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214 - Permanents
  • 214.1 - A permanent is a card or token in play. Permanents stay in play unless moved to another zone by an effect or rule. There are five permanent types: artifact, creature, enchantment, land, and planeswalker. Instant and sorcery cards can't come into play. Some tribal cards can come into play and some can't, depending on their types. [CompRules 2007/10/01]
  • 214.1a - The term "permanent card" is used to refer to a card that could be put into play. Specifically, it means an artifact, creature, enchantment, land, or planeswalker card. [CompRules 2007/10/01]
  • 214.1b - If a permanent somehow loses all its permanent types, it remains in play. It's still a permanent. [CompRules 2007/05/01]
  • 214.2 - A nontoken permanent's card types, supertypes, and subtypes are the same as those printed on its card. A token's card types, supertypes, and subtypes are set by the spell or ability that created it. [CompRules 2007/10/01]
  • 214.3 - A card or token becomes a permanent when it comes into play and it stops being a permanent when it leaves play. Permanents come into play untapped. The term "permanent" is used to refer to a card or token while it's in play. The term "card" isn't used to refer to a card that's in play as a permanent; rather, it's used to refer to a card that's not in play or on the stack, such as a creature card in a player's hand. For more information, see Rule 217, "Zones." [CompRules 2007/05/01]
  • 214.4 - Every permanent has a controller. By default, a permanent's controller is the player who put it into play. [CompRules 2006/10/01]
  • 214.5 - Every permanent has a value in each of three status categories: tapped/untapped, flipped/unflipped, and face up/face down. By default, a permanent comes into play untapped, unflipped, and face up. For more information, see Rule 510, "Status." [CompRules 2006/10/01]
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