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Old Man of the Sea
Color |
Blue |
Type |
Creature - Marid |
Cost |
Cost=1UU |
Expansion |
AN(U2) |
Text(AN+errata):2/3. ; You may choose not to untap ~this~ during your untap
step. ; {Tap}: Gain control of target creature with power equal to or less
than the power of ~this~ as long as ~this~ remains tapped and its power
remains equal to or greater than the creature's power. [Oracle 1999/09/03]
If used during combat, the creature is removed from the combat immediately.
[bethmo 1994/06/01]
Control of the creature is lost if the Old Man leaves play for any
reason. This is because it is no longer tapped. [bethmo 1994/05/09]
You do not lose control of a creature controlled by the Old Man even if you
lose control of the Old Man itself. Interesting Note: if player A
taps an Old Man to control B's Old Man, and during the same instant B
taps to control A's Old Man, then at the resolution of the instant, the
two Old Men switch sides. Now whoever untaps first will be getting
both Old Men. [bethmo 1994/06/01]
You do not lose control if the creature becomes an invalid target at any
time after the Old Man steals it. This includes if the card stops being
a creature. The check for stealing the creature is made on announcement
and on resolution as with any targeted effect plus it checks constantly
for the cases listed on the card: power becoming greater than Old Man's
and Old Man leaving play. [WotC Rules Team 1995/02/09]
Extended tournaments (see Rule D.15) have always banned this card.
Note -Also see Tap and Hold Abilities, Rule E.11.
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