Names starting with 'Sh'


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Shackles
Color White
Type Enchant Creature
Cost Cost=2W
Expansion EX(C)/IN(C)
Text(IN):Enchanted creature doesn't untap during its controller's untap step. ; {W}: Return ~this~ to its owner's hand.
Shackles does not tap the creature when it comes into play. [Barclay 1998/06/10]

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Shade's Breath
Color Black
Type Instant
Cost Cost=1B
Expansion ON(U)
Text(ON):Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn."

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Shade's Form
Color Black
Type Enchant Creature
Cost Cost=1BB
Expansion TO(C)
Text(TO):Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." ; When enchanted creature is put into a graveyard, return that creature to play under your control.

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Shadowbane
Color White
Type Instant
Cost Cost=1W
Expansion MI(U)
Text(MI+errata):The next time this turn a source of your choice would deal damage to target creature or player, prevent that damage. If that source is black, you gain life equal to the damage prevented this way. [Oracle 2002/03/01]
This card can target any creature or player. Before the errata, it could only target yourself or a creature you control. [D'Angelo 2002/03/16]

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Shadowblood Egg
Color Artifact
Type Artifact
Cost Cost=1
Expansion OD(U)
Text(OD):{2},{Tap},Sacrifice ~this~: Add {B}{R} to your mana pool. Draw a card.

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Shadowblood Ridge
Color Land
Type Land
Cost Cost=None
Expansion OD(R)
Text(OD):{1},{Tap}: Add {B}{R} to your mana pool.

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Shadow Guildmage
Color Black
Type Creature - Wizard
Cost Cost=B
Expansion MI(C)
Text(MI+errata):1/1. ; {U},{Tap}: Put target creature you control on top of its owner's library. ; {R},{Tap}: ~this~ deals 1 damage to target creature or player and 1 damage to you. [Oracle 1999/07/01]

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Shadowmage Infiltrator
Color Multi
Type Creature - Wizard
Cost Cost=1UB
Expansion OD(R)
Text(OD+errata):1/3, Fear. ; Whenever ~this~ deals combat damage to a player, you may draw a card. [Oracle 2002/10/01]
Note -This card was designed by Jon Finkel after winning the 2001 tournament in Cape Town.

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Shadow Rider
Color Black
Type Creature - Knight
Cost Cost=2BB
Expansion WL(C)
Text(WL):3/3, Flanking.
Note -Also see Flanking, Rule A.19.

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Shadow Rift
Color Blue
Type Instant
Cost Cost=U
Expansion TE(C)
Text(TE):Target creature gains shadow until end of turn. ; Draw a card.
Note -Also see Shadow, Rule A.34.

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Shadowstorm
Color Red
Type Sorcery
Cost Cost=R
Expansion TE(U)
Text(TE):~this~ deals 2 damage to each creature with shadow.
Note -Also see Shadow, Rule A.34.

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Shahrazad
Color White
Type Sorcery
Cost Cost=WW
Expansion AN(U2)
Text(AN+errata):Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half of his or her life, rounded up. After the subgame, players shuffle all subgame cards they own into their libraries. Players don't ante a card for the subgame, and libraries with less than the required number of cards are legal. [Oracle 2001/08/24]
No, this card is more annoying than you imagine :-(
If a card is removed from the game (from Disintegrate or whatever) in the sub-game it is shuffled back in before returning to the main game. [Jackson 2000/04/19]
The player who chose whether to go first or play first in the parent game gets to make the same choice in the sub-game. [Oracle 1998/07/01]
At the start of the sub-game both players draw their initial hand (usually 7 cards). If one player has fewer cards than required, that player loses. If both have fewer than required, both players lose. [Oracle 1998/07/01]
A player with less than 0 life cannot lose life as a result of the sub-game since half of their life total is considered to be zero. [Oracle 1998/07/01]
Events in a Shahrazad sub-game do not trigger abilities in the main game. And continuous effects in the main game do not carry over into the sub-game. [bethmo 1998/12/11]
The subgame is part of the main game. [Oracle 1998/07/01]
Type 1 tournaments (see Rule D.13) banned this card from 1994/01/25 until 1999/10/01.
Type 1.5 tournaments (see Rule D.14) banned this card until 1999/10/01.
Extended tournaments (see Rule D.15) have always banned this card.
Standard (Type 2) tournaments (see Rule D.16) have always banned this card, since it is not in the environment.

