Names starting with 'Te'


Return to 'T' Index

Team Spirit
Color Green
Type Instant
Cost Cost=2G
Expansion UG(C)
Text(UG):All creatures controlled by target player and his or her teammates get +1/+1 until end of turn.
All tournament formats have banned cards from Unglued.
Note -Also see Unglued rulings, Rule U.1.

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Tectonic Break
Color Red
Type Sorcery
Cost Cost=XRR
Expansion MM(R)
Text(MM):Each player sacrifices X lands.
Note -Also see X Costs, Rule K.28.

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Tectonic Instability
Color Red
Type Enchantment
Cost Cost=2R
Expansion IN(R)
Text(IN):Whenever a land comes into play, tap all lands its controller controls.
Note -Also see Comes Into Play Abilities, Rule E.3.

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Teeka's Dragon
Color Artifact
Type Artifact Creature - Dragon
Cost Cost=9
Expansion MI(R)
Text(MI+errata):5/5, Flying, Trample, Rampage 4. [Oracle 1999/07/01]
This card is a Dragon even when not in play. [Aahz 1997/09/28]
Note -Also see Rampage, Rule A.33.
Note -Also see Trample, Rule A.37.

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Teferi's Care
Color White
Type Enchantment
Cost Cost=2W
Expansion IN(U)
Text(IN):{W},Sacrifice an enchantment: Destroy target enchantment. ; {3}{U}{U}: Counter target enchantment spell.

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Teferi's Curse
Color Blue
Type Enchant Permanent
Cost Cost=1U
Expansion MI(C)
Text(MI+errata):~this~ can enchant only an artifact or a creature. ; Enchanted permanent has phasing. [Oracle 1999/07/01]
Does not count as a "creature enchantment" or "enchant creature" even if played on a creature. [Aahz 1997/02/16]
Note -Also see Phasing, Rule A.30.

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Teferi's Drake
Color Blue
Type Creature - Drake
Cost Cost=2U
Expansion MI(C)
Text(MI):3/2, Flying, Phasing.
Note -Also see Phasing, Rule A.30.

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Teferi's Honor Guard
Color White
Type Creature - Knight
Cost Cost=2W
Expansion VI(U)
Text(VI+errata):2/2, Flanking. ; {U}{U}: ~this~ phases out. [Oracle 1998/07/01]
Note -Also see Flanking, Rule A.19.
Note -Also see Phasing Out and In, Rule G.27.

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Teferi's Imp
Color Blue
Type Creature - Imp
Cost Cost=2U
Expansion MI(R)
Text(MI+errata):1/1, Flying, Phasing. ; When ~this~ phases out, discard a card from your hand. ; When ~this~ phases in, draw a card. [Oracle 1999/07/01]
There is no negative effect if you cannot discard when it phases out. You still get to draw a card when it phases in. [bethmo 1996/12/08]
Note -Also see Phasing, Rule A.30.

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Teferi's Isle
Color Land
Type Legendary Land
Cost Cost=None
Expansion MI(R)
Text(MI+errata):Phasing. ; ~this~ comes into play tapped. ; {Tap}: Add {U}{U} to your mana pool. [Oracle 1999/09/03]
Note -Also see Legendary Permanents, Rule K.17.
Note -Also see Phasing, Rule A.30.

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Teferi's Moat
Color Multi
Type Enchantment
Cost Cost=3WU
Expansion IN(R)
Text(IN):As ~this~ comes into play, choose a color. ; Creatures of the chosen color without flying can't attack you.
Note -Also see Color, Rule G.3, for rules on choosing a color.

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Teferi's Puzzle Box
Color Artifact
Type Artifact
Cost Cost=4
Expansion VI(R)/67(R)
Text(7th):At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
You do your normal draw before this ability resolves (see Rule P.7.1). [D'Angelo 2001/05/19]
If you have more than one of these, each effect triggers separately. [D'Angelo 1999/05/01]

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Teferi's Realm
Color Blue
Type Enchant World
Cost Cost=1UU
Expansion VI(R)
Text(VI+errata):At the beginning of each player's upkeep, that player chooses artifacts, creatures, lands, or global enchantments. All nontoken permanents of that type phase out. [Oracle 2002/10/01]
Does not affect token permanents, only cards. [D'Angelo 1997/01/28]
Can affect itself if you choose "global enchantments". [D'Angelo 1997/09/02]
Note -Also see Enchant World, Rule K.12.10.
Note -Also see Phasing Out and In, Rule G.27.

