Names starting with 'Fa'


Return to 'F' Index

Faceless Butcher
Color Black
Type Creature - Nightmare Horror
Cost Cost=2BB
Expansion TO(C)
Text(TO):2/3. ; When ~this~ comes into play, remove target creature other than ~this~ from the game. ; When ~this~ leaves play, return the removed card to play under its owner's control.

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Face of Fear
Color Black
Type Creature - Horror
Cost Cost=5B
Expansion OD(U)
Text(OD+errata):3/4. ; {2}{B},Discard a card from your hand: ~this~ gains fear until end of turn. [Oracle 2002/10/01]
Note -Also see Fear, Rule A.17.

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Faces of the Past
Color Blue
Type Enchantment
Cost Cost=2U
Expansion SC(R)
Text(SC):Whenever a creature is put into a graveyard from play, tap or untap all creatures that share a creature type with it.
You either tap all of them or untap all of them. You cannot tap some and untap others. [Scourge FAQ 2003/05/30]
You choose whether to tap or untap during resolution. [Scourge FAQ 2003/05/30]

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Fact or Fiction
Color Blue
Type Instant
Cost Cost=3U
Expansion IN(U)
Text(IN+errata):Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. [Oracle 2003/02/01]
You choose which pile to put into your hand. [D'Angelo 2000/10/14]
+ The revealed cards are revealed in order, so that all players know what order they were on the library. [Barclay 2003/07/08]
Type 1 tournaments (see Rule D.13) have restricted this card since 2002/01/01.
Type 1.5 tournaments (see Rule D.14) have banned this card since 2002/01/01.

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Fade Away
Color Blue
Type Sorcery
Cost Cost=2U
Expansion EX(C)
Text(EX):For each creature, that creature's controller pays {1} or sacrifices a permanent.
At the beginning of the resolution, each player counts up the number of creatures they control, then they make the required number of payments and/or sacrifices. The active player announces their choices first followed by the other players, but all the sacrifices are done at the same time. [WotC Rules Team 1998/07/01] Because of this, you cannot sacrifice one creature in order to pay for another and thereby avoid payment for the first. [Barclay 1998/06/10]
You can choose to pay some mana and sacrifice some permanents if you have more than one creature. [Barclay 1998/06/10]
You can play mana abilities during the resolution if you decide to pay mana. [D'Angelo 1999/06/01]

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Fade from Memory
Color Black
Type Instant
Cost Cost=B
Expansion ON(U)
Text(ON):Remove target card in a graveyard from the game. ; Cycling {B}.
Note -Also see Cycling, Rule A.12.

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Faerie Conclave
Color Land
Type Land
Cost Cost=None
Expansion UL(U)
Text(UL+errata):~this~ comes into play tapped. ; {Tap}: Add one blue mana to your mana pool. ; {1}{U}: ~this~ becomes a 2/1 blue creature with flying until end of turn. It's still a land. [Oracle 2000/10/24]
The animating ability sets the initial characteristics for the land creature. So, while you can use the ability again, it won't have any additional effect if used more than once. [Urza's Legacy FAQ 1999/02/03]
The land is subject to summoning sickness if you didn't control its card since the start of your most recent turn. [Urza's Legacy FAQ 1999/02/03] See Rule G.37.3.
It has no creature type. [D'Angelo 2002/08/28]

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Faerie Noble
Color Green
Type Creature - Noble
Cost Cost=2G
Expansion HL(U1)
Text(HL+errata):1/2, Flying. ; Faeries you control get +0/+1. ; {Tap}: Faeries you control get +1/+0 until end of turn. [Oracle 1999/07/23]

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Faerie Squadron
Color Blue
Type Creature - Faerie
Cost Cost=U
Expansion IN(C)
Text(IN):1/1. ; Kicker {3}{U} (You may pay an additional {3}{U} as you play this spell.) ; If you paid the kicker cost, ~this~ comes into play with two +1/+1 counters on it and has flying.
If you paid the kicker, it comes into play with flying and retains this ability until it leaves play. [D'Angelo 2000/10/14]
Note -Also see Kicker, Rule A.24.

