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101 - Starting the Game
  • 101.1 - At the start of a game, each player shuffles his or her deck so that the cards are in a random order. Each player may then shuffle his or her opponents' decks. The players' decks become their libraries. [CompRules 2005/08/01]
  • 101.2 - After the decks have been shuffled, the players determine who chooses which player goes first using any mutually agreeable method (flipping a coin, rolling dice, etc.). In a match of several games, the loser of the previous game decides who will take the first turn. If the previous game was a draw, the person who determined who would take the first turn in the previous game decides. [CompRules 2003/07/01]
  • 101.3 - Once the starting player has been determined, each player sets his or her life total to 20 and draws a hand of seven cards. [CompRules 2003/07/01]
  • 101.3a - In a Two-Headed Giant game, each team starts with a shared life total of 30 instead. [CompRules 2007/05/01]
  • 101.4 - A player who is dissatisfied with his or her initial hand may mulligan. First, the starting player takes any mulligans. To take a mulligan, that player shuffles his or her hand back into the deck and then draws a new hand of six cards. He or she may repeat this process as many times as desired, drawing one fewer card each time, until the hand size reaches zero cards. Once the starting player has decided to keep a hand, those cards become his or her opening hand. Then each other player (in turn order) may take any number of mulligans. A player can't take any mulligans once he or she has decided to keep an opening hand. [CompRules 2005/08/01]
  • 101.4a - In a multiplayer game, the first time a player takes a mulligan, he or she draws a new hand of seven cards rather than six cards. Subsequent hands decrease by one card as normal. [CompRules 2007/07/13]
  • 101.4b - The Two-Headed Giant variant uses the multiplayer mulligan rule, with some modifications. First, the starting team takes any mulligans. For a team to take a mulligan, each player on that team decides whether or not to take a mulligan, then all players who chose to do so take their mulligans at the same time. The first time a player takes a mulligan, he or she draws a new hand of seven cards. After each player on that team who took a mulligan looks at his or her new hand, the team repeats the process. (Subsequent hands decrease by one card as normal.) Once a player has decided to keep a hand, those cards become his or her opening hand. That player can't take any more mulligans, but his or her teammate may. Once each player on the starting team decides to keep an opening hand, the other team may take mulligans. [CompRules 2007/07/13]
    Example: Bob and Clare are the starting team in a Two-Headed Giant game. They each draw seven cards. After reviewing each other's hands, both Bob and Clare decide to mulligan. Each shuffles his or her hand into his or her deck and draws seven cards. Clare isn't sure about Bob's new hand, but he decides to keep it. Clare decides to take another mulligan. Bob's hand becomes his opening hand, and Clare shuffles her hand into her deck and draws six cards. Then only Clare has the option to mulligan. She decides to keep her hand of six cards and that becomes her opening hand. After that, the other team decides whether to take mulligans. [CompRules 2007/10/01]
  • 101.5 - Once all players have kept their opening hands, if any cards in the starting player's hand allow that player to begin the game with those cards in play, he or she may put any or all of them into play. Then each other player, in turn order, may do the same. [CompRules 2007/07/13]
  • 101.6 - The starting player takes his or her first turn. [CompRules 2007/07/13]
  • 101.6a - In a two-player game, the player who plays first skips the draw step (see Rule 304, "Draw Step") of his or her first turn. [CompRules 2007/07/13]
  • 101.6b - In a Two-Headed Giant game, the team who plays first skips the draw step of their first turn. In all other multiplayer games, no player skips the draw step of his or her first turn. [CompRules 2007/07/13] See Rule 606, "Two-Headed Giant Variant".
  • 101.Ruling.1 - The Leyline cards from Guildpact happen after players are satisfied with their hands, but before the first player takes his or her turn. Each player chooses, in turn order, which Leylines to put into play, then they all reveal their choices simultaneously and put the cards into play simultaneously. These are put into play directly without playing them. They cannot be countered. The player who will be going first determines the timestamp order among Leylines that start the game in play. [Guildpact FAQ 2005/12/22]
  • Note - The rules in this section are metarules and cannot be overridden by a card in the game. [WotC Rules Team 2003/12/01]
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