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Teferi's Response
Color Blue
Type Instant
Cost Cost=1U
Expansion IN(R)
Text(IN):Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. ; Draw two cards.
Remember that a spell only targets something if it uses the word "target" in its text. For example, Armageddon is not targeted. [D'Angelo 2000/10/14]

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Teferi's Veil
Color Blue
Type Enchantment
Cost Cost=1U
Expansion WL(U)
Text(WL+errata):Whenever a creature you control attacks, it phases out at end of combat. [Oracle 1999/07/01]
Remember that if there is more than one thing scheduled for the end of combat to use the "active/current player's abilities first in any order they choose, then the other player's abilities in any order they choose" rule for placing the abilities on the stack. For example if a Fog Elemental attacks and you control a Teferi's Veil, you get to choose which of the "phase out" or "bury" effects happens first (and the other one fails to happen). [D'Angelo 1999/07/10]

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Tek
Color Artifact
Type Artifact Creature - Dragon
Cost Cost=5
Expansion IN(R)
Text(IN):2/2. ; ~this~ gets +0/+2 as long as you control a plains, has flying as long as you control an island, gets +2/+0 as long as you control a swamp, has first strike as long as you control a mountain, and has trample as long as you control a forest.
Note -Also see First Strike, Rule A.18.
Note -Also see Trample, Rule A.37.

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Telekinesis
Color Blue
Type Instant
Cost Cost=UU
Expansion LG(R)
Text(LG+errata):Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. [Oracle 1999/09/03]
Extended tournaments (see Rule D.15) have always banned this card.
Note -Also see Fog Effects, Rule E.6.

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Telekinetic Bonds
Color Blue
Type Enchantment
Cost Cost=2UUU
Expansion JU(R)
Text(JU):Whenever a player discards a card from his or her hand, you may pay {1}{U}. If you do, tap or untap target permanent.

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Telepathic Spies
Color Blue
Type Creature - Wizard
Cost Cost=2U
Expansion UD(C)/7(C)
Text(UD/7th):2/2. ; When ~this~ comes into play, look at target opponent's hand.

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Telepathy
Color Blue
Type Enchantment
Cost Cost=U
Expansion US(U)/7(U)
Text(7th):Your opponents play with their hands revealed.

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Teleport
Color Blue
Type Instant
Cost Cost=UUU
Expansion LG(R)/CH(U1)
Text(CH+errata):Play only during combat before the declare blockers step. ; Target creature is unblockable this turn. [Oracle 2001/08/24]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.

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Telethopter
Color Artifact
Type Artifact Creature
Cost Cost=4
Expansion TE(U)
Text(TE+errata):3/1. ; Tap an untapped creature you control: ~this~ gains flying until end of turn. [Oracle 1999/05/01]
You can use its ability to tap creatures which have summoning sickness. Summoning sickness only prevents the payment of abilities with a tap symbol in the cost, not the tapping by other cards as a cost. [Aahz 1997/11/17]
Can tap itself even if it has summoning sickness. [Aahz 1997/11/17] This is because summoning sickness only prevents abilities with the {Tap} symbol in the cost. Summoning sickness does not affect other ways of tapping a creature.

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Telim'Tor
Color Red
Type Creature - Legend
Cost Cost=4R
Expansion MI(R)
Text(MI+errata):2/2, Flanking. ; Whenever ~this~ attacks, all attacking creatures with flanking get +1/+1 until end of turn. [Oracle 2001/06/01]
Note -Also see Flanking, Rule A.19.
Note -Also see Legendary Permanents, Rule K.17.

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Telim'Tor's Darts
Color Artifact
Type Artifact
Cost Cost=2
Expansion MI(U)
Text(MI):{2},{Tap}: ~this~ deals 1 damage to target player.

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Telim'Tor's Edict
Color Red
Type Instant
Cost Cost=R
Expansion MI(R)
Text(MI+errata):Remove target permanent you own or control from the game. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 1999/07/01]
Note -Also see Cantrips, Rule E.2.

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Temper
Color White
Type Instant
Cost Cost=X1W
Expansion SH(U)
Text(SH+errata):Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. [Oracle 1999/05/01]
You can make X be larger than the amount of damage, but you only get one counter for each actual point of damage prevented. [Duelist Magazine #25, Page 31]
The +1/+1 counters do show up at the same time as any unprevented damage, which means they are there before you check for lethal damage. [D'Angelo 1999/02/11]
Note -Also see X Costs, Rule K.28.

