Names starting with 'Da'


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Dakkon Blackblade
Color Multi
Type Creature - Legend
Cost Cost=2BUUW
Expansion LG(R)/CH(U1)
Text(CH+errata):*/* ; ~this~'s power and toughness are each equal to the number of lands you control. [Oracle 1999/09/03]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -Also see Legendary Permanents, Rule K.17.

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Dakmor Bat
Color Black
Type Creature - Bat
Cost Cost=1B
Expansion P2(C)
Text(P2):1/1, Flying.
All tournament formats have banned this card because it only appears in Portal.

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Dakmor Ghoul
Color Black
Type Creature - Zombie
Cost Cost=2BB
Expansion ST(U)
Text(ST):2/2. ; When ~this~ comes into play, target opponent loses 2 life. You gain 2 life.
All tournament formats have banned this card because it only appears in Starter.

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Dakmor Lancer
Color Black
Type Creature - Knight
Cost Cost=4BB
Expansion ST(R)/7(U)
Text(ST/7th):3/3. ; When ~this~ comes into play, destroy target nonblack creature.

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Dakmor Plague
Color Black
Type Sorcery
Cost Cost=3BB
Expansion P2(U)/ST(U)
Text(ST):~this~ deals 3 damage to each creature and each player. (This includes your creatures and you.)
All tournament formats have banned this card because it only appears in Portal and Starter.

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Dakmor Scorpion
Color Black
Type Creature - Scorpion
Cost Cost=1B
Expansion P2(C)/ST(C)
Text(P2/ST):2/1.
All tournament formats have banned this card because it only appears in Portal and Starter.

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Dakmor Sorceress
Color Black
Type Creature - Wizard
Cost Cost=5B
Expansion P2(R)/ST(R)
Text(ST):*/4. ; ~this~'s power is equal to the number of swamps you control. (Count only the swamps you have in play, including both tapped and untapped swamps.)
All tournament formats have banned this card because it only appears in Portal and Starter.

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Damping Engine
Color Artifact
Type Artifact
Cost Cost=4
Expansion UL(R)
Text(UL+errata):A player who controls more permanents than any other can't play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn. [Oracle 1999/05/01]
It prevents players from playing a land by the normal means or from casting artifact, summon, or enchantment spells. It does not prevent a land, artifact, creature or enchantment from being put into play by some other means. [Urza's Legacy FAQ 1999/02/03]
Sacrificing a permanent to this card is played as an instant. [Barclay 1999/02/13]
You can only sacrifice a permanent to this card if you have more permanents than any other player, and you have not already resolved a use of the sacrifice ability this turn. The ability to sacrifice a card is itself part of the effect that is ignored once you use it. [Barclay 1999/02/09]

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Damping Field
Color White
Type Enchantment
Cost Cost=2W
Expansion AQ(U3)
Text(AQ+errata):Players can't untap more than one artifact during their untap steps. [Oracle 1999/09/03]
Does not prevent artifacts (such as Colossus of Sardia) from untapping during upkeep. [D'Angelo 1994/06/01]
Artifact creatures are artifacts. They are affected so only one may untap. If Smoke is also in play, then untapping an artifact creature counts as your one creature and as your one artifact. [D'Angelo 1994/06/01]
Extended tournaments (see Rule D.15) have always banned this card.

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Dance of Many
Color Blue
Type Enchantment
Cost Cost=UU D
Expansion DK(U1)/CH(U1)/5(R)
Text(5th+errata):When ~this~ comes into play, put a token creature into play as a copy of target nontoken creature. ; When ~this~ leaves play, remove the creature token from the game. ; When the creature token leaves play, sacrifice ~this~. ; At the beginning of your upkeep, sacrifice ~this~ unless you pay {U}{U}. [Oracle 2001/08/24]
Note -Also see Copy Cards, Rule E.4. There are enough important rules there that they are worth reading first.
Treat the token as coming into play as a copy of the chosen creature. If that creature normally gets counters when played, the token creature gets counters. [D'Angelo 2001/08/31]
Destroying the creature that was copied will not cause the token creature to be destroyed as well. [Aahz 1994/10/21]
The ability is targeted and checks the validity of the target when declared and when resolving. If the creature is not still there when the copy resolves, the copy ability is countered and no token is put into play. This card remains in play as a global enchantment with no token. [D'Angelo 1999/08/31]
The mana cost is copied. This makes Dance of Many the exception to the rule that token creatures have a mana cost of zero. [D'Angelo 1999/08/01]
The creature is still considered a token creature, so if you happen to copy a Drudge Skeletons, the Skeleton token would still be susceptible to Drudge Spell. [Aahz 1996/03/02]
The "remove from game" triggered abilities are on Dance of Many and not from the token. [D'Angelo 1996/10/01] If Dance of Many loses its abilities, removing one from play won't destroy the other.
Each Dance of Many is associated only with its token creature. If one leaves play, only the corresponding token is affect, not all tokens from all instances of Dance of Many. [D'Angelo 1997/05/19]
Note -Also see Comes Into Play Abilities, Rule E.3.
Note -Also see Copy Cards, Rule E.4.
Note -Also see Token Creatures, Rule K.25.

