A.22 - Haste


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A.22.1- The ability is written "Haste". [CompRules 2001/07/23 - 502.5]

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A.22.2- A creature with Haste can attack or use activated abilities whose cost include the tap symbol even if it hasn't been controlled by its controller continuously since the beginning of his or her most recent turn. [CompRules 2001/07/23 - 502.5b]

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A.22.3- Haste is a non-cumulative ability. Having Haste more than once gives no additional effect. [CompRules 2001/07/23 - 502.5c]

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A.22.4- Haste is a static ability. See Rule A.3. [CompRules 2001/07/23 - 502.5a]

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A.22.Ruling.1- Cards with Haste have the reminder text: "This creature may attack and {Tap} the turn it comes under your control." This is not completely accurate. The full definition is in Rule A.22.2. [D'Angelo 1999/05/01]

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A.22.Ruling.2- Haste removes the normal "cannot attack" restriction due to not being in play at the start of a player's turn. It does not remove any other combat restrictions. For example, it will not make a Wall able to attack, give you a second attack in a turn, or allow you to attack using a Raging Goblin if the defending player has Island Sanctuary activated. [D'Angelo 2000/11/17]

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Note- Haste is identical to the words "is unaffected by summoning sickness" used in previous versions of the rules. [DeLaney 2000/01/13]

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