Names starting with 'Wo'


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Wolf Pack
Color Green
Type Creature - Wolf
Cost Cost=6GG
Expansion P3(R)
Text(P3):7/6. ; When ~this~ attacks and is blocked, you may have it deal its damage to the defending player instead of to the creatures blocking it.
When played under non-Portal rules, the text should be read as "~this~ may deal its combat damage to defending player as though it weren't blocked." [D'Angelo 2000/06/05]
All tournament formats have banned this card because it only appears in Portal.

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Wolverine Pack
Color Green
Type Creature - Wolverine-Pack
Cost Cost=2GG
Expansion LG(C2)/5(U)
Text(LG/5th):2/4, Rampage 2.
Note -The creature type was "Wolverine Pack" and it is now the hyphenated "Wolverine-Pack". [Oracle 2000/10/24]
Note -Also see Rampage, Rule A.33.

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Wonder
Color Blue
Type Creature - Incarnation
Cost Cost=3U
Expansion JU(U)
Text(JU):2/2, Flying. ; As long as ~this~ is in your graveyard and you control an island, creatures you control have flying.
The "in your graveyard" ability is ordered as if it starts at the time that this card goes to your graveyard. See Rule T.8.15. [Judgment FAQ 2002/05/28]

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Woodcloaker
Color Green
Type Creature - Elf
Cost Cost=5G
Expansion SC(C)
Text(SC):3/3. ; Morph {2}{G}{G}. ; When ~this~ is turned face up, target creature gains trample until end of turn.
Note -Also see Morph, Rule A.29.
Note -Also see Trample, Rule A.37.

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Wooded Foothills
Color Land
Type Land
Cost Cost=None
Expansion ON(R)
Text(ON):{Tap},Pay 1 life,Sacrifice ~this~: Search your library for a mountain or forest card and put it into play. Then shuffle your library.

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Wood Elemental
Color Green
Type Creature - Elemental
Cost Cost=3G
Expansion LG(R)
Text(LG+errata):0/0. ; As ~this~ comes into play, sacrifice any number of untapped forests. ~this~ comes into play with a +1/+1 counter for each forest sacrificed this way. [Oracle 2002/03/01]
The Forests are sacrificed to define the power/toughness of this card right before it comes into play. You have to do this sacrifice no matter how this card comes into play. See Rule G.28.3. [D'Angelo 1999/02/11]
A Vesuvan Doppelganger switching forms to a Wood Elemental will not require a sacrifice. [Aahz 1995/07/05]
Extended tournaments (see Rule D.15) have always banned this card.

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Wood Elves
Color Green
Type Creature - Elf
Cost Cost=2G E
Expansion EX(C)/PT(R)/ST(U)/7(C)
Text(7th):1/1. ; When ~this~ comes into play, search your library for a forest card and put that card into play. Then shuffle your library.
You do not have to find a forest card if you do not want to. See Rule Z.6.9. [D'Angelo 2001/07/14]
Note -Also see Comes Into Play Abilities, Rule E.3.
Note -The Portal version had no creature type.

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Wooden Sphere
Color Artifact
Type Artifact
Cost Cost=1
Expansion ABUR4567(U)
Text(6th/7th):Whenever a player plays a green spell, you may pay {1}. If you do, you gain 1 life.

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Woodripper
Color Green
Type Creature - Beast
Cost Cost=3GG
Expansion NE(U)
Text(NE):4/6, Fading 3. ; {1},Remove a fade counter from ~this~: Destroy target artifact.
Note -Also see Fading, Rule A.16.

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Wood Sage
Color Multi
Type Creature - Druid
Cost Cost=UG
Expansion TE(R)
Text(TE+errata):1/1. ; {Tap}: Name a creature card. Reveal the top four cards of your library. Put any of them that are the named card into your hand and the rest into your graveyard. [Oracle 1999/05/01]

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Woolly Mammoths
Color Green
Type Creature - Mammoth
Cost Cost=1GG
Expansion IA(C)
Text(IA+errata):3/2. ; ~this~ has trample as long as you control a snow-covered land. [Oracle 2000/02/01]
Note -Also see Trample, Rule A.37.

