M - Multi-Player Rules
M.1 - Multi-Player Rulings
- M.1.1 - There are no official multi-player (meaning, more than 2 player)
rules for Magic, but there are some rules for how cards should be read
in a multi-player game. [D'Angelo 1998/02/03]
- M.1.2 - If a permanent targets a player when its is activated, you may
choose a different player each time it is used.
[WotC Rules Team 1995/01/10] For example, Prodigal Sorcerer.
- M.1.3 - The rules for the stack (see Rule T.2) do not specify who announces
next in multi-player games. Instead of going "active player, then
non-active player", you need to determine how to play. If the
multi-player rules you are playing with do not specify and the people you
are with do not agree on something else, it should go around the table to
the left and a stack only resolves its top item if all players pass.
[D'Angelo 1999/05/01]
- M.1.Ruling.1 - In most multi-player rules, if a player is "killed", all of
the cards that player owns are immediately removed from the game,
regardless of who controls them at the time. [D'Angelo 1996/10/06] Spells
and abilities the player controls which are on the stack will continue to
resolve. [D'Angelo 1999/06/23]
- Note - Many older cards were not written for use in multi-player games.
Refer to individual card errata to find out the current wording of any
card you have questions about. All cards have been reworded to work
as intended under the current rules.
M.2 - Free-For-All Style
- M.2.1 - "Opponent" is defined as any player other than yourself.
[CompRules 1999/04/23]
M.3 - Team Play
- M.3.1 - "Opponent" is defined as any player not on your team.
[CompRules 1999/04/23]