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Dance of the Dead
Color Black
Type Enchantment
Cost Cost=1B
Expansion IA(U)
Text(IA+errata):When ~this~ comes into play, if it's in play, it becomes an enchant creature. Put target creature card from a graveyard into play tapped under your control enchanted by ~this~. ; Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. ; At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap enchanted creature. ; When ~this~ leaves play, destroy enchanted creature. It can't be regenerated. [Oracle 2001/08/24]
A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
Enters play as a global enchantment and then becomes an Enchant Creature as a triggered ability upon entering play. It follows all the rules for Enchant Creature cards from then on. [WotC Rules Team 1997/03/14]
In general, an animated creature comes out as if it were just played. Any X in the mana cost is zero. So animating a Rock Hydra gives you a hydra with zero heads. [Mirage, Page 31]
You can Dance of the Dead a creature which was discarded from a hand and therefore was never in play. [D'Angelo 1997/06/01]
Dance of the Dead becomes a creature enchantment spell and so it does activate the Rabid Wombat and trigger other cards which use creature enchantments. [Aahz 1997/06/06]
This is a targeted ability. Note that cards in the graveyard do not have Protection from Color abilities (see Rule A.1.3), but the comes into play ability may be countered if the target creature card is removed from the graveyard before the spell resolves. If the ability is countered, then this card stays an Enchantment and stays in play. [D'Angelo 2002/12/19]
If more than one Dance of the Dead ends up on a creature, each contributes a +1/+1. [D'Angelo 1995/09/25] But you only have to pay the untap cost once. [D'Angelo 2000/03/09] You may pay for each one, however, and untap the card more than once during upkeep. [DeLaney 2000/03/11]
Note -After errata, the card is of type "Enchantment" and not "Enchant Dead Creature". [WotC Rules Team 1997/06/01]

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Dancing Scimitar
Color Artifact
Type Artifact Creature
Cost Cost=4
Expansion AN(U2)/R456(R)
Text(AN/RV/4th/5th/6th):1/5, Flying.

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Dandan
Color Blue
Type Creature - Dandan
Cost Cost=UU AN
Expansion AN(C4)/CH(C3)/5(C)
Text(5th+errata):4/1. ; ~this~ can't attack unless defending player controls an island. ; When you control no islands, sacrifice ~this~. [Oracle 2000/10/24]
Note -Also see Landhome, Rule A.26.

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Daraja Griffin
Color White
Type Creature - Griffin
Cost Cost=3W
Expansion VI(U)/6(U)
Text(VI/6th):2/2, Flying. ; Sacrifice ~this~: Destroy target black creature.

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Darba
Color Green
Type Creature - Beast
Cost Cost=3G
Expansion PY(U)
Text(PY):5/4. ; At the beginning of your upkeep, sacrifice ~this~ unless you pay {G}{G}.

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Darigaaz's Attendant
Color Artifact
Type Artifact Creature - Golem
Cost Cost=5
Expansion IN(U)
Text(IN):3/3. ; {1},Sacrifice ~this~: Add {B}{R}{G} to your mana pool.

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Darigaaz's Caldera
Color Land
Type Land
Cost Cost=None
Expansion PS(U)
Text(PS):~this~ is a Lair in addition to its land type. ; When ~this~ comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. ; {Tap}: Add {B}, {R}, or {G} to your mana pool.
If you don't want to unsummon a land, you can play this card then tap it for mana before the comes into play ability resolves. You may then choose to sacrifice it instead of unsummoning a land. [Planeshift FAQ 2001/01/26]
This land is of type "Lair" and "Darigaaz's Caldera". It is not a basic land. [DeLaney 2001/02/12]

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Darigaaz's Charm
Color Multi
Type Instant
Cost Cost=BRG
Expansion PS(U)
Text(PS):Choose one - Return target creature card from your graveyard to your hand; or ~this~ deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.
Note -Also see Modal Spells and Abilities, Rule G.24.