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Woolly Spider
Color Green
Type Creature - Spider
Cost Cost=1GG
Expansion IA(C)/AT(F1)/BD(F1)
Text(IA+errata):2/3. ; ~this~ may block as though it had flying. ; Whenever ~this~ blocks a creature with flying, ~this~ gets +0/+2 until end of turn. [Oracle 2000/02/01]

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Word of Binding
Color Black
Type Sorcery
Cost Cost=XBB
Expansion DK(C3)/4(C)
Text(4th):Tap X target creatures.
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -Also see X Costs, Rule K.28.

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Word of Blasting
Color Red
Type Instant
Cost Cost=1R
Expansion IA(U)/5(U)/MM(U)
Text(MM):Destroy target Wall. It can't be regenerated. ~this~ deals damage equal to that Wall's converted mana cost to the Wall's controller.
Note -Also see Converted Mana Cost, Rule K.8.

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Word of Command
Color Black
Type Instant
Cost Cost=BB
Expansion ABU(R)
Text(ABU+errata):Look at target opponent's hand and choose a card from it. That player plays that card with his or her own mana, but you make all decisions it calls for. The player is required only to use mana from his or her mana pool and mana that can be drawn from lands. [Oracle 1999/09/03]
The caster of Word of Command controls all aspects of the spell they have the opponent cast, including the amount of mana and target of the spell. Note that if the spell just enables something, you cannot power it in addition to casting it. For example, you cannot cast Pestilence then tap additional mana to power the card, or summon a Nether Shadow and declare an attack with it. Spells with an X mana cost have X decided by the caster of Word of Command. [WotC Rules Team 1994/01/24] The decisions apply to ones made on announcement and ones made on resolution. [D'Angelo 1995/04/11]
Since this spell is an instant, your opponent gets a chance to respond to it as normal. Once this spell resolves, you look at your opponent's hand and choose a spell or land. [D'Angelo 1999/10/29] Note that it is common practice to respond to Word of Command by using up any spells or mana you have prior to letting it resolve.
When this spell finishes resolving, the next time the targeted player gets priority, they play the spell and you make the choices made on announcement. [Gray 1999/10/27]
Your opponent cannot counter the Word of Command after they let you look at his hand, but they can attempt to counter the spell you force them to play. [WotC rules team 1994/01/24]
You must order your opponent to play a spell or play a land if it is possible to do so. [D'Angelo 1994/10/01]
The spell which is played is considered as being played by the player targeted by Word of Command and not by the caster of Word of Command. [Arab FAQ 1994/01/05]
You can make them play anything that they could legally play if the spell stack was empty. So a sorcery spell can be played if it is their main phase, and so on. Since they do get to play the spell as if the spell stack were empty, it is possible to make them play a sorcery when the spell stack is not actually empty. [Gray 1999/10/27]
The spell being cast by Word of Command's effect can be responded to as normal once it is on the stack. [D'Angelo 1999/10/29]
You do get to choose which lands get tapped. [bethmo 1994/06/01] This means you can choose ones with Psychic Venom or other bad effects on them, but does not allow you to tap a wrong amount (or color) of mana (possibly causing mana burn) if there is a possible way to tap the right amount of mana. For example, if one Forest and one Forest with Wild Growth are available, you may not use the one with Wild Growth to cast Giant Growth (cost 'G'). [Aahz 1994/08/01] You can make them choose an optional mana generating ability of the land that is tapped, such as making them sacrifice a Dwarven Ruins. [WotC Rules Team 1994/12/15]
You may Command your opponent to play a land (if they have not already done so this turn). [Aahz 1994/06/01]
If used with a Demonic Tutor being the card the other player casts, you do not get to look through that player's library. You get to name a card for them to take. If it is in the library, they take it. If not, you name another card. Repeat until you name one that they have. [D'Angelo 1995/04/11] Remember that even on-resolution decisions are made by the Word of Command caster.
If there is a non-mana way to cast a spell, as with Pitch Spells, you may require that way to be used if it is possible to do so. [D'Angelo 1997/03/26]
To "play a card" is to either announce a spell (see Rule T.4) or to put a land into play using the main phase special action (see Rule P.8.4). [D'Angelo 1999/01/18]
Extended tournaments (see Rule D.15) have always banned this card.