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Shaleskin Bruiser
Color Red
Type Creature - Beast
Cost Cost=6R
Expansion ON(U)
Text(ON):4/4, Trample. ; Whenever ~this~ attacks, it gets +3/+0 until end of turn for each other attacking Beast.
Note -Also see Trample, Rule A.37.

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Shaleskin Plower
Color Red
Type Creature - Beast
Cost Cost=3R
Expansion LE(C)
Text(LE):3/2. ; Morph {4}{R}. ; When ~this~ is turned face up, destroy target land.
The trigger occurs when you use the Morph ability to turn the card face up, or when an effect turns it face up. It will not trigger on being revealed or on leaving play. [Legions FAQ 2003/01/23]
Note -Also see Morph, Rule A.29.

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Shallow Grave
Color Black
Type Instant
Cost Cost=1B
Expansion MI(R)
Text(MI+errata):Put the top creature card from your graveyard into play. That creature gains haste until end of turn. Remove it from the game at end of turn. [Oracle 1999/07/01]
Only removes the creature from the game if the creature is still in play at the end of the turn. [D'Angelo 1998/05/28]
Note -Also see Haste, Rule A.22.

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Shaman en-Kor
Color White
Type Creature - Cleric
Cost Cost=1W
Expansion SH(R)
Text(SH+errata):1/2. ; {0}: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead. ; {1}{W}: The next time a source would deal damage to target creature this turn, that damage is dealt to ~this~ instead. [Oracle 2000/02/01]
See Lancers en-Kor for rulings.

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Shaman's Trance
Color Red
Type Instant
Cost Cost=2R
Expansion JU(R)
Text(JU):Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.
This card does not allow you to play the abilities of cards in other people's graveyards. [Judgment FAQ 2002/05/28]
You can use Flashback on cards to play them. [Judgment FAQ 2002/05/28]

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Shambling Strider
Color Green
Type Creature - Strider
Cost Cost=4GG
Expansion IA(C)/BD(F1)
Text(IA+errata):5/5. ; {R}{G}: ~this~ gets +1/-1 until end of turn. [Oracle 2000/02/01]

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Shambling Swarm
Color Black
Type Creature - Horror
Cost Cost=1BBB
Expansion TO(R)
Text(TO):3/3. ; When ~this~ is put into a graveyard from play, distribute three -1/-1 counters among one, two, or three target creatures. Remove those counters at end of turn.

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Shanodin Dryads
Color Green
Type Creature - Dryad
Cost Cost=G
Expansion ABUR4567(C)
Text(ABU/RV/4th/5th/6th/7th):1/1, Forestwalk.
Note -Also see Landwalk, Rule A.27.
Note -In Fifth Edition (and before) this card was of creature type Nymph.

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Shaper Guildmage
Color Blue
Type Creature - Wizard
Cost Cost=U
Expansion MI(C)
Text(MI):1/1. ; {W},{Tap}: Target creature gains first strike until end of turn. ; {B},{Tap}: Target creature gets +1/+0 until end of turn.
Note -Also see First Strike, Rule A.18.

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Shapeshifter
Color Artifact
Type Artifact Creature
Cost Cost=6
Expansion AQ(U1)/45(U)
Text(5th+errata):*/7-*. ; As ~this~ comes into play, choose a number between 0 and 7. ; At the beginning of your upkeep, you may choose a number between 0 and 7. ; ~this~'s power is equal to the last chosen number and its toughness is equal to 7 minus that number. [Oracle 2000/02/01]
The power/toughness change is a triggered ability that occurs only once each upkeep. [D'Angelo 2000/02/25]
The change affects the initial power/toughness, not the current power/toughness. [D'Angelo 1998/06/05]
If it begins upkeep with power of 2 or less, the Dwarven Warriors may be tapped to make it unblockable before you change the Shapeshifter to be a 6/1 creature. [Aahz 1994/06/01]

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Shard Phoenix
Color Red
Type Creature - Phoenix
Cost Cost=4R
Expansion SH(R)
Text(SH+errata):2/2, Flying. ; {R}{R}{R}: Return ~this~ from your graveyard to your hand. Play this ability only if ~this~ is in your graveyard and only during your upkeep. ; Sacrifice ~this~: ~this~ deals 2 damage to each creature without flying. [Oracle 2002/03/01]

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Shared Triumph
Color White
Type Enchantment
Cost Cost=1W
Expansion ON(R)
Text(ON):As ~this~ comes into play, choose a creature type. Creatures of the chosen type get +1/+1.