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Tempest Drake
Color Multi
Type Creature - Drake
Cost Cost=1UW
Expansion VI(U)
Text(VI+errata):2/2, Flying. ; Attacking doesn't cause ~this~ to tap. [Oracle 1999/07/01]

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Tempest Efreet
Color Red
Type Creature - Efreet
Cost Cost=1RRR
Expansion LG(R)/4(R)
Text(4th+errata):3/3. ; Remove ~this~ from your deck before playing if you're not playing for ante. ; {Tap},Sacrifice ~this~: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and ~this~. Put the revealed card into your hand and ~this~ from anywhere into that player's graveyard. [Oracle 2002/10/01]
Type 1 tournaments (see Rule D.13) have banned this card since 1994/08/01 since it is only used in games for Ante.
Type 1.5 tournaments (see Rule D.14) have always banned this card.
Extended tournaments (see Rule D.15) have always banned this card.
Standard (Type 2) tournaments (see Rule D.16) have always banned this card.

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Temple Acolyte
Color White
Type Creature - Cleric
Cost Cost=1W
Expansion P2(C)
Text(P2):1/3. ; When ~this~ comes into play from your hand, you gain 3 life.
When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, you gain 3 life." [D'Angelo 2000/06/05]
All tournament formats have banned this card because it only appears in Portal.

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Temple Elder
Color White
Type Creature - Cleric
Cost Cost=2W
Expansion P2(U)
Text(P2):1/2. ; On your turn, before you attack, you may tap ~this~ to gain 1 life.
When played under non-Portal rules, the text should be read as "{Tap}: You gain 1 life. Play this ability only during your turn before combat." [D'Angelo 2000/06/05]
All tournament formats have banned this card because it only appears in Portal.

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Temple of the False God
Color Land
Type Land
Cost Cost=None
Expansion SC(U)
Text(SC):{Tap}: Add {2} to your mana pool. Play this ability only if you control five or more lands.

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Temp of the Damned
Color Black
Type Creature - Zombie
Cost Cost=2B
Expansion UG(C)
Text(UG+errata):3/3. ; As ~this~ comes into play, roll a six-sided die. ~this~ comes into play with a number of funk counters on it equal to the die roll. ; At the beginning of your upkeep, sacrifice ~this~ unless you remove a funk counter from ~this~. [D'Angelo 2000/03/09 - unofficial errata]
All tournament formats have banned cards from Unglued.
Note -Also see Unglued rulings, Rule U.1.

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Temporal Adept
Color Blue
Type Creature - Wizard
Cost Cost=1UU
Expansion UD(R)/7(R)
Text(UD/7th):1/1. ; {U}{U}{U},{Tap}: Return target permanent to its owner's hand.

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Temporal Aperture
Color Artifact
Type Artifact
Cost Cost=2
Expansion US(R)
Text(US+errata):{5},{Tap}: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, you may play the card as though it were in your hand without paying its mana cost. If the spell has X in its mana cost, X is 0. [Oracle 1999/07/21]
If your library is shuffled or that card otherwise leaves the top of your library, the effect ends. [bethmo 1998/10/12]
While you do not have to pay the mana cost (see Rule K.18), you do have to pay any other costs described in the text that are paid when playing the card. [D'Angelo 1998/10/05] If the cost in the card text is optional, such as with Buyback, you can optionally pay that cost. [D'Angelo 1999/02/09]
The card is played just as if it were in your hand. This means you are casting it if it is a spell, and playing a land if it is a land. And you are subject to any restricted use the spell or land might have. [D'Angelo 1999/02/27]
The card is removed from the top of the library when you play it, just like a card is removed from your hand when you play it. [D'Angelo 1999/04/11]

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Temporal Distortion
Color Blue
Type Enchantment
Cost Cost=3UU
Expansion IN(R)
Text(IN):Whenever a creature or land becomes tapped, put an hourglass counter on it. ; Permanents with an hourglass counter on them don't untap during their controllers' untap steps. ; At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

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Temporal Fissure
Color Blue
Type Sorcery
Cost Cost=4U
Expansion SC(C)
Text(SC):Storm. ; Return target permanent to its owner's hand.
Note -Also see Storm, Rule A.35.

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Temporal Manipulation
Color Blue
Type Sorcery
Cost Cost=3UU
Expansion P2(R)
Text(P2):You take an extra turn after this one.
If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule P.2.3.
All tournament formats have banned this card because it only appears in Portal.

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Temporal Spring
Color Multi
Type Sorcery
Cost Cost=1GU
Expansion AP(C)
Text(AP):Put target permanent on top of its owner's library.

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Temporary Insanity
Color Red
Type Instant
Cost Cost=3R
Expansion TO(U)
Text(TO):Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Note -Also see Haste, Rule A.22.

