1999/04/23]

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Note- The In Play zone starts out empty at the start of the game. [CompRules 1999/04/23]

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Note- Tokens cannot exist outside of this zone. See Rule K.25.6.

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Note- Phasing (Rule G.27) overrides some rules for this zone.

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