Names starting with 'Ya'


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Yare
Color White
Type Instant
Cost Cost=2W
Expansion MI(R)
Text(MI+errata):Target creature defending player controls gets +3/+0 until end of turn. That creature may block up to two additional creatures this turn. [Oracle 2000/10/24]

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Yavimaya Ancients
Color Green
Type Creature - Treefolk
Cost Cost=3GG
Expansion AL(C1)
Text(AL+errata):2/7. ; {G}: ~this~ gets +1/-2 until end of turn. [Oracle 1999/07/23]

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Yavimaya Ants
Color Green
Type Creature - Swarm
Cost Cost=2GG
Expansion AL(U2)
Text(AL+errata):5/1, Trample, Haste. ; Cumulative Upkeep - {G}{G}. [Oracle 1999/07/23]
Note -Also see Cumulative Upkeep, Rule A.11.
Note -Also see Haste, Rule A.22.
Note -Also see Trample, Rule A.37.

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Yavimaya Barbarian
Color Multi
Type Creature - Barbarian Elf
Cost Cost=RG
Expansion IN(C)
Text(IN):2/2, Protection from Blue.
Note -Also see Protection, Rule A.31.

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Yavimaya Coast
Color Land
Type Land
Cost Cost=None
Expansion AP(R)
Text(AP):{Tap}: Add one colorless mana to your mana pool. ; {Tap}: Add {G} or {U} to your mana pool. ~this~ deals 1 damage to you.

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Yavimaya Elder
Color Green
Type Creature - Druid
Cost Cost=1GG
Expansion UD(C)
Text(UD):2/1. ; When ~this~ is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. ; {2},Sacrifice ~this~: Draw a card.
Searching for lands is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]

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Yavimaya Enchantress
Color Green
Type Creature - Druid
Cost Cost=2G
Expansion UD(U)/7(U)
Text(UD/7th):2/2. ; ~this~ gets +1/+1 for each enchantment in play.
This counts "Enchantment" and "Enchant " cards. [D'Angelo 1999/05/01]

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Yavimaya Gnats
Color Green
Type Creature - Insect
Cost Cost=2G
Expansion IA(U)
Text(IA+errata):0/1, Flying. ; {G}: Regenerate ~this~. [Oracle 2000/02/01]

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Yavimaya Granger
Color Green
Type Creature - Elf
Cost Cost=2G
Expansion UL(C)
Text(UL+errata):2/2. ; Echo ; When ~this~ comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. [Oracle 2003/02/01]
You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 2001/07/14]
Note -Also see Comes Into Play Abilities, Rule E.3.
Note -Also see Echo, Rule A.14.

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Yavimaya Hollow
Color Land
Type Legendary Land
Cost Cost=None
Expansion UD(R)
Text(UD):{Tap}: Add one colorless mana to your mana pool. ; {G},{Tap}: Regenerate target creature.
Note -Also see Legendary Permanents, Rule K.17.

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Yavimaya Kavu
Color Multi
Type Creature - Kavu
Cost Cost=2RG
Expansion IN(U)
Text(IN):*/*. ; ~this~'s power is equal to the number of red creatures in play. ; ~this~'s toughness is equal to the number of green creatures in play.

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Yavimaya Scion
Color Green
Type Creature - Treefolk
Cost Cost=4G
Expansion UL(C)
Text(UL):4/4, Protection from Artifacts.
It will not reduce colorless damage to zero which is not from an artifact. [Barclay 1999/02/09]
Note -Also see Protection, Rule A.31.

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Yavimaya's Embrace
Color Multi
Type Enchant Creature
Cost Cost=5GUU
Expansion AP(R)
Text(AP):You control enchanted creature. ; Enchanted creature gets +2/+2 and has trample.
Note -Also see Trample, Rule A.37.

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Yavimaya Wurm
Color Green
Type Creature - Wurm
Cost Cost=4GG
Expansion UL(C)/BD(F1)
Text(UL):6/4, Trample.
Note -Also see Trample, Rule A.37.