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Temporary Truce
Color White
Type Sorcery
Cost Cost=1W
Expansion PT(R)
Text(PT):Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life. (You choose whether to draw first.)
All tournament formats have banned this card because it only appears in Portal.

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Tempting Licid
Color Green
Type Creature - Licid
Cost Cost=2G
Expansion SH(U)
Text(SH+errata):2/2. ; {G},{Tap}: ~this~ loses all abilities, becomes an enchant creature enchanting target creature, and gains "All creatures able to block enchanted creature do so." and "{G}: End the effect that created this ability." [Oracle 2001/08/24]
Note -Also see Licids, Rule E.8.

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Tempting Wurm
Color Green
Type Creature - Wurm
Cost Cost=1G
Expansion ON(R)
Text(ON):5/5. ; When ~this~ comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.

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Tendrils of Agony
Color Black
Type Sorcery
Cost Cost=2BB
Expansion SC(U)
Text(SC):Storm. ; Target player loses 2 life and you gain 2 life.
Note -Also see Storm, Rule A.35.

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Tendrils of Despair
Color Black
Type Sorcery
Cost Cost=B
Expansion WL(C)
Text(WL+errata):As an additional cost to play ~this~, sacrifice a creature. ; Target opponent discards two cards from his or her hand. [Oracle 1999/07/01]
You cannot sacrifice multiple creatures to get a multiple effect. [D'Angelo 1997/06/12]
If the player has fewer than 2 cards, they discard whatever they have. [D'Angelo 1997/06/23]

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Tephraderm
Color Red
Type Creature - Beast
Cost Cost=4R
Expansion ON(R)
Text(ON):4/5. ; Whenever a creature deals damage to ~this~, ~this~ deals that much damage to that creature. ; Whenever a spell deals damage to ~this~, ~this~ deals that much damage to that spell's controller.
The second ability triggers even if this card is dealt lethal damage. [Onslaught FAQ 2002/09/24]

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Teremko Griffin
Color White
Type Creature - Griffin
Cost Cost=3W
Expansion MI(C)
Text(MI):2/2, Banding, Flying.
Note -Also see Banding, Rule A.8.

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Terminal Moraine
Color Land
Type Land
Cost Cost=None
Expansion PS(U)
Text(PS):{Tap}: Add one colorless mana to your mana pool. ; {2},{Tap},Sacrifice ~this~: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 2001/07/14]

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Terminate
Color Multi
Type Instant
Cost Cost=BR
Expansion PS(C)
Text(PS):Destroy target creature. It can't be regenerated.

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Teroh's Faithful
Color White
Type Creature - Cleric
Cost Cost=3W
Expansion TO(C)
Text(TO):1/4. ; When ~this~ comes into play, you gain 4 life.

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Teroh's Vanguard
Color White
Type Creature - Nomad
Cost Cost=3W
Expansion TO(U)
Text(TO):2/3. ; You may play ~this~ any time you could play an instant. ; Threshold - When ~this~ comes into play, creatures you control gain protection from black until end of turn. (You have threshold if seven or more cards are in your graveyard.)
Note -Also see Protection, Rule A.31.
Note -Also see Threshold, Rule A.36.

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Territorial Dispute
Color Red
Type Enchantment
Cost Cost=4RR
Expansion MM(R)
Text(MM):Players can't play lands. ; At the beginning of your upkeep, sacrifice ~this~ unless you sacrifice a land.
Does not stop lands from being put into play by a spell or ability. It only stops players from taking the action of playing a land. [MM FAQ 1999/09/22]

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Terrain Generator
Color Land
Type Land
Cost Cost=None
Expansion NE(U)
Text(NE):{Tap}: Add one colorless mana to your mana pool. ; {2},{Tap}: Put a basic land card from your hand into play tapped.
Putting a land into play this way does not count as your one land play for the turn. [Nemesis FAQ 2000/02/07]

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Terravore
Color Green
Type Creature - Lhurgoyf
Cost Cost=1GG
Expansion OD(R)
Text(OD):*/*, Trample. ; ~this~'s power and toughness are each equal to the number of land cards in all graveyards.
Note -Also see Trample, Rule A.37.

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Terror
Color Black
Type Instant
Cost Cost=1B A
Expansion ABUR456(C)/AT(F1)/BR(F1)/BD(F1)
Text(6th):Destroy target nonartifact, nonblack creature. It can't be regenerated.
As with all targeted spells, the requirements for targeting are checked when declaring the effect and when resolving it. So, if the creature becomes a black or artifact creature after this spell is declared and before it is resolved, then the spell is countered. [D'Angelo 1999/05/01] See Rule G.39.1 and Rule G.39.4.

