Names starting with 'He'


Return to 'H' Index

Head Games
Color Black
Type Sorcery
Cost Cost=3BB
Expansion ON(R)
Text(ON):Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.

Top

Headhunter
Color Black
Type Creature - Cleric
Cost Cost=1B
Expansion ON(U)
Text(ON):1/1. ; Whenever ~this~ deals combat damage to a player, that player discards a card from his or her hand. ; Morph {B}.
Note -Also see Morph, Rule A.29.

Top

Headless Horseman
Color Black
Type Creature - Horseman
Cost Cost=2B
Expansion LG(C1)
Text(LG):2/2.
Extended tournaments (see Rule D.15) have always banned this card.

Top

Headlong Rush
Color Red
Type Instant
Cost Cost=1R
Expansion US(C)
Text(US+errata):Attacking creatures gain first strike until end of turn.
If cast outside of combat, it does nothing. [DeLaney 1998/10/05]
Note -Also see First Strike, Rule A.18.

Top

Headstone
Color Black
Type Instant
Cost Cost=1B
Expansion HL(C1)
Text(HL+errata):Remove target card in any graveyard from the game. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 1999/07/23]
Note -Also see Cantrips, Rule E.2.

Top

Heal
Color White
Type Instant
Cost Cost=W
Expansion IA(C)/5(C)
Text(5th+errata):Prevent the next 1 that would be dealt to target creature or player this turn. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 2000/02/01]
Note -Also see Cantrips, Rule E.2.
Note -Also see Damage Prevention, Rule G.11.

Top

Healing Salve
Color White
Type Instant
Cost Cost=W ABU
Expansion ABUR4567(C)/MI(C)/US(C)/BR(F1)
Text(7th):Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Note -Also see Modal Spells and Abilities, Rule G.24.

Top

Hearth Charm
Color Red
Type Instant
Cost Cost=R
Expansion VI(C)
Text(VI+errata):Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. [Oracle 1999/07/01]
Note -Also see Modal Spells and Abilities, Rule G.24.

Top

Heart of Bogardan
Color Red
Type Enchantment
Cost Cost=2RR
Expansion WL(R)
Text(WL+errata):Cumulative Upkeep - {2} ; When ~this~'s cumulative upkeep isn't paid, it deals damage equal to its last paid cumulative upkeep to target player and each creature he or she controls. [Oracle 2000/02/01]
The consequences of not paying the cumulative upkeep happen at the same time the card is sacrificed as a result of not paying. This is not a triggered ability. [WotC Rules Team 1997/07/03]
Note -Also see Cumulative Upkeep, Rule A.11.

Top

Heart of Ramos
Color Artifact
Type Artifact
Cost Cost=3
Expansion MM(R)
Text(MM):{Tap}: Add one red mana to your mana pool. ; Sacrifice ~this~: Add one red mana to your mana pool.
You can play the sacrifice ability while this card is tapped. [MM FAQ 1999/09/22]

Top

Heart of Yavimaya
Color Land
Type Land
Cost Cost=None
Expansion AL(R2)
Text(AL+errata):If ~this~ would come into play, sacrifice a forest instead. If you do, put ~this~ into play. If you don't, put it into its owner's graveyard. ; {Tap}: Add {G} to your mana pool. ; {Tap}: Target creature gets +1/+1 until end of turn. [Oracle 1999/11/01]
You have to sacrifice a forest before this card is put into play, and no matter how it is put into play. [D'Angelo 1999/11/01]

Top

Heart Sliver
Color Red
Type Creature - Sliver
Cost Cost=1R
Expansion TE(C)
Text(TE+errata):1/1. ; All Slivers have haste. [Oracle 1999/05/01]
Note -Also see Haste, Rule A.22.

Top

Heartstone
Color Artifact
Type Artifact
Cost Cost=3
Expansion SH(U)
Text(SH+errata):Creatures' activated abilities cost {1} less to play. If this would make an ability cost 0 or less mana to play, it costs {1}, plus any nonmana costs. [Oracle 2002/05/20]
The cost reduction can be applied to extra costs such as Gloom. [D'Angelo 1998/02/27]
Will not add a 1 generic mana cost to abilities with no generic mana in their activation cost. [Barclay 1998/02/27]
It will never reduce any colored mana portion of an activation cost. [D'Angelo 1998/11/06]

