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Aura Blast
Color |
White |
Type |
Instant |
Cost |
Cost=1W |
Expansion |
PS(C) |
Text(PS):Destroy target enchantment. ; Draw a card.
You don't draw a card if this spell is countered. This can happen if the
target is illegal on resolution. [Planeshift FAQ 2001/01/26]
You still draw a card if the enchantment regenerates.
[Planeshift FAQ 2001/01/26]
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Aura Extraction
Color |
White |
Type |
Instant |
Cost |
Cost=1W |
Expansion |
ON(U) |
Text(ON):Put target enchantment on top of its owner's library. ;
Cycling {2}.
Note -Also see Cycling, Rule A.12.
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Aura Flux
Color |
Blue |
Type |
Enchantment |
Cost |
Cost=2U |
Expansion |
UL(C) |
Text(UL+errata):All other enchantments have "At the beginning of your
upkeep, sacrifice this enchantment unless you pay {2}."
[Oracle 1999/05/01]
This card adds a triggered ability to all other enchantments.
[D'Angelo 1999/05/01]
If two or more Aura Fluxes are in play, they will give the text to each
other. [DeLaney 1999/02/14] And they will cause each other enchantment to
have two triggered abilities the player would have to pay.
[D'Angelo 1999/05/01]
You choose whether to pay {2} or not on resolution. If not, then you
sacrifice the enchantment. [D'Angelo 1999/06/01]
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Aura Fracture
Color |
White |
Type |
Enchantment |
Cost |
Cost=2W |
Expansion |
PY(C) |
Text(PY):Sacrifice a land: Destroy target enchantment.
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Aura Graft
Color |
Blue |
Type |
Instant |
Cost |
Cost=1U |
Expansion |
OD(U) |
Text(OD+errata):Gain control of target enchantment that's enchanting a
permanent. Move that enchantment to another permanent it can
enchant. (This effect doesn't end at end of turn.)
[Odyssey FAQ 2001/10/04]
If there is no legal place to move the enchantment, then it doesn't move
but you still control it. [Odyssey FAQ 2001/10/04]
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Auramancer
Color |
White |
Type |
Creature - Wizard |
Cost |
Cost=2W |
Expansion |
OD(C) |
Text(OD):2/2. ; When ~this~ comes into play, you may return target
enchantment card from your graveyard to your hand.
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Aura Mutation
Color |
Multi |
Type |
Instant |
Cost |
Cost=GW |
Expansion |
IN(R) |
Text(IN):Destroy target enchantment. Put X 1/1 green Saproling creature
tokens into play, where X is its converted mana cost.
This spell is countered and you get no Saprolings if the enchantment is an
illegal target on resolution. [Invasion FAQ 2000/10/03]
Note -Also see Converted Mana Cost, Rule K.8.
Note -Also see Token Creatures, Rule K.25.
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Aura Shards
Color |
Multi |
Type |
Enchantment |
Cost |
Cost=1GW |
Expansion |
IN(U) |
Text(IN):Whenever a creature comes into play under your control, you may
destroy target artifact or enchantment.
Note -Also see Comes Into Play Abilities, Rule E.3.
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Aura of Silence
Color |
White |
Type |
Enchantment |
Cost |
Cost=1WW |
Expansion |
WL(U) |
Text(WL+errata):Artifact and enchantment spells your opponents play
cost {2} more to play. ; Sacrifice ~this~: Destroy target artifact or
enchantment. [Oracle 2000/02/01]
Affects all opponents in a multiplayer game. [D'Angelo 1999/07/10]
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Aura Thief
Color |
Blue |
Type |
Creature - Illusion |
Cost |
Cost=3U |
Expansion |
UD(R) |
Text(UD):2/2, Flying. ; When ~this~ is put into a graveyard from play, you
gain control of all enchantments. (You don't get to move local
enchantments.)
Gaining control of an enchantment often isn't very interesting since it
probably won't change what the enchantment is doing. It only matters if
the enchantment does something specifically to "you" or "an opponent" or
if the enchantment has an activated ability (which only the controller can
use). [D'Angelo 1999/06/01]
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Auratog
Color |
White |
Type |
Creature - Atog |
Cost |
Cost=1W |
Expansion |
TE(R) |
Text(TE):1/2. ; Sacrifice an enchantment: ~this~ gets +2/+2 until end of
turn.
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Aurification
Color |
White |
Type |
Enchantment |
Cost |
Cost=2WW |
Expansion |
ON(R) |
Text(ON):Whenever a creature deals damage to you, put a gold counter on
it. ; Each creature with a gold counter on it is a Wall in addition to its
other creature types. (Walls can't attack.) ; When ~this~ leaves play,
remove all gold counters from all creatures.
Note -Also see Walls, Rule K.27.
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Aurochs
Color |
Green |
Type |
Creature - Aurochs |
Cost |
Cost=3G |
Expansion |
IA(C)/5(C) |
Text(5th+errata):2/3, Trample. ; As long as ~this~ is attacking, it
gets +1/+0 for each other attacking Aurochs. [Oracle 2000/02/01]
The bonus is not applied until after you check for attack legality, so it
is a 2/3 creature when declaring attackers. [DeLaney 2000/03/02]
Yes, this is supposed to be of creature type Aurochs and it is supposed to
get the bonus for other creatures of its type. [Barclay 2001/06/22]
Note -Also see Trample, Rule A.37.
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Aurora Griffin
Color |
White |
Type |
Creature - Griffin |
Cost |
Cost=3W |
Expansion |
PS(C) |
Text(PS):2/2, Flying. ; {W}: Target permanent becomes white until end of
turn.
Note -Also see Rule K.7.5 for changing a permanent's color.
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Auspicious Ancestor
Color |
White |
Type |
Creature - Ancestor |
Cost |
Cost=3W |
Expansion |
MI(R) |
Text(MI+errata):2/3. ; When ~this~ is put into a graveyard from play, you
gain 3 life. ; Whenever a white spell is played, you may pay {1}. If you
do, you gain 1 life. [Oracle 1999/07/01]
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Autumn Willow
Color |
Green |
Type |
Creature - Legend |
Cost |
Cost=4GG |
Expansion |
HL(U1) |
Text(HL+errata):4/4. ; ~this~ can't be the target of spells or abilities. ;
{G}: Until end of turn, ~this~ may be the target of spells and abilities
controlled by target player as though it did not have "~this~ can't be the
target of spells or abilities." [Oracle 2002/03/01]
Does not cause enchantments on it to be removed when the ability is
activated. An enchantment in play is neither a spell nor an ability.
[Duelist Magazine #9, Page 37]
This spell can be countered. The ability does not work until it enters
play. [D'Angelo 1995/11/15]
The ability allows you to ignore the "can't target" text on this card, but
does not negate any other effects (such as Dense Foliage).
[D'Angelo 2002/03/16]
Note -Also see Legendary Permanents, Rule K.17.
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Acknowledgments and Disclaimers