This search based on the March 17, 2008 release of the Rulings.
214 - Permanents
- 214.1 - A permanent is a card or token in play. Permanents stay in play
unless moved to another zone by an effect or rule. There are five
permanent types: artifact, creature, enchantment, land, and planeswalker.
Instant and sorcery cards can't come into play. Some tribal cards can
come into play and some can't, depending on their types.
[CompRules 2007/10/01]
- 214.1a - The term "permanent card" is used to refer to a card that could be
put into play. Specifically, it means an artifact, creature, enchantment,
land, or planeswalker card. [CompRules 2007/10/01]
- 214.1b - If a permanent somehow loses all its permanent types, it remains in
play. It's still a permanent. [CompRules 2007/05/01]
- 214.2 - A nontoken permanent's card types, supertypes, and subtypes are the
same as those printed on its card. A token's card types, supertypes, and
subtypes are set by the spell or ability that created it.
[CompRules 2007/10/01]
- 214.3 - A card or token becomes a permanent when it comes into play and it
stops being a permanent when it leaves play. Permanents come into play
untapped. The term "permanent" is used to refer to a card or token while
it's in play. The term "card" isn't used to refer to a card that's in
play as a permanent; rather, it's used to refer to a card that's not in
play or on the stack, such as a creature card in a player's hand. For
more information, see Rule 217, "Zones." [CompRules 2007/05/01]
- 214.4 - Every permanent has a controller. By default, a permanent's
controller is the player who put it into play. [CompRules 2006/10/01]
- 214.5 - Every permanent has a value in each of three status categories:
tapped/untapped, flipped/unflipped, and face up/face down. By default, a
permanent comes into play untapped, unflipped, and face up. For more
information, see Rule 510, "Status." [CompRules 2006/10/01]
This search based on the March 17, 2008 release of the Rulings.
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