Top

Heart Warden
Color Green
Type Creature - Elf
Cost Cost=1G
Expansion UD(C)
Text(UD):1/1. ; {Tap}: Add one green mana to your mana pool. ; {2},Sacrifice ~this~: Draw a card.
You can use the sacrifice ability while it is subject to summoning sickness. [D'Angelo 1999/06/01] Or while it is tapped. [DeLaney 1999/06/08]

Top

Heart Wolf
Color Red
Type Creature - Wolf
Cost Cost=3R
Expansion HL(U1)
Text(HL+errata):2/2, First Strike. ; {Tap}: Target Dwarf gains first strike and gets +2/+0 until end of turn. When that Dwarf leaves play this turn, sacrifice ~this~. Play this ability only during combat. [Oracle 1999/07/23]
Note -Also see First Strike, Rule A.18.

Top

Heartwood Dryad
Color Green
Type Creature - Dryad
Cost Cost=1G
Expansion TE(C)
Text(TE+errata):2/1. ; ~this~ may block as though it had shadow. [Oracle 1999/07/21]
The player can choose to treat this creature as shadow or non-shadow when declaring blockers, but only one of the two during a single declare blockers step. [bethmo 1999/06/13]
Note -Also see Shadow, Rule A.34.

Top

Heartwood Giant
Color Green
Type Creature - Giant
Cost Cost=3GG
Expansion TE(R)
Text(TE):4/4. ; {Tap},Sacrifice a forest: ~this~ deals 2 damage to target player.

Top

Heartwood Treefolk
Color Green
Type Creature - Treefolk
Cost Cost=2GG
Expansion TE(U)
Text(TE):3/4, Forestwalk.
Note -Also see Landwalk, Rule A.27.

Top

Heat of Battle
Color Red
Type Enchantment
Cost Cost=1R
Expansion SH(U)
Text(SH+errata):Whenever a creature blocks, ~this~ deals 1 damage to that creature's controller. [Oracle 1999/05/01]

Top

Heat Ray
Color Red
Type Instant
Cost Cost=XR
Expansion US(C)/BR(F1)
Text(US):~this~ deals X damage to target creature.
Note -Also see X Costs, Rule K.28.

Top

Heat Stroke
Color Red
Type Enchantment
Cost Cost=2R
Expansion WL(R)
Text(WL+errata):Whenever a creature blocks or becomes blocked, destroy it at end of combat. [Oracle 2000/02/01]
Heat Stroke does not need to be in play at end of combat. The destroy effect is set up triggering on the declaration of blockers. [DeLaney 2000/03/11]

Top

Heat Wave
Color Red
Type Enchantment
Cost Cost=2R
Expansion VI(U)
Text(VI+errata):Cumulative Upkeep - {R}. ; Blue creatures can't block creatures you control. ; Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. [Oracle 1999/07/30]
Note -Also see Cumulative Upkeep, Rule A.11.

Top

Heaven's Gate
Color White
Type Instant
Cost Cost=W
Expansion LG(U1)
Text(LG+errata):Any number of target creatures become white until end of turn. [Oracle 1999/09/03]
It can target zero creatures if you want. [Oracle 1998/07/01]
Extended tournaments (see Rule D.15) have always banned this card.

Top

Heavy Ballista
Color White
Type Creature - Soldier
Cost Cost=3W
Expansion WL(C)/67(U)
Text(WL/6th/7th):2/3. ; {Tap}: ~this~ deals 2 damage to target attacking or blocking creature.

Top

Heavy Fog
Color Green
Type Sorcery
Cost Cost=1G
Expansion P3(U)
Text(P3):Play ~this~ only after you're attacked, before you declare blockers. ; This turn, all damage dealt to you by attacking creatures is reduced to 0.
When played under non-Portal rules, the text should be read as an Instant that reads "Prevent all damage that would be dealt to you by attacking creatures this turn." [D'Angelo 2000/07/29]
All tournament formats have banned this card because it only appears in Portal.

Top

Hecatomb
Color Black
Type Enchantment
Cost Cost=1BB
Expansion IA(R)/56(R)
Text(6th+errata):When ~this~ comes into play, sacrifice ~this~ unless you sacrifice four creatures. ; Tap an untapped swamp you control: ~this~ deals 1 damage to target creature or player. [Oracle 1999/05/01]
The sacrifice is done as a triggered ability just after it enters play. It is not done on announcement. [D'Angelo 1995/10/27]
If you have less than 4 creatures, you do not partially sacrifice. You pay 4 creatures or none. [WotC Rules Team 1995/06/15]
You choose whether to sacrifice creatures or not on resolution. If not, then you sacrifice this card. You can choose to not sacrifice creatures if you no longer control this card on resolution. See Rule E.12.Ruling.3. [D'Angelo 1999/06/01]
Note -Also see Comes Into Play Abilities, Rule E.3.

