Names starting with 'Na'


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Nacre Talisman
Color Artifact
Type Artifact
Cost Cost=2
Expansion IA(U)
Text(IA+errata):Whenever a white spell is played, you may pay {3}. If you do, untap target permanent. [Oracle 2000/10/24]
See Hematite Talisman for rulings.

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Nafs Asp
Color Green
Type Creature - Asp
Cost Cost=G
Expansion AN(C5)/4(C)
Text(4th+errata):1/1. ; Whenever ~this~ deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. [Oracle 2002/03/01]
The player can pay the {1} mana at any time after damage is done before the draw step of that player's turn. People commonly pay during upkeep. [Aahz 1997/08/22]
The ability does not cause itself to trigger again. It cause loss of life, and not damage. [D'Angelo 2002/03/16] This is a REVERSAL due to the new text.
If its damage gets redirected to its controller, it will still trigger the ability. [Duelist Magazine #5, Page 11]
If it damages a player twice, they get to pay or take damage twice during their next draw step. [D'Angelo 1998/08/11]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C2 rarity), and the other has a normal mana circle (C3 rarity).

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Nakaya Shade
Color Black
Type Creature - Shade
Cost Cost=1B
Expansion PY(U)
Text(PY):1/1. ; {B}: ~this~ gets +1/+1 until end of turn unless any player pays {2}.
Each player gets the option to pay when the ability resolves. [Prophecy FAQ 2000/05/25]

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Naked Singularity
Color Artifact
Type Artifact
Cost Cost=5
Expansion IA(R)
Text(IA+errata):Cumulative Upkeep - {3}. ; If tapped for mana, plains produce {R}, islands produce {G}, swamps produce {W}, mountains produce {U}, and forests produce {B} instead of their normal type. [Oracle 2000/02/01]
If a player uses Magical Hack to make a land type be listed as producing two different colors, the player tapping the land for mana can choose to produce mana of either color. [Duelist Magazine #7, Page 100] But if it produces more than one mana, all mana is of the same color. [D'Angelo 1995/07/21]
The ability generates a replacement effect (see Rule T.10). [DeLaney 1998/11/03]
Note -Also see Cumulative Upkeep, Rule A.11.

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Nalathni Dragon
Color Red
Type Creature - Dragon
Cost Cost=2RR
Expansion PR(DC)
Text(PR+errata):1/1, Banding, Flying. ; {R}: ~this~ gets +1/+0 until end of turn. If this ability is played four or more times during a turn, sacrifice ~this~ at end of turn. [Oracle 2000/05/10]
Note -This promo card was distributed at Dragon*Con 1994, in Duelist Magazine #3, and in Duelist Companion #4.

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Nameless One
Color Blue
Type Creature - Wizard Avatar
Cost Cost=3U
Expansion ON(U)
Text(ON):*/*. ; ~this~'s power and toughness are each equal to the number of Wizards in play. ; Morph {2}{U}.
Note -Also see Creature Power and Toughness, Rule K.10.
Note -Also see Morph, Rule A.29.

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Nameless Race
Color Black
Type Creature - Nameless-Race
Cost Cost=3B
Expansion DK(U1)
Text(DK+errata):*/*, Trample. ; As ~this~ comes into play, pay X life. X can't be more than the total number of white cards all opponents control plus the total number of white cards in their graveyards. ~this~'s power and toughness are each equal to the life paid as it came into play. [Oracle 2001/08/24]
The life payment is made just as the card is being put into play. [D'Angelo 1999/09/20]
If put into play by a spell or ability, you pay life during the resolution of that spell or ability. [D'Angelo 1999/09/03]
The creature type is "Nameless-Race" which is considered one word. Before errata, it was two words, "Nameless Race". [D'Angelo 1999/09/20]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -Also see Trample, Rule A.37.

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Nantuko Blightcutter
Color Green
Type Creature - Insect Druid
Cost Cost=2G
Expansion TO(R)
Text(TO):2/2, Protection from Black. ; Threshold - ~this~ gets +1/+1 for each black permanent your opponents control. (You have threshold as long as seven or more cards are in your graveyard.)
Note -Also see Protection, Rule A.31.
Note -Also see Threshold, Rule A.36.

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Nantuko Calmer
Color Green
Type Creature - Insect Druid
Cost Cost=2GG
Expansion TO(C)
Text(TO):2/3. ; {G},{Tap},Sacrifice ~this~: Destroy target enchantment. ; Threshold - ~this~ gets +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)
Note -Also see Threshold, Rule A.36.

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Nantuko Cultivator
Color Green
Type Creature - Insect Druid
Cost Cost=3G
Expansion TO(R)
Text(TO):2/2. ; When ~this~ comes into play, you may discard any number of land cards from your hand. Put that many +1/+1 counters on ~this~ and draw that many cards."