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Shatter
Color Red
Type Instant
Cost Cost=1R
Expansion ABUR4567(C)/IA(C)/TE(C)
Text(4th/IA/5th/IA/TE/6th/7th):Destroy target artifact.
Regenerating artifacts can regenerate from this. [D'Angelo 1998/02/03]

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Shattered Crypt
Color Black
Type Sorcery
Cost Cost=XBB
Expansion WL(C)
Text(WL+errata):Return X target creature cards from your graveyard to your hand and you lose X life. [Oracle 1999/07/01]
Note -Also see X Costs, Rule K.28.

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Shattering Pulse
Color Red
Type Instant
Cost Cost=1R
Expansion EX(C)
Text(EX):Buyback {3} ; Destroy target artifact.
Note -Also see Buyback, Rule A.10.

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Shatterstorm
Color Red
Type Sorcery
Cost Cost=2RR
Expansion AQ(U1)/R56(R)
Text(6th):Destroy all artifacts. They can't be regenerated.

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Shauku, Endbringer
Color Black
Type Creature - Legend
Cost Cost=5BB
Expansion MI(R)
Text(MI+errata):5/5, Flying. ; ~this~ can't attack if there is another creature in play. ; At the beginning of your upkeep, you lose 3 life. ; {Tap}: Remove target creature from the game and put a +1/+1 counter on ~this~. [Oracle 1999/07/01]
Note -Also see Legendary Permanents, Rule K.17.

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Shauku's Minion
Color Multi
Type Creature - Minion
Cost Cost=1BR
Expansion MI(U)
Text(MI):2/2. ; {B}{R},{Tap}: ~this~ deals 2 damage to target white creature.

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Sheep
Color Blue
Type Token
Cost Cost=None
Expansion UG(U)
Text(UG):(none)
This card is used to represent a token creature. It is not a spell you can cast and is pretty close to worthless in your play deck. Set this card aside and use it when playing a spell or ability that puts a Sheep token into play. [D'Angelo 1998/08/23]
Note -See Token Cards, Rule U.2.

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Shelkin Brownie
Color Green
Type Creature - Faerie
Cost Cost=1G
Expansion LG(C1)
Text(LG+errata):1/1. ; {Tap}: Target creature loses all "bands with other" abilities until end of turn. [Oracle 2002/10/01]
Can only remove "bands with other" and not normal "banding" ability. [Duelist Magazine #2, Page 9]
Extended tournaments (see Rule D.15) have always banned this card.
Note -Also see Bands with Other, Rule A.9.

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Shelter
Color White
Type Instant
Cost Cost=1W
Expansion OD(C)
Text(OD):Target creature you control gains protection from the color of your choice until end of turn. ; Draw a card.
Note -Also see Protection, Rule A.31.

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Sheltered Valley
Color Land
Type Land
Cost Cost=None
Expansion AL(R2)
Text(AL+errata):When ~this~ comes into play, sacrifice each other Sheltered Valley you control. ; At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. ; {Tap}: Add one colorless mana to your mana pool. [Oracle 1999/07/23]
If you have another Sheltered Valley in play which is currently changed to a different land type (using Phantasmal Terrain) or something, then it is not sacrificed when a new one enters play. Additionally, when the first one reverts to being a Sheltered Valley because the changing effect stops, you do not have to sacrifice anything and can keep both in play. [Duelist Magazine #14, Page 27]

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Sheltering Prayers
Color White
Type Enchantment
Cost Cost=W
Expansion PY(R)
Text(PY):Basic lands each player controls can't be the targets of spells or abilities as long as that player controls three or fewer lands.

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Shepherd of Rot
Color Black
Type Creature - Zombie Cleric
Cost Cost=1B
Expansion ON(C)
Text(ON):1/1. ; {Tap}: Each player loses 1 life for each Zombie in play.

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Shield Bearer
Color White
Type Creature - Soldier
Cost Cost=1W
Expansion IA(C)/5(C)
Text(IA/5th):0/3, Banding.
Note -Also see Banding, Rule A.8.

