Names starting with 'Ne'


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Nebuchadnezzar
Color Multi
Type Creature - Legend
Cost Cost=3BU
Expansion LG(R)/CH(U1)
Text(CH+errata):3/3. ; {X},{Tap}: Name a card. Target opponent reveals X cards at random from his or her hand. That player then discards all the revealed cards that are the named card. Play this ability only during your turn. [Oracle 2001/08/24]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -Also see Legendary Permanents, Rule K.17.

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Necra Disciple
Color Black
Type Creature - Wizard
Cost Cost=B
Expansion AP(C)
Text(AP):1/1. ; {G},{Tap}: Add one mana of any color to your mana pool. ; {W},{Tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

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Necra Sanctuary
Color Black
Type Enchantment
Cost Cost=2B
Expansion AP(U)
Text(AP):At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
It can make a player lose 0, 1, or 3 life, but never 4. [Apocalypse FAQ 2001/05/24]
One permanent that is both white and green will cause the player to be affected by the lose 3 life portion. [D'Angelo 2001/07/22]

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Necratog
Color Black
Type Creature - Atog
Cost Cost=1BB
Expansion WL(U)
Text(WL+errata):1/2. ; Remove the top creature card in your graveyard from the game: ~this~ gets +2/+2 until end of turn. [Oracle 1998/07/01]

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Necravolver
Color Black
Type Creature - Volver
Cost Cost=2B
Expansion AP(R)
Text(AP+errata):2/2. ; Kicker {1}{G} and/or {W}. ; If you paid the {1}{G} kicker cost, ~this~ comes into play with two +1/+1 counters on it and with trample. If you paid the {W} kicker cost, ~this~ comes into play with a +1/+1 counter on it and with "Whenever ~this~ deals damage, you gain that much life." [Oracle 2001/08/24]
Note -Also see Kicker, Rule A.24.
Note -Also see Trample, Rule A.37.

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Necrite
Color Black
Type Creature - Thrull
Cost Cost=1BB
Expansion FE(C3)/5(C)
Text(5th+errata):2/2. ; Sacrifice ~this~: Destroy target creature defending player controls. It can't be regenerated. Play this ability only if ~this~ is attacking and unblocked. [Oracle 2000/10/24]
Note -Also see Is Not Blocked Ability, Rule E.7.

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Necrologia
Color Black
Type Instant
Cost Cost=3BB
Expansion EX(U)/7(U)
Text(7th):Play ~this~ only during your end of turn step. ; As an additional cost to play ~this~, pay any amount of life. ; Draw cards equal to the life paid this way.
This spell is played during the end of turn step. Since you discard down to 7 cards in the cleanup step, this card is used before the discard. [D'Angelo 1999/06/01]

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Necromancy
Color Black
Type Enchantment
Cost Cost=2B
Expansion VI(U)
Text(VI+errata):You may play ~this~ any time you could play an instant. If it was played any time a sorcery couldn't have been played, sacrifice it at end of turn. ; When ~this~ comes into play, if it's in play, it becomes an enchant creature. Put target creature card from a graveyard into play under your control enchanted by ~this~. ; When ~this~ leaves play, destroy enchanted creature. It can't be regenerated. [Oracle 2001/08/24]
The bringing of the creature into play and then putting Necromancy on it is all done as part of the resolution. [D'Angelo 1999/07/10]
Enters play as a global enchantment and then becomes an Enchant Creature as a triggered ability upon entering play. It follows all the rules for Enchant Creature permanents from then on. [D'Angelo 2001/08/15]
It can be moved to another creature using Enchantment Alteration or a similar effect. [D'Angelo 2000/02/15]
Necromancy becomes a creature enchantment spell and so it does activate the Rabid Wombat and trigger other cards which use creature enchantments. [Aahz 1997/06/06]
The creature is put into play as if it were just cast. Any X in the mana cost is zero. So bringing in a Rock Hydra gives you a hydra with zero heads. [Mirage, Page 31]
When putting a card into play that requires a definition for its value, such as with Minion of the Wastes, you do what is needed. In this case you pay the amount of life you want to pay. [WotC Rules Team 1998/02/02]
This is a targeted ability. Note that cards in the graveyard do not have Protection from Color abilities (see Rule A.1.3), but the comes into play ability may be countered if the target creature card is removed from the graveyard before the spell resolves. If the ability is countered, then this card stays an Enchantment and stays in play. [D'Angelo 2002/12/19]

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Necropolis
Color Artifact
Type Artifact Creature - Wall
Cost Cost=5
Expansion DK(U2)
Text(DK+errata):0/1. (Walls can't attack.) ; Remove a creature card in your graveyard from the game: Put X +0/+1 counters on ~this~, where X is the removed card's converted mana cost. [Oracle 2002/03/01]
A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -Also see Converted Mana Cost, Rule K.8.
Note -Also see Walls, Rule K.27.