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Nantuko Disciple
Color Green
Type Creature - Insect Druid
Cost Cost=3G
Expansion OD(C)
Text(OD):2/2. ; {G},{Tap}: Target creature gets +2/+2 until end of turn.
This card is of creature type Insect and of type Druid. [D'Angelo 2001/10/10]

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Nantuko Elder
Color Green
Type Creature - Insect Druid
Cost Cost=2G
Expansion OD(U)
Text(OD):1/2. ; {Tap}: Add {1}{G} to your mana pool.
This card is of creature type Insect and of type Druid. [D'Angelo 2001/10/10]

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Nantuko Husk
Color Black
Type Creature - Zombie Insect
Cost Cost=2B
Expansion ON(C)
Text(ON):2/2. ; Sacrifice a creature: ~this~ gets +2/+2 until end of turn.

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Nantuko Mentor
Color Green
Type Creature - Insect Druid
Cost Cost=2G
Expansion OD(R)
Text(OD):1/1. ; {2}{G},Tap: Target creature gets +X/+X until end of turn, where X is that creature's power.
This card is of creature type Insect and of type Druid. [D'Angelo 2001/10/10]
The value of X is determined when the ability resolves. The value will not change over time. [Odyssey FAQ 2001/10/04]

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Nantuko Monastery
Color Land
Type Land
Cost Cost=None
Expansion JU(U)
Text(JU):{Tap}: Add one colorless mana to your mana pool. ; Threshold - {G}{W}: ~this~ becomes a 4/4 green and white creature with first strike until end of turn. It's still a land. (Play this ability only if seven or more cards are in your graveyard.)
It has no creature type. [D'Angelo 2002/08/28]
Note -Also see First Strike, Rule A.18.
Note -Also see Threshold, Rule A.36.

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Nantuko Shade
Color Black
Type Creature - Insect Shade
Cost Cost=BB
Expansion TO(R)
Text(TO):2/1. ; {B}: ~this~ gets +1/+1 until end of turn.

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Nantuko Shrine
Color Green
Type Enchantment
Cost Cost=1GG
Expansion OD(R)
Text(OD):Whenever a player plays a spell, that player puts X 1/1 green Squirrel creature tokens into play, where X is the number of cards in all graveyards with the same name as that spell.
Note -Also see Token Creatures, Rule K.25.

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Nantuko Tracer
Color Green
Type Creature - Insect Druid
Cost Cost=1G
Expansion JU(C)
Text(JU):2/1. ; When ~this~ comes into play, you may put target card from a graveyard on the bottom of its owner's library.

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Nantuko Vigilante
Color Green
Type Creature - Insect Druid Mutant
Cost Cost=3G
Expansion LE(C)
Text(LE):3/2. ; Morph {1}{G}. ; When ~this~ is turned face up, destroy target artifact or enchantment.
The trigger occurs when you use the Morph ability to turn the card face up, or when an effect turns it face up. It will not trigger on being revealed or on leaving play. [Legions FAQ 2003/01/23]
Note -Also see Morph, Rule A.29.

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Narcissism
Color Green
Type Enchantment
Cost Cost=2G
Expansion TO(U)
Text(TO):{G},Discard a card from your hand: Target creature gets +2/+2 until end of turn. ; {G},Sacrifice ~this~: Target creature gets +2/+2 until end of turn.

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Narwhal
Color Blue
Type Creature - Narwhal
Cost Cost=2UU
Expansion HL(U1)
Text(HL):2/2, First Strike, Protection from Red.
Note -Also see First Strike, Rule A.18.
Note -Also see Protection, Rule A.31.

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Natural Affinity
Color Green
Type Instant
Cost Cost=2G
Expansion MM(R)
Text(MM+errata):All lands become 2/2 creatures until end of turn. They're still lands. [Oracle 2000/10/24]

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Natural Balance
Color Green
Type Sorcery
Cost Cost=2GG
Expansion MI(R)
Text(MI+errata):Each player who controls six or more lands sacrifices all lands he or she controls except for five. Each player who controls four or fewer lands may search his or her library for basic land cards to bring his or her land total to five and put them into play. Then each player who searched his or her library this way shuffles it. [Oracle 1999/11/01]
The sacrifice is made on resolution, not on announcement. Even the caster does not have to choose lands to sacrifice until their turn at the resolution comes around. [Duelist Magazine #18, Page 28]
You are not required to find all the basic lands you are entitled to. See Rule Z.6.9. [D'Angelo 2001/07/14]

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Natural Emergence
Color Multi
Type Enchantment
Cost Cost=2RG
Expansion PS(R)
Text(PS):When ~this~ comes into play, return a red or green enchantment you control to its owner's hand. ; Lands you control are 2/2 creatures with first strike. They're still lands.
You choose the enchantment to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
Note -Also see Changing a Permanent's Type, Rule K.5.
Note -Also see First Strike, Rule A.18.

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Naturalize
Color Green
Type Instant
Cost Cost=1G
Expansion ON(C)
Text(ON):Destroy target artifact or enchantment.

