Names starting with 'Ch'


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Chainer, Dementia Master
Color Black
Type Creature - Minion Legend
Cost Cost=3BB
Expansion TO(R)
Text(TO):3/3. ; All Nightmares get +1/+1. ; {B}{B}{B},Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its creature types. ; When ~this~ leaves play, remove all Nightmares from the game.
Note -Also see Legendary Permanents, Rule K.17.

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Chainer's Edict
Color Black
Type Sorcery
Cost Cost=1B
Expansion TO(U)
Text(TO):Flashback {5}{B}{B} ; Target player sacrifices a creature.
Note -Also see Flashback, Rule A.20.

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Chainflinger
Color Red
Type Creature - Beast
Cost Cost=3R
Expansion OD(C)
Text(OD):2/2. ; {1}{R},{Tap}: ~this~ deals 1 damage to target creature or player. ; Threshold - {2}{R},{Tap}: ~this~ deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.)
Note -Also see Threshold, Rule A.36.

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Chain Lightning
Color Red
Type Sorcery
Cost Cost=R
Expansion LG(C2)
Text(LG+errata):~this~ deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy. [Oracle 2002/10/01]
Paying to make Chain Lightning continue is done as part of the resolution of the spell. [D'Angelo 2002/03/16]
The player putting the copy spell on the stack controls that spell. [D'Angelo 2002/03/16]
The copy is a spell, so it can be targeted with Counterspell and other spells and abilities that target a spell. [Jordan 2002/03/18]
The spell copy has all the text and can result in itself being copied. [D'Angelo 2002/03/16]
Extended tournaments (see Rule D.15) have always banned this card.
Note -Also see Copy Cards, Rule E.4.

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Chain of Acid
Color Green
Type Sorcery
Cost Cost=3G
Expansion ON(U)
Text(ON):Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
Note -Also see Copy Cards, Rule E.4.

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Chain of Plasma
Color Red
Type Instant
Cost Cost=1R
Expansion ON(U)
Text(ON):~this~ deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card from his or her hand. If the player does, he or she may copy this spell and may choose a new target for that copy.
Note -Also see Copy Cards, Rule E.4.

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Chain of Silence
Color White
Type Instant
Cost Cost=1W
Expansion ON(U)
Text(ON):Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Note -Also see Copy Cards, Rule E.4.

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Chain of Smog
Color Black
Type Sorcery
Cost Cost=1B
Expansion ON(U)
Text(ON):Target player discards two cards from his or her hand. That player may copy this spell and may choose a new target for that copy.
Note -Also see Copy Cards, Rule E.4.

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Chain of Vapor
Color Blue
Type Instant
Cost Cost=U
Expansion ON(U)
Text(ON):Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Note -Also see Copy Cards, Rule E.4.

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Chains of Mephistopheles
Color Black
Type Enchantment
Cost Cost=1B
Expansion LG(R)
Text(LG+errata):If a player would draw a card except the first one he or she draws in a draw step, that player discards a card from his or her hand instead. If the player discards a card, he or she draws a card. If the player doesn't discard a card, he or she puts the top card of his or her library into his or her graveyard. [Oracle 2001/08/24]
If you cast a spell to draw extra cards (such as Ancestral Recall or Wheel of Fortune) at some time outside the draw step, this affects all the cards drawn. During the draw step, the first card drawn is not affected. [bethmo 1994/06/15]
Only affects the drawing of cards. It does not affect spells like Demonic Tutor, Millstone, or Petra Sphinx which affect the library but do not say "draw" a card. [bethmo 1994/06/22]
If X cards are drawn as the resolution of a single spell/ability, then the game treats this as X separate "draw one card" actions (see Rule G.15.Ruling.2). So for each card that would be drawn, apply the effect. [D'Angelo 2000/07/06]
The effect is cumulative. If you have two of these out, each of them will modify on each draw (after the first one if during the draw step), and will cause the player to discard or to "mill" a card from their library. As they resolve in order, the player must discard if possible. Once the player fails to discard and instead "mills" a card, all further effects of additional Chains of Mephistopheles will not do anything. This is because the "mill" also replaces the draw effect and the player is no longer drawing a card. [WotC Rules Team 1996/12/03] You handle them in order. Each one makes you discard first and then continue or else mill a card and lose the draw.
This is a replacement effect (see Rule T.10). [D'Angelo 1999/02/03]
Cards which are drawn as a cost are affected by this card because replacement effects can be used on costs (see Rule T.10). [D'Angelo 1999/05/01]
Extended tournaments (see Rule D.15) have always banned this card.