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Necropotence
Color Black
Type Enchantment
Cost Cost=BBB
Expansion IA(R)/5(R)
Text(5th+errata):Skip your draw step. ; If you would discard a card from your hand, remove that card from the game instead. ; Pay 1 life: Remove the top card of your library from the game face down. At the end of your turn, put that card into your hand. [Oracle 2001/03/07]
Replaces all discards with removing the card from the game. The action is no longer a discard and abilities triggering on a discard will not trigger. [D'Angelo 2000/03/03]
Removing Necropotence from play will not stop the cards from the life-payment ability from being put into your hand at the end of turn. [D'Angelo 1998/11/13]
Only has the effect of making you skip your draw step if it is in play when your draw step would normally start. [WotC Rules Team 1995/10/18]
The acquired cards are not considered draws. They will not cause damage with Underworld Dreams or have Enduring Renewal detect creatures. [D'Angelo 1995/12/08]
Can be used with Fasting. The reason is that Necropotence does not force you to skip your draw step unless it is in play at the end of your upkeep phase. Fasting allows you to mark the draw step as "skipped" during upkeep prior to Necropotence kicking in. [Aahz 1996/01/16]
Necropotence interacts with Madness (see Rule A.28) so you cannot use the Madness ability. This is because Madness turns "discard to graveyard" into "discard to removed from game" and Necropotence turns any discard into simply "remove from game" with no discard. Madness only works if you remove it from game as part of its ability. [Jordan 2002/03/03]
Type 1 tournaments (see Rule D.13) have restricted this card since 2000/10/01.
Type 1.5 tournaments (see Rule D.14) have banned this card since 2000/10/01.
Extended tournaments (see Rule D.15) have banned this card since 2001/04/01.
Note -Also see Skipping a Phase, Rule G.36.

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Necrosavant
Color Black
Type Creature - Necrosavant
Cost Cost=3BBB
Expansion VI(R)/6(R)
Text(6th+errata):5/5. ; {3}{B}{B},Sacrifice a creature: Return ~this~ from your graveyard to play. Play this ability only during your upkeep. [Oracle 2002/03/01]

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Need for Speed
Color Red
Type Enchantment
Cost Cost=R
Expansion OD(R)
Text(OD):Sacrifice a land: Target creature gains haste until end of turn.
Note -Also see Haste, Rule A.22.

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Needleshot Gourna
Color Green
Type Creature - Beast
Cost Cost=4GG
Expansion LE(C)
Text(LE):3/6. ; ~this~ may block as though it had flying.

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Needle Storm
Color Green
Type Sorcery
Cost Cost=2G
Expansion TE(U)/PT(U)
Text(TE):~this~ deals 4 damage to each creature with flying.

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Nefarious Lich
Color Black
Type Enchantment
Cost Cost=BBBB
Expansion OD(R)
Text(OD):If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game. ; If you would gain life, draw that many cards instead. ; When ~this~ leaves play, you lose the game.
This card will not prevent you from losing the game due to zero or less life. [Odyssey FAQ 2001/10/04]
If you were going to gain life and you also have Words of Worship in play, you can gain life by using its ability to turn a card draw into life gain. Nefarious Lich will not replace the life gain with a card draw again because it has already acted on this event. [Jordan 2002/12/20] See Rule T.10.8.

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Nefashu
Color Black
Type Creature - Zombie Mutant
Cost Cost=4BB
Expansion SC(R)
Text(SC):5/3. ; Whenever ~this~ attacks, up to five target creatures each get -1/-1 until end of turn.

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Nekrataal
Color Black
Type Creature - Nekrataal
Cost Cost=2BB
Expansion VI(U)/BR(F1)
Text(VI+errata):2/1, First Strike. ; When ~this~ comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated. [Oracle 1999/07/01]
Nothing happens if there are no non-artifact, non-black creatures in play when it comes into play. [Duelist Magazine #17, Page 30]
Note -Also see Comes Into Play Abilities, Rule E.3.
Note -Also see First Strike, Rule A.18.

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Nemata, Grove Guardian
Color Green
Type Creature - Treefolk Legend
Cost Cost=4GG
Expansion PS(R)
Text(PS):4/5. ; {2}{G}: Put a 1/1 green Saproling creature token into play. ; Sacrifice a Saproling: All Saprolings get +1/+1 until end of turn.
Note -Also see Legendary Permanents, Rule K.17.
Note -Also see Token Creatures, Rule K.25.

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Nesting Wurm
Color Green
Type Creature - Wurm
Cost Cost=4GG
Expansion NE(U)
Text(NE+errata):4/3, Trample. ; When ~this~ comes into play, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. [Oracle 2000/10/24]
Note -Also see Trample, Rule A.37.

