Names starting with 'Eq'


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Equal Treatment
Color White
Type Instant
Cost Cost=1W
Expansion TO(U)
Text(TO):If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. Draw a card.

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Equilibrium
Color Blue
Type Enchantment
Cost Cost=1UU
Expansion EX(R)/7(R)
Text(7th):Whenever you play a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
You can pay for the triggered ability (see Rule A.4) once each time a creature spell is played. [D'Angelo 1998/06/25]
Triggers when the spell is announced, which is before responses to that spell can be announced, and always before the creature it triggers on is put into play. You cannot use Equilibrium on the creature being played. [D'Angelo 1999/06/01]
A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1996/06/01] Older cards of type Summon are also creature spells.

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Equinox
Color White
Type Enchant Land
Cost Cost=W
Expansion LG(C1)
Text(LG+errata):Enchanted land has "{Tap}: Counter target spell if it would destroy a land you control." [Oracle 2001/08/24]
The ability can target any spell, even one that would not destroy a land. [D'Angelo 2000/03/03]
When this spell resolves, it only counters the targeted spell if that spell would destroy a land if it resolved right then. [D'Angelo 2000/03/03]
Cannot be used to counter abilities of permanents such as Demonic Hordes or others which destroy lands. [bethmo 1994/06/14]
Will not counter a spell that deals damage to an animated land, even if it would deal more damage than the land's toughness. This is because the spell itself does not destroy the land directly. The land is destroyed indirectly by a game rule. [Barclay 2003/01/20] This is a REVERSAL.
Will not counter a spell like Demonic Hordes which creates a possibility of a land being destroyed at a later time. [bethmo 1994/06/15]
Will not counter a spell which would indirectly cause destruction of one of your lands. For example, casting Resurrection on a Mold Demon or casting Terror on a creature while Earthlink is in play. [Aahz 1995/11/21]
Will not counter a spell that has a random chance of destroying a land, such as Falling Star or Chaos Orb. [Aahz 1996/04/16]
Will not counter a spell which requires sacrificing when it enters play such as Mold Demon or Wood Elemental. [Aahz 1996/11/07] Or ones that requires sacrificing as part of the play cost. [Aahz 1994/12/17]
Does not stop the sending of the land from play into its owner's hand. Or to any place other than the graveyard. [Aahz 1994/06/16]
Extended tournaments (see Rule D.15) have always banned this card.

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Equipoise
Color White
Type Enchantment
Cost Cost=2W
Expansion VI(R)
Text(VI+errata):At the beginning of your upkeep, for each artifact target player controls in excess of the number you control, choose an artifact he or she controls. Repeat this process for creatures and lands. The chosen permanents phase out. [Oracle 1999/11/01]
You choose which permanents to phase out. [Duelist Magazine #17, Page 28]
You choose the artifacts, creatures and lands on resolution. [D'Angelo 1999/09/20]
In multiplayer games, can choose a different target player each turn. You can even choose yourself. [Duelist Magazine #17, Page 28]
Note -Also see Phasing Out and In, Rule G.27.

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