G.37 - Summoning Sickness


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G.37.1- All permanents have "summoning sickness" from the time they enter play (or otherwise come under your control), until they start your turn in play under your control. [CompRules 1999/04/23]

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G.37.2- Creatures with "summoning sickness" cannot attack, and they cannot use any of their own abilities which have a tap symbol in the activation cost. Non-creatures are unaffected by summoning sickness. [CompRules 1999/04/23]

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G.37.3- It does not matter if the permanent was a creature at the start of your most recent turn. You just had to control the permanent at that time. [D'Angelo 1998/02/03] So if you animate a land or artifact (see Rule K.5) that you controlled at the start of the turn, then it is not subject to the effects of summoning sickness.

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G.37.Ruling.1- Summoning sickness applies to all ways of getting a creature under your control. For example, casting them, putting them into play directly using Animate Dead or a similar effect, or by taking control from another player using Control Magic. [D'Angelo 1998/02/03] The one exception is phasing in, see Rule G.27.8.

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G.37.Ruling.2- If a permanent starts your turn in play under your control, leaves your control, and then returns in the same turn, then it will have summoning sickness. [D'Angelo 1998/02/03]

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G.37.Ruling.3- Creatures with summoning sickness can be tapped by spells or by abilities of other permanents. For example, Icy Manipulator can be used to tap a creature which has summoning sickness. [D'Angelo 1996/12/18]

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G.37.Ruling.4- If a non-creature is tapped for an ability on the turn it enters play, and then it is animated at some time before the ability resolves, the effect will not fail. [D'Angelo 1995/06/07]

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Note- The term "summoning sickness" has been officially obsoleted, but it is still in common usage since no new term was made to replace it. [D'Angelo 1999/05/01]

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