G.27 - Phasing Out and In


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G.27.1- When a permanent "phases out", it goes to the Phased Out zone (see Rule Z.7). Phased out permanents are not in play and cannot be affected by any spell or ability which does not explicitly say it affects phased out cards. [Mirage, Page 1]

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G.27.2- When a permanent "phases out", all abilities will trigger that would trigger on that permanent leaving play. [CompRules 2001/07/23 - 502.15d]

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G.27.3- When a permanent "phases out", all local enchantments on it are also phased out with it. [CompRules 2001/07/23 - 502.15i]

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G.27.4- When a permanent "phases out", it keeps any counters or unlimited-duration (see Rule T.8.14) effects on it. All limited-duration effects (see Rule T.8.14, ones that only last until some time or some condition is met, such as a "until end of turn" or "as long as is tapped", and ones that are to happen at some time in the future, such as "at end of turn") are cancelled and never happen. Also, all damage is removed from the permanent. [CompRules 2001/07/23 - 502.15e/g]

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G.27.5- A permanent which is "phased out" will automatically "phase in" at the beginning of your next untap step (see Rule P.5). They do not have to have Phasing ability (see Rule A.30) to phase in. [CompRules 2001/07/23 - 502.15b]

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G.27.6- Any permanents phasing out at the beginning of the untap step because they have the Phasing (see Rule A.30) ability will phase out at the exact same time that "phased out" permanents will be phasing in. There is no time when both sets of permanents are in play. [CompRules 2001/07/23 - 502.15b]

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G.27.7- Permanents "phase in" in the same tapped/untapped state they were when they phased out. [Mirage, Page 2]

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G.27.8- Permanents that "phase in" may attack or use tap abilities during the turn they enter play as if they had the Haste ability. [CompRules 2001/07/23 - 502.15n]

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G.27.9- Any abilities which would trigger when the permanent "comes into play" will _NOT_ trigger when it "phases in". [CompRules 2001/07/23 - 502.15d] This is a special and important rule about Phasing that may not seem like common sense. It is nonetheless a rule.

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G.27.10- Any effects which modify how a permanent "comes into play", such as Kismet, will _NOT_ affect a card "phasing in". [CompRules 2001/07/23 - 502.15d]

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G.27.11- If a permanent "phased out" under your control, but it was only under your control due to a temporary effect (see Rule G.27.4), then it will phase in at the start of your next untap step, but it will phase in under its actual controller's control. [bethmo 1996/10/03]

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G.27.12- Permanents remember their history when they phase in. For example, a The Fallen remembers who it has damaged, and a Safe Haven will not forget which creatures it has set aside. [CompRules 2001/07/23 - 502.15f]

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G.27.13- Local enchantments on a permanent "phase in" when the permanent phases in, but if the permanent never phases in, the enchantments do not return either. For example, a token creature with enchantments on it that phases out will cease to exist and will never phase in, so its enchantments stay out of play. [CompRules 2001/07/23 - 502.15i]

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G.27.14- A local enchantment that is phased out "directly" (rather than as a result of the permanent it enchants being phased out), then it will phase in on the same permanent. If that permanent is no longer in play when it phases in, it will return to play and then go to the graveyard as a State-Based Effect. [CompRules 2001/07/23 - 502.15j]

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G.27.15- If multiple permanents phase in at the same time, the current player determines the relative order of any effects those permanents have. The permanents are still considered to enter play simultaneously for all reasons (such as the Legends Rule G.17.2) but it is sometimes necessary to order the effects. Permanents may be put in any order with the restriction that local enchantments on the permanent must be put in time order after the original permanent and in the order those local enchantments were placed on that permanent. [CompRules 2001/07/23 - 502.15k]

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G.27.16- When a permanent "phases out", any spell or ability that is on the stack which is targeting that permanent will not notice that it is gone until the spell or ability starts to resolve. If the permanent "phases in" before the spell or ability starts to resolve, the permanent is the same permanent and it will still be the target of the spell or ability. [CompRules 2001/07/23 - 502.15n]

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G.27.Ruling.1- A token creature that "phases out" ceases to exist. See Rule K.25.6. [D'Angelo 1999/05/01]

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Note- Also see the Phasing ability, Rule A.30.

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