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Faith Healer
Color White
Type Creature - Cleric
Cost Cost=1W
Expansion US(R)
Text(US+errata):1/1. ; Sacrifice an enchantment: You gain life equal to its converted mana cost.
Note -Also see Converted Mana Cost, Rule K.8.

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The Fallen
Color Black
Type Creature - Fallen
Cost Cost=1BBB
Expansion DK(U2)/CH(U3)
Text(CH+errata):2/3. ; At the beginning of your upkeep, ~this~ deals 1 damage to each opponent it has dealt damage to this game. [Oracle 1999/09/03]
Will not damage the controller, only opponents of the controller. So, if you managed to take control of someone else's The Fallen after being damaged by it, you will not be damaged. [Aahz 1995/02/08]
The effect is not cumulative. If a player is hit more than once, they still only take one damage from The Fallen each turn. [D'Angelo 1995/07/01]
It stops damaging players and forgets which players it damaged when it leaves play. [Duelist Magazine #9, Page 35]
If phased out or put into an Oubliette or Tawnos's Coffin it will not forget which players it damaged. [Duelist Magazine #11, Page 57] [D'Angelo 1998/10/23]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.

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Fallen Angel
Color Black
Type Creature - Angel
Cost Cost=3BB
Expansion LG(U1)/CH(U3)/5(U)/67(R)/BD(F1)
Text(6th/7th):3/3, Flying. ; Sacrifice a creature: ~this~ gets +2/+1 until end of turn.
You can use the sacrifice ability as many times in a turn as you want to, with one creature sacrificed each time. [Aahz 1994/06/14]
Can sacrifice itself. [Duelist Magazine #5, Page 123]

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Fallen Askari
Color Black
Type Creature - Knight
Cost Cost=1B
Expansion VI(C)
Text(VI+errata):2/2, Flanking. ; ~this~ can't block. [Oracle 1999/07/01]
Cannot be given the ability to block by something like Web or Spider Climb. Those abilities do not remove the general inability to block. [Duelist Magazine #17, Page 30]
Note -Also see Flanking, Rule A.19.

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Fallen Cleric
Color Black
Type Creature - Zombie Cleric
Cost Cost=4B
Expansion ON(C)
Text(ON):4/2, Protection from Clerics. ; Morph {4}{B}.
Protection from clerics prevents damage from cleric sources, cannot have any clerics assigned to block it, and cannot be targeted by the abilities of clerics. [Onslaught FAQ 2002/09/24]
Note -Also see Morph, Rule A.29.
Note -Also see Protection, Rule A.31.

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Falling Star
Color Red
Type Sorcery
Cost Cost=2R
Expansion LG(R)
Text(LG+errata):Flip ~this~ onto the playing area from a height of at least one foot. ~this~ deals 3 damage to each creature it lands on. Tap all creatures dealt damage by ~this~. If ~this~ doesn't turn completely over at least once during the flip, it has no effect. [Oracle 1999/09/03]
It must flip like a coin and not like a Frisbee. [Aahz 1994/06/16]
Only cards touched when it stops moving are affected. Not ones touched while it is moving. [Aahz 1994/06/16]
Type 1 tournaments (see Rule D.13) have banned this card since 1995/11/01. It was previously on the restricted list from 1994/08/01 to 1995/11/01.
Type 1.5 tournaments (see Rule D.14) have always banned this card.
Extended tournaments (see Rule D.15) have always banned this card.
Standard (Type 2) tournaments (see Rule D.16) have always banned this card, since it is not part of the environment.

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Falling Timber
Color Green
Type Instant
Cost Cost=2G
Expansion PS(C)
Text(PS):Kicker-Sacrifice a land. ; Prevent all combat damage target creature would deal this turn. If you paid the kicker cost, prevent all combat damage another target creature would deal this turn.
You pick a second target only if you choose to pay the Kicker cost. [Planeshift FAQ 2001/01/26]
Note -Also see Kicker, Rule A.24.

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Fallow Earth
Color Green
Type Sorcery
Cost Cost=2G
Expansion MI(U)/6(U)
Text(6th):Put target land on top of its owner's library.

