Names starting with 'Au'


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Aura Blast
Color White
Type Instant
Cost Cost=1W
Expansion PS(C)
Text(PS):Destroy target enchantment. ; Draw a card.
You don't draw a card if this spell is countered. This can happen if the target is illegal on resolution. [Planeshift FAQ 2001/01/26]
You still draw a card if the enchantment regenerates. [Planeshift FAQ 2001/01/26]

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Aura Extraction
Color White
Type Instant
Cost Cost=1W
Expansion ON(U)
Text(ON):Put target enchantment on top of its owner's library. ; Cycling {2}.
Note -Also see Cycling, Rule A.12.

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Aura Flux
Color Blue
Type Enchantment
Cost Cost=2U
Expansion UL(C)
Text(UL+errata):All other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." [Oracle 1999/05/01]
This card adds a triggered ability to all other enchantments. [D'Angelo 1999/05/01]
If two or more Aura Fluxes are in play, they will give the text to each other. [DeLaney 1999/02/14] And they will cause each other enchantment to have two triggered abilities the player would have to pay. [D'Angelo 1999/05/01]
You choose whether to pay {2} or not on resolution. If not, then you sacrifice the enchantment. [D'Angelo 1999/06/01]

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Aura Fracture
Color White
Type Enchantment
Cost Cost=2W
Expansion PY(C)
Text(PY):Sacrifice a land: Destroy target enchantment.

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Aura Graft
Color Blue
Type Instant
Cost Cost=1U
Expansion OD(U)
Text(OD+errata):Gain control of target enchantment that's enchanting a permanent. Move that enchantment to another permanent it can enchant. (This effect doesn't end at end of turn.) [Odyssey FAQ 2001/10/04]
If there is no legal place to move the enchantment, then it doesn't move but you still control it. [Odyssey FAQ 2001/10/04]

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Auramancer
Color White
Type Creature - Wizard
Cost Cost=2W
Expansion OD(C)
Text(OD):2/2. ; When ~this~ comes into play, you may return target enchantment card from your graveyard to your hand.

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Aura Mutation
Color Multi
Type Instant
Cost Cost=GW
Expansion IN(R)
Text(IN):Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
This spell is countered and you get no Saprolings if the enchantment is an illegal target on resolution. [Invasion FAQ 2000/10/03]
Note -Also see Converted Mana Cost, Rule K.8.
Note -Also see Token Creatures, Rule K.25.

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Aura Shards
Color Multi
Type Enchantment
Cost Cost=1GW
Expansion IN(U)
Text(IN):Whenever a creature comes into play under your control, you may destroy target artifact or enchantment.
Note -Also see Comes Into Play Abilities, Rule E.3.

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Aura of Silence
Color White
Type Enchantment
Cost Cost=1WW
Expansion WL(U)
Text(WL+errata):Artifact and enchantment spells your opponents play cost {2} more to play. ; Sacrifice ~this~: Destroy target artifact or enchantment. [Oracle 2000/02/01]
Affects all opponents in a multiplayer game. [D'Angelo 1999/07/10]

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Aura Thief
Color Blue
Type Creature - Illusion
Cost Cost=3U
Expansion UD(R)
Text(UD):2/2, Flying. ; When ~this~ is put into a graveyard from play, you gain control of all enchantments. (You don't get to move local enchantments.)
Gaining control of an enchantment often isn't very interesting since it probably won't change what the enchantment is doing. It only matters if the enchantment does something specifically to "you" or "an opponent" or if the enchantment has an activated ability (which only the controller can use). [D'Angelo 1999/06/01]

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Auratog
Color White
Type Creature - Atog
Cost Cost=1W
Expansion TE(R)
Text(TE):1/2. ; Sacrifice an enchantment: ~this~ gets +2/+2 until end of turn.

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Aurification
Color White
Type Enchantment
Cost Cost=2WW
Expansion ON(R)
Text(ON):Whenever a creature deals damage to you, put a gold counter on it. ; Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can't attack.) ; When ~this~ leaves play, remove all gold counters from all creatures.
Note -Also see Walls, Rule K.27.

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Aurochs
Color Green
Type Creature - Aurochs
Cost Cost=3G
Expansion IA(C)/5(C)
Text(5th+errata):2/3, Trample. ; As long as ~this~ is attacking, it gets +1/+0 for each other attacking Aurochs. [Oracle 2000/02/01]
The bonus is not applied until after you check for attack legality, so it is a 2/3 creature when declaring attackers. [DeLaney 2000/03/02]
Yes, this is supposed to be of creature type Aurochs and it is supposed to get the bonus for other creatures of its type. [Barclay 2001/06/22]
Note -Also see Trample, Rule A.37.

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Aurora Griffin
Color White
Type Creature - Griffin
Cost Cost=3W
Expansion PS(C)
Text(PS):2/2, Flying. ; {W}: Target permanent becomes white until end of turn.
Note -Also see Rule K.7.5 for changing a permanent's color.

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Auspicious Ancestor
Color White
Type Creature - Ancestor
Cost Cost=3W
Expansion MI(R)
Text(MI+errata):2/3. ; When ~this~ is put into a graveyard from play, you gain 3 life. ; Whenever a white spell is played, you may pay {1}. If you do, you gain 1 life. [Oracle 1999/07/01]

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Autumn Willow
Color Green
Type Creature - Legend
Cost Cost=4GG
Expansion HL(U1)
Text(HL+errata):4/4. ; ~this~ can't be the target of spells or abilities. ; {G}: Until end of turn, ~this~ may be the target of spells and abilities controlled by target player as though it did not have "~this~ can't be the target of spells or abilities." [Oracle 2002/03/01]
Does not cause enchantments on it to be removed when the ability is activated. An enchantment in play is neither a spell nor an ability. [Duelist Magazine #9, Page 37]
This spell can be countered. The ability does not work until it enters play. [D'Angelo 1995/11/15]
The ability allows you to ignore the "can't target" text on this card, but does not negate any other effects (such as Dense Foliage). [D'Angelo 2002/03/16]
Note -Also see Legendary Permanents, Rule K.17.

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