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Chain Stasis
Color Blue
Type Instant
Cost Cost=U
Expansion HL(U1)
Text(HL+errata):Tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. [Oracle 2002/10/01]
Paying to make Chain Stasis continue is done as part of the resolution of the spell. [D'Angelo 2002/03/16]
The player putting the copy spell on the stack controls that spell. [D'Angelo 2002/03/16]
The copy is a spell, so it can be targeted with Counterspell and other spells and abilities that target a spell. [Jordan 2002/03/18]
The spell copy has all the text and can result in itself being copied. [D'Angelo 2002/03/16]
The decision to tap or untap is made on resolution of the spell (and of each copy). [D'Angelo 1999/08/01]
You can choose the same creature over and over if you want. You are not forced to pick a different one each time. [Duelist Magazine #9, Page 60]
Note -Also see Copy Cards, Rule E.4.

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Chambered Nautilus
Color Blue
Type Creature - Beast
Cost Cost=2U
Expansion MM(U)
Text(MM):2/2. ; Whenever ~this~ becomes blocked, you may draw a card.

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Chamber of Manipulation
Color Blue
Type Enchant Land
Cost Cost=2UU
Expansion OD(U)
Text(OD):Enchanted land has "{Tap},Discard a card from your hand: Gain control of target creature until end of turn."
Remember that the creature does not gain Haste, so you cannot attack with that creature or use any ability with {Tap} in the activation cost during the turn you take control of it. [Odyssey FAQ 2001/10/04]
The creature does not untap if it is tapped. [DeLaney 2001/11/02]

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Chameleon Spirit
Color Blue
Type Creature - Illusion
Cost Cost=3U
Expansion MM(U)
Text(MM):*/*. ; As ~this~ comes into play, choose a color. ; ~this~'s power and toughness are each equal to the number of permanents of the chosen color your opponents control.

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Champion Lancer
Color White
Type Creature - Knight
Cost Cost=4WW
Expansion ST(R)
Text(ST):3/3. ; Prevent all damage from creatures that would be dealt to ~this~ by creatures.
This card should read "Prevent all damage that would be dealt to ~this~ by creatures". [D'Angelo 2000/06/05]
All tournament formats have banned this card because it only appears in Starter.

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Champion's Victory
Color Blue
Type Sorcery
Cost Cost=U
Expansion P3(U)
Text(P3):Play ~this~ only after you're attacked, before you declare blockers. ; Return any one attacking creature to its owner's hand.
When played under non-Portal rules, the text should be read as Instant that reads "Play ~this~ only during an opponent's declare attackers step. ; Return target attacking creature to its owner's hand." [D'Angelo 2000/07/29]
All tournament formats have banned this card because it only appears in Portal.

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Chandler
Color Red
Type Creature - Legend
Cost Cost=4R
Expansion HL(C1)
Text(HL):3/3. ; {R}{R}{R},{Tap}: Destroy target artifact creature.
Note -Also see Legendary Permanents, Rule K.17.

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Chance Encounter
Color Red
Type Enchantment
Cost Cost=2RR
Expansion OD(R)
Text(OD):Whenever you win a coin flip, put a luck counter on ~this~. ; At the beginning of your upkeep, if ~this~ has ten or more luck counters on it, you win the game.
+ Another player losing a flip counts as you winning one. [Jordan 2003/07/24]

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Change of Heart
Color White
Type Instant
Cost Cost=W
Expansion SH(C)
Text(SH+errata):Buyback {3}. ; Target creature can't attack this turn. [Oracle 1999/05/01]
Will not remove an already attacking creature from the combat. It must be used before attackers are declared or it won't have any noticeable effect on the game. [Barclay 1998/03/06]
Note -Also see Buyback, Rule A.10.

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Channel
Color Green
Type Sorcery
Cost Cost=GG
Expansion ABUR4(U)
Text(4th+errata):Until end of turn, any time you could play a mana ability you may pay 1 life. If you do, add one colorless mana to your mana pool. [Oracle 2001/08/24]
The amount of life converted into mana is not a decision as part of the casting of Channel. [WotC Rules Team 1994/02/01] You first cast Channel then you can convert life to mana for the rest of the turn. You do not convert it during casting.
You cannot pay life points you don't have. In other words, you cannot Channel yourself below zero life. [D'Angelo 1995/08/10] See Rule G.19.6.
The ability is played as a mana ability. [Barclay 1999/12/01]
Type 1 tournaments (see Rule D.13) have restricted this card since 2000/10/01. It was previously banned from 1995/11/01 until 2000/10/01 and it was restricted from 1994/03/23 to 1995/11/01.
Type 1.5 tournaments (see Rule D.14) have always banned this card.
Extended tournaments (see Rule D.15) have always banned this card.
Standard (Type 2) tournaments (see Rule D.16) have banned this card since 1995/11/01. It was previously restricted until 1995/11/01.
Note -Also see Loss of Life, Rule G.21.