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Fallow Wurm
Color Green
Type Creature - Wurm
Cost Cost=2G
Expansion WL(U)
Text(WL+errata):4/4. ; When ~this~ comes into play, sacrifice it unless you discard a land card. [Oracle 1999/07/01]
Note -Also see Comes Into Play Abilities, Rule E.3.

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False Cure
Color Black
Type Instant
Cost Cost=BB
Expansion ON(R)
Text(ON):Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.

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False Dawn
Color White
Type Sorcery
Cost Cost=1W
Expansion AP(R)
Text(AP+errata):Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. [Apocalypse FAQ 2001/05/24]
This card's ability does not change the color of any permanents. [Apocalypse FAQ 2001/05/24]
This card's ability does not change any lands into Plains. [DeLaney 2001/06/17]

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False Defeat
Color White
Type Sorcery
Cost Cost=3W
Expansion P3(C)
Text(P3):Take any one creature card from your graveyard and put that creature into play.
When played under non-Portal rules, the text should be read as "Return target creature card from your graveyard to play." [D'Angelo 2000/06/05]
All tournament formats have banned this card because it only appears in Portal.

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False Demise
Color Blue
Type Enchant Creature
Cost Cost=2U
Expansion AL(U3)/MM(U)
Text(MM):When enchanted creature is put into a graveyard, return that creature to play under your control.
Since False Demise's effect follows the standard timing rules for triggered abilities, if both players have False Demise on the same creature, then the player whose turn it is when the creature goes to the graveyard will not get it. The other False Demise effect will fail since the creature will no longer be in the graveyard. [D'Angelo 1999/08/01]
Token creatures are removed from the game prior to False Demise's triggered ability resolving. [Duelist Magazine #12, Page 32] The continuous effect of removing tokens is "faster" than triggered abilities.

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False Memories
Color Blue
Type Instant
Cost Cost=1U
Expansion TO(R)
Text(TO):Put the top seven cards of your library into your graveyard. ; At end of turn, remove seven cards in your graveyard from the game.

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False Mourning
Color Green
Type Sorcery
Cost Cost=G
Expansion P3(U)
Text(P3):Take any one card from your graveyard and put that card on the top of your library.
When played under non-Portal rules, the text should be read as "Put target card from your graveyard on top of your library." [D'Angelo 2000/06/05]
All tournament formats have banned this card because it only appears in Portal.

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False Orders
Color Red
Type Instant
Cost Cost=R
Expansion ABU(C)
Text(ABU+errata):Play ~this~ only during the declare blockers step. ; Target creature defending player controls is removed from combat. Creatures that creature had been blocking this combat are considered unblocked if no other creatures are blocking them. You may have the creature block an attacking creature of your choice. [Oracle 2001/08/24]
You cannot use this spell to make a creature not block a Lured creature because that is not a legal action. [bethmo 1994/06/01]
You cannot use this spell to add a creature to block or to remove a creature from blocking when Goblin War Drums is in effect, unless the resulting block is still legal. [Aahz 1995/01/27]
If a creature is removed from being a blocker of a given attacker, any triggered abilities that would have happened because it was declared as a blocker still happen. [D'Angelo 2000/03/03]
If a creature is added as a blocker to a given attacker, any effects on the creatures that would happen due to this, do happen. [Duelist Magazine #8, Page 47]
Extended tournaments (see Rule D.15) have always banned this card.

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False Peace
Color White
Type Sorcery
Cost Cost=W
Expansion PT(C)/ST(U)
Text(ST):Target player can't attack on his or her next turn.
When played under non-Portal rules, the text should be read as "Target player skips his or her next combat step." [D'Angelo 2000/06/05]
All tournament formats have banned this card because it only appears in Portal and Starter.

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False Prophet
Color White
Type Creature - Cleric
Cost Cost=2WW
Expansion UD(R)
Text(UD):2/2. ; When ~this~ is put into a graveyard from play, remove all creatures from the game.
Only removes creatures from the game, which means only creature permanents which are in play. It won't remove itself since it is already in the graveyard. [Urza's Destiny FAQ 1999/05/25]

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False Summoning
Color Blue
Type Sorcery
Cost Cost=1U
Expansion P2(C)
Text(P2):Play ~this~ only in response to another player playing a creature. That creature card has no effect, and that player puts it into his or her graveyard.
When played under non-Portal rules, the text should be read as an Instant with text "Counter target creature spell played by another player." [D'Angelo 2000/12/29]
All tournament formats have banned this card because it only appears in Portal.

