Names starting with 'Ce'


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Cease-Fire
Color White
Type Instant
Cost Cost=2W
Expansion OD(C)
Text(OD):Target player can't play creature spells this turn. ; Draw a card.
This spell will not counter any creature spells on the stack. It only prevents new creature spells from being announced after it resolves. [Odyssey FAQ 2001/10/04]

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Celestial Convergence
Color White
Type Enchantment
Cost Cost=2WW
Expansion PY(R)
Text(PY):~this~ comes into play with seven omen counters on it. ; At the beginning of your upkeep, remove an omen counter from ~this~. If there are no omen counters on ~this~, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

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Celestial Dawn
Color White
Type Enchantment
Cost Cost=1WW
Expansion MI(R)/6(R)
Text(6th+errata):Nonland cards you own that aren't in play and nonland permanents you control are white. Lands you control are plains. Spells and abilities you control produce white mana instead of any other color. You may spend white mana as through it were mana of any color. [Oracle 2001/05/02]
It no longer changes mana symbols on cards. [Rules Team 2001/05/01]
If a permanent spell is played while Celestial Dawn is in play, then Celestial Dawn leaves play, the permanent's color reverts to the colors in its mana cost. [D'Angelo 2001/05/19]
The effect to turn all your non-land cards (including artifacts) white is the effect of a static ability that will override the color as set prior to Celestial Dawn's effect. Thus, a Deathlace on casting of a spell or prior to Celestial Dawn entering play will be overridden by Celestial Dawn's effect. [Aahz 1997/03/18]
A color change effect which enters play after Celestial Dawn can override the color changing effect of Celestial Dawn. [D'Angelo 1997/03/18]
If an effect like Vampire Bats or Dragon Whelp is used by paying white mana, then the limitations on playing the ability still apply as if you spent the proper color. [D'Angelo 2002/07/21]
You may use a different color mana than the color required for spells and abilities such as Soul Burn. If you do, if the spell or ability checks the actual color of the mana, it can tell the difference. For example, if you use white mana on Soul Burn, you will not gain any life. [Jordan 2001/04/29]
Does not change the type of lands which are not in play. Lands out of play are what they say they are. [D'Angelo 1997/08/27]
Any "comes into play" effects of playing a land will not happen since the lands will enter play as Plains. [D'Angelo 1999/05/01]
Will not add or remove Snow-Covered nature from a land. See Rule K.21.3. [D'Angelo 1998/08/11]
If you use Magical Hack (or a similar effect) to change the word "plains" to a different land type, your lands are all of that new land type, but they still produce white mana. [D'Angelo 2000/06/23]

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Celestial Gatekeeper
Color White
Type Creature - Bird Cleric
Cost Cost=3WW
Expansion LE(R)
Text(LE):2/2, Flying. ; When ~this~ is put into a graveyard from play, remove it from the game, then return up to two target Bird and/or Cleric cards from your graveyard to play.
You can choose to target this card as one of the two Bird and/or Cleric cards. If you do, it gets removed from the game and does not get returned to play. [Legions FAQ 2003/01/23]

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Celestial Prism
Color Artifact
Type Artifact
Cost Cost=3
Expansion ABUR4(U)
Text(4th+errata):{2},{Tap}: Add one mana of any color to your mana pool. [Oracle 1999/09/02]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.

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Celestial Sword
Color Artifact
Type Artifact
Cost Cost=6
Expansion IA(R)
Text(IA+errata):{3},{Tap}: Target creature you control gets +3/+3 until end of turn. Destroy it at end of turn. A creature destroyed this way can't be regenerated. [Oracle 2000/02/01]

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Cemetery Gate
Color Black
Type Creature - Wall
Cost Cost=2B
Expansion HL(C4)
Text(HL+errata):0/5, Protection from Black. (Walls can't attack.) [Oracle 1999/07/23]
Note -Also see Protection, Rule A.31.