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Chaos (Order/Chaos)
Color Red
Type Instant
Cost Cost=2R
Expansion AP(U)
Text(AP):Creatures can't block this turn.
No creatures can block this turn, even ones that enter play after this spell resolves. [Apocalypse FAQ 2001/05/24]
Note -Also see Order (Order/Chaos) for the second half of this card.
Note -Also see Split Cards, Rule K.24.

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Chaos Charm
Color Red
Type Instant
Cost Cost=R
Expansion MI(C)
Text(MI+errata):Choose one - Destroy target wall; or ~this~ deals 1 damage to target creature; or target creature gains haste until end of turn. [Oracle 1999/07/01]
Note -Also see Haste, Rule A.22.
Note -Also see Modal Spells and Abilities, Rule G.24.

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Chaos Confetti
Color Artifact
Type Artifact
Cost Cost=4
Expansion UG(C)
Text(UG+errata):{4},{Tap}: Tear ~this~ into pieces. Throw the pieces onto the playing area from a horizontal distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards. [D'Angelo 2000/03/09 - unofficial errata]
The word "distance" means "horizontal", not "vertical". [QAS 1998/09/09]
All the pieces must be tossed at once. [QAS 1998/09/09]
Proper disposal of the pieces is the responsibility of the controller of the ability. [D'Angelo 1998/08/23] Breaking this rule is subject to all local littering laws.
You may proxy this card, but the card you use must be more rare than Chaos Confetti currently is. [Barclay 1998/08/13] An uncommon or rarer card is required. Use of a Chaos Orb should inspire fear in your opponents.
If you have a Freyalise's Winds, Hurricane, Tropical Storm, Katabatic Winds, or Cyclone card in your hand, you may reveal that card to all opponents to enable you to blow on the pieces whilst they are in flight, to aid their flight. No other interference is allowed. [Barclay 1998/08/13]
Five feet is one thousand, five hundred and twenty four millimeters. [Barclay 1998/08/13]
Tearing it into pieces is part of the effect, not the cost. [Barclay 1998/08/13]
It will not destroy tokens, and it will only destroy cards it actually touches. [Barclay 1998/08/13]
Players may rearrange their cards in the playing area any time before Chaos Confetti is activated. Once it is activated, only changes made by the rules (such as sacrifices and tapping cards) are legal until it is done resolving. [QAS 1998/09/09]
The five feet is measured from the center of the playing area, so don't move cards too far. [Barclay 1998/08/13]
Counters on a card are not considered part of that card and can block the confetti from touching your card. But, at least the title on a card must be visible at all times. [QAS 1998/09/09]
You can rip the card into as many pieces as you want. If you take too long, you can be called for stalling or get hassled by your friends. [QAS 1998/09/09]
All tournament formats have banned cards from Unglued.
Note -Also see Unglued rulings, Rule U.1.

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Chaos Harlequin
Color Red
Type Creature - Harlequin
Cost Cost=2RR
Expansion AL(R2)
Text(AL+errata):2/4. ; {R}: Remove the top card of your library from the game. If that card is a land card, ~this~ gets -4/-0 until end of turn. Otherwise, ~this~ gets +2/+0 until end of turn. [Oracle 1999/07/23]

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Chaoslace
Color Red
Type Instant
Cost Cost=R
Expansion ABUR4(R)
Text(4th+errata):Target spell or permanent becomes red. (Its mana symbols remain unchanged.) [Oracle 2001/08/24]
If played on a spell being cast, it changes the color of the spell. If the spell becomes a permanent, the permanent enters play with an effect on it that changes its color. [WotC Rules Team 1998/05/01]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

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Chaos Lord
Color Red
Type Creature - Lord
Cost Cost=4RRR
Expansion IA(R)
Text(IA+errata):7/7, First Strike, Haste. ; At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of ~this~. ; When ~this~ comes into play, it loses haste until end of turn. [Oracle 2000/02/01]
The Lord's changing of controllers is a new effect each upkeep so it will take precedence over any other control effects. This means that using Control Magic on a Chaos Lord won't guarantee that you keep it. [WotC Rules Team 1995/07/19]
Note -Also see First Strike, Rule A.18.
Note -Also see Haste, Rule A.22.