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Falter
Color Red
Type Instant
Cost Cost=1R
Expansion US(C)
Text(US+errata):Creatures without flying can't block this turn.

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Familiar Ground
Color Green
Type Enchantment
Cost Cost=2G
Expansion WL(U)/67(U)
Text(7th):Each creature you control can't be blocked by more than one creature.
When combined with Goblin War Drums, it can make all your creatures unblockable. [Duelist Magazine #19, Page 34]

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Famine
Color Black
Type Sorcery
Cost Cost=3BB
Expansion P3(U)
Text(P3):~this~ deals 3 damage to each creature and player. (This includes your creatures and you.)
All tournament formats have banned this card because it only appears in Portal.

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Famished Ghoul
Color Black
Type Creature - Zombie
Cost Cost=3B
Expansion OD(U)
Text(OD):3/2. ; {1}{B},Sacrifice ~this~: Remove up to two target cards in a single graveyard from the game.

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Fanatical Devotion
Color White
Type Enchantment
Cost Cost=2W
Expansion NE(C)
Text(NE):Sacrifice a creature: Regenerate target creature.

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Fanatical Fever
Color Green
Type Instant
Cost Cost=2GG
Expansion IA(U)
Text(IA+errata):Target creature gets +3/+0 and gains trample until end of turn. [Oracle 2000/02/01]

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Fanning the Flames
Color Red
Type Sorcery
Cost Cost=XRR
Expansion SH(U)
Text(SH):Buyback 3. ; ~this~ deals X damage to target creature or player.
Note -Also see Buyback, Rule A.10.
Note -Also see X Costs, Rule K.28.

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Farmstead
Color White
Type Enchant Land
Cost Cost=WWW
Expansion ABUR(R)
Text(RV+errata):Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." [Oracle 1999/09/03]
The land's controller plays the ability. [D'Angelo 2000/03/03]
The ability may be played only once each upkeep. [D'Angelo 2000/03/03]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.

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Farrelite Priest
Color White
Type Creature - Cleric
Cost Cost=1WW
Expansion FE(U3)
Text(FE+errata):1/3. ; {1}: Add {W} to your mana pool. If this ability is played four or more times this turn, sacrifice ~this~ at end of turn. [Oracle 2002/03/01]
Mana which "changes color" as it goes through the Priest forgets its original source because the old mana gets used up and new mana gets generated. [Aahz 1995/01/24]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.

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Farrel's Mantle
Color White
Type Enchant Creature
Cost Cost=2W
Expansion FE(U3)
Text(FE+errata):Enchanted creature has "Whenever this creature attacks and isn't blocked, you may have it deal X plus 2 damage to target creature, where X is this creature's power. If you do, this creature deals no combat damage this turn." [Oracle 1999/09/03]
If you put this on your opponent's creature, they decide whether or not to make their creature deal no damage to you. [D'Angelo 1999/09/20]
Two Mantles on a creature will both trigger. [D'Angelo 1999/08/01]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -Also see Is Not Blocked Ability, Rule E.7.

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Farrel's Zealot
Color White
Type Creature - Townsfolk
Cost Cost=1WW
Expansion FE(C3)
Text(FE+errata):2/2. ; Whenever ~this~ attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, ~this~ deals no combat damage this turn. [Oracle 1999/07/23]
In a multiplayer game, the target creature does not need to be one of the ones controlled by the player you actually attacked. [D'Angelo 1995/06/01]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -Also see Is Not Blocked Ability, Rule E.7.

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Far Wanderings
Color Green
Type Sorcery
Cost Cost=2G
Expansion TO(C)
Text(TO):Search your library for a basic land card and put that card into play tapped. Then shuffle your library. ; Threshold - Instead search your library for three basic land cards and put them into play tapped. Then shuffle your library. (You have threshold if seven or more cards are in your graveyard.)
Note -Also see Threshold, Rule A.36.