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Shield Dancer
Color White
Type Creature - Rebel
Cost Cost=2W
Expansion PY(U)
Text(PY):1/3. ; {2}{W}: The next time target attacking creature would deal combat damage to ~this~ this turn, that creature deals that damage to itself instead.
If the ability is used twice, it will cause the next two attacks this turn (which only happens if something gives a player two attacks) from the creature to "reflect" back to itself. It will not result in double damage back from a single attack. [Prophecy FAQ 2000/05/25]

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Shieldmage Advocate
Color White
Type Creature - Cleric
Cost Cost=2W
Expansion JU(C)
Text(JU):1/3. ; {Tap}: Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.

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Shieldmage Elder
Color White
Type Creature - Cleric Wizard
Cost Cost=5W
Expansion ON(U)
Text(ON):2/3. ; Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. ; Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24]
It can tap itself but is not required to do so. [D'Angelo 2002/10/15]
If the ability is played on a spell that becomes a permanent, it also prevents any damage from that permanent this turn. [Onslaught FAQ 2002/09/24]

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Shield Mate
Color White
Type Creature - Soldier
Cost Cost=W
Expansion EX(C)
Text(EX):1/1. ; Sacrifice ~this~: Target creature gets +0/+4 until end of turn.

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Shield of Duty and Reason
Color White
Type Enchant Creature
Cost Cost=W
Expansion AP(C)
Text(AP):Enchanted creature has protection from green and from blue.
Note -Also see Protection, Rule A.31.

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Shield of the Ages
Color Artifact
Type Artifact
Cost Cost=2
Expansion IA(U)
Text(IA+errata):{2}: Prevent the next 1 damage that would be dealt to you this turn. [Oracle 2000/02/01]

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Shield Sphere
Color Artifact
Type Artifact Creature - Wall
Cost Cost=0
Expansion AL(U2)
Text(AL+errata):0/6. (Walls can't attack.) ; Whenever ~this~ blocks, put a -0/-1 counter on it. [Oracle 1999/07/23]
It gets the -0/-1 counter as a triggered ability when it blocks, which is long before damage dealing. When it is at 0/1 and it blocks, it will die immediately after blocking... but the creature it blocked is still blocked. [bethmo 1996/06/28]
Note -Also see Walls, Rule K.27.

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Shield Wall
Color White
Type Instant
Cost Cost=1W LG
Expansion LG(U1)/CH(U3)/57(C)
Text(CH/7th):Creatures you control get +0/+2 until end of turn.

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Shifting Sky
Color Blue
Type Enchantment
Cost Cost=2U
Expansion PS(U)
Text(PS):As ~this~ comes into play, choose a color. ; All nonland permanents are the chosen color.

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Shifting Sliver
Color Blue
Type Creature - Sliver
Cost Cost=3U
Expansion LE(U)
Text(LE):2/2. ; Slivers can't be blocked except by Slivers.

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Shifting Wall
Color Artifact
Type Artifact Creature - Wall
Cost Cost=X
Expansion SH(U)
Text(SH+errata):0/0. ; (Walls can't attack.) ; ~this~ comes into play with X +1/+1 counters on it. [Oracle 1999/05/01]
Note -Also see Walls, Rule K.27.
Note -Also see X Costs, Rule K.28.

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Shifty Doppelganger
Color Blue
Type Creature - Shapeshifter
Cost Cost=2U
Expansion OD(R)
Text(OD):1/1. ; {3}{U},Remove ~this~ from the game: Put a creature card from your hand into play. That creature gains haste until end of turn. ; At end of turn, sacrifice that creature. If you do, return ~this~ to play.
If you have any creature cards in your hand when the ability resolves, you must put one into play. [Odyssey FAQ 2001/10/04] Note that this may require a third person to verify your lack of playing one if you don't play one.
If the creature is not still in play at end of turn, then you do not return this card to play. [D'Angelo 2001/10/22]
Note -Also see Haste, Rule A.22.

