Names starting with 'Iv'


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Ivory Charm
Color White
Type Instant
Cost Cost=W
Expansion MI(C)
Text(MI+errata):Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. [Oracle 1999/07/01]
Note -Also see Modal Spells and Abilities, Rule G.24.

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Ivory Cup
Color Artifact
Type Artifact
Cost Cost=1
Expansion ABUR4567(U)
Text(6th/7th):Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life.

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Ivory Gargoyle
Color White
Type Creature - Gargoyle
Cost Cost=4W
Expansion AL(R2)
Text(AL+errata):2/2, Flying. ; When ~this~ is put into a graveyard from play, return it to play under owner's control at end of turn and skip your next draw step. ; {4}{W}: Remove ~this~ from the game. [Oracle 1999/07/23]
If more than one of these dies in a turn, the loss of draw steps adds up. You do not get to skip just one draw step to pay off more than one Gargoyle death. [WotC Rules Team 1996/07/29]
A Clone or Vesuvan Doppelganger of this card which leaves play does get returned to play at the end of the turn just like a normal Gargoyle would. This is because it was a Gargoyle when it left play and the effect triggered. [Aahz 1996/05/21]
If a player other than the owner controls it at the time it goes to the graveyard, then that controller is the one who loses a draw step, not the owner. [Duelist Magazine #12, Page 32]
The effect that brings it back into play is considered controlled by the player who controlled the Gargoyle when it went to the graveyard. Therefore, the Gargoyle is considered to be put into play by the controller at the time it died, even though it gets put into play under the control of the Gargoyle's owner. [Aahz 1996/06/18] This matters only if someone steals the Gargoyle and has an effect which triggers when they bring a creature into play.
If it goes to the graveyard after you are done dealing with your "at end of turn" effects in the End of Turn step, it will come back into play at the end of the following turn. [D'Angelo 1999/08/01]
Note -Also see Skipping a Phase, Rule G.36.

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Ivory Guardians
Color White
Type Creature - Guardian
Cost Cost=4WW L
Expansion LG(U1)/CH(U3)/5(U)
Text(5th):3/3, Protection from Red. ; All Guardians get +1/+1 as long as an opponent controls a red permanent. [Oracle 1999/09/03]
Because the card says it gives +1/+1 to all Guardians if opponent has red permanents in play, this bonus also applies to the Guardian Beast (from Arabian Nights) and other cards which are of creature type Guardian. Not intentional, but true. [Aahz 1994/06/24]
Only gets the bonus once even if more than one other player has red permanents. [D'Angelo 1995/04/14]
Note -Also see Protection, Rule A.31.

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Ivory Mask
Color White
Type Enchantment
Cost Cost=2WW
Expansion MM(R)
Text(MM):You can't be the target of spells or abilities.

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Ivory Tower
Color Artifact
Type Artifact
Cost Cost=1
Expansion AQ(U3)/R4(R)
Text(4th+errata):At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. [Oracle 2001/08/24]
The amount of life is determined when effect is resolved and not when it is announced. [D'Angelo 1995/10/05]
If the total is less than zero, you neither gain nor lose life. [D'Angelo 2001/08/31]
Type 1 tournaments (see Rule D.13) restricted this card from 1994/05/02 until 1999/10/01.
Type 1.5 tournaments (see Rule D.14) banned this card until 1999/10/01.
Extended tournaments (see Rule D.15) have always banned this card.
Standard (Type 2) tournaments (see Rule D.16) have banned this card since 1997/01/01. Previously it was restricted since this format was created.

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Ivy Elemental
Color Green
Type Creature - Elemental
Cost Cost=XG
Expansion OD(R)
Text(OD):0/0. ; ~this~ comes into play with X +1/+1 counters on it.
Note -Also see X Costs, Rule K.28.

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Ivy Seer
Color Green
Type Creature - Wizard
Cost Cost=3G
Expansion UD(U)
Text(UD):1/1. ; {2}{G},{Tap}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
You can reveal zero cards and give +0/+0. [DeLaney 1999/06/01]

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