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Escape Artist
Color |
Blue |
Type |
Creature - Wizard |
Cost |
Cost=1U |
Expansion |
OD(C) |
Text(OD):1/1. ; ~this~ is unblockable. ; {U},Discard a card from your hand:
Return ~this~ to its owner's hand.
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Escaped Shapeshifter
Color |
Blue |
Type |
Creature - Shapeshifter |
Cost |
Cost=3UU |
Expansion |
TE(R) |
Text(TE+errata):3/4. ; As long as an opponent controls a creature with
flying, other than an Escaped Shapeshifter, ~this~ has flying. The same
is true for first strike, trample, and protection from any color.
[Oracle 1999/11/01]
This card ignores any other Escaped Shapeshifters in play when checking to
see if another creature has the various abilities.
[WotC Rules Team 1997/12/18] [Duelist Magazine #22, Page 27]
Effects, such as the Radjan Spirit's, can remove an ability from the
Shapeshifter as if it had that ability naturally.
[WotC Rules Team 1997/12/18]
All abilities listed on the card (Flying, First Strike, Trample, and
Protection from Color) are considered to be initial abilities of this card
which are only "on" under certain conditions. When determining order of
effects, these abilities are considered to be built-in and thus are the
oldest. [Duelist Magazine #23, Page 22]
In a multiplayer game, it works if any opponent controls creatures with the
appropriate abilities. [bethmo 1998/03/24]
Note -Also see First Strike, Rule A.18.
Note -Also see Protection, Rule A.31.
Note -Also see Trample, Rule A.37.
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Escape Routes
Color |
Blue |
Type |
Enchantment |
Cost |
Cost=2U |
Expansion |
PS(C) |
Text(PS):{2}{U}: Return target white or black creature you control to its
owner's hand.
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Essence Bottle
Color |
Artifact |
Type |
Artifact |
Cost |
Cost=2 |
Expansion |
TE(U) |
Text(TE+errata):{3},{Tap}: Put an elixir counter on ~this~. ; {Tap},Remove
all elixir counters from ~this~: You gain 2 life for each elixir counter
removed this way. [Oracle 1999/05/01]
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Essence Filter
Color |
Green |
Type |
Sorcery |
Cost |
Cost=1GG |
Expansion |
IA(C) |
Text(IA+errata):Choose one - Destroy all enchantments; or destroy all
nonwhite enchantments. [Oracle 2000/02/01]
Note -Also see Modal Spells and Abilities, Rule G.24.
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Essence Flare
Color |
Blue |
Type |
Enchant Creature |
Cost |
Cost=U |
Expansion |
IA(C) |
Text(IA+errata):Enchanted creature gets +2/+0. ; At the beginning of the
upkeep of enchanted creature's controller, put a -0/-1 counter on
enchanted creature. [Oracle 2000/02/01]
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Essence Fracture
Color |
Blue |
Type |
Sorcery |
Cost |
Cost=3UU |
Expansion |
ON(U) |
Text(ON):Return two target creatures to their owners' hands. ;
Cycling {2}{U}.
Note -Also see Cycling, Rule A.12.
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Essence Leak
Color |
Blue |
Type |
Enchant Permanent |
Cost |
Cost=U |
Expansion |
IN(U) |
Text(IN):If enchanted permanent is red or green, it has "At the beginning
of your upkeep, sacrifice this permanent unless you pay its mana cost."
It can enchant a permanent that is not red or green, but it doesn't do
anything in that case. [Invasion FAQ 2000/10/03]
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Essence Sliver
Color |
White |
Type |
Creature - Sliver |
Cost |
Cost=3W |
Expansion |
LE(R) |
Text(LE):3/3. ; Whenever a Sliver deals damage, its controller gains that
much life.
You only gain the life when the triggered ability resolves. If you are
reduced to zero life before the ability resolves, you will lose before
gaining the life. [D'Angelo 2003/05/16]
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Essence Vortex
Color |
Multi |
Type |
Instant |
Cost |
Cost=1UB |
Expansion |
IA(U) |
Text(IA+errata):Destroy target creature unless its controller pays life
equal to its toughness. If destroyed this way, the creature can't be
regenerated. [Oracle 2000/02/01]
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Acknowledgments and Disclaimers