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Darigaaz, the Igniter
Color Multi
Type Creature - Dragon Legend
Cost Cost=3BRG
Expansion IN(R)
Text(IN):6/6, Flying. ; Whenever ~this~ deals combat damage to a player, you may pay {2}{R}. If you do, choose a color. That player reveals his or her hand and ~this~ deals X damage to him or her, where X is the number of cards revealed of that color.
You choose the color during resolution. This means your opponent does not get to react after knowing the color you chose. [Invasion FAQ 2000/10/03]
Note -Also see Color, Rule G.3, for rules on choosing a color.
Note -Also see Legendary Permanents, Rule K.17.

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Daring Apprentice
Color Blue
Type Creature - Wizard
Cost Cost=1UU
Expansion MI(R)/67(R)
Text(MI/6th/7th):1/1. ; {Tap},Sacrifice ~this~: Counter target spell.

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Daring Leap
Color Multi
Type Instant
Cost Cost=1WU
Expansion PS(C)
Text(PS):Target creature gets +1/+1 and gains flying and first strike until end of turn.
If used after a blocker is assigned your creature is still blocked. See Rule C.4.8. [Planeshift FAQ 2001/01/26]
If used after the first strike damage assignment step, the creature will still deal damage during the non-first strike damage step. (See Rule C.5.9) [Jordan 2001/02/12]
Note -Also see First Strike, Rule A.18.

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Dark Banishing
Color Black
Type Instant
Cost Cost=2B IA
Expansion IA(C)/MI(C)/TE(C)/7(C)
Text(7th):Destroy target nonblack creature. It can't be regenerated.

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Darkest Hour
Color Black
Type Enchantment
Cost Cost=B
Expansion US(R)/7(R)
Text(US/7th):All creatures are black.
All creatures are black instead of whatever color(s) they were before. [DeLaney 1998/10/05]

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Dark Hatchling
Color Black
Type Creature - Horror
Cost Cost=4BB
Expansion US(R)
Text(US+errata):3/3, Flying. ; When ~this~ comes into play, destroy target nonblack creature. It can't be regenerated. [Oracle 1999/05/01]
Note -Also see Comes Into Play Abilities, Rule E.3.

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Dark Heart of the Wood
Color Multi
Type Enchantment
Cost Cost=BG
Expansion DK(C3)
Text(DK+errata):Sacrifice a forest: You gain 3 life. [Oracle 1999/07/23]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.

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Darkling Stalker
Color Black
Type Creature - Shade
Cost Cost=3B
Expansion TE(C)
Text(TE):1/1. ; {B}: Regenerate ~this~. ; {B}: ~this~ gets +1/+1 until end of turn.
Note -Before errata it was of creature type Spirit. [Oracle 1999/05/01]

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Dark Maze
Color Blue
Type Creature - Wall
Cost Cost=4U
Expansion HL(C4)/5(C)
Text(5th+errata):4/5. (Walls can't attack.) ; {0}: ~this~ may attack this turn as though it weren't a Wall. Remove it from the game at end of turn. [Oracle 2003/07/01]
Note -Also see Walls, Rule K.27.

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Darkness
Color Black
Type Instant
Cost Cost=B
Expansion LG(C1)
Text(LG+errata):Prevent all combat damage that would be dealt this turn. [Oracle 1999/09/03]
Note -Also see Fog Effects, Rule E.6.

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Dark Offering
Color Black
Type Sorcery
Cost Cost=4BB
Expansion P2(U)/ST(U)
Text(ST):Destroy target nonblack creature. You gain 3 life.
All tournament formats have banned this card because it only appears in Portal and Starter.

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Darkpact
Color Black
Type Sorcery
Cost Cost=BBB
Expansion ABUR(R)
Text(RV+errata):Remove ~this~ from your deck before playing if you're not playing for ante. ; You own target card in the ante. That card's previous owner owns ~this~. Put that card on top of your library and ~this~ into the ante. [Oracle 2001/08/24]
Type 1 tournaments (see Rule D.13) have banned this card since 1994/01/25 since it is only used in games for Ante.
Type 1.5 tournaments (see Rule D.14) have always banned this card.
Extended tournaments (see Rule D.15) have always banned this card.
Standard (Type 2) tournaments (see Rule D.16) have always banned this card.

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Dark Privilege
Color Black
Type Enchant Creature
Cost Cost=1B
Expansion VI(C)
Text(VI):Enchanted creature gets +1/+1. ; Sacrifice a creature: Regenerate enchanted creature.