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Chaos Moon
Color Red
Type Enchantment
Cost Cost=3R
Expansion IA(R)
Text(IA+errata):At the beginning of each player's upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a mountain for mana, its controller adds {R} to his or her mana pool. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a mountain for mana, it produces colorless mana instead of its normal type. [Oracle 2000/10/24]

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Chaos Orb
Color Artifact
Type Artifact
Cost Cost=2
Expansion ABU(R)
Text(ABU+errata):{1},{Tap}: If ~this~ is in play, flip ~this~ onto the playing area from a height of at least one foot. If ~this~ turns over completely at least once during the flip, destroy all permanents it touches. Then destroy ~this~. [Oracle 2001/08/24]
You can arrange your cards any time before the Orb is put into play, but not after. [Snark 1993/11/01] In general, you should not stack cards or put them in places where your opponent cannot read the names of all of them or count them. This is recommended good gaming practice. [Aahz 1994/12/03]
You cannot interfere in any physical way with the playing of this card. [PPG Page 221]
It must flip 360 degrees (that's what "flip entirely" means). [FAQ 1994/04/01] And this flip must be in the air and not in your hand.
"Cards it lands on" refers to cards it touches once it stops moving. [Snark 1993/11/01]
If the Orb does not touch a card because a token is between them, the Orb counts as not touching the card. [bethmo 1994/06/01] Same goes if there are cards stacked up. If the card is not touched, it is not destroyed. Note that only counters and tokens placed in play because of the game count for this. "Tapping" stones and any other markers you have in play should be taken out of the way before using the Orb. [Aahz 1995/02/09]
If you have sleeves on cards, they count as the cards. [bethmo 1994/08/01]
Can only affect cards that are in play. Cards that are in the game but not in play (such as the Library and Graveyard) or cards that are held out of play by such effects as Oubliette and Tawnos's Coffin cannot be affected. [D'Angelo 1994/06/01]
This is a not a targeted ability. [bethmo 1994/06/01]
Even if your hand is face up on the table due to an effect like Revelation, cards in the hand are not considered "in play" and will not be affected by the Orb. [Aahz 1995/04/17]
Ripping the Chaos Orb into confetti and then scattering it (as each piece flops 360 degrees) across your opponent's cards was ruled legal at one time, but it was suggested that this strategy not be allowed in the final round of a tournament. [bethmo 1994/10/01] This ruling is mostly humorous in value. You are very unlikely to get WotC or a NetRep to back this one, but I'm listing it because it is funny. Also, note that if you remove a card from your deck during a tournament then you are disqualified. You cannot remove or shred one of your opponent's cards.
Type 1 tournaments (see Rule D.13) have banned this card since 1995/11/01. It was previously restricted from 1994/08/01 to 1995/11/01.
Type 1.5 tournaments (see Rule D.14) have always banned this card.
Extended tournaments (see Rule D.15) have always banned this card.
Standard (Type 2) tournaments (see Rule D.16) have always banned this card.
Note -It is an "Artifact" and not a "Mono Artifact". [Oracle 1999/09/03]

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Chaosphere
Color Red
Type Enchant World
Cost Cost=2R
Expansion MI(R)
Text(MI+errata):Creatures with flying can't block creatures without flying. ; Creatures without flying may block as though they have flying. [Oracle 2000/10/24]
Note -Also see Enchant World, Rule K.12.10.

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Chaotic Goo
Color Red
Type Creature - Ooze
Cost Cost=2RR
Expansion TE(R)
Text(TE+errata):0/0. ; ~this~ comes into play with three +1/+1 counters on it. ; At the beginning of your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to ~this~. If you lose the flip, remove a +1/+1 counter from ~this~. [Oracle 1999/05/01]

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Chaotic Strike
Color Red
Type Instant
Cost Cost=1R
Expansion IN(U)
Text(IN+errata):Play ~this~ only during combat after blockers are declared. ; Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card. [Oracle 2002/03/01]

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Charcoal Diamond
Color Artifact
Type Artifact
Cost Cost=2
Expansion MI(U)/67(U)
Text(6th/7th):~this~ comes into play tapped. ; {Tap}: Add {B} to your mana pool.

