This search based on the March 17, 2008 release of the Rulings.
208 - Power/Toughness
- 208.1 - A creature card has two numbers separated by a slash printed in its
lower right corner. The first number is its power (the amount of damage
it deals in combat); the second is its toughness (the amount of damage
needed to destroy it). For example, 2/3 means the creature has power 2
and toughness 3. Power and toughness can be modified or set to particular
values by effects. [CompRules 2007/10/01]
- 208.2 - Some creature cards have power and/or toughness represented by a *
instead of a number. The object has a characteristic-defining ability
that sets its power and/or toughness according to some stated condition.
This ability functions in all zones. If the ability needs to use a number
that can't be determined, use 0 instead of that number.
[CompRules 2007/05/01]
Example: Lost Order of Jarkeld has power and toughness each equal
to 1+*. It says "As Lost Order of Jarkeld comes into play, choose an
opponent" and "Lost Order of Jarkeld's power and toughness are each equal
to 1 plus the number of creatures that opponent controls." While
Lost Order of Jarkeld isn't in play, there won't be a chosen opponent.
Its power and toughness will each be equal to 1 plus 0, so it's a 1/1.
[CompRules 2007/05/01]
- 208.3 - A noncreature permanent has no power or toughness, even if it's a
card with a power and toughness printed on it (such as a Licid that's
become an Aura). [CompRules 2006/05/01]
This search based on the March 17, 2008 release of the Rulings.
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