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Dark Ritual
Color Black
Type Instant
Cost Cost=B
Expansion ABUR45(C)/IA(C)/MI(C)/TE(C)/US(C)/MM(C)/BR(F1)/BD(F1)
Text(5th/MI/TE/US/MM):Add {B}{B}{B} to your mana pool.
This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
Extended tournaments (see Rule D.15) have banned this card since 2000/04/01.
Note -In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.

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Dark Sphere
Color Artifact
Type Artifact
Cost Cost=0
Expansion DK(U2)
Text(DK+errata):{Tap},Sacrifice ~this~: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, instead. [Oracle 1999/09/03]
Prevents half the damage from that source which is currently unprevented. So two of them will result in 1/4 damage, not zero damage. This is because you apply them sequentially, not simultaneously. [D'Angelo 1999/08/01]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.

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Dark Supplicant
Color Black
Type Creature - Cleric
Cost Cost=B
Expansion LE(U)
Text(LE):1/1. ; {Tap},Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it.
You can choose which and how many of the three zones (graveyard, hand, and library) you want to search. [D'Angelo 2003/02/01]
If you search your library or hand, you do not have to find Scion of Darkness if you do not want to, even if you have one in your library or hand. See Rule Z.6.9. If you search your graveyard, you do have to find one if it is there. [D'Angelo 2003/02/01]
You only shuffle your library if you choose to search it. [Jordan 2003/02/17]
Note -This card refers to Scion of Darkness.

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Dark Suspicions
Color Black
Type Enchantment
Cost Cost=2BB
Expansion PS(R)
Text(PS):At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand.

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Dark Triumph
Color Black
Type Instant
Cost Cost=4B
Expansion NE(U)
Text(NE+errata):If you control a swamp, you may sacrifice a creature rather than pay ~this~'s mana cost. ; Creatures you control get +2/+0 until end of turn. [Oracle 2001/06/01]
Note -Also see Alternate Cost Spells, Rule E.1.

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Darkwatch Elves
Color Green
Type Creature - Elf
Cost Cost=2G
Expansion UL(U)
Text(UL):2/2, Protection from Black ; Cycling {2}.
Note -Also see Cycling, Rule A.12.
Note -Also see Protection, Rule A.31.

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Darkwater Catacombs
Color Land
Type Land
Cost Cost=None
Expansion OD(R)
Text(OD):{1},{Tap}: Add {U}{B} to your mana pool.

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Darkwater Egg
Color Artifact
Type Artifact
Cost Cost=1
Expansion OD(U)
Text(OD):{2},{Tap},Sacrifice ~this~: Add {U}{B} to your mana pool. Draw a card.
This is a mana ability. [D'Angelo 2001/10/10]
It is possible to end up drawing a card while using this card to get mana to pay for a spell or ability. See Rule T.4.2 if you have questions about how this affects the announcing of spells and abilities. [D'Angelo 2001/10/10]

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Darting Merfolk
Color Blue
Type Creature - Merfolk
Cost Cost=1U
Expansion MM(C)
Text(MM):1/1. ; {U}: Return ~this~ to its owner's hand.

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Daru Cavalier
Color White
Type Creature - Soldier
Cost Cost=3W
Expansion ON(C)
Text(ON):2/2, First Strike. ; When ~this~ comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
Note -Also see First Strike, Rule A.18.

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Daru Encampment
Color Land
Type Land
Cost Cost=None
Expansion ON(U)
Text(ON):{Tap}: Add {1} to your mana pool. ; {W},{Tap}: Target Soldier gets +1/+1 until end of turn.

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Daru Healer
Color White
Type Creature - Cleric
Cost Cost=2W
Expansion ON(C)
Text(ON):1/2. ; {Tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn. ; Morph {W}.
Note -Also see Morph, Rule A.29.

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Daru Lancer
Color White
Type Creature - Soldier
Cost Cost=4WW
Expansion ON(C)
Text(ON):3/4, First Strike. ; Morph {2}{W}{W}.
Note -Also see Morph, Rule A.29.
Note -Also see First Strike, Rule A.18.

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Daru Mender
Color White
Type Creature - Cleric
Cost Cost=W
Expansion LE(U)
Text(LE):1/1. ; Morph {W}. ; When ~this~ is turned face up, regenerate target creature.
The trigger occurs when you use the Morph ability to turn the card face up, or when an effect turns it face up. It will not trigger on being revealed or on leaving play. [Legions FAQ 2003/01/23]
Note -Also see Morph, Rule A.29.