Top

Heedless One
Color Green
Type Creature - Elf Avatar
Cost Cost=3G
Expansion ON(U)
Text(ON):*/*, Trample. ; ~this~'s power and toughness are each equal to the number of Elves in play.
Note -Also see Creature Power and Toughness, Rule K.10.
Note -Also see Trample, Rule A.37.

Top

Heightened Awareness
Color Blue
Type Enchantment
Cost Cost=3UU
Expansion PY(R)
Text(PY):As ~this~ comes into play, discard your hand. ; At the beginning of your draw step, draw a card.
The main effect of this card is that you get to draw an extra card (in addition to your normal one) each of your draw steps. [Prophecy FAQ 2000/05/25]

Top

Helionaut
Color White
Type Creature - Soldier
Cost Cost=2W
Expansion AP(C)
Text(AP):1/2, Flying. ; {1},{Tap}: Add one mana of any color to your mana pool.

Top

Hell-Bent Raider
Color Red
Type Creature - Barbarian
Cost Cost=1RR
Expansion TO(R)
Text(TO):2/2, First Strike, Haste. ; Discard a card at random from your hand: ~this~ gains protection from white until end of turn.
Note -Also see First Strike, Rule A.18.
Note -Also see Haste, Rule A.22.
Note -Also see Protection, Rule A.31.

Top

Hellfire
Color Black
Type Sorcery
Cost Cost=2BBB
Expansion LG(R)
Text(LG+errata):Destroy all nonblack creatures. ~this~ deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way. [Oracle 1999/09/03]
Extended tournaments (see Rule D.15) have always banned this card.

Top

Hell's Caretaker
Color Black
Type Creature - Hell's-Caretaker
Cost Cost=3B L
Expansion LG(R)/CH(U1)
Text(CH+errata):1/1. ; {Tap},Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep. [Oracle 1999/09/03]
A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
Can sacrifice itself. [Duelist Magazine #5, Page 123]
Cannot choose itself to be brought back. [D'Angelo 1996/11/11]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.

Top

Hell Swarm
Color Black
Type Instant
Cost Cost=B
Expansion LG(C1)
Text(LG):All creatures get -1/-0 until end of turn.
Extended tournaments (see Rule D.15) have always banned this card.

Top

Helm of Awakening
Color Artifact
Type Artifact
Cost Cost=2
Expansion VI(U)
Text(VI+errata):Spells cost {1} less to play. [Oracle 2002/03/01]
The effect is cumulative. [Aahz 1997/01/29]
You apply the Helm to the total play cost (see Rule K.20). Since the play cost is the total of the mana cost (see Rule K.18) and all costs in the card text, this means you can apply the Helm to things like Fireball's extra targets and to Buyback (see Rule A.10) costs. The cost reduction is not applied separately to each thing, however, it is applied just once to the total cost. For example, a Capsize costs {U}{U}{1} to cast and {3} for Buyback for a total play cost of {U}{U}{4}. One Helm makes the cost {U}{U}{3} and three Helms makes the cost {U}{U}{1}. See how the reduction is applied to the total and not to individual items. [D'Angelo 1998/01/06]
The effect is applied for Kicker (see Rule A.24) the same way it is applied for Buyback (see Rule A.10). You add the Kicker to the total cost before applying any reductions. [D'Angelo 2001/07/22]
The cost reduction can apply to external penalty effects such as Gloom. [WotC Rules Team 1998/02/01] See Rule K.20.4.
The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, "only black mana can be spent this way". This distinction is important for effects which reduce the generic portion of a spell's cost. For example, if you had two Helms in play (each reduces the generic costs of all spells by 1), you could cast a Drain Life for just {B} and still do 1 damage. [WotC Rules Team 1997/06/01] [Duelist Magazine #19, Page 26]
Can lower the cost to zero. For example, a Brass Man. But cannot lower something below zero. [D'Angelo 1998/06/26]
The lower cost is not optional like with some other cost reducers. [D'Angelo 1997/01/27]
Can never affect the colored (non-generic) part of a play cost or any additions to the cost. [D'Angelo 1998/07/29]

Top

Helm of Chatzuk
Color Artifact
Type Artifact
Cost Cost=1
Expansion ABUR45(R)
Text(4th/5th):{1},{Tap}: Target creature gains banding until end of turn.
Note -Also see Banding, Rule A.8.