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Woodland Druid
Color Green
Type Creature - Druid
Cost Cost=G
Expansion OD(C)
Text(OD):1/2.

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Word of Undoing
Color Blue
Type Instant
Cost Cost=U
Expansion IA(C)
Text(IA+errata):Return target creature and white enchantments you own enchanting that creature to their owners' hands. [Oracle 2000/02/01]

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Words of War
Color Red
Type Enchantment
Cost Cost=2R
Expansion ON(R)
Text(ON):{1}: The next time you would draw a card this turn, ~this~ deals 2 damage to target creature or player instead.
If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card. [Onslaught FAQ 2002/09/24]

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Words of Waste
Color Black
Type Enchantment
Cost Cost=2B
Expansion ON(R)
Text(ON):{1}: The next time you would draw a card this turn, each opponent discards a card from his or her hand instead.
If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card. [Onslaught FAQ 2002/09/24]

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Words of Wilding
Color Green
Type Enchantment
Cost Cost=2G
Expansion ON(R)
Text(ON):{1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead.
If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card. [Onslaught FAQ 2002/09/24]
Note -Also see Token Creatures, Rule K.25.

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Words of Wind
Color Blue
Type Enchantment
Cost Cost=2U
Expansion ON(R)
Text(ON):{1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.
If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card. [Onslaught FAQ 2002/09/24]

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Words of Wisdom
Color Blue
Type Instant
Cost Cost=1U
Expansion OD(C)
Text(OD):You draw two cards, then each other player draws a card.

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Words of Worship
Color White
Type Enchantment
Cost Cost=2W
Expansion ON(R)
Text(ON):{1}: The next time you would draw a card this turn, you gain 5 life instead.
If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card. [Onslaught FAQ 2002/09/24]

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Workhorse
Color Artifact
Type Artifact Creature
Cost Cost=6
Expansion EX(R)
Text(EX+errata):0/0. ; ~this~ comes into play with four +1/+1 counters on it. ; Remove a +1/+1 counter from ~this~: Add one colorless mana to your mana pool. [Oracle 1999/05/01]

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Worldgorger Dragon
Color Red
Type Creature - Nightmare Dragon
Cost Cost=3RRR
Expansion JU(R)
Text(JU):7/7, Flying, Trample. ; When ~this~ comes into play, remove all other permanents you control from the game. ; When ~this~ leaves play, return the removed cards to play under their owners' control.
If a local enchantment is removed this way, you can place it on any legal permanent when it returns. It doesn't have to go back to the same place. [D'Angelo 2002/06/18] It cannot be placed on a permanent that is coming into play at the same time. [Jordan 2002/06/18]
It is possible for the Dragon to leave play before its "comes into play" trigger resolves. If this happens, then the "leaves play" trigger will have nothing to return and the "comes into play" trigger's effects will be irreversible. [D'Angelo 2002/10/15]
Note -Also see Trample, Rule A.37.

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Worldly Counsel
Color Blue
Type Instant
Cost Cost=1U
Expansion IN(C)
Text(IN):Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library.
You choose the order on the bottom of your library. [Invasion FAQ 2000/10/03]

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Worldly Tutor
Color Green
Type Instant
Cost Cost=G
Expansion MI(U)/6(U)
Text(6th+errata):Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. [Oracle 2000/02/01]
You do not have to find a creature card if you do not want to. See Rule Z.6.9. [D'Angelo 2001/07/14]

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Wormfang Behemoth
Color Blue
Type Creature - Nightmare Beast
Cost Cost=3UU
Expansion JU(R)
Text(JU):5/5. ; When ~this~ comes into play, remove all cards in your hand from the game. ; When ~this~ leaves play, return the removed cards to their owner's hand.

