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215 - Life
  • 215.1 - Each player begins the game with a life total of 20. In a Two-Headed Giant game, each team begins the game with a shared life total of 30 instead; see Rule 606, "Two-Headed Giant Variant." [CompRules 2007/05/01]
  • 215.2 - Damage dealt to a player causes that player to lose that much life. [CompRules 2007/05/01]
  • 215.3 - If an effect causes a player to gain life or lose life, that player's life total is adjusted accordingly. [CompRules 2007/05/01]
  • 215.4 - If a cost or effect allows a player to pay life, the player may do so only if his or her life total is equal to or greater than the amount of the payment. If a player pays life, the payment is subtracted from his or her life total. [CompRules 2007/05/01]
  • 215.5 - If an effect sets a player's life total to a specific number, the player gains or loses the necessary amount of life to end up with the new total. [CompRules 2007/05/01]
  • 215.6 - If a player has 0 or less life, that player loses the game as a state-based effect. See Rule 420.5. [CompRules 2007/05/01]
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