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Charging Bandits
Color Black
Type Creature - Bandit
Cost Cost=4B
Expansion PT(U)
Text(PT):3/3. ; If ~this~ attacks, it gets +2/+0 until the end of the turn.
All tournament formats have banned this card because it only appears in Portal.
When played under non-Portal rules, the text should be read as "Whenever ~this~ attacks, it gets +2/+0 until end of turn." [D'Angelo 2000/06/05]
Note -This card had no creature type. If played with non-Portal cards, it should be played as creature type Bandit. [D'Angelo 2000/06/05]

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Charging Paladin
Color White
Type Creature - Knight
Cost Cost=2W E
Expansion EX(C)/PT(U)/ST(U)
Text(EX+errata):2/2. ; Whenever ~this~ attacks, it gets +0/+3 until end of turn. [Oracle 1999/05/01]
Note -The Portal version had no creature type.

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Charging Rhino
Color Green
Type Creature - Rhino
Cost Cost=3GG
Expansion TE(U)/PT(R)
Text(TE+errata):4/4. ; ~this~ can't be blocked by more than one creature. [Oracle 1999/05/01]
Note -The Portal version had no creature type.

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Charging Slateback
Color Red
Type Creature - Beast
Cost Cost=4R
Expansion ON(C)
Text(ON):4/3. ; ~this~ can't block. ; Morph {4}{R}.
Note -Also see Morph, Rule A.29.

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Charging Troll
Color Multi
Type Creature - Troll
Cost Cost=2GW
Expansion IN(U)
Text(IN):3/3. ; Attacking doesn't cause ~this~ to tap. ; {G}: Regenerate ~this~.

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Chariot of the Sun
Color Artifact
Type Artifact
Cost Cost=3
Expansion MI(U)
Text(MI+errata):{2},{Tap}: Target creature you control gains flying and has a toughness of 1 until end of turn. [Oracle 1999/07/01]
The entire effect lasts until end of turn, not just the toughness reduction. [bethmo 1997/01/22]

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Charisma
Color Blue
Type Enchant Creature
Cost Cost=UUU
Expansion MM(R)
Text(MM):Whenever enchanted creature deals damage to a creature, you control that creature as long as ~this~ remains in play.

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Charmed Griffin
Color White
Type Creature - Griffin
Cost Cost=3W
Expansion MM(U)
Text(MM):3/3, Flying. ; When ~this~ comes into play, each other player may put an artifact or enchantment card into play from his or her hand.

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Charmed Pendant
Color Artifact
Type Artifact
Cost Cost=4
Expansion OD(R)
Text(OD):{Tap},Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.)
The ability is still a mana ability (and doesn't use the stack) even though you can only play it when you could play an instant. [Odyssey FAQ 2001/10/04]

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Charm Peddler
Color White
Type Creature - Spellshaper
Cost Cost=W
Expansion MM(C)
Text(MM):1/1. ; {W},{Tap},Discard a card from your hand: The next time a source of your choice would deal damage to target creature this turn prevent that damage.

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Charm School
Color White
Type Enchant Player
Cost Cost=2W
Expansion UG(U)
Text(UG+errata):As ~this~ comes into play, choose a color and balance ~this~ on your head. ; Prevent all damage that would be dealt to you by sources of the chosen color. ; When ~this~ falls off your head, sacrifice ~this~. [D'Angelo 2000/03/09 - unofficial errata]
The card must be kept horizontal, not vertical on your head. [QAS 1998/09/09]
No external equipment, such as a hat or hairpins, can be used to secure the card to your head. [QAS 1998/09/09]
Afro haircuts and Brylcreem can aid the use of this card, but you can't do anything extra to your head in order to keep the card there. You certainly can't hold the card. [Barclay 1998/08/13]
If you Steal Enchantment this card, take it off its old controller's head, and put it onto yours. [Barclay 1998/08/13] Optional Rule: The Steal Enchantment should also be balanced on your head at this time. [D'Angelo 1998/09/21]
Enchant Player cards are played in the territory of the player they enchant. [D'Angelo 1998/09/21]
Other players cannot use any physical action to try to knock the card off your head. They can try to make you laugh or something, but cannot blow on the card or do other similar actions. [D'Angelo 1998/11/09]
All tournament formats have banned cards from Unglued.
Note -Also see Unglued rulings, Rule U.1.

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Chartooth Cougar
Color Red
Type Creature - Cat Beast
Cost Cost=5R
Expansion SC(C)
Text(SC):4/4. ; {R}: ~this~ gets +1/+0 until end of turn. ; Mountaincycling {2}.
Note -Also see Landcycling, Rule A.25.

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Chastise
Color White
Type Instant
Cost Cost=3W
Expansion JU(U)
Text(JU):Destroy target attacking creature. You gain life equal to its power.

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Chatter of the Squirrel
Color Green
Type Sorcery
Cost Cost=G
Expansion OD(C)
Text(OD):Flashback {1}{G}. ; Put a 1/1 green Squirrel creature token into play.
Note -Also see Flashback, Rule A.20.
Note -Also see Token Creatures, Rule K.25.