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Wormfang Crab
Color Blue
Type Creature - Nightmare Crab
Cost Cost=3U
Expansion JU(U)
Text(JU+errata):3/6. ; ~this~ is unblockable. ; When ~this~ comes into play, an opponent chooses a permanent you control other than ~this~ and removes it from the game. ; When ~this~ leaves play, return the removed card to play under its owner's control. [Judgment FAQ 2002/05/28]

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Wormfang Drake
Color Blue
Type Creature - Nightmare Drake
Cost Cost=2U
Expansion JU(C)
Text(JU):3/4, Flying. ; When ~this~ comes into play, sacrifice it unless you remove a creature you control other than ~this~ from the game. ; When ~this~ leaves play, return the removed card to play under its owner's control.

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Wormfang Manta
Color Blue
Type Creature - Nightmare Beast
Cost Cost=5UU
Expansion JU(R)
Text(JU):6/1, Flying. ; When ~this~ comes into play, you skip your next turn. ; When ~this~ leaves play, you take an extra turn after this one.

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Wormfang Newt
Color Blue
Type Creature - Nightmare Beast
Cost Cost=1U
Expansion JU(C)
Text(JU):2/2. ; When ~this~ comes into play, remove a land you control from the game. ; When ~this~ leaves play, return the removed card to play under its owner's control.

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Wormfang Turtle
Color Blue
Type Creature - Nightmare Beast
Cost Cost=2U
Expansion JU(U)
Text(JU):2/4. ; When ~this~ comes into play, remove a land you control from the game. ; When ~this~ leaves play, return the removed card to play under its owner's control.

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Worms of the Earth
Color Black
Type Enchantment
Cost Cost=2BBB
Expansion DK(U1)
Text(DK+errata):Players can't play lands. ; If a land would come into play, instead it doesn't. ; At the beginning of each player's upkeep, any player may sacrifice two lands or pay 5 life. If a player does either, sacrifice ~this~. [Oracle 2001/08/24]
A land which is somehow put in an Oubliette or Tawnos's Coffin or which phases out will remain phased out since it cannot return to play. It will try again during the next turn. [D'Angelo 2002/01/11]
A land which is somehow put into a Safe Haven will leave the game forever if it tries to return while Worms of the Earth is in play. [Duelist Magazine #6, Page 132]
If you play a spell/ability like Untamed Wilds which lets you put a land into play, the effect fails. With Untamed Wilds you still shuffle the library. [Duelist Magazine #6, Page 132]
Eureka will not allow a land to enter play. [WotC Rules Team 1995/06/15]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.

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Wormwood Treefolk
Color Green
Type Creature - Treefolk
Cost Cost=3GG
Expansion DK(U1)
Text(DK+errata):4/4. ; {G}{G}: ~this~ gains forestwalk until end of turn and deals 2 damage to you. ; {B}{B}: ~this~ gains swampwalk until end of turn and deals 2 damage to you. [Oracle 1999/07/23]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -Also see Landwalk, Rule A.27.

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Worn Powerstone
Color Artifact
Type Artifact
Cost Cost=3
Expansion US(U)
Text(US+errata):~this~ comes into play tapped. ; {Tap}: Add two colorless mana to your mana pool. [Oracle 1999/05/01]

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Worry Beads
Color Artifact
Type Artifact
Cost Cost=3
Expansion MM(R)
Text(MM+errata):At the beginning of each player's upkeep, that player puts the top card from his or her library into his or her graveyard. [Oracle 2001/08/24]

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Worship
Color White
Type Enchantment
Cost Cost=3W
Expansion US(R)/7(R)
Text(7th):If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
If this effect is applied when you lose life due to unprevented damage. All the damage got dealt (for purposes of triggers), but the player's life total is not reduced by the full amount of the damage. [WotC Rules Team 1998/10/18]
It reduces your life total to 1, not the damage to 1. [D'Angelo 1999/01/23]

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Worthy Cause
Color White
Type Instant
Cost Cost=W
Expansion TE(U)
Text(TE+errata):Buyback {2}. ; Sacrifice a creature. You gain life equal to the sacrificed creature's toughness. [Oracle 1999/05/01]
The sacrifice is done on resolution. [D'Angelo 1999/06/01]
Note -Also see Buyback, Rule A.10.

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