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Daru Sanctifier
Color White
Type Creature - Cleric
Cost Cost=3W
Expansion LE(C)
Text(LE):1/4. ; Morph {1}{W}. ; When ~this~ is turned face up, destroy target enchantment.
The trigger occurs when you use the Morph ability to turn the card face up, or when an effect turns it face up. It will not trigger on being revealed or on leaving play. [Legions FAQ 2003/01/23]
Note -Also see Morph, Rule A.29.

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Daru Spiritualist
Color White
Type Creature - Cleric
Cost Cost=1W
Expansion SC(C)
Text(SC):1/1. ; Whenever a Cleric you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

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Daru Stinger
Color White
Type Creature - Soldier
Cost Cost=3W
Expansion LE(C)
Text(LE):1/1. ; Amplify 1. ; {Tap}: ~this~ deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
Note -Also see Amplify, Rule A.7.

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Daru Warchief
Color White
Type Creature - Soldier
Cost Cost=2WW
Expansion SC(U)
Text(SC):1/1. ; Soldier spells you play cost {1} less to play. ; Soldiers you control get +1/+2.

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Daughter of Autumn
Color Green
Type Creature - Legend
Cost Cost=2GG
Expansion HL(U1)
Text(HL+errata):2/4. ; {W}: The next 1 damage that would be dealt to target white creature this turn is dealt to ~this~ instead. [Oracle 1999/07/23]
Note -Also see Legendary Permanents, Rule K.17.

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Daunting Defender
Color White
Type Creature - Cleric
Cost Cost=4W
Expansion ON(C)
Text(ON):3/3. ; If a source would deal damage to a Cleric you control, prevent 1 of that damage.

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Dauthi Cutthroat
Color Black
Type Creature - Minion
Cost Cost=1B
Expansion EX(U)
Text(EX):1/1, Shadow. ; {1}{B},{Tap}: Destroy target creature with shadow.
Note -Also see Shadow, Rule A.34.

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Dauthi Embrace
Color Black
Type Enchantment
Cost Cost=2B
Expansion TE(U)
Text(TE):{B}{B}: Target creature gains shadow until end of turn.
Note -Also see Shadow, Rule A.34.

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Dauthi Ghoul
Color Black
Type Creature - Zombie
Cost Cost=1B
Expansion TE(U)
Text(TE+errata):1/1, Shadow. ; Whenever a creature with shadow is put into a graveyard from play, put a +1/+1 counter on ~this~. [Oracle 2003/02/01]
Note -Also see Shadow, Rule A.34.

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Dauthi Horror
Color Black
Type Creature - Beast
Cost Cost=1B
Expansion TE(C)
Text(TE+errata):2/1, Shadow. ; ~this~ can't be blocked by white creatures. [Oracle 1999/05/01]
Note -Also see Shadow, Rule A.34.

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Dauthi Jackal
Color Black
Type Creature - Hound
Cost Cost=2B
Expansion EX(C)
Text(EX):2/1, Shadow. ; {B}{B},Sacrifice ~this~: Destroy target blocking creature.
This creature does not have to be an attacker or blocker to use its ability. [Barclay 1998/06/10]
Note -Also see Shadow, Rule A.34.

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Dauthi Marauder
Color Black
Type Creature - Minion
Cost Cost=2B
Expansion TE(C)
Text(TE):3/1, Shadow.
Note -Also see Shadow, Rule A.34.

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Dauthi Mercenary
Color Black
Type Creature - Knight
Cost Cost=2B
Expansion TE(U)
Text(TE):2/1, Shadow. ; {1}{B}: ~this~ gets +1/+0 until end of turn.
Note -Also see Shadow, Rule A.34.

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Dauthi Mindripper
Color Black
Type Creature - Minion
Cost Cost=3B
Expansion TE(U)
Text(TE+errata):2/1, Shadow. ; Whenever ~this~ attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards from his or her hand. [Oracle 2001/08/24]
Note -Also see Shadow, Rule A.34.

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Dauthi Slayer
Color Black
Type Creature - Soldier
Cost Cost=BB
Expansion TE(C)
Text(TE+errata):2/2, Shadow. ; ~this~ attacks each turn if able. [D'Angelo 2001/08/24]
Note -Also see Shadow, Rule A.34.

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Dauthi Trapper
Color Black
Type Creature - Minion
Cost Cost=2B
Expansion SH(U)
Text(SH):1/1. ; {Tap}: Target creature gains shadow until end of turn.
Note -Also see Shadow, Rule A.34.

