E.9 - Moving Enchantments


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E.9.1- Several spells and abilities can result in the moving of a local enchantment from one permanent to another. For example, Enchantment Alteration and Crown of the Ages. [D'Angelo 1998/02/03]

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E.9.2- When moving an enchantment, nothing changes about the enchantment other than the thing it enchants and its timestamp for deciding how its effects are ordered with other effects. The timestamp is set to the time at which the enchantment was moved. [CompRules 1999/11/01]

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E.9.3- The enchantment is not considered as if "just cast". [WotC Rules Team 1998/05/01]

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E.9.4- You cannot try to move an enchantment onto a permanent it cannot legally enchant. Creatures which cannot be enchanted, or ones with Protection from Color (see Rule A.31) are illegal things to enchant. [CompRules 2001/07/23 - 214.8d]

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E.9.Ruling.1- None of the enchantment moving spells and abilities require the targeting of the new destination of the enchantment, so you can move the enchantment onto a permanent that could not normally be targeted by a spell or ability. [Mirage, Page 56] For example, you can move an enchantment onto Deadly Insect.

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E.9.Ruling.2- If you move an enchantment such as Firebreathing after mana has been spent to pump it up, the effects of the pumping are applied to whatever creature Firebreathing enchants when it resolves. It does not lock in the affected creature on announcement. [D'Angelo 1999/06/08]

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E.9.Ruling.3- If the enchantment was targeted by a spell or ability prior to being moved, the moving will not cause the targeting to fail. It is still the same enchantment. [D'Angelo 1995/09/26]

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E.9.Ruling.4- When the enchantment is moved, any effects on the enchantment stay on it. For example, the enchantments that play whenever you can play an instant and are scheduled to be destroyed at end of turn will still be destroyed at end of turn if they are moved. [Duelist Magazine #16, Page 24, 1997/04/01]

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