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Natural Order
Color Green
Type Sorcery
Cost Cost=2GG
Expansion VI(R)/PT(R)
Text(VI+errata):As an additional cost to play ~this~, sacrifice a green creature. ; Search your library for a green creature card and put that card into play. Then shuffle your library. [Oracle 1999/07/01]
The sacrifice of a green creature is part of the play cost and is paid on announcement. You do not have a choice to pay this cost zero times or more than one time in order to multiply the effect. [D'Angelo 1997/01/28]
You do not have to find a green creature card if you do not want to. See Rule Z.6.9. [D'Angelo 2001/07/14]

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Natural Selection
Color Green
Type Instant
Cost Cost=G
Expansion ABU(R)
Text(ABU+errata):Look at the top three cards of any player's library and put them back in any order. You may have that player shuffle his or her library. [Oracle 1999/09/03]
Extended tournaments (see Rule D.15) have always banned this card.

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Natural Spring
Color Green
Type Sorcery
Cost Cost=3GG
Expansion TE(C)/PT(U)/P2(C)/ST(U)
Text(TE):Target player gains 8 life.

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Nature's Blessing
Color Multi
Type Enchantment
Cost Cost=2WG
Expansion AL(U2)
Text(AL+errata):{W}{G},Discard a card from your hand: Target creature gets a +1/+1 counter or gains banding, first strike, or trample. (This effect doesn't end at end of turn.) [Oracle 1999/11/01]
Note -Also see Banding, Rule A.8.
Note -Also see First Strike, Rule A.18.
Note -Also see Trample, Rule A.37.

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Nature's Chosen
Color Green
Type Enchant Creature
Cost Cost=G
Expansion AL(U2)
Text(AL+errata):~this~ can enchant only a creature you control. ; Enchanted creature has "{0}: Untap this creature. Play this ability only during your turn and only once each turn." ; As long as enchanted creature is white, it has "{Tap}: Untap target artifact, creature, or land. Play this ability only once each turn." [Oracle 2001/05/02]
It is put into the graveyard if you lose control of the creature. [D'Angelo 1996/06/17]

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Nature's Cloak
Color Green
Type Sorcery
Cost Cost=2G
Expansion PT(R)/ST(R)
Text(ST):Green creatures you control gain forestwalk until end of turn.
All tournament formats have banned this card because it only appears in Portal and Starter.
Note -Also see Landwalk, Rule A.27.

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Nature's Kiss
Color Green
Type Enchant Creature
Cost Cost=1G
Expansion WL(C)
Text(WL):{1},Remove the top card in your graveyard from the game: Enchanted creature gets +1/+1 until end of turn.

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Nature's Lore
Color Green
Type Sorcery
Cost Cost=1G I
Expansion IA(U)/5(C)/PT(C)/P2(C)/ST(C)
Text(5th+errata):Search your library for a forest card and put that card into play. Then shuffle your library. [Oracle 2000/02/01]
Basic forests and lands that say "counts as a Forest" can be drawn. [Duelist Magazine #7, Page 8]
Can get a Snow-Covered Forest out. [Duelist Magazine #6, Page 132]
You do not have to find a forest card if you do not want to. See Rule Z.6.9. [D'Angelo 2001/07/14]

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Nature's Resurgence
Color Green
Type Sorcery
Cost Cost=2GG
Expansion WL(R)/67(R)
Text(7th):Each player draws a card for each creature card in his or her graveyard.

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Nature's Revolt
Color Green
Type Enchantment
Cost Cost=3GG
Expansion TE(R)/7(R)
Text(7th):All lands are 2/2 creatures that are still lands.

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Nature's Ruin
Color Black
Type Sorcery
Cost Cost=2B
Expansion PT(U)
Text(PT):Destroy all green creatures. (This includes your green creatures.)
All tournament formats have banned this card because it only appears in Portal.

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Nature's Wrath
Color Green
Type Enchantment
Cost Cost=4GG
Expansion AL(R2)
Text(AL+errata):At the beginning of your upkeep, sacrifice ~this~ unless you pay {G}. ; Whenever a player puts a swamp or black permanent into play, he or she sacrifices a swamp or black permanent. ; Whenever a player puts an island or a blue permanent into play, he or she sacrifices an island or a blue permanent. [Oracle 1999/07/23]
If something causes you to put a blue or black permanent into play, you are the one that gets affected, not your opponent. [Aahz 1996/06/18]
If two are in play, a player sacrifices two things for each one put into play. [Aahz 1996/06/18]
If a permanent meets both sets of criteria, you sacrifice two things. For example, a card which is blue and black. [D'Angelo 1996/11/11]

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Nausea
Color Black
Type Sorcery
Cost Cost=1B
Expansion EX(C)/7(C)
Text(EX/7th):All creatures get -1/-1 until end of turn.
All creatures which are in play when it resolves are affected. Ones that enter play later in the turn are not. [D'Angelo 1999/06/01]

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Acknowledgments and Disclaimers