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Dauthi Warlord
Color Black
Type Creature - Soldier
Cost Cost=1B
Expansion EX(U)
Text(EX+errata):*/1, Shadow. ; ~this~'s power is equal to the number of creatures with shadow in play. [Oracle 1999/05/01]
It counts creatures with the Shadow ability controlled by all players. [Barclay 1998/06/10]
Note -Also see Shadow, Rule A.34.

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D'Avenant Archer
Color White
Type Creature - Soldier
Cost Cost=2W LG
Expansion LG(C2)/CH(C3)/56(C)
Text(CH/5th/6th):1/2. ; {Tap}: ~this~ deals 1 damage to target attacking or blocking creature.
Note -In Fifth Edition (and before) this card was of creature type Archer.

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Dawn Elemental
Color White
Type Creature - Elemental
Cost Cost=WWWW
Expansion SC(R)
Text(SC):3/3, Flying. ; Prevent all damage that would be dealt to ~this~.

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Dawning Purist
Color White
Type Creature - Cleric
Cost Cost=2W
Expansion ON(U)
Text(ON):2/2. ; Whenever ~this~ deals combat damage to a player, you may destroy target enchantment that player controls. ; Morph {1}{W}.
Note -Also see Morph, Rule A.29.

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Dawn of the Dead
Color Black
Type Enchantment
Cost Cost=2BBB
Expansion TO(R)
Text(TO):At the beginning of your upkeep, you lose 1 life. ; At the beginning of your upkeep, you may return target creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn.
The creature is only removed from the game if it is still in play at the end of the turn. [D'Angelo 2003/02/16]
Note -Also see Haste, Rule A.22.

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Dawnstrider
Color Green
Type Creature - Spellshaper
Cost Cost=1G
Expansion MM(R)
Text(MM):1/1. ; {G},{Tap},Discard a card from your hand: Prevent all combat damage that would be dealt this turn.

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Day (Night/Day)
Color White
Type Instant
Cost Cost=2W
Expansion AP(U)
Text(AP):Creatures target player controls get +1/+1 until end of turn.
Only affects creatures which are in play at the time it resolves. Ones that enter play later in the turn are not affected. [Apocalypse FAQ 2001/05/24]
Note -Also see Night (Day/Night) for the second half of this card.
Note -Also see Split Cards, Rule K.24.

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Day of the Dragons
Color Blue
Type Enchantment
Cost Cost=4UUU
Expansion SC(R)
Text(SC):When ~this~ comes into play, remove all creatures you control from the game. Then put that many 5/5 red Dragon creature tokens with flying into play. ; When ~this~ leaves play, sacrifice all Dragons you control. Then return the removed cards to play under your control.
The removed cards are face up when out of the game. [Scourge FAQ 2003/05/30]
The removed cards return to play face up. [Scourge FAQ 2003/05/30]
When this card leaves play, it looks for creatures of type Dragon. If any of your counters have changed creature type away from Dragon, they will not be removed. [Scourge FAQ 2003/05/30]
Note -Also see Token Creatures, Rule K.25.

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Daze
Color Blue
Type Instant
Cost Cost=1U
Expansion NE(C)
Text(NE+errata):You may return an island you control to its owner's hand rather than pay ~this~'s mana cost. ; Counter target spell unless its controller pays {1}. [Oracle 2001/06/01]
Note -Also see Alternate Cost Spells, Rule E.1.

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Dazzling Beauty
Color White
Type Instant
Cost Cost=2W
Expansion MI(C)
Text(MI+errata):Play ~this~ only during the declare blockers step. ; Target unblocked attacking creature becomes blocked. (This ability works on unblockable creatures.) ; Draw a card at the beginning of the next turn's upkeep. [Oracle 2000/10/24]
Does not trigger most blocking abilities since most of them say they happen when a creature blocks, not when they are blocked without a creature. [D'Angelo 1996/11/11] Keeper of Tresserhorn's effect can be stopped, as can effects of "Is Not Blocked Ability" creatures.
Works on unblockable creatures. [bethmo 1996/11/18] Or on creatures that have special blocking requirements such as when Goblin War Drums is in effect. [bethmo 1997/01/22]
Is not very useful against Trample creatures since Trample damage comes through as if a zero toughness creature blocked the Trampler. [Duelist Magazine #16, Page 28] See Rule A.37.3.
Note -Also see Cantrips, Rule E.2.

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Acknowledgments and Disclaimers