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Nether Shadow
Color Black
Type Creature - Spirit
Cost Cost=BB
Expansion ABUR45(R)
Text(5th+errata):1/1, Haste. ; At the beginning of your upkeep, if ~this~ is in your graveyard with three creature cards above it, you may put ~this~ into play. [Oracle 2000/02/01]
Note that bringing the Shadow back into play from the graveyard is not a spell, it is an ability. It cannot be countered with something that counters spells. [bethmo 1994/05/14]
Since it comes into play due to triggering at the beginning of upkeep, it is not possible to get an infinite loop with four Nether Shadows. [D'Angelo 2000/03/03]
Note -In all printings it was of creature type "Shadow" but it is now of creature type "Spirit".

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Nether Spirit
Color Black
Type Creature - Spirit
Cost Cost=1BB
Expansion MM(R)
Text(MM):2/2. ; At the beginning of your upkeep, if ~this~ is the only creature card in your graveyard, you may return ~this~ to play.

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Nether Void
Color Black
Type Enchant World
Cost Cost=3B
Expansion LG(R)
Text(LG+errata):Whenever a player plays a spell, counter it unless its controller pays {3}. [Oracle 1999/09/03]
This is not an additional play cost, it is a triggered ability (see Rule A.4). [Duelist Magazine #9, Page 60]
The countering effect does not take place until after Nether Void resolves and is in play. It does not affect its own casting or any casting in the same spell stack. [D'Angelo 1995/12/09]
Extended tournaments (see Rule D.15) have always banned this card.
Note -Also see Enchant World, Rule K.12.10.

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Netter en-Dal
Color White
Type Creature - Spellshaper
Cost Cost=W
Expansion NE(C)
Text(NE):1/1. ; {W},{Tap},Discard a card from your hand: Target creature can't attack this turn.
The ability only does something if used before attackers are declared during a turn. If used after the creature is declared as an attacker, nothing happens. [Nemesis FAQ 2000/02/07]
Note -Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Divining Witch, Harvest Mage, Plague Witch, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage.

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Nettletooth Djinn
Color Green
Type Creature - Djinn
Cost Cost=3G
Expansion MI(U)
Text(MI+errata):4/4. ; At the beginning of your upkeep, ~this~ deals 1 damage to you. [Oracle 1999/07/01]

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Nettling Imp
Color Black
Type Creature - Imp
Cost Cost=2B
Expansion ABUR(U)
Text(RV+errata):1/1. ; {Tap}: Target non-Wall creature the active player controls attacks this turn, if able. At end of turn, if that creature didn't attack this turn, destroy it. Ignore this effect if that player didn't control the creature continuously since the beginning of the turn. Play this ability only during an opponent's turn before attackers are declared. [Oracle 2001/08/24]
If the Imp leaves play before the end of the turn, the creature still is destroyed. [D'Angelo 1995/04/12]
The ability may only be used on a creature on its controller's turn at a time when it would be legal for that player to declare an attack later in the turn. [Aahz 1995/04/11]
The creature is destroyed if it does not attack because it simply cannot do so legally. For example, a Sea Serpent will be destroyed if it cannot attack because the opponent has no islands. [Aahz 1994/06/01]
You can use this effect on a creature you know won't be able to attack. For example, you can use it on a tapped creature. [Aahz 1994/06/01]
Extended tournaments (see Rule D.15) have banned this card since 1999/10/01.
Note -Also see Must Attack, Rule C.7.

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Nevinyrral's Disk
Color Artifact
Type Artifact
Cost Cost=4
Expansion ABUR45(R)/AT(F1)
Text(5th):~this~ comes into play tapped. ; {1},{Tap}: Destroy all artifacts, creatures, and enchantments.
Creatures can be regenerated although the enchantments on the creatures will still be destroyed by the Disk. Enchantments with regeneration abilities, such as Regeneration can be used before they leave play. [PPG Page 222]
The destruction of the disk is not a sacrifice. It is destroyed as part of the resolution if it is still in play. And it can regenerate from this if it was animated. [Duelist Magazine #15, Page 28]
Like all abilities, once activated the effect occurs even if this card is removed from play. [Peterson 1994/11/01] For example, if you Capsize the Disk it won't be in play when it resolves but its effect will still destroy everything else.
Guardian Beast can prevent this card from destroying itself. [D'Angelo 1996/11/07]
Note -The Limited Edition and Unlimited Editions were of type "Mono Artifact". This meant they tapped as a cost. See Rule K.1.Ruling.2.

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New Frontiers
Color Green
Type Sorcery
Cost Cost=XG
Expansion OD(R)
Text(OD):Each player may search his or her library for up to X basic land cards and put them into play tapped. Then each player who searched his or her library this way shuffles it.
Note -Also see X Costs, Rule K.28.

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Acknowledgments and Disclaimers