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Bubble Matrix
Color |
Artifact |
Type |
Artifact |
Cost |
Cost=4 |
Expansion |
WL(R) |
Text(WL+errata):Prevent all damage that would be dealt to creatures.
[Oracle 1999/07/01]
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Bubbling Beebles
Color |
Blue |
Type |
Creature - Beeble |
Cost |
Cost=4U |
Expansion |
UD(C) |
Text(UD):3/3. ; ~this~ is unblockable as long as defending player controls
an enchantment.
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Bubbling Muck
Color |
Black |
Type |
Sorcery |
Cost |
Cost=B |
Expansion |
UD(C) |
Text(UD+errata):Until end of turn, whenever a player taps a swamp for mana,
its controller adds {B} to his or her mana pool. [Oracle 2000/10/24]
Affects lands tapped for rest of turn, not just swamps in play at the time
it resolves. [Urza's Destiny FAQ 1999/05/25] This is because it affects
players and not the lands themselves. [DeLaney 1999/06/13]
Affects lands that count as a swamp. For example, if you tap Badlands
for {R}, it will produce an additional {B}.
[Urza's Destiny FAQ 1999/05/25]
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Builder's Bane
Color |
Red |
Type |
Sorcery |
Cost |
Cost=XXR |
Expansion |
MI(C) |
Text(MI+errata):Destroy X target artifacts. ~this~ deals to each player
damage equal to the number of artifacts he or she controlled destroyed
this way. [Oracle 1999/09/03]
Note -Also see X Costs, Rule K.28.
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Bull Elephant
Color |
Green |
Type |
Creature - Elephant |
Cost |
Cost=3G |
Expansion |
VI(C) |
Text(VI+errata):4/4. ; When ~this~ comes into play, sacrifice ~this~
unless you return two forests you control to their owner's hand.
[Oracle 1999/07/01]
Note -Also see Comes Into Play Abilities, Rule E.3.
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Bull Hippo
Color |
Green |
Type |
Creature - Hippo |
Cost |
Cost=3G |
Expansion |
US(U)/PT(U)/ST(U)/7(U) |
Text(US/7th):3/3, Islandwalk.
Note -Also see Landwalk, Rule A.27.
Note -The Portal version had no creature type.
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Bulwark
Color |
Red |
Type |
Enchantment |
Cost |
Cost=3RR |
Expansion |
US(R) |
Text(US):At the beginning of your upkeep, ~this~ deals to target opponent
damage equal to the number of cards in your hand greater than the number
of cards in his or her hand. [Oracle 1999/05/01]
Counts cards during resolution. [DeLaney 1998/10/05]
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Bullwhip
Color |
Artifact |
Type |
Artifact |
Cost |
Cost=4 |
Expansion |
SH(U) |
Text(SH):{2},{Tap}: ~this~ deals 1 damage to target creature. That
creature attacks this turn if able.
If the creature can attack, it must. If it cannot, then nothing happens.
[Duelist Magazine #25, Page 30]
Note -Also see Must Attack or Block, Rule C.7.
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Buoyancy
Color |
Blue |
Type |
Enchant Creature |
Cost |
Cost=1U |
Expansion |
MM(C) |
Text(MM):You may play ~this~ any time you could play an instant. ;
Enchanted creature has flying.