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Yawgmoth Demon
Color Black
Type Creature - Demon
Cost Cost=4BB
Expansion AQ(U1)/CH(U1)
Text(CH+errata):6/6, Flying, First Strike. ; At the beginning of your upkeep, unless you sacrifice an artifact, tap ~this~ and it deals 2 damage to you. [Oracle 1999/09/03]
The sacrificing of an artifact is not mandatory. You can choose not to sacrifice an artifact but will pay the consequences. [Aahz 1994/11/02]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -Also see First Strike, Rule A.18.

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Yawgmoth's Agenda
Color Black
Type Enchantment
Cost Cost=3BB
Expansion IN(R)
Text(IN):Play no more than one spell each turn. ; You may play cards in your graveyard as though they were in your hand. ; If a card would be put into your graveyard from anywhere, remove it from the game instead.
The cards in your graveyard are not considered to be in your hand for any reason other than for playing them. For example, you can't discard them. [Invasion FAQ 2000/10/03]
You do count spells that were played this turn before this card enters play. [DeLaney 2000/10/18] (The Invasion FAQ is not correct on this point.)
It will remove itself from the game if it is going to the graveyard from play. [D'Angelo 2001/01/13]
If you play a card that becomes a permanent, then the card will enter play as normal. If you play a card that does not become a permanent, then it will go to the stack and then upon resolution it will go to the graveyard... and instead be removed from the game. [D'Angelo 2001/04/16]
Note -Also see Yawgmoth's Will.

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Yawgmoth's Bargain
Color Black
Type Enchantment
Cost Cost=4BB
Expansion UD(R)
Text(UD):Skip your draw step. ; Pay 1 life: Draw a card.
Type 1 tournaments (see Rule D.13) have restricted this card since 1999/10/01.
Type 1.5 tournaments (see Rule D.14) have banned this card since 1999/10/01.
Extended tournaments (see Rule D.15) have banned this card since 1999/08/01.
Note -Also see Skipping a Phase or Step, Rule G.36.

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Yawgmoth's Edict
Color Black
Type Enchantment
Cost Cost=1B
Expansion US(U)/7(U)
Text(7th):Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life.
The ability triggers when the spell is announced. This is before any responses can be announced. It is long before the announced spell resolves. [DeLaney 1998/10/05] For example, casting Disenchant will trigger this and cause the life loss/gain before Disenchant can resolve.
Loss of life cannot be prevented by any means. See Rule G.21.2. [DeLaney 1998/10/05]

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Yawgmoth's Will
Color Black
Type Sorcery
Cost Cost=2B
Expansion US(R)
Text(US+errata):Until end of turn, you may play cards in your graveyard as though they were in your hand. ; If a card would be put into your graveyard this turn, remove that card from the game instead. [Oracle 1999/07/21]
If you play a Buyback spell (see Rule A.10), then there will be two effects trying to replace where the card goes. You get to choose if the Buyback returns the card to your hand or the card gets removed from the game. [bethmo 1998/10/12]
To "play a card" is to either announce a spell (see Rule T.4) or to put a land into play using the main phase special action (see Rule P.8.4). [D'Angelo 1999/01/18]
If an effect asks you to discard a card, you cannot "discard" something that is in your graveyard. Those cards are not in your hand for any reason other than letting you play them. Thus, Cycling abilities of cards in the graveyard cannot be used. [DeLaney 1998/10/15]
If you play a card using Yawgmoth's Will and something triggers only when "played from your hand", that something will not trigger. [bethmo 1999/03/05] Such things trigger based on where the card came from.
It does not look back in time. It only removes cards from the game that go to the graveyard after it is cast. [D'Angelo 1998/11/04]
The second ability is a replacement ability (see Rule T.10). It applies to both costs and effects. [WotC Rules Team 1998/11/03] There is no infinite loop mana generation with Dark Ritual. [D'Angelo 1998/11/04]
It will remove itself from the game since it goes to the graveyard after its effect starts. [D'Angelo 1998/11/04]
Note -Also see Yawgmoth's Agenda.
Type 1 tournaments (see Rule D.13) have restricted this card since 1999/10/01.
Type 1.5 tournaments (see Rule D.14) have banned this card since 1999/10/01.
Extended tournaments (See Rule D.15) have banned this card since 1999/10/01.

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