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Checks and Balances
Color Blue
Type Enchantment
Cost Cost=2U
Expansion UG(U)
Text(UG+errata):Whenever a spell is played, all players, other than the spell's controller and his or her teammates, may discard a card. If all of those players do, counter that spell. ; Play ~this~ only in a game with three or more players. [D'Angelo 2000/03/09 - unofficial errata]
It only checks the number of players when played. Once in play it will stay even if the number of players drops to less than 3. [QAS 1998/09/09]
You can't agree to something that you can't do, so if you have no cards in hand, you can't agree to choose and discard a card. [QAS 1998/09/09]
The agreements and choices are all made on resolution. [Barclay 1998/08/13]
It affects all spells played, even yours. [Barclay 1998/08/13]
All tournament formats have banned cards from Unglued.
Note -Also see Unglued rulings, Rule U.1.

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The Cheese Stands Alone
Color White
Type Enchantment
Cost Cost=4WW
Expansion UG(R)
Text(UG+errata):When you control no cards in play other than ~this~ and have no cards in your hand, you win the game. [D'Angelo 2000/03/09 - unofficial errata]
If you have six of these in play under your control, and you answer a general knowledge question correctly, you win the game. [Barclay 1998/08/13] In addition, five of them have to be different colors and the last one must be colorless. [DeLaney 1998/09/10]
If you cast the last card in your hand, you can win while the card is on the stack waiting to resolve. [TomHa 1998/09/15] It's cheesy, but true.
All tournament formats have banned cards from Unglued.
Note -Also see Unglued rulings, Rule U.1.

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Chicken a la King
Color Blue
Type Creature - Chicken
Cost Cost=1UU
Expansion UG(R)
Text(UG+errata):2/2. ; Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.) ; Tap an untapped Chicken you control: Roll a six-sided die. [D'Angelo 2000/03/09 - unofficial errata]
Only looks at dice being rolled in this game of Magic. It doesn't look at the game of Car Wars that's being played across the room. [Barclay 1998/08/13]
It can tap itself since it is a Chicken. And this is legal even when it has summoning sickness (see Rule G.37). [QAS 1998/09/09]
All tournament formats have banned cards from Unglued.
Note -Also see Unglued rulings, Rule U.1.

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Chicken Egg
Color Red
Type Creature - Egg
Cost Cost=1R
Expansion UG(C)
Text(UG+errata):0/1. ; At the beginning of your upkeep, roll a six-sided die. On a 6, sacrifice ~this~ and put a 4/4 red Giant Chicken creature token into play. [D'Angelo 2000/03/09 - unofficial errata]
The token is of creature type Giant and creature type Chicken. [D'Angelo 2000/03/09]
The Giant Chicken comes into play before any triggered abilities on the die roll are played. So a roll of 6 will put the Giant Chicken into play before Chicken a la King gives out +1/+1 chicken feed. [QAS 1998/09/09]
Giant Chickens don't fly. [QAS 1997/09/09]
Well, at least this solves the age-old question... [Barclay 1998/08/13]
All tournament formats have banned cards from Unglued.
Note -Also see Token Creatures, Rule K.25.
Note -Also see Unglued rulings, Rule U.1.

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Chieftain en-Dal
Color White
Type Creature - Knight
Cost Cost=1WW
Expansion NE(U)
Text(NE):2/2. ; Whenever ~this~ attacks, attacking creatures gain first strike until end of turn.
Does give itself first strike when attacking. [Nemesis FAQ 2000/02/07]
Note -Also see First Strike, Rule A.18.

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Childhood Horror
Color Black
Type Creature - Horror
Cost Cost=3B
Expansion OD(U)
Text(OD):2/2, Flying. ; Threshold - ~this~ gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)
Note -Also see Threshold, Rule A.36.

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Child of Gaea
Color Green
Type Creature - Elemental
Cost Cost=3GGG
Expansion US(R)
Text(US+errata):7/7, Trample. ; At the beginning of your upkeep, sacrifice ~this~ unless you pay {G}{G}. ; {1}{G}: Regenerate ~this~. [Oracle 1999/05/01]
You choose whether to pay or not on resolution. If not, then you sacrifice this card. You can choose to not pay even if you no longer control this card on resolution. See Rule E.12.Ruling.3. [D'Angelo 1999/06/01]
Note -Also see Trample, Rule A.37.