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Bureaucracy
Color |
Blue |
Type |
Enchantment |
Cost |
Cost=3UU |
Expansion |
UG(R) |
Text(UG+errata):Pursuant to subsection 3.1(4) of Richard's Rules of Order,
at the beginning of the upkeep of each participant in this game of the
Magic: The Gathering trading card game (hereafter known as "PLAYER"), that
PLAYER performs all actions in the sequence of previously added
actions (hereafter known as "ACTION QUEUE"), in the order those actions
were added, then adds another action to the end of the ACTION QUEUE. All
actions must be simple physical or verbal actions that a PLAYER can
perform while sitting in a chair, without jeopardizing the health and
security of said PLAYER. ; When a PLAYER does not perform all the
prescribed actions in the correct order, sacrifice ~this~ and said
PLAYER discards his or her complement of cards in hand (hereafter known
as "HAND"). [D'Angelo 2000/03/09 - unofficial errata]
This card works like this... At the beginning of the next player's upkeep,
he or she will pick a simple verbal or physical action such as clapping
his or her hands. At the beginning of his or her upkeep, the next
player (you in a two-player game) must clap his or her hands and then add
another action--for example, saying "Yabba Dabba Doo." At the beginning
of his or her upkeep, the next player claps his or her hands, says "Yabba
Dabba Doo," and then adds a new action. This little game continues until
someone messes up the order, at which point the controller of Bureaucracy
sacrifices the card and the player who made the mistake loses all the
cards in his or her hand. [QAS 1998/09/09]
A player must clearly identify to all players what action he or she is
adding. Show it and describe it if necessary. Don't make the player
guess. [QAS 1998/09/09]
The participant is the PLAYER, not the trading card game.
[DeLaney 1998/08/12]
Each other player in the game must assent that they are capable of
performing the action to be added to the ACTION QUEUE at the time it is
added, or the PLAYER must choose a different action. [DeLaney 1998/08/12]
Duplicate actions are legal. [DeLaney 1998/08/12]
You can only add an action to the end of the ACTION QUEUE, not the
beginning. [D'Angelo 1998/09/07] Even though some might argue that the
beginning is just the "other end". You can optionally play that way.
If there is more than one Bureaucracy in play, you choose which order to
deal with them, then deal with each of their ACTION QUEUEs separately.
[QAS 1998/09/09]
You can pick actions which make it hard for the opponent to meet the
requirements of another card. Such as clapping hands when the opponent
is enchanted with Volrath's Motion Sensor. [QAS 1998/09/09]
The action needs to be simple, so saying a Censorship word twenty times
is not acceptable. [QAS 1998/09/09] Once is definitely okay, twice is
probably okay, and three or more times isn't very simple.
[D'Angelo 1998/09/21]
A judge can consider "unsportsmanlike" actions illegal. This includes
any action which invades a person's privacy without their permission,
such as tossing another player's deck into the air, touching the person
in any way, or so on. [D'Angelo 1999/02/21]
Any action which would break or law or local rule is not a valid choice.
[D'Angelo 1999/02/21] For example, you cannot ask someone to yell "Fire"
in a crowded room.
Yelling "judge" can be considered an illegal action by the judges if it
annoys them. [D'Angelo 1999/02/21]
All tournament formats have banned cards from Unglued.
Note -Also see Unglued rulings, Rule U.1.
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Burgeoning
Color |
Green |
Type |
Enchantment |
Cost |
Cost=G |
Expansion |
SH(R) |
Text(SH+errata):Whenever any opponent plays a land, you may put a land card
from your hand into play. [Oracle 1999/05/01]
Playing a land will trigger it, but putting a land into play as part of
an effect will not. [Duelist Magazine #25, Page 30]
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Buried Alive
Color |
Black |
Type |
Sorcery |
Cost |
Cost=2B |
Expansion |
WL(U)/OD(U) |
Text(OD):Search your library for up to three creature cards and put them
into your graveyard. Then shuffle your library.
You can look in your library and then choose to find any number from zero
to three creatures after you look at it. [D'Angelo 2000/12/07]
You do not have to find all three creature cards if you do not want to.
You can choose to find zero, one, or two instead. See Rule Z.6.9.
[D'Angelo 2001/07/14]
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Burning Cinder Fury of Crimson Chaos Fire
Color |
Red |
Type |
Enchantment |
Cost |
Cost=3R |
Expansion |
UG(R) |
Text(UG+errata):Whenever a player taps a card, that player gives control
of that card to an opponent at end of turn. ; At end of each player's
turn, if that player did not tap any nonland cards this turn, ~this~
deals 3 damage to him or her. [D'Angelo 2000/03/09 - unofficial errata]
Lands that count as creatures are not considered to be "non-land cards".
