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  | This search based on the March 17, 2008 release of the Rulings. 
215 - Life 
  215.1 - Each player begins the game with a life total of 20.  In a
    Two-Headed Giant game, each team begins the game with a shared life total
    of 30 instead; see Rule 606, "Two-Headed Giant Variant."
    [CompRules 2007/05/01]
  215.2 - Damage dealt to a player causes that player to lose that much life.
    [CompRules 2007/05/01]
  215.3 - If an effect causes a player to gain life or lose life, that
    player's life total is adjusted accordingly. [CompRules 2007/05/01]
  215.4 - If a cost or effect allows a player to pay life, the player may do
    so only if his or her life total is equal to or greater than the amount of
    the payment.  If a player pays life, the payment is subtracted from his or
    her life total. [CompRules 2007/05/01]
  215.5 - If an effect sets a player's life total to a specific number, the
    player gains or loses the necessary amount of life to end up with the new
    total. [CompRules 2007/05/01]
  215.6 - If a player has 0 or less life, that player loses the game as a
    state-based effect.  See Rule 420.5. [CompRules 2007/05/01]
    
    
    This search based on the March 17, 2008 release of the Rulings.
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