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Chill
Color Blue
Type Enchantment
Cost Cost=1U
Expansion TE(U)/6(U)
Text(6th):Red spells cost {2} more to play.

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Chill Haunting
Color Black
Type Instant
Cost Cost=1B
Expansion SC(U)
Text(SC):As an additional cost to play ~this~, remove X creature cards in your graveyard from the game. ; Target creature gets -X/-X until end of turn.

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Chilling Apparition
Color Black
Type Creature - Ghost
Cost Cost=2B
Expansion PY(U)
Text(PY):1/1. ; {B}: Regenerate ~this~. ; Whenever ~this~ deals combat damage to a player, that player discards a card from his or her hand.

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Chime of Night
Color Black
Type Enchant Creature
Cost Cost=1B
Expansion UD(C)
Text(UD):When ~this~ is put into a graveyard from play, destroy target nonblack creature.

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Chimeric Idol
Color Artifact
Type Artifact
Cost Cost=3
Expansion PY(U)
Text(PY):{0}: Tap all lands you control. ~this~ becomes a 3/3 artifact creature until end of turn.
Your lands are tapped as part of the effect, not part of the cost. [D'Angelo 2000/06/19]

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Chimeric Sphere
Color Artifact
Type Artifact
Cost Cost=3
Expansion WL(U)
Text(WL):{2}: Until end of turn, ~this~ is a 2/1 artifact creature with flying. ; {2}: Until end of turn, ~this~ is a 3/2 artifact creature without flying.
You can change forms after blockers are assigned. A common strategy might be to make it a 2/1 Flyer and attack. After no blockers are declared (or even after blockers are declared), change it to a 3/2 creature and do more damage. [D'Angelo 1997/06/12]

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Chimeric Staff
Color Artifact
Type Artifact
Cost Cost=4
Expansion US(R)
Text(US+errata):{X}: ~this~ becomes an X/X artifact creature until end of turn. [Oracle 2001/03/07]
You can use the ability again to change its power/toughness. For example, if you paid 3 mana earlier to make it 3/3, you could pay 2 to make it 2/2, or 4 to make it 4/4 later in the turn. [Urza's FAQ 1998/10/05]
If Power Artifact is used it can decrease your payment. For example, if you can choose for X=4 and pay just 2 mana to get a 4/4 creature. [D'Angelo 1998/10/08]
It cannot attack until it starts a turn in play under your control. [D'Angelo 1998/11/25] See Rule G.37.

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Chlorophant
Color Green
Type Creature - Elemental
Cost Cost=GGG
Expansion OD(R)
Text(OD):1/1. ; At the beginning of your upkeep, you may put a +1/+1 counter on ~this~. ; Threshold - At the beginning of your upkeep, you may put another +1/+1 counter on ~this~. (You have threshold as long as seven or more cards are in your graveyard.)
Note -Also see Threshold, Rule A.36.

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Cho-Arrim Alchemist
Color White
Type Creature - Spellshaper
Cost Cost=W
Expansion MM(R)
Text(MM+errata):1/1. ; {1}{W}{W},{Tap},Discard a card from your hand: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. [Oracle 2002/10/01]

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Cho-Arrim Bruiser
Color White
Type Creature - Rebel
Cost Cost=5W
Expansion MM(R)
Text(MM):3/4. ; Whenever ~this~ attacks, you may tap up to two target creatures.

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Cho-Arrim Legate
Color White
Type Creature - Soldier
Cost Cost=2W
Expansion MM(U)
Text(MM):1/2, Protection from Black. ; If an opponent controls a swamp and you control a plains, you may play ~this~ without paying its mana cost.
Note -Also see Protection, Rule A.31.

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Choke
Color Green
Type Enchantment
Cost Cost=2G
Expansion TE(U)
Text(TE+errata):Islands don't untap during their controllers' untap steps. [Oracle 1999/05/01]

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Choking Sands
Color Black
Type Sorcery
Cost Cost=1BB
Expansion MI(C)
Text(MI):Destroy target nonswamp land. If that land is a nonbasic land, ~this~ deals 2 damage to the land's controller.

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Choking Tethers
Color Blue
Type Instant
Cost Cost=3U
Expansion ON(C)
Text(ON):Tap up to four target creatures. ; Cycling {1}{U}. ; When you cycle ~this~, you may tap target creature.
Note -Also see Cycling, Rule A.12.