[Barclay 1998/08/13]
If you tap another player's card, you must give control of that card (at
end of turn) to one of your opponents. [QAS 1998/09/09] For example, in a
multiplayer game, Player A could tap Player B's permanent with
Icy Manipulator and give the player B's card to Player C at end of
turn.
This card is not considered tapped. Card orientation is determined by
the orientation of the text, artwork, etc., not by the length of the
card sides. [QAS 1998/09/09]
Does not affect tokens. [D'Angelo 1998/09/21]
All tournament formats have banned cards from Unglued.
Note -Also see Unglued rulings, Rule U.1.
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Burning Cloak
Color |
Red |
Type |
Sorcery |
Cost |
Cost=R |
Expansion |
PT(C) |
Text(PT):Any one creature gets +2/+0 until the end of the turn. ; ~this~
deals 2 damage to that creature.
All tournament formats have banned this card because it only appears in
Portal.
When played under non-Portal rules, the text should be read as "Target
creature gets +2/+0 until end of turn. ~this~ deals 2 damage to that
creature." [D'Angelo 2000/06/05]
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Burning Fields
Color |
Red |
Type |
Sorcery |
Cost |
Cost=4R |
Expansion |
P3(C) |
Text(P3):~this~ deals 5 damage to your opponent.
When played under non-Portal rules, the text should be read as "~this~
deals 5 damage to target opponent." [D'Angelo 2000/06/05]
All tournament formats have banned this card because it only appears in
Portal.
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Burning of Xinye
Color |
Red |
Type |
Sorcery |
Cost |
Cost=4RR |
Expansion |
P3(R) |
Text(P3):You destroy four of your lands and your opponent destroys four of
his or her lands. Then ~this~ deals 4 damage to each creature. (This
includes your creatures.)
When played under non-Portal rules, the text should be read as "Each player
sacrifices four lands. Then ~this~ deals 4 damage to each creature."
[D'Angelo 2000/07/06]
All tournament formats have banned this card because it only appears in
Portal.
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Burning Palm Efreet
Color |
Red |
Type |
Creature - Efreet |
Cost |
Cost=2RR |
Expansion |
MI(U) |
Text(MI):2/2. ; {1}{R}{R}: ~this~ deals 2 damage to target creature with
flying and that creature loses flying until end of turn.
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Burning Sands
Color |
Red |
Type |
Enchantment |
Cost |
Cost=3RR |
Expansion |
OD(R) |
Text(OD):Whenever a creature is put into a graveyard from play, that
creature's controller sacrifices a land.
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Burning Shield Askari
Color |
Red |
Type |
Creature - Knight |
Cost |
Cost=2R |
Expansion |
MI(C) |
Text(MI+errata):2/2, Flanking. ; {R}{R}: ~this~ gains first strike until
end of turn. [Oracle 1998/07/01]
Note -Also see First Strike, Rule A.18.
Note -Also see Flanking, Rule A.19.
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Burning Wish
Color |
Red |
Type |
Sorcery |
Cost |
Cost=1R |
Expansion |
JU(R) |
Text(JU):Choose a sorcery card you own from outside the game, reveal that
card, and put it into your hand. Remove ~this~ from the game.
Can acquire cards which are removed from the game by other cards, such as
Ice Cauldron, Elkin Bottle, Necropotence, etc. Such cards are
in the "removed from game" zone (see Rule Z.8).
[Judgment FAQ 2002/05/28]
Cannot acquire cards that are phased out or in an Oubliette or
Tawnos's Coffin. Those cards are in the Phased Out zone and not in
the Removed from Game zone. [D'Angelo 2002/06/14] See Rule G.27.
Cannot acquire the Ante cards. They are considered still "in the game"
as are cards in the library and the graveyard. [D'Angelo 2002/06/14]
While in a sub-game started by Shahrazad, you cannot take cards from the
parent game. This "sub-game" is still part of the larger "game".