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Testament of Faith
Color White
Type Enchantment
Cost Cost=W
Expansion OD(U)
Text(OD):{X}: ~this~ becomes an X/X Wall creature until end of turn. It's still an enchantment. (Walls can't attack.)
Note -Also see Walls, Rule K.27.
Note -Also see X Costs, Rule K.28.

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Test of Endurance
Color White
Type Enchantment
Cost Cost=2WW
Expansion JU(R)
Text(JU):At the beginning of your upkeep, if you have 50 or more life, you win the game.
To win the game, you must have 50 or more life both at the beginning of upkeep and when it resolves. [Judgment FAQ 2002/05/28]

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Tethered Griffin
Color White
Type Creature - Griffin
Cost Cost=W
Expansion UD(R)
Text(UD):2/3, Flying. ; When you control no enchantments, sacrifice ~this~.
Only checks if you control no enchantments at the time it triggers. It does not check again on resolution. So gaining control of an enchantment before then will not save the Griffin. [D'Angelo 1999/06/01]
The ability will trigger if you don't control an enchantment, even for a brief moment during the resolution of another spell or ability. [Urza's Destiny FAQ 1999/05/25]
Note -Also see state-based triggered abilities, Rule A.4.15 and Rule A.4.16. [D'Angelo 1999/08/04]

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Tethered Skirge
Color Black
Type Creature - Imp
Cost Cost=2B
Expansion UL(U)
Text(UL+errata):2/2, Flying ; Whenever ~this~ becomes the target of a spell or ability, you lose 1 life. [Oracle 1999/05/01]
You lose the life before any responses are allowed, so countering the spell won't prevent you from losing the life. [Urza's Legacy FAQ 1999/02/03]

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Tetravus
Color Artifact
Type Artifact Creature
Cost Cost=6
Expansion AQ(U1)/4(R)
Text(4th+errata):1/1, Flying. ; ~this~ comes into play with three +1/+1 counters on it. ; At the beginning of your upkeep, you may remove any number of Tetravites created with ~this~ from the game. For each Tetravite removed this way, put a +1/+1 counter on ~this~. Then you may remove any number of +1/+1 counters from this. For each +1/+1 counter removed this way, put into play a 1/1 Tetravite artifact creature token with flying and with "Tetravite can't be enchanted." [Oracle 2001/08/24]
Most of the text of this card is one long triggered ability. During resolution of this ability you get to both choose to remove counters and to sacrifice Tetravites. The rest of the text explains what happens based on your choices. [Jackson 2001/03/29]
When the counters are off the Tetravus and acting as 1/1 Flying artifact creatures, they are token creatures and follow the rules of token creatures. [bethmo 1994/05/01]
A token creature gets summoning sickness (see Rule G.37), so it cannot attack on the turn it enters play. [D'Angelo 1998/02/03]
If the Tetravus is destroyed when the Tetravites are off the card, they are not destroyed, they are just orphaned. [bethmo 1994/06/01]
Any +1/+1 counter which is on this card can be turned into a Tetravite token. It does not care where the +1/+1 counter came from. [WotC Rules Team 1998/03/01]
Only Tetravites from this specific Tetravus may be sacrificed for the ability. Ones from a different Tetravus can't. [D'Angelo 2001/08/31]
You can create a Tetravite token from one that was sacrificed this turn and effectively recycle the token. [D'Angelo 2001/08/31]
A Clone of Tetravus does get the counters since this is done as it comes into play. A Vesuvan Doppelganger only gets tokens if it copies the Tetravus at the time it is played and not as a later doppel effect. [WotC Rules Team 1994/07/27]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -Also see Comes Into Play Abilities, Rule E.3.
Note -Also see Token Creatures, Rule K.25.

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Tetsuo Umezawa
Color Multi
Type Creature - Legend
Cost Cost=RBU
Expansion LG(R)
Text(LG+errata):3/3. ; ~this~ can't be the target of enchant creature spells. ; {U}{B}{B}{R},{Tap}: Destroy target tapped or blocking creature. [Oracle 2001/08/24]
Is only immune to Enchant Creature enchantments. Enchant Permanent and other local enchantments which are somehow enabled to target him are not affected by his ability. [DeLaney 1997/01/28]
This card can be enchanted by moving enchantments onto it. The "can't be targeted" text is different from "can't be enchanted" in that it only applies to enchant creature spells when they are being played. [Delaney 2003/04/11]
Extended tournaments (see Rule D.15) have always banned this card.
Note -Also see Legendary Permanents, Rule K.17.

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Acknowledgments and Disclaimers