T.3 - Life Cycle of Spells and Abilities


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T.3.1- The life cycle for a spell or ability can be charted out like this: [CompRules 1999/04/23] 1. Announcement -- Mode is chosen. Targets are chosen. Costs are paid. See Rule T.4.2 for details. 2. Waiting for resolution -- When a spell or ability gets to this stage, it is considered successfully "played" or "activated". It is put on top of the stack, and can be responded to by putting other spells and abilities on the stack. Stay in this step until both players pass while there are no spells or abilities above this one in the stack. Mana abilities skip this step. 3. Resolution -- Check targets at this time. If all of a spell or ability's targets are illegal, then it is countered. Otherwise, make any choices as required, then apply the effects.

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