Top

Helm of Obedience
Color Artifact
Type Artifact
Cost Cost=4
Expansion AL(R2)
Text(AL+errata):{1}{X},{Tap}: Put the top card of target opponent's library into his or her graveyard. Repeat this process an additional X times or until you put a creature card into that graveyard, whichever occurs first. If the last card put into that graveyard this way is a creature card, sacrifice ~this~ and put that card into play under your control. [Oracle 2002/03/01]
Note that the activation cost was changed by errata. [D'Angelo 2001/05/02]
It is sacrificed during resolution if the last card was a creature. If this card is not still in play at that time because you Boomerang it back to your hand or something else happens to it, then you still get to put the card into play. [D'Angelo 2001/06/01] (This is a reversal. The card used to have a sub-ability.)

Top

Helm of Possession
Color Artifact
Type Artifact
Cost Cost=4
Expansion TE(R)
Text(TE+errata):You may choose not to untap ~this~ during your untap step. ; {2},{Tap},Sacrifice a creature: You control target creature as long as you control ~this~ and ~this~ remains tapped. [Oracle 1999/05/01]

Top

Hematite Talisman
Color Artifact
Type Artifact
Cost Cost=2
Expansion IA(U)
Text(IA+errata):Whenever a red spell is played, you may pay {3}. If you do, untap target permanent. [Oracle 2000/10/24]

Top

Henge Guardian
Color Artifact
Type Artifact Creature
Cost Cost=5
Expansion MM(U)
Text(MM):3/4. ; {2}: ~this~ gains trample until end of turn.
Note -Also see Trample, Rule A.37.

Top

Henge of Ramos
Color Land
Type Land
Cost Cost=None
Expansion MM(U)
Text(MM):{Tap}: Add one colorless mana to your mana pool. ; {2},{Tap}: Add one mana of any color to your mana pool.

Top

Herald of Serra
Color White
Type Creature - Angel
Cost Cost=2WW
Expansion US(R)
Text(US+errata):3/4, Flying. ; Echo. ; Attacking doesn't cause ~this~ to tap. [Oracle 1999/05/01]
Note -Also see Echo, Rule A.14.

Top

Hermetic Study
Color Blue
Type Enchant Creature
Cost Cost=1U
Expansion US(C)
Text(US+errata):Enchanted creature has "{Tap}: This creature deals 1 damage to target creature or player." [Oracle 1999/05/01]

Top

Hermit Druid
Color Green
Type Creature - Druid
Cost Cost=1G
Expansion SH(R)
Text(SH+errata):1/1. ; {G},{Tap}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. [Oracle 1999/05/01]
You can put the cards from your library into your graveyard in any order. [Duelist Magazine #25, Page 31]

Top

Heroes' Reunion
Color Multi
Type Instant
Cost Cost=GW
Expansion IN(U)
Text(IN):Target player gains 7 life.

Top

Heroic Defiance
Color White
Type Enchant Creature
Cost Cost=1W
Expansion PS(C)
Text(PS):Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.

Top

Heroism
Color White
Type Enchantment
Cost Cost=2W
Expansion FE(U3)
Text(FE+errata):Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays {2}{R}. [Oracle 1999/07/23]
The cost to avoid the penalty must be paid when the spell resolves. You cannot wait until later to do so. [Aahz 1994/11/30]
Paying the Heroism cost to allow a creature to deal damage does not prevent other effects from preventing it from dealing damage. Paying the cost only prevents the Heroism effect. [Duelist Magazine #4, Page 7]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.

Top

Hero's Resolve
Color White
Type Enchant Creature
Cost Cost=1W
Expansion TE(C)/6(C)
Text(TE/6th):Enchanted creature gets +1/+5.

Top

Hesitation
Color Blue
Type Enchantment
Cost Cost=1U
Expansion SH(U)
Text(SH+errata):When a spell is played, sacrifice ~this~. If you do, counter that spell. [Oracle 2000/10/24]
Playing a land is not a "spell", so playing a land will not trigger this card. [D'Angelo 1998/12/02]

Top


Acknowledgments and Disclaimers