Names starting with 'Il'


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Ill-Gotten Gains
Color Black
Type Sorcery
Cost Cost=2BB
Expansion US(R)
Text(US+errata):Remove ~this~ from the game. Each player discards his or her hand, then returns up to three cards from his or her graveyard into his or her hand. [Oracle 1999/05/01]
You can get fewer than 3 cards if you want. [DeLaney 1998/10/05]
You can pick up any of the cards you discarded since you do not choose the cards until after you discard. [WotC Rules Team 1998/10/18]

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Illicit Auction
Color Red
Type Sorcery
Cost Cost=3RR
Expansion MI(R)/6(R)
Text(6th+errata):Each player may bid life for control of target creature. You begin the bidding at 0. In turn order, each player may top the high bid. The auction ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect doesn't end at end of turn.) [Oracle 2000/10/24]
This is a life loss and not a life payment so you can bid more life than you have. [bethmo 1996/11/27]

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Illuminate
Color Red
Type Sorcery
Cost Cost=XR
Expansion AP(U)
Text(AP):Kicker {2}{R} and/or {3}{U}. ; ~this~ deals X damage to target creature. If you paid the {2}{R} kicker cost, ~this~ deals X damage to that creature's controller. If you paid the {3}{U} kicker cost, you draw X cards.
Note -Also see Kicker, Rule A.24.
Note -Also see X Costs, Rule K.28.

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Illuminated Wings
Color Blue
Type Enchant Creature
Cost Cost=1U
Expansion UD(C)
Text(UD+errata):Enchanted creature has flying. ; {2},Sacrifice ~this~: Draw a card. [Oracle 1999/07/21]

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Illumination
Color White
Type Instant
Cost Cost=WW
Expansion MI(U)
Text(MI+errata):Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. [Oracle 1999/07/01]
Note -Also see Converted Mana Cost, Rule K.8.
Note -Before errata, this card was of type Interrupt. [Oracle 1999/07/01]

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Illusion (Illusion/Reality)
Color Blue
Type Instant
Cost Cost=U
Expansion AP(U)
Text(AP):Target spell or permanent becomes the color of your choice until end of turn.
Note -Also see Reality (Illusion/Reality) for the second half of this card.
Note -Also see Split Cards, Rule K.24.

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Illusionary Forces
Color Blue
Type Creature - Illusion
Cost Cost=3U
Expansion IA(C)
Text(IA):4/4, Flying. ; Cumulative Upkeep - {U}.
Note -Also see Cumulative Upkeep, Rule A.11.

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Illusionary Mask
Color Artifact
Type Artifact
Cost Cost=2
Expansion ABU(R)
Text(ABU+errata):{X}: Put a creature card with converted mana cost X or less from your hand into play face down as a 0/1 creature. Put X mask counters on that creature. Play this ability only any time you could play a sorcery. You may turn the creature face up any time you could play an instant by removing all mask counters from it. [Oracle 2002/10/01]
Note -Errata has changed the card behavior. Read it carefully. [Oracle 2002/10/01]
This card allows you to put a creature card into play without playing it and while ignoring the colored mana requirements in its cost. [D'Angelo 2001/08/15]
Usable on Creature and Artifact Creature cards. [D'Angelo 2000/03/03]
The creature is considered to be a 0/1 colorless creature with no name, creature type, expansion symbol, or abilities, and a mana cost of 0. None of the true characteristics of the card apply. This is true as long as it is face down. [CompRules 2001/07/23 - 504.2]
The creature enters play face down, so none of its "comes into play" abilities will trigger or have any effect. [CompRules 2001/07/23 - 504.2] Also none of the "If this would come into play" abilities apply. [D'Angelo 2002/05/15]
The controller may turn it face up any time that player has priority. This action does not go on the stack. [CompRules 2001/07/23 - 504.3]
When turned face up, the creature regains its full characteristics. [CompRules 2001/07/23 - 504.4]
The creature's "comes into play" abilities (and any other abilities relating to the creature coming into play) do not trigger when it turns face up. [CompRules 2001/07/23]
Only the controller of the face down creature can look at it. [Onslaught Rules 2002/09/15]
If the Mask is destroyed, the creatures still remain face-down until one of the conditions of turning it over are met. [bethmo 1994/03/01]
If Power Artifact is placed on it, the minimum Mask use cost is 1. [D'Angelo 1994/06/01]
Extended tournaments (see Rule D.15) have always banned this card.
Note -Also see Converted Mana Cost, Rule K.8.
Note -Also see Face Down Cards, Rule E.5.
Note -It is of type "Artifact" and not "Poly Artifact". [Encyclopedia, Page 57]

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Illusionary Presence
Color Blue
Type Creature - Illusion
Cost Cost=1UU
Expansion IA(R)
Text(IA+errata):2/2. ; Cumulative Upkeep - {U}. ; At the beginning of your upkeep, ~this~ gains the landwalk ability of your choice until end of turn. [Oracle 2000/02/01]
Can give a basic land landwalk, legendary landwalk (all legendary lands), or a specific non-basic landwalk (like Maze of Ith-Walk). [Duelist Magazine #7, Page 99]
Cannot give a type of Snow-Covered landwalk, because Snow-Covered is an attribute like color is, and not part of the land's type. [D'Angelo 1998/05/04]
Note -Also see Cumulative Upkeep, Rule A.11.
Note -Also see Landwalk, Rule A.27.

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Illusionary Terrain
Color Blue
Type Enchantment
Cost Cost=UU
Expansion IA(U)
Text(IA+errata):Cumulative Upkeep - {2}. ; As ~this~ comes into play, choose two basic land types. ; Basic lands of the first chosen type are of the second chosen type. [Oracle 2000/10/24]
Does not affect non-basic lands, even if those lands "are" or "count as" a basic land type. [D'Angelo 2000/03/09]
Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
Note -Also see Cumulative Upkeep, Rule A.11.

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Illusionary Wall
Color Blue
Type Creature - Wall
Cost Cost=4U
Expansion IA(C)
Text(IA+errata):7/4, Flying, First Strike. (Walls can't attack.) ; Cumulative Upkeep - {U}.
Note -Also see Cumulative Upkeep, Rule A.11.
Note -Also see First Strike, Rule A.18.
Note -Also see Walls, Rule K.27.

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Illusions of Grandeur
Color Blue
Type Enchantment
Cost Cost=3U
Expansion IA(R)
Text(IA+errata):Cumulative Upkeep - {2}. ; When ~this~ comes into play, you gain 20 life. ; When ~this~ leaves play, you lose 20 life. [Oracle 2000/02/01]
If a player takes control of this card away from you, you do not lose 20 life because the loss of 20 life is a separate ability. That player is now subject to the loss. [Aahz 1997/11/02]
Note -Also see Cumulative Upkeep, Rule A.11.

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Acknowledgments and Disclaimers