P.7 - Draw Step


Return to Rules Index

P.7.1- The game has a "built-in" triggered ability (see Rule A.4) for this step that reads: "At the beginning of your draw step, draw a card." This places a "draw a card" ability on the stack (see Rule T.2) on top of any other abilities that trigger on the start of this step. No player controls this ability and it is placed after all ones controlled by players have been placed. [Rules Team 2001/05/01]

Top

P.7.2- After placing triggered abilities on the stack, the current player receives priority to play spells and abilities. [CompRules 1999/04/23]

Top

P.7.Ruling.1- You cannot skip the required draw or take an additional draw unless a spell or ability says otherwise. [D'Angelo 1998/02/03]

Top

Note- If you try to draw and have no cards in your library to draw from, you lose the game. See Rule Z.6.8 for details.

Top

Note- Abilities that provide extra draws during this step are played as triggered abilities and are played separately from your normal draw. For example, if there are three Howling Mines in play, then each provides its own "draw one card" effect, rather than combining with the draw effect you get normally. Similarly, effects such as Sylvan Library do not combine with other card draws. [D'Angelo 1999/05/01]

Top

Note- Remember to check for mana burn at the end of this step because it is the end of the phase. See Rule P.4.2.

Top


Acknowledgments and Disclaimers