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  | This search based on the March 17, 2008 release of the Rulings. 
208 - Power/Toughness 
  208.1 - A creature card has two numbers separated by a slash printed in its
    lower right corner.  The first number is its power (the amount of damage
    it deals in combat); the second is its toughness (the amount of damage
    needed to destroy it).  For example, 2/3 means the creature has power 2
    and toughness 3.  Power and toughness can be modified or set to particular
    values by effects. [CompRules 2007/10/01]
  208.2 - Some creature cards have power and/or toughness represented by a *
    instead of a number.  The object has a characteristic-defining ability
    that sets its power and/or toughness according to some stated condition.
    This ability functions in all zones.  If the ability needs to use a number
    that can't be determined, use 0 instead of that number.
    [CompRules 2007/05/01]
    Example: Lost Order of Jarkeld has power and toughness each equal
    to 1+*.  It says "As Lost Order of Jarkeld comes into play, choose an
    opponent" and "Lost Order of Jarkeld's power and toughness are each equal
    to 1 plus the number of creatures that opponent controls."  While 
    Lost Order of Jarkeld isn't in play, there won't be a chosen opponent.
    Its power and toughness will each be equal to 1 plus 0, so it's a 1/1.
    [CompRules 2007/05/01]
  208.3 - A noncreature permanent has no power or toughness, even if it's a
    card with a power and toughness printed on it (such as a Licid that's
    become an Aura). [CompRules 2006/05/01]
    
    
    This search based on the March 17, 2008 release of the Rulings.
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