[WotC Rules Team 1995/11/10]
Does not allow you to look at face-down cards which are in the removed from
game zone. You get to see the chosen card at the same time your opponent
does, when you reveal it. [D'Angelo 2002/06/14] You do get to tell each
set of face down cards from other sets based on which effect removed the
cards from the game. If you want to pick from a face down set, you take
a random card from it. For example, if your hand is removed with
Suppress, you can see your hand there face down and you can pick a
random card from it. If you used Necropotence twice, each time was
a separate effect and put the one card separately face down. You can
pick either one, assuming you remember which is which.
[Barclay 2002/05/16]
In Duelist Convocation tournament play, it can only bring cards from your
sideboard or ones that were removed from the game by a spell or ability.
[Judgment FAQ 2002/05/28] If you remove a card from the sideboard, this
card is placed into your sideboard to maintain the size of the sideboard.
[Judgment FAQ 2002/05/28] If this spell is somehow played using a
pseudo-spell (such as with Mirari), then there will be no card to put
in your sideboard. This is approved under the rules.
[WotC Rules Team 2002/10/01]
In Duelist Convocation tournament play, you may look at your sideboard
during the resolution of this spell. Normally, you cannot look at your
sideboard during a game. [Judgment FAQ 2002/05/28]
In non-tournament play, it can also be any card you own which is not in the
game. [Judgment FAQ 2002/05/28]
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Burnout
Color |
Red |
Type |
Instant |
Cost |
Cost=1R |
Expansion |
AL(U2) |
Text(AL+errata):Counter target instant spell if it is blue. ; Draw a card
at the beginning of the next turn's upkeep. [Oracle 1999/07/23]
Checks the color of the spell only on resolution. It can target a non-blue
spell. [D'Angelo 1998/06/10]
Note -Also see Cantrips, Rule E.2.
Note -Before errata, this card was of type Interrupt. [Oracle 1999/07/23]
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Burnt Offering
Color |
Black |
Type |
Instant |
Cost |
Cost=B |
Expansion |
IA(C) |
Text(IA+errata):As an additional cost to play ~this~, sacrifice a
creature. ; Add to your mana pool an amount of mana equal to the
sacrificed creature's converted mana cost in any combination of black
and/or red mana. [Oracle 2000/10/24]
Note -Also see Converted Mana Cost, Rule K.8.
Note -The spell has errata to change its type from Interrupt to Instant.
[Oracle 2000/02/01]
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Burrowing
Color |
Red |
Type |
Enchant Creature |
Cost |
Cost=R |
Expansion |
ABUR46(U) |
Text(6th+errata):Enchanted creature has mountainwalk. [Oracle 1999/05/01]
Note -Also see Landwalk, Rule A.27.
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Burst of Energy
Color |
White |
Type |
Instant |
Cost |
Cost=W |
Expansion |
UL(C) |
Text(UL):Untap target permanent.
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Butcher Orgg
Color |
Red |
Type |
Creature - Orgg |
Cost |
Cost=4RRR |
Expansion |
ON(R) |
Text(ON):6/6. ; You may divide ~this~'s combat damage as you choose among
defending player and/or any number of creatures he or she controls.
You can use the ability to divide damage even if it is not blocked.
[Onslaught FAQ 2002/09/24]
If it is blocked but then all of its blockers are removed before combat
damage is assigned, then it won't be able to deal combat damage and you
won't be able to use its ability. [Onslaught FAQ 2002/09/24]
You can choose to assign damage normally to the blocking creature(s) or
to the defending player if there were no blockers assigned.
[D'Angelo 2003/06/14]
If you choose to use the ability to divide up the damage (and there is at
least one point of damage to be assigned), you must choose at least one
creature or the defending player, and cannot choose more total creatures
and players than the amount of damage being assigned (minimum 1 point per
player or creature). [DeLaney 2003/05/19]
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Acknowledgments and Disclaimers