This search based on the March 17, 2008 release of the Rulings.
215 - Life
- 215.1 - Each player begins the game with a life total of 20. In a
Two-Headed Giant game, each team begins the game with a shared life total
of 30 instead; see Rule 606, "Two-Headed Giant Variant."
[CompRules 2007/05/01]
- 215.2 - Damage dealt to a player causes that player to lose that much life.
[CompRules 2007/05/01]
- 215.3 - If an effect causes a player to gain life or lose life, that
player's life total is adjusted accordingly. [CompRules 2007/05/01]
- 215.4 - If a cost or effect allows a player to pay life, the player may do
so only if his or her life total is equal to or greater than the amount of
the payment. If a player pays life, the payment is subtracted from his or
her life total. [CompRules 2007/05/01]
- 215.5 - If an effect sets a player's life total to a specific number, the
player gains or loses the necessary amount of life to end up with the new
total. [CompRules 2007/05/01]
- 215.6 - If a player has 0 or less life, that player loses the game as a
state-based effect. See Rule 420.5. [CompRules 2007/05/01]
This search based on the March 17, 2008 release of the Rulings.
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