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Fastbond
Color Green
Type Enchantment
Cost Cost=G
Expansion ABUR(R)
Text(ABU/RV+errata):You may play as many lands as you choose on your turn ; Whenever you play a land other than the first land of the turn, ~this~ deals 1 damage to you. [Oracle 2003/05/19]
You can only play land cards when it would otherwise be legal to play a land. This means only on your turn during your main phase. [bethmo 1994/09/20]
You take damage when you play a land using the "play a land" action. Such an action can be your regular "play a land", one enabled by Fastbond, or ones enabled through other effects, such as Storm Cauldron. [DeLaney 2003/06/14]
You do not take damage when you "put a land into play" through the effect of a spell or ability. [DeLaney 2003/06/14]
If you have two in play, you take 2 damage per land played. [bethmo 1996/04/11]
Type 1 tournaments (see Rule D.13) have restricted this card since 1996/10/01.
Type 1.5 tournaments (see Rule D.14) have banned this card since 1996/10/01.
Extended tournaments (see Rule D.15) have always banned this card.
Standard (Type 2) tournaments (see Rule D.16) have banned this card since 1995/05/02, when it left the environment.

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Fasting
Color White
Type Enchantment
Cost Cost=W
Expansion DK(U2)
Text(DK+errata):At the beginning of your upkeep, put a hunger counter on ~this~. If ~this~ has five or more hunger counters on it, sacrifice it. Otherwise, you may choose to skip your draw step this turn and gain 2 life. ; When you draw a card, sacrifice ~this~. [Oracle 1999/09/03]
You decide whether or not to skip your draw step during resolution of the triggered ability. [D'Angelo 1999/08/01]
You get the 2 life when you choose to skip your draw step. You can do this even if you are scheduled to skip this step due to some other effect. If the draw step gets skipped due to some other effect, you still keep the life, and you are not forced to skip your draw step in any future turn due to this card. [D'Angelo 1999/10/05]
Note that using this spell causes you to skip your draw step entirely, so it cannot be used in combination with draw step effects like Island Sanctuary or Howling Mine. [bethmo 1994/08/10]
It can be used with Necropotence since this is used before the draw step and Necropotence happens right as the draw step would start. [WotC Rules Team 1996/07/29]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -Also see Skipping a Phase, Rule G.36.

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Fatal Blow
Color Black
Type Instant
Cost Cost=B
Expansion WL(C)/6(C)
Text(6th+errata):Destroy target creature that was dealt damage this turn. It can't be regenerated. [Oracle 2000/02/01]
This card works if the creature was successfully damaged at any point during the turn, even if it regenerated. [Aahz 1997/07/03]

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Fatal Lore
Color Black
Type Sorcery
Cost Cost=2BB
Expansion AL(R2)
Text(AL+errata):An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. [Oracle 2000/02/01]
It does not target the opponent, but you still choose an opponent. [WotC Rules Team 1998/02/01]
The opponent chooses which option they want (this is a mode choice). If they choose the "destroy" option, you choose the zero, one, or two targets after that. [Barclay 2002/03/26]
Note -Also see Modal Spells and Abilities, Rule G.24.

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Fatal Mutation
Color Black
Type Enchant Creature
Cost Cost=B
Expansion SC(U)
Text(SC):When enchanted creature is turned face up, destroy it. It can't be regenerated.

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Fatigue
Color Blue
Type Sorcery
Cost Cost=1U
Expansion UD(C)
Text(UD):Target player skips his or her next draw step.
Note -Also see Skipping a Phase or Step, Rule G.36.

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Fault Line
Color Red
Type Instant
Cost Cost=XRR
Expansion US(R)
Text(US):~this~ deals X damage to each creature without flying and each player.
Note -Also see X Costs, Rule K.28.

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Fault Riders
Color Red
Type Creature - Soldier
Cost Cost=2R
Expansion PY(C)
Text(PY):2/2. ; Sacrifice a land: ~this~ gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn.
Note -Also see First Strike, Rule A.18.

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Favorable Destiny
Color White
Type Enchant Creature
Cost Cost=1W
Expansion MI(U)
Text(MI+errata):Enchanted creature gets +1/+2 as long as it's white. ; Enchanted creature can't be the target of spells or abilities as long as its controller controls another creature. [Oracle 1999/07/01]

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Acknowledgments and Disclaimers