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Shimian Night Stalker
Color Black
Type Creature - Nightstalker
Cost Cost=3BB
Expansion LG(U1)/CH(U3)
Text(CH+errata):4/4. ; {B},{Tap}: All damage that would be dealt to you this turn by target attacking creature is dealt to ~this~ instead. [Oracle 2001/08/24]
Can redirect damage from combat and from abilities, but the creature must be attacking you before you can use this card's ability. [D'Angelo 2000/03/03]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -This card was of creature type "Night Stalker" and is now of type "Nightstalker". [Oracle 1999/09/03]

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Shimmer
Color Blue
Type Enchantment
Cost Cost=2UU
Expansion MI(R)
Text(MI+errata):As ~this~ comes into play, choose a land type. ; All lands of the chosen type have phasing. [Oracle 1999/07/01]
Can affect basic or non-basic types, but it must be for a specific type. Examples include, Mountains, Maze of Ith, and Tolaria. Entire classes of lands (like Legendary Lands or Snow-Covered lands) are not supported. [Duelist Magazine #16, Page 28]
You cannot restrict the land type based on a characteristic such as color or whether or not it is Snow-Covered. [WotC Rules Team 1998/05/01]
Will give multilands phasing if one of the land types they count as is affected. [D'Angelo 1996/11/07]
Note -Also see Phasing, Rule A.30.

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Shimmering Barrier
Color White
Type Creature - Wall
Cost Cost=1W
Expansion US(U)
Text(US):1/3, First strike. (Walls cannot attack.) ; Cycling {2}.
Note -Also see Cycling, Rule A.12.
Note -Also see First Strike, Rule A.18.
Note -Also see Walls, Rule K.27.

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Shimmering Efreet
Color Blue
Type Creature - Efreet
Cost Cost=2U
Expansion VI(U)
Text(VI):2/2, Flying, Phasing. ; When ~this~ phases in, target creature phases out.
If it phases in and no other creatures are in play, it will phase itself back out. [Duelist Magazine #17, Page 30]
If two of these phase in, they can both target the same creature and have just that one creature phase out. [D'Angelo 1999/07/10]
Note -Also see Phasing, Rule A.30.
Note -Also see Phasing Out and In, Rule G.27.

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Shimmering Mirage
Color Blue
Type Instant
Cost Cost=1U
Expansion AP(C)
Text(AP):Target land's type becomes the basic land type of your choice until end of turn. Draw a card.

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Shimmering Wings
Color Blue
Type Enchant Creature
Cost Cost=U
Expansion TE(C)/IN(C)
Text(IN):Enchanted creature has flying. ; {U}: Return ~this~ to its owner's hand.

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Shivan Dragon
Color Red
Type Creature - Dragon
Cost Cost=4RR
Expansion ABUR457(R)/BD(F1)
Text(ABU/4th/7th):5/5, Flying. ; {R}: ~this~ gets +1/+0 until end of turn.

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Shivan Emissary
Color Red
Type Creature - Wizard
Cost Cost=2R
Expansion IN(U)
Text(IN):1/1. ; Kicker {1}{B} (You may pay an additional {1}{B} as you play this spell.) ; When ~this~ comes into play, if you paid the kicker cost, destroy target nonblack creature. It can't be regenerated.
Note -Also see Comes Into Play Abilities, Rule E.3.
Note -Also see Kicker, Rule A.24.

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Shivan Gorge
Color Land
Type Legendary Land
Cost Cost=None
Expansion US(R)
Text(US+errata):{Tap}: Add one colorless mana to your mana pool. ; {2}{R},{Tap}: ~this~ deals 1 damage to each opponent. [Oracle 1999/05/01]
The damage has no color. It is not red. [D'Angelo 1999/01/25]
Note -Also see Legendary Permanents, Rule K.17.

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Shivan Harvest
Color Red
Type Enchantment
Cost Cost=1R
Expansion IN(U)
Text(IN):{1}{R},Sacrifice a creature: Destroy target nonbasic land.

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Shivan Hellkite
Color Red
Type Creature - Dragon
Cost Cost=5RR
Expansion US(R)
Text(US):5/5, Flying. ; {1}{R}: ~this~ deals 1 damage to target creature or player.

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Shivan Oasis
Color Land
Type Land
Cost Cost=None
Expansion IN(U)
Text(IN):~this~ comes into play tapped. ; {Tap}: Add {R} or {G} to your mana pool.

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Shivan Phoenix
Color Red
Type Creature - Phoenix
Cost Cost=4RR
Expansion UL(R)
Text(UL+errata):3/4, Flying ; When ~this~ is put into a graveyard from play, return ~this~ to its owner's hand. [Oracle 1999/05/01]

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Shivan Raptor
Color Red
Type Creature - Lizard
Cost Cost=2R
Expansion US(U)
Text(US+errata):3/1, First strike, Haste. ; Echo.
Note -Also see Echo, Rule A.14.
Note -Also see First Strike, Rule A.18.
Note -Also see Haste, Rule A.22.