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Censorship
Color Blue
Type Enchantment
Cost Cost=U
Expansion UG(U)
Text(UG+errata):As ~this~ comes into play, choose a [CENSORED] word. ; Whenever any [CENSORED] player says the chosen [CENSORED] word, ~this~ deals 2 [CENSORED] damage to him or her. [D'Angelo 2000/03/09 - unofficial errata]
You're only allowed one word. Make it a good one. [Barclay 1998/08/13]
Any spoken word is acceptable. It does not have to appear in the dictionary. For example, "um" can be chosen. [QAS 1998/09/09]
The censored word is based upon speech, so homophones will trigger it. For example, "I" and "eye" are the same word for Censorship. [QAS 1998/09/09]
Portions of words don't count. For example, saying "sidewalk" when the censored word is "side" won't trigger it. [QAS 1998/09/09]
It affects all players, including you. [Barclay 1998/08/13]
Combines well with Bureaucracy, Sorry, and Ow. [Barclay 1998/08/13]
We do know who painted the picture on Censorship. We just can't tell you. [Barclay 1998/08/13]
This card has no artist name, and that is the correct answer for Squirrel Farm. [QAS 1998/09/09] The actual artist is Matt Wilson, for those that care. [DeLaney 1998/10/20]
Choosing the word "Wow" when playing against Jeff Donais is legal, but unfair on Jeff. [Barclay 1998/08/13]
All tournament formats have banned cards from Unglued.
Note -Also see Unglued rulings, Rule U.1.

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Centaur Archer
Color Multi
Type Creature - Centaur
Cost Cost=1RG
Expansion IA(U)
Text(IA):3/2. ; {Tap}: ~this~ deals 1 damage to target creature with flying.

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Centaur Chieftain
Color Green
Type Creature - Centaur
Cost Cost=3G
Expansion TO(U)
Text(TO):3/3, Haste. ; Threshold - When ~this~ comes into play, creatures you control get +1/+1 and gain trample until end of turn. (You have threshold if seven or more cards are in your graveyard.)
Note -Also see Haste, Rule A.22.
Note -Also see Threshold, Rule A.36.
Note -Also see Trample, Rule A.37.

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Centaur Garden
Color Land
Type Land
Cost Cost=None
Expansion OD(U)
Text(OD):{Tap}: Add {G} to your mana pool. ~this~ deals 1 damage to you. ; Threshold - {G},{Tap},Sacrifice ~this~: Target creature gets +3/+3 until end of turn. (Play this ability only if seven or more cards are in your graveyard.)
Note -Also see Threshold, Rule A.36.

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Centaur Glade
Color Green
Type Enchantment
Cost Cost=3GG
Expansion ON(U)
Text(ON):{2}{G}{G}: Put a 3/3 green Centaur creature token into play.
Note -Also see Token Creatures, Rule K.25.

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Centaur Rootcaster
Color Green
Type Creature - Centaur Druid
Cost Cost=3G
Expansion JU(C)
Text(JU):2/2. ; Whenever ~this~ deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.

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Centaur Veteran
Color Green
Type Creature - Centaur
Cost Cost=5G
Expansion TO(C)
Text(TO):3/3, Trample. ; {G},Discard a card from your hand: Regenerate ~this~.
Note -Also see Trample, Rule A.37.

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Cephalid Aristocrat
Color Blue
Type Creature - Cephalid
Cost Cost=4U
Expansion TO(C)
Text(TO):3/3. ; Whenever ~this~ becomes the target of a spell or ability, put the top two cards of your library into your graveyard.

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Cephalid Broker
Color Blue
Type Creature - Cephalid
Cost Cost=3U
Expansion OD(U)
Text(OD):2/2. ; {Tap}: Target player draws two cards, then discards two cards from his or her hand.

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Cephalid Coliseum
Color Land
Type Land
Cost Cost=None
Expansion OD(U)
Text(OD):{Tap}: Add {U} to your mana pool. ~this~ deals 1 damage to you. ; Threshold - {U},{Tap},Sacrifice ~this~: Target player draws three cards, then discards three cards from his or her hand. (Play this ability only if seven or more cards are in your graveyard.)
Note -Also see Threshold, Rule A.36.

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Cephalid Constable
Color Blue
Type Creature - Cephalid Wizard
Cost Cost=1UU
Expansion JU(R)
Text(JU):1/1. ; Whenever ~this~ deals combat damage to a player, return up to X target permanents that player controls to their owners' hands, where X is the damage it dealt to that player.

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Cephalid Illusionist
Color Blue
Type Creature - Cephalid Wizard
Cost Cost=1U
Expansion TO(U)
Text(TO):1/1. ; Whenever ~this~ becomes the target of a spell or ability, put the top three cards of your library into your graveyard. ; {2}{U},{Tap}: This turn prevent all combat damage that would be dealt to and dealt by target creature you control.

