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Ivory Charm
Color |
White |
Type |
Instant |
Cost |
Cost=W |
Expansion |
MI(C) |
Text(MI+errata):Choose one - All creatures get -2/-0 until end of turn; or
tap target creature; or prevent the next 1 damage that would be dealt to
target creature or player this turn. [Oracle 1999/07/01]
Note -Also see Modal Spells and Abilities, Rule G.24.
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Ivory Cup
Color |
Artifact |
Type |
Artifact |
Cost |
Cost=1 |
Expansion |
ABUR4567(U) |
Text(6th/7th):Whenever a player plays a white spell, you may pay {1}. If
you do, you gain 1 life.
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Ivory Gargoyle
Color |
White |
Type |
Creature - Gargoyle |
Cost |
Cost=4W |
Expansion |
AL(R2) |
Text(AL+errata):2/2, Flying. ; When ~this~ is put into a graveyard from
play, return it to play under owner's control at end of turn and skip your
next draw step. ; {4}{W}: Remove ~this~ from the game. [Oracle 1999/07/23]
If more than one of these dies in a turn, the loss of draw steps adds up.
You do not get to skip just one draw step to pay off more than one
Gargoyle death. [WotC Rules Team 1996/07/29]
A Clone or Vesuvan Doppelganger of this card which leaves play does
get returned to play at the end of the turn just like a normal Gargoyle
would. This is because it was a Gargoyle when it left play and the effect
triggered. [Aahz 1996/05/21]
If a player other than the owner controls it at the time it goes to the
graveyard, then that controller is the one who loses a draw step, not the
owner. [Duelist Magazine #12, Page 32]
The effect that brings it back into play is considered controlled by the
player who controlled the Gargoyle when it went to the graveyard.
Therefore, the Gargoyle is considered to be put into play by the
controller at the time it died, even though it gets put into play under
the control of the Gargoyle's owner. [Aahz 1996/06/18] This matters only
if someone steals the Gargoyle and has an effect which triggers when they
bring a creature into play.
If it goes to the graveyard after you are done dealing with your "at end of
turn" effects in the End of Turn step, it will come back into play at the
end of the following turn. [D'Angelo 1999/08/01]
Note -Also see Skipping a Phase, Rule G.36.
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Ivory Guardians
Color |
White |
Type |
Creature - Guardian |
Cost |
Cost=4WW L |
Expansion |
LG(U1)/CH(U3)/5(U) |
Text(5th):3/3, Protection from Red. ; All Guardians get +1/+1 as long as an
opponent controls a red permanent. [Oracle 1999/09/03]
Because the card says it gives +1/+1 to all Guardians if opponent has red
permanents in play, this bonus also applies to the Guardian Beast (from
Arabian Nights) and other cards which are of creature type Guardian. Not
intentional, but true. [Aahz 1994/06/24]
Only gets the bonus once even if more than one other player has red
permanents. [D'Angelo 1995/04/14]
Note -Also see Protection, Rule A.31.
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Ivory Mask
Color |
White |
Type |
Enchantment |
Cost |
Cost=2WW |
Expansion |
MM(R) |
Text(MM):You can't be the target of spells or abilities.
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Ivory Tower
Color |
Artifact |
Type |
Artifact |
Cost |
Cost=1 |
Expansion |
AQ(U3)/R4(R) |
Text(4th+errata):At the beginning of your upkeep, you gain X life, where X
is the number of cards in your hand minus four. [Oracle 2001/08/24]
The amount of life is determined when effect is resolved and not when it is
announced. [D'Angelo 1995/10/05]
If the total is less than zero, you neither gain nor lose life.
[D'Angelo 2001/08/31]
Type 1 tournaments (see Rule D.13) restricted this card from 1994/05/02
until 1999/10/01.
Type 1.5 tournaments (see Rule D.14) banned this card until 1999/10/01.
Extended tournaments (see Rule D.15) have always banned this card.
Standard (Type 2) tournaments (see Rule D.16) have banned this card since
1997/01/01. Previously it was restricted since this format was created.
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Ivy Elemental
Color |
Green |
Type |
Creature - Elemental |
Cost |
Cost=XG |
Expansion |
OD(R) |
Text(OD):0/0. ; ~this~ comes into play with X +1/+1 counters on it.
Note -Also see X Costs, Rule K.28.
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Ivy Seer
Color |
Green |
Type |
Creature - Wizard |
Cost |
Cost=3G |
Expansion |
UD(U) |
Text(UD):1/1. ; {2}{G},{Tap}: Reveal any number of green cards in your
hand. Target creature gets +X/+X until end of turn, where X is the number
of cards revealed this way.
You can reveal zero cards and give +0/+0. [DeLaney 1999/06/01]
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Acknowledgments and Disclaimers