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Shivan Reef
Color Land
Type Land
Cost Cost=None
Expansion AP(R)
Text(AP):{Tap}: Add one colorless mana to your mana pool. ; {Tap}: Add {U} or {R} to your mana pool. ~this~ deals 1 damage to you.

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Shivan Wurm
Color Multi
Type Creature - Wurm
Cost Cost=3RG
Expansion PS(R)
Text(PS):7/7, Trample. ; When ~this~ comes into play, return a red or green creature you control to its owner's hand.
You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
Note -Also see Trample, Rule A.37.

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Shivan Zombie
Color Multi
Type Creature - Barbarian Zombie
Cost Cost=BR
Expansion IN(C)
Text(IN):2/2, Protection from White.
Note -Also see Protection, Rule A.31.

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Shiv's Embrace
Color Red
Type Enchant Creature
Cost Cost=2RR
Expansion US(U)
Text(US+errata):Enchanted creature gets +2/+2 and has flying. ; {R}: Enchanted creature gets +1/+0 until end of turn. [Oracle 1999/05/01]

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Shock
Color Red
Type Instant
Cost Cost=R SH(
Expansion SH(C)/67(C)/BD(F1)/ON(C)
Text(SH/6th/7th/ON):~this~ deals 2 damage to target creature or player.

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Shocker
Color Red
Type Creature - Insect
Cost Cost=1R
Expansion TE(R)
Text(TE+errata):1/1. ; Whenever ~this~ deals damage to a player, that player discards his or her hand, then draws that many cards. [Oracle 1999/05/01]

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Shock Troops
Color Red
Type Creature - Soldier
Cost Cost=3R
Expansion MM(C)
Text(MM):2/2. ; Sacrifice ~this~: ~this~ deals 2 damage to target creature or player.

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Shoreline Raider
Color Blue
Type Creature - Merfolk
Cost Cost=2U
Expansion IN(C)
Text(IN):2/2, Protection from Kavu.
The protection ability works just like Protection from Color (see Rule A.31) but against the creature type Kavu. [Invasion FAQ 2000/10/03] This basically means that this card cannot be blocked by a creature of type Kavu and that all damage that would be dealt to it by Kavu creatures is prevented. The other features of Protection also apply in some rare circumstances. [D'Angelo 2000/10/14]
Note -Also see Protection, Rule A.31.

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Shoreline Ranger
Color Blue
Type Creature - Bird Soldier
Cost Cost=5U
Expansion SC(C)
Text(SC):3/4, Flying. ; Islandcycling {2}.
Note -Also see Landcycling, Rule A.25.

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Shoving Match
Color Blue
Type Instant
Cost Cost=2U
Expansion MM(U)
Text(MM):Until end of turn, all creatures gain "{Tap}: Tap target creature.".

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Show and Tell
Color Blue
Type Sorcery
Cost Cost=2U
Expansion US(R)
Text(US+errata):Each player may put an artifact, creature, enchantment, or land card from his or her hand into play. [Oracle 1999/05/01]
Players choose cards during resolution, not announcement. [D'Angelo 1998/11/09]
The current player chooses first and reveals their card, then the opponent chooses and reveals their card. Both cards are then put into play simultaneously. [bethmo 2000/01/06]
If the cards being put into play also require choices, such as Clone or Primal Clay, those choices are made after both players choose their card. The current player makes choices for their card (if any), then the opponent (if any). [bethmo 1998/11/03]

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Shower of Coals
Color Red
Type Sorcery
Cost Cost=3RR
Expansion OD(U)
Text(OD):~this~ deals 2 damage to each of up to three target creatures and/or players. ; Threshold - ~this~ deals 4 damage to each of those creatures and/or players instead. (You have threshold if seven or more cards are in your graveyard.)
Note -Also see Threshold, Rule A.36.

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Shower of Sparks
Color Red
Type Instant
Cost Cost=R
Expansion US(C)/BR(F1)
Text(US):~this~ deals 1 damage to target creature and 1 damage to target player.
If the creature leaves play before this resolves, it still damages the player (see Rule G.39.5). [Urza's FAQ 1998/10/05]

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Shrieking Drake
Color Blue
Type Creature - Drake
Cost Cost=U
Expansion VI(C)
Text(VI+errata):1/1, Flying. ; When ~this~ comes into play, return a creature you control to its owner's hand. [Oracle 1999/07/01]
You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
Note -Also see Comes Into Play Abilities, Rule E.3.