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Cephalid Inkshrouder
Color Blue
Type Creature - Cephalid
Cost Cost=2U
Expansion JU(U)
Text(JU):2/1. ; Discard a card from your hand: ~this~ can't be the target of spells or abilities and is unblockable this turn.

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Cephalid Looter
Color Blue
Type Creature - Cephalid
Cost Cost=2U
Expansion OD(C)
Text(OD):2/1. ; {Tap}: Target player draws a card, then discards a card from his or her hand.

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Cephalid Pathmage
Color Blue
Type Creature - Cephalid Wizard
Cost Cost=2U
Expansion LE(C)
Text(LE):1/2. ; ~this~ is unblockable. ; {Tap},Sacrifice ~this~: Target creature is unblockable this turn.

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Cephalid Retainer
Color Blue
Type Creature - Cephalid
Cost Cost=2UU
Expansion OD(R)
Text(OD):2/3. ; {U}{U}: Tap target creature without flying.

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Cephalid Sage
Color Blue
Type Creature - Cephalid
Cost Cost=3U
Expansion TO(U)
Text(TO):2/3. ; Threshold - When ~this~ comes into play, draw three cards, then discard two cards from your hand. (You have threshold if seven or more cards are in your graveyard.)
Note -Also see Threshold, Rule A.36.

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Cephalid Scout
Color Blue
Type Creature - Cephalid Wizard
Cost Cost=1U
Expansion OD(C)
Text(OD):1/1, Flying. ; {2}{U},Sacrifice a land: Draw a card.
This card is of creature type Cephalid and of type Wizard. [D'Angelo 2001/10/10]

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Cephalid Shrine
Color Blue
Type Enchantment
Cost Cost=1UU
Expansion OD(R)
Text(OD):Whenever a player plays a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.

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Cephalid Snitch
Color Blue
Type Creature - Cephalid Wizard
Cost Cost=1U
Expansion TO(C)
Text(TO):1/1. ; Sacrifice ~this~: Target creature loses protection from black until end of turn.
Note -Also see Protection, Rule A.31.

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Cephalid Vandal
Color Blue
Type Creature - Cephalid
Cost Cost=1U
Expansion TO(R)
Text(TO):1/1. ; At the beginning of your upkeep, put a shred counter on ~this~. Then put the top card of your library into your graveyard for each shred counter on ~this~.

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Ceremonial Guard
Color Red
Type Creature - Soldier
Cost Cost=2R
Expansion MM(C)
Text(MM):3/4. ; When ~this~ attacks or blocks, destroy it at end of combat.

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Cerulean Wyvern
Color Blue
Type Creature - Drake
Cost Cost=4U
Expansion MI(U)
Text(MI):3/3, Flying, Protection from Green.
Note -Also see Protection, Rule A.31.
Note -Before errata, this card was of creature type Wyvern.

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Cessation
Color White
Type Enchant Creature
Cost Cost=2W
Expansion UL(C)
Text(UL+errata):Enchanted creature can't attack. ; When ~this~ is put into a graveyard from play, return ~this~ to its owner's hand. [Oracle 1999/05/01]

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Ceta Disciple
Color Blue
Type Creature - Wizard
Cost Cost=U
Expansion AP(C)
Text(AP):1/1. ; {R},{Tap}: Target creature gets +2/+0 until end of turn. ; {G},{Tap}: Add one mana of any color to your mana pool.

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Ceta Sanctuary
Color Blue
Type Enchantment
Cost Cost=2U
Expansion AP(U)
Text(AP):At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card from your hand. If you control a red permanent and a green permanent, instead draw two cards, then discard a card from your hand.
The ability has you draw zero, one, or two cards, but never three. [Apocalypse FAQ 2001/05/24]

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Cetavolver
Color Blue
Type Creature - Volver
Cost Cost=1U
Expansion AP(R)
Text(AP+errata):1/1. ; Kicker {1}{R} and/or {G}. ; If you paid the {1}{R} kicker cost, ~this~ comes into play with two +1/+1 counters on it and with first strike. ; If you paid the {G} kicker cost, ~this~ comes into play with a +1/+1 counter on it and with trample. [Oracle 2001/08/24]
Note -Also see First Strike, Rule A.18.
Note -Also see Kicker, Rule A.24.
Note -Also see Trample, Rule A.37.

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