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Choking Vines
Color Green
Type Instant
Cost Cost=XG
Expansion WL(C)
Text(WL+errata):Play ~this~ only during the declare blockers step. ; X target attacking creatures become blocked. ; ~this~ deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) [Oracle 2000/10/24]
Remember that a creature with Trample which is blocked but has no actual creatures blocking it to which it can assign damage, deals its damage to the defending player. This makes this spell not very effective against Trample creatures. [D'Angelo 1997/06/12] See Rule A.37.2.
Will make any creatures it targets become blocked, even if the creature had blocking restrictions on it. For example, you can make an Islandwalk creature become blocked even if the defending player has Islands. This is because evasion abilities only prevent creatures from being assigned to block them. [D'Angelo 1997/06/20]
This spell can only target attacking creatures which means it is usually played after attackers are declared and either before or after blockers are declared. [D'Angelo 1999/07/10]
You can declare zero targets, with X=0. [Duelist Magazine #19, Page 34]
Note -Also see X Costs, Rule K.28.

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Cho-Manno, Revolutionary
Color White
Type Creature - Rebel Legend
Cost Cost=2WW
Expansion MM(R)
Text(MM):2/2. ; Prevent all damage that would be dealt to ~this~.

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Cho-Manno's Blessing
Color White
Type Enchant Creature
Cost Cost=WW
Expansion MM(C)
Text(MM):You may play ~this~ any time you could play an instant. ; As ~this~ comes into play, choose a color. ; Enchanted creature has protection from the chosen color. This effect doesn't remove ~this~.
Note -Also see Protection, Rule A.31.

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Chorus of Woe
Color Black
Type Sorcery
Cost Cost=B
Expansion P2(C)/ST(C)
Text(ST):Creatures you control get +1/+0 until end of turn.
All tournament formats have banned this card because it only appears in Starter.

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Chromatic Armor
Color Multi
Type Enchant Creature
Cost Cost=1WU
Expansion IA(R)
Text(IA+errata):As ~this~ comes into play, choose a color. ; ~this~ comes into play with a sleight counter on it. ; Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color. ; {X}: Put a sleight counter on ~this~ and choose a color. X is equal to the number of sleight counters on ~this~. [Oracle 2000/10/24]

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Chromatic Sphere
Color Artifact
Type Artifact
Cost Cost=1
Expansion IN(U)
Text(IN):{1},{Tap},Sacrifice ~this~: Add one mana of any color to your mana pool. Draw a card.

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Chromeshell Crab
Color Blue
Type Creature - Beast
Cost Cost=4U
Expansion LE(R)
Text(LE):3/3. ; Morph {4}{U}. ; When ~this~ is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
The trigger occurs when you use the Morph ability to turn the card face up, or when an effect turns it face up. It will not trigger on being revealed or on leaving play. [Legions FAQ 2003/01/23]
You choose the two target creatures when you place the ability on the stack. You do not have to choose this card. You choose whether or not to do the exchange on resolution. [Legions FAQ 2003/01/23]
The exchange fails if either target is not still in play at that time. [D'Angelo 2003/02/01]
The exchange fails if either you no longer control your creature or the other creature is now controlled by you. [DeLaney 2003/03/19]
Note -Also see Morph, Rule A.29.

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Chromium
Color Multi
Type Creature - Elder Dragon Legend
Cost Cost=2BBUUW
Expansion LG(R)/CH(U1)
Text(CH+errata):7/7, Flying, Rampage 2. ; At the beginning of your upkeep, sacrifice ~this~ unless you pay {W}{U}{B}. [Oracle 1999/09/03]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -Also see Legendary Permanents, Rule K.17.
Note -Also see Rampage, Rule A.33.
Note -The generic mana circle around the "2" in "Rampage: 2" on the Legends version of the card is a misprint. Ignore it. [Aahz 1994/06/15]

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Chronatog
Color Blue
Type Creature - Atog
Cost Cost=1U
Expansion VI(R)
Text(VI+errata):1/2. ; {0}: ~this~ gets +3/+3 until end of turn. You skip next turn. Play this ability only once each turn. [Oracle 1999/07/01]
If used to skip an extra turn gained by Final Fortune, you don't lose the game from the Final Fortune's effect. [DeLaney 1997/02/02]
Can only use the ability once each turn for each Chronatog. [Duelist Magazine #17, Page 28]

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Chub Toad
Color Green
Type Creature - Toad
Cost Cost=2G
Expansion IA(C)/5(C)
Text(5th+errata):1/1. ; Whenever ~this~ blocks or becomes blocked, it gets +2/+2 until end of turn. [Oracle 2000/02/01]

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Churning Eddy
Color Blue
Type Sorcery
Cost Cost=3U
Expansion TO(C)
Text(TO):Return target creature and target land to their owners' hands.

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Acknowledgments and Disclaimers