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Shrieking Mogg
Color Red
Type Creature - Goblin
Cost Cost=1R
Expansion NE(R)
Text(NE):1/1, Haste. ; When ~this~ comes into play, tap all other creatures.
Note -Also see Haste, Rule A.22.

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Shrieking Specter
Color Black
Type Creature - Specter
Cost Cost=5B
Expansion ST(U)
Text(ST):2/2, Flying. ; When ~this~ attacks, defending player chooses and discards a card from his or her hand.
All tournament formats have banned this card because it only appears in Starter.

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Shriek of Dread
Color Black
Type Instant
Cost Cost=1B
Expansion PS(C)
Text(PS+errata):Target creature gains fear until end of turn. [Oracle 2002/10/01]
Note -Also see Fear, Rule A.17.

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Shrink
Color Green
Type Instant
Cost Cost=G
Expansion HL(C4)/5(C)
Text(HL/5th):Target creature gets -5/-0 until end of turn.

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Shrouded Serpent
Color Blue
Type Creature - Serpent
Cost Cost=4UUU
Expansion PY(R)
Text(PY):4/4. ; Whenever ~this~ attacks, defending player may pay {4}. If he or she doesn't, ~this~ is unblockable this turn.

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Shu Cavalry
Color White
Type Creature - Soldier
Cost Cost=2W
Expansion P3(C)
Text(P3):2/2, Horsemanship.
All tournament formats have banned this card because it only appears in Portal.
Note -Also see Horsemanship, Rule A.23.

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Shu Defender
Color White
Type Creature - Soldier
Cost Cost=2W
Expansion P3(C)
Text(P3):2/2. ; When ~this~ blocks, it gets +0/+2 until the end of the turn.
All tournament formats have banned this card because it only appears in Portal.

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Shu Elite Companions
Color White
Type Creature - Soldier
Cost Cost=4W
Expansion P3(U)
Text(P3):3/3, Horsemanship.
All tournament formats have banned this card because it only appears in Portal.
Note -Also see Horsemanship, Rule A.23.

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Shu Elite Infantry
Color White
Type Creature - Soldier
Cost Cost=3W
Expansion P3(C)
Text(P3):3/3.
All tournament formats have banned this card because it only appears in Portal.

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Shu Farmer
Color White
Type Creature - Farmer
Cost Cost=1W
Expansion P3(C)
Text(P3):1/1. ; On your turn, before you attack, you may tap ~this~ to gain 1 life.
When played under non-Portal rules, the text should be read as "{Tap}: You gain 1 life. Play this ability only during your turn before combat." [D'Angelo 2000/06/05]
All tournament formats have banned this card because it only appears in Portal.

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Shu Foot Soldiers
Color White
Type Creature - Soldier
Cost Cost=2W
Expansion P3(C)
Text(P3):2/3.
All tournament formats have banned this card because it only appears in Portal.

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Shu General
Color White
Type Creature - Soldier
Cost Cost=3W
Expansion P3(U)
Text(P3):2/2, Horsemanship. ; Attacking doesn't cause ~this~ to tap.
All tournament formats have banned this card because it only appears in Portal.
Note -Also see Horsemanship, Rule A.23.

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Shu Grain Caravan
Color White
Type Creature - Soldier
Cost Cost=2W
Expansion P3(C)
Text(P3):2/2. ; When ~this~ comes into play, you gain 2 life.
All tournament formats have banned this card because it only appears in Portal.

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Shu Soldier-Farmers
Color White
Type Creature - Soldier
Cost Cost=4W
Expansion P3(U)
Text(P3):2/4. ; When ~this~ comes into play, you gain 4 life.
All tournament formats have banned this card because it only appears in Portal.

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Shyft
Color Blue
Type Creature - Shyft
Cost Cost=4U
Expansion IA(R)
Text(IA+errata):4/2. ; At the beginning of your upkeep, you may have ~this~ become the color or colors of your choice. (This effect doesn't end at end of turn.) [Oracle 2002/10/01]
You must choose at least one color, but can choose more than one. [Aahz 1996